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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
50 71
51#ifndef _WIN32 72#ifndef _WIN32
52# include <sys/types.h> 73# include <sys/types.h>
53# include <sys/socket.h> 74# include <sys/socket.h>
54# include <netinet/in.h> 75# include <netinet/in.h>
55# include <netinet/tcp.h> 76# include <netinet/tcp.h>
56# include <inttypes.h> 77# include <inttypes.h>
57#endif 78#endif
58 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
62 95
63#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
65 98
66#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
67 100
68#if 0 101/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 103
71# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
72#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
73 127
74static AV *texture_av; 128static AV *texture_av;
75 129
76static struct 130static struct
77{ 131{
134{ 188{
135 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
136 190
137 while (attrs) 191 while (attrs)
138 { 192 {
139 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 194
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 196 return 1;
143 197
144 attrs = attrs->next; 198 attrs = attrs->next;
145 } 199 }
146 200
147 return 0; 201 return 0;
148} 202}
149 203
150typedef struct cf_layout { 204struct cf_layout {
151 PangoLayout *pl; 205 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
153 int base_height; 207 int base_height;
154 DC__Font font; 208 DC__Font font;
155 rc_t *rc; 209 rc_t *rc;
156} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
157 213
158static DC__Font default_font; 214static DC__Font default_font;
159static PangoContext *opengl_context; 215static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
161 217
162static void 218static void
163substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
164{ 220{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 224#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 226}
171 227
172static void 228static void
173layout_update_font (DC__Layout self) 229layout_update_font (DC__Layout self)
174{ 230{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
177 */ 233 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
179 235
180 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
202} 258}
203 259
204typedef uint16_t tileid; 260typedef uint16_t tileid;
205typedef uint16_t faceid; 261typedef uint16_t faceid;
206 262
207typedef struct { 263struct maptex
264{
208 GLuint name; 265 GLuint name;
209 int w, h; 266 int w, h;
210 float s, t; 267 float s, t;
211 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
212 tileid smoothtile; 269 tileid smoothtile;
213 uint8_t smoothlevel; 270 uint8_t smoothlevel;
214} maptex; 271 uint8_t unused; /* set to zero on use */
272};
215 273
216typedef struct { 274struct mapcell
275{
217 uint32_t player; 276 uint32_t player;
218 tileid tile[3]; 277 tileid tile[3];
219 uint16_t darkness; 278 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 280};
222 281
223typedef struct { 282struct maprow
283{
224 int32_t c0, c1; 284 int32_t c0, c1;
225 mapcell *col; 285 mapcell *col;
226} maprow; 286};
227 287
228typedef struct map { 288struct mapgrid {
229 int x, y, w, h; 289 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
233 293
234 int32_t rows; 294 int32_t rows;
235 maprow *row; 295 maprow *row;
236} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
237 299
238static char * 300static char *
239prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
240{ 302{
241 char *p; 303 char *p;
259 321
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 324
263static void 325static void
264need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
265{ 327{
266 while (self->faces <= face) 328 while (self->faces <= face)
267 { 329 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 331 self->faces *= 2;
270 } 332 }
271} 333}
272 334
273static void 335static void
274need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
275{ 337{
276 while (self->texs <= texid) 338 while (self->texs <= texid)
277 { 339 {
278 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 341 self->texs *= 2;
280 } 342 }
281} 343}
282 344
283static maprow * 345static maprow *
284map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
285{ 347{
286 if (0 > y) 348 if (0 > y)
287 { 349 {
288 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
327 389
328 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
329} 391}
330 392
331static mapcell * 393static mapcell *
332map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
333{ 395{
334 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
335} 397}
336 398
337static void 399static void
338map_clear (DC__Map self) 400map_clear (mapgrid *self)
339{ 401{
340 int r; 402 int r;
341 403
342 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
350 self->oy = 0; 412 self->oy = 0;
351 self->row = 0; 413 self->row = 0;
352 self->rows = 0; 414 self->rows = 0;
353} 415}
354 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
355static void 427static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 429{
358 int x, y; 430 int x, y;
359 maprow *row; 431 maprow *row;
360 mapcell *cell; 432 mapcell *cell;
361 433
373 if (x >= row->c1) 445 if (x >= row->c1)
374 break; 446 break;
375 447
376 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
377 449
378 cell->darkness = 0; 450 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 451 }
383 } 452 }
384} 453}
385 454
386typedef struct { 455struct smooth_key
456{
387 tileid tile; 457 tileid tile;
388 uint8_t x, y, level; 458 uint8_t x, y, level;
389} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
390 478
391static void 479static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 481{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
395 483
396 if (SvIOK (*sv)) 484 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
398 else 486 else
399 sv_setiv (*sv, bits); 487 it->second |= bits;
400} 488}
401 489
402static void 490static void
403music_finished (void) 491music_finished (void)
404{ 492{
421 ev.code = 1; 509 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 511 ev.data2 = 0;
424 512
425 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
426} 521}
427 522
428static unsigned int 523static unsigned int
429minpot (unsigned int n) 524minpot (unsigned int n)
430{ 525{
497 if (!svp || !SvTRUE (*svp)) 592 if (!svp || !SvTRUE (*svp))
498 return 0; 593 return 0;
499 594
500 return 1; 595 return 1;
501} 596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
502 655
503MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
504 657
505PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
506 659
535 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
536 689
537 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
540 743
541 const_iv (SDLK_FIRST), 744 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 745 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
624 827
828 const_iv (KMOD_LRAM),
829
625 const_iv (MIX_DEFAULT_FORMAT), 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
626# undef const_iv 860# undef const_iv
627 }; 861 };
628 862
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 865
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 868}
635 869
651NV ceil (NV x) 885NV ceil (NV x)
652 886
653IV minpot (UV n) 887IV minpot (UV n)
654 888
655IV popcount (UV n) 889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
656 896
657void 897void
658pango_init () 898pango_init ()
659 CODE: 899 CODE:
660{ 900{
661 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
664} 909}
665 910
666char *
667SDL_GetError () 911char *SDL_GetError ()
668 912
669int 913void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
671 915
672void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
673SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
674 933
675void 934void
676SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
677 PPCODE: 936 PPCODE:
678{ 937{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 952
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 955
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 957
702 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
703 while (*m) 959 while (*m)
704 { 960 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 962 {
707 AV *av = newAV (); 963 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
733 ); 989 );
734 990
735 if (RETVAL) 991 if (RETVAL)
736 { 992 {
737 av_clear (texture_av); 993 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 995#include "glfunc.h"
742#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 999 }
744} 1000}
745 OUTPUT: 1001 OUTPUT:
746 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
747 1006
748void 1007void
749SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
750 1009
751char * 1010char *
752SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
753 1013
754int 1014int
755SDL_GetAppState () 1015SDL_GetAppState ()
756 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
757void 1024void
1025SDL_PumpEvents ()
1026
1027void
758poll_events () 1028peep_events ()
759 PPCODE: 1029 PPCODE:
760{ 1030{
761 SDL_Event ev; 1031 SDL_Event ev;
762 1032
763 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
770 { 1040 {
771 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1042 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1048 break;
779 1049
780 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1069 x = ev.motion.x;
800 y = ev.motion.y; 1070 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1072 }
803 1073
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1080 }
811 break; 1081 break;
812 1082
813 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1086
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1099
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1101 }
832} 1102}
833 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
834int 1117int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1119 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
839 1122
840void 1123void
841Mix_QuerySpec () 1124Mix_QuerySpec ()
894 } 1177 }
895 } 1178 }
896#endif 1179#endif
897} 1180}
898 1181
899void 1182int
900add_font (char *file) 1183add_font (char *file)
901 CODE: 1184 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1195
904void 1196void
905load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
906 ALIAS: 1198 ALIAS:
907 load_image_file = 1 1199 load_image_file = 1
953 1245
954 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
963 1255
1023#if DEBUG 1315#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
1025#endif 1317#endif
1026} 1318}
1027 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1328
1030PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1031 1330
1032DC::Font 1331DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1333 CODE:
1035{ 1334{
1036 int count; 1335 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1366 PROTOTYPE:
1068 CODE: 1367 CODE:
1069 tc_restore (); 1368 tc_restore ();
1070 1369
1071DC::Layout 1370DC::Layout
1072new (SV *class) 1371new (SV *klass)
1073 CODE: 1372 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1075 1374
1076 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1165{ 1464{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1466
1168 do 1467 do
1169 { 1468 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1470
1172 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1173 { 1472 {
1174 PangoRectangle extents; 1473 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1525
1227void 1526void
1228set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1229 CODE: 1528 CODE:
1230 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1231 { 1530 {
1232 self->base_height = base_height; 1531 self->base_height = base_height;
1233 layout_update_font (self); 1532 layout_update_font (self);
1234 } 1533 }
1235 1534
1236void 1535void
1279int 1578int
1280descent (DC::Layout self) 1579descent (DC::Layout self)
1281 CODE: 1580 CODE:
1282{ 1581{
1283 PangoRectangle rect; 1582 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1287} 1586}
1288 OUTPUT: 1587 OUTPUT:
1289 RETVAL 1588 RETVAL
1301 1600
1302void 1601void
1303cursor_pos (DC::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1603 PPCODE:
1305{ 1604{
1306 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1607
1309 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1612}
1314 1613
1315void 1614void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1616 PPCODE:
1336 int index, trailing; 1635 int index, trailing;
1337 1636
1338 if (line < 0) 1637 if (line < 0)
1339 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1340 1639
1341 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1343 1642
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345 1644
1346 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1463 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1465 } 1764 }
1466} 1765}
1467 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE: 1889 CODE:
1470{ 1890{
1471 GLint width; 1891 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1479MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1480 1900
1481PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1482 1902
1483DC::Map 1903DC::Map
1484new (SV *class) 1904new (SV *klass)
1485 CODE: 1905 CODE:
1486 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1487 RETVAL->x = 0; 1907 RETVAL->x = 0;
1488 RETVAL->y = 0; 1908 RETVAL->y = 0;
1489 RETVAL->w = 0; 1909 RETVAL->w = 0;
1490 RETVAL->h = 0; 1910 RETVAL->h = 0;
1491 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1528 1948
1529void 1949void
1530set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE: 1951 CODE:
1532{ 1952{
1533 tileid texid; 1953 tileid texid;
1534 maptex *tex; 1954 maptex *tex;
1535 1955
1536 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1537 return; 1957 return;
1538 1958
1539 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1540 return; 1960 return;
1541 1961
1542 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1543 1963
1544 if (!texid) 1964 if (!texid)
1545 return; 1965 return;
1546 1966
1547 tex = self->tex + texid; 1967 tex = self->tex + texid;
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1580} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1581 2021
1582int 2022int
1583ox (DC::Map self) 2023ox (DC::Map self)
1584 ALIAS: 2024 ALIAS:
1585 oy = 1 2025 oy = 1
1625 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1626 } 2066 }
1627} 2067}
1628 2068
1629SV * 2069SV *
1630map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1631 CODE: 2071 CODE:
1632{ 2072{
1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1634 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1635 mapcell *cell; 2075 mapcell *cell;
1656 2096
1657 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1658 2098
1659 if (flags & 8) 2099 if (flags & 8)
1660 { 2100 {
2101 uint8_t ext, cmd;
2102
1661 if (extmap) 2103 do
1662 { 2104 {
1663 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1664 2107
1665 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1666 { 2111 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1; 2112 cell->stat_width = 1;
1675 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 } 2114 }
1693 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1694 } 2132 }
1695 else 2133 while (ext & 0x80);
1696 cell->darkness = *data++ + 1;
1697 } 2134 }
1698 2135
1699 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
1700 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
1701 { 2138 {
1704 cell->tile [z] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
1705 2142
1706 if (cell->tile [z]) 2143 if (cell->tile [z])
1707 { 2144 {
1708 maptex *tex = self->tex + cell->tile [z]; 2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
1709 if (!tex->name) 2147 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z])); 2148 av_push (missing, newSViv (cell->tile [z]));
1711 2149
1712 if (tex->smoothtile) 2150 if (tex->smoothtile)
1713 { 2151 {
1714 maptex *smooth = self->tex + tex->smoothtile; 2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
1715 if (!smooth->name) 2154 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile)); 2155 av_push (missing, newSViv (tex->smoothtile));
1717 } 2156 }
1718 } 2157 }
1719 } 2158 }
1720 } 2159 }
1721 else 2160 else
1722 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1723 } 2162 }
1724} 2163}
1725 OUTPUT: 2164 OUTPUT:
1726 RETVAL 2165 RETVAL
1727 2166
1747 ? self->row + y 2186 ? self->row + y
1748 : 0; 2187 : 0;
1749 2188
1750 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1751 { 2190 {
1752 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1753 2192
1754 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1755 { 2194 {
1756 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1757 2196
1759 { 2198 {
1760 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1761 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1762 int a1 = tex.a; 2201 int a1 = tex.a;
1763 2202
1764 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1765 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1766 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1767 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1768 } 2207 }
1769 } 2208 }
1770 2209
1771 *map++ = (r ) 2210 *map++ = (r )
1772 | (g << 8) 2211 | (g << 8)
1773 | (b << 16) 2212 | (b << 16)
1774 | (a << 24); 2213 | (a << 24);
1775 } 2214 }
1776 } 2215 }
1777 2216
1778 RETVAL = map_sv; 2217 RETVAL = map_sv;
1779} 2218}
1780 OUTPUT: 2219 OUTPUT:
1781 RETVAL 2220 RETVAL
1782 2221
1783void 2222void
1784draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1785 CODE: 2224 CODE:
1786{ 2225{
1787 int x, y, z; 2226 int x, y, z;
1788 2227
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey; 2230 smooth_key skey;
1793 2231 int pl_x, pl_y;
2232 maptex pl_tex;
1794 rc_t *rc = rc_alloc (); 2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
1795 rc_key_t key; 2235 rc_key_t key;
1796 rc_array_t *arr; 2236 rc_array_t *arr;
1797 2237
2238 pl_tex.name = 0;
2239
1798 // thats current max. sorry. 2240 // that's current max. sorry.
1799 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1801 2243
1802 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1807 key.g = 255; 2249 key.g = 255;
1808 key.b = 255; 2250 key.b = 255;
1809 key.a = 255; 2251 key.a = 255;
1810 key.mode = GL_QUADS; 2252 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F; 2253 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813 2254
1814 mx += self->x; 2255 mx += self->x;
1815 my += self->y; 2256 my += self->y;
1816 2257
1817 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842 2283
1843 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1844 { 2285 {
2286 smooth_hash smooth;
1845 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1846 2289
1847 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1849 { 2292 {
1850 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1860 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1861 int px, py; 2304 int px, py;
1862 2305
1863 if (key.texname != tex.name) 2306 if (key.texname != tex.name)
1864 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1865 if (!tex.name) 2310 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1867 2312
1868 key.texname = tex.name; 2313 key.texname = tex.name;
1869 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
1870 } 2315 }
1871 2316
1872 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
1873 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
1874 2327
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904 2332
1905 // update smooth hash 2333 // update smooth hash
1906 if (tex.smoothtile) 2334 if (tex.smoothtile)
1907 { 2335 {
1908 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1924 2352
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1927 2355
1928 // full tile 2356 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1930 2358
1931 // borders 2359 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1936 2364
1937 // corners 2365 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1942 } 2391 }
1943 } 2392 }
1944 } 2393 }
1945 } 2394 }
1946 2395
1962 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1963 { 2412 {
1964 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1965 HE *he; 2414 HE *he;
1966 2415
1967 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1968 while ((he = hv_iternext (smooth)))
1969 { 2417 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1971 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1972 2420
1973 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1974 && skey->level == level 2422 && skey.level == level
1975 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1976 { 2424 {
1977 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1978 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1979 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1980 int border = bits & 15; 2428 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1984 2432
1986 { 2434 {
1987 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
1988 // save gobs of state changes. 2436 // save gobs of state changes.
1989 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
1990 { 2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1991 glEnd (); 2441 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1994 } 2444 }
1995 2445
1996 if (border) 2446 if (border)
1997 { 2447 {
1998 float ox = border * dx; 2448 float ox = border * dx;
1999 2449
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2004 } 2454 }
2005 2455
2006 if (corner) 2456 if (corner)
2007 { 2457 {
2008 float ox = corner * dx; 2458 float ox = corner * dx;
2009 2459
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2014 } 2464 }
2015 } 2465 }
2016 } 2466 }
2017 } 2467 }
2018 } 2468 }
2020 2470
2021 glEnd (); 2471 glEnd ();
2022 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1; 2473 key.texname = -1;
2024 } 2474 }
2025
2026 hv_clear (smooth);
2027 } 2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2028 2496
2029 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2030 rc_free (rc); 2498 rc_free (rc);
2499 rc_free (rc_ov);
2031 2500
2032 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
2035 { 2504 {
2038 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2040 { 2509 {
2041 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2042 2511
2043 int px = x * T; 2512 int px = x * Tw;
2044 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2045 2520
2046 if (cell->stat_hp) 2521 if (cell->stat_hp)
2047 { 2522 {
2048 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2050 2525
2051 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py); 2528 px + width - 1, py);
2054 2529
2060 } 2535 }
2061 } 2536 }
2062} 2537}
2063 2538
2064void 2539void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2066 CODE: 2541 CODE:
2067{ 2542{
2068 static float color[16][3] = { 2543 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
2070 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
2071 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
2072 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
2073 2548
2074 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
2075 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
2076 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
2077 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
2078 2553
2079 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
2080 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
2081 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
2082 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
2083 2558
2084 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
2085 2560
2086 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
2087 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
2088 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
2089 }; 2564 };
2090 2565
2091 int x, y; 2566 int x, y;
2092 2567
2093 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2095 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
2098 2579
2099 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2103 2584
2104 if (m) 2585 if (m)
2105 { 2586 {
2106 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2107 2588
2108 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2109 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2110 2591
2111 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 } 2597 }
2124void 2605void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2126 PPCODE: 2607 PPCODE:
2127{ 2608{
2128 int x, y; 2609 int x, y;
2129 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2130 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2131 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2132 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2136 2618
2137 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2138 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2139 2621
2140 mx += self->x - 1; 2622 mx += self->x - 1;
2141 my += self->y - 1; 2623 my += self->y - 1;
2142
2143 memset (darkness1, 255, sw1 * sh1);
2144 2624
2145 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2146 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2147 { 2627 {
2148 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2151 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2152 { 2632 {
2153 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2154 2634
2155 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2157 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2158 } 2638 }
2159 } 2639 }
2160 2640
2161 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2181 2661
2182 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2185 2665
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2195 } 2675 }
2196 2676
2197 free (darkness1); 2677 free (darkness1);
2198 2678
2199 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2200 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2201 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2202 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2203} 2683}
2204 2684
2205SV * 2685SV *
2268 else 2748 else
2269 *data++ = 0; 2749 *data++ = 0;
2270 } 2750 }
2271 } 2751 }
2272 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2273 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2274 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2275 RETVAL = data_sv; 2760 RETVAL = data_sv;
2276} 2761}
2277 OUTPUT: 2762 OUTPUT:
2278 RETVAL 2763 RETVAL
2279 2764
2280void 2765void
2281set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2282 PPCODE: 2767 PPCODE:
2283{ 2768{
2284 int x, y, z; 2769 int x, y, z;
2285 int w, h; 2770 int w, h;
2286 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2287 2782
2288 if (*data++ != 0) 2783 if (*data++ != 0)
2289 XSRETURN_EMPTY; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2290 2785
2291 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2306 { 2801 {
2307 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2308 2803
2309 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2310 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2311 uint8_t flags = *data++; 2811 flags = *data++;
2312 2812
2313 if (flags) 2813 if (flags)
2314 { 2814 {
2315 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2321 2821
2322 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2323 { 2823 {
2324 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2325 2826
2326 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2327 { 2828 {
2328 tileid t = tile [z]; 2829 tileid t = tile [z];
2329 2830
2330 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2331 { 2832 {
2332 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t); 2834 need_texid (self, t);
2334 } 2835 }
2335 2836
2336 cell->tile [z] = t; 2837 cell->tile [z] = t;
2337 } 2838 }
2342} 2843}
2343 2844
2344MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2345 2846
2346DC::RW 2847DC::RW
2347new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2348 CODE: 2849 CODE:
2349{ 2850{
2350 STRLEN datalen; 2851 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2352 2853
2354} 2855}
2355 OUTPUT: 2856 OUTPUT:
2356 RETVAL 2857 RETVAL
2357 2858
2358DC::RW 2859DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2360 CODE: 2861 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT: 2863 OUTPUT:
2363 RETVAL 2864 RETVAL
2364 2865
2382 if (RETVAL < 0) 2883 if (RETVAL < 0)
2383 { 2884 {
2384 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2385 2886
2386 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2387 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2388 2894 }
2895 else
2389 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2390 } 2897 }
2391 2898
2392 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2394} 2901}
2441void 2948void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE: 2950 CODE:
2444{ 2951{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448} 2955}
2449 2956
2450void 2957void
2451set_reverse_stereo (DC::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2454 2961
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456 2963
2457PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2458 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2459DC::MixChunk 2978DC::MixChunk
2460new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2461 CODE: 2980 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT: 2982 OUTPUT:
2464 RETVAL 2983 RETVAL
2465 2984
2495 OUTPUT: 3014 OUTPUT:
2496 RETVAL 3015 RETVAL
2497 3016
2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2499 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2500int 3031int
2501volume (int volume = -1) 3032volume (int volume = -1)
2502 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2503 CODE: 3034 CODE:
2504 if (items > 0) 3035 if (items > 0)
2515void 3046void
2516halt () 3047halt ()
2517 CODE: 3048 CODE:
2518 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2519 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2520DC::MixMusic 3058DC::MixMusic
2521new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2522 CODE: 3060 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT: 3062 OUTPUT:
2525 RETVAL 3063 RETVAL
2526 3064
2554 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2555# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2559 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2560 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2561 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2562 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2563 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2575 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2576 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2577 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2578 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2579 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2580 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2581 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2582 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2652 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2653 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2654 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2657# undef const_iv 3203# undef const_iv
2658 }; 3204 };
2659 3205
2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2662 3208
2663 texture_av = newAV (); 3209 texture_av = newAV ();
2664 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2665} 3211}
2666 3212
2668disable_GL_EXT_blend_func_separate () 3214disable_GL_EXT_blend_func_separate ()
2669 CODE: 3215 CODE:
2670 gl.BlendFuncSeparate = 0; 3216 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
2672 3218
2673char * 3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2674gl_vendor () 3223gl_vendor ()
2675 CODE: 3224 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2677 OUTPUT: 3226 OUTPUT:
2678 RETVAL 3227 RETVAL
2679 3228
2680char * 3229const char *
2681gl_version () 3230gl_version ()
2682 CODE: 3231 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2684 OUTPUT: 3233 OUTPUT:
2685 RETVAL 3234 RETVAL
2686 3235
2687char * 3236const char *
2688gl_extensions () 3237gl_extensions ()
2689 CODE: 3238 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT: 3240 OUTPUT:
2692 RETVAL 3241 RETVAL
2693 3242
2694const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2695 3248
2696GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2697 CODE: 3250 CODE:
2698 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT: 3252 OUTPUT:
2707 3260
2708int glGetError () 3261int glGetError ()
2709 3262
2710void glFinish () 3263void glFinish ()
2711 3264
3265void glFlush ()
3266
2712void glClear (int mask) 3267void glClear (int mask)
2713 3268
2714void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2715 PROTOTYPE: @ 3270 PROTOTYPE: @
2716 3271
2725void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2726 3281
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE: 3283 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2730 3287
2731void glDepthMask (int flag) 3288void glDepthMask (int flag)
2732 3289
2733void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2734 3291
2769void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2770 CODE: 3327 CODE:
2771 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2772 3329
2773void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2774 ALIAS: 3332 ALIAS:
2775 glColor_premultiply = 1 3333 glColor_premultiply = 1
2776 CODE: 3334 CODE:
2777 if (ix) 3335 if (ix)
2778 { 3336 {
2884 3442
2885void glEndList () 3443void glEndList ()
2886 3444
2887void glCallList (int list) 3445void glCallList (int list)
2888 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890 3453
2891PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2892 3455
2893void 3456void
2894find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2895 PPCODE: 3458 PPCODE:
2896{ 3459{
2897 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2898 XPUSHs (self); 3461 XPUSHs (self);
2899} 3462}
2900 3463
2901BOOT: 3464BOOT:
2902{ 3465{
2910 3473
2911void 3474void
2912draw (SV *self) 3475draw (SV *self)
2913 CODE: 3476 CODE:
2914{ 3477{
2915 HV *hv; 3478 HV *hv;
2916 SV **svp; 3479 SV **svp;
2917 NV x, y, w, h; 3480 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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