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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 39
16#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
17#include <SDL_endian.h> 42#include <SDL_endian.h>
18#include <SDL_image.h> 43#include <SDL_image.h>
19#include <SDL_mixer.h> 44#include <SDL_mixer.h>
20#include <SDL_opengl.h> 45#include <SDL_opengl.h>
21 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
22#include <glib/gmacros.h> 57#include <glib.h>
23 58
24#include <pango/pango.h> 59#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 60
26#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
28 71
29#ifndef _WIN32 72#ifndef _WIN32
30# include <sys/types.h> 73# include <sys/types.h>
31# include <sys/socket.h> 74# include <sys/socket.h>
32# include <netinet/in.h> 75# include <netinet/in.h>
33# include <netinet/tcp.h> 76# include <netinet/tcp.h>
34# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 82#else
36 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 84#endif
43 85
44#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
45 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
47 95
48#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
50 98
51#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
52 100
53#define GL_CALL(type,func,args) \ 101/* mask out modifiers we are not interested in */
54 { \ 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 103
56 static type fptr_; \ 104#define KMOD_LRAM 0x10000 // our extension
57 \ 105
58 if (!init_) \ 106#define TEXID_SPEECH 1
59 { \ 107#define TEXID_NOFACE 2
60 init_ = 1; \ 108
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 109static char *
62 } \ 110fast_sv_grow (SV *sv, STRLEN need)
63 \ 111{
64 if (fptr_) \ 112 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
66 } 122 }
67 123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
70 183
71typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
72 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
73typedef struct cf_layout { 204struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
77 int base_height; 207 int base_height;
78 CFClient__Font font; 208 DC__Font font;
79} *CFClient__Layout; 209 rc_t *rc;
210};
80 211
212typedef cf_layout *DC__Layout;
213
81static CFClient__Font default_font; 214static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 215static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 216static PangoFontMap *opengl_fontmap;
84 217
85static void 218static void
86substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
87{ 220{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 222#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 224#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 226}
95 227
96static void 228static void
97layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
98{ 230{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
101 */ 233 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
103 235
104 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 238
107 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
108} 240}
109 241
110static void 242static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
114 249
115 if (!*w) *w = 1; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 252
118 *w = (*w + 3) & ~3; 253 if (!rect.width) rect.width = 1;
119} 254 if (!rect.height) rect.height = 1;
120 255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
121typedef uint16_t mapface; 261typedef uint16_t faceid;
122 262
123typedef struct { 263struct maptex
264{
124 GLint name; 265 GLuint name;
125 int w, h; 266 int w, h;
126 float s, t; 267 float s, t;
127 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
128} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
129 273
130typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
131 int16_t darkness; 278 uint16_t darkness;
132 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 280};
134 281
135typedef struct { 282struct maprow
283{
136 int32_t c0, c1; 284 int32_t c0, c1;
137 mapcell *col; 285 mapcell *col;
138} maprow; 286};
139 287
140typedef struct map { 288struct mapgrid {
141 int x, y, w, h; 289 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 291 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 292 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 293
149 int32_t rows; 294 int32_t rows;
150 maprow *row; 295 maprow *row;
151} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
152 299
153static char * 300static char *
154prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
155{ 302{
156 char *p; 303 char *p;
173} 320}
174 321
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
178static maprow * 345static maprow *
179map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
180{ 347{
181 if (0 > y) 348 if (0 > y)
182 { 349 {
183 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
222 389
223 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
224} 391}
225 392
226static mapcell * 393static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
228{ 395{
229 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
230} 397}
231 398
232static void 399static void
233map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
234{ 401{
235 int r; 402 int r;
236 403
237 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
245 self->oy = 0; 412 self->oy = 0;
246 self->row = 0; 413 self->row = 0;
247 self->rows = 0; 414 self->rows = 0;
248} 415}
249 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
250static void 427static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 429{
253 int x, y; 430 int x, y;
254 maprow *row; 431 maprow *row;
432 mapcell *cell;
255 433
256 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 435 if (y >= 0)
258 { 436 {
259 if (y >= self->rows) 437 if (y >= self->rows)
265 if (x >= row->c0) 443 if (x >= row->c0)
266 { 444 {
267 if (x >= row->c1) 445 if (x >= row->c1)
268 break; 446 break;
269 447
270 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
271 } 451 }
272 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
273} 488}
274 489
275static void 490static void
276music_finished (void) 491music_finished (void)
277{ 492{
296 ev.data2 = 0; 511 ev.data2 = 0;
297 512
298 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
299} 514}
300 515
301MODULE = CFClient PACKAGE = CFClient 516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
521}
522
523static unsigned int
524minpot (unsigned int n)
525{
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
302 657
303PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
304 659
305BOOT: 660BOOT:
306{ 661{
307 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 663 static const struct {
309 const char *name; 664 const char *name;
310 IV iv; 665 IV iv;
311 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
313 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
395 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 827
408 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 829
410 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
411# undef const_iv 860# undef const_iv
412 }; 861 };
413 862
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876int
877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
882
883NV floor (NV x)
884
885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
417 896
418void 897void
419pango_init () 898pango_init ()
420 CODE: 899 CODE:
421{ 900{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 904 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 905#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
429} 909}
430 910
431int 911char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 912
434void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
435SDL_Quit () 922void SDL_Quit ()
436 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
437void 934void
438SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
439 PPCODE: 936 PPCODE:
440{ 937{
441 SDL_Rect **m; 938 SDL_Rect **m;
442 939
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 944
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 947
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 952
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 955
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 957
463 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
464 while (*m) 959 while (*m)
465 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
466 AV *av = newAV (); 963 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
470 970
471 ++m; 971 ++m;
472 } 972 }
473} 973}
474 974
475char *
476SDL_GetError ()
477
478int 975int
479SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
481 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 989 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995#include "glfunc.h"
996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000}
485 OUTPUT: 1001 OUTPUT:
486 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
487 1006
488void 1007void
489SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
490 1009
491char * 1010char *
492SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
493 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
494void 1024void
495SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
496 PPCODE: 1029 PPCODE:
497{ 1030{
498 SDL_Event ev; 1031 SDL_Event ev;
499 1032
500 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 1035 {
502 HV *hv = newHV (); 1036 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 1038
505 switch (ev.type) 1039 switch (ev.type)
506 { 1040 {
507 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
508 case SDL_KEYUP: 1042 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 1048 break;
514 1049
515 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 1053 break;
519 1054
520 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
528 break; 1081 break;
529 1082
530 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 1086
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 1097 break;
545 } 1098 }
546 1099
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 1101 }
549} 1102}
550 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
551int 1117int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 1119 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
556 1122
557void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
558Mix_CloseAudio () 1140Mix_CloseAudio ()
559 1141
560int 1142int
561Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
562 1144
1145const char *
1146Mix_GetError ()
1147
563void 1148void
564lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
565 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
566#ifndef _WIN32 1157#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
568#endif 1179#endif
1180}
569 1181
570char * 1182int
571gl_vendor () 1183add_font (char *file)
572 CODE: 1184 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574 OUTPUT: 1186 OUTPUT:
575 RETVAL 1187 RETVAL
576 1188
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590
591void 1189void
592add_font (char *file) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
593 CODE: 1191
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
595#ifdef _WIN32 1193void
596 // cairo... sigh... requires win2000 1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 1195
600void 1196void
601load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
602 ALIAS: 1198 ALIAS:
603 load_image_file = 1 1199 load_image_file = 1
606 STRLEN image_len; 1202 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
613 1209
614 if (!rw) 1210 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
616 1212
645 1241
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 1243
648 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
649 1245
1246 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
659 1255
660 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
662} 1258}
663 1259
689void 1285void
690error (char *message) 1286error (char *message)
691 CODE: 1287 CODE:
692 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
693#ifdef _WIN32 1289#ifdef _WIN32
694 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
695#endif 1291#endif
696 1292
697void 1293void
698fatal (char *message) 1294fatal (char *message)
699 CODE: 1295 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 1297#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
703#endif 1299#endif
704 exit (1); 1300 _exit (1);
705 1301
1302void
1303_exit (int retval = 0)
1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
1308 _exit (retval);
1309#endif
1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
706MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
707 1328
708CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
709new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
710 CODE: 1333 CODE:
711{ 1334{
712 int count; 1335 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
714 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
716} 1339}
717 OUTPUT: 1340 OUTPUT:
718 RETVAL 1341 RETVAL
719 1342
720void 1343void
721DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
722 CODE: 1345 CODE:
723 pango_font_description_free (self); 1346 pango_font_description_free (self);
724 1347
725void 1348void
726make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
727 CODE: 1351 CODE:
728 default_font = self; 1352 default_font = self;
729 1353
730MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
731 1355
732CFClient::Layout 1356PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
734 CODE: 1361 CODE:
735#if _WIN32 1362 tc_backup ();
736 rgba = 0;//D 1363
737#endif 1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
1372 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
739 1374
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
747 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
748 1383
749 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
750 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
751 OUTPUT: 1386 OUTPUT:
752 RETVAL 1387 RETVAL
753 1388
754void 1389void
755DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
756 CODE: 1391 CODE:
757 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
758 Safefree (self); 1394 Safefree (self);
759 1395
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1396void
768set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
769 CODE: 1398 CODE:
770{ 1399{
771 STRLEN textlen; 1400 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
773 1402
774 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
775} 1404}
776 1405
777void 1406void
778set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
779 CODE: 1408 CODE:
780{ 1409{
781 STRLEN textlen; 1410 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
783 1412
784 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
785} 1414}
786 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
787SV * 1501SV *
788get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
789 CODE: 1503 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1505 sv_utf8_decode (RETVAL);
792 OUTPUT: 1506 OUTPUT:
793 RETVAL 1507 RETVAL
794 1508
795void 1509void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1511 CODE:
798 self->r = r; 1512 self->r = r;
799 self->g = g; 1513 self->g = g;
800 self->b = b; 1514 self->b = b;
801 self->a = a; 1515 self->a = a;
802 1516
803void 1517void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
805 CODE: 1519 CODE:
806 if (self->font != font) 1520 if (self->font != font)
807 { 1521 {
808 self->font = font; 1522 self->font = font;
809 layout_update_font (self); 1523 layout_update_font (self);
810 } 1524 }
811 1525
812void 1526void
813set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
814 CODE: 1528 CODE:
815 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
816 { 1530 {
817 self->base_height = base_height; 1531 self->base_height = base_height;
818 layout_update_font (self); 1532 layout_update_font (self);
819 } 1533 }
820 1534
821void 1535void
822set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
823 CODE: 1537 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1539
826void 1540void
827set_indent (CFClient::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
828 CODE: 1542 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1544
831void 1545void
832set_spacing (CFClient::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
833 CODE: 1547 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1549
836void 1550void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
838 CODE: 1552 CODE:
839 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
844 ); 1558 );
845 1559
846void 1560void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
848 CODE: 1562 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1564
851void 1565void
852size (CFClient::Layout self) 1566size (DC::Layout self)
853 PPCODE: 1567 PPCODE:
854{ 1568{
855 int w, h; 1569 int w, h;
856 1570
857 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
862} 1576}
863 1577
864int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
865xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
866 CODE: 1592 CODE:
867{ 1593{
868 int index, trailing; 1594 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1596 RETVAL = index + trailing;
871} 1597}
872 OUTPUT: 1598 OUTPUT:
873 RETVAL 1599 RETVAL
874 1600
875void 1601void
876cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
877 PPCODE: 1603 PPCODE:
878{ 1604{
879 PangoRectangle strong_pos; 1605 PangoRectangle pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
881 1607
882 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
883 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
886} 1612}
887 1613
888void 1614void
889render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
890 PPCODE: 1616 PPCODE:
891{ 1617{
892 SV *retval; 1618 int line, x;
893 int w, h;
894 1619
895 layout_get_pixel_size (self, &w, &h); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
896 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
897 if (self->rgba) 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
898 { 1623 --line;
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif 1624#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1625 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1648 else
952 { 1649 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1650 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1652 }
977} 1653}
978 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
979MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
980 1690
1691PROTOTYPES: ENABLE
1692
981void 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713}
1714
1715void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1717 PROTOTYPE: $$$;$$
984 ALIAS: 1718 ALIAS:
985 draw_quad_alpha = 1 1719 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1720 draw_quad_alpha_premultiplied = 2
987 CODE: 1721 CODE:
988{ 1722{
989 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
994 1730
995 if (items < 5) 1731 if (items < 5)
996 { 1732 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1735 }
1000 1736
1001 if (ix) 1737 if (ix)
1002 { 1738 {
1003 glEnable (GL_BLEND); 1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
1005 glEnable (GL_ALPHA_TEST); 1747 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1748 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1749 }
1008 1750
1009 glBindTexture (GL_TEXTURE_2D, name); 1751 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1752
1017 glBegin (GL_QUADS); 1753 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1754 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1028 } 1764 }
1029} 1765}
1030 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1031MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1032 1900
1033CFClient::Map 1901PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
1035 CODE: 1905 CODE:
1036 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1037 RETVAL->x = 0; 1907 RETVAL->x = 0;
1038 RETVAL->y = 0; 1908 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1916 RETVAL->row = 0;
1049 OUTPUT: 1917 OUTPUT:
1050 RETVAL 1918 RETVAL
1051 1919
1052void 1920void
1053DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
1054 CODE: 1922 CODE:
1055{ 1923{
1056 map_clear (self); 1924 map_clear (self);
1057 Safefree (self->face); 1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
1058 Safefree (self); 1927 Safefree (self);
1059} 1928}
1060 1929
1061void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1062clear (CFClient::Map self) 1937clear (DC::Map self)
1063 CODE: 1938 CODE:
1064 map_clear (self); 1939 map_clear (self);
1065 1940
1066void 1941void
1067set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1068 CODE: 1943 CODE:
1069{ 1944{
1070 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1946 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1947}
1078 1948
1079void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1974 CODE:
1082{ 1975{
1083 while (self->texs <= texid) 1976 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1977
1089 { 1978 {
1090 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1091 1980
1092 tex->name = name; 1981 tex->name = name;
1097 tex->r = r; 1986 tex->r = r;
1098 tex->g = g; 1987 tex->g = g;
1099 tex->b = b; 1988 tex->b = b;
1100 tex->a = a; 1989 tex->a = a;
1101 } 1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1103 2021
1104int 2022int
1105ox (CFClient::Map self) 2023ox (DC::Map self)
1106 ALIAS: 2024 ALIAS:
1107 oy = 1 2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
1108 CODE: 2030 CODE:
1109 switch (ix) 2031 switch (ix)
1110 { 2032 {
1111 case 0: RETVAL = self->ox; break; 2033 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
1113 } 2039 }
1114 OUTPUT: 2040 OUTPUT:
1115 RETVAL 2041 RETVAL
1116 2042
1117void 2043void
1118scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1119 CODE: 2045 CODE:
1120{ 2046{
1121 if (dx > 0) 2047 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 2049 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 2051
1126 if (dy > 0) 2052 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 2054 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 2056
1131 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1133 2059
1134 while (self->y < 0) 2060 while (self->y < 0)
1138 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1139 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1140 } 2066 }
1141} 2067}
1142 2068
1143void 2069SV *
1144map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
1145 CODE: 2071 CODE:
1146{ 2072{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 2075 mapcell *cell;
1150 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1151 2079
1152 while (data < data_end) 2080 while (data < data_end - 1)
1153 { 2081 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1155 2083
1156 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
1158 2086
1159 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
1160 2088
1161 if (flags & 15) 2089 if (flags & 15)
1162 { 2090 {
1163 if (cell->darkness < 0) 2091 if (!cell->darkness)
1164 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 2094 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 2095 }
1170 2096
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1174 2098
1175 if (flags & 4) 2099 if (flags & 8)
1176 { 2100 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1178 } 2134 }
1179 2135
2136 for (z = 0; z <= 2; ++z)
1180 if (flags & 2) 2137 if (flags & (4 >> z))
1181 { 2138 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1183 } 2158 }
1184
1185 if (flags & 1)
1186 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1188 }
1189 } 2159 }
1190 else 2160 else
1191 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1192 } 2162 }
1193} 2163}
2164 OUTPUT:
2165 RETVAL
1194 2166
1195SV * 2167SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1197 CODE: 2169 CODE:
1198{ 2170{
1199 int x1, x; 2171 int x1, x;
1200 int y1, y; 2172 int y1, y;
1201 int z; 2173 int z;
1214 ? self->row + y 2186 ? self->row + y
1215 : 0; 2187 : 0;
1216 2188
1217 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1218 { 2190 {
1219 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1220 2192
1221 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1222 { 2194 {
1223 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1224 2196
1225 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1226 { 2198 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 2201 int a1 = tex.a;
1234 2202
1235 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1236 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1237 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1238 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1239 }
1240 } 2207 }
1241 } 2208 }
1242 2209
1243 *map++ = (r ) 2210 *map++ = (r )
1244 | (g << 8) 2211 | (g << 8)
1245 | (b << 16) 2212 | (b << 16)
1246 | (a << 24); 2213 | (a << 24);
1247 } 2214 }
1248 } 2215 }
1249 2216
1250 RETVAL = map_sv; 2217 RETVAL = map_sv;
1251} 2218}
1252 OUTPUT: 2219 OUTPUT:
1253 RETVAL 2220 RETVAL
1254 2221
1255void 2222void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225{
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
2539void
2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542{
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603}
2604
2605void
2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1257 PPCODE: 2607 PPCODE:
1258{ 2608{
1259 int vx, vy;
1260 int x, y, z; 2609 int x, y;
1261 int last_name;
1262 mapface face;
1263 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1266 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1268 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1270 2621
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 2622 mx += self->x - 1;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 2623 my += self->y - 1;
1273 2624
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1298 { 2627 {
1299 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1300 2629
1301 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 2632 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1305 2634
1306 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1307 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 2638 }
1333 } 2639 }
1334 2640
1335 glEnd (); 2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1336 2653
1337 glDisable (GL_TEXTURE_2D); 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
1338 glDisable (GL_BLEND); 2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
1339 2678
1340 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1343 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1344} 2683}
1345 2684
1346SV * 2685SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 2687 CODE:
1349{ 2688{
1350 int x, y, x1, y1; 2689 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1378 { 2717 {
1379 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2719 uint8_t flags = 0;
1381 2720
1382 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1385 2724
1386 *data++ = flags; 2725 *data++ = flags;
1387 2726
1388 if (flags & 1) 2727 if (flags & 1)
1389 { 2728 {
2729 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2731 *data++ = tile;
1392 } 2732 }
1393 2733
1394 if (flags & 2) 2734 if (flags & 2)
1395 { 2735 {
2736 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2738 *data++ = tile;
1398 } 2739 }
1399 2740
1400 if (flags & 4) 2741 if (flags & 4)
1401 { 2742 {
2743 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2745 *data++ = tile;
1404 } 2746 }
1405 } 2747 }
1406 else 2748 else
1407 *data++ = 0; 2749 *data++ = 0;
1408 } 2750 }
1409 } 2751 }
1410 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1411 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1412 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1413 RETVAL = data_sv; 2760 RETVAL = data_sv;
1414} 2761}
1415 OUTPUT: 2762 OUTPUT:
1416 RETVAL 2763 RETVAL
1417 2764
1418void 2765void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1420 PPCODE: 2767 PPCODE:
1421{ 2768{
1422 int x, y, z; 2769 int x, y, z;
1423 int w, h; 2770 int w, h;
1424 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1425 2782
1426 if (*data++ != 0) 2783 if (*data++ != 0)
1427 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1428 2785
1429 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1430 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1431 2788
1432 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1444 { 2801 {
1445 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1446 2803
1447 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1448 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1449 uint8_t flags = *data++; 2811 flags = *data++;
1450 2812
1451 if (flags) 2813 if (flags)
1452 { 2814 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1456 2817
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2821
1461 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1462 { 2823 {
1463 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1464 2826
1465 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1466 { 2828 {
1467 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1468 2830
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1471 } 2838 }
1472 } 2839 }
1473 } 2840 }
1474 } 2841 }
1475 } 2842 }
1476} 2843}
1477 2844
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1479 2846
1480CFClient::MixChunk 2847DC::RW
1481new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1482 CODE: 2849 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1484 OUTPUT: 2856 OUTPUT:
1485 RETVAL 2857 RETVAL
1486 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1487void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1488DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1489 CODE: 2987 CODE:
1490 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1491 2989
1492int 2990int
1493volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1494 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1495 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2996 OUTPUT:
1497 RETVAL 2997 RETVAL
1498 2998
1499int 2999DC::Channel
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 3001 CODE:
3002{
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1503 OUTPUT: 3014 OUTPUT:
1504 RETVAL 3015 RETVAL
1505 3016
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1507 3030
1508int 3031int
1509volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1510 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1511 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 3038 OUTPUT:
1513 RETVAL 3039 RETVAL
1514 3040
1515CFClient::MixMusic 3041void
1516new_from_file (SV *class, char *path) 3042fade_out (int ms)
1517 CODE: 3043 CODE:
1518 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1519 OUTPUT: 3055 OUTPUT:
1520 RETVAL 3056 RETVAL
1521 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1522void 3065void
1523DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1524 CODE: 3067 CODE:
1525 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1526 3069
1527int 3070int
1528play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1529 CODE: 3072 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 3074 OUTPUT:
1532 RETVAL 3075 RETVAL
1533 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1535 3085
1536BOOT: 3086BOOT:
1537{ 3087{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1539 static const struct { 3089 static const struct {
1540 const char *name; 3090 const char *name;
1541 IV iv; 3091 IV iv;
1542 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1544 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1545 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1546 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1547 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1548 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1550 const_iv (GL_SCISSOR_TEST), 3104 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 3105 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1555 const_iv (GL_AND), 3112 const_iv (GL_AND),
1556 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 3129 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 3130 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 3131 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 3132 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1569 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1570 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1571 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1572 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1573 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1574 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1575 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1576 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 3152 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 3153 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 3156 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 3157 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 3158 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 3159 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1598 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1599 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1603 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1609 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1610 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1611 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1612 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1613 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1614 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1615 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1616# undef const_iv 3203# undef const_iv
1617 }; 3204 };
1618 3205
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
1621} 3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
3223gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *
3237gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
1622 3260
1623int glGetError () 3261int glGetError ()
3262
3263void glFinish ()
3264
3265void glFlush ()
1624 3266
1625void glClear (int mask) 3267void glClear (int mask)
1626 3268
1627void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 3270 PROTOTYPE: @
1635 3277
1636void glHint (int target, int mode) 3278void glHint (int target, int mode)
1637 3279
1638void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
1639 3281
3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
3287
1640void glDepthMask (int flag) 3288void glDepthMask (int flag)
1641 3289
1642void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1643 3291
1644void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 3296void glPushMatrix ()
1649 3297
1650void glPopMatrix () 3298void glPopMatrix ()
1651 3299
1652void glLoadIdentity () 3300void glLoadIdentity ()
3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
1653 3305
1654# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 3308
1657# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1658void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1659 3313
1660void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1661 3315
1662void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1663 3317
1671 3325
1672void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1673 CODE: 3327 CODE:
1674 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1675 3329
1676void glBegin (int mode)
1677
1678void glEnd ()
1679
1680void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
1682 CODE: 3334 CODE:
3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
1683 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 3342 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688
1689void glInterleavedArrays (int format, int stride, char *data)
1690
1691void glDrawElements (int mode, int count, int type, char *indices)
1692
1693# 1.2 void glDrawRangeElements (int mode, int start, int end
1694 3343
1695void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1696 CODE: 3345 CODE:
1697 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1698 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1703 3352
1704void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1705 CODE: 3354 CODE:
1706 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1707 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1708void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1709 CODE: 3387 CODE:
1710 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1711 3389
1712void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1715 3393
1716void glBindTexture (int target, int name) 3394void glBindTexture (int target, int name)
1717 3395
1718void glConvolutionParameter (int target, int pname, float params) 3396void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 3397 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3398 if (gl.ConvolutionParameterf)
3399 gl.ConvolutionParameterf (target, pname, params);
1721 3400
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3401void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 3402 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3403 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 3405
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 3407 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3408 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 3410
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1733 3412
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 3414
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
1737 3418
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 3420
1740int glGenTexture () 3421int glGenTexture ()
1741 CODE: 3422 CODE:
1742{ 3423 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 3424 OUTPUT:
1748 RETVAL 3425 RETVAL
1749 3426
1750void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1751 CODE: 3428 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 3429 del_texture (name);
1755} 3430
1756
1757int glGenList () 3431int glGenList ()
1758 CODE: 3432 CODE:
1759 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1760 OUTPUT: 3434 OUTPUT:
1761 RETVAL 3435 RETVAL
1768 3442
1769void glEndList () 3443void glEndList ()
1770 3444
1771void glCallList (int list) 3445void glCallList (int list)
1772 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1773 3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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