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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
50 71
51#ifndef _WIN32 72#ifndef _WIN32
52# include <sys/types.h> 73# include <sys/types.h>
53# include <sys/socket.h> 74# include <sys/socket.h>
54# include <netinet/in.h> 75# include <netinet/in.h>
55# include <netinet/tcp.h> 76# include <netinet/tcp.h>
56# include <inttypes.h> 77# include <inttypes.h>
57#endif 78#endif
58 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
62 95
63#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
65 98
66#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
67 100
68#if 0 101/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 103
71# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
72#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
73 127
74static AV *texture_av; 128static AV *texture_av;
75 129
76static struct 130static struct
77{ 131{
120 174
121#include "pango-font.c" 175#include "pango-font.c"
122#include "pango-fontmap.c" 176#include "pango-fontmap.c"
123#include "pango-render.c" 177#include "pango-render.c"
124 178
125typedef IV CFPlus__Channel; 179typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 180typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
129 183
130typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
131 185
132static int 186static int
133shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
134{ 188{
135 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
136 190
137 while (attrs) 191 while (attrs)
138 { 192 {
139 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 194
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 196 return 1;
143 197
144 attrs = attrs->next; 198 attrs = attrs->next;
145 } 199 }
146 200
147 return 0; 201 return 0;
148} 202}
149 203
150typedef struct cf_layout { 204struct cf_layout {
151 PangoLayout *pl; 205 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
153 int base_height; 207 int base_height;
154 CFPlus__Font font; 208 DC__Font font;
155 rc_t *rc; 209 rc_t *rc;
156} *CFPlus__Layout; 210};
157 211
212typedef cf_layout *DC__Layout;
213
158static CFPlus__Font default_font; 214static DC__Font default_font;
159static PangoContext *opengl_context; 215static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
161 217
162static void 218static void
163substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
164{ 220{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 224#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 226}
171 227
172static void 228static void
173layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
174{ 230{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
177 */ 233 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
179 235
180 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 238
183 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
184} 240}
185 241
186static void 242static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 244{
189 PangoRectangle rect; 245 PangoRectangle rect;
190 246
191 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
202} 258}
203 259
204typedef uint16_t tileid; 260typedef uint16_t tileid;
205typedef uint16_t faceid; 261typedef uint16_t faceid;
206 262
207typedef struct { 263struct maptex
264{
208 int name; 265 GLuint name;
209 int w, h; 266 int w, h;
210 float s, t; 267 float s, t;
211 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
212 tileid smoothtile; 269 tileid smoothtile;
213 uint8_t smoothlevel; 270 uint8_t smoothlevel;
214} maptex; 271 uint8_t unused; /* set to zero on use */
272};
215 273
216typedef struct { 274struct mapcell
275{
217 uint32_t player; 276 uint32_t player;
218 tileid tile[3]; 277 tileid tile[3];
219 uint16_t darkness; 278 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 280};
222 281
223typedef struct { 282struct maprow
283{
224 int32_t c0, c1; 284 int32_t c0, c1;
225 mapcell *col; 285 mapcell *col;
226} maprow; 286};
227 287
228typedef struct map { 288struct mapgrid {
229 int x, y, w, h; 289 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
233 293
234 int32_t rows; 294 int32_t rows;
235 maprow *row; 295 maprow *row;
236} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
237 299
238static char * 300static char *
239prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
240{ 302{
241 char *p; 303 char *p;
259 321
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 324
263static void 325static void
264need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
265{ 327{
266 while (self->faces <= face) 328 while (self->faces <= face)
267 { 329 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 331 self->faces *= 2;
270 } 332 }
271} 333}
272 334
273static void 335static void
274need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
275{ 337{
276 while (self->texs <= texid) 338 while (self->texs <= texid)
277 { 339 {
278 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 341 self->texs *= 2;
280 } 342 }
281} 343}
282 344
283static maprow * 345static maprow *
284map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
285{ 347{
286 if (0 > y) 348 if (0 > y)
287 { 349 {
288 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
327 389
328 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
329} 391}
330 392
331static mapcell * 393static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
333{ 395{
334 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
335} 397}
336 398
337static void 399static void
338map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
339{ 401{
340 int r; 402 int r;
341 403
342 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
350 self->oy = 0; 412 self->oy = 0;
351 self->row = 0; 413 self->row = 0;
352 self->rows = 0; 414 self->rows = 0;
353} 415}
354 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
355static void 427static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 429{
358 int x, y; 430 int x, y;
359 maprow *row; 431 maprow *row;
360 mapcell *cell; 432 mapcell *cell;
361 433
373 if (x >= row->c1) 445 if (x >= row->c1)
374 break; 446 break;
375 447
376 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
377 449
378 cell->darkness = 0; 450 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 451 }
383 } 452 }
384} 453}
385 454
386typedef struct { 455struct smooth_key
456{
387 tileid tile; 457 tileid tile;
388 uint8_t x, y, level; 458 uint8_t x, y, level;
389} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
390 478
391static void 479static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 481{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
395 483
396 if (SvIOK (*sv)) 484 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
398 else 486 else
399 sv_setiv (*sv, bits); 487 it->second |= bits;
400} 488}
401 489
402static void 490static void
403music_finished (void) 491music_finished (void)
404{ 492{
421 ev.code = 1; 509 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 511 ev.data2 = 0;
424 512
425 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
426} 521}
427 522
428static unsigned int 523static unsigned int
429minpot (unsigned int n) 524minpot (unsigned int n)
430{ 525{
440 n |= n >> 16; 535 n |= n >> 16;
441 536
442 return n + 1; 537 return n + 1;
443} 538}
444 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
445/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
448 554
449/******************************************************************************/ 555/******************************************************************************/
487 return 0; 593 return 0;
488 594
489 return 1; 595 return 1;
490} 596}
491 597
492MODULE = CFPlus PACKAGE = CFPlus 598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
493 657
494PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
495 659
496BOOT: 660BOOT:
497{ 661{
498 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
499 static const struct { 663 static const struct {
500 const char *name; 664 const char *name;
501 IV iv; 665 IV iv;
502 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
525 689
526 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
529 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
611# undef const_iv 860# undef const_iv
612 }; 861 };
613 862
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
616 865
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619} 868}
620 869
632 RETVAL 881 RETVAL
633 882
634NV floor (NV x) 883NV floor (NV x)
635 884
636NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
637 896
638void 897void
639pango_init () 898pango_init ()
640 CODE: 899 CODE:
641{ 900{
642 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
645} 909}
646 910
647char *
648SDL_GetError () 911char *SDL_GetError ()
649 912
650int 913void SDL_main_hack (SV *real_main)
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
652 915
653void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
654SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
655 933
656void 934void
657SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
658 PPCODE: 936 PPCODE:
659{ 937{
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674 952
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680 955
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 957
683 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
684 while (*m) 959 while (*m)
685 { 960 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
687 { 962 {
688 AV *av = newAV (); 963 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
714 ); 989 );
715 990
716 if (RETVAL) 991 if (RETVAL)
717 { 992 {
718 av_clear (texture_av); 993 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 995#include "glfunc.h"
723#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
724 } 999 }
725} 1000}
726 OUTPUT: 1001 OUTPUT:
727 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
728 1006
729void 1007void
730SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
731 1009
732char * 1010char *
733SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
734 1013
735int 1014int
736SDL_GetAppState () 1015SDL_GetAppState ()
737 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
738void 1024void
1025SDL_PumpEvents ()
1026
1027void
739poll_events () 1028peep_events ()
740 PPCODE: 1029 PPCODE:
741{ 1030{
742 SDL_Event ev; 1031 SDL_Event ev;
743 1032
744 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
751 { 1040 {
752 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
753 case SDL_KEYUP: 1042 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break; 1048 break;
760 1049
761 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 x = ev.motion.x; 1069 x = ev.motion.x;
781 y = ev.motion.y; 1070 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 } 1072 }
784 1073
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 } 1080 }
792 break; 1081 break;
793 1082
794 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
797 1086
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break; 1097 break;
809 } 1098 }
810 1099
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
812 } 1101 }
813} 1102}
814 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
815int 1117int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 1119 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1122
1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
820 1138
821void 1139void
822Mix_CloseAudio () 1140Mix_CloseAudio ()
823 1141
824int 1142int
859 } 1177 }
860 } 1178 }
861#endif 1179#endif
862} 1180}
863 1181
864void 1182int
865add_font (char *file) 1183add_font (char *file)
866 CODE: 1184 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
868 1195
869void 1196void
870load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
871 ALIAS: 1198 ALIAS:
872 load_image_file = 1 1199 load_image_file = 1
918 1245
919 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
920 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
921 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
922 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
925 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
928 1255
958void 1285void
959error (char *message) 1286error (char *message)
960 CODE: 1287 CODE:
961 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32 1289#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
964#endif 1291#endif
965 1292
966void 1293void
967fatal (char *message) 1294fatal (char *message)
968 CODE: 1295 CODE:
969 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32 1297#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
972#endif 1299#endif
973 _exit (1); 1300 _exit (1);
974 1301
975void 1302void
976_exit (int retval = 0) 1303_exit (int retval = 0)
988#if DEBUG 1315#if DEBUG
989 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
990#endif 1317#endif
991} 1318}
992 1319
993MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
994 1328
995PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
996 1330
997CFPlus::Font 1331DC::Font
998new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
999 CODE: 1333 CODE:
1000{ 1334{
1001 int count; 1335 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1005} 1339}
1006 OUTPUT: 1340 OUTPUT:
1007 RETVAL 1341 RETVAL
1008 1342
1009void 1343void
1010DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
1011 CODE: 1345 CODE:
1012 pango_font_description_free (self); 1346 pango_font_description_free (self);
1013 1347
1014void 1348void
1015make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1016 PROTOTYPE: $ 1350 PROTOTYPE: $
1017 CODE: 1351 CODE:
1018 default_font = self; 1352 default_font = self;
1019 1353
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
1021 1355
1022PROTOTYPES: DISABLE 1356PROTOTYPES: DISABLE
1023 1357
1024void 1358void
1025reset_glyph_cache () 1359glyph_cache_backup ()
1026 PROTOTYPE: 1360 PROTOTYPE:
1027 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1028 tc_clear (); 1368 tc_restore ();
1029 1369
1030CFPlus::Layout 1370DC::Layout
1031new (SV *class) 1371new (SV *klass)
1032 CODE: 1372 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1034 1374
1035 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1045 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1046 OUTPUT: 1386 OUTPUT:
1047 RETVAL 1387 RETVAL
1048 1388
1049void 1389void
1050DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1051 CODE: 1391 CODE:
1052 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1053 rc_free (self->rc); 1393 rc_free (self->rc);
1054 Safefree (self); 1394 Safefree (self);
1055 1395
1056void 1396void
1057set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
1058 CODE: 1398 CODE:
1059{ 1399{
1060 STRLEN textlen; 1400 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1062 1402
1063 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
1064} 1404}
1065 1405
1066void 1406void
1067set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1068 CODE: 1408 CODE:
1069{ 1409{
1070 STRLEN textlen; 1410 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1072 1412
1073 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1074} 1414}
1075 1415
1076void 1416void
1077set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1078 CODE: 1418 CODE:
1079{ 1419{
1080 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text; 1422 const char *pos = text;
1117 if (attrs) 1457 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1119} 1459}
1120 1460
1121void 1461void
1122get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1123 PPCODE: 1463 PPCODE:
1124{ 1464{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126 1466
1127 do 1467 do
1128 { 1468 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1130 1470
1131 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1132 { 1472 {
1133 PangoRectangle extents; 1473 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1142 1482
1143 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1144} 1484}
1145 1485
1146int 1486int
1147has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1148 CODE: 1488 CODE:
1149{ 1489{
1150 int lines = 1; 1490 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1152 1492
1157} 1497}
1158 OUTPUT: 1498 OUTPUT:
1159 RETVAL 1499 RETVAL
1160 1500
1161SV * 1501SV *
1162get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1163 CODE: 1503 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1166 OUTPUT: 1506 OUTPUT:
1167 RETVAL 1507 RETVAL
1168 1508
1169void 1509void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1171 CODE: 1511 CODE:
1172 self->r = r; 1512 self->r = r;
1173 self->g = g; 1513 self->g = g;
1174 self->b = b; 1514 self->b = b;
1175 self->a = a; 1515 self->a = a;
1176 1516
1177void 1517void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1179 CODE: 1519 CODE:
1180 if (self->font != font) 1520 if (self->font != font)
1181 { 1521 {
1182 self->font = font; 1522 self->font = font;
1183 layout_update_font (self); 1523 layout_update_font (self);
1184 } 1524 }
1185 1525
1186void 1526void
1187set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1188 CODE: 1528 CODE:
1189 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1190 { 1530 {
1191 self->base_height = base_height; 1531 self->base_height = base_height;
1192 layout_update_font (self); 1532 layout_update_font (self);
1193 } 1533 }
1194 1534
1195void 1535void
1196set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1197 CODE: 1537 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199 1539
1200void 1540void
1201set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1202 CODE: 1542 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204 1544
1205void 1545void
1206set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1207 CODE: 1547 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209 1549
1210void 1550void
1211set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1212 CODE: 1552 CODE:
1213 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1218 ); 1558 );
1219 1559
1220void 1560void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1222 CODE: 1562 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224 1564
1225void 1565void
1226size (CFPlus::Layout self) 1566size (DC::Layout self)
1227 PPCODE: 1567 PPCODE:
1228{ 1568{
1229 int w, h; 1569 int w, h;
1230 1570
1231 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1234 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1236} 1576}
1237 1577
1238int 1578int
1239descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1240 CODE: 1580 CODE:
1241{ 1581{
1242 PangoRectangle rect; 1582 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1246} 1586}
1247 OUTPUT: 1587 OUTPUT:
1248 RETVAL 1588 RETVAL
1249 1589
1250int 1590int
1251xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1252 CODE: 1592 CODE:
1253{ 1593{
1254 int index, trailing; 1594 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1257} 1597}
1258 OUTPUT: 1598 OUTPUT:
1259 RETVAL 1599 RETVAL
1260 1600
1261void 1601void
1262cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1263 PPCODE: 1603 PPCODE:
1264{ 1604{
1265 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1267 1607
1268 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1272} 1612}
1273 1613
1274void 1614void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1276 PPCODE: 1616 PPCODE:
1277{ 1617{
1278 int line, x; 1618 int line, x;
1279 1619
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282 1623 --line;
1624#endif
1283 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286} 1628}
1287 1629
1288void 1630void
1289line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1290 PPCODE: 1632 PPCODE:
1291{ 1633{
1292 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1293 int index, trailing; 1635 int index, trailing;
1294 1636
1295 if (line < 0) 1637 if (line < 0)
1296 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1297 1639
1298 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1300 1642
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302 1644
1303 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1310 } 1652 }
1311} 1653}
1312 1654
1313void 1655void
1314render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1315 CODE: 1657 CODE:
1316 rc_clear (self->rc); 1658 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1318 self->pl, 1660 self->pl,
1319 self->rc, 1661 self->rc,
1324 // we assume that context_change actually clears/frees stuff 1666 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation... 1667 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl); 1668 pango_layout_context_changed (self->pl);
1327 1669
1328void 1670void
1329draw (CFPlus::Layout self) 1671draw (DC::Layout self)
1330 CODE: 1672 CODE:
1331{ 1673{
1332 glEnable (GL_TEXTURE_2D); 1674 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1342 glDisable (GL_ALPHA_TEST); 1684 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1685 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D); 1686 glDisable (GL_TEXTURE_2D);
1345} 1687}
1346 1688
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1348 1690
1349PROTOTYPES: ENABLE 1691PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1692
1353void 1693void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1694pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1695 CODE:
1356{ 1696{
1422 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1424 } 1764 }
1425} 1765}
1426 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE: 1889 CODE:
1429{ 1890{
1430 GLint width; 1891 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1433 RETVAL = width > 0; 1894 RETVAL = width > 0;
1434} 1895}
1435 OUTPUT: 1896 OUTPUT:
1436 RETVAL 1897 RETVAL
1437 1898
1438MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1439 1900
1440PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1441 1902
1442CFPlus::Map 1903DC::Map
1443new (SV *class) 1904new (SV *klass)
1444 CODE: 1905 CODE:
1445 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1446 RETVAL->x = 0; 1907 RETVAL->x = 0;
1447 RETVAL->y = 0; 1908 RETVAL->y = 0;
1448 RETVAL->w = 0; 1909 RETVAL->w = 0;
1449 RETVAL->h = 0; 1910 RETVAL->h = 0;
1450 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1455 RETVAL->row = 0; 1916 RETVAL->row = 0;
1456 OUTPUT: 1917 OUTPUT:
1457 RETVAL 1918 RETVAL
1458 1919
1459void 1920void
1460DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1461 CODE: 1922 CODE:
1462{ 1923{
1463 map_clear (self); 1924 map_clear (self);
1464 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1465 Safefree (self->tex); 1926 Safefree (self->tex);
1466 Safefree (self); 1927 Safefree (self);
1467} 1928}
1468 1929
1469void 1930void
1470resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1471 CODE: 1932 CODE:
1472 self->w = map_width; 1933 self->w = map_width;
1473 self->h = map_height; 1934 self->h = map_height;
1474 1935
1475void 1936void
1476clear (CFPlus::Map self) 1937clear (DC::Map self)
1477 CODE: 1938 CODE:
1478 map_clear (self); 1939 map_clear (self);
1479 1940
1480void 1941void
1481set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1482 CODE: 1943 CODE:
1483{ 1944{
1484 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile); 1946 need_texid (self, tile);
1486} 1947}
1487 1948
1488void 1949void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1490 CODE: 1951 CODE:
1491{ 1952{
1492 tileid texid; 1953 tileid texid;
1493 maptex *tex; 1954 maptex *tex;
1494 1955
1495 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1496 return; 1957 return;
1497 1958
1498 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1499 return; 1960 return;
1500 1961
1501 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1502 1963
1503 if (!texid) 1964 if (!texid)
1504 return; 1965 return;
1505 1966
1506 tex = self->tex + texid; 1967 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1509} 1970}
1510 1971
1511void 1972void
1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE: 1974 CODE:
1514{ 1975{
1515 need_texid (self, texid); 1976 need_texid (self, texid);
1516 1977
1517 { 1978 {
1536 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539} 2000}
1540 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1541int 2022int
1542ox (CFPlus::Map self) 2023ox (DC::Map self)
1543 ALIAS: 2024 ALIAS:
1544 oy = 1 2025 oy = 1
1545 x = 2 2026 x = 2
1546 y = 3 2027 y = 3
1547 w = 4 2028 w = 4
1558 } 2039 }
1559 OUTPUT: 2040 OUTPUT:
1560 RETVAL 2041 RETVAL
1561 2042
1562void 2043void
1563scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1564 CODE: 2045 CODE:
1565{ 2046{
1566 if (dx > 0) 2047 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0) 2049 else if (dx < 0)
1584 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1585 } 2066 }
1586} 2067}
1587 2068
1588SV * 2069SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1590 CODE: 2071 CODE:
1591{ 2072{
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell; 2075 mapcell *cell;
1615 2096
1616 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1617 2098
1618 if (flags & 8) 2099 if (flags & 8)
1619 { 2100 {
2101 uint8_t ext, cmd;
2102
1620 if (extmap) 2103 do
1621 { 2104 {
1622 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1623 2107
1624 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1625 { 2111 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1; 2112 cell->stat_width = 1;
1634 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 } 2114 }
1652 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1653 } 2132 }
1654 else 2133 while (ext & 0x80);
1655 cell->darkness = *data++ + 1;
1656 } 2134 }
1657 2135
1658 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
1659 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
1660 { 2138 {
1663 cell->tile [z] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
1664 2142
1665 if (cell->tile [z]) 2143 if (cell->tile [z])
1666 { 2144 {
1667 maptex *tex = self->tex + cell->tile [z]; 2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
1668 if (!tex->name) 2147 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z])); 2148 av_push (missing, newSViv (cell->tile [z]));
1670 2149
1671 if (tex->smoothtile) 2150 if (tex->smoothtile)
1672 { 2151 {
1673 maptex *smooth = self->tex + tex->smoothtile; 2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
1674 if (!smooth->name) 2154 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile)); 2155 av_push (missing, newSViv (tex->smoothtile));
1676 } 2156 }
1677 } 2157 }
1678 } 2158 }
1679 } 2159 }
1680 else 2160 else
1681 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1682 } 2162 }
1683} 2163}
1684 OUTPUT: 2164 OUTPUT:
1685 RETVAL 2165 RETVAL
1686 2166
1687SV * 2167SV *
1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1689 CODE: 2169 CODE:
1690{ 2170{
1691 int x1, x; 2171 int x1, x;
1692 int y1, y; 2172 int y1, y;
1693 int z; 2173 int z;
1706 ? self->row + y 2186 ? self->row + y
1707 : 0; 2187 : 0;
1708 2188
1709 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1710 { 2190 {
1711 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1712 2192
1713 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1714 { 2194 {
1715 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1716 2196
1718 { 2198 {
1719 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1720 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1721 int a1 = tex.a; 2201 int a1 = tex.a;
1722 2202
1723 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1724 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1725 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1726 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1727 } 2207 }
1728 } 2208 }
1729 2209
1730 *map++ = (r ) 2210 *map++ = (r )
1731 | (g << 8) 2211 | (g << 8)
1732 | (b << 16) 2212 | (b << 16)
1733 | (a << 24); 2213 | (a << 24);
1734 } 2214 }
1735 } 2215 }
1736 2216
1737 RETVAL = map_sv; 2217 RETVAL = map_sv;
1738} 2218}
1739 OUTPUT: 2219 OUTPUT:
1740 RETVAL 2220 RETVAL
1741 2221
1742void 2222void
1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1744 CODE: 2224 CODE:
1745{ 2225{
1746 int x, y, z; 2226 int x, y, z;
1747 2227
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey; 2230 smooth_key skey;
1752 2231 int pl_x, pl_y;
2232 maptex pl_tex;
1753 rc_t *rc = rc_alloc (); 2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
1754 rc_key_t key; 2235 rc_key_t key;
1755 rc_array_t *arr; 2236 rc_array_t *arr;
1756 2237
2238 pl_tex.name = 0;
2239
1757 // thats current max. sorry. 2240 // that's current max. sorry.
1758 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1760 2243
1761 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1766 key.g = 255; 2249 key.g = 255;
1767 key.b = 255; 2250 key.b = 255;
1768 key.a = 255; 2251 key.a = 255;
1769 key.mode = GL_QUADS; 2252 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F; 2253 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772 2254
1773 mx += self->x; 2255 mx += self->x;
1774 my += self->y; 2256 my += self->y;
1775 2257
1776 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801 2283
1802 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1803 { 2285 {
2286 smooth_hash smooth;
1804 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1805 2289
1806 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1808 { 2292 {
1809 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1817 if (tile) 2301 if (tile)
1818 { 2302 {
1819 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1820 int px, py; 2304 int px, py;
1821 2305
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name) 2306 if (key.texname != tex.name)
1825 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1826 if (!tex.name) 2310 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1828 2312
1829 key.texname = tex.name; 2313 key.texname = tex.name;
1830 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
1831 } 2315 }
1832 2316
1833 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
1834 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
1835 2327
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865 2332
1866 // update smooth hash 2333 // update smooth hash
1867 if (tex.smoothtile) 2334 if (tex.smoothtile)
1868 { 2335 {
1869 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1885 2352
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1888 2355
1889 // full tile 2356 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1891 2358
1892 // borders 2359 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1897 2364
1898 // corners 2365 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1903 } 2391 }
1904 } 2392 }
1905 } 2393 }
1906 } 2394 }
1907 2395
1911 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort 2400 // this is basically counting sort
1913 { 2401 {
1914 int w, b; 2402 int w, b;
1915 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1917 { 2407 {
1918 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1919 if (smask) 2409 if (smask)
1920 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1922 { 2412 {
1923 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1924 HE *he; 2414 HE *he;
1925 2415
1926 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1927 while ((he = hv_iternext (smooth)))
1928 { 2417 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1930 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1931 2420
1932 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1933 && skey->level == level 2422 && skey.level == level
1934 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1935 { 2424 {
1936 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1937 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1938 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1939 int border = bits & 15; 2428 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1943 2432
1945 { 2434 {
1946 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
1947 // save gobs of state changes. 2436 // save gobs of state changes.
1948 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
1949 { 2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
1950 key.texname = tex.name; 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1951 arr = rc_array (rc, &key); 2443 glBegin (GL_QUADS);
1952 } 2444 }
1953 2445
1954 if (border) 2446 if (border)
1955 { 2447 {
1956 float ox = border * dx; 2448 float ox = border * dx;
1957 2449
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1962 } 2454 }
1963 2455
1964 if (corner) 2456 if (corner)
1965 { 2457 {
1966 float ox = corner * dx; 2458 float ox = corner * dx;
1967 2459
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1972 } 2464 }
1973 } 2465 }
1974 } 2466 }
1975 } 2467 }
1976 } 2468 }
1977 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1978 } 2474 }
2475 }
1979 2476
1980 hv_clear (smooth); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
1981 rc_draw (rc); 2491 rc_draw (rc);
1982 rc_clear (rc);
1983 } 2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
1984 2496
1985 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
1986 rc_free (rc); 2498 rc_free (rc);
2499 rc_free (rc_ov);
1987 2500
1988 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1991 { 2504 {
1994 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1995 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1996 { 2509 {
1997 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1998 2511
1999 int px = x * T; 2512 int px = x * Tw;
2000 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2001 2520
2002 if (cell->stat_hp) 2521 if (cell->stat_hp)
2003 { 2522 {
2004 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2006 2525
2007 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2008 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2009 px + width - 1, py); 2528 px + width - 1, py);
2010 2529
2016 } 2535 }
2017 } 2536 }
2018} 2537}
2019 2538
2020void 2539void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2022 CODE: 2541 CODE:
2023{ 2542{
2024 static float color[16][3] = { 2543 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
2026 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
2027 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
2028 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
2029 2548
2030 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
2031 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
2032 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
2033 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
2034 2553
2035 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
2036 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
2037 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
2038 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
2039 2558
2040 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
2041 2560
2042 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
2043 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
2044 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
2045 }; 2564 };
2046 2565
2047 int x, y; 2566 int x, y;
2048 2567
2049 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2051 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
2054 2579
2055 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2059 2584
2060 if (m) 2585 if (m)
2061 { 2586 {
2062 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2063 2588
2064 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2065 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2066 2591
2067 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 } 2597 }
2076 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
2078} 2603}
2079 2604
2080void 2605void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2082 PPCODE: 2607 PPCODE:
2083{ 2608{
2084 int x, y; 2609 int x, y;
2085 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2086 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2087 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2088 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2092 2618
2093 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2094 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2095 2621
2096 mx += self->x - 1; 2622 mx += self->x - 1;
2097 my += self->y - 1; 2623 my += self->y - 1;
2098
2099 memset (darkness1, 255, sw1 * sh1);
2100 2624
2101 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2102 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2103 { 2627 {
2104 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2107 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2108 { 2632 {
2109 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2110 2634
2111 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2113 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2114 } 2638 }
2115 } 2639 }
2116 2640
2117 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2137 2661
2138 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2141 2665
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2151 } 2675 }
2152 2676
2153 free (darkness1); 2677 free (darkness1);
2154 2678
2155 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2156 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2157 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2158 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2159} 2683}
2160 2684
2161SV * 2685SV *
2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2163 CODE: 2687 CODE:
2164{ 2688{
2165 int x, y, x1, y1; 2689 int x, y, x1, y1;
2166 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2167 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2224 else 2748 else
2225 *data++ = 0; 2749 *data++ = 0;
2226 } 2750 }
2227 } 2751 }
2228 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2229 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2230 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2231 RETVAL = data_sv; 2760 RETVAL = data_sv;
2232} 2761}
2233 OUTPUT: 2762 OUTPUT:
2234 RETVAL 2763 RETVAL
2235 2764
2236void 2765void
2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2238 PPCODE: 2767 PPCODE:
2239{ 2768{
2240 int x, y, z; 2769 int x, y, z;
2241 int w, h; 2770 int w, h;
2242 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2243 2782
2244 if (*data++ != 0) 2783 if (*data++ != 0)
2245 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2246 2785
2247 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2248 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2249 2788
2250 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2262 { 2801 {
2263 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2264 2803
2265 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2266 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2267 uint8_t flags = *data++; 2811 flags = *data++;
2268 2812
2269 if (flags) 2813 if (flags)
2270 { 2814 {
2271 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2277 2821
2278 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2279 { 2823 {
2280 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2281 2826
2282 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2283 { 2828 {
2284 tileid t = tile [z]; 2829 tileid t = tile [z];
2285 2830
2286 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2287 { 2832 {
2288 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t); 2834 need_texid (self, t);
2290 } 2835 }
2291 2836
2292 cell->tile [z] = t; 2837 cell->tile [z] = t;
2293 } 2838 }
2295 } 2840 }
2296 } 2841 }
2297 } 2842 }
2298} 2843}
2299 2844
2300MODULE = CFPlus PACKAGE = CFPlus::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2301 2846
2302CFPlus::RW 2847DC::RW
2303new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2304 CODE: 2849 CODE:
2305{ 2850{
2306 STRLEN datalen; 2851 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2308 2853
2309 RETVAL = SDL_RWFromConstMem (data, datalen); 2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2310} 2855}
2311 OUTPUT: 2856 OUTPUT:
2312 RETVAL 2857 RETVAL
2313 2858
2314CFPlus::RW 2859DC::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2316 CODE: 2861 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT: 2863 OUTPUT:
2319 RETVAL 2864 RETVAL
2320 2865
2321# fails on win32: 2866# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '(' 2867# dc.xs(2268) : error C2059: syntax error : '('
2323#void 2868#void
2324#close (CFPlus::RW self) 2869#close (DC::RW self)
2325# CODE: 2870# CODE:
2326# (self->(close)) (self); 2871# (self->(close)) (self);
2327 2872
2328MODULE = CFPlus PACKAGE = CFPlus::Channel 2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2329 2874
2330PROTOTYPES: DISABLE 2875PROTOTYPES: DISABLE
2331 2876
2332CFPlus::Channel 2877DC::Channel
2333find () 2878find ()
2334 CODE: 2879 CODE:
2335{ 2880{
2336 RETVAL = Mix_GroupAvailable (-1); 2881 RETVAL = Mix_GroupAvailable (-1);
2337 2882
2338 if (RETVAL < 0) 2883 if (RETVAL < 0)
2339 { 2884 {
2340 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2341 2886
2342 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2343 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2344 2894 }
2895 else
2345 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2346 } 2897 }
2347 2898
2348 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2350} 2901}
2351 OUTPUT: 2902 OUTPUT:
2352 RETVAL 2903 RETVAL
2353 2904
2354void 2905void
2355halt (CFPlus::Channel self) 2906halt (DC::Channel self)
2356 CODE: 2907 CODE:
2357 Mix_HaltChannel (self); 2908 Mix_HaltChannel (self);
2358 2909
2359void 2910void
2360expire (CFPlus::Channel self, int ticks = -1) 2911expire (DC::Channel self, int ticks = -1)
2361 CODE: 2912 CODE:
2362 Mix_ExpireChannel (self, ticks); 2913 Mix_ExpireChannel (self, ticks);
2363 2914
2364void 2915void
2365fade_out (CFPlus::Channel self, int ticks = -1) 2916fade_out (DC::Channel self, int ticks = -1)
2366 CODE: 2917 CODE:
2367 Mix_FadeOutChannel (self, ticks); 2918 Mix_FadeOutChannel (self, ticks);
2368 2919
2369int 2920int
2370volume (CFPlus::Channel self, int volume) 2921volume (DC::Channel self, int volume)
2371 CODE: 2922 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT: 2924 OUTPUT:
2374 RETVAL 2925 RETVAL
2375 2926
2376void 2927void
2377unregister_all_effects (CFPlus::Channel self) 2928unregister_all_effects (DC::Channel self)
2378 CODE: 2929 CODE:
2379 Mix_UnregisterAllEffects (self); 2930 Mix_UnregisterAllEffects (self);
2380 2931
2381void 2932void
2382set_panning (CFPlus::Channel self, int left, int right) 2933set_panning (DC::Channel self, int left, int right)
2383 CODE: 2934 CODE:
2384 left = CLAMP (left , 0, 255); 2935 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255); 2936 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right); 2937 Mix_SetPanning (self, left, right);
2387 2938
2388void 2939void
2389set_distance (CFPlus::Channel self, int distance) 2940set_distance (DC::Channel self, int distance)
2390 CODE: 2941 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392 2943
2393void 2944void
2394set_position (CFPlus::Channel self, int angle, int distance) 2945set_position (DC::Channel self, int angle, int distance)
2395 CODE: 2946 CODE:
2396 2947
2397void 2948void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2399 CODE: 2950 CODE:
2400{ 2951{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404} 2955}
2405 2956
2406void 2957void
2407set_reverse_stereo (CFPlus::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2408 CODE: 2959 CODE:
2409 Mix_SetReverseStereo (self, flip); 2960 Mix_SetReverseStereo (self, flip);
2410 2961
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2412 2963
2413PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2414 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2415CFPlus::MixChunk 2978DC::MixChunk
2416new (SV *class, CFPlus::RW rwops) 2979new (SV *klass, DC::RW rwops)
2417 CODE: 2980 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT: 2982 OUTPUT:
2420 RETVAL 2983 RETVAL
2421 2984
2422void 2985void
2423DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2424 CODE: 2987 CODE:
2425 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2426 2989
2427int 2990int
2428volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2429 CODE: 2992 CODE:
2430 if (items > 1) 2993 if (items > 1)
2431 volume = CLAMP (volume, 0, 128); 2994 volume = CLAMP (volume, 0, 128);
2432 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2433 OUTPUT: 2996 OUTPUT:
2434 RETVAL 2997 RETVAL
2435 2998
2436CFPlus::Channel 2999DC::Channel
2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2438 CODE: 3001 CODE:
2439{ 3002{
2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441 3004
2442 if (RETVAL < 0) 3005 if (RETVAL < 0)
2449 } 3012 }
2450} 3013}
2451 OUTPUT: 3014 OUTPUT:
2452 RETVAL 3015 RETVAL
2453 3016
2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2455 3030
2456int 3031int
2457volume (int volume = -1) 3032volume (int volume = -1)
2458 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2459 CODE: 3034 CODE:
2471void 3046void
2472halt () 3047halt ()
2473 CODE: 3048 CODE:
2474 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2475 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2476CFPlus::MixMusic 3058DC::MixMusic
2477new (SV *class, CFPlus::RW rwops) 3059new (SV *klass, DC::RW rwops)
2478 CODE: 3060 CODE:
2479 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2480 OUTPUT: 3062 OUTPUT:
2481 RETVAL 3063 RETVAL
2482 3064
2483void 3065void
2484DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2485 CODE: 3067 CODE:
2486 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2487 3069
2488int 3070int
2489play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2490 CODE: 3072 CODE:
2491 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2492 OUTPUT: 3074 OUTPUT:
2493 RETVAL 3075 RETVAL
2494 3076
2495void 3077void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2497 CODE: 3079 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2499 3081
2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2501 3083
2502PROTOTYPES: ENABLE 3084PROTOTYPES: ENABLE
2503 3085
2504BOOT: 3086BOOT:
2505{ 3087{
2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2507 static const struct { 3089 static const struct {
2508 const char *name; 3090 const char *name;
2509 IV iv; 3091 IV iv;
2510 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2511# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2515 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2516 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2517 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2518 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2519 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2531 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2532 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2533 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2534 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2535 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2536 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2537 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2538 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2546 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2551 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT), 3188 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT), 3189 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT), 3190 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT), 3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2599 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE), 3194 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2602 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2603 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2606# undef const_iv 3203# undef const_iv
2607 }; 3204 };
2608 3205
2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2611 3208
2612 texture_av = newAV (); 3209 texture_av = newAV ();
2613 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2614} 3211}
2615 3212
2616char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2617gl_vendor () 3223gl_vendor ()
2618 CODE: 3224 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2620 OUTPUT: 3226 OUTPUT:
2621 RETVAL 3227 RETVAL
2622 3228
2623char * 3229const char *
2624gl_version () 3230gl_version ()
2625 CODE: 3231 CODE:
2626 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2627 OUTPUT: 3233 OUTPUT:
2628 RETVAL 3234 RETVAL
2629 3235
2630char * 3236const char *
2631gl_extensions () 3237gl_extensions ()
2632 CODE: 3238 CODE:
2633 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2634 OUTPUT: 3240 OUTPUT:
2635 RETVAL 3241 RETVAL
2636 3242
2637const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2638 3248
2639GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2640 CODE: 3250 CODE:
2641 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT: 3252 OUTPUT:
2650 3260
2651int glGetError () 3261int glGetError ()
2652 3262
2653void glFinish () 3263void glFinish ()
2654 3264
3265void glFlush ()
3266
2655void glClear (int mask) 3267void glClear (int mask)
2656 3268
2657void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2658 PROTOTYPE: @ 3270 PROTOTYPE: @
2659 3271
2668void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2669 3281
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE: 3283 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2673 3287
2674void glDepthMask (int flag) 3288void glDepthMask (int flag)
2675 3289
2676void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2677 3291
2712void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2713 CODE: 3327 CODE:
2714 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2715 3329
2716void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2717 ALIAS: 3332 ALIAS:
2718 glColor_premultiply = 1 3333 glColor_premultiply = 1
2719 CODE: 3334 CODE:
2720 if (ix) 3335 if (ix)
2721 { 3336 {
2741 3356
2742void glRect (float x1, float y1, float x2, float y2) 3357void glRect (float x1, float y1, float x2, float y2)
2743 CODE: 3358 CODE:
2744 glRectf (x1, y1, x2, y2); 3359 glRectf (x1, y1, x2, y2);
2745 3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
2746PROTOTYPES: ENABLE 3370PROTOTYPES: ENABLE
2747 3371
2748void glBegin (int mode) 3372void glBegin (int mode)
2749 3373
2750void glEnd () 3374void glEnd ()
2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2783 CODE: 3407 CODE:
2784 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2786 3410
2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2788 3412
2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2790 3414
2791void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792 3416
2818 3442
2819void glEndList () 3443void glEndList ()
2820 3444
2821void glCallList (int list) 3445void glCallList (int list)
2822 3446
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2824 3453
2825PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2826 3455
2827void 3456void
2828find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2829 PPCODE: 3458 PPCODE:
2830{ 3459{
2831 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2832 XPUSHs (self); 3461 XPUSHs (self);
2833} 3462}
2834 3463
2835BOOT: 3464BOOT:
2836{ 3465{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2838 3467
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2843} 3472}
2844 3473
2845void 3474void
2846draw (SV *self) 3475draw (SV *self)
2847 CODE: 3476 CODE:
2848{ 3477{
2849 HV *hv; 3478 HV *hv;
2850 SV **svp; 3479 SV **svp;
2851 NV x, y, w, h; 3480 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h; 3485 double draw_x, draw_y;
2858 3486
2859 if (!SvROK (self)) 3487 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2861 3489
2862 hv = (HV *)SvRV (self); 3490 hv = (HV *)SvRV (self);
2863 3491
2864 if (SvTYPE (hv) != SVt_PVHV) 3492 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2866 3494
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869 3497
2870 if (!h || !w) 3498 if (!h || !w)
2890 { 3518 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892 3520
2893 if (svp && SvTRUE (*svp)) 3521 if (svp && SvTRUE (*svp))
2894 { 3522 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2896 glEnable (GL_BLEND); 3524 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS); 3526 glBegin (GL_QUADS);
2899 glVertex2f (0, 0); 3527 glVertex2f (0, 0);
2900 glVertex2f (w, 0); 3528 glVertex2f (w, 0);
2903 glEnd (); 3531 glEnd ();
2904 glDisable (GL_BLEND); 3532 glDisable (GL_BLEND);
2905 } 3533 }
2906 } 3534 }
2907#if 0 3535#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) { 3536 // draw borders, for debugging
2909 glPushMatrix; 3537 glPushMatrix ();
2910 glColor 1, 1, 0, 1; 3538 glColor4f (1., 1., 0., 1.);
2911 glTranslate 0.375, 0.375; 3539 glTranslatef (.5, .5, 0.);
2912 glBegin GL_LINE_LOOP; 3540 glBegin (GL_LINE_LOOP);
2913 glVertex 0 , 0; 3541 glVertex2f (0 , 0);
2914 glVertex $self->{w} - 1, 0; 3542 glVertex2f (w - 1, 0);
2915 glVertex $self->{w} - 1, $self->{h} - 1; 3543 glVertex2f (w - 1, h - 1);
2916 glVertex 0 , $self->{h} - 1; 3544 glVertex2f (0 , h - 1);
2917 glEnd; 3545 glEnd ();
2918 glPopMatrix; 3546 glPopMatrix ();
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif 3547#endif
2922 PUSHMARK (SP); 3548 PUSHMARK (SP);
2923 XPUSHs (self); 3549 XPUSHs (self);
2924 PUTBACK; 3550 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD); 3551 call_method ("_draw", G_VOID | G_DISCARD);

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