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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
31#include <SDL_thread.h> 41#include <SDL_thread.h>
32#include <SDL_endian.h> 42#include <SDL_endian.h>
33#include <SDL_image.h> 43#include <SDL_image.h>
34#include <SDL_mixer.h> 44#include <SDL_mixer.h>
35#include <SDL_opengl.h> 45#include <SDL_opengl.h>
36 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
37#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
39 56
40#include <glib/gmacros.h> 57#include <glib.h>
41 58
42#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
43 71
44#ifndef _WIN32 72#ifndef _WIN32
45# include <sys/types.h> 73# include <sys/types.h>
46# include <sys/socket.h> 74# include <sys/socket.h>
47# include <netinet/in.h> 75# include <netinet/in.h>
48# include <netinet/tcp.h> 76# include <netinet/tcp.h>
49# include <inttypes.h> 77# include <inttypes.h>
50#endif 78#endif
51 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
55 95
56#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
58 98
59#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
60 100
61#if 0 101/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 103
64# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
65#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
66 127
67static AV *texture_av; 128static AV *texture_av;
68 129
69static struct 130static struct
70{ 131{
107 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
109} 170}
110 171
111#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
112 174
113#include "pango-font.c" 175#include "pango-font.c"
114#include "pango-fontmap.c" 176#include "pango-fontmap.c"
115#include "pango-render.c" 177#include "pango-render.c"
116 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
119 183
120typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
121 185
122static int 186static int
123shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
124{ 188{
125 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
126 190
127 while (attrs) 191 while (attrs)
128 { 192 {
129 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 194
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 196 return 1;
133 197
134 attrs = attrs->next; 198 attrs = attrs->next;
135 } 199 }
136 200
137 return 0; 201 return 0;
138} 202}
139 203
140typedef struct cf_layout { 204struct cf_layout {
141 PangoLayout *pl; 205 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
143 int base_height; 207 int base_height;
144 CFPlus__Font font; 208 DC__Font font;
145} *CFPlus__Layout; 209 rc_t *rc;
210};
146 211
212typedef cf_layout *DC__Layout;
213
147static CFPlus__Font default_font; 214static DC__Font default_font;
148static PangoContext *opengl_context; 215static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
150 217
151static void 218static void
152substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
153{ 220{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 224#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 226}
160 227
161static void 228static void
162layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
163{ 230{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
166 */ 233 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
168 235
169 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 238
172 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
173} 240}
174 241
175static void 242static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 244{
178 PangoRectangle rect; 245 PangoRectangle rect;
179 246
180 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
191} 258}
192 259
193typedef uint16_t tileid; 260typedef uint16_t tileid;
194typedef uint16_t faceid; 261typedef uint16_t faceid;
195 262
196typedef struct { 263struct maptex
264{
197 int name; 265 GLuint name;
198 int w, h; 266 int w, h;
199 float s, t; 267 float s, t;
200 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
201 tileid smoothtile; 269 tileid smoothtile;
202 uint8_t smoothlevel; 270 uint8_t smoothlevel;
203} maptex; 271 uint8_t unused; /* set to zero on use */
272};
204 273
205typedef struct { 274struct mapcell
275{
206 uint32_t player; 276 uint32_t player;
207 tileid tile[3]; 277 tileid tile[3];
208 uint16_t darkness; 278 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 280};
211 281
212typedef struct { 282struct maprow
283{
213 int32_t c0, c1; 284 int32_t c0, c1;
214 mapcell *col; 285 mapcell *col;
215} maprow; 286};
216 287
217typedef struct map { 288struct mapgrid {
218 int x, y, w, h; 289 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
222 293
223 int32_t rows; 294 int32_t rows;
224 maprow *row; 295 maprow *row;
225} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
226 299
227static char * 300static char *
228prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
229{ 302{
230 char *p; 303 char *p;
248 321
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 324
252static void 325static void
253need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
254{ 327{
255 while (self->faces <= face) 328 while (self->faces <= face)
256 { 329 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 331 self->faces *= 2;
259 } 332 }
260} 333}
261 334
262static void 335static void
263need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
264{ 337{
265 while (self->texs <= texid) 338 while (self->texs <= texid)
266 { 339 {
267 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 341 self->texs *= 2;
269 } 342 }
270} 343}
271 344
272static maprow * 345static maprow *
273map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
274{ 347{
275 if (0 > y) 348 if (0 > y)
276 { 349 {
277 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
316 389
317 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
318} 391}
319 392
320static mapcell * 393static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
322{ 395{
323 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
324} 397}
325 398
326static void 399static void
327map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
328{ 401{
329 int r; 402 int r;
330 403
331 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
339 self->oy = 0; 412 self->oy = 0;
340 self->row = 0; 413 self->row = 0;
341 self->rows = 0; 414 self->rows = 0;
342} 415}
343 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
344static void 427static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 429{
347 int x, y; 430 int x, y;
348 maprow *row; 431 maprow *row;
349 mapcell *cell; 432 mapcell *cell;
350 433
362 if (x >= row->c1) 445 if (x >= row->c1)
363 break; 446 break;
364 447
365 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
366 449
367 cell->darkness = 0; 450 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 451 }
372 } 452 }
373} 453}
374 454
375typedef struct { 455struct smooth_key
456{
376 tileid tile; 457 tileid tile;
377 uint8_t x, y, level; 458 uint8_t x, y, level;
378} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
379 478
380static void 479static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 481{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
384 483
385 if (SvIOK (*sv)) 484 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
387 else 486 else
388 sv_setiv (*sv, bits); 487 it->second |= bits;
389} 488}
390 489
391static void 490static void
392music_finished (void) 491music_finished (void)
393{ 492{
410 ev.code = 1; 509 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 511 ev.data2 = 0;
413 512
414 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
415} 521}
416 522
417static unsigned int 523static unsigned int
418minpot (unsigned int n) 524minpot (unsigned int n)
419{ 525{
429 n |= n >> 16; 535 n |= n >> 16;
430 536
431 return n + 1; 537 return n + 1;
432} 538}
433 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
434/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
437 554
438MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
439 657
440PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
441 659
442BOOT: 660BOOT:
443{ 661{
444 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 663 static const struct {
446 const char *name; 664 const char *name;
447 IV iv; 665 IV iv;
448 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
471 689
472 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
475 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
557# undef const_iv 860# undef const_iv
558 }; 861 };
559 862
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 865
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 868}
566 869
578 RETVAL 881 RETVAL
579 882
580NV floor (NV x) 883NV floor (NV x)
581 884
582NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
583 896
584void 897void
585pango_init () 898pango_init ()
586 CODE: 899 CODE:
587{ 900{
588 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
591} 909}
592 910
593char *
594SDL_GetError () 911char *SDL_GetError ()
595 912
596int 913void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
598 915
599void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
600SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
601 933
602void 934void
603SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
604 PPCODE: 936 PPCODE:
605{ 937{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 952
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 955
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 957
629 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
630 while (*m) 959 while (*m)
631 { 960 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 962 {
634 AV *av = newAV (); 963 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
660 ); 989 );
661 990
662 if (RETVAL) 991 if (RETVAL)
663 { 992 {
664 av_clear (texture_av); 993 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 995#include "glfunc.h"
669#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 999 }
671} 1000}
672 OUTPUT: 1001 OUTPUT:
673 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
674 1006
675void 1007void
676SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
677 1009
678char * 1010char *
679SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
680 1013
681int 1014int
682SDL_GetAppState () 1015SDL_GetAppState ()
683 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
684void 1024void
1025SDL_PumpEvents ()
1026
1027void
685poll_events () 1028peep_events ()
686 PPCODE: 1029 PPCODE:
687{ 1030{
688 SDL_Event ev; 1031 SDL_Event ev;
689 1032
690 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
697 { 1040 {
698 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1042 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1048 break;
706 1049
707 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1069 x = ev.motion.x;
727 y = ev.motion.y; 1070 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1072 }
730 1073
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1080 }
738 break; 1081 break;
739 1082
740 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1086
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1097 break;
755 } 1098 }
756 1099
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1101 }
759} 1102}
760 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
761int 1117int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1119 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
766 1122
767void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
768Mix_CloseAudio () 1140Mix_CloseAudio ()
769 1141
770int 1142int
771Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
772 1147
773void 1148void
774lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
775 CODE: 1150 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1177 }
803 } 1178 }
804#endif 1179#endif
805} 1180}
806 1181
807void 1182int
808add_font (char *file) 1183add_font (char *file)
809 CODE: 1184 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1195
812void 1196void
813load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
814 ALIAS: 1198 ALIAS:
815 load_image_file = 1 1199 load_image_file = 1
818 STRLEN image_len; 1202 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
825 1209
826 if (!rw) 1210 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
828 1212
861 1245
862 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
871 1255
901void 1285void
902error (char *message) 1286error (char *message)
903 CODE: 1287 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1289#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1291#endif
908 1292
909void 1293void
910fatal (char *message) 1294fatal (char *message)
911 CODE: 1295 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1297#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1299#endif
916 _exit (1); 1300 _exit (1);
917 1301
918void 1302void
919_exit (int retval = 0) 1303_exit (int retval = 0)
931#if DEBUG 1315#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
933#endif 1317#endif
934} 1318}
935 1319
936MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
937 1326
938CFPlus::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
940 CODE: 1333 CODE:
941{ 1334{
942 int count; 1335 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
946} 1339}
947 OUTPUT: 1340 OUTPUT:
948 RETVAL 1341 RETVAL
949 1342
950void 1343void
951DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
952 CODE: 1345 CODE:
953 pango_font_description_free (self); 1346 pango_font_description_free (self);
954 1347
955void 1348void
956make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
957 CODE: 1351 CODE:
958 default_font = self; 1352 default_font = self;
959 1353
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1355
1356PROTOTYPES: DISABLE
1357
962void 1358void
963reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
964 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
965 tc_clear (); 1368 tc_restore ();
966 1369
967CFPlus::Layout 1370DC::Layout
968new (SV *class) 1371new (SV *klass)
969 CODE: 1372 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
971 1374
972 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
974 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
979 1383
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
982 OUTPUT: 1386 OUTPUT:
983 RETVAL 1387 RETVAL
984 1388
985void 1389void
986DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
987 CODE: 1391 CODE:
988 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
989 Safefree (self); 1394 Safefree (self);
990 1395
991void 1396void
992set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
993 CODE: 1398 CODE:
994{ 1399{
995 STRLEN textlen; 1400 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
997 1402
998 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
999} 1404}
1000 1405
1001void 1406void
1002set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1003 CODE: 1408 CODE:
1004{ 1409{
1005 STRLEN textlen; 1410 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1007 1412
1008 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1009} 1414}
1010 1415
1011void 1416void
1012set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1013 CODE: 1418 CODE:
1014{ 1419{
1015 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1422 const char *pos = text;
1052 if (attrs) 1457 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1054} 1459}
1055 1460
1056void 1461void
1057get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1058 PPCODE: 1463 PPCODE:
1059{ 1464{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1466
1062 do 1467 do
1063 { 1468 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1470
1066 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1067 { 1472 {
1068 PangoRectangle extents; 1473 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1482
1078 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1079} 1484}
1080 1485
1081int 1486int
1082has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1083 CODE: 1488 CODE:
1084{ 1489{
1085 int lines = 1; 1490 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1087 1492
1092} 1497}
1093 OUTPUT: 1498 OUTPUT:
1094 RETVAL 1499 RETVAL
1095 1500
1096SV * 1501SV *
1097get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1098 CODE: 1503 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1506 OUTPUT:
1102 RETVAL 1507 RETVAL
1103 1508
1104void 1509void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1511 CODE:
1107 self->r = r; 1512 self->r = r;
1108 self->g = g; 1513 self->g = g;
1109 self->b = b; 1514 self->b = b;
1110 self->a = a; 1515 self->a = a;
1111 1516
1112void 1517void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1519 CODE:
1115 if (self->font != font) 1520 if (self->font != font)
1116 { 1521 {
1117 self->font = font; 1522 self->font = font;
1118 layout_update_font (self); 1523 layout_update_font (self);
1119 } 1524 }
1120 1525
1121void 1526void
1122set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1123 CODE: 1528 CODE:
1124 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1125 { 1530 {
1126 self->base_height = base_height; 1531 self->base_height = base_height;
1127 layout_update_font (self); 1532 layout_update_font (self);
1128 } 1533 }
1129 1534
1130void 1535void
1131set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1537 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1539
1135void 1540void
1136set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1137 CODE: 1542 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1544
1140void 1545void
1141set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1142 CODE: 1547 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1549
1145void 1550void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1552 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1153 ); 1558 );
1154 1559
1155void 1560void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1562 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1564
1160void 1565void
1161size (CFPlus::Layout self) 1566size (DC::Layout self)
1162 PPCODE: 1567 PPCODE:
1163{ 1568{
1164 int w, h; 1569 int w, h;
1165 1570
1166 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1171} 1576}
1172 1577
1173int 1578int
1174descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1175 CODE: 1580 CODE:
1176{ 1581{
1177 PangoRectangle rect; 1582 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1181} 1586}
1182 OUTPUT: 1587 OUTPUT:
1183 RETVAL 1588 RETVAL
1184 1589
1185int 1590int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1592 CODE:
1188{ 1593{
1189 int index, trailing; 1594 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1192} 1597}
1193 OUTPUT: 1598 OUTPUT:
1194 RETVAL 1599 RETVAL
1195 1600
1196void 1601void
1197cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1603 PPCODE:
1199{ 1604{
1200 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1607
1203 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1612}
1208 1613
1209void 1614void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1616 PPCODE:
1212{ 1617{
1213 int line, x; 1618 int line, x;
1214 1619
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1623 --line;
1624#endif
1218 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1628}
1222 1629
1223void 1630void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1632 PPCODE:
1226{ 1633{
1227 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1228 int index, trailing; 1635 int index, trailing;
1229 1636
1230 if (line < 0) 1637 if (line < 0)
1231 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1232 1639
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1235 1642
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1644
1238 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1652 }
1246} 1653}
1247 1654
1248void 1655void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1252 self->pl, 1660 self->pl,
1661 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1255 flags 1664 flags
1256 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1257 1669
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1681
1260int minpot (int n) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1261 1692
1262void 1693void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1694pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1695 CODE:
1265{ 1696{
1292 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1730
1297 if (items < 5) 1731 if (items < 5)
1298 { 1732 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1735 }
1328 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1330 } 1764 }
1331} 1765}
1332 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1889 CODE:
1335{ 1890{
1336 GLint width; 1891 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1894 RETVAL = width > 0;
1340} 1895}
1341 OUTPUT: 1896 OUTPUT:
1342 RETVAL 1897 RETVAL
1343 1898
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1900
1346CFPlus::Map 1901PROTOTYPES: DISABLE
1902
1903DC::Map
1347new (SV *class) 1904new (SV *klass)
1348 CODE: 1905 CODE:
1349 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1350 RETVAL->x = 0; 1907 RETVAL->x = 0;
1351 RETVAL->y = 0; 1908 RETVAL->y = 0;
1352 RETVAL->w = 0; 1909 RETVAL->w = 0;
1353 RETVAL->h = 0; 1910 RETVAL->h = 0;
1354 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1359 RETVAL->row = 0; 1916 RETVAL->row = 0;
1360 OUTPUT: 1917 OUTPUT:
1361 RETVAL 1918 RETVAL
1362 1919
1363void 1920void
1364DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1365 CODE: 1922 CODE:
1366{ 1923{
1367 map_clear (self); 1924 map_clear (self);
1368 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1369 Safefree (self->tex); 1926 Safefree (self->tex);
1370 Safefree (self); 1927 Safefree (self);
1371} 1928}
1372 1929
1373void 1930void
1374resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1932 CODE:
1376 self->w = map_width; 1933 self->w = map_width;
1377 self->h = map_height; 1934 self->h = map_height;
1378 1935
1379void 1936void
1380clear (CFPlus::Map self) 1937clear (DC::Map self)
1381 CODE: 1938 CODE:
1382 map_clear (self); 1939 map_clear (self);
1383 1940
1384void 1941void
1385set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1943 CODE:
1387{ 1944{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1946 need_texid (self, tile);
1390} 1947}
1391 1948
1392void 1949void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1951 CODE:
1395{ 1952{
1396 tileid texid; 1953 tileid texid;
1397 maptex *tex; 1954 maptex *tex;
1398 1955
1399 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1400 return; 1957 return;
1401 1958
1402 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1403 return; 1960 return;
1404 1961
1405 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1406 1963
1407 if (!texid) 1964 if (!texid)
1408 return; 1965 return;
1409 1966
1410 tex = self->tex + texid; 1967 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1413} 1970}
1414 1971
1415void 1972void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1974 CODE:
1418{ 1975{
1419 need_texid (self, texid); 1976 need_texid (self, texid);
1420 1977
1421 { 1978 {
1440 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 2000}
1444 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1445int 2022int
1446ox (CFPlus::Map self) 2023ox (DC::Map self)
1447 ALIAS: 2024 ALIAS:
1448 oy = 1 2025 oy = 1
1449 x = 2 2026 x = 2
1450 y = 3 2027 y = 3
1451 w = 4 2028 w = 4
1462 } 2039 }
1463 OUTPUT: 2040 OUTPUT:
1464 RETVAL 2041 RETVAL
1465 2042
1466void 2043void
1467scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1468 CODE: 2045 CODE:
1469{ 2046{
1470 if (dx > 0) 2047 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 2049 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1489 } 2066 }
1490} 2067}
1491 2068
1492void 2069SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1494 CODE: 2071 CODE:
1495{ 2072{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2075 mapcell *cell;
1499 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1500 2079
1501 while (data < data_end - 1) 2080 while (data < data_end - 1)
1502 { 2081 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1504 2083
1517 2096
1518 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1519 2098
1520 if (flags & 8) 2099 if (flags & 8)
1521 { 2100 {
2101 uint8_t ext, cmd;
2102
1522 if (extmap) 2103 do
1523 { 2104 {
1524 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1525 2107
1526 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1527 { 2111 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1; 2112 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 } 2114 }
1554 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1555 } 2132 }
1556 else 2133 while (ext & 0x80);
1557 cell->darkness = *data++ + 1;
1558 } 2134 }
1559 2135
2136 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2137 if (flags & (4 >> z))
1561 { 2138 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2140 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1565 } 2158 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2159 }
1581 else 2160 else
1582 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1583 } 2162 }
1584} 2163}
2164 OUTPUT:
2165 RETVAL
1585 2166
1586SV * 2167SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2169 CODE:
1589{ 2170{
1590 int x1, x; 2171 int x1, x;
1591 int y1, y; 2172 int y1, y;
1592 int z; 2173 int z;
1605 ? self->row + y 2186 ? self->row + y
1606 : 0; 2187 : 0;
1607 2188
1608 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1609 { 2190 {
1610 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2192
1612 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1613 { 2194 {
1614 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1615 2196
1617 { 2198 {
1618 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2201 int a1 = tex.a;
1621 2202
1622 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1626 } 2207 }
1627 } 2208 }
1628 2209
1629 *map++ = (r ) 2210 *map++ = (r )
1630 | (g << 8) 2211 | (g << 8)
1631 | (b << 16) 2212 | (b << 16)
1632 | (a << 24); 2213 | (a << 24);
1633 } 2214 }
1634 } 2215 }
1635 2216
1636 RETVAL = map_sv; 2217 RETVAL = map_sv;
1637} 2218}
1638 OUTPUT: 2219 OUTPUT:
1639 RETVAL 2220 RETVAL
1640 2221
1641void 2222void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2224 CODE:
1644{ 2225{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2230 smooth_key skey;
1649 int x, y, z; 2231 int pl_x, pl_y;
1650 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1651 2237
2238 pl_tex.name = 0;
2239
1652 // thats current max. sorry. 2240 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1655 2243
1656 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1658 2246
1659 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1660 2248 key.r = 255;
1661 glEnable (GL_BLEND); 2249 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1665 2253 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2254
1670 mx += self->x; 2255 mx += self->x;
1671 my += self->y; 2256 my += self->y;
1672 2257
1673 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1692 } 2277 }
1693 } 2278 }
1694 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1695 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1696 { 2285 {
2286 smooth_hash smooth;
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1698 2289
1699 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1701 { 2292 {
1702 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1709 2300
1710 if (tile) 2301 if (tile)
1711 { 2302 {
1712 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2304 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2305
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1719 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1720 if (!tex.name) 2310 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2312
1723 glEnd (); 2313 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2315 }
1727 2316
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2319
1733 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2321 {
1735 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1736 { 2325 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2332
1752 // update smooth hash 2333 // update smooth hash
1753 if (tex.smoothtile) 2334 if (tex.smoothtile)
1754 { 2335 {
1755 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1771 2352
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1774 2355
1775 // full tile 2356 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1777 2358
1778 // borders 2359 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1783 2364
1784 // corners 2365 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1789 } 2391 }
1790 } 2392 }
1791 } 2393 }
1792 } 2394 }
1793 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1794 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2400 // this is basically counting sort
1796 { 2401 {
1797 int w, b; 2402 int w, b;
1798 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1800 { 2407 {
1801 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1802 if (smask) 2409 if (smask)
1803 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1805 { 2412 {
1806 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1807 HE *he; 2414 HE *he;
1808 2415
1809 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1810 while ((he = hv_iternext (smooth)))
1811 { 2417 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1813 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1814 2420
1815 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1816 && skey->level == level 2422 && skey.level == level
1817 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1818 { 2424 {
1819 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1820 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1821 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1822 int border = bits & 15; 2428 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1826 2432
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2433 if (tex.name)
1830 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1831 if (!tex.name) 2437 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1833 2440
1834 glEnd (); 2441 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1837 } 2444 }
1838 2445
1839 if (border) 2446 if (border)
1840 { 2447 {
1841 float ox = border * dx; 2448 float ox = border * dx;
1842 2449
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2454 }
1848 2455
1849 if (corner) 2456 if (corner)
1850 { 2457 {
1851 float ox = corner * dx; 2458 float ox = corner * dx;
1852 2459
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1857 } 2465 }
1858 } 2466 }
1859 } 2467 }
1860 } 2468 }
1861 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1862 } 2474 }
1863
1864 hv_clear (smooth);
1865 } 2475 }
1866 2476
1867 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1868 2482
1869 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1870 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1871 2500
1872 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1875 { 2504 {
1878 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2509 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1882 2511
1883 int px = x * T; 2512 int px = x * Tw;
1884 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1885 2520
1886 if (cell->stat_hp) 2521 if (cell->stat_hp)
1887 { 2522 {
1888 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2525
1891 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2528 px + width - 1, py);
1894 2529
1900 } 2535 }
1901 } 2536 }
1902} 2537}
1903 2538
1904void 2539void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2541 CODE:
1907{ 2542{
1908 static float color[16][3] = { 2543 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1913 2548
1914 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1918 2553
1919 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1923 2558
1924 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1925 2560
1926 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1929 }; 2564 };
1930 2565
1931 int x, y; 2566 int x, y;
1932 2567
1933 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1938 2579
1939 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1943 2584
1944 if (m) 2585 if (m)
1945 { 2586 {
1946 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1947 2588
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1950 2591
1951 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2597 }
1960 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1962} 2603}
1963 2604
1964void 2605void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2607 PPCODE:
1967{ 2608{
1968 int x, y; 2609 int x, y;
1969 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
1971 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976 2618
1977 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1979 2621
1980 mx += self->x - 1; 2622 mx += self->x - 1;
1981 my += self->y - 1; 2623 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984 2624
1985 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1987 { 2627 {
1988 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1991 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1992 { 2632 {
1993 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1994 2634
1995 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1997 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1998 } 2638 }
1999 } 2639 }
2000 2640
2001 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2021 2661
2022 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2025 2665
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2035 } 2675 }
2036 2676
2037 free (darkness1); 2677 free (darkness1);
2038 2678
2039 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2043} 2683}
2044 2684
2045SV * 2685SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2687 CODE:
2048{ 2688{
2049 int x, y, x1, y1; 2689 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2748 else
2109 *data++ = 0; 2749 *data++ = 0;
2110 } 2750 }
2111 } 2751 }
2112 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2113 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2115 RETVAL = data_sv; 2760 RETVAL = data_sv;
2116} 2761}
2117 OUTPUT: 2762 OUTPUT:
2118 RETVAL 2763 RETVAL
2119 2764
2120void 2765void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2767 PPCODE:
2123{ 2768{
2124 int x, y, z; 2769 int x, y, z;
2125 int w, h; 2770 int w, h;
2126 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2127 2782
2128 if (*data++ != 0) 2783 if (*data++ != 0)
2129 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2130 2785
2131 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2133 2788
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2801 {
2147 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2148 2803
2149 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2150 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2151 uint8_t flags = *data++; 2811 flags = *data++;
2152 2812
2153 if (flags) 2813 if (flags)
2154 { 2814 {
2155 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2821
2162 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2163 { 2823 {
2164 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2165 2826
2166 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2167 { 2828 {
2168 tileid t = tile [z]; 2829 tileid t = tile [z];
2169 2830
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2832 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2834 need_texid (self, t);
2174 } 2835 }
2175 2836
2176 cell->tile [z] = t; 2837 cell->tile [z] = t;
2177 } 2838 }
2179 } 2840 }
2180 } 2841 }
2181 } 2842 }
2182} 2843}
2183 2844
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2846
2186CFPlus::MixChunk 2847DC::RW
2187new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2188 CODE: 2849 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2190 OUTPUT: 2856 OUTPUT:
2191 RETVAL 2857 RETVAL
2192 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2193void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2194DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2195 CODE: 2987 CODE:
2196 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2197 2989
2198int 2990int
2199volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2996 OUTPUT:
2203 RETVAL 2997 RETVAL
2204 2998
2205int 2999DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 3001 CODE:
3002{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2209 OUTPUT: 3014 OUTPUT:
2210 RETVAL 3015 RETVAL
2211 3016
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2213 3030
2214int 3031int
2215volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2216 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 3038 OUTPUT:
2219 RETVAL 3039 RETVAL
2220 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2221int 3051int
2222fade_out (int ms) 3052playing ()
2223 CODE: 3053 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2225 OUTPUT: 3055 OUTPUT:
2226 RETVAL 3056 RETVAL
2227 3057
2228CFPlus::MixMusic 3058DC::MixMusic
2229new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2230 CODE: 3060 CODE:
2231 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 3062 OUTPUT:
2233 RETVAL 3063 RETVAL
2234 3064
2235void 3065void
2236DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2237 CODE: 3067 CODE:
2238 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2239 3069
2240int 3070int
2241play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2242 CODE: 3072 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 3074 OUTPUT:
2245 RETVAL 3075 RETVAL
2246 3076
2247int 3077void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 3079 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 3081
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2255 3085
2256BOOT: 3086BOOT:
2257{ 3087{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 3089 static const struct {
2260 const char *name; 3090 const char *name;
2261 IV iv; 3091 IV iv;
2262 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 3112 const_iv (GL_AND),
2281 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 3203# undef const_iv
2350 }; 3204 };
2351 3205
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2354 3208
2355 texture_av = newAV (); 3209 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2357} 3211}
2358 3212
2359char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2360gl_vendor () 3223gl_vendor ()
2361 CODE: 3224 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3226 OUTPUT:
2364 RETVAL 3227 RETVAL
2365 3228
2366char * 3229const char *
2367gl_version () 3230gl_version ()
2368 CODE: 3231 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2370 OUTPUT: 3233 OUTPUT:
2371 RETVAL 3234 RETVAL
2372 3235
2373char * 3236const char *
2374gl_extensions () 3237gl_extensions ()
2375 CODE: 3238 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT: 3240 OUTPUT:
2378 RETVAL 3241 RETVAL
2379 3242
2380const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2381 3248
2382GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2383 CODE: 3250 CODE:
2384 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT: 3252 OUTPUT:
2393 3260
2394int glGetError () 3261int glGetError ()
2395 3262
2396void glFinish () 3263void glFinish ()
2397 3264
3265void glFlush ()
3266
2398void glClear (int mask) 3267void glClear (int mask)
2399 3268
2400void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @ 3270 PROTOTYPE: @
2402 3271
2412 3281
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3283 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3285
3286# void glBlendEquation (int se)
3287
2417void glDepthMask (int flag) 3288void glDepthMask (int flag)
2418 3289
2419void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2420 3291
2421void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3308
2438# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2440 3313
2441void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2442 3315
2443void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2444 3317
2452 3325
2453void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2454 CODE: 3327 CODE:
2455 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2456 3329
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3331 PROTOTYPE: @
2463 ALIAS: 3332 ALIAS:
2464 glColor_premultiply = 1 3333 glColor_premultiply = 1
2465 CODE: 3334 CODE:
2466 if (ix) 3335 if (ix)
2467 { 3336 {
2470 b *= a; 3339 b *= a;
2471 } 3340 }
2472 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2474 3343
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3345 CODE:
2483 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3348
2489 3352
2490void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2491 CODE: 3354 CODE:
2492 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2493 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2494void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2495 CODE: 3387 CODE:
2496 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2497 3389
2498void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3407 CODE:
2516 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3410
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3412
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3414
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3416
2550 3442
2551void glEndList () 3443void glEndList ()
2552 3444
2553void glCallList (int list) 3445void glCallList (int list)
2554 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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