… | |
… | |
32 | #include <cstring> |
32 | #include <cstring> |
33 | #include <cstdio> |
33 | #include <cstdio> |
34 | #include <cstdlib> |
34 | #include <cstdlib> |
35 | |
35 | |
36 | #include <utility> |
36 | #include <utility> |
|
|
37 | #include <bitset> |
37 | |
38 | |
38 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | |
40 | |
40 | #include <SDL.h> |
41 | #include <SDL.h> |
41 | #include <SDL_thread.h> |
42 | #include <SDL_thread.h> |
… | |
… | |
75 | # include <netinet/in.h> |
76 | # include <netinet/in.h> |
76 | # include <netinet/tcp.h> |
77 | # include <netinet/tcp.h> |
77 | # include <inttypes.h> |
78 | # include <inttypes.h> |
78 | #endif |
79 | #endif |
79 | |
80 | |
80 | #if __GNUC__ >= 4 |
81 | #include "ecb.h" |
81 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
|
|
82 | #else |
|
|
83 | # define expect(expr,value) (expr) |
|
|
84 | #endif |
|
|
85 | |
|
|
86 | #define expect_false(expr) expect ((expr) != 0, 0) |
|
|
87 | #define expect_true(expr) expect ((expr) != 0, 1) |
|
|
88 | |
82 | |
89 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
90 | |
84 | |
91 | /* this is used as fow flag as well, so has to have a different value */ |
85 | /* this is used as fow flag as well, so has to have a different value */ |
92 | /* then anything that is computed by incoming darkness */ |
86 | /* then anything that is computed by incoming darkness */ |
… | |
… | |
110 | fast_sv_grow (SV *sv, STRLEN need) |
104 | fast_sv_grow (SV *sv, STRLEN need) |
111 | { |
105 | { |
112 | STRLEN len = SvLEN (sv); |
106 | STRLEN len = SvLEN (sv); |
113 | STRLEN want = SvCUR (sv) + need; |
107 | STRLEN want = SvCUR (sv) + need; |
114 | |
108 | |
115 | if (expect_false (len < want)) |
109 | if (ecb_expect_false (len < want)) |
116 | { |
110 | { |
117 | do |
111 | do |
118 | len *= 2; |
112 | len *= 2; |
119 | while (len < want); |
113 | while (len < want); |
120 | |
114 | |
… | |
… | |
204 | struct cf_layout { |
198 | struct cf_layout { |
205 | PangoLayout *pl; |
199 | PangoLayout *pl; |
206 | float r, g, b, a; // default color for rgba mode |
200 | float r, g, b, a; // default color for rgba mode |
207 | int base_height; |
201 | int base_height; |
208 | DC__Font font; |
202 | DC__Font font; |
209 | rc_t *rc; |
203 | rc_t rc; |
210 | }; |
204 | }; |
211 | |
205 | |
212 | typedef cf_layout *DC__Layout; |
206 | typedef cf_layout *DC__Layout; |
213 | |
207 | |
214 | static DC__Font default_font; |
208 | static DC__Font default_font; |
… | |
… | |
254 | if (!rect.height) rect.height = 1; |
248 | if (!rect.height) rect.height = 1; |
255 | |
249 | |
256 | *w = rect.width; |
250 | *w = rect.width; |
257 | *h = rect.height; |
251 | *h = rect.height; |
258 | } |
252 | } |
|
|
253 | |
|
|
254 | ///////////////////////////////////////////////////////////////////////////// |
259 | |
255 | |
260 | typedef uint16_t tileid; |
256 | typedef uint16_t tileid; |
261 | typedef uint16_t faceid; |
257 | typedef uint16_t faceid; |
262 | |
258 | |
263 | struct maptex |
259 | struct maptex |
… | |
… | |
295 | maprow *row; |
291 | maprow *row; |
296 | }; |
292 | }; |
297 | |
293 | |
298 | typedef mapgrid *DC__Map; |
294 | typedef mapgrid *DC__Map; |
299 | |
295 | |
300 | static char * |
296 | template<typename T> |
|
|
297 | static void |
301 | prepend (char *ptr, int sze, int inc) |
298 | prepend (T *&ptr, int sze, int inc) |
302 | { |
299 | { |
303 | char *p; |
300 | T *p; |
304 | |
301 | |
305 | New (0, p, sze + inc, char); |
302 | Newx (p, inc + sze, T); |
306 | Zero (p, inc, char); |
303 | Zero (p, inc, T); |
307 | Move (ptr, p + inc, sze, char); |
304 | Move (ptr, p + inc, sze, T); |
308 | Safefree (ptr); |
305 | Safefree (ptr); |
309 | |
306 | |
310 | return p; |
307 | ptr = p; |
311 | } |
308 | } |
312 | |
309 | |
313 | static char * |
310 | template<typename T> |
|
|
311 | static void |
314 | append (char *ptr, int sze, int inc) |
312 | append (T *&ptr, int sze, int inc) |
315 | { |
313 | { |
316 | Renew (ptr, sze + inc, char); |
314 | Renew (ptr, sze + inc, T); |
317 | Zero (ptr + sze, inc, char); |
315 | Zero (ptr + sze, inc, T); |
318 | |
|
|
319 | return ptr; |
|
|
320 | } |
316 | } |
321 | |
|
|
322 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
323 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
324 | |
317 | |
325 | static void |
318 | static void |
326 | need_facenum (struct mapgrid *self, faceid face) |
319 | need_facenum (struct mapgrid *self, faceid face) |
327 | { |
320 | { |
328 | while (self->faces <= face) |
321 | while (self->faces <= face) |
329 | { |
322 | { |
330 | Append (tileid, self->face2tile, self->faces, self->faces); |
323 | append (self->face2tile, self->faces, self->faces); |
331 | self->faces *= 2; |
324 | self->faces *= 2; |
332 | } |
325 | } |
333 | } |
326 | } |
334 | |
327 | |
335 | static void |
328 | static void |
336 | need_texid (struct mapgrid *self, int texid) |
329 | need_texid (struct mapgrid *self, int texid) |
337 | { |
330 | { |
338 | while (self->texs <= texid) |
331 | while (self->texs <= texid) |
339 | { |
332 | { |
340 | Append (maptex, self->tex, self->texs, self->texs); |
333 | append (self->tex, self->texs, self->texs); |
341 | self->texs *= 2; |
334 | self->texs *= 2; |
342 | } |
335 | } |
343 | } |
336 | } |
344 | |
337 | |
345 | static maprow * |
338 | static maprow * |
346 | map_get_row (mapgrid *self, int y) |
339 | map_get_row (mapgrid *self, int y) |
347 | { |
340 | { |
348 | if (0 > y) |
341 | if (0 > y) |
349 | { |
342 | { |
350 | int extend = - y + MAP_EXTEND_Y; |
343 | int extend = - y + MAP_EXTEND_Y; |
351 | Prepend (maprow, self->row, self->rows, extend); |
344 | prepend (self->row, self->rows, extend); |
352 | |
345 | |
353 | self->rows += extend; |
346 | self->rows += extend; |
354 | self->y += extend; |
347 | self->y += extend; |
355 | y += extend; |
348 | y += extend; |
356 | } |
349 | } |
357 | else if (y >= self->rows) |
350 | else if (y >= self->rows) |
358 | { |
351 | { |
359 | int extend = y - self->rows + MAP_EXTEND_Y; |
352 | int extend = y - self->rows + MAP_EXTEND_Y; |
360 | Append (maprow, self->row, self->rows, extend); |
353 | append (self->row, self->rows, extend); |
361 | self->rows += extend; |
354 | self->rows += extend; |
362 | } |
355 | } |
363 | |
356 | |
364 | return self->row + y; |
357 | return self->row + y; |
365 | } |
358 | } |
… | |
… | |
375 | } |
368 | } |
376 | |
369 | |
377 | if (row->c0 > x) |
370 | if (row->c0 > x) |
378 | { |
371 | { |
379 | int extend = row->c0 - x + MAP_EXTEND_X; |
372 | int extend = row->c0 - x + MAP_EXTEND_X; |
380 | Prepend (mapcell, row->col, row->c1 - row->c0, extend); |
373 | prepend (row->col, row->c1 - row->c0, extend); |
381 | row->c0 -= extend; |
374 | row->c0 -= extend; |
382 | } |
375 | } |
383 | else if (x >= row->c1) |
376 | else if (x >= row->c1) |
384 | { |
377 | { |
385 | int extend = x - row->c1 + MAP_EXTEND_X; |
378 | int extend = x - row->c1 + MAP_EXTEND_X; |
386 | Append (mapcell, row->col, row->c1 - row->c0, extend); |
379 | append (row->col, row->c1 - row->c0, extend); |
387 | row->c1 += extend; |
380 | row->c1 += extend; |
388 | } |
381 | } |
389 | |
382 | |
390 | return row->col + (x - row->c0); |
383 | return row->col + (x - row->c0); |
391 | } |
384 | } |
… | |
… | |
533 | n |= n >> 4; |
526 | n |= n >> 4; |
534 | n |= n >> 8; |
527 | n |= n >> 8; |
535 | n |= n >> 16; |
528 | n |= n >> 16; |
536 | |
529 | |
537 | return n + 1; |
530 | return n + 1; |
538 | } |
|
|
539 | |
|
|
540 | static unsigned int |
|
|
541 | popcount (unsigned int n) |
|
|
542 | { |
|
|
543 | n -= (n >> 1) & 0x55555555U; |
|
|
544 | n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U); |
|
|
545 | n = ((n >> 4) + n) & 0x0f0f0f0fU; |
|
|
546 | n *= 0x01010101U; |
|
|
547 | |
|
|
548 | return n >> 24; |
|
|
549 | } |
531 | } |
550 | |
532 | |
551 | /* SDL should provide this, really. */ |
533 | /* SDL should provide this, really. */ |
552 | #define SDLK_MODIFIER_MIN 300 |
534 | #define SDLK_MODIFIER_MIN 300 |
553 | #define SDLK_MODIFIER_MAX 314 |
535 | #define SDLK_MODIFIER_MAX 314 |
… | |
… | |
884 | |
866 | |
885 | NV ceil (NV x) |
867 | NV ceil (NV x) |
886 | |
868 | |
887 | IV minpot (UV n) |
869 | IV minpot (UV n) |
888 | |
870 | |
|
|
871 | UV ld32 (UV n) |
|
|
872 | CODE: |
|
|
873 | RETVAL = ecb_ld32 (n); |
|
|
874 | OUTPUT: |
|
|
875 | RETVAL |
|
|
876 | |
889 | IV popcount (UV n) |
877 | IV popcount (UV n) |
|
|
878 | CODE: |
|
|
879 | RETVAL = ecb_popcount32 (n); |
|
|
880 | OUTPUT: |
|
|
881 | RETVAL |
890 | |
882 | |
891 | NV distance (NV dx, NV dy) |
883 | NV distance (NV dx, NV dy) |
892 | CODE: |
884 | CODE: |
893 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
885 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
894 | OUTPUT: |
886 | OUTPUT: |
… | |
… | |
1368 | tc_restore (); |
1360 | tc_restore (); |
1369 | |
1361 | |
1370 | DC::Layout |
1362 | DC::Layout |
1371 | new (SV *klass) |
1363 | new (SV *klass) |
1372 | CODE: |
1364 | CODE: |
1373 | New (0, RETVAL, 1, struct cf_layout); |
1365 | RETVAL = new cf_layout; |
1374 | |
1366 | |
1375 | RETVAL->pl = pango_layout_new (opengl_context); |
1367 | RETVAL->pl = pango_layout_new (opengl_context); |
1376 | RETVAL->r = 1.; |
1368 | RETVAL->r = 1.; |
1377 | RETVAL->g = 1.; |
1369 | RETVAL->g = 1.; |
1378 | RETVAL->b = 1.; |
1370 | RETVAL->b = 1.; |
1379 | RETVAL->a = 1.; |
1371 | RETVAL->a = 1.; |
1380 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1372 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1381 | RETVAL->font = 0; |
1373 | RETVAL->font = 0; |
1382 | RETVAL->rc = rc_alloc (); |
|
|
1383 | |
1374 | |
1384 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1375 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1385 | layout_update_font (RETVAL); |
1376 | layout_update_font (RETVAL); |
1386 | OUTPUT: |
1377 | OUTPUT: |
1387 | RETVAL |
1378 | RETVAL |
1388 | |
1379 | |
1389 | void |
1380 | void |
1390 | DESTROY (DC::Layout self) |
1381 | DESTROY (DC::Layout self) |
1391 | CODE: |
1382 | CODE: |
1392 | g_object_unref (self->pl); |
1383 | g_object_unref (self->pl); |
1393 | rc_free (self->rc); |
|
|
1394 | Safefree (self); |
1384 | delete self; |
1395 | |
1385 | |
1396 | void |
1386 | void |
1397 | set_text (DC::Layout self, SV *text_) |
1387 | set_text (DC::Layout self, SV *text_) |
1398 | CODE: |
1388 | CODE: |
1399 | { |
1389 | { |
… | |
… | |
1653 | } |
1643 | } |
1654 | |
1644 | |
1655 | void |
1645 | void |
1656 | render (DC::Layout self, float x, float y, int flags = 0) |
1646 | render (DC::Layout self, float x, float y, int flags = 0) |
1657 | CODE: |
1647 | CODE: |
1658 | rc_clear (self->rc); |
1648 | self->rc.clear (); |
1659 | pango_opengl_render_layout_subpixel ( |
1649 | pango_opengl_render_layout_subpixel ( |
1660 | self->pl, |
1650 | self->pl, |
1661 | self->rc, |
1651 | &self->rc, |
1662 | x * PANGO_SCALE, y * PANGO_SCALE, |
1652 | x * PANGO_SCALE, y * PANGO_SCALE, |
1663 | self->r, self->g, self->b, self->a, |
1653 | self->r, self->g, self->b, self->a, |
1664 | flags |
1654 | flags |
1665 | ); |
1655 | ); |
1666 | // we assume that context_change actually clears/frees stuff |
1656 | // we assume that context_change actually clears/frees stuff |
… | |
… | |
1677 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1667 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1678 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1668 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1679 | glEnable (GL_ALPHA_TEST); |
1669 | glEnable (GL_ALPHA_TEST); |
1680 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1670 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1681 | |
1671 | |
1682 | rc_draw (self->rc); |
1672 | self->rc.draw (); |
1683 | |
1673 | |
1684 | glDisable (GL_ALPHA_TEST); |
1674 | glDisable (GL_ALPHA_TEST); |
1685 | glDisable (GL_BLEND); |
1675 | glDisable (GL_BLEND); |
1686 | glDisable (GL_TEXTURE_2D); |
1676 | glDisable (GL_TEXTURE_2D); |
1687 | } |
1677 | } |
… | |
… | |
2057 | self->ox += dx; self->x += dx; |
2047 | self->ox += dx; self->x += dx; |
2058 | self->oy += dy; self->y += dy; |
2048 | self->oy += dy; self->y += dy; |
2059 | |
2049 | |
2060 | while (self->y < 0) |
2050 | while (self->y < 0) |
2061 | { |
2051 | { |
2062 | Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); |
2052 | prepend (self->row, self->rows, MAP_EXTEND_Y); |
2063 | |
2053 | |
2064 | self->rows += MAP_EXTEND_Y; |
2054 | self->rows += MAP_EXTEND_Y; |
2065 | self->y += MAP_EXTEND_Y; |
2055 | self->y += MAP_EXTEND_Y; |
2066 | } |
2056 | } |
2067 | } |
2057 | } |
… | |
… | |
2223 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2213 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2224 | CODE: |
2214 | CODE: |
2225 | { |
2215 | { |
2226 | int x, y, z; |
2216 | int x, y, z; |
2227 | |
2217 | |
2228 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
2229 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2218 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2230 | smooth_key skey; |
|
|
2231 | int pl_x, pl_y; |
2219 | int pl_x, pl_y; |
2232 | maptex pl_tex; |
2220 | maptex pl_tex; |
2233 | rc_t *rc = rc_alloc (); |
2221 | rc_t rc; |
2234 | rc_t *rc_ov = rc_alloc (); |
2222 | rc_t rc_ov; |
2235 | rc_key_t key; |
2223 | rc_key_t key; |
2236 | rc_array_t *arr; |
2224 | rc_t::array_t *arr; |
2237 | |
2225 | |
2238 | pl_tex.name = 0; |
2226 | pl_tex.name = 0; |
2239 | |
2227 | |
2240 | // that's current max. sorry. |
2228 | // that's current max. sorry. |
2241 | if (sw > 255) sw = 255; |
2229 | if (sw > 255) sw = 255; |
2242 | if (sh > 255) sh = 255; |
2230 | if (sh > 255) sh = 255; |
2243 | |
|
|
2244 | // clear key, in case of extra padding |
|
|
2245 | memset (&skey, 0, sizeof (skey)); |
|
|
2246 | |
2231 | |
2247 | memset (&key, 0, sizeof (key)); |
2232 | memset (&key, 0, sizeof (key)); |
2248 | key.r = 255; |
2233 | key.r = 255; |
2249 | key.g = 255; |
2234 | key.g = 255; |
2250 | key.b = 255; |
2235 | key.b = 255; |
… | |
… | |
2256 | my += self->y; |
2241 | my += self->y; |
2257 | |
2242 | |
2258 | // first pass: determine smooth_max |
2243 | // first pass: determine smooth_max |
2259 | // rather ugly, if you ask me |
2244 | // rather ugly, if you ask me |
2260 | // could also be stored inside mapcell and updated on change |
2245 | // could also be stored inside mapcell and updated on change |
2261 | memset (smooth_max, 0, sizeof (smooth_max)); |
2246 | memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2262 | |
2247 | |
2263 | for (y = 0; y < sh; y++) |
2248 | for (y = 0; y < sh; y++) |
2264 | if (0 <= y + my && y + my < self->rows) |
2249 | if (0 <= y + my && y + my < self->rows) |
2265 | { |
2250 | { |
2266 | maprow *row = self->row + (y + my); |
2251 | maprow *row = self->row + (y + my); |
… | |
… | |
2281 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2266 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2282 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2267 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2283 | |
2268 | |
2284 | for (z = 0; z <= 2; z++) |
2269 | for (z = 0; z <= 2; z++) |
2285 | { |
2270 | { |
|
|
2271 | std::bitset<256> smooth_level; // one bit for every possible smooth level |
|
|
2272 | smooth_key skey; |
2286 | smooth_hash smooth; |
2273 | smooth_hash smooth; |
2287 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2288 | key.texname = -1; |
2274 | key.texname = -1; |
2289 | |
2275 | |
2290 | for (y = 0; y < sh; y++) |
2276 | for (y = 0; y < sh; y++) |
2291 | if (0 <= y + my && y + my < self->rows) |
2277 | if (0 <= y + my && y + my < self->rows) |
2292 | { |
2278 | { |
… | |
… | |
2309 | |
2295 | |
2310 | if (!tex.name) |
2296 | if (!tex.name) |
2311 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2297 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2312 | |
2298 | |
2313 | key.texname = tex.name; |
2299 | key.texname = tex.name; |
2314 | arr = rc_array (rc, &key); |
2300 | arr = &rc.array (key); |
2315 | } |
2301 | } |
2316 | |
2302 | |
2317 | px = (x + 1) * Th - tex.w; |
2303 | px = (x + 1) * Th - tex.w; |
2318 | py = (y + 1) * Tw - tex.h; |
2304 | py = (y + 1) * Tw - tex.h; |
2319 | |
2305 | |
2320 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2306 | if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2)) |
2321 | { |
2307 | { |
2322 | pl_x = px; |
2308 | pl_x = px; |
2323 | pl_y = py; |
2309 | pl_y = py; |
2324 | pl_tex = tex; |
2310 | pl_tex = tex; |
2325 | continue; |
2311 | continue; |
2326 | } |
2312 | } |
2327 | |
2313 | |
2328 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2314 | arr->t2f_v3f (0 , 0 , px , py , 0); |
2329 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2315 | arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2330 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2316 | arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2331 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2317 | arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2332 | |
2318 | |
2333 | // update smooth hash |
2319 | // update smooth hash |
2334 | if (tex.smoothtile) |
2320 | if (tex.smoothtile) |
2335 | { |
2321 | { |
2336 | skey.tile = tex.smoothtile; |
2322 | skey.tile = tex.smoothtile; |
2337 | skey.level = tex.smoothlevel; |
2323 | skey.level = tex.smoothlevel; |
2338 | |
2324 | |
2339 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
2325 | smooth_level[tex.smoothlevel] = 1; |
2340 | |
2326 | |
2341 | // add bits to current tile and all neighbours. skey.x|y is |
2327 | // add bits to current tile and all neighbours. skey.x|y is |
2342 | // shifted +1|+1 so we always stay positive. |
2328 | // shifted +1|+1 so we always stay positive. |
2343 | |
2329 | |
2344 | // bits is ___n cccc CCCC bbbb |
2330 | // bits is ___n cccc CCCC bbbb |
… | |
… | |
2368 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2354 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2369 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2355 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2370 | } |
2356 | } |
2371 | } |
2357 | } |
2372 | |
2358 | |
2373 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2359 | if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags)) |
2374 | { |
2360 | { |
2375 | // overlays such as the speech bubble, probably more to come |
2361 | // overlays such as the speech bubble, probably more to come |
2376 | if (cell->flags & 1) |
2362 | if (cell->flags & 1) |
2377 | { |
2363 | { |
2378 | rc_key_t key_ov = key; |
2364 | rc_key_t key_ov = key; |
2379 | maptex tex = self->tex [TEXID_SPEECH]; |
2365 | maptex tex = self->tex[TEXID_SPEECH]; |
2380 | rc_array_t *arr; |
|
|
2381 | int px = x * Tw + Tw * 2 / 32; |
2366 | int px = x * Tw + Tw * 2 / 32; |
2382 | int py = y * Th - Th * 6 / 32; |
2367 | int py = y * Th - Th * 6 / 32; |
2383 | |
2368 | |
2384 | key_ov.texname = tex.name; |
2369 | key_ov.texname = tex.name; |
2385 | arr = rc_array (rc_ov, &key_ov); |
2370 | rc_t::array_t &arr = rc_ov.array (key_ov); |
2386 | |
2371 | |
2387 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2372 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2388 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2373 | arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2389 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2374 | arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2390 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2375 | arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2391 | } |
2376 | } |
2392 | } |
2377 | } |
2393 | } |
2378 | } |
2394 | } |
2379 | } |
2395 | |
2380 | |
2396 | rc_draw (rc); |
2381 | rc.draw (); |
2397 | rc_clear (rc); |
2382 | rc.clear (); |
2398 | |
2383 | |
2399 | // go through all smoothlevels, lowest to highest, then draw. |
2384 | // go through all smoothlevels, lowest to highest, then draw. |
2400 | // this is basically counting sort |
2385 | // this is basically counting sort |
2401 | { |
2386 | { |
2402 | int w, b; |
2387 | int w, b; |
2403 | |
2388 | |
2404 | glEnable (GL_TEXTURE_2D); |
2389 | glEnable (GL_TEXTURE_2D); |
2405 | glBegin (GL_QUADS); |
2390 | glBegin (GL_QUADS); |
2406 | for (w = 0; w < 256 / 32; ++w) |
2391 | for (int level = 0; level < smooth_level.size (); ++level) |
|
|
2392 | if (smooth_level[level]) |
|
|
2393 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2407 | { |
2394 | { |
2408 | uint32_t smask = smooth_level [w]; |
2395 | smooth_key &skey = it->first; |
2409 | if (smask) |
2396 | IV bits = it->second; |
2410 | for (b = 0; b < 32; ++b) |
2397 | |
2411 | if (smask & (((uint32_t)1) << b)) |
2398 | if (!(bits & 0x1000) |
|
|
2399 | && skey.level == level |
|
|
2400 | && level > smooth_max [skey.x][skey.y]) |
2412 | { |
2401 | { |
2413 | int level = (w << 5) | b; |
2402 | maptex tex = self->tex [skey.tile]; |
|
|
2403 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2404 | int py = (((int)skey.y) - 1) * Th; |
|
|
2405 | int border = bits & 15; |
|
|
2406 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2407 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2408 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2409 | |
2414 | HE *he; |
2410 | if (tex.name) |
2415 | |
|
|
2416 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
|
|
2417 | { |
2411 | { |
2418 | smooth_key &skey = it->first; |
2412 | // this time avoiding texture state changes |
2419 | IV bits = it->second; |
2413 | // save gobs of state changes. |
2420 | |
2414 | if (key.texname != tex.name) |
2421 | if (!(bits & 0x1000) |
|
|
2422 | && skey.level == level |
|
|
2423 | && level > smooth_max [skey.x][skey.y]) |
|
|
2424 | { |
2415 | { |
2425 | maptex tex = self->tex [skey.tile]; |
|
|
2426 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2427 | int py = (((int)skey.y) - 1) * Th; |
|
|
2428 | int border = bits & 15; |
|
|
2429 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2430 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2431 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2432 | |
|
|
2433 | if (tex.name) |
|
|
2434 | { |
|
|
2435 | // this time avoiding texture state changes |
|
|
2436 | // save gobs of state changes. |
|
|
2437 | if (key.texname != tex.name) |
|
|
2438 | { |
|
|
2439 | self->tex [skey.tile].unused = 0; |
2416 | self->tex [skey.tile].unused = 0; |
2440 | |
2417 | |
2441 | glEnd (); |
2418 | glEnd (); |
2442 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2419 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2443 | glBegin (GL_QUADS); |
2420 | glBegin (GL_QUADS); |
2444 | } |
2421 | } |
2445 | |
2422 | |
2446 | if (border) |
2423 | if (border) |
2447 | { |
2424 | { |
2448 | float ox = border * dx; |
2425 | float ox = border * dx; |
2449 | |
2426 | |
2450 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2427 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2451 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2428 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2452 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2429 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2453 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2430 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2454 | } |
2431 | } |
2455 | |
2432 | |
2456 | if (corner) |
2433 | if (corner) |
2457 | { |
2434 | { |
2458 | float ox = corner * dx; |
2435 | float ox = corner * dx; |
2459 | |
2436 | |
2460 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2437 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2461 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2438 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2462 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2439 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2463 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2440 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2464 | } |
|
|
2465 | } |
|
|
2466 | } |
2441 | } |
2467 | } |
2442 | } |
2468 | } |
2443 | } |
2469 | } |
2444 | } |
2470 | |
2445 | |
2471 | glEnd (); |
2446 | glEnd (); |
2472 | glDisable (GL_TEXTURE_2D); |
2447 | glDisable (GL_TEXTURE_2D); |
2473 | key.texname = -1; |
2448 | key.texname = -1; |
2474 | } |
2449 | } |
… | |
… | |
2479 | maptex tex = pl_tex; |
2454 | maptex tex = pl_tex; |
2480 | int px = pl_x + sdx; |
2455 | int px = pl_x + sdx; |
2481 | int py = pl_y + sdy; |
2456 | int py = pl_y + sdy; |
2482 | |
2457 | |
2483 | key.texname = tex.name; |
2458 | key.texname = tex.name; |
2484 | arr = rc_array (rc, &key); |
2459 | rc_t::array_t &arr = rc.array (key); |
2485 | |
2460 | |
2486 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2461 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2487 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2462 | arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2488 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2463 | arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2489 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2464 | arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2490 | |
2465 | |
2491 | rc_draw (rc); |
2466 | rc.draw (); |
2492 | } |
2467 | } |
2493 | |
2468 | |
2494 | rc_draw (rc_ov); |
2469 | rc_ov.draw (); |
2495 | rc_clear (rc_ov); |
2470 | rc_ov.clear (); |
2496 | |
2471 | |
2497 | glDisable (GL_BLEND); |
2472 | glDisable (GL_BLEND); |
2498 | rc_free (rc); |
|
|
2499 | rc_free (rc_ov); |
|
|
2500 | |
2473 | |
2501 | // top layer: overlays such as the health bar |
2474 | // top layer: overlays such as the health bar |
2502 | for (y = 0; y < sh; y++) |
2475 | for (y = 0; y < sh; y++) |
2503 | if (0 <= y + my && y + my < self->rows) |
2476 | if (0 <= y + my && y + my < self->rows) |
2504 | { |
2477 | { |
… | |
… | |
2510 | mapcell *cell = row->col + (x + mx - row->c0); |
2483 | mapcell *cell = row->col + (x + mx - row->c0); |
2511 | |
2484 | |
2512 | int px = x * Tw; |
2485 | int px = x * Tw; |
2513 | int py = y * Th; |
2486 | int py = y * Th; |
2514 | |
2487 | |
2515 | if (expect_false (cell->player == player)) |
2488 | if (ecb_expect_false (cell->player == player)) |
2516 | { |
2489 | { |
2517 | px += sdx; |
2490 | px += sdx; |
2518 | py += sdy; |
2491 | py += sdy; |
2519 | } |
2492 | } |
2520 | |
2493 | |