ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
55 101
56#if 1 102/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 104
59# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
60#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
61 130
62static struct 131static struct
63{ 132{
64#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 134#include "glfunc.h"
66#undef GL_FUNC 135#undef GL_FUNC
67} gl; 136} gl;
68 137
138static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 140{
71 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 145 else
76 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
77} 147}
78 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
79#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
80 175
81#include "pango-font.c" 176#include "pango-font.c"
82#include "pango-fontmap.c" 177#include "pango-fontmap.c"
83#include "pango-render.c" 178#include "pango-render.c"
84 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
87 184
88typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
89 186
90static int 187static int
91shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
92{ 189{
93 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
94 191
95 while (attrs) 192 while (attrs)
96 { 193 {
97 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 195
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 197 return 1;
101 198
102 attrs = attrs->next; 199 attrs = attrs->next;
103 } 200 }
104 201
105 return 0; 202 return 0;
106} 203}
107 204
108typedef struct cf_layout { 205struct cf_layout {
109 PangoLayout *pl; 206 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
111 int base_height; 208 int base_height;
112 CFClient__Font font; 209 DC__Font font;
113} *CFClient__Layout; 210 rc_t *rc;
211};
114 212
213typedef cf_layout *DC__Layout;
214
115static CFClient__Font default_font; 215static DC__Font default_font;
116static PangoContext *opengl_context; 216static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
118 218
119static void 219static void
120substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
121{ 221{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 225#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 227}
128 228
129static void 229static void
130layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
131{ 231{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
134 */ 234 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
136 236
137 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 239
140 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
141} 241}
142 242
143static void 243static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
147 250
148 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 253
151 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
152} 255 if (!rect.height) rect.height = 1;
153 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
154typedef uint16_t mapface; 262typedef uint16_t faceid;
155 263
156typedef struct { 264struct maptex
265{
157 GLint name; 266 GLuint name;
158 int w, h; 267 int w, h;
159 float s, t; 268 float s, t;
160 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
161} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
162 274
163typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
164 int16_t darkness; 279 uint16_t darkness;
165 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 281};
167 282
168typedef struct { 283struct maprow
284{
169 int32_t c0, c1; 285 int32_t c0, c1;
170 mapcell *col; 286 mapcell *col;
171} maprow; 287};
172 288
173typedef struct map { 289struct mapgrid {
174 int x, y, w, h; 290 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 292 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 293 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 294
182 int32_t rows; 295 int32_t rows;
183 maprow *row; 296 maprow *row;
184} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
185 300
186static char * 301static char *
187prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
188{ 303{
189 char *p; 304 char *p;
206} 321}
207 322
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
211static maprow * 346static maprow *
212map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
213{ 348{
214 if (0 > y) 349 if (0 > y)
215 { 350 {
216 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
255 390
256 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
257} 392}
258 393
259static mapcell * 394static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
261{ 396{
262 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
263} 398}
264 399
265static void 400static void
266map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
267{ 402{
268 int r; 403 int r;
269 404
270 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
278 self->oy = 0; 413 self->oy = 0;
279 self->row = 0; 414 self->row = 0;
280 self->rows = 0; 415 self->rows = 0;
281} 416}
282 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
283static void 428static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 430{
286 int x, y; 431 int x, y;
287 maprow *row; 432 maprow *row;
433 mapcell *cell;
288 434
289 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 436 if (y >= 0)
291 { 437 {
292 if (y >= self->rows) 438 if (y >= self->rows)
298 if (x >= row->c0) 444 if (x >= row->c0)
299 { 445 {
300 if (x >= row->c1) 446 if (x >= row->c1)
301 break; 447 break;
302 448
303 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
304 } 452 }
305 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
306} 489}
307 490
308static void 491static void
309music_finished (void) 492music_finished (void)
310{ 493{
327 ev.code = 1; 510 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 512 ev.data2 = 0;
330 513
331 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
332} 522}
333 523
334static unsigned int 524static unsigned int
335minpot (unsigned int n) 525minpot (unsigned int n)
336{ 526{
346 n |= n >> 16; 536 n |= n >> 16;
347 537
348 return n + 1; 538 return n + 1;
349} 539}
350 540
351MODULE = CFClient PACKAGE = CFClient 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
352 658
353PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
354 660
355BOOT: 661BOOT:
356{ 662{
357 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 664 static const struct {
359 const char *name; 665 const char *name;
360 IV iv; 666 IV iv;
361 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
363 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
445 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 828
458 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 830
460 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
461# undef const_iv 861# undef const_iv
462 }; 862 };
463 863
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
467 883
468NV floor (NV x) 884NV floor (NV x)
469 885
470NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
471 897
472void 898void
473pango_init () 899pango_init ()
474 CODE: 900 CODE:
475{ 901{
476 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
479} 910}
480 911
481int 912char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 913
484void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
485SDL_Quit () 923void SDL_Quit ()
486 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
487void 935void
488SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
489 PPCODE: 937 PPCODE:
490{ 938{
491 SDL_Rect **m; 939 SDL_Rect **m;
492 940
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 945
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 948
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 953
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 956
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 958
513 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
514 while (*m) 960 while (*m)
515 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
516 AV *av = newAV (); 964 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
520 971
521 ++m; 972 ++m;
522 } 973 }
523} 974}
524 975
525char *
526SDL_GetError ()
527
528int 976int
529SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
531 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 990 );
991
534 if (RETVAL) 992 if (RETVAL)
535 { 993 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 996#include "glfunc.h"
539# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
540 } 1000 }
1001}
541 OUTPUT: 1002 OUTPUT:
542 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
543 1007
544void 1008void
545SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
546 1010
547char * 1011char *
548SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
549 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
550void 1025void
551SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
552 PPCODE: 1030 PPCODE:
553{ 1031{
554 SDL_Event ev; 1032 SDL_Event ev;
555 1033
556 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 1036 {
558 HV *hv = newHV (); 1037 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 1039
561 switch (ev.type) 1040 switch (ev.type)
562 { 1041 {
563 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
564 case SDL_KEYUP: 1043 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 1049 break;
570 1050
571 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 1054 break;
575 1055
576 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
584 break; 1082 break;
585 1083
586 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1087
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1098 break;
601 } 1099 }
602 1100
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1102 }
605} 1103}
606 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
607int 1118int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1120 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
612 1123
613void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
614Mix_CloseAudio () 1141Mix_CloseAudio ()
615 1142
616int 1143int
617Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
618 1145
1146const char *
1147Mix_GetError ()
1148
619void 1149void
620lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
621 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
622#ifndef _WIN32 1158#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
624#endif 1180#endif
1181}
625 1182
626void 1183int
627add_font (char *file) 1184add_font (char *file)
628 CODE: 1185 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
630 1196
631void 1197void
632load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
633 ALIAS: 1199 ALIAS:
634 load_image_file = 1 1200 load_image_file = 1
637 STRLEN image_len; 1203 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
644 1210
645 if (!rw) 1211 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
647 1213
676 1242
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1244
679 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
680 1246
1247 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
690 1256
691 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
693} 1259}
694 1260
720void 1286void
721error (char *message) 1287error (char *message)
722 CODE: 1288 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1290#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1292#endif
727 1293
728void 1294void
729fatal (char *message) 1295fatal (char *message)
730 CODE: 1296 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1298#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1300#endif
735 _exit (1); 1301 _exit (1);
736 1302
737void 1303void
738_exit (int retval) 1304_exit (int retval = 0)
739 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
740 _exit (retval); 1309 _exit (retval);
1310#endif
741 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
742MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
743 1329
744CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
746 CODE: 1334 CODE:
747{ 1335{
748 int count; 1336 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
750 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
752} 1340}
753 OUTPUT: 1341 OUTPUT:
754 RETVAL 1342 RETVAL
755 1343
756void 1344void
757DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
758 CODE: 1346 CODE:
759 pango_font_description_free (self); 1347 pango_font_description_free (self);
760 1348
761void 1349void
762make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
763 CODE: 1352 CODE:
764 default_font = self; 1353 default_font = self;
765 1354
766MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1356
1357PROTOTYPES: DISABLE
1358
768void 1359void
769clear_font_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
770 CODE: 1362 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
772 tc_clear (); 1369 tc_restore ();
773 1370
774CFClient::Layout 1371DC::Layout
775new (SV *class, int type = 0) 1372new (SV *klass)
776 CODE: 1373 CODE:
777 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
778 1375
779 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
780 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
781 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
782 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
783 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
784 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
785 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
786 1384
787 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
788 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
789 OUTPUT: 1387 OUTPUT:
790 RETVAL 1388 RETVAL
791 1389
792void 1390void
793DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
794 CODE: 1392 CODE:
795 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
796 Safefree (self); 1395 Safefree (self);
797 1396
798void 1397void
799set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
800 CODE: 1399 CODE:
801{ 1400{
802 STRLEN textlen; 1401 STRLEN textlen;
803 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
804 1403
805 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
806} 1405}
807 1406
808void 1407void
809set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
810 CODE: 1409 CODE:
811{ 1410{
812 STRLEN textlen; 1411 STRLEN textlen;
813 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
814 1413
815 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
816} 1415}
817 1416
818void 1417void
819set_shapes (CFClient::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
820 CODE: 1419 CODE:
821{ 1420{
822 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text; 1423 const char *pos = text;
859 if (attrs) 1458 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
861} 1460}
862 1461
863void 1462void
864get_shapes (CFClient::Layout self) 1463get_shapes (DC::Layout self)
865 PPCODE: 1464 PPCODE:
866{ 1465{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868 1467
869 do 1468 do
870 { 1469 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
872 1471
873 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
874 { 1473 {
875 PangoRectangle extents; 1474 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
877 1476
1477 EXTEND (SP, 2);
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 } 1480 }
881 } 1481 }
882 while (pango_layout_iter_next_run (iter)); 1482 while (pango_layout_iter_next_run (iter));
883 1483
884 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
885} 1485}
886 1486
887int 1487int
888has_wrapped (CFClient::Layout self) 1488has_wrapped (DC::Layout self)
889 CODE: 1489 CODE:
890{ 1490{
891 int lines = 1; 1491 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
893 1493
898} 1498}
899 OUTPUT: 1499 OUTPUT:
900 RETVAL 1500 RETVAL
901 1501
902SV * 1502SV *
903get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
904 CODE: 1504 CODE:
905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
906 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
907 OUTPUT: 1507 OUTPUT:
908 RETVAL 1508 RETVAL
909 1509
910void 1510void
911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
912 CODE: 1512 CODE:
913 self->r = r; 1513 self->r = r;
914 self->g = g; 1514 self->g = g;
915 self->b = b; 1515 self->b = b;
916 self->a = a; 1516 self->a = a;
917 1517
918void 1518void
919set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
920 CODE: 1520 CODE:
921 if (self->font != font) 1521 if (self->font != font)
922 { 1522 {
923 self->font = font; 1523 self->font = font;
924 layout_update_font (self); 1524 layout_update_font (self);
925 } 1525 }
926 1526
927void 1527void
928set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
929 CODE: 1529 CODE:
930 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
931 { 1531 {
932 self->base_height = base_height; 1532 self->base_height = base_height;
933 layout_update_font (self); 1533 layout_update_font (self);
934 } 1534 }
935 1535
936void 1536void
937set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
938 CODE: 1538 CODE:
939 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
940 1540
941void 1541void
942set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
943 CODE: 1543 CODE:
944 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
945 1545
946void 1546void
947set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
948 CODE: 1548 CODE:
949 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
950 1550
951void 1551void
952set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
953 CODE: 1553 CODE:
954 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
955 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
956 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
957 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
958 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
959 ); 1559 );
960 1560
961void 1561void
962set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
963 CODE: 1563 CODE:
964 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
965 1565
966void 1566void
967size (CFClient::Layout self) 1567size (DC::Layout self)
968 PPCODE: 1568 PPCODE:
969{ 1569{
970 int w, h; 1570 int w, h;
971 1571
972 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
975 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
976 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
977} 1577}
978 1578
979int 1579int
980descent (CFClient::Layout self) 1580descent (DC::Layout self)
981 CODE: 1581 CODE:
982{ 1582{
983 PangoRectangle rect; 1583 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
987} 1587}
988 OUTPUT: 1588 OUTPUT:
989 RETVAL 1589 RETVAL
990 1590
991int 1591int
992xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
993 CODE: 1593 CODE:
994{ 1594{
995 int index, trailing; 1595 int index, trailing;
996 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
997 RETVAL = index; 1597 RETVAL = index + trailing;
998} 1598}
999 OUTPUT: 1599 OUTPUT:
1000 RETVAL 1600 RETVAL
1001 1601
1002void 1602void
1003cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1004 PPCODE: 1604 PPCODE:
1005{ 1605{
1006 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1007 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1008 1608
1009 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1010 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1013} 1613}
1014 1614
1015void 1615void
1016render (CFClient::Layout self, float x, float y) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1017 PPCODE: 1617 PPCODE:
1618{
1619 int line, x;
1620
1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1624 --line;
1625#endif
1626 EXTEND (SP, 2);
1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
1651 PUSHs (sv_2mortal (newSViv (index)));
1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
1654}
1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1018 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1019 self->pl, 1661 self->pl,
1662 self->rc,
1020 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1021 self->r, self->g, self->b, self->a 1664 self->r, self->g, self->b, self->a,
1665 flags
1022 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1023 1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1024MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1025 1691
1026void 1692PROTOTYPES: ENABLE
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032 1693
1033 if (ow && oh) 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1034 { 1699 {
1035 int nw = minpot (ow);
1036 int nh = minpot (oh);
1037
1038 if (nw != ow || nh != oh)
1039 {
1040 if (SvOK (data_))
1041 {
1042 STRLEN datalen; 1700 STRLEN datalen;
1043 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1044 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046 1704
1047 SvPOK_only (result_); 1705 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1049 1707
1050 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--) 1709 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053 1711
1054 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
1059 }
1060 } 1713 }
1061} 1714}
1062 1715
1063void 1716void
1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1070{ 1723{
1071 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1075 1731
1076 if (items < 5) 1732 if (items < 5)
1077 { 1733 {
1078 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1079 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1107 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1108 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1109 } 1765 }
1110} 1766}
1111 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1112MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1113 1901
1114CFClient::Map 1902PROTOTYPES: DISABLE
1115new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1116 CODE: 1906 CODE:
1117 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1118 RETVAL->x = 0; 1908 RETVAL->x = 0;
1119 RETVAL->y = 0; 1909 RETVAL->y = 0;
1120 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1121 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1122 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1123 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1124 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1125 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1126 RETVAL->texs = 8192;
1127 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1128 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1129 RETVAL->row = 0; 1917 RETVAL->row = 0;
1130 OUTPUT: 1918 OUTPUT:
1131 RETVAL 1919 RETVAL
1132 1920
1133void 1921void
1134DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1135 CODE: 1923 CODE:
1136{ 1924{
1137 map_clear (self); 1925 map_clear (self);
1138 Safefree (self->face); 1926 Safefree (self->face2tile);
1139 Safefree (self->tex); 1927 Safefree (self->tex);
1140 Safefree (self); 1928 Safefree (self);
1141} 1929}
1142 1930
1143void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1144clear (CFClient::Map self) 1938clear (DC::Map self)
1145 CODE: 1939 CODE:
1146 map_clear (self); 1940 map_clear (self);
1147 1941
1148void 1942void
1149set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1150 CODE: 1944 CODE:
1151{ 1945{
1152 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1153 { 1947 need_texid (self, tile);
1154 Append (mapface, self->face, self->faces, self->faces);
1155 self->faces *= 2;
1156 }
1157
1158 self->face [face] = texid;
1159} 1948}
1160 1949
1161void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1162set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1163 CODE: 1975 CODE:
1164{ 1976{
1165 while (self->texs <= texid) 1977 need_texid (self, texid);
1166 {
1167 Append (maptex, self->tex, self->texs, self->texs);
1168 self->texs *= 2;
1169 }
1170 1978
1171 { 1979 {
1172 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1173 1981
1174 tex->name = name; 1982 tex->name = name;
1190 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1193} 2001}
1194 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1195int 2023int
1196ox (CFClient::Map self) 2024ox (DC::Map self)
1197 ALIAS: 2025 ALIAS:
1198 oy = 1 2026 oy = 1
1199 x = 2 2027 x = 2
1200 y = 3 2028 y = 3
1201 w = 4 2029 w = 4
1212 } 2040 }
1213 OUTPUT: 2041 OUTPUT:
1214 RETVAL 2042 RETVAL
1215 2043
1216void 2044void
1217scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1218 CODE: 2046 CODE:
1219{ 2047{
1220 if (dx > 0) 2048 if (dx > 0)
1221 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1222 else if (dx < 0) 2050 else if (dx < 0)
1223 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1224 2052
1225 if (dy > 0) 2053 if (dy > 0)
1226 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1227 else if (dy < 0) 2055 else if (dy < 0)
1228 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1229 2057
1230 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1231 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1232 2060
1233 while (self->y < 0) 2061 while (self->y < 0)
1237 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1238 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1239 } 2067 }
1240} 2068}
1241 2069
1242void 2070SV *
1243map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1244 CODE: 2072 CODE:
1245{ 2073{
1246 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1247 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1248 mapcell *cell; 2076 mapcell *cell;
1249 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1250 2080
1251 while (data < data_end) 2081 while (data < data_end - 1)
1252 { 2082 {
1253 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1254 2084
1255 x = self->x + ((flags >> 10) & 63); 2085 x = self->x + ((flags >> 10) & 63);
1256 y = self->y + ((flags >> 4) & 63); 2086 y = self->y + ((flags >> 4) & 63);
1257 2087
1258 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1259 2089
1260 if (flags & 15) 2090 if (flags & 15)
1261 { 2091 {
1262 if (cell->darkness < 0) 2092 if (!cell->darkness)
1263 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1264 cell->darkness = 0; 2095 cell->darkness = 256;
1265 cell->face [0] = 0;
1266 cell->face [1] = 0;
1267 cell->face [2] = 0;
1268 } 2096 }
1269 2097
1270 cell->darkness = flags & 8 ? *data++ : 255;
1271
1272 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1273 2099
1274 if (flags & 4) 2100 if (flags & 8)
1275 { 2101 {
1276 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1277 } 2135 }
1278 2136
2137 for (z = 0; z <= 2; ++z)
1279 if (flags & 2) 2138 if (flags & (4 >> z))
1280 { 2139 {
1281 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1282 } 2159 }
1283
1284 if (flags & 1)
1285 {
1286 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1287 }
1288 } 2160 }
1289 else 2161 else
1290 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1291 } 2163 }
1292} 2164}
2165 OUTPUT:
2166 RETVAL
1293 2167
1294SV * 2168SV *
1295mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1296 CODE: 2170 CODE:
1297{ 2171{
1298 int x1, x; 2172 int x1, x;
1299 int y1, y; 2173 int y1, y;
1300 int z; 2174 int z;
1313 ? self->row + y 2187 ? self->row + y
1314 : 0; 2188 : 0;
1315 2189
1316 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1317 { 2191 {
1318 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1319 2193
1320 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1321 { 2195 {
1322 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1323 2197
1324 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1325 { 2199 {
1326 mapface face = cell->face [z];
1327
1328 if (face)
1329 {
1330 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1331 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1332 int a1 = tex.a; 2202 int a1 = tex.a;
1333 2203
1334 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1335 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1336 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1337 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1338 }
1339 } 2208 }
1340 } 2209 }
1341 2210
1342 *map++ = (r ) 2211 *map++ = (r )
1343 | (g << 8) 2212 | (g << 8)
1344 | (b << 16) 2213 | (b << 16)
1345 | (a << 24); 2214 | (a << 24);
1346 } 2215 }
1347 } 2216 }
1348 2217
1349 RETVAL = map_sv; 2218 RETVAL = map_sv;
1350} 2219}
1351 OUTPUT: 2220 OUTPUT:
1352 RETVAL 2221 RETVAL
1353 2222
1354void 2223void
1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1356 CODE: 2225 CODE:
1357{ 2226{
1358 int vx, vy;
1359 int x, y, z; 2227 int x, y, z;
1360 int last_name;
1361 mapface face;
1362 2228
1363 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1364 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1365 2236
1366 /* 2237 pl_tex.name = 0;
1367 int vx = self->vx = self->w >= sw
1368 ? self->x + (self->w - sw) / 2
1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1370 2238
1371 int vy = self->vy = self->h >= sh 2239 // that's current max. sorry.
1372 ? self->y + (self->h - sh) / 2 2240 if (sw > 255) sw = 255;
1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2241 if (sh > 255) sh = 255;
1374 */
1375 2242
1376 glColor4ub (255, 255, 255, 255); 2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
1377 2275
1378 glEnable (GL_BLEND); 2276 glEnable (GL_BLEND);
1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_TEXTURE_2D);
1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1382 2279
1383 glBegin (GL_QUADS);
1384
1385 last_name = 0;
1386
1387 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
1388 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1389 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1390 { 2290 {
1391 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1392 2292
1393 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw; x++)
1394 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1395 { 2295 {
1396 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1397
1398 face = cell->face [z]; 2297 tileid tile = cell->tile [z];
1399 2298
1400 if (face) 2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
2303
2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
1401 { 2410 {
1402 maptex tex = self->tex [face]; 2411 int level = (w << 5) | b;
2412 HE *he;
1403 2413
1404 int px = (x + 1) * 32 - tex.w; 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1405 int py = (y + 1) * 32 - tex.h;
1406
1407 if (last_name != tex.name)
1408 { 2415 {
2416 smooth_key &skey = it->first;
2417 IV bits = it->second;
2418
2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
2422 {
2423 maptex tex = self->tex [skey.tile];
2424 int px = (((int)skey.x) - 1) * Tw;
2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
1409 glEnd (); 2439 glEnd ();
1410 last_name = tex.name;
1411 glBindTexture (GL_TEXTURE_2D, last_name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1412 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2442 }
2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
1413 } 2465 }
1414
1415 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1416 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1417 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1418 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1419 } 2466 }
1420 }
1421 } 2467 }
1422 2468
1423 glEnd (); 2469 glEnd ();
1424
1425 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1426 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
1427} 2496 rc_free (rc);
2497 rc_free (rc_ov);
1428 2498
2499 // top layer: overlays such as the health bar
2500 for (y = 0; y < sh; y++)
2501 if (0 <= y + my && y + my < self->rows)
2502 {
2503 maprow *row = self->row + (y + my);
2504
2505 for (x = 0; x < sw; x++)
2506 if (row->c0 <= x + mx && x + mx < row->c1)
2507 {
2508 mapcell *cell = row->col + (x + mx - row->c0);
2509
2510 int px = x * Tw;
2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2518
2519 if (cell->stat_hp)
2520 {
2521 int width = cell->stat_width * Tw;
2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2523
2524 glColor3ub (0, 0, 0);
2525 glRectf (px + 1, py - thick - 2,
2526 px + width - 1, py);
2527
2528 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2529 glRectf (px + 2,
2530 py - thick - 1,
2531 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2532 }
2533 }
2534 }
2535}
2536
1429void 2537void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1431 CODE: 2539 CODE:
1432{ 2540{
1433 static float color[16][3] = { 2541 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1435 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1436 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1437 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1438 2546
1439 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1440 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1441 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1442 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1443 2551
1444 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1445 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1446 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1447 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1448 2556
1449 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1450 2558
1451 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1452 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1453 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1454 }; 2562 };
1455 2563
1456 int x, y; 2564 int x, y;
1457 2565
1458 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1459 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1460 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1461 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1462 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1463 2577
1464 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1468 2582
1469 if (m) 2583 if (m)
1470 { 2584 {
1471 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1472 2586
1473 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1474 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
1475 2589
1476 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
1477 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1478 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1479 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1480 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1481 } 2595 }
1485 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
1487} 2601}
1488 2602
1489void 2603void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1491 PPCODE: 2605 PPCODE:
1492{ 2606{
1493 int vx, vy;
1494 int x, y; 2607 int x, y;
1495 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1498 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1499 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1500 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1502 2619
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2620 mx += self->x - 1;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2621 my += self->y - 1;
1505 2622
1506 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1507 if (0 <= y + vy && y + vy < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1508 { 2625 {
1509 maprow *row = self->row + (y + vy); 2626 maprow *row = self->row + (y + my);
1510 2627
1511 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1513 { 2630 {
1514 mapcell *cell = row->col + (x + vx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1515 2632
1516 darkness[y * sw4 + x] = cell->darkness < 0 2633 darkness1 [y * sw1 + x] = cell->darkness
2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1517 ? 255 - FOW_DARKNESS 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1518 : 255 - cell->darkness;
1519 } 2636 }
1520 } 2637 }
1521 2638
2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2651
2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
2676
1522 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1523 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1524 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1525 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1526} 2681}
1527 2682
1528SV * 2683SV *
1529get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1530 CODE: 2685 CODE:
1531{ 2686{
1532 int x, y, x1, y1; 2687 int x, y, x1, y1;
1533 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1534 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1559 if (row && row->c0 <= x && x < row->c1) 2714 if (row && row->c0 <= x && x < row->c1)
1560 { 2715 {
1561 mapcell *cell = row->col + (x - row->c0); 2716 mapcell *cell = row->col + (x - row->c0);
1562 uint8_t flags = 0; 2717 uint8_t flags = 0;
1563 2718
1564 if (cell->face [0]) flags |= 1; 2719 if (cell->tile [0]) flags |= 1;
1565 if (cell->face [1]) flags |= 2; 2720 if (cell->tile [1]) flags |= 2;
1566 if (cell->face [2]) flags |= 4; 2721 if (cell->tile [2]) flags |= 4;
1567 2722
1568 *data++ = flags; 2723 *data++ = flags;
1569 2724
1570 if (flags & 1) 2725 if (flags & 1)
1571 { 2726 {
2727 tileid tile = cell->tile [0];
1572 *data++ = cell->face [0] >> 8; 2728 *data++ = tile >> 8;
1573 *data++ = cell->face [0]; 2729 *data++ = tile;
1574 } 2730 }
1575 2731
1576 if (flags & 2) 2732 if (flags & 2)
1577 { 2733 {
2734 tileid tile = cell->tile [1];
1578 *data++ = cell->face [1] >> 8; 2735 *data++ = tile >> 8;
1579 *data++ = cell->face [1]; 2736 *data++ = tile;
1580 } 2737 }
1581 2738
1582 if (flags & 4) 2739 if (flags & 4)
1583 { 2740 {
2741 tileid tile = cell->tile [2];
1584 *data++ = cell->face [2] >> 8; 2742 *data++ = tile >> 8;
1585 *data++ = cell->face [2]; 2743 *data++ = tile;
1586 } 2744 }
1587 } 2745 }
1588 else 2746 else
1589 *data++ = 0; 2747 *data++ = 0;
1590 } 2748 }
1591 } 2749 }
1592 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1593 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1594 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1595 RETVAL = data_sv; 2758 RETVAL = data_sv;
1596} 2759}
1597 OUTPUT: 2760 OUTPUT:
1598 RETVAL 2761 RETVAL
1599 2762
1600void 2763void
1601set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1602 PPCODE: 2765 PPCODE:
1603{ 2766{
1604 int x, y, z; 2767 int x, y, z;
1605 int w, h; 2768 int w, h;
1606 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
1607 2780
1608 if (*data++ != 0) 2781 if (*data++ != 0)
1609 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
1610 2783
1611 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
1612 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
1613 2786
1614 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
1626 { 2799 {
1627 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
1628 2801
1629 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
1630 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
1631 uint8_t flags = *data++; 2809 flags = *data++;
1632 2810
1633 if (flags) 2811 if (flags)
1634 { 2812 {
1635 mapface face[3] = { 0, 0, 0 };
1636
1637 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
1638 2815
1639 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1640 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1641 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1642 2819
1643 if (cell->darkness <= 0) 2820 if (cell->darkness == 0)
1644 { 2821 {
1645 cell->darkness = -1; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
1646 2824
1647 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
1648 { 2826 {
1649 cell->face[z] = face[z]; 2827 tileid t = tile [z];
1650 2828
1651 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
1652 XPUSHs (sv_2mortal (newSViv (face[z]))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
1653 } 2836 }
1654 } 2837 }
1655 } 2838 }
1656 } 2839 }
1657 } 2840 }
1658} 2841}
1659 2842
1660MODULE = CFClient PACKAGE = CFClient::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
1661 2844
1662CFClient::MixChunk 2845DC::RW
1663new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
1664 CODE: 2847 CODE:
1665 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
1666 OUTPUT: 2854 OUTPUT:
1667 RETVAL 2855 RETVAL
1668 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
1669void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
1670DESTROY (CFClient::MixChunk self) 2984DESTROY (DC::MixChunk self)
1671 CODE: 2985 CODE:
1672 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
1673 2987
1674int 2988int
1675volume (CFClient::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
1676 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
1677 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
1678 OUTPUT: 2994 OUTPUT:
1679 RETVAL 2995 RETVAL
1680 2996
1681int 2997DC::Channel
1682play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1683 CODE: 2999 CODE:
3000{
1684 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
1685 OUTPUT: 3012 OUTPUT:
1686 RETVAL 3013 RETVAL
1687 3014
1688MODULE = CFClient PACKAGE = CFClient::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
1689 3028
1690int 3029int
1691volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
1692 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
1693 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
1694 OUTPUT: 3036 OUTPUT:
1695 RETVAL 3037 RETVAL
1696 3038
1697CFClient::MixMusic 3039void
1698new_from_file (SV *class, char *path) 3040fade_out (int ms)
1699 CODE: 3041 CODE:
1700 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
1701 OUTPUT: 3053 OUTPUT:
1702 RETVAL 3054 RETVAL
1703 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
1704void 3063void
1705DESTROY (CFClient::MixMusic self) 3064DESTROY (DC::MixMusic self)
1706 CODE: 3065 CODE:
1707 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
1708 3067
1709int 3068int
1710play (CFClient::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
1711 CODE: 3070 CODE:
1712 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
1713 OUTPUT: 3072 OUTPUT:
1714 RETVAL 3073 RETVAL
1715 3074
3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
1716MODULE = CFClient PACKAGE = CFClient::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
1717 3083
1718BOOT: 3084BOOT:
1719{ 3085{
1720 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1721 static const struct { 3087 static const struct {
1722 const char *name; 3088 const char *name;
1723 IV iv; 3089 IV iv;
1724 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
1725# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
1726 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
1727 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
1728 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
1729 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
1730 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
1734 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT), 3107 const_iv (GL_FRONT),
1738 const_iv (GL_BACK), 3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
1739 const_iv (GL_AND), 3110 const_iv (GL_AND),
1740 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
1741 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
1742 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
1743 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
1744 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1745 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
1746 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
1747 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
1748 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
1749 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
1750 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
1756 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
1757 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
1758 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
1759 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
1760 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
1761 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
1762 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
1763 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
1764 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
1765 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
1766 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
1787 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
1788 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
1789 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
1790 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
1791 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
1792 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
3177 const_iv (GL_LINE_STRIP),
1793 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
1794 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
1795 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1800 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
1801 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
1802 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1805# undef const_iv 3201# undef const_iv
1806 }; 3202 };
1807 3203
1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1810}
1811 3206
1812char * 3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
1813gl_vendor () 3221gl_vendor ()
1814 CODE: 3222 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
1816 OUTPUT: 3224 OUTPUT:
1817 RETVAL 3225 RETVAL
1818 3226
1819char * 3227const char *
1820gl_version () 3228gl_version ()
1821 CODE: 3229 CODE:
1822 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
1823 OUTPUT: 3231 OUTPUT:
1824 RETVAL 3232 RETVAL
1825 3233
1826char * 3234const char *
1827gl_extensions () 3235gl_extensions ()
1828 CODE: 3236 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT: 3238 OUTPUT:
1831 RETVAL 3239 RETVAL
1832 3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
1833int glGetError () 3259int glGetError ()
1834 3260
1835void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
1836 3264
1837void glClear (int mask) 3265void glClear (int mask)
1838 3266
1839void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
1840 PROTOTYPE: @ 3268 PROTOTYPE: @
1851 3279
1852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1853 CODE: 3281 CODE:
1854 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
1855 3283
3284# void glBlendEquation (int se)
3285
1856void glDepthMask (int flag) 3286void glDepthMask (int flag)
1857 3287
1858void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
1859 3289
1860void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
1874# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876 3306
1877# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
1879 3311
1880void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
1881 3313
1882void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
1883 3315
1891 3323
1892void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
1893 CODE: 3325 CODE:
1894 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
1895 3327
1896void glBegin (int mode)
1897
1898void glEnd ()
1899
1900void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
1901 PROTOTYPE: @ 3329 PROTOTYPE: @
1902 ALIAS: 3330 ALIAS:
1903 glColor_premultiply = 1 3331 glColor_premultiply = 1
1904 CODE: 3332 CODE:
1905 if (ix) 3333 if (ix)
1906 { 3334 {
1907 r *= a; 3335 r *= a;
1908 g *= a; 3336 g *= a;
1909 b *= a; 3337 b *= a;
1910 } 3338 }
1911 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
1912 glColor4ub (MIN ((int)(r * 256.f), 255), 3340 glColor4f (r, g, b, a);
1913 MIN ((int)(g * 256.f), 255),
1914 MIN ((int)(b * 256.f), 255),
1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922 3341
1923void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
1924 CODE: 3343 CODE:
1925 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3350
1932void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
1933 CODE: 3352 CODE:
1934 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
1935 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
1936void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
1937 CODE: 3385 CODE:
1938 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
1939 3387
1940void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1957 CODE: 3405 CODE:
1958 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1960 3408
1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1962 3410
1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1964 3412
1965void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
1966 3416
1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1968 3418
1969int glGenTexture () 3419int glGenTexture ()
1970 CODE: 3420 CODE:
1971{ 3421 RETVAL = gen_texture ();
1972 GLuint name;
1973 glGenTextures (1, &name);
1974 RETVAL = name;
1975}
1976 OUTPUT: 3422 OUTPUT:
1977 RETVAL 3423 RETVAL
1978 3424
1979void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
1980 CODE: 3426 CODE:
1981{
1982 GLuint name_ = name;
1983 glDeleteTextures (1, &name_); 3427 del_texture (name);
1984} 3428
1985
1986int glGenList () 3429int glGenList ()
1987 CODE: 3430 CODE:
1988 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
1989 OUTPUT: 3432 OUTPUT:
1990 RETVAL 3433 RETVAL
1997 3440
1998void glEndList () 3441void glEndList ()
1999 3442
2000void glCallList (int list) 3443void glCallList (int list)
2001 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2002 3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines