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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
31#include <SDL_thread.h> 41#include <SDL_thread.h>
32#include <SDL_endian.h> 42#include <SDL_endian.h>
33#include <SDL_image.h> 43#include <SDL_image.h>
34#include <SDL_mixer.h> 44#include <SDL_mixer.h>
35#include <SDL_opengl.h> 45#include <SDL_opengl.h>
36 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
37#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
39 56
40#include <glib/gmacros.h> 57#include <glib.h>
41 58
42#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
43 71
44#ifndef _WIN32 72#ifndef _WIN32
45# include <sys/types.h> 73# include <sys/types.h>
46# include <sys/socket.h> 74# include <sys/socket.h>
47# include <netinet/in.h> 75# include <netinet/in.h>
48# include <netinet/tcp.h> 76# include <netinet/tcp.h>
49# include <inttypes.h> 77# include <inttypes.h>
50#endif 78#endif
51 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
55 95
56#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
58 98
59#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
60 100
61#if 0 101/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 103
64# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
65#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
66 127
67static AV *texture_av; 128static AV *texture_av;
68 129
69static struct 130static struct
70{ 131{
107 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
109} 170}
110 171
111#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
112 174
113#include "pango-font.c" 175#include "pango-font.c"
114#include "pango-fontmap.c" 176#include "pango-fontmap.c"
115#include "pango-render.c" 177#include "pango-render.c"
116 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
119 183
120typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
121 185
122static int 186static int
123shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
124{ 188{
125 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
126 190
127 while (attrs) 191 while (attrs)
128 { 192 {
129 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 194
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 196 return 1;
133 197
134 attrs = attrs->next; 198 attrs = attrs->next;
135 } 199 }
136 200
137 return 0; 201 return 0;
138} 202}
139 203
140typedef struct cf_layout { 204struct cf_layout {
141 PangoLayout *pl; 205 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
143 int base_height; 207 int base_height;
144 CFPlus__Font font; 208 DC__Font font;
145} *CFPlus__Layout; 209 rc_t *rc;
210};
146 211
212typedef cf_layout *DC__Layout;
213
147static CFPlus__Font default_font; 214static DC__Font default_font;
148static PangoContext *opengl_context; 215static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
150 217
151static void 218static void
152substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
153{ 220{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 224#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 226}
160 227
161static void 228static void
162layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
163{ 230{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
166 */ 233 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
168 235
169 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 238
172 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
173} 240}
174 241
175static void 242static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 244{
178 PangoRectangle rect; 245 PangoRectangle rect;
179 246
180 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
191} 258}
192 259
193typedef uint16_t tileid; 260typedef uint16_t tileid;
194typedef uint16_t faceid; 261typedef uint16_t faceid;
195 262
196typedef struct { 263struct maptex
264{
197 int name; 265 GLuint name;
198 int w, h; 266 int w, h;
199 float s, t; 267 float s, t;
200 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
201 tileid smoothtile; 269 tileid smoothtile;
202 uint8_t smoothlevel; 270 uint8_t smoothlevel;
203} maptex; 271 uint8_t unused; /* set to zero on use */
272};
204 273
205typedef struct { 274struct mapcell
275{
206 uint32_t player; 276 uint32_t player;
207 tileid tile[3]; 277 tileid tile[3];
208 uint16_t darkness; 278 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 280};
211 281
212typedef struct { 282struct maprow
283{
213 int32_t c0, c1; 284 int32_t c0, c1;
214 mapcell *col; 285 mapcell *col;
215} maprow; 286};
216 287
217typedef struct map { 288struct mapgrid {
218 int x, y, w, h; 289 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
222 293
223 int32_t rows; 294 int32_t rows;
224 maprow *row; 295 maprow *row;
225} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
226 299
227static char * 300static char *
228prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
229{ 302{
230 char *p; 303 char *p;
248 321
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 324
252static void 325static void
253need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
254{ 327{
255 while (self->faces <= face) 328 while (self->faces <= face)
256 { 329 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 331 self->faces *= 2;
259 } 332 }
260} 333}
261 334
262static void 335static void
263need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
264{ 337{
265 while (self->texs <= texid) 338 while (self->texs <= texid)
266 { 339 {
267 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 341 self->texs *= 2;
269 } 342 }
270} 343}
271 344
272static maprow * 345static maprow *
273map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
274{ 347{
275 if (0 > y) 348 if (0 > y)
276 { 349 {
277 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
316 389
317 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
318} 391}
319 392
320static mapcell * 393static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
322{ 395{
323 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
324} 397}
325 398
326static void 399static void
327map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
328{ 401{
329 int r; 402 int r;
330 403
331 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
339 self->oy = 0; 412 self->oy = 0;
340 self->row = 0; 413 self->row = 0;
341 self->rows = 0; 414 self->rows = 0;
342} 415}
343 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
344static void 427static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 429{
347 int x, y; 430 int x, y;
348 maprow *row; 431 maprow *row;
349 mapcell *cell; 432 mapcell *cell;
350 433
362 if (x >= row->c1) 445 if (x >= row->c1)
363 break; 446 break;
364 447
365 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
366 449
367 cell->darkness = 0; 450 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 451 }
372 } 452 }
373} 453}
374 454
375typedef struct { 455struct smooth_key
456{
376 tileid tile; 457 tileid tile;
377 uint8_t x, y, level; 458 uint8_t x, y, level;
378} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
379 478
380static void 479static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 481{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
384 483
385 if (SvIOK (*sv)) 484 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
387 else 486 else
388 sv_setiv (*sv, bits); 487 it->second |= bits;
389} 488}
390 489
391static void 490static void
392music_finished (void) 491music_finished (void)
393{ 492{
410 ev.code = 1; 509 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 511 ev.data2 = 0;
413 512
414 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
415} 521}
416 522
417static unsigned int 523static unsigned int
418minpot (unsigned int n) 524minpot (unsigned int n)
419{ 525{
429 n |= n >> 16; 535 n |= n >> 16;
430 536
431 return n + 1; 537 return n + 1;
432} 538}
433 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
434/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
437 554
438/******************************************************************************/ 555/******************************************************************************/
476 return 0; 593 return 0;
477 594
478 return 1; 595 return 1;
479} 596}
480 597
481MODULE = CFPlus PACKAGE = CFPlus 598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
482 657
483PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
484 659
485BOOT: 660BOOT:
486{ 661{
487 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 663 static const struct {
489 const char *name; 664 const char *name;
490 IV iv; 665 IV iv;
491 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
514 689
515 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
518 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
600# undef const_iv 860# undef const_iv
601 }; 861 };
602 862
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
605 865
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
608} 868}
609 869
621 RETVAL 881 RETVAL
622 882
623NV floor (NV x) 883NV floor (NV x)
624 884
625NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
626 896
627void 897void
628pango_init () 898pango_init ()
629 CODE: 899 CODE:
630{ 900{
631 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
634} 909}
635 910
636char *
637SDL_GetError () 911char *SDL_GetError ()
638 912
639int 913void SDL_main_hack (SV *real_main)
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
641 915
642void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
643SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
644 933
645void 934void
646SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
647 PPCODE: 936 PPCODE:
648{ 937{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 952
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 955
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 957
672 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
673 while (*m) 959 while (*m)
674 { 960 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 962 {
677 AV *av = newAV (); 963 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
703 ); 989 );
704 990
705 if (RETVAL) 991 if (RETVAL)
706 { 992 {
707 av_clear (texture_av); 993 av_clear (texture_av);
708
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 995#include "glfunc.h"
712#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 999 }
714} 1000}
715 OUTPUT: 1001 OUTPUT:
716 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
717 1006
718void 1007void
719SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
720 1009
721char * 1010char *
722SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
723 1013
724int 1014int
725SDL_GetAppState () 1015SDL_GetAppState ()
726 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
727void 1024void
1025SDL_PumpEvents ()
1026
1027void
728poll_events () 1028peep_events ()
729 PPCODE: 1029 PPCODE:
730{ 1030{
731 SDL_Event ev; 1031 SDL_Event ev;
732 1032
733 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
740 { 1040 {
741 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
742 case SDL_KEYUP: 1042 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 1048 break;
749 1049
750 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 1069 x = ev.motion.x;
770 y = ev.motion.y; 1070 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1072 }
773 1073
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1080 }
781 break; 1081 break;
782 1082
783 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1086
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1097 break;
798 } 1098 }
799 1099
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1101 }
802} 1102}
803 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
804int 1117int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1119 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
809 1122
810void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
811Mix_CloseAudio () 1140Mix_CloseAudio ()
812 1141
813int 1142int
814Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
815 1147
816void 1148void
817lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
818 CODE: 1150 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1177 }
846 } 1178 }
847#endif 1179#endif
848} 1180}
849 1181
850void 1182int
851add_font (char *file) 1183add_font (char *file)
852 CODE: 1184 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
854 1195
855void 1196void
856load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
857 ALIAS: 1198 ALIAS:
858 load_image_file = 1 1199 load_image_file = 1
861 STRLEN image_len; 1202 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
868 1209
869 if (!rw) 1210 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
871 1212
904 1245
905 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
906 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
907 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
908 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
911 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
914 1255
944void 1285void
945error (char *message) 1286error (char *message)
946 CODE: 1287 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1289#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1291#endif
951 1292
952void 1293void
953fatal (char *message) 1294fatal (char *message)
954 CODE: 1295 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1297#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1299#endif
959 _exit (1); 1300 _exit (1);
960 1301
961void 1302void
962_exit (int retval = 0) 1303_exit (int retval = 0)
974#if DEBUG 1315#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
976#endif 1317#endif
977} 1318}
978 1319
979MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
980 1328
981PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
982 1330
983CFPlus::Font 1331DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
985 CODE: 1333 CODE:
986{ 1334{
987 int count; 1335 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
991} 1339}
992 OUTPUT: 1340 OUTPUT:
993 RETVAL 1341 RETVAL
994 1342
995void 1343void
996DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
997 CODE: 1345 CODE:
998 pango_font_description_free (self); 1346 pango_font_description_free (self);
999 1347
1000void 1348void
1001make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1002 PROTOTYPE: $ 1350 PROTOTYPE: $
1003 CODE: 1351 CODE:
1004 default_font = self; 1352 default_font = self;
1005 1353
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1355
1008PROTOTYPES: DISABLE 1356PROTOTYPES: DISABLE
1009 1357
1010void 1358void
1011reset_glyph_cache () 1359glyph_cache_backup ()
1012 PROTOTYPE: 1360 PROTOTYPE:
1013 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1014 tc_clear (); 1368 tc_restore ();
1015 1369
1016CFPlus::Layout 1370DC::Layout
1017new (SV *class) 1371new (SV *klass)
1018 CODE: 1372 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1020 1374
1021 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1023 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1028 1383
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1031 OUTPUT: 1386 OUTPUT:
1032 RETVAL 1387 RETVAL
1033 1388
1034void 1389void
1035DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1036 CODE: 1391 CODE:
1037 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
1038 Safefree (self); 1394 Safefree (self);
1039 1395
1040void 1396void
1041set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
1042 CODE: 1398 CODE:
1043{ 1399{
1044 STRLEN textlen; 1400 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1046 1402
1047 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
1048} 1404}
1049 1405
1050void 1406void
1051set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1052 CODE: 1408 CODE:
1053{ 1409{
1054 STRLEN textlen; 1410 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1056 1412
1057 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1058} 1414}
1059 1415
1060void 1416void
1061set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1062 CODE: 1418 CODE:
1063{ 1419{
1064 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1422 const char *pos = text;
1101 if (attrs) 1457 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1103} 1459}
1104 1460
1105void 1461void
1106get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1107 PPCODE: 1463 PPCODE:
1108{ 1464{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1466
1111 do 1467 do
1112 { 1468 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1470
1115 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1116 { 1472 {
1117 PangoRectangle extents; 1473 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1482
1127 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1128} 1484}
1129 1485
1130int 1486int
1131has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1132 CODE: 1488 CODE:
1133{ 1489{
1134 int lines = 1; 1490 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1136 1492
1141} 1497}
1142 OUTPUT: 1498 OUTPUT:
1143 RETVAL 1499 RETVAL
1144 1500
1145SV * 1501SV *
1146get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1147 CODE: 1503 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1506 OUTPUT:
1151 RETVAL 1507 RETVAL
1152 1508
1153void 1509void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1511 CODE:
1156 self->r = r; 1512 self->r = r;
1157 self->g = g; 1513 self->g = g;
1158 self->b = b; 1514 self->b = b;
1159 self->a = a; 1515 self->a = a;
1160 1516
1161void 1517void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1519 CODE:
1164 if (self->font != font) 1520 if (self->font != font)
1165 { 1521 {
1166 self->font = font; 1522 self->font = font;
1167 layout_update_font (self); 1523 layout_update_font (self);
1168 } 1524 }
1169 1525
1170void 1526void
1171set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1172 CODE: 1528 CODE:
1173 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1174 { 1530 {
1175 self->base_height = base_height; 1531 self->base_height = base_height;
1176 layout_update_font (self); 1532 layout_update_font (self);
1177 } 1533 }
1178 1534
1179void 1535void
1180set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1537 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1539
1184void 1540void
1185set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1186 CODE: 1542 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1544
1189void 1545void
1190set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1191 CODE: 1547 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1549
1194void 1550void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1552 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1202 ); 1558 );
1203 1559
1204void 1560void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1562 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1564
1209void 1565void
1210size (CFPlus::Layout self) 1566size (DC::Layout self)
1211 PPCODE: 1567 PPCODE:
1212{ 1568{
1213 int w, h; 1569 int w, h;
1214 1570
1215 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1220} 1576}
1221 1577
1222int 1578int
1223descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1224 CODE: 1580 CODE:
1225{ 1581{
1226 PangoRectangle rect; 1582 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1230} 1586}
1231 OUTPUT: 1587 OUTPUT:
1232 RETVAL 1588 RETVAL
1233 1589
1234int 1590int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1592 CODE:
1237{ 1593{
1238 int index, trailing; 1594 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1241} 1597}
1242 OUTPUT: 1598 OUTPUT:
1243 RETVAL 1599 RETVAL
1244 1600
1245void 1601void
1246cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1603 PPCODE:
1248{ 1604{
1249 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1607
1252 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1612}
1257 1613
1258void 1614void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1616 PPCODE:
1261{ 1617{
1262 int line, x; 1618 int line, x;
1263 1619
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1623 --line;
1624#endif
1267 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1628}
1271 1629
1272void 1630void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1632 PPCODE:
1275{ 1633{
1276 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1277 int index, trailing; 1635 int index, trailing;
1278 1636
1279 if (line < 0) 1637 if (line < 0)
1280 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1281 1639
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1284 1642
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1644
1287 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1652 }
1295} 1653}
1296 1654
1297void 1655void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1301 self->pl, 1660 self->pl,
1661 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1304 flags 1664 flags
1305 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1306 1669
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1690
1309PROTOTYPES: ENABLE 1691PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1692
1313void 1693void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1694pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1695 CODE:
1316{ 1696{
1343 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1730
1348 if (items < 5) 1731 if (items < 5)
1349 { 1732 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1735 }
1379 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1381 } 1764 }
1382} 1765}
1383 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1889 CODE:
1386{ 1890{
1387 GLint width; 1891 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1894 RETVAL = width > 0;
1391} 1895}
1392 OUTPUT: 1896 OUTPUT:
1393 RETVAL 1897 RETVAL
1394 1898
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1900
1397PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1398 1902
1399CFPlus::Map 1903DC::Map
1400new (SV *class) 1904new (SV *klass)
1401 CODE: 1905 CODE:
1402 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1403 RETVAL->x = 0; 1907 RETVAL->x = 0;
1404 RETVAL->y = 0; 1908 RETVAL->y = 0;
1405 RETVAL->w = 0; 1909 RETVAL->w = 0;
1406 RETVAL->h = 0; 1910 RETVAL->h = 0;
1407 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1412 RETVAL->row = 0; 1916 RETVAL->row = 0;
1413 OUTPUT: 1917 OUTPUT:
1414 RETVAL 1918 RETVAL
1415 1919
1416void 1920void
1417DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1418 CODE: 1922 CODE:
1419{ 1923{
1420 map_clear (self); 1924 map_clear (self);
1421 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1422 Safefree (self->tex); 1926 Safefree (self->tex);
1423 Safefree (self); 1927 Safefree (self);
1424} 1928}
1425 1929
1426void 1930void
1427resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1932 CODE:
1429 self->w = map_width; 1933 self->w = map_width;
1430 self->h = map_height; 1934 self->h = map_height;
1431 1935
1432void 1936void
1433clear (CFPlus::Map self) 1937clear (DC::Map self)
1434 CODE: 1938 CODE:
1435 map_clear (self); 1939 map_clear (self);
1436 1940
1437void 1941void
1438set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1943 CODE:
1440{ 1944{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1946 need_texid (self, tile);
1443} 1947}
1444 1948
1445void 1949void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1951 CODE:
1448{ 1952{
1449 tileid texid; 1953 tileid texid;
1450 maptex *tex; 1954 maptex *tex;
1451 1955
1452 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1453 return; 1957 return;
1454 1958
1455 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1456 return; 1960 return;
1457 1961
1458 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1459 1963
1460 if (!texid) 1964 if (!texid)
1461 return; 1965 return;
1462 1966
1463 tex = self->tex + texid; 1967 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1466} 1970}
1467 1971
1468void 1972void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1974 CODE:
1471{ 1975{
1472 need_texid (self, texid); 1976 need_texid (self, texid);
1473 1977
1474 { 1978 {
1493 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 2000}
1497 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1498int 2022int
1499ox (CFPlus::Map self) 2023ox (DC::Map self)
1500 ALIAS: 2024 ALIAS:
1501 oy = 1 2025 oy = 1
1502 x = 2 2026 x = 2
1503 y = 3 2027 y = 3
1504 w = 4 2028 w = 4
1515 } 2039 }
1516 OUTPUT: 2040 OUTPUT:
1517 RETVAL 2041 RETVAL
1518 2042
1519void 2043void
1520scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1521 CODE: 2045 CODE:
1522{ 2046{
1523 if (dx > 0) 2047 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 2049 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1542 } 2066 }
1543} 2067}
1544 2068
1545void 2069SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1547 CODE: 2071 CODE:
1548{ 2072{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 2075 mapcell *cell;
1552 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1553 2079
1554 while (data < data_end - 1) 2080 while (data < data_end - 1)
1555 { 2081 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1557 2083
1570 2096
1571 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1572 2098
1573 if (flags & 8) 2099 if (flags & 8)
1574 { 2100 {
2101 uint8_t ext, cmd;
2102
1575 if (extmap) 2103 do
1576 { 2104 {
1577 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1578 2107
1579 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1580 { 2111 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1; 2112 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 } 2114 }
1607 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1608 } 2132 }
1609 else 2133 while (ext & 0x80);
1610 cell->darkness = *data++ + 1;
1611 } 2134 }
1612 2135
2136 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2137 if (flags & (4 >> z))
1614 { 2138 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2140 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1618 } 2158 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2159 }
1634 else 2160 else
1635 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1636 } 2162 }
1637} 2163}
2164 OUTPUT:
2165 RETVAL
1638 2166
1639SV * 2167SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2169 CODE:
1642{ 2170{
1643 int x1, x; 2171 int x1, x;
1644 int y1, y; 2172 int y1, y;
1645 int z; 2173 int z;
1658 ? self->row + y 2186 ? self->row + y
1659 : 0; 2187 : 0;
1660 2188
1661 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1662 { 2190 {
1663 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1664 2192
1665 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1666 { 2194 {
1667 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1668 2196
1670 { 2198 {
1671 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1672 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1673 int a1 = tex.a; 2201 int a1 = tex.a;
1674 2202
1675 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1676 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1677 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1678 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1679 } 2207 }
1680 } 2208 }
1681 2209
1682 *map++ = (r ) 2210 *map++ = (r )
1683 | (g << 8) 2211 | (g << 8)
1684 | (b << 16) 2212 | (b << 16)
1685 | (a << 24); 2213 | (a << 24);
1686 } 2214 }
1687 } 2215 }
1688 2216
1689 RETVAL = map_sv; 2217 RETVAL = map_sv;
1690} 2218}
1691 OUTPUT: 2219 OUTPUT:
1692 RETVAL 2220 RETVAL
1693 2221
1694void 2222void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2224 CODE:
1697{ 2225{
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 2230 smooth_key skey;
1702 int x, y, z; 2231 int pl_x, pl_y;
1703 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1704 2237
2238 pl_tex.name = 0;
2239
1705 // thats current max. sorry. 2240 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1708 2243
1709 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1711 2246
1712 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1713 2248 key.r = 255;
1714 glEnable (GL_BLEND); 2249 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1718 2253 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2254
1723 mx += self->x; 2255 mx += self->x;
1724 my += self->y; 2256 my += self->y;
1725 2257
1726 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1745 } 2277 }
1746 } 2278 }
1747 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1748 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1749 { 2285 {
2286 smooth_hash smooth;
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1751 2289
1752 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1754 { 2292 {
1755 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1762 2300
1763 if (tile) 2301 if (tile)
1764 { 2302 {
1765 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2304 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2305
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1772 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1773 if (!tex.name) 2310 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2312
1776 glEnd (); 2313 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 2315 }
1780 2316
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2319
1786 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2321 {
1788 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1789 { 2325 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1804 2332
1805 // update smooth hash 2333 // update smooth hash
1806 if (tex.smoothtile) 2334 if (tex.smoothtile)
1807 { 2335 {
1808 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1824 2352
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1827 2355
1828 // full tile 2356 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1830 2358
1831 // borders 2359 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1836 2364
1837 // corners 2365 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1842 } 2391 }
1843 } 2392 }
1844 } 2393 }
1845 } 2394 }
1846 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1847 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2400 // this is basically counting sort
1849 { 2401 {
1850 int w, b; 2402 int w, b;
1851 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1853 { 2407 {
1854 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1855 if (smask) 2409 if (smask)
1856 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1858 { 2412 {
1859 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1860 HE *he; 2414 HE *he;
1861 2415
1862 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1863 while ((he = hv_iternext (smooth)))
1864 { 2417 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1866 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1867 2420
1868 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1869 && skey->level == level 2422 && skey.level == level
1870 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1871 { 2424 {
1872 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1873 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1874 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1875 int border = bits & 15; 2428 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1879 2432
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 2433 if (tex.name)
1883 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1884 if (!tex.name) 2437 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1886 2440
1887 glEnd (); 2441 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1890 } 2444 }
1891 2445
1892 if (border) 2446 if (border)
1893 { 2447 {
1894 float ox = border * dx; 2448 float ox = border * dx;
1895 2449
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1900 } 2454 }
1901 2455
1902 if (corner) 2456 if (corner)
1903 { 2457 {
1904 float ox = corner * dx; 2458 float ox = corner * dx;
1905 2459
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1910 } 2465 }
1911 } 2466 }
1912 } 2467 }
1913 } 2468 }
1914 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1915 } 2474 }
1916
1917 hv_clear (smooth);
1918 } 2475 }
1919 2476
1920 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1921 2482
1922 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1923 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1924 2500
1925 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1928 { 2504 {
1931 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1933 { 2509 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1935 2511
1936 int px = x * T; 2512 int px = x * Tw;
1937 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1938 2520
1939 if (cell->stat_hp) 2521 if (cell->stat_hp)
1940 { 2522 {
1941 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1943 2525
1944 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py); 2528 px + width - 1, py);
1947 2529
1953 } 2535 }
1954 } 2536 }
1955} 2537}
1956 2538
1957void 2539void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2541 CODE:
1960{ 2542{
1961 static float color[16][3] = { 2543 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1966 2548
1967 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1971 2553
1972 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1976 2558
1977 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1978 2560
1979 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1982 }; 2564 };
1983 2565
1984 int x, y; 2566 int x, y;
1985 2567
1986 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1991 2579
1992 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1996 2584
1997 if (m) 2585 if (m)
1998 { 2586 {
1999 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2000 2588
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2003 2591
2004 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2597 }
2013 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
2015} 2603}
2016 2604
2017void 2605void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2607 PPCODE:
2020{ 2608{
2021 int x, y; 2609 int x, y;
2022 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2618
2030 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2621
2033 mx += self->x - 1; 2622 mx += self->x - 1;
2034 my += self->y - 1; 2623 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2624
2038 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2040 { 2627 {
2041 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2632 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2047 2634
2048 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2638 }
2052 } 2639 }
2053 2640
2054 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2074 2661
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2665
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2675 }
2089 2676
2090 free (darkness1); 2677 free (darkness1);
2091 2678
2092 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2096} 2683}
2097 2684
2098SV * 2685SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2687 CODE:
2101{ 2688{
2102 int x, y, x1, y1; 2689 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2748 else
2162 *data++ = 0; 2749 *data++ = 0;
2163 } 2750 }
2164 } 2751 }
2165 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2166 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2168 RETVAL = data_sv; 2760 RETVAL = data_sv;
2169} 2761}
2170 OUTPUT: 2762 OUTPUT:
2171 RETVAL 2763 RETVAL
2172 2764
2173void 2765void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2767 PPCODE:
2176{ 2768{
2177 int x, y, z; 2769 int x, y, z;
2178 int w, h; 2770 int w, h;
2179 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2180 2782
2181 if (*data++ != 0) 2783 if (*data++ != 0)
2182 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2183 2785
2184 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2186 2788
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2801 {
2200 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2201 2803
2202 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2203 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2204 uint8_t flags = *data++; 2811 flags = *data++;
2205 2812
2206 if (flags) 2813 if (flags)
2207 { 2814 {
2208 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2821
2215 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2216 { 2823 {
2217 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2218 2826
2219 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2220 { 2828 {
2221 tileid t = tile [z]; 2829 tileid t = tile [z];
2222 2830
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2832 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2834 need_texid (self, t);
2227 } 2835 }
2228 2836
2229 cell->tile [z] = t; 2837 cell->tile [z] = t;
2230 } 2838 }
2232 } 2840 }
2233 } 2841 }
2234 } 2842 }
2235} 2843}
2236 2844
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2846
2847DC::RW
2848new (SV *klass, SV *data_sv)
2849 CODE:
2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2856 OUTPUT:
2857 RETVAL
2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2238 2874
2239PROTOTYPES: DISABLE 2875PROTOTYPES: DISABLE
2240 2876
2241CFPlus::MixChunk 2877DC::Channel
2242new_from_file (SV *class, char *path) 2878find ()
2243 CODE: 2879 CODE:
2244 RETVAL = Mix_LoadWAV (path); 2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2245 OUTPUT: 2902 OUTPUT:
2246 RETVAL 2903 RETVAL
2247 2904
2248void 2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2249DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2250 CODE: 2987 CODE:
2251 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2252 2989
2253int 2990int
2254volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2255 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2256 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT: 2996 OUTPUT:
2258 RETVAL 2997 RETVAL
2259 2998
2260int 2999DC::Channel
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2262 CODE: 3001 CODE:
3002{
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2264 OUTPUT: 3014 OUTPUT:
2265 RETVAL 3015 RETVAL
2266 3016
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2268 3030
2269int 3031int
2270volume (int volume = -1) 3032volume (int volume = -1)
2271 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2272 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2273 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT: 3038 OUTPUT:
2275 RETVAL 3039 RETVAL
2276 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2277int 3051int
2278fade_out (int ms) 3052playing ()
2279 CODE: 3053 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2281 OUTPUT: 3055 OUTPUT:
2282 RETVAL 3056 RETVAL
2283 3057
2284CFPlus::MixMusic 3058DC::MixMusic
2285new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2286 CODE: 3060 CODE:
2287 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2288 OUTPUT: 3062 OUTPUT:
2289 RETVAL 3063 RETVAL
2290 3064
2291void 3065void
2292DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2293 CODE: 3067 CODE:
2294 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2295 3069
2296int 3070int
2297play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2298 CODE: 3072 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT: 3074 OUTPUT:
2301 RETVAL 3075 RETVAL
2302 3076
2303int 3077void
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2305 CODE: 3079 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309 3081
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2311 3083
2312PROTOTYPES: ENABLE 3084PROTOTYPES: ENABLE
2313 3085
2314BOOT: 3086BOOT:
2315{ 3087{
2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2317 static const struct { 3089 static const struct {
2318 const char *name; 3090 const char *name;
2319 IV iv; 3091 IV iv;
2320 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2321# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2325 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2326 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2327 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2328 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2329 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2341 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2342 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2343 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2344 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2345 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2346 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2347 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2348 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2356 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2361 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT), 3188 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT), 3189 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT), 3190 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT), 3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2409 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE), 3194 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2412 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2413 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2416# undef const_iv 3203# undef const_iv
2417 }; 3204 };
2418 3205
2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2421 3208
2422 texture_av = newAV (); 3209 texture_av = newAV ();
2423 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2424} 3211}
2425 3212
2426char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2427gl_vendor () 3223gl_vendor ()
2428 CODE: 3224 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2430 OUTPUT: 3226 OUTPUT:
2431 RETVAL 3227 RETVAL
2432 3228
2433char * 3229const char *
2434gl_version () 3230gl_version ()
2435 CODE: 3231 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2437 OUTPUT: 3233 OUTPUT:
2438 RETVAL 3234 RETVAL
2439 3235
2440char * 3236const char *
2441gl_extensions () 3237gl_extensions ()
2442 CODE: 3238 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT: 3240 OUTPUT:
2445 RETVAL 3241 RETVAL
2446 3242
2447const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2448 3248
2449GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2450 CODE: 3250 CODE:
2451 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT: 3252 OUTPUT:
2460 3260
2461int glGetError () 3261int glGetError ()
2462 3262
2463void glFinish () 3263void glFinish ()
2464 3264
3265void glFlush ()
3266
2465void glClear (int mask) 3267void glClear (int mask)
2466 3268
2467void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2468 PROTOTYPE: @ 3270 PROTOTYPE: @
2469 3271
2478void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2479 3281
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE: 3283 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2483 3287
2484void glDepthMask (int flag) 3288void glDepthMask (int flag)
2485 3289
2486void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2487 3291
2522void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2523 CODE: 3327 CODE:
2524 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2525 3329
2526void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2527 ALIAS: 3332 ALIAS:
2528 glColor_premultiply = 1 3333 glColor_premultiply = 1
2529 CODE: 3334 CODE:
2530 if (ix) 3335 if (ix)
2531 { 3336 {
2547 3352
2548void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2549 CODE: 3354 CODE:
2550 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2551 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
2552PROTOTYPES: ENABLE 3370PROTOTYPES: ENABLE
2553 3371
2554void glBegin (int mode) 3372void glBegin (int mode)
2555 3373
2556void glEnd () 3374void glEnd ()
2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2589 CODE: 3407 CODE:
2590 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2592 3410
2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2594 3412
2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2596 3414
2597void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2598 3416
2624 3442
2625void glEndList () 3443void glEndList ()
2626 3444
2627void glCallList (int list) 3445void glCallList (int list)
2628 3446
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2630 3453
2631PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2632 3455
2633void 3456void
2634find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2635 PPCODE: 3458 PPCODE:
2636{ 3459{
2637 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2638 XPUSHs (self); 3461 XPUSHs (self);
2639} 3462}
2640 3463
2641BOOT: 3464BOOT:
2642{ 3465{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2644 3467
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2649} 3472}
2650 3473
2651void 3474void
2652draw (SV *self) 3475draw (SV *self)
2653 CODE: 3476 CODE:
2654{ 3477{
2655 HV *hv; 3478 HV *hv;
2656 SV **svp; 3479 SV **svp;
2657 NV x, y, w, h; 3480 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h; 3485 double draw_x, draw_y;
2664 3486
2665 if (!SvROK (self)) 3487 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2667 3489
2668 hv = (HV *)SvRV (self); 3490 hv = (HV *)SvRV (self);
2669 3491
2670 if (SvTYPE (hv) != SVt_PVHV) 3492 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2672 3494
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675 3497
2676 if (!h || !w) 3498 if (!h || !w)
2696 { 3518 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698 3520
2699 if (svp && SvTRUE (*svp)) 3521 if (svp && SvTRUE (*svp))
2700 { 3522 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2702 glEnable (GL_BLEND); 3524 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS); 3526 glBegin (GL_QUADS);
2705 glVertex2f (0, 0); 3527 glVertex2f (0, 0);
2706 glVertex2f (w, 0); 3528 glVertex2f (w, 0);
2709 glEnd (); 3531 glEnd ();
2710 glDisable (GL_BLEND); 3532 glDisable (GL_BLEND);
2711 } 3533 }
2712 } 3534 }
2713#if 0 3535#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) { 3536 // draw borders, for debugging
2715 glPushMatrix; 3537 glPushMatrix ();
2716 glColor 1, 1, 0, 1; 3538 glColor4f (1., 1., 0., 1.);
2717 glTranslate 0.375, 0.375; 3539 glTranslatef (.5, .5, 0.);
2718 glBegin GL_LINE_LOOP; 3540 glBegin (GL_LINE_LOOP);
2719 glVertex 0 , 0; 3541 glVertex2f (0 , 0);
2720 glVertex $self->{w} - 1, 0; 3542 glVertex2f (w - 1, 0);
2721 glVertex $self->{w} - 1, $self->{h} - 1; 3543 glVertex2f (w - 1, h - 1);
2722 glVertex 0 , $self->{h} - 1; 3544 glVertex2f (0 , h - 1);
2723 glEnd; 3545 glEnd ();
2724 glPopMatrix; 3546 glPopMatrix ();
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif 3547#endif
2728 PUSHMARK (SP); 3548 PUSHMARK (SP);
2729 XPUSHs (self); 3549 XPUSHs (self);
2730 PUTBACK; 3550 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD); 3551 call_method ("_draw", G_VOID | G_DISCARD);

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