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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.74 by root, Sat May 6 20:14:57 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 39
12#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
42#include <SDL_endian.h>
13#include <SDL_image.h> 43#include <SDL_image.h>
14#include <SDL_mixer.h> 44#include <SDL_mixer.h>
15#include <SDL_opengl.h> 45#include <SDL_opengl.h>
16 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
17#include <glib/gmacros.h> 57#include <glib.h>
18 58
19#include <pango/pango.h> 59#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 60
21#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
22 71
23#ifndef _WIN32 72#ifndef _WIN32
24# include <sys/types.h> 73# include <sys/types.h>
25# include <sys/socket.h> 74# include <sys/socket.h>
26# include <netinet/in.h> 75# include <netinet/in.h>
27# include <netinet/tcp.h> 76# include <netinet/tcp.h>
28# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 82#else
30 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 84#endif
37 85
38#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
39 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
41 95
42#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
44 98
45#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
46 100
47#define GL_CALL(type,func,args) \ 101/* mask out modifiers we are not interested in */
48 { \ 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \ 103
50 static type fptr_; \ 104#define KMOD_LRAM 0x10000 // our extension
51 \ 105
52 if (!init_) \ 106#define TEXID_SPEECH 1
53 { \ 107#define TEXID_NOFACE 2
54 init_ = 1; \ 108
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 109static char *
56 } \ 110fast_sv_grow (SV *sv, STRLEN need)
57 \ 111{
58 if (fptr_) \ 112 STRLEN len = SvLEN (sv);
59 fptr_ args; \ 113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
60 } 122 }
61 123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
64 183
65typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
66 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
67typedef struct cf_layout { 204struct cf_layout {
68 PangoLayout *pl; 205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
69 int base_height; 207 int base_height;
70 CFClient__Font font; 208 DC__Font font;
71} *CFClient__Layout; 209 rc_t *rc;
210};
72 211
212typedef cf_layout *DC__Layout;
213
73static CFClient__Font default_font; 214static DC__Font default_font;
74static PangoContext *context; 215static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 216static PangoFontMap *opengl_fontmap;
76 217
77static void 218static void
78substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
79{ 220{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
222#ifdef FC_HINT_STYLE
223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
224#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 226}
83 227
84static void 228static void
85layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
86{ 230{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
89 */ 233 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
91 235
92 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 238
95 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
96} 240}
97 241
98static void 242static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
102 249
103 *w = (*w + 3) & ~3; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 252
253 if (!rect.width) rect.width = 1;
254 if (!rect.height) rect.height = 1;
255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
108typedef uint16_t mapface; 261typedef uint16_t faceid;
109 262
110typedef struct { 263struct maptex
264{
111 GLint name; 265 GLuint name;
112 int w, h; 266 int w, h;
113 float s, t; 267 float s, t;
114 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
115} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
116 273
117typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
118 int16_t darkness; 278 uint16_t darkness;
119 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 280};
121 281
122typedef struct { 282struct maprow
283{
123 int32_t c0, c1; 284 int32_t c0, c1;
124 mapcell *col; 285 mapcell *col;
125} maprow; 286};
126 287
127typedef struct map { 288struct mapgrid {
128 int x, y, w, h; 289 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 291 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 292 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 293
136 int32_t rows; 294 int32_t rows;
137 maprow *row; 295 maprow *row;
138} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
139 299
140static char * 300static char *
141prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
142{ 302{
143 char *p; 303 char *p;
160} 320}
161 321
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
165static maprow * 345static maprow *
166map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
167{ 347{
168 if (0 > y) 348 if (0 > y)
169 { 349 {
170 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
209 389
210 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
211} 391}
212 392
213static mapcell * 393static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
215{ 395{
216 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
217} 397}
218 398
219static void 399static void
220map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
221{ 401{
222 int r; 402 int r;
223 403
224 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
232 self->oy = 0; 412 self->oy = 0;
233 self->row = 0; 413 self->row = 0;
234 self->rows = 0; 414 self->rows = 0;
235} 415}
236 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
237static void 427static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
239{ 429{
240 int x, y; 430 int x, y;
241 maprow *row; 431 maprow *row;
432 mapcell *cell;
242 433
243 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 435 if (y >= 0)
245 { 436 {
246 if (y >= self->rows) 437 if (y >= self->rows)
252 if (x >= row->c0) 443 if (x >= row->c0)
253 { 444 {
254 if (x >= row->c1) 445 if (x >= row->c1)
255 break; 446 break;
256 447
257 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
258 } 451 }
259 } 452 }
260} 453}
261 454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
262static void 479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
488}
489
490static void
263music_finished () 491music_finished (void)
264{ 492{
265 SDL_UserEvent ev; 493 SDL_UserEvent ev;
266 494
267 ev.type = SDL_USEREVENT; 495 ev.type = SDL_USEREVENT;
268 ev.code = 0; 496 ev.code = 0;
283 ev.data2 = 0; 511 ev.data2 = 0;
284 512
285 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
286} 514}
287 515
288MODULE = CFClient PACKAGE = CFClient 516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
521}
522
523static unsigned int
524minpot (unsigned int n)
525{
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
289 657
290PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
291 659
292BOOT: 660BOOT:
293{ 661{
294 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 663 static const struct {
296 const char *name; 664 const char *name;
297 IV iv; 665 IV iv;
298 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
300 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
382 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 827
395 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 829
397 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
398# undef const_iv 860# undef const_iv
399 }; 861 };
400 862
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
403 865
404 fontmap = pango_ft2_font_map_new (); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
408 875
409int 876int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
411 882
883NV floor (NV x)
884
885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
896
412void 897void
898pango_init ()
899 CODE:
900{
901 opengl_fontmap = pango_opengl_font_map_new ();
902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
909}
910
911char *SDL_GetError ()
912
913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
413SDL_Quit () 922void SDL_Quit ()
414 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
415void 934void
416SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
417 PPCODE: 936 PPCODE:
418{ 937{
419 SDL_Rect **m; 938 SDL_Rect **m;
420 939
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 944
945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
947
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 952
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 955
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 957
440 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
441 while (*m) 959 while (*m)
442 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
443 AV *av = newAV (); 963 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
447 970
448 ++m; 971 ++m;
449 } 972 }
450} 973}
451 974
452int 975int
453SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
455 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 989 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995#include "glfunc.h"
996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000}
459 OUTPUT: 1001 OUTPUT:
460 RETVAL 1002 RETVAL
461 1003
462void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
463SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
464 1009
1010char *
1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
465void 1024void
466SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
467 PPCODE: 1029 PPCODE:
468{ 1030{
469 SDL_Event ev; 1031 SDL_Event ev;
470 1032
471 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 1035 {
473 HV *hv = newHV (); 1036 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 1038
476 switch (ev.type) 1039 switch (ev.type)
477 { 1040 {
478 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
479 case SDL_KEYUP: 1042 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 1048 break;
485 1049
486 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 1053 break;
490 1054
491 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
497 break; 1081 break;
498 1082
499 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1086
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1091 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 1097 break;
512 } 1098 }
513 1099
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 1101 }
516} 1102}
517 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
518int 1117int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 1119 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
523 1122
524void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
525Mix_CloseAudio () 1140Mix_CloseAudio ()
526 1141
527int 1142int
528Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
529 1144
1145const char *
1146Mix_GetError ()
1147
530void 1148void
531lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
532 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
533#ifndef _WIN32 1157#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
535#endif 1179#endif
1180}
536 1181
537char * 1182int
538gl_version () 1183add_font (char *file)
539 CODE: 1184 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
541 OUTPUT: 1186 OUTPUT:
542 RETVAL 1187 RETVAL
543 1188
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550
551void 1189void
552add_font (char *file) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
553 CODE: 1191
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
555 1195
556void 1196void
557load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
558 ALIAS: 1198 ALIAS:
559 load_image_file = 1 1199 load_image_file = 1
562 STRLEN image_len; 1202 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
569 1209
570 if (!rw) 1210 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
572 1212
601 1241
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 1243
604 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
605 1245
1246 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
615 1255
616 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
618} 1258}
619 1259
643} 1283}
644 1284
645void 1285void
646error (char *message) 1286error (char *message)
647 CODE: 1287 CODE:
1288 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 1289#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1291#endif
1292
1293void
1294fatal (char *message)
1295 CODE:
1296 fprintf (stderr, "FATAL: %s\n", message);
1297#ifdef _WIN32
1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1299#endif
1300 _exit (1);
1301
1302void
1303_exit (int retval = 0)
1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
650#else 1307#else
651 fprintf (stderr, "ERROR: %s\n", message); 1308 _exit (retval);
652#endif 1309#endif
653 1310
654void 1311void
655fatal (char *message) 1312debug ()
656 CODE: 1313 CODE:
657#ifdef _WIN32 1314{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1315#if DEBUG
659#else 1316 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1317#endif
662 exit (1); 1318}
663 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
664MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
665 1328
666CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
668 CODE: 1333 CODE:
669{ 1334{
670 int count; 1335 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
672 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
674} 1339}
675 OUTPUT: 1340 OUTPUT:
676 RETVAL 1341 RETVAL
677 1342
678void 1343void
679DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
680 CODE: 1345 CODE:
681 pango_font_description_free (self); 1346 pango_font_description_free (self);
682 1347
683void 1348void
684make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
685 CODE: 1351 CODE:
686 default_font = self; 1352 default_font = self;
687 1353
688MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1355
690CFClient::Layout 1356PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
692 CODE: 1372 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1374
694 RETVAL->pl = pango_layout_new (context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1376 RETVAL->r = 1.;
1377 RETVAL->g = 1.;
1378 RETVAL->b = 1.;
1379 RETVAL->a = 1.;
1380 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1383
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1385 layout_update_font (RETVAL);
699 OUTPUT: 1386 OUTPUT:
700 RETVAL 1387 RETVAL
701 1388
702void 1389void
703DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
704 CODE: 1391 CODE:
705 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
706 Safefree (self); 1394 Safefree (self);
707 1395
708void 1396void
709set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
710 CODE: 1398 CODE:
711{ 1399{
712 STRLEN textlen; 1400 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
714 1402
715 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
716} 1404}
717 1405
718void 1406void
719set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
720 CODE: 1408 CODE:
721{ 1409{
722 STRLEN textlen; 1410 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
724 1412
725 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
726} 1414}
727 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
728SV * 1501SV *
729get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
730 CODE: 1503 CODE:
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
732 SvUTF8_on (RETVAL); 1505 sv_utf8_decode (RETVAL);
733 OUTPUT: 1506 OUTPUT:
734 RETVAL 1507 RETVAL
735 1508
736void 1509void
1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1511 CODE:
1512 self->r = r;
1513 self->g = g;
1514 self->b = b;
1515 self->a = a;
1516
1517void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1519 CODE:
739 if (self->font != font) 1520 if (self->font != font)
740 { 1521 {
741 self->font = font; 1522 self->font = font;
742 layout_update_font (self); 1523 layout_update_font (self);
743 } 1524 }
744 1525
745void 1526void
746set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
747 CODE: 1528 CODE:
748 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
749 { 1530 {
750 self->base_height = base_height; 1531 self->base_height = base_height;
751 layout_update_font (self); 1532 layout_update_font (self);
752 } 1533 }
753 1534
754void 1535void
755set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
756 CODE: 1537 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1539
759void 1540void
1541set_indent (DC::Layout self, int indent)
1542 CODE:
1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1544
1545void
1546set_spacing (DC::Layout self, int spacing)
1547 CODE:
1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1549
1550void
1551set_ellipsise (DC::Layout self, int ellipsise)
1552 CODE:
1553 pango_layout_set_ellipsize (self->pl,
1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1557 : PANGO_ELLIPSIZE_NONE
1558 );
1559
1560void
1561set_single_paragraph_mode (DC::Layout self, int spm)
1562 CODE:
1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1564
1565void
760size (CFClient::Layout self) 1566size (DC::Layout self)
761 PPCODE: 1567 PPCODE:
762{ 1568{
763 int w, h; 1569 int w, h;
764 1570
765 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
770} 1576}
771 1577
772int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
773xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1592 CODE:
775{ 1593{
776 int index, trailing; 1594 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1596 RETVAL = index + trailing;
779} 1597}
780 OUTPUT: 1598 OUTPUT:
781 RETVAL 1599 RETVAL
782 1600
783void 1601void
784cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
785 PPCODE: 1603 PPCODE:
786{ 1604{
787 PangoRectangle strong_pos; 1605 PangoRectangle pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
789 1607
790 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
791 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
794} 1612}
795 1613
796void 1614void
797render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1616 PPCODE:
799{ 1617{
800 SV *retval; 1618 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1619
804 layout_get_pixel_size (self, &w, &h); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
806 retval = newSV (w * h); 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1623 --line;
808 SvCUR_set (retval, w * h); 1624#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1625 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
823 PUSHs (sv_2mortal (newSViv (h))); 1650 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
825} 1653}
826 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
827MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1690
1691PROTOTYPES: ENABLE
1692
829void 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713}
1714
1715void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1717 PROTOTYPE: $$$;$$
1718 ALIAS:
1719 draw_quad_alpha = 1
1720 draw_quad_alpha_premultiplied = 2
832 CODE: 1721 CODE:
833{ 1722{
834 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
839 1730
840 if (items < 5) 1731 if (items < 5)
841 { 1732 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1735 }
845 1736
1737 if (ix)
1738 {
1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
1747 glEnable (GL_ALPHA_TEST);
1748 glAlphaFunc (GL_GREATER, 0.01f);
1749 }
1750
846 glBindTexture (GL_TEXTURE_2D, name); 1751 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1752
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1753 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1754 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1757 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1758 glEnd ();
857}
858 1759
1760 if (ix)
1761 {
1762 glDisable (GL_ALPHA_TEST);
1763 glDisable (GL_BLEND);
1764 }
1765}
1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
859MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
860 1900
861CFClient::Map 1901PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
863 CODE: 1905 CODE:
864 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
865 RETVAL->x = 0; 1907 RETVAL->x = 0;
866 RETVAL->y = 0; 1908 RETVAL->y = 0;
867 RETVAL->w = map_width; 1909 RETVAL->w = 0;
868 RETVAL->h = map_height; 1910 RETVAL->h = 0;
869 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
876 RETVAL->row = 0; 1916 RETVAL->row = 0;
877 OUTPUT: 1917 OUTPUT:
878 RETVAL 1918 RETVAL
879 1919
880void 1920void
881DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
882 CODE: 1922 CODE:
883{ 1923{
884 map_clear (self); 1924 map_clear (self);
885 Safefree (self->face); 1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
886 Safefree (self); 1927 Safefree (self);
887} 1928}
888 1929
889void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
890clear (CFClient::Map self) 1937clear (DC::Map self)
891 CODE: 1938 CODE:
892 map_clear (self); 1939 map_clear (self);
893 1940
894void 1941void
895set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
896 CODE: 1943 CODE:
897{ 1944{
898 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1946 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1947}
906 1948
907void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1974 CODE:
910{ 1975{
911 while (self->texs <= texid) 1976 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1977
917 { 1978 {
918 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
919 1980
920 tex->name = name; 1981 tex->name = name;
925 tex->r = r; 1986 tex->r = r;
926 tex->g = g; 1987 tex->g = g;
927 tex->b = b; 1988 tex->b = b;
928 tex->a = a; 1989 tex->a = a;
929 } 1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
931 2021
932int 2022int
933ox (CFClient::Map self) 2023ox (DC::Map self)
934 ALIAS: 2024 ALIAS:
935 oy = 1 2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
936 CODE: 2030 CODE:
937 switch (ix) 2031 switch (ix)
938 { 2032 {
939 case 0: RETVAL = self->ox; break; 2033 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
941 } 2039 }
942 OUTPUT: 2040 OUTPUT:
943 RETVAL 2041 RETVAL
944 2042
945void 2043void
946scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
947 CODE: 2045 CODE:
948{ 2046{
949 if (dx > 0) 2047 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 2049 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 2051
954 if (dy > 0) 2052 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 2054 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 2056
959 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
961 2059
962 while (self->y < 0) 2060 while (self->y < 0)
966 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
968 } 2066 }
969} 2067}
970 2068
971void 2069SV *
972map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
973 CODE: 2071 CODE:
974{ 2072{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 2075 mapcell *cell;
978 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
979 2079
980 while (data < data_end) 2080 while (data < data_end - 1)
981 { 2081 {
982 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
983 2083
984 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
986 2086
987 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
988 2088
989 if (flags & 15) 2089 if (flags & 15)
990 { 2090 {
991 if (cell->darkness < 0) 2091 if (!cell->darkness)
992 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 2094 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 2095 }
998 2096
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1002 2098
1003 if (flags & 4) 2099 if (flags & 8)
1004 { 2100 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1006 } 2134 }
1007 2135
2136 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 2137 if (flags & (4 >> z))
1009 { 2138 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1011 } 2158 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 2159 }
1018 else 2160 else
1019 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1020 } 2162 }
1021} 2163}
2164 OUTPUT:
2165 RETVAL
1022 2166
1023SV * 2167SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 2169 CODE:
1026{ 2170{
1027 int x1, x; 2171 int x1, x;
1028 int y1, y; 2172 int y1, y;
1029 int z; 2173 int z;
1042 ? self->row + y 2186 ? self->row + y
1043 : 0; 2187 : 0;
1044 2188
1045 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1046 { 2190 {
1047 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1048 2192
1049 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1050 { 2194 {
1051 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1052 2196
1053 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1054 { 2198 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 2201 int a1 = tex.a;
1062 2202
1063 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1064 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1065 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1066 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1067 }
1068 } 2207 }
1069 } 2208 }
1070 2209
1071 *map++ = (r ) 2210 *map++ = (r )
1072 | (g << 8) 2211 | (g << 8)
1073 | (b << 16) 2212 | (b << 16)
1074 | (a << 24); 2213 | (a << 24);
1075 } 2214 }
1076 } 2215 }
1077 2216
1078 RETVAL = map_sv; 2217 RETVAL = map_sv;
1079} 2218}
1080 OUTPUT: 2219 OUTPUT:
1081 RETVAL 2220 RETVAL
1082 2221
1083void 2222void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225{
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
2539void
2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542{
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603}
2604
2605void
2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1085 PPCODE: 2607 PPCODE:
1086{ 2608{
1087 int vx, vy;
1088 int x, y, z; 2609 int x, y;
1089 int last_name;
1090 mapface face;
1091 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1094 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1095 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1096 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1098 2621
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2622 mx += self->x - 1;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 2623 my += self->y - 1;
1101 2624
1102 /*
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1126 { 2627 {
1127 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1128 2629
1129 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 2632 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1133 2634
1134 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1135 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 2638 }
1161 } 2639 }
1162 2640
1163 glEnd (); 2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1164 2653
1165 glDisable (GL_TEXTURE_2D); 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
1166 glDisable (GL_BLEND); 2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
1167 2678
1168 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1172} 2683}
1173 2684
1174SV * 2685SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2687 CODE:
1177{ 2688{
1178 int x, y, x1, y1; 2689 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1206 { 2717 {
1207 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2719 uint8_t flags = 0;
1209 2720
1210 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1213 2724
1214 *data++ = flags; 2725 *data++ = flags;
1215 2726
1216 if (flags & 1) 2727 if (flags & 1)
1217 { 2728 {
2729 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2731 *data++ = tile;
1220 } 2732 }
1221 2733
1222 if (flags & 2) 2734 if (flags & 2)
1223 { 2735 {
2736 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2738 *data++ = tile;
1226 } 2739 }
1227 2740
1228 if (flags & 4) 2741 if (flags & 4)
1229 { 2742 {
2743 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2745 *data++ = tile;
1232 } 2746 }
1233 } 2747 }
1234 else 2748 else
1235 *data++ = 0; 2749 *data++ = 0;
1236 } 2750 }
1237 } 2751 }
1238 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1239 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1240 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1241 RETVAL = data_sv; 2760 RETVAL = data_sv;
1242} 2761}
1243 OUTPUT: 2762 OUTPUT:
1244 RETVAL 2763 RETVAL
1245 2764
1246void 2765void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1248 PPCODE: 2767 PPCODE:
1249{ 2768{
1250 int x, y, z; 2769 int x, y, z;
1251 int w, h; 2770 int w, h;
1252 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1253 2782
1254 if (*data++ != 0) 2783 if (*data++ != 0)
1255 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1256 2785
1257 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1259 2788
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1272 { 2801 {
1273 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1274 2803
1275 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1276 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1277 uint8_t flags = *data++; 2811 flags = *data++;
1278 2812
1279 if (flags) 2813 if (flags)
1280 { 2814 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1284 2817
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2821
1289 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1290 { 2823 {
1291 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1292 2826
1293 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1294 { 2828 {
1295 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1296 2830
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1299 } 2838 }
1300 } 2839 }
1301 } 2840 }
1302 } 2841 }
1303 } 2842 }
1304} 2843}
1305 2844
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2846
1308CFClient::MixChunk 2847DC::RW
1309new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1310 CODE: 2849 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1312 OUTPUT: 2856 OUTPUT:
1313 RETVAL 2857 RETVAL
1314 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1315void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1316DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1317 CODE: 2987 CODE:
1318 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1319 2989
1320int 2990int
1321volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2996 OUTPUT:
1325 RETVAL 2997 RETVAL
1326 2998
1327int 2999DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 3001 CODE:
3002{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1331 OUTPUT: 3014 OUTPUT:
1332 RETVAL 3015 RETVAL
1333 3016
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1335 3030
1336int 3031int
1337volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1338 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 3038 OUTPUT:
1341 RETVAL 3039 RETVAL
1342 3040
1343CFClient::MixMusic 3041void
1344new_from_file (SV *class, char *path) 3042fade_out (int ms)
1345 CODE: 3043 CODE:
1346 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1347 OUTPUT: 3055 OUTPUT:
1348 RETVAL 3056 RETVAL
1349 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1350void 3065void
1351DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1352 CODE: 3067 CODE:
1353 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1354 3069
1355int 3070int
1356play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1357 CODE: 3072 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 3074 OUTPUT:
1360 RETVAL 3075 RETVAL
1361 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1363 3085
1364BOOT: 3086BOOT:
1365{ 3087{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 3089 static const struct {
1368 const char *name; 3090 const char *name;
1369 IV iv; 3091 IV iv;
1370 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1372 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
3103 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 3104 const_iv (GL_SCISSOR_TEST),
3105 const_iv (GL_DEPTH_TEST),
3106 const_iv (GL_ALPHA_TEST),
3107 const_iv (GL_NORMALIZE),
3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 3112 const_iv (GL_AND),
1379 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 3129 const_iv (GL_UNSIGNED_BYTE),
3130 const_iv (GL_UNSIGNED_SHORT),
3131 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 3132 const_iv (GL_ALPHA),
3133 const_iv (GL_INTENSITY),
3134 const_iv (GL_LUMINANCE),
3135 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 3152 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 3153 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 3156 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 3157 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 3158 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 3159 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3163 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 3164 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 3165 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 3166 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 3167 const_iv (GL_REPLACE),
3168 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 3169 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 3170 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 3171 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
3180 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
3182 const_iv (GL_QUAD_STRIP),
3183 const_iv (GL_TRIANGLES),
3184 const_iv (GL_TRIANGLE_STRIP),
3185 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 3186 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
3196 const_iv (GL_V2F),
3197 const_iv (GL_V3F),
3198 const_iv (GL_T2F_V3F),
3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1425# undef const_iv 3203# undef const_iv
1426 }; 3204 };
1427 3205
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
1430} 3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
3223gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *
3237gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
1431 3260
1432int glGetError () 3261int glGetError ()
3262
3263void glFinish ()
3264
3265void glFlush ()
1433 3266
1434void glClear (int mask) 3267void glClear (int mask)
1435 3268
1436void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 3270 PROTOTYPE: @
1444 3277
1445void glHint (int target, int mode) 3278void glHint (int target, int mode)
1446 3279
1447void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
1448 3281
3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
3287
3288void glDepthMask (int flag)
3289
1449void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1450 3291
1451void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1452 3293
1453void glMatrixMode (int mode) 3294void glMatrixMode (int mode)
1456 3297
1457void glPopMatrix () 3298void glPopMatrix ()
1458 3299
1459void glLoadIdentity () 3300void glLoadIdentity ()
1460 3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
3305
1461# near and far are due to microsofts buggy c compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3308
3309# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1463 3313
1464void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1465 3315
1466void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1467 3317
1475 3325
1476void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1477 CODE: 3327 CODE:
1478 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1479 3329
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
1486 CODE: 3334 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
3341 // microsoft visual "c" rounds instead of truncating...
3342 glColor4f (r, g, b, a);
3343
3344void glRasterPos (float x, float y, float z = 0.)
3345 CODE:
3346 glRasterPos3f (0, 0, z);
3347 glBitmap (0, 0, 0, 0, x, y, 0);
1488 3348
1489void glVertex (float x, float y, float z = 0.) 3349void glVertex (float x, float y, float z = 0.)
1490 CODE: 3350 CODE:
1491 glVertex3f (x, y, z); 3351 glVertex3f (x, y, z);
1492 3352
1493void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1494 CODE: 3354 CODE:
1495 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1496 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1497void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1498 CODE: 3387 CODE:
1499 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1500 3389
1501void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1504 3393
1505void glBindTexture (int target, int name) 3394void glBindTexture (int target, int name)
1506 3395
1507void glConvolutionParameter (int target, int pname, float params) 3396void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 3397 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3398 if (gl.ConvolutionParameterf)
3399 gl.ConvolutionParameterf (target, pname, params);
1510 3400
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3401void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 3402 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3403 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 3405
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 3407 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3408 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 3410
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 3412
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 3414
1525void glRasterPos (int x, int y) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 3416
1527 glRasterPos2i (x, y); 3417void glPixelZoom (float x, float y)
1528 3418
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 3420
1531int glGenTexture () 3421int glGenTexture ()
1532 CODE: 3422 CODE:
1533{ 3423 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 3424 OUTPUT:
1539 RETVAL 3425 RETVAL
1540 3426
1541void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1542 CODE: 3428 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 3429 del_texture (name);
1546} 3430
1547
1548int glGenList () 3431int glGenList ()
1549 CODE: 3432 CODE:
1550 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1551 OUTPUT: 3434 OUTPUT:
1552 RETVAL 3435 RETVAL
1559 3442
1560void glEndList () 3443void glEndList ()
1561 3444
1562void glCallList (int list) 3445void glCallList (int list)
1563 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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