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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

32#include <cstring> 32#include <cstring>
33#include <cstdio> 33#include <cstdio>
34#include <cstdlib> 34#include <cstdlib>
35 35
36#include <utility> 36#include <utility>
37#include <bitset>
37 38
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
39 40
40#include <SDL.h> 41#include <SDL.h>
41#include <SDL_thread.h> 42#include <SDL_thread.h>
75# include <netinet/in.h> 76# include <netinet/in.h>
76# include <netinet/tcp.h> 77# include <netinet/tcp.h>
77# include <inttypes.h> 78# include <inttypes.h>
78#endif 79#endif
79 80
80#if __GNUC__ >= 4 81#include "ecb.h"
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88 82
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90 84
91/* this is used as fow flag as well, so has to have a different value */ 85/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */ 86/* then anything that is computed by incoming darkness */
110fast_sv_grow (SV *sv, STRLEN need) 104fast_sv_grow (SV *sv, STRLEN need)
111{ 105{
112 STRLEN len = SvLEN (sv); 106 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need; 107 STRLEN want = SvCUR (sv) + need;
114 108
115 if (expect_false (len < want)) 109 if (ecb_expect_false (len < want))
116 { 110 {
117 do 111 do
118 len *= 2; 112 len *= 2;
119 while (len < want); 113 while (len < want);
120 114
204struct cf_layout { 198struct cf_layout {
205 PangoLayout *pl; 199 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
207 int base_height; 201 int base_height;
208 DC__Font font; 202 DC__Font font;
209 rc_t *rc; 203 rc_t rc;
210}; 204};
211 205
212typedef cf_layout *DC__Layout; 206typedef cf_layout *DC__Layout;
213 207
214static DC__Font default_font; 208static DC__Font default_font;
254 if (!rect.height) rect.height = 1; 248 if (!rect.height) rect.height = 1;
255 249
256 *w = rect.width; 250 *w = rect.width;
257 *h = rect.height; 251 *h = rect.height;
258} 252}
253
254/////////////////////////////////////////////////////////////////////////////
259 255
260typedef uint16_t tileid; 256typedef uint16_t tileid;
261typedef uint16_t faceid; 257typedef uint16_t faceid;
262 258
263struct maptex 259struct maptex
295 maprow *row; 291 maprow *row;
296}; 292};
297 293
298typedef mapgrid *DC__Map; 294typedef mapgrid *DC__Map;
299 295
300static char * 296template<typename T>
297static void
301prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
302{ 299{
303 char *p; 300 T *p;
304 301
305 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
306 Zero (p, inc, char); 303 Zero (p, inc, T);
307 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
308 Safefree (ptr); 305 Safefree (ptr);
309 306
310 return p; 307 ptr = p;
311} 308}
312 309
313static char * 310template<typename T>
311static void
314append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
315{ 313{
316 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
317 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
318
319 return ptr;
320} 316}
321
322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
324 317
325static void 318static void
326need_facenum (struct mapgrid *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
327{ 320{
328 while (self->faces <= face) 321 while (self->faces <= face)
329 { 322 {
330 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
331 self->faces *= 2; 324 self->faces *= 2;
332 } 325 }
333} 326}
334 327
335static void 328static void
336need_texid (struct mapgrid *self, int texid) 329need_texid (struct mapgrid *self, int texid)
337{ 330{
338 while (self->texs <= texid) 331 while (self->texs <= texid)
339 { 332 {
340 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
341 self->texs *= 2; 334 self->texs *= 2;
342 } 335 }
343} 336}
344 337
345static maprow * 338static maprow *
346map_get_row (mapgrid *self, int y) 339map_get_row (mapgrid *self, int y)
347{ 340{
348 if (0 > y) 341 if (0 > y)
349 { 342 {
350 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
351 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
352 345
353 self->rows += extend; 346 self->rows += extend;
354 self->y += extend; 347 self->y += extend;
355 y += extend; 348 y += extend;
356 } 349 }
357 else if (y >= self->rows) 350 else if (y >= self->rows)
358 { 351 {
359 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
360 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
361 self->rows += extend; 354 self->rows += extend;
362 } 355 }
363 356
364 return self->row + y; 357 return self->row + y;
365} 358}
375 } 368 }
376 369
377 if (row->c0 > x) 370 if (row->c0 > x)
378 { 371 {
379 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
380 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
381 row->c0 -= extend; 374 row->c0 -= extend;
382 } 375 }
383 else if (x >= row->c1) 376 else if (x >= row->c1)
384 { 377 {
385 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
386 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
387 row->c1 += extend; 380 row->c1 += extend;
388 } 381 }
389 382
390 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
391} 384}
533 n |= n >> 4; 526 n |= n >> 4;
534 n |= n >> 8; 527 n |= n >> 8;
535 n |= n >> 16; 528 n |= n >> 16;
536 529
537 return n + 1; 530 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549} 531}
550 532
551/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
884 866
885NV ceil (NV x) 867NV ceil (NV x)
886 868
887IV minpot (UV n) 869IV minpot (UV n)
888 870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
889IV popcount (UV n) 877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
890 882
891NV distance (NV dx, NV dy) 883NV distance (NV dx, NV dy)
892 CODE: 884 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5); 885 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT: 886 OUTPUT:
1368 tc_restore (); 1360 tc_restore ();
1369 1361
1370DC::Layout 1362DC::Layout
1371new (SV *klass) 1363new (SV *klass)
1372 CODE: 1364 CODE:
1373 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1374 1366
1375 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1376 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1377 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1378 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1379 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
1380 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1381 RETVAL->font = 0; 1373 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1383 1374
1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1385 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1386 OUTPUT: 1377 OUTPUT:
1387 RETVAL 1378 RETVAL
1388 1379
1389void 1380void
1390DESTROY (DC::Layout self) 1381DESTROY (DC::Layout self)
1391 CODE: 1382 CODE:
1392 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1393 rc_free (self->rc);
1394 Safefree (self); 1384 delete self;
1395 1385
1396void 1386void
1397set_text (DC::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1398 CODE: 1388 CODE:
1399{ 1389{
1653} 1643}
1654 1644
1655void 1645void
1656render (DC::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE: 1647 CODE:
1658 rc_clear (self->rc); 1648 self->rc.clear ();
1659 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1660 self->pl, 1650 self->pl,
1661 self->rc, 1651 &self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1664 flags 1654 flags
1665 ); 1655 );
1666 // we assume that context_change actually clears/frees stuff 1656 // we assume that context_change actually clears/frees stuff
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST); 1669 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681 1671
1682 rc_draw (self->rc); 1672 self->rc.draw ();
1683 1673
1684 glDisable (GL_ALPHA_TEST); 1674 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND); 1675 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 1676 glDisable (GL_TEXTURE_2D);
1687} 1677}
2057 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
2058 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
2059 2049
2060 while (self->y < 0) 2050 while (self->y < 0)
2061 { 2051 {
2062 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
2063 2053
2064 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
2065 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
2066 } 2056 }
2067} 2057}
2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE: 2214 CODE:
2225{ 2215{
2226 int x, y, z; 2216 int x, y, z;
2227 2217
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 smooth_key skey;
2231 int pl_x, pl_y; 2219 int pl_x, pl_y;
2232 maptex pl_tex; 2220 maptex pl_tex;
2233 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2234 rc_t *rc_ov = rc_alloc (); 2222 rc_t rc_ov;
2235 rc_key_t key; 2223 rc_key_t key;
2236 rc_array_t *arr; 2224 rc_t::array_t *arr;
2237 2225
2238 pl_tex.name = 0; 2226 pl_tex.name = 0;
2239 2227
2240 // that's current max. sorry. 2228 // that's current max. sorry.
2241 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246 2231
2247 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
2248 key.r = 255; 2233 key.r = 255;
2249 key.g = 255; 2234 key.g = 255;
2250 key.b = 255; 2235 key.b = 255;
2256 my += self->y; 2241 my += self->y;
2257 2242
2258 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
2259 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2262 2247
2263 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
2265 { 2250 {
2266 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283 2268
2284 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
2285 { 2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2286 smooth_hash smooth; 2273 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1; 2274 key.texname = -1;
2289 2275
2290 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
2292 { 2278 {
2309 2295
2310 if (!tex.name) 2296 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312 2298
2313 key.texname = tex.name; 2299 key.texname = tex.name;
2314 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
2315 } 2301 }
2316 2302
2317 px = (x + 1) * Th - tex.w; 2303 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h; 2304 py = (y + 1) * Tw - tex.h;
2319 2305
2320 if (expect_false (cell->player == player) && expect_false (z == 2)) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2321 { 2307 {
2322 pl_x = px; 2308 pl_x = px;
2323 pl_y = py; 2309 pl_y = py;
2324 pl_tex = tex; 2310 pl_tex = tex;
2325 continue; 2311 continue;
2326 } 2312 }
2327 2313
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2332 2318
2333 // update smooth hash 2319 // update smooth hash
2334 if (tex.smoothtile) 2320 if (tex.smoothtile)
2335 { 2321 {
2336 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
2338 2324
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
2340 2326
2341 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
2343 2329
2344 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 } 2356 }
2371 } 2357 }
2372 2358
2373 if (expect_false (z == 2) && expect_false (cell->flags)) 2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2374 { 2360 {
2375 // overlays such as the speech bubble, probably more to come 2361 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1) 2362 if (cell->flags & 1)
2377 { 2363 {
2378 rc_key_t key_ov = key; 2364 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH]; 2365 maptex tex = self->tex[TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32; 2366 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32; 2367 int py = y * Th - Th * 6 / 32;
2383 2368
2384 key_ov.texname = tex.name; 2369 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov); 2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2386 2371
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2391 } 2376 }
2392 } 2377 }
2393 } 2378 }
2394 } 2379 }
2395 2380
2396 rc_draw (rc); 2381 rc.draw ();
2397 rc_clear (rc); 2382 rc.clear ();
2398 2383
2399 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort 2385 // this is basically counting sort
2401 { 2386 {
2402 int w, b; 2387 int w, b;
2403 2388
2404 glEnable (GL_TEXTURE_2D); 2389 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS); 2390 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w) 2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2407 { 2394 {
2408 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
2409 if (smask) 2396 IV bits = it->second;
2410 for (b = 0; b < 32; ++b) 2397
2411 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
2412 { 2401 {
2413 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
2414 HE *he; 2410 if (tex.name)
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 { 2411 {
2418 smooth_key &skey = it->first; 2412 // this time avoiding texture state changes
2419 IV bits = it->second; 2413 // save gobs of state changes.
2420 2414 if (key.texname != tex.name)
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 { 2415 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0; 2416 self->tex [skey.tile].unused = 0;
2440 2417
2441 glEnd (); 2418 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2444 } 2421 }
2445 2422
2446 if (border) 2423 if (border)
2447 { 2424 {
2448 float ox = border * dx; 2425 float ox = border * dx;
2449 2426
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 } 2431 }
2455 2432
2456 if (corner) 2433 if (corner)
2457 { 2434 {
2458 float ox = corner * dx; 2435 float ox = corner * dx;
2459 2436
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 } 2441 }
2467 } 2442 }
2468 } 2443 }
2469 } 2444 }
2470 2445
2471 glEnd (); 2446 glEnd ();
2472 glDisable (GL_TEXTURE_2D); 2447 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1; 2448 key.texname = -1;
2474 } 2449 }
2479 maptex tex = pl_tex; 2454 maptex tex = pl_tex;
2480 int px = pl_x + sdx; 2455 int px = pl_x + sdx;
2481 int py = pl_y + sdy; 2456 int py = pl_y + sdy;
2482 2457
2483 key.texname = tex.name; 2458 key.texname = tex.name;
2484 arr = rc_array (rc, &key); 2459 rc_t::array_t &arr = rc.array (key);
2485 2460
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2490 2465
2491 rc_draw (rc); 2466 rc.draw ();
2492 } 2467 }
2493 2468
2494 rc_draw (rc_ov); 2469 rc_ov.draw ();
2495 rc_clear (rc_ov); 2470 rc_ov.clear ();
2496 2471
2497 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500 2473
2501 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2504 { 2477 {
2510 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2511 2484
2512 int px = x * Tw; 2485 int px = x * Tw;
2513 int py = y * Th; 2486 int py = y * Th;
2514 2487
2515 if (expect_false (cell->player == player)) 2488 if (ecb_expect_false (cell->player == player))
2516 { 2489 {
2517 px += sdx; 2490 px += sdx;
2518 py += sdy; 2491 py += sdy;
2519 } 2492 }
2520 2493

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