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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
31#include <SDL_thread.h> 41#include <SDL_thread.h>
32#include <SDL_endian.h> 42#include <SDL_endian.h>
33#include <SDL_image.h> 43#include <SDL_image.h>
34#include <SDL_mixer.h> 44#include <SDL_mixer.h>
35#include <SDL_opengl.h> 45#include <SDL_opengl.h>
36 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
37#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
39 56
40#include <glib/gmacros.h> 57#include <glib.h>
41 58
42#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
43 71
44#ifndef _WIN32 72#ifndef _WIN32
45# include <sys/types.h> 73# include <sys/types.h>
46# include <sys/socket.h> 74# include <sys/socket.h>
47# include <netinet/in.h> 75# include <netinet/in.h>
48# include <netinet/tcp.h> 76# include <netinet/tcp.h>
49# include <inttypes.h> 77# include <inttypes.h>
50#endif 78#endif
51 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
55 95
56#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
58 98
59#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
60 100
61#if 0 101/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 103
64# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
65#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
66 127
67static AV *texture_av; 128static AV *texture_av;
68 129
69static struct 130static struct
70{ 131{
107 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
109} 170}
110 171
111#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
112 174
113#include "pango-font.c" 175#include "pango-font.c"
114#include "pango-fontmap.c" 176#include "pango-fontmap.c"
115#include "pango-render.c" 177#include "pango-render.c"
116 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
119 183
120typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
121 185
122static int 186static int
123shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
124{ 188{
125 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
126 190
127 while (attrs) 191 while (attrs)
128 { 192 {
129 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 194
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 196 return 1;
133 197
134 attrs = attrs->next; 198 attrs = attrs->next;
135 } 199 }
136 200
137 return 0; 201 return 0;
138} 202}
139 203
140typedef struct cf_layout { 204struct cf_layout {
141 PangoLayout *pl; 205 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
143 int base_height; 207 int base_height;
144 CFPlus__Font font; 208 DC__Font font;
145} *CFPlus__Layout; 209 rc_t *rc;
210};
146 211
212typedef cf_layout *DC__Layout;
213
147static CFPlus__Font default_font; 214static DC__Font default_font;
148static PangoContext *opengl_context; 215static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
150 217
151static void 218static void
152substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
153{ 220{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 224#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 226}
160 227
161static void 228static void
162layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
163{ 230{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
166 */ 233 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
168 235
169 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 238
172 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
173} 240}
174 241
175static void 242static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 244{
178 PangoRectangle rect; 245 PangoRectangle rect;
179 246
180 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
191} 258}
192 259
193typedef uint16_t tileid; 260typedef uint16_t tileid;
194typedef uint16_t faceid; 261typedef uint16_t faceid;
195 262
196typedef struct { 263struct maptex
264{
197 int name; 265 GLuint name;
198 int w, h; 266 int w, h;
199 float s, t; 267 float s, t;
200 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
201 tileid smoothtile; 269 tileid smoothtile;
202 uint8_t smoothlevel; 270 uint8_t smoothlevel;
203} maptex; 271 uint8_t unused; /* set to zero on use */
272};
204 273
205typedef struct { 274struct mapcell
275{
206 uint32_t player; 276 uint32_t player;
207 tileid tile[3]; 277 tileid tile[3];
208 uint16_t darkness; 278 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 280};
211 281
212typedef struct { 282struct maprow
283{
213 int32_t c0, c1; 284 int32_t c0, c1;
214 mapcell *col; 285 mapcell *col;
215} maprow; 286};
216 287
217typedef struct map { 288struct mapgrid {
218 int x, y, w, h; 289 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
222 293
223 int32_t rows; 294 int32_t rows;
224 maprow *row; 295 maprow *row;
225} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
226 299
227static char * 300static char *
228prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
229{ 302{
230 char *p; 303 char *p;
248 321
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 324
252static void 325static void
253need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
254{ 327{
255 while (self->faces <= face) 328 while (self->faces <= face)
256 { 329 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 331 self->faces *= 2;
259 } 332 }
260} 333}
261 334
262static void 335static void
263need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
264{ 337{
265 while (self->texs <= texid) 338 while (self->texs <= texid)
266 { 339 {
267 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 341 self->texs *= 2;
269 } 342 }
270} 343}
271 344
272static maprow * 345static maprow *
273map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
274{ 347{
275 if (0 > y) 348 if (0 > y)
276 { 349 {
277 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
316 389
317 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
318} 391}
319 392
320static mapcell * 393static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
322{ 395{
323 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
324} 397}
325 398
326static void 399static void
327map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
328{ 401{
329 int r; 402 int r;
330 403
331 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
339 self->oy = 0; 412 self->oy = 0;
340 self->row = 0; 413 self->row = 0;
341 self->rows = 0; 414 self->rows = 0;
342} 415}
343 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
344static void 427static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 429{
347 int x, y; 430 int x, y;
348 maprow *row; 431 maprow *row;
349 mapcell *cell; 432 mapcell *cell;
350 433
362 if (x >= row->c1) 445 if (x >= row->c1)
363 break; 446 break;
364 447
365 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
366 449
367 cell->darkness = 0; 450 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 451 }
372 } 452 }
373} 453}
374 454
375typedef struct { 455struct smooth_key
456{
376 tileid tile; 457 tileid tile;
377 uint8_t x, y, level; 458 uint8_t x, y, level;
378} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
379 478
380static void 479static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 481{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
384 483
385 if (SvIOK (*sv)) 484 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
387 else 486 else
388 sv_setiv (*sv, bits); 487 it->second |= bits;
389} 488}
390 489
391static void 490static void
392music_finished (void) 491music_finished (void)
393{ 492{
410 ev.code = 1; 509 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 511 ev.data2 = 0;
413 512
414 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
415} 521}
416 522
417static unsigned int 523static unsigned int
418minpot (unsigned int n) 524minpot (unsigned int n)
419{ 525{
429 n |= n >> 16; 535 n |= n >> 16;
430 536
431 return n + 1; 537 return n + 1;
432} 538}
433 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
434/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
437 554
438MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
439 657
440PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
441 659
442BOOT: 660BOOT:
443{ 661{
444 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 663 static const struct {
446 const char *name; 664 const char *name;
447 IV iv; 665 IV iv;
448 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
471 689
472 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
475 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
557# undef const_iv 860# undef const_iv
558 }; 861 };
559 862
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 865
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 868}
566 869
578 RETVAL 881 RETVAL
579 882
580NV floor (NV x) 883NV floor (NV x)
581 884
582NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
583 896
584void 897void
585pango_init () 898pango_init ()
586 CODE: 899 CODE:
587{ 900{
588 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
591} 909}
592 910
593char *
594SDL_GetError () 911char *SDL_GetError ()
595 912
596int 913void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
598 915
599void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
600SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
601 933
602void 934void
603SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
604 PPCODE: 936 PPCODE:
605{ 937{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 952
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 955
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 957
629 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
630 while (*m) 959 while (*m)
631 { 960 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 962 {
634 AV *av = newAV (); 963 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
660 ); 989 );
661 990
662 if (RETVAL) 991 if (RETVAL)
663 { 992 {
664 av_clear (texture_av); 993 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 995#include "glfunc.h"
669#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 999 }
671} 1000}
672 OUTPUT: 1001 OUTPUT:
673 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
674 1006
675void 1007void
676SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
677 1009
678char * 1010char *
679SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
680 1013
681int 1014int
682SDL_GetAppState () 1015SDL_GetAppState ()
683 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
684void 1024void
1025SDL_PumpEvents ()
1026
1027void
685poll_events () 1028peep_events ()
686 PPCODE: 1029 PPCODE:
687{ 1030{
688 SDL_Event ev; 1031 SDL_Event ev;
689 1032
690 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
697 { 1040 {
698 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1042 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1048 break;
706 1049
707 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1069 x = ev.motion.x;
727 y = ev.motion.y; 1070 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1072 }
730 1073
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1080 }
738 break; 1081 break;
739 1082
740 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1086
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1097 break;
755 } 1098 }
756 1099
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1101 }
759} 1102}
760 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
761int 1117int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1119 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
766 1122
767void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
768Mix_CloseAudio () 1140Mix_CloseAudio ()
769 1141
770int 1142int
771Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
772 1147
773void 1148void
774lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
775 CODE: 1150 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1177 }
803 } 1178 }
804#endif 1179#endif
805} 1180}
806 1181
807void 1182int
808add_font (char *file) 1183add_font (char *file)
809 CODE: 1184 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1195
812void 1196void
813load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
814 ALIAS: 1198 ALIAS:
815 load_image_file = 1 1199 load_image_file = 1
818 STRLEN image_len; 1202 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
825 1209
826 if (!rw) 1210 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
828 1212
861 1245
862 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
871 1255
901void 1285void
902error (char *message) 1286error (char *message)
903 CODE: 1287 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1289#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1291#endif
908 1292
909void 1293void
910fatal (char *message) 1294fatal (char *message)
911 CODE: 1295 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1297#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1299#endif
916 _exit (1); 1300 _exit (1);
917 1301
918void 1302void
919_exit (int retval = 0) 1303_exit (int retval = 0)
931#if DEBUG 1315#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
933#endif 1317#endif
934} 1318}
935 1319
936MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
937 1328
938PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
939 1330
940CFPlus::Font 1331DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
942 CODE: 1333 CODE:
943{ 1334{
944 int count; 1335 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
948} 1339}
949 OUTPUT: 1340 OUTPUT:
950 RETVAL 1341 RETVAL
951 1342
952void 1343void
953DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
954 CODE: 1345 CODE:
955 pango_font_description_free (self); 1346 pango_font_description_free (self);
956 1347
957void 1348void
958make_default (CFPlus::Font self) 1349make_default (DC::Font self)
959 PROTOTYPE: $ 1350 PROTOTYPE: $
960 CODE: 1351 CODE:
961 default_font = self; 1352 default_font = self;
962 1353
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1355
965PROTOTYPES: DISABLE 1356PROTOTYPES: DISABLE
966 1357
967void 1358void
968reset_glyph_cache () 1359glyph_cache_backup ()
969 PROTOTYPE: 1360 PROTOTYPE:
970 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
971 tc_clear (); 1368 tc_restore ();
972 1369
973CFPlus::Layout 1370DC::Layout
974new (SV *class) 1371new (SV *klass)
975 CODE: 1372 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
977 1374
978 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
980 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
985 1383
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
988 OUTPUT: 1386 OUTPUT:
989 RETVAL 1387 RETVAL
990 1388
991void 1389void
992DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
993 CODE: 1391 CODE:
994 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
995 Safefree (self); 1394 Safefree (self);
996 1395
997void 1396void
998set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
999 CODE: 1398 CODE:
1000{ 1399{
1001 STRLEN textlen; 1400 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1003 1402
1004 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
1005} 1404}
1006 1405
1007void 1406void
1008set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1009 CODE: 1408 CODE:
1010{ 1409{
1011 STRLEN textlen; 1410 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1013 1412
1014 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1015} 1414}
1016 1415
1017void 1416void
1018set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1019 CODE: 1418 CODE:
1020{ 1419{
1021 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1422 const char *pos = text;
1058 if (attrs) 1457 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1060} 1459}
1061 1460
1062void 1461void
1063get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1064 PPCODE: 1463 PPCODE:
1065{ 1464{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1466
1068 do 1467 do
1069 { 1468 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1470
1072 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1073 { 1472 {
1074 PangoRectangle extents; 1473 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1482
1084 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1085} 1484}
1086 1485
1087int 1486int
1088has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1089 CODE: 1488 CODE:
1090{ 1489{
1091 int lines = 1; 1490 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1093 1492
1098} 1497}
1099 OUTPUT: 1498 OUTPUT:
1100 RETVAL 1499 RETVAL
1101 1500
1102SV * 1501SV *
1103get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1104 CODE: 1503 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1506 OUTPUT:
1108 RETVAL 1507 RETVAL
1109 1508
1110void 1509void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1511 CODE:
1113 self->r = r; 1512 self->r = r;
1114 self->g = g; 1513 self->g = g;
1115 self->b = b; 1514 self->b = b;
1116 self->a = a; 1515 self->a = a;
1117 1516
1118void 1517void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1519 CODE:
1121 if (self->font != font) 1520 if (self->font != font)
1122 { 1521 {
1123 self->font = font; 1522 self->font = font;
1124 layout_update_font (self); 1523 layout_update_font (self);
1125 } 1524 }
1126 1525
1127void 1526void
1128set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1129 CODE: 1528 CODE:
1130 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1131 { 1530 {
1132 self->base_height = base_height; 1531 self->base_height = base_height;
1133 layout_update_font (self); 1532 layout_update_font (self);
1134 } 1533 }
1135 1534
1136void 1535void
1137set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1537 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1539
1141void 1540void
1142set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1143 CODE: 1542 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1544
1146void 1545void
1147set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1148 CODE: 1547 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1549
1151void 1550void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1552 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1159 ); 1558 );
1160 1559
1161void 1560void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1562 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1564
1166void 1565void
1167size (CFPlus::Layout self) 1566size (DC::Layout self)
1168 PPCODE: 1567 PPCODE:
1169{ 1568{
1170 int w, h; 1569 int w, h;
1171 1570
1172 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1177} 1576}
1178 1577
1179int 1578int
1180descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1181 CODE: 1580 CODE:
1182{ 1581{
1183 PangoRectangle rect; 1582 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1187} 1586}
1188 OUTPUT: 1587 OUTPUT:
1189 RETVAL 1588 RETVAL
1190 1589
1191int 1590int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1592 CODE:
1194{ 1593{
1195 int index, trailing; 1594 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1198} 1597}
1199 OUTPUT: 1598 OUTPUT:
1200 RETVAL 1599 RETVAL
1201 1600
1202void 1601void
1203cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1603 PPCODE:
1205{ 1604{
1206 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1607
1209 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1612}
1214 1613
1215void 1614void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1616 PPCODE:
1218{ 1617{
1219 int line, x; 1618 int line, x;
1220 1619
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1623 --line;
1624#endif
1224 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1628}
1228 1629
1229void 1630void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1632 PPCODE:
1232{ 1633{
1233 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1234 int index, trailing; 1635 int index, trailing;
1235 1636
1236 if (line < 0) 1637 if (line < 0)
1237 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1238 1639
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1241 1642
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1644
1244 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1652 }
1252} 1653}
1253 1654
1254void 1655void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1258 self->pl, 1660 self->pl,
1661 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1261 flags 1664 flags
1262 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1263 1669
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1690
1266PROTOTYPES: ENABLE 1691PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1692
1270void 1693void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1694pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1695 CODE:
1273{ 1696{
1300 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1730
1305 if (items < 5) 1731 if (items < 5)
1306 { 1732 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1735 }
1336 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1338 } 1764 }
1339} 1765}
1340 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1889 CODE:
1343{ 1890{
1344 GLint width; 1891 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1894 RETVAL = width > 0;
1348} 1895}
1349 OUTPUT: 1896 OUTPUT:
1350 RETVAL 1897 RETVAL
1351 1898
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1900
1354PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1355 1902
1356CFPlus::Map 1903DC::Map
1357new (SV *class) 1904new (SV *klass)
1358 CODE: 1905 CODE:
1359 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1360 RETVAL->x = 0; 1907 RETVAL->x = 0;
1361 RETVAL->y = 0; 1908 RETVAL->y = 0;
1362 RETVAL->w = 0; 1909 RETVAL->w = 0;
1363 RETVAL->h = 0; 1910 RETVAL->h = 0;
1364 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1369 RETVAL->row = 0; 1916 RETVAL->row = 0;
1370 OUTPUT: 1917 OUTPUT:
1371 RETVAL 1918 RETVAL
1372 1919
1373void 1920void
1374DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1375 CODE: 1922 CODE:
1376{ 1923{
1377 map_clear (self); 1924 map_clear (self);
1378 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1379 Safefree (self->tex); 1926 Safefree (self->tex);
1380 Safefree (self); 1927 Safefree (self);
1381} 1928}
1382 1929
1383void 1930void
1384resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1932 CODE:
1386 self->w = map_width; 1933 self->w = map_width;
1387 self->h = map_height; 1934 self->h = map_height;
1388 1935
1389void 1936void
1390clear (CFPlus::Map self) 1937clear (DC::Map self)
1391 CODE: 1938 CODE:
1392 map_clear (self); 1939 map_clear (self);
1393 1940
1394void 1941void
1395set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1943 CODE:
1397{ 1944{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1946 need_texid (self, tile);
1400} 1947}
1401 1948
1402void 1949void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1951 CODE:
1405{ 1952{
1406 tileid texid; 1953 tileid texid;
1407 maptex *tex; 1954 maptex *tex;
1408 1955
1409 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1410 return; 1957 return;
1411 1958
1412 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1413 return; 1960 return;
1414 1961
1415 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1416 1963
1417 if (!texid) 1964 if (!texid)
1418 return; 1965 return;
1419 1966
1420 tex = self->tex + texid; 1967 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1423} 1970}
1424 1971
1425void 1972void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1974 CODE:
1428{ 1975{
1429 need_texid (self, texid); 1976 need_texid (self, texid);
1430 1977
1431 { 1978 {
1450 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 2000}
1454 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1455int 2022int
1456ox (CFPlus::Map self) 2023ox (DC::Map self)
1457 ALIAS: 2024 ALIAS:
1458 oy = 1 2025 oy = 1
1459 x = 2 2026 x = 2
1460 y = 3 2027 y = 3
1461 w = 4 2028 w = 4
1472 } 2039 }
1473 OUTPUT: 2040 OUTPUT:
1474 RETVAL 2041 RETVAL
1475 2042
1476void 2043void
1477scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1478 CODE: 2045 CODE:
1479{ 2046{
1480 if (dx > 0) 2047 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 2049 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1499 } 2066 }
1500} 2067}
1501 2068
1502void 2069SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1504 CODE: 2071 CODE:
1505{ 2072{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 2075 mapcell *cell;
1509 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1510 2079
1511 while (data < data_end - 1) 2080 while (data < data_end - 1)
1512 { 2081 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1514 2083
1527 2096
1528 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1529 2098
1530 if (flags & 8) 2099 if (flags & 8)
1531 { 2100 {
2101 uint8_t ext, cmd;
2102
1532 if (extmap) 2103 do
1533 { 2104 {
1534 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1535 2107
1536 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1537 { 2111 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1; 2112 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 } 2114 }
1564 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1565 } 2132 }
1566 else 2133 while (ext & 0x80);
1567 cell->darkness = *data++ + 1;
1568 } 2134 }
1569 2135
2136 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2137 if (flags & (4 >> z))
1571 { 2138 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2140 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1575 } 2158 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2159 }
1591 else 2160 else
1592 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1593 } 2162 }
1594} 2163}
2164 OUTPUT:
2165 RETVAL
1595 2166
1596SV * 2167SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2169 CODE:
1599{ 2170{
1600 int x1, x; 2171 int x1, x;
1601 int y1, y; 2172 int y1, y;
1602 int z; 2173 int z;
1615 ? self->row + y 2186 ? self->row + y
1616 : 0; 2187 : 0;
1617 2188
1618 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1619 { 2190 {
1620 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1621 2192
1622 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1623 { 2194 {
1624 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1625 2196
1627 { 2198 {
1628 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1630 int a1 = tex.a; 2201 int a1 = tex.a;
1631 2202
1632 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1633 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1634 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1635 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1636 } 2207 }
1637 } 2208 }
1638 2209
1639 *map++ = (r ) 2210 *map++ = (r )
1640 | (g << 8) 2211 | (g << 8)
1641 | (b << 16) 2212 | (b << 16)
1642 | (a << 24); 2213 | (a << 24);
1643 } 2214 }
1644 } 2215 }
1645 2216
1646 RETVAL = map_sv; 2217 RETVAL = map_sv;
1647} 2218}
1648 OUTPUT: 2219 OUTPUT:
1649 RETVAL 2220 RETVAL
1650 2221
1651void 2222void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2224 CODE:
1654{ 2225{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2230 smooth_key skey;
1659 int x, y, z; 2231 int pl_x, pl_y;
1660 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1661 2237
2238 pl_tex.name = 0;
2239
1662 // thats current max. sorry. 2240 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1665 2243
1666 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1668 2246
1669 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1670 2248 key.r = 255;
1671 glEnable (GL_BLEND); 2249 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1675 2253 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2254
1680 mx += self->x; 2255 mx += self->x;
1681 my += self->y; 2256 my += self->y;
1682 2257
1683 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1702 } 2277 }
1703 } 2278 }
1704 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1705 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1706 { 2285 {
2286 smooth_hash smooth;
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1708 2289
1709 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1711 { 2292 {
1712 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1719 2300
1720 if (tile) 2301 if (tile)
1721 { 2302 {
1722 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2304 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2305
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1729 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1730 if (!tex.name) 2310 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2312
1733 glEnd (); 2313 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2315 }
1737 2316
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2319
1743 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2321 {
1745 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1746 { 2325 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2332
1762 // update smooth hash 2333 // update smooth hash
1763 if (tex.smoothtile) 2334 if (tex.smoothtile)
1764 { 2335 {
1765 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1781 2352
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1784 2355
1785 // full tile 2356 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1787 2358
1788 // borders 2359 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1793 2364
1794 // corners 2365 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1799 } 2391 }
1800 } 2392 }
1801 } 2393 }
1802 } 2394 }
1803 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1804 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2400 // this is basically counting sort
1806 { 2401 {
1807 int w, b; 2402 int w, b;
1808 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1810 { 2407 {
1811 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1812 if (smask) 2409 if (smask)
1813 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1815 { 2412 {
1816 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1817 HE *he; 2414 HE *he;
1818 2415
1819 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1820 while ((he = hv_iternext (smooth)))
1821 { 2417 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1823 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1824 2420
1825 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1826 && skey->level == level 2422 && skey.level == level
1827 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1828 { 2424 {
1829 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1830 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1831 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1832 int border = bits & 15; 2428 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1836 2432
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2433 if (tex.name)
1840 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1841 if (!tex.name) 2437 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1843 2440
1844 glEnd (); 2441 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1847 } 2444 }
1848 2445
1849 if (border) 2446 if (border)
1850 { 2447 {
1851 float ox = border * dx; 2448 float ox = border * dx;
1852 2449
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1857 } 2454 }
1858 2455
1859 if (corner) 2456 if (corner)
1860 { 2457 {
1861 float ox = corner * dx; 2458 float ox = corner * dx;
1862 2459
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1867 } 2465 }
1868 } 2466 }
1869 } 2467 }
1870 } 2468 }
1871 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1872 } 2474 }
1873
1874 hv_clear (smooth);
1875 } 2475 }
1876 2476
1877 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1878 2482
1879 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1880 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1881 2500
1882 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1885 { 2504 {
1888 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1890 { 2509 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1892 2511
1893 int px = x * T; 2512 int px = x * Tw;
1894 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1895 2520
1896 if (cell->stat_hp) 2521 if (cell->stat_hp)
1897 { 2522 {
1898 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1900 2525
1901 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py); 2528 px + width - 1, py);
1904 2529
1910 } 2535 }
1911 } 2536 }
1912} 2537}
1913 2538
1914void 2539void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2541 CODE:
1917{ 2542{
1918 static float color[16][3] = { 2543 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1923 2548
1924 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1928 2553
1929 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1933 2558
1934 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1935 2560
1936 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1939 }; 2564 };
1940 2565
1941 int x, y; 2566 int x, y;
1942 2567
1943 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1948 2579
1949 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1953 2584
1954 if (m) 2585 if (m)
1955 { 2586 {
1956 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1957 2588
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1960 2591
1961 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2597 }
1970 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1972} 2603}
1973 2604
1974void 2605void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2607 PPCODE:
1977{ 2608{
1978 int x, y; 2609 int x, y;
1979 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2618
1987 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2621
1990 mx += self->x - 1; 2622 mx += self->x - 1;
1991 my += self->y - 1; 2623 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2624
1995 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1997 { 2627 {
1998 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2632 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2004 2634
2005 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2638 }
2009 } 2639 }
2010 2640
2011 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2031 2661
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2665
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2675 }
2046 2676
2047 free (darkness1); 2677 free (darkness1);
2048 2678
2049 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2053} 2683}
2054 2684
2055SV * 2685SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2687 CODE:
2058{ 2688{
2059 int x, y, x1, y1; 2689 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2748 else
2119 *data++ = 0; 2749 *data++ = 0;
2120 } 2750 }
2121 } 2751 }
2122 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2123 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2125 RETVAL = data_sv; 2760 RETVAL = data_sv;
2126} 2761}
2127 OUTPUT: 2762 OUTPUT:
2128 RETVAL 2763 RETVAL
2129 2764
2130void 2765void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2767 PPCODE:
2133{ 2768{
2134 int x, y, z; 2769 int x, y, z;
2135 int w, h; 2770 int w, h;
2136 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2137 2782
2138 if (*data++ != 0) 2783 if (*data++ != 0)
2139 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2140 2785
2141 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2143 2788
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2801 {
2157 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2158 2803
2159 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2160 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2161 uint8_t flags = *data++; 2811 flags = *data++;
2162 2812
2163 if (flags) 2813 if (flags)
2164 { 2814 {
2165 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2821
2172 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2173 { 2823 {
2174 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2175 2826
2176 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2177 { 2828 {
2178 tileid t = tile [z]; 2829 tileid t = tile [z];
2179 2830
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2832 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2834 need_texid (self, t);
2184 } 2835 }
2185 2836
2186 cell->tile [z] = t; 2837 cell->tile [z] = t;
2187 } 2838 }
2189 } 2840 }
2190 } 2841 }
2191 } 2842 }
2192} 2843}
2193 2844
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2846
2847DC::RW
2848new (SV *klass, SV *data_sv)
2849 CODE:
2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2856 OUTPUT:
2857 RETVAL
2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2195 2874
2196PROTOTYPES: DISABLE 2875PROTOTYPES: DISABLE
2197 2876
2198CFPlus::MixChunk 2877DC::Channel
2199new_from_file (SV *class, char *path) 2878find ()
2200 CODE: 2879 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2202 OUTPUT: 2902 OUTPUT:
2203 RETVAL 2903 RETVAL
2204 2904
2205void 2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2206DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2207 CODE: 2987 CODE:
2208 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2209 2989
2210int 2990int
2211volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2996 OUTPUT:
2215 RETVAL 2997 RETVAL
2216 2998
2217int 2999DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 3001 CODE:
3002{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2221 OUTPUT: 3014 OUTPUT:
2222 RETVAL 3015 RETVAL
2223 3016
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2225 3030
2226int 3031int
2227volume (int volume = -1) 3032volume (int volume = -1)
2228 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2229 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 3038 OUTPUT:
2232 RETVAL 3039 RETVAL
2233 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2234int 3051int
2235fade_out (int ms) 3052playing ()
2236 CODE: 3053 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 3055 OUTPUT:
2239 RETVAL 3056 RETVAL
2240 3057
2241CFPlus::MixMusic 3058DC::MixMusic
2242new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2243 CODE: 3060 CODE:
2244 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 3062 OUTPUT:
2246 RETVAL 3063 RETVAL
2247 3064
2248void 3065void
2249DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2250 CODE: 3067 CODE:
2251 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2252 3069
2253int 3070int
2254play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2255 CODE: 3072 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3074 OUTPUT:
2258 RETVAL 3075 RETVAL
2259 3076
2260int 3077void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3079 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3081
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3083
2269PROTOTYPES: ENABLE 3084PROTOTYPES: ENABLE
2270 3085
2271BOOT: 3086BOOT:
2272{ 3087{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3089 static const struct {
2275 const char *name; 3090 const char *name;
2276 IV iv; 3091 IV iv;
2277 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3188 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3189 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3190 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3194 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3203# undef const_iv
2372 }; 3204 };
2373 3205
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2376 3208
2377 texture_av = newAV (); 3209 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2379} 3211}
2380 3212
2381char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2382gl_vendor () 3223gl_vendor ()
2383 CODE: 3224 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3226 OUTPUT:
2386 RETVAL 3227 RETVAL
2387 3228
2388char * 3229const char *
2389gl_version () 3230gl_version ()
2390 CODE: 3231 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2392 OUTPUT: 3233 OUTPUT:
2393 RETVAL 3234 RETVAL
2394 3235
2395char * 3236const char *
2396gl_extensions () 3237gl_extensions ()
2397 CODE: 3238 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT: 3240 OUTPUT:
2400 RETVAL 3241 RETVAL
2401 3242
2402const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2403 3248
2404GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2405 CODE: 3250 CODE:
2406 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT: 3252 OUTPUT:
2415 3260
2416int glGetError () 3261int glGetError ()
2417 3262
2418void glFinish () 3263void glFinish ()
2419 3264
3265void glFlush ()
3266
2420void glClear (int mask) 3267void glClear (int mask)
2421 3268
2422void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3270 PROTOTYPE: @
2424 3271
2434 3281
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3283 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3285
3286# void glBlendEquation (int se)
3287
2439void glDepthMask (int flag) 3288void glDepthMask (int flag)
2440 3289
2441void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2442 3291
2443void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3308
2460# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2462 3313
2463void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2464 3315
2465void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2466 3317
2474 3325
2475void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2476 CODE: 3327 CODE:
2477 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2478 3329
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3331 PROTOTYPE: @
2485 ALIAS: 3332 ALIAS:
2486 glColor_premultiply = 1 3333 glColor_premultiply = 1
2487 CODE: 3334 CODE:
2488 if (ix) 3335 if (ix)
2489 { 3336 {
2492 b *= a; 3339 b *= a;
2493 } 3340 }
2494 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2496 3343
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3345 CODE:
2505 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3348
2511 3352
2512void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2513 CODE: 3354 CODE:
2514 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2515 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2516void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2517 CODE: 3387 CODE:
2518 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2519 3389
2520void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3407 CODE:
2538 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3410
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3412
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3414
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3416
2572 3442
2573void glEndList () 3443void glEndList ()
2574 3444
2575void glCallList (int list) 3445void glCallList (int list)
2576 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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