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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
33 37
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 39
36#include <SDL.h> 40#include <SDL.h>
37#include <SDL_thread.h> 41#include <SDL_thread.h>
48#endif 52#endif
49 53
50#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
52 56
53#include <glib/gmacros.h> 57#include <glib.h>
54 58
55#include <pango/pango.h> 59#include <pango/pango.h>
56 60
57#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
101 105
102#define TEXID_SPEECH 1 106#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 107#define TEXID_NOFACE 2
104 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
105static AV *texture_av; 128static AV *texture_av;
106 129
107static struct 130static struct
108{ 131{
109#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
165{ 188{
166 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
167 190
168 while (attrs) 191 while (attrs)
169 { 192 {
170 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 194
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 196 return 1;
174 197
175 attrs = attrs->next; 198 attrs = attrs->next;
176 } 199 }
177 200
178 return 0; 201 return 0;
179} 202}
180 203
181typedef struct cf_layout { 204struct cf_layout {
182 PangoLayout *pl; 205 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
184 int base_height; 207 int base_height;
185 DC__Font font; 208 DC__Font font;
186 rc_t *rc; 209 rc_t *rc;
187} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
188 213
189static DC__Font default_font; 214static DC__Font default_font;
190static PangoContext *opengl_context; 215static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
192 217
193static void 218static void
194substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
195{ 220{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 224#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 226}
202 227
203static void 228static void
233} 258}
234 259
235typedef uint16_t tileid; 260typedef uint16_t tileid;
236typedef uint16_t faceid; 261typedef uint16_t faceid;
237 262
238typedef struct { 263struct maptex
264{
239 GLuint name; 265 GLuint name;
240 int w, h; 266 int w, h;
241 float s, t; 267 float s, t;
242 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
243 tileid smoothtile; 269 tileid smoothtile;
244 uint8_t smoothlevel; 270 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 271 uint8_t unused; /* set to zero on use */
246} maptex; 272};
247 273
248typedef struct { 274struct mapcell
275{
249 uint32_t player; 276 uint32_t player;
250 tileid tile[3]; 277 tileid tile[3];
251 uint16_t darkness; 278 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 280};
254 281
255typedef struct { 282struct maprow
283{
256 int32_t c0, c1; 284 int32_t c0, c1;
257 mapcell *col; 285 mapcell *col;
258} maprow; 286};
259 287
260typedef struct map { 288struct mapgrid {
261 int x, y, w, h; 289 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
265 293
266 int32_t rows; 294 int32_t rows;
267 maprow *row; 295 maprow *row;
268} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
269 299
270static char * 300static char *
271prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
272{ 302{
273 char *p; 303 char *p;
291 321
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 324
295static void 325static void
296need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
297{ 327{
298 while (self->faces <= face) 328 while (self->faces <= face)
299 { 329 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 331 self->faces *= 2;
302 } 332 }
303} 333}
304 334
305static void 335static void
306need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
307{ 337{
308 while (self->texs <= texid) 338 while (self->texs <= texid)
309 { 339 {
310 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 341 self->texs *= 2;
312 } 342 }
313} 343}
314 344
315static maprow * 345static maprow *
316map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
317{ 347{
318 if (0 > y) 348 if (0 > y)
319 { 349 {
320 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
359 389
360 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
361} 391}
362 392
363static mapcell * 393static mapcell *
364map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
365{ 395{
366 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
367} 397}
368 398
369static void 399static void
370map_clear (DC__Map self) 400map_clear (mapgrid *self)
371{ 401{
372 int r; 402 int r;
373 403
374 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 423 (cell)->flags = 0; \
394 (cell)->player = 0; \ 424 (cell)->player = 0; \
395 } while (0) 425 } while (0)
396 426
397static void 427static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 429{
400 int x, y; 430 int x, y;
401 maprow *row; 431 maprow *row;
402 mapcell *cell; 432 mapcell *cell;
403 433
420 CELL_CLEAR (cell); 450 CELL_CLEAR (cell);
421 } 451 }
422 } 452 }
423} 453}
424 454
425typedef struct { 455struct smooth_key
456{
426 tileid tile; 457 tileid tile;
427 uint8_t x, y, level; 458 uint8_t x, y, level;
428} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
429 478
430static void 479static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 481{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
434 483
435 if (SvIOK (*sv)) 484 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
437 else 486 else
438 sv_setiv (*sv, bits); 487 it->second |= bits;
439} 488}
440 489
441static void 490static void
442music_finished (void) 491music_finished (void)
443{ 492{
460 ev.code = 1; 509 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 511 ev.data2 = 0;
463 512
464 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
465} 521}
466 522
467static unsigned int 523static unsigned int
468minpot (unsigned int n) 524minpot (unsigned int n)
469{ 525{
552 608
553 return mod; 609 return mod;
554} 610}
555 611
556static void 612static void
557deliantra_main () 613deliantra_main (SV *real_main)
558{ 614{
559 char *argv[] = { 0 }; 615 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
561} 619}
562 620
563#ifdef __MACOSX__ 621#ifdef __MACOSX__
622 static SV *real_main;
623
564 /* to due surprising braindamage on the side of SDL design, we 624 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 625 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 626 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 628 * and which calls our main (== SDL_main) back.
569 */ 629 */
570 extern C_LINKAGE int 630 extern C_LINKAGE int
571 main (int argc, char *argv[]) 631 main (int argc, char *argv[])
572 { 632 {
573 deliantra_main (); 633 deliantra_main (real_main);
574 } 634 }
575 635
576 #undef main 636 #undef main
577 637
578 extern C_LINKAGE int main (int argc, char *argv[]); 638 extern C_LINKAGE int main (int argc, char *argv[]);
579 639
580 static void 640 static void
581 SDL_braino (void) 641 SDL_main_hack (SV *real_main_)
582 { 642 {
643 real_main = real_main_;
644
583 char *argv[] = { "deliantra client", 0 }; 645 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 646 (main) (1, argv);
585 } 647 }
586#else 648#else
587 static void 649 static void
588 SDL_braino (void) 650 SDL_main_hack (SV *real_main)
589 { 651 {
590 deliantra_main (); 652 deliantra_main (real_main);
591 } 653 }
592#endif 654#endif
593 655
594MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
595 657
796 858
797 const_iv (FOW_DARKNESS) 859 const_iv (FOW_DARKNESS)
798# undef const_iv 860# undef const_iv
799 }; 861 };
800 862
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 865
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 868}
807 869
846#endif 908#endif
847} 909}
848 910
849char *SDL_GetError () 911char *SDL_GetError ()
850 912
851void SDL_braino () 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
852 915
853int SDL_Init (U32 flags) 916int SDL_Init (U32 flags)
854 917
855int SDL_InitSubSystem (U32 flags) 918int SDL_InitSubSystem (U32 flags)
856 919
857void SDL_QuitSubSystem (U32 flags) 920void SDL_QuitSubSystem (U32 flags)
858 921
859void SDL_Quit () 922void SDL_Quit ()
860 923
861int SDL_GL_SetAttribute (int attr, int value) 924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
862 926
863int SDL_GL_GetAttribute (int attr) 927int SDL_GL_GetAttribute (int attr)
864 CODE: 928 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 930 XSRETURN_UNDEF;
867 OUTPUT: 931 OUTPUT:
868 RETVAL 932 RETVAL
869 933
870void 934void
925 ); 989 );
926 990
927 if (RETVAL) 991 if (RETVAL)
928 { 992 {
929 av_clear (texture_av); 993 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 995#include "glfunc.h"
934#undef GL_FUNC 996#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 999 }
939} 1000}
940 OUTPUT: 1001 OUTPUT:
941 RETVAL 1002 RETVAL
942 1003
943void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
944SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
945 1009
946char * 1010char *
947SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
948 1013
949int 1014int
950SDL_GetAppState () 1015SDL_GetAppState ()
951 1016
952int 1017int
953SDL_GetModState () 1018SDL_GetModState ()
954 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
955void 1024void
1025SDL_PumpEvents ()
1026
1027void
956poll_events () 1028peep_events ()
957 PPCODE: 1029 PPCODE:
958{ 1030{
959 SDL_Event ev; 1031 SDL_Event ev;
960 1032
961 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
1042 OUTPUT: 1114 OUTPUT:
1043 RETVAL 1115 RETVAL
1044 1116
1045int 1117int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1119 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1050 1122
1051void 1123void
1052Mix_QuerySpec () 1124Mix_QuerySpec ()
1114 OUTPUT: 1186 OUTPUT:
1115 RETVAL 1187 RETVAL
1116 1188
1117void 1189void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1195
1120void 1196void
1121load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
1122 ALIAS: 1198 ALIAS:
1123 load_image_file = 1 1199 load_image_file = 1
1169 1245
1170 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
1179 1255
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1328
1253PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1254 1330
1255DC::Font 1331DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1333 CODE:
1258{ 1334{
1259 int count; 1335 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1366 PROTOTYPE:
1291 CODE: 1367 CODE:
1292 tc_restore (); 1368 tc_restore ();
1293 1369
1294DC::Layout 1370DC::Layout
1295new (SV *class) 1371new (SV *klass)
1296 CODE: 1372 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1298 1374
1299 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1449 1525
1450void 1526void
1451set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1452 CODE: 1528 CODE:
1453 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1454 { 1530 {
1455 self->base_height = base_height; 1531 self->base_height = base_height;
1456 layout_update_font (self); 1532 layout_update_font (self);
1457 } 1533 }
1458 1534
1459void 1535void
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1900
1825PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1826 1902
1827DC::Map 1903DC::Map
1828new (SV *class) 1904new (SV *klass)
1829 CODE: 1905 CODE:
1830 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1831 RETVAL->x = 0; 1907 RETVAL->x = 0;
1832 RETVAL->y = 0; 1908 RETVAL->y = 0;
1833 RETVAL->w = 0; 1909 RETVAL->w = 0;
1834 RETVAL->h = 0; 1910 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1872 1948
1873void 1949void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1951 CODE:
1876{ 1952{
1877 tileid texid; 1953 tileid texid;
1878 maptex *tex; 1954 maptex *tex;
1879 1955
1880 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1881 return; 1957 return;
1882 1958
1883 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1884 return; 1960 return;
1885 1961
1886 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1887 1963
1888 if (!texid) 1964 if (!texid)
1889 return; 1965 return;
1890 1966
1891 tex = self->tex + texid; 1967 tex = self->tex + texid;
1924} 2000}
1925 2001
1926void 2002void
1927expire_textures (DC::Map self, int texid, int count) 2003expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 2004 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 2005 for (; texid < self->texs && count; ++texid, --count)
1930 { 2006 {
1931 maptex *tex = self->tex + texid; 2007 maptex *tex = self->tex + texid;
1932 2008
1933 if (tex->name) 2009 if (tex->name)
1934 { 2010 {
1989 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1990 } 2066 }
1991} 2067}
1992 2068
1993SV * 2069SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1995 CODE: 2071 CODE:
1996{ 2072{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2075 mapcell *cell;
2020 2096
2021 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
2022 2098
2023 if (flags & 8) 2099 if (flags & 8)
2024 { 2100 {
2101 uint8_t ext, cmd;
2102
2025 if (extmap) 2103 do
2026 { 2104 {
2027 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
2028 2107
2029 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2030 { 2111 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2112 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2114 }
2059 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2060 } 2132 }
2061 else 2133 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2134 }
2064 2135
2065 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
2067 { 2138 {
2115 ? self->row + y 2186 ? self->row + y
2116 : 0; 2187 : 0;
2117 2188
2118 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
2119 { 2190 {
2120 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2192
2122 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
2123 { 2194 {
2124 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
2125 2196
2127 { 2198 {
2128 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2201 int a1 = tex.a;
2131 2202
2132 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
2136 } 2207 }
2137 } 2208 }
2138 2209
2139 *map++ = (r ) 2210 *map++ = (r )
2140 | (g << 8) 2211 | (g << 8)
2141 | (b << 16) 2212 | (b << 16)
2142 | (a << 24); 2213 | (a << 24);
2143 } 2214 }
2144 } 2215 }
2145 2216
2146 RETVAL = map_sv; 2217 RETVAL = map_sv;
2147} 2218}
2148 OUTPUT: 2219 OUTPUT:
2149 RETVAL 2220 RETVAL
2150 2221
2151void 2222void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2224 CODE:
2154{ 2225{
2155 int x, y, z; 2226 int x, y, z;
2156 2227
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey; 2230 smooth_key skey;
2161 int pl_x, pl_y; 2231 int pl_x, pl_y;
2162 maptex pl_tex; 2232 maptex pl_tex;
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2283
2214 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
2215 { 2285 {
2286 smooth_hash smooth;
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1; 2288 key.texname = -1;
2218 2289
2219 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
2241 2312
2242 key.texname = tex.name; 2313 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
2244 } 2315 }
2245 2316
2246 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2248 2319
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 { 2321 {
2251 pl_x = px; 2322 pl_x = px;
2252 pl_y = py; 2323 pl_y = py;
2281 2352
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
2284 2355
2285 // full tile 2356 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2358
2288 // borders 2359 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2364
2294 // corners 2365 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2370 }
2300 } 2371 }
2301 2372
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2373 if (expect_false (z == 2) && expect_false (cell->flags))
2303 { 2374 {
2305 if (cell->flags & 1) 2376 if (cell->flags & 1)
2306 { 2377 {
2307 rc_key_t key_ov = key; 2378 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2379 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr; 2380 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2381 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2382 int py = y * Th - Th * 6 / 32;
2312 2383
2313 key_ov.texname = tex.name; 2384 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2385 arr = rc_array (rc_ov, &key_ov);
2315 2386
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2320 } 2391 }
2321 } 2392 }
2322 } 2393 }
2323 } 2394 }
2324 2395
2340 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
2341 { 2412 {
2342 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
2343 HE *he; 2414 HE *he;
2344 2415
2345 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2346 while ((he = hv_iternext (smooth)))
2347 { 2417 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
2349 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
2350 2420
2351 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
2352 && skey->level == level 2422 && skey.level == level
2353 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2354 { 2424 {
2355 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2356 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2357 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2358 int border = bits & 15; 2428 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2362 2432
2364 { 2434 {
2365 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2366 // save gobs of state changes. 2436 // save gobs of state changes.
2367 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2368 { 2438 {
2369 self->tex [skey->tile].unused = 0; 2439 self->tex [skey.tile].unused = 0;
2370 2440
2371 glEnd (); 2441 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2374 } 2444 }
2375 2445
2376 if (border) 2446 if (border)
2377 { 2447 {
2378 float ox = border * dx; 2448 float ox = border * dx;
2379 2449
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2454 }
2385 2455
2386 if (corner) 2456 if (corner)
2387 { 2457 {
2388 float ox = corner * dx; 2458 float ox = corner * dx;
2389 2459
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 } 2464 }
2395 } 2465 }
2396 } 2466 }
2397 } 2467 }
2398 } 2468 }
2400 2470
2401 glEnd (); 2471 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2473 key.texname = -1;
2404 } 2474 }
2405
2406 hv_clear (smooth);
2407 } 2475 }
2408 2476
2409 if (pl_tex.name) 2477 if (pl_tex.name)
2410 { 2478 {
2411 maptex tex = pl_tex; 2479 maptex tex = pl_tex;
2439 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2509 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2443 2511
2444 int px = x * T; 2512 int px = x * Tw;
2445 int py = y * T; 2513 int py = y * Th;
2446 2514
2447 if (expect_false (cell->player == player)) 2515 if (expect_false (cell->player == player))
2448 { 2516 {
2449 px += sdx; 2517 px += sdx;
2450 py += sdy; 2518 py += sdy;
2451 } 2519 }
2452 2520
2453 if (cell->stat_hp) 2521 if (cell->stat_hp)
2454 { 2522 {
2455 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2525
2458 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2528 px + width - 1, py);
2461 2529
2541 int x, y; 2609 int x, y;
2542 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2613 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2617 memset (darkness1, 0, sw1*sh1);
2549 2618
2550 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2621
2553 mx += self->x - 1; 2622 mx += self->x - 1;
2679 else 2748 else
2680 *data++ = 0; 2749 *data++ = 0;
2681 } 2750 }
2682 } 2751 }
2683 2752
2684 /* if size is w*h + 5 then no data has been found */ 2753 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2755 {
2687 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2758 }
2690 2759
2691 RETVAL = data_sv; 2760 RETVAL = data_sv;
2692} 2761}
2693 OUTPUT: 2762 OUTPUT:
2694 RETVAL 2763 RETVAL
2695 2764
2696void 2765void
2703 STRLEN len; 2772 STRLEN len;
2704 uint8_t *data, *end; 2773 uint8_t *data, *end;
2705 2774
2706 len = SvLEN (data_sv); 2775 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2778 end = data + len + 8;
2710 2779
2711 if (len < 5) 2780 if (len < 5)
2712 XSRETURN_EMPTY; 2781 XSRETURN_EMPTY;
2713 2782
2774} 2843}
2775 2844
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2846
2778DC::RW 2847DC::RW
2779new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2780 CODE: 2849 CODE:
2781{ 2850{
2782 STRLEN datalen; 2851 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2784 2853
2786} 2855}
2787 OUTPUT: 2856 OUTPUT:
2788 RETVAL 2857 RETVAL
2789 2858
2790DC::RW 2859DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2861 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2863 OUTPUT:
2795 RETVAL 2864 RETVAL
2796 2865
2905#else 2974#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2976#endif
2908 2977
2909DC::MixChunk 2978DC::MixChunk
2910new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2911 CODE: 2980 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2982 OUTPUT:
2914 RETVAL 2983 RETVAL
2915 2984
2985 RETVAL = Mix_PlayingMusic (); 3054 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3055 OUTPUT:
2987 RETVAL 3056 RETVAL
2988 3057
2989DC::MixMusic 3058DC::MixMusic
2990new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2991 CODE: 3060 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3062 OUTPUT:
2994 RETVAL 3063 RETVAL
2995 3064
3132 const_iv (GL_FUNC_SUBTRACT), 3201 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3203# undef const_iv
3135 }; 3204 };
3136 3205
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3208
3140 texture_av = newAV (); 3209 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
3142} 3211}
3143 3212
3148 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
3149 3218
3150void 3219void
3151apple_nvidia_bug (int enable) 3220apple_nvidia_bug (int enable)
3152 3221
3153char * 3222const char *
3154gl_vendor () 3223gl_vendor ()
3155 CODE: 3224 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3226 OUTPUT:
3158 RETVAL 3227 RETVAL
3159 3228
3160char * 3229const char *
3161gl_version () 3230gl_version ()
3162 CODE: 3231 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3233 OUTPUT:
3165 RETVAL 3234 RETVAL
3166 3235
3167char * 3236const char *
3168gl_extensions () 3237gl_extensions ()
3169 CODE: 3238 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3240 OUTPUT:
3172 RETVAL 3241 RETVAL
3173 3242
3174const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3175 3248
3176GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
3177 CODE: 3250 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3252 OUTPUT:
3382 3455
3383void 3456void
3384find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3458 PPCODE:
3386{ 3459{
3387 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
3388 XPUSHs (self); 3461 XPUSHs (self);
3389} 3462}
3390 3463
3391BOOT: 3464BOOT:
3392{ 3465{
3400 3473
3401void 3474void
3402draw (SV *self) 3475draw (SV *self)
3403 CODE: 3476 CODE:
3404{ 3477{
3405 HV *hv; 3478 HV *hv;
3406 SV **svp; 3479 SV **svp;
3407 NV x, y, w, h; 3480 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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