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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
31#include <SDL_endian.h> 42#include <SDL_endian.h>
32#include <SDL_image.h> 43#include <SDL_image.h>
33#include <SDL_mixer.h> 44#include <SDL_mixer.h>
34#include <SDL_opengl.h> 45#include <SDL_opengl.h>
35 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
36#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
38 56
39#include <glib/gmacros.h> 57#include <glib.h>
40 58
41#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
42 71
43#ifndef _WIN32 72#ifndef _WIN32
44# include <sys/types.h> 73# include <sys/types.h>
45# include <sys/socket.h> 74# include <sys/socket.h>
46# include <netinet/in.h> 75# include <netinet/in.h>
47# include <netinet/tcp.h> 76# include <netinet/tcp.h>
48# include <inttypes.h> 77# include <inttypes.h>
49#endif 78#endif
50 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
65 127
66static AV *texture_av; 128static AV *texture_av;
67 129
68static struct 130static struct
69{ 131{
106 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
108} 170}
109 171
110#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
111 174
112#include "pango-font.c" 175#include "pango-font.c"
113#include "pango-fontmap.c" 176#include "pango-fontmap.c"
114#include "pango-render.c" 177#include "pango-render.c"
115 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
118 183
119typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
120 185
121static int 186static int
122shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
123{ 188{
124 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
125 190
126 while (attrs) 191 while (attrs)
127 { 192 {
128 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 194
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 196 return 1;
132 197
133 attrs = attrs->next; 198 attrs = attrs->next;
134 } 199 }
135 200
136 return 0; 201 return 0;
137} 202}
138 203
139typedef struct cf_layout { 204struct cf_layout {
140 PangoLayout *pl; 205 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
142 int base_height; 207 int base_height;
143 CFPlus__Font font; 208 DC__Font font;
144} *CFPlus__Layout; 209 rc_t *rc;
210};
145 211
212typedef cf_layout *DC__Layout;
213
146static CFPlus__Font default_font; 214static DC__Font default_font;
147static PangoContext *opengl_context; 215static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
149 217
150static void 218static void
151substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
152{ 220{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 224#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 226}
159 227
160static void 228static void
161layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
162{ 230{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
165 */ 233 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
167 235
168 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 238
171 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
172} 240}
173 241
174static void 242static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 244{
177 PangoRectangle rect; 245 PangoRectangle rect;
178 246
179 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
190} 258}
191 259
192typedef uint16_t tileid; 260typedef uint16_t tileid;
193typedef uint16_t faceid; 261typedef uint16_t faceid;
194 262
195typedef struct { 263struct maptex
264{
196 int name; 265 GLuint name;
197 int w, h; 266 int w, h;
198 float s, t; 267 float s, t;
199 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
200 tileid smoothtile; 269 tileid smoothtile;
201 uint8_t smoothlevel; 270 uint8_t smoothlevel;
202} maptex; 271 uint8_t unused; /* set to zero on use */
272};
203 273
204typedef struct { 274struct mapcell
275{
205 uint32_t player; 276 uint32_t player;
206 tileid tile[3]; 277 tileid tile[3];
207 uint16_t darkness; 278 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 280};
210 281
211typedef struct { 282struct maprow
283{
212 int32_t c0, c1; 284 int32_t c0, c1;
213 mapcell *col; 285 mapcell *col;
214} maprow; 286};
215 287
216typedef struct map { 288struct mapgrid {
217 int x, y, w, h; 289 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
221 293
222 int32_t rows; 294 int32_t rows;
223 maprow *row; 295 maprow *row;
224} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
225 299
226static char * 300static char *
227prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
228{ 302{
229 char *p; 303 char *p;
247 321
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 324
251static void 325static void
252need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
253{ 327{
254 while (self->faces <= face) 328 while (self->faces <= face)
255 { 329 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 331 self->faces *= 2;
258 } 332 }
259} 333}
260 334
261static void 335static void
262need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
263{ 337{
264 while (self->texs <= texid) 338 while (self->texs <= texid)
265 { 339 {
266 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2; 341 self->texs *= 2;
268 } 342 }
269} 343}
270 344
271static maprow * 345static maprow *
272map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
273{ 347{
274 if (0 > y) 348 if (0 > y)
275 { 349 {
276 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
315 389
316 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
317} 391}
318 392
319static mapcell * 393static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
321{ 395{
322 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
323} 397}
324 398
325static void 399static void
326map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
327{ 401{
328 int r; 402 int r;
329 403
330 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
338 self->oy = 0; 412 self->oy = 0;
339 self->row = 0; 413 self->row = 0;
340 self->rows = 0; 414 self->rows = 0;
341} 415}
342 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
343static void 427static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 429{
346 int x, y; 430 int x, y;
347 maprow *row; 431 maprow *row;
348 mapcell *cell; 432 mapcell *cell;
349 433
361 if (x >= row->c1) 445 if (x >= row->c1)
362 break; 446 break;
363 447
364 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
365 449
366 cell->darkness = 0; 450 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 451 }
371 } 452 }
372} 453}
373 454
374typedef struct { 455struct smooth_key
456{
375 tileid tile; 457 tileid tile;
376 uint8_t x, y, level; 458 uint8_t x, y, level;
377} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
378 478
379static void 479static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 481{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
383 483
384 if (SvIOK (*sv)) 484 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
386 else 486 else
387 sv_setiv (*sv, bits); 487 it->second |= bits;
388} 488}
389 489
390static void 490static void
391music_finished (void) 491music_finished (void)
392{ 492{
409 ev.code = 1; 509 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 511 ev.data2 = 0;
412 512
413 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
414} 521}
415 522
416static unsigned int 523static unsigned int
417minpot (unsigned int n) 524minpot (unsigned int n)
418{ 525{
428 n |= n >> 16; 535 n |= n >> 16;
429 536
430 return n + 1; 537 return n + 1;
431} 538}
432 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
433/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
436 554
437MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
438 657
439PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
440 659
441BOOT: 660BOOT:
442{ 661{
443 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 663 static const struct {
445 const char *name; 664 const char *name;
446 IV iv; 665 IV iv;
447 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
470 689
471 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
474 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
556# undef const_iv 860# undef const_iv
557 }; 861 };
558 862
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 865
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 868}
565 869
577 RETVAL 881 RETVAL
578 882
579NV floor (NV x) 883NV floor (NV x)
580 884
581NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
582 896
583void 897void
584pango_init () 898pango_init ()
585 CODE: 899 CODE:
586{ 900{
587 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
590} 909}
591 910
592char *
593SDL_GetError () 911char *SDL_GetError ()
594 912
595int 913void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
597 915
598void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
599SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
600 933
601void 934void
602SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
603 PPCODE: 936 PPCODE:
604{ 937{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 952
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 955
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 957
628 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
629 while (*m) 959 while (*m)
630 { 960 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 962 {
633 AV *av = newAV (); 963 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
659 ); 989 );
660 990
661 if (RETVAL) 991 if (RETVAL)
662 { 992 {
663 av_clear (texture_av); 993 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 995#include "glfunc.h"
668#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 999 }
670} 1000}
671 OUTPUT: 1001 OUTPUT:
672 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
673 1006
674void 1007void
675SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
676 1009
677char * 1010char *
678SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
679 1013
680int 1014int
681SDL_GetAppState () 1015SDL_GetAppState ()
682 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
683void 1024void
1025SDL_PumpEvents ()
1026
1027void
684poll_events () 1028peep_events ()
685 PPCODE: 1029 PPCODE:
686{ 1030{
687 SDL_Event ev; 1031 SDL_Event ev;
688 1032
689 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
696 { 1040 {
697 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1042 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1048 break;
705 1049
706 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1069 x = ev.motion.x;
726 y = ev.motion.y; 1070 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1072 }
729 1073
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1080 }
737 break; 1081 break;
738 1082
739 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1086
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1097 break;
754 } 1098 }
755 1099
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1101 }
758} 1102}
759 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
760int 1117int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1119 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
765 1122
766void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
767Mix_CloseAudio () 1140Mix_CloseAudio ()
768 1141
769int 1142int
770Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
771 1147
772void 1148void
773lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
774 CODE: 1150 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1177 }
802 } 1178 }
803#endif 1179#endif
804} 1180}
805 1181
806void 1182int
807add_font (char *file) 1183add_font (char *file)
808 CODE: 1184 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1195
811void 1196void
812load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
813 ALIAS: 1198 ALIAS:
814 load_image_file = 1 1199 load_image_file = 1
817 STRLEN image_len; 1202 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
824 1209
825 if (!rw) 1210 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
827 1212
860 1245
861 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
862 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
870 1255
900void 1285void
901error (char *message) 1286error (char *message)
902 CODE: 1287 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1289#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1291#endif
907 1292
908void 1293void
909fatal (char *message) 1294fatal (char *message)
910 CODE: 1295 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1297#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1299#endif
915 _exit (1); 1300 _exit (1);
916 1301
917void 1302void
918_exit (int retval = 0) 1303_exit (int retval = 0)
930#if DEBUG 1315#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
932#endif 1317#endif
933} 1318}
934 1319
935MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
936 1326
937CFPlus::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
939 CODE: 1333 CODE:
940{ 1334{
941 int count; 1335 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945} 1339}
946 OUTPUT: 1340 OUTPUT:
947 RETVAL 1341 RETVAL
948 1342
949void 1343void
950DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
951 CODE: 1345 CODE:
952 pango_font_description_free (self); 1346 pango_font_description_free (self);
953 1347
954void 1348void
955make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
956 CODE: 1351 CODE:
957 default_font = self; 1352 default_font = self;
958 1353
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1355
1356PROTOTYPES: DISABLE
1357
961void 1358void
962reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
963 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
964 tc_clear (); 1368 tc_restore ();
965 1369
966CFPlus::Layout 1370DC::Layout
967new (SV *class) 1371new (SV *klass)
968 CODE: 1372 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
970 1374
971 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
973 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
978 1383
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
981 OUTPUT: 1386 OUTPUT:
982 RETVAL 1387 RETVAL
983 1388
984void 1389void
985DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
986 CODE: 1391 CODE:
987 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
988 Safefree (self); 1394 Safefree (self);
989 1395
990void 1396void
991set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
992 CODE: 1398 CODE:
993{ 1399{
994 STRLEN textlen; 1400 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
996 1402
997 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
998} 1404}
999 1405
1000void 1406void
1001set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1002 CODE: 1408 CODE:
1003{ 1409{
1004 STRLEN textlen; 1410 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1006 1412
1007 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1008} 1414}
1009 1415
1010void 1416void
1011set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1012 CODE: 1418 CODE:
1013{ 1419{
1014 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1422 const char *pos = text;
1051 if (attrs) 1457 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1053} 1459}
1054 1460
1055void 1461void
1056get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1057 PPCODE: 1463 PPCODE:
1058{ 1464{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1466
1061 do 1467 do
1062 { 1468 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1470
1065 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1066 { 1472 {
1067 PangoRectangle extents; 1473 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1482
1077 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1078} 1484}
1079 1485
1080int 1486int
1081has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1082 CODE: 1488 CODE:
1083{ 1489{
1084 int lines = 1; 1490 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1086 1492
1091} 1497}
1092 OUTPUT: 1498 OUTPUT:
1093 RETVAL 1499 RETVAL
1094 1500
1095SV * 1501SV *
1096get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1097 CODE: 1503 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1506 OUTPUT:
1101 RETVAL 1507 RETVAL
1102 1508
1103void 1509void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1511 CODE:
1106 self->r = r; 1512 self->r = r;
1107 self->g = g; 1513 self->g = g;
1108 self->b = b; 1514 self->b = b;
1109 self->a = a; 1515 self->a = a;
1110 1516
1111void 1517void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1519 CODE:
1114 if (self->font != font) 1520 if (self->font != font)
1115 { 1521 {
1116 self->font = font; 1522 self->font = font;
1117 layout_update_font (self); 1523 layout_update_font (self);
1118 } 1524 }
1119 1525
1120void 1526void
1121set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1122 CODE: 1528 CODE:
1123 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1124 { 1530 {
1125 self->base_height = base_height; 1531 self->base_height = base_height;
1126 layout_update_font (self); 1532 layout_update_font (self);
1127 } 1533 }
1128 1534
1129void 1535void
1130set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1537 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1539
1134void 1540void
1135set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1136 CODE: 1542 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1544
1139void 1545void
1140set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1141 CODE: 1547 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1549
1144void 1550void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1552 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1152 ); 1558 );
1153 1559
1154void 1560void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1562 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1564
1159void 1565void
1160size (CFPlus::Layout self) 1566size (DC::Layout self)
1161 PPCODE: 1567 PPCODE:
1162{ 1568{
1163 int w, h; 1569 int w, h;
1164 1570
1165 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1170} 1576}
1171 1577
1172int 1578int
1173descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1174 CODE: 1580 CODE:
1175{ 1581{
1176 PangoRectangle rect; 1582 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1180} 1586}
1181 OUTPUT: 1587 OUTPUT:
1182 RETVAL 1588 RETVAL
1183 1589
1184int 1590int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1592 CODE:
1187{ 1593{
1188 int index, trailing; 1594 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1191} 1597}
1192 OUTPUT: 1598 OUTPUT:
1193 RETVAL 1599 RETVAL
1194 1600
1195void 1601void
1196cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1603 PPCODE:
1198{ 1604{
1199 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1607
1202 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1612}
1207 1613
1208void 1614void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1616 PPCODE:
1211{ 1617{
1212 int line, x; 1618 int line, x;
1213 1619
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1623 --line;
1624#endif
1217 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1628}
1221 1629
1222void 1630void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1632 PPCODE:
1225{ 1633{
1226 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1227 int index, trailing; 1635 int index, trailing;
1228 1636
1229 if (line < 0) 1637 if (line < 0)
1230 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1231 1639
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1234 1642
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1644
1237 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1652 }
1245} 1653}
1246 1654
1247void 1655void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1251 self->pl, 1660 self->pl,
1661 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1254 flags 1664 flags
1255 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1256 1669
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1670void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1263 CODE: 1672 CODE:
1264{ 1673{
1265 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1681
1268 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1698 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1699 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1703
1282 SvPOK_only (result_); 1704 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1284 1706
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1708 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1710
1289 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1712 }
1296} 1713}
1297 1714
1298void 1715void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1722{
1306 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1310 1730
1311 if (items < 5) 1731 if (items < 5)
1312 { 1732 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1344 } 1764 }
1345} 1765}
1346 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1889 CODE:
1349{ 1890{
1350 GLint width; 1891 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1894 RETVAL = width > 0;
1354} 1895}
1355 OUTPUT: 1896 OUTPUT:
1356 RETVAL 1897 RETVAL
1357 1898
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1900
1360CFPlus::Map 1901PROTOTYPES: DISABLE
1902
1903DC::Map
1361new (SV *class) 1904new (SV *klass)
1362 CODE: 1905 CODE:
1363 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1364 RETVAL->x = 0; 1907 RETVAL->x = 0;
1365 RETVAL->y = 0; 1908 RETVAL->y = 0;
1366 RETVAL->w = 0; 1909 RETVAL->w = 0;
1367 RETVAL->h = 0; 1910 RETVAL->h = 0;
1368 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1373 RETVAL->row = 0; 1916 RETVAL->row = 0;
1374 OUTPUT: 1917 OUTPUT:
1375 RETVAL 1918 RETVAL
1376 1919
1377void 1920void
1378DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1379 CODE: 1922 CODE:
1380{ 1923{
1381 map_clear (self); 1924 map_clear (self);
1382 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1383 Safefree (self->tex); 1926 Safefree (self->tex);
1384 Safefree (self); 1927 Safefree (self);
1385} 1928}
1386 1929
1387void 1930void
1388resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1932 CODE:
1390 self->w = map_width; 1933 self->w = map_width;
1391 self->h = map_height; 1934 self->h = map_height;
1392 1935
1393void 1936void
1394clear (CFPlus::Map self) 1937clear (DC::Map self)
1395 CODE: 1938 CODE:
1396 map_clear (self); 1939 map_clear (self);
1397 1940
1398void 1941void
1399set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1943 CODE:
1401{ 1944{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1946 need_texid (self, tile);
1404} 1947}
1405 1948
1406void 1949void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1951 CODE:
1409{ 1952{
1410 tileid texid; 1953 tileid texid;
1411 maptex *tex; 1954 maptex *tex;
1412 1955
1413 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1414 return; 1957 return;
1415 1958
1416 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1417 return; 1960 return;
1418 1961
1419 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1420 1963
1421 if (!texid) 1964 if (!texid)
1422 return; 1965 return;
1423 1966
1424 tex = self->tex + texid; 1967 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1427} 1970}
1428 1971
1429void 1972void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1974 CODE:
1432{ 1975{
1433 need_texid (self, texid); 1976 need_texid (self, texid);
1434 1977
1435 { 1978 {
1454 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 2000}
1458 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1459int 2022int
1460ox (CFPlus::Map self) 2023ox (DC::Map self)
1461 ALIAS: 2024 ALIAS:
1462 oy = 1 2025 oy = 1
1463 x = 2 2026 x = 2
1464 y = 3 2027 y = 3
1465 w = 4 2028 w = 4
1476 } 2039 }
1477 OUTPUT: 2040 OUTPUT:
1478 RETVAL 2041 RETVAL
1479 2042
1480void 2043void
1481scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1482 CODE: 2045 CODE:
1483{ 2046{
1484 if (dx > 0) 2047 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2049 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1503 } 2066 }
1504} 2067}
1505 2068
1506void 2069SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1508 CODE: 2071 CODE:
1509{ 2072{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2075 mapcell *cell;
1513 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1514 2079
1515 while (data < data_end - 1) 2080 while (data < data_end - 1)
1516 { 2081 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1518 2083
1531 2096
1532 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1533 2098
1534 if (flags & 8) 2099 if (flags & 8)
1535 { 2100 {
2101 uint8_t ext, cmd;
2102
1536 if (extmap) 2103 do
1537 { 2104 {
1538 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1539 2107
1540 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1541 { 2111 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2112 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2114 }
1568 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1569 } 2132 }
1570 else 2133 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2134 }
1573 2135
2136 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2137 if (flags & (4 >> z))
1575 { 2138 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2140 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1579 } 2158 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2159 }
1595 else 2160 else
1596 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1597 } 2162 }
1598} 2163}
2164 OUTPUT:
2165 RETVAL
1599 2166
1600SV * 2167SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2169 CODE:
1603{ 2170{
1604 int x1, x; 2171 int x1, x;
1605 int y1, y; 2172 int y1, y;
1606 int z; 2173 int z;
1619 ? self->row + y 2186 ? self->row + y
1620 : 0; 2187 : 0;
1621 2188
1622 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1623 { 2190 {
1624 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2192
1626 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1627 { 2194 {
1628 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1629 2196
1631 { 2198 {
1632 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2201 int a1 = tex.a;
1635 2202
1636 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1640 } 2207 }
1641 } 2208 }
1642 2209
1643 *map++ = (r ) 2210 *map++ = (r )
1644 | (g << 8) 2211 | (g << 8)
1645 | (b << 16) 2212 | (b << 16)
1646 | (a << 24); 2213 | (a << 24);
1647 } 2214 }
1648 } 2215 }
1649 2216
1650 RETVAL = map_sv; 2217 RETVAL = map_sv;
1651} 2218}
1652 OUTPUT: 2219 OUTPUT:
1653 RETVAL 2220 RETVAL
1654 2221
1655void 2222void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2224 CODE:
1658{ 2225{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2230 smooth_key skey;
1663 int x, y, z; 2231 int pl_x, pl_y;
1664 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1665 2237
2238 pl_tex.name = 0;
2239
1666 // thats current max. sorry. 2240 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1669 2243
1670 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1672 2246
1673 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1674 2248 key.r = 255;
1675 glEnable (GL_BLEND); 2249 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1679 2253 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2254
1684 mx += self->x; 2255 mx += self->x;
1685 my += self->y; 2256 my += self->y;
1686 2257
1687 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1706 } 2277 }
1707 } 2278 }
1708 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1709 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1710 { 2285 {
2286 smooth_hash smooth;
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1712 2289
1713 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1715 { 2292 {
1716 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1723 2300
1724 if (tile) 2301 if (tile)
1725 { 2302 {
1726 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2304 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2305
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1733 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1734 if (!tex.name) 2310 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2312
1737 glEnd (); 2313 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2315 }
1741 2316
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2319
1747 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2321 {
1749 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1750 { 2325 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2332
1766 // update smooth hash 2333 // update smooth hash
1767 if (tex.smoothtile) 2334 if (tex.smoothtile)
1768 { 2335 {
1769 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1785 2352
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1788 2355
1789 // full tile 2356 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1791 2358
1792 // borders 2359 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1797 2364
1798 // corners 2365 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1803 } 2391 }
1804 } 2392 }
1805 } 2393 }
1806 } 2394 }
1807 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1808 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2400 // this is basically counting sort
1810 { 2401 {
1811 int w, b; 2402 int w, b;
1812 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1814 { 2407 {
1815 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1816 if (smask) 2409 if (smask)
1817 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1819 { 2412 {
1820 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1821 HE *he; 2414 HE *he;
1822 2415
1823 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1824 while ((he = hv_iternext (smooth)))
1825 { 2417 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1827 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1828 2420
1829 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1830 && skey->level == level 2422 && skey.level == level
1831 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1832 { 2424 {
1833 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1834 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1835 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1836 int border = bits & 15; 2428 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1840 2432
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2433 if (tex.name)
1844 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1845 if (!tex.name) 2437 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1847 2440
1848 glEnd (); 2441 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1851 } 2444 }
1852 2445
1853 if (border) 2446 if (border)
1854 { 2447 {
1855 float ox = border * dx; 2448 float ox = border * dx;
1856 2449
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2454 }
1862 2455
1863 if (corner) 2456 if (corner)
1864 { 2457 {
1865 float ox = corner * dx; 2458 float ox = corner * dx;
1866 2459
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1871 } 2465 }
1872 } 2466 }
1873 } 2467 }
1874 } 2468 }
1875 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1876 } 2474 }
1877
1878 hv_clear (smooth);
1879 } 2475 }
1880 2476
1881 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1882 2482
1883 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1884 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1885 2500
1886 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1889 { 2504 {
1892 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2509 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1896 2511
1897 int px = x * T; 2512 int px = x * Tw;
1898 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1899 2520
1900 if (cell->stat_hp) 2521 if (cell->stat_hp)
1901 { 2522 {
1902 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2525
1905 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2528 px + width - 1, py);
1908 2529
1914 } 2535 }
1915 } 2536 }
1916} 2537}
1917 2538
1918void 2539void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2541 CODE:
1921{ 2542{
1922 static float color[16][3] = { 2543 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1927 2548
1928 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1932 2553
1933 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1937 2558
1938 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1939 2560
1940 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1943 }; 2564 };
1944 2565
1945 int x, y; 2566 int x, y;
1946 2567
1947 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1952 2579
1953 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1957 2584
1958 if (m) 2585 if (m)
1959 { 2586 {
1960 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1961 2588
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1964 2591
1965 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2597 }
1974 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1976} 2603}
1977 2604
1978void 2605void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2607 PPCODE:
1981{ 2608{
1982 int x, y; 2609 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1988 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2621
1991 mx += self->x; 2622 mx += self->x - 1;
1992 my += self->y; 2623 my += self->y - 1;
1993 2624
1994 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1996 { 2627 {
1997 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1998 2629
1999 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2632 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2003 2634
2004 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2638 }
2008 } 2639 }
2009 2640
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2642 for (x = 0; x < sw; ++x)
2020 { 2643 {
2021 float *f = (float *)matrix; 2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2653
2025 for (dy = -1; dy <= 1; ++dy) 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2655 uint8_t r21 = d21;
2027 { 2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2657
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2658 uint8_t r12 = d12;
2032 } 2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2033 2661
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2665
2037 darkness_sv = darkness2_sv; 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2675 }
2676
2677 free (darkness1);
2039 2678
2040 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
2044} 2683}
2045 2684
2046SV * 2685SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2687 CODE:
2049{ 2688{
2050 int x, y, x1, y1; 2689 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2748 else
2110 *data++ = 0; 2749 *data++ = 0;
2111 } 2750 }
2112 } 2751 }
2113 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2114 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2116 RETVAL = data_sv; 2760 RETVAL = data_sv;
2117} 2761}
2118 OUTPUT: 2762 OUTPUT:
2119 RETVAL 2763 RETVAL
2120 2764
2121void 2765void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2767 PPCODE:
2124{ 2768{
2125 int x, y, z; 2769 int x, y, z;
2126 int w, h; 2770 int w, h;
2127 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2128 2782
2129 if (*data++ != 0) 2783 if (*data++ != 0)
2130 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2131 2785
2132 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2134 2788
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2801 {
2148 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2149 2803
2150 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2151 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2152 uint8_t flags = *data++; 2811 flags = *data++;
2153 2812
2154 if (flags) 2813 if (flags)
2155 { 2814 {
2156 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2821
2163 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2164 { 2823 {
2165 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2166 2826
2167 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2168 { 2828 {
2169 tileid t = tile [z]; 2829 tileid t = tile [z];
2170 2830
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2832 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2834 need_texid (self, t);
2175 } 2835 }
2176 2836
2177 cell->tile [z] = t; 2837 cell->tile [z] = t;
2178 } 2838 }
2180 } 2840 }
2181 } 2841 }
2182 } 2842 }
2183} 2843}
2184 2844
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2846
2187CFPlus::MixChunk 2847DC::RW
2188new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2189 CODE: 2849 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2191 OUTPUT: 2856 OUTPUT:
2192 RETVAL 2857 RETVAL
2193 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2194void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2195DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2196 CODE: 2987 CODE:
2197 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2198 2989
2199int 2990int
2200volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2996 OUTPUT:
2204 RETVAL 2997 RETVAL
2205 2998
2206int 2999DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 3001 CODE:
3002{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2210 OUTPUT: 3014 OUTPUT:
2211 RETVAL 3015 RETVAL
2212 3016
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2214 3030
2215int 3031int
2216volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2217 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3038 OUTPUT:
2220 RETVAL 3039 RETVAL
2221 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2222int 3051int
2223fade_out (int ms) 3052playing ()
2224 CODE: 3053 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3055 OUTPUT:
2227 RETVAL 3056 RETVAL
2228 3057
2229CFPlus::MixMusic 3058DC::MixMusic
2230new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2231 CODE: 3060 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3062 OUTPUT:
2234 RETVAL 3063 RETVAL
2235 3064
2236void 3065void
2237DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2238 CODE: 3067 CODE:
2239 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2240 3069
2241int 3070int
2242play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2243 CODE: 3072 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3074 OUTPUT:
2246 RETVAL 3075 RETVAL
2247 3076
2248int 3077void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3079 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3081
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2256 3085
2257BOOT: 3086BOOT:
2258{ 3087{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3089 static const struct {
2261 const char *name; 3090 const char *name;
2262 IV iv; 3091 IV iv;
2263 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3112 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3203# undef const_iv
2351 }; 3204 };
2352 3205
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3208
2356 texture_av = newAV (); 3209 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2358} 3211}
2359 3212
2360char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2361gl_vendor () 3223gl_vendor ()
2362 CODE: 3224 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3226 OUTPUT:
2365 RETVAL 3227 RETVAL
2366 3228
2367char * 3229const char *
2368gl_version () 3230gl_version ()
2369 CODE: 3231 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2371 OUTPUT: 3233 OUTPUT:
2372 RETVAL 3234 RETVAL
2373 3235
2374char * 3236const char *
2375gl_extensions () 3237gl_extensions ()
2376 CODE: 3238 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT: 3240 OUTPUT:
2379 RETVAL 3241 RETVAL
2380 3242
2381const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2382 3248
2383GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2384 CODE: 3250 CODE:
2385 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT: 3252 OUTPUT:
2394 3260
2395int glGetError () 3261int glGetError ()
2396 3262
2397void glFinish () 3263void glFinish ()
2398 3264
3265void glFlush ()
3266
2399void glClear (int mask) 3267void glClear (int mask)
2400 3268
2401void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3270 PROTOTYPE: @
2403 3271
2413 3281
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3283 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3285
3286# void glBlendEquation (int se)
3287
2418void glDepthMask (int flag) 3288void glDepthMask (int flag)
2419 3289
2420void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2421 3291
2422void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3308
2439# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2441 3313
2442void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2443 3315
2444void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2445 3317
2453 3325
2454void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2455 CODE: 3327 CODE:
2456 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2457 3329
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3331 PROTOTYPE: @
2464 ALIAS: 3332 ALIAS:
2465 glColor_premultiply = 1 3333 glColor_premultiply = 1
2466 CODE: 3334 CODE:
2467 if (ix) 3335 if (ix)
2468 { 3336 {
2471 b *= a; 3339 b *= a;
2472 } 3340 }
2473 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2475 3343
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3345 CODE:
2484 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3348
2490 3352
2491void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2492 CODE: 3354 CODE:
2493 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2494 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2495void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2496 CODE: 3387 CODE:
2497 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2498 3389
2499void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3407 CODE:
2517 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3410
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3412
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3414
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3416
2551 3442
2552void glEndList () 3443void glEndList ()
2553 3444
2554void glCallList (int list) 3445void glCallList (int list)
2555 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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