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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t *rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
174 uint32_t player; 277 uint32_t player;
175 mapface face[3]; 278 tileid tile[3];
176 uint16_t darkness; 279 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 281};
179 282
180typedef struct { 283struct maprow
284{
181 int32_t c0, c1; 285 int32_t c0, c1;
182 mapcell *col; 286 mapcell *col;
183} maprow; 287};
184 288
185typedef struct map { 289struct mapgrid {
186 int x, y, w, h; 290 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 292 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 293 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 294
194 int32_t rows; 295 int32_t rows;
195 maprow *row; 296 maprow *row;
196} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
197 300
198static char * 301static char *
199prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
200{ 303{
201 char *p; 304 char *p;
218} 321}
219 322
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
223static maprow * 346static maprow *
224map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
225{ 348{
226 if (0 > y) 349 if (0 > y)
227 { 350 {
228 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
267 390
268 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
269} 392}
270 393
271static mapcell * 394static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
273{ 396{
274 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
275} 398}
276 399
277static void 400static void
278map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
279{ 402{
280 int r; 403 int r;
281 404
282 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
290 self->oy = 0; 413 self->oy = 0;
291 self->row = 0; 414 self->row = 0;
292 self->rows = 0; 415 self->rows = 0;
293} 416}
294 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
295static void 428static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
297{ 430{
298 int x, y; 431 int x, y;
299 maprow *row; 432 maprow *row;
300 mapcell *cell; 433 mapcell *cell;
301 434
313 if (x >= row->c1) 446 if (x >= row->c1)
314 break; 447 break;
315 448
316 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
317 450
318 cell->darkness = 0; 451 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 452 }
323 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
324} 489}
325 490
326static void 491static void
327music_finished (void) 492music_finished (void)
328{ 493{
345 ev.code = 1; 510 ev.code = 1;
346 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
347 ev.data2 = 0; 512 ev.data2 = 0;
348 513
349 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
350} 522}
351 523
352static unsigned int 524static unsigned int
353minpot (unsigned int n) 525minpot (unsigned int n)
354{ 526{
364 n |= n >> 16; 536 n |= n >> 16;
365 537
366 return n + 1; 538 return n + 1;
367} 539}
368 540
369MODULE = CFPlus PACKAGE = CFPlus 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
370 658
371PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
372 660
373BOOT: 661BOOT:
374{ 662{
375 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 664 static const struct {
377 const char *name; 665 const char *name;
378 IV iv; 666 IV iv;
379 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
381 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
463 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 828
476 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 830
478 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
479# undef const_iv 861# undef const_iv
480 }; 862 };
481 863
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
485 876
486int 877int
487in_destruct () 878in_destruct ()
488 CODE: 879 CODE:
489 RETVAL = PL_main_cv == Nullcv; 880 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 882 RETVAL
492 883
493NV floor (NV x) 884NV floor (NV x)
494 885
495NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
496 897
497void 898void
498pango_init () 899pango_init ()
499 CODE: 900 CODE:
500{ 901{
501 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
504} 910}
505 911
506int 912char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 913
509void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
510SDL_Quit () 923void SDL_Quit ()
511 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
512void 935void
513SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
514 PPCODE: 937 PPCODE:
515{ 938{
516 SDL_Rect **m; 939 SDL_Rect **m;
517 940
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 945
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 948
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 953
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 956
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 958
542 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
543 while (*m) 960 while (*m)
544 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
545 AV *av = newAV (); 964 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
549 971
550 ++m; 972 ++m;
551 } 973 }
552} 974}
553 975
554char *
555SDL_GetError ()
556
557int 976int
558SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
560 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 990 );
991
563 if (RETVAL) 992 if (RETVAL)
564 { 993 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 996#include "glfunc.h"
568# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
569 } 1000 }
1001}
570 OUTPUT: 1002 OUTPUT:
571 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
572 1007
573void 1008void
574SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
575 1010
576char * 1011char *
577SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
578 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
579void 1025void
580SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
581 PPCODE: 1030 PPCODE:
582{ 1031{
583 SDL_Event ev; 1032 SDL_Event ev;
584 1033
585 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 1036 {
587 HV *hv = newHV (); 1037 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 1039
590 switch (ev.type) 1040 switch (ev.type)
591 { 1041 {
592 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
593 case SDL_KEYUP: 1043 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 1049 break;
599 1050
600 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 1054 break;
604 1055
605 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
613 break; 1082 break;
614 1083
615 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1087
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1098 break;
630 } 1099 }
631 1100
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1102 }
634} 1103}
635 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
636int 1118int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1120 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
641 1123
642void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
643Mix_CloseAudio () 1141Mix_CloseAudio ()
644 1142
645int 1143int
646Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
647 1145
1146const char *
1147Mix_GetError ()
1148
648void 1149void
649lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
650 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
651#ifndef _WIN32 1158#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
653#endif 1180#endif
1181}
654 1182
655void 1183int
656add_font (char *file) 1184add_font (char *file)
657 CODE: 1185 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
659 1196
660void 1197void
661load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
662 ALIAS: 1199 ALIAS:
663 load_image_file = 1 1200 load_image_file = 1
666 STRLEN image_len; 1203 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
673 1210
674 if (!rw) 1211 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
676 1213
709 1246
710 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
711 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
719 1256
749void 1286void
750error (char *message) 1287error (char *message)
751 CODE: 1288 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1290#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1292#endif
756 1293
757void 1294void
758fatal (char *message) 1295fatal (char *message)
759 CODE: 1296 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1298#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1300#endif
764 _exit (1); 1301 _exit (1);
765 1302
766void 1303void
767_exit (int retval) 1304_exit (int retval = 0)
768 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
769 _exit (retval); 1309 _exit (retval);
1310#endif
770 1311
771MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
772 1320
773CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
775 CODE: 1334 CODE:
776{ 1335{
777 int count; 1336 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
781} 1340}
782 OUTPUT: 1341 OUTPUT:
783 RETVAL 1342 RETVAL
784 1343
785void 1344void
786DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
787 CODE: 1346 CODE:
788 pango_font_description_free (self); 1347 pango_font_description_free (self);
789 1348
790void 1349void
791make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
792 CODE: 1352 CODE:
793 default_font = self; 1353 default_font = self;
794 1354
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1356
1357PROTOTYPES: DISABLE
1358
797void 1359void
798reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
799 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
800 tc_clear (); 1369 tc_restore ();
801 1370
802CFPlus::Layout 1371DC::Layout
803new (SV *class) 1372new (SV *klass)
804 CODE: 1373 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
806 1375
807 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
809 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
814 1384
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
817 OUTPUT: 1387 OUTPUT:
818 RETVAL 1388 RETVAL
819 1389
820void 1390void
821DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
822 CODE: 1392 CODE:
823 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
824 Safefree (self); 1395 Safefree (self);
825 1396
826void 1397void
827set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
828 CODE: 1399 CODE:
829{ 1400{
830 STRLEN textlen; 1401 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
832 1403
833 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
834} 1405}
835 1406
836void 1407void
837set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
838 CODE: 1409 CODE:
839{ 1410{
840 STRLEN textlen; 1411 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
842 1413
843 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
844} 1415}
845 1416
846void 1417void
847set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
848 CODE: 1419 CODE:
849{ 1420{
850 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1423 const char *pos = text;
887 if (attrs) 1458 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
889} 1460}
890 1461
891void 1462void
892get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
893 PPCODE: 1464 PPCODE:
894{ 1465{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1467
897 do 1468 do
898 { 1469 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1471
901 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
902 { 1473 {
903 PangoRectangle extents; 1474 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1483
913 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
914} 1485}
915 1486
916int 1487int
917has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
918 CODE: 1489 CODE:
919{ 1490{
920 int lines = 1; 1491 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
922 1493
927} 1498}
928 OUTPUT: 1499 OUTPUT:
929 RETVAL 1500 RETVAL
930 1501
931SV * 1502SV *
932get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
933 CODE: 1504 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
936 OUTPUT: 1507 OUTPUT:
937 RETVAL 1508 RETVAL
938 1509
939void 1510void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1512 CODE:
942 self->r = r; 1513 self->r = r;
943 self->g = g; 1514 self->g = g;
944 self->b = b; 1515 self->b = b;
945 self->a = a; 1516 self->a = a;
946 1517
947void 1518void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1520 CODE:
950 if (self->font != font) 1521 if (self->font != font)
951 { 1522 {
952 self->font = font; 1523 self->font = font;
953 layout_update_font (self); 1524 layout_update_font (self);
954 } 1525 }
955 1526
956void 1527void
957set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
958 CODE: 1529 CODE:
959 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
960 { 1531 {
961 self->base_height = base_height; 1532 self->base_height = base_height;
962 layout_update_font (self); 1533 layout_update_font (self);
963 } 1534 }
964 1535
965void 1536void
966set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
967 CODE: 1538 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1540
970void 1541void
971set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
972 CODE: 1543 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1545
975void 1546void
976set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
977 CODE: 1548 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1550
980void 1551void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1553 CODE:
983 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
988 ); 1559 );
989 1560
990void 1561void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1563 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1565
995void 1566void
996size (CFPlus::Layout self) 1567size (DC::Layout self)
997 PPCODE: 1568 PPCODE:
998{ 1569{
999 int w, h; 1570 int w, h;
1000 1571
1001 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1006} 1577}
1007 1578
1008int 1579int
1009descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1010 CODE: 1581 CODE:
1011{ 1582{
1012 PangoRectangle rect; 1583 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1016} 1587}
1017 OUTPUT: 1588 OUTPUT:
1018 RETVAL 1589 RETVAL
1019 1590
1020int 1591int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1593 CODE:
1023{ 1594{
1024 int index, trailing; 1595 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1597 RETVAL = index + trailing;
1027} 1598}
1028 OUTPUT: 1599 OUTPUT:
1029 RETVAL 1600 RETVAL
1030 1601
1031void 1602void
1032cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1604 PPCODE:
1034{ 1605{
1035 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1608
1038 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1613}
1043 1614
1044void 1615void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1617 PPCODE:
1618{
1619 int line, x;
1620
1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1624 --line;
1625#endif
1626 EXTEND (SP, 2);
1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
1651 PUSHs (sv_2mortal (newSViv (index)));
1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
1654}
1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1048 self->pl, 1661 self->pl,
1662 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1051 flags 1665 flags
1052 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1053 1670
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1671void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1672draw (DC::Layout self)
1058 CODE: 1673 CODE:
1059{ 1674{
1060 int ow = SvIV (w_); 1675 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1682
1063 if (ow && oh) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1693
1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1699 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1700 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1704
1077 SvPOK_only (result_); 1705 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1079 1707
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1709 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1711
1084 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1713 }
1091} 1714}
1092 1715
1093void 1716void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1723{
1101 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1105 1731
1106 if (items < 5) 1732 if (items < 5)
1107 { 1733 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1139 } 1765 }
1140} 1766}
1141 1767
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1768void
1143 1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1144CFPlus::Map 1770 PROTOTYPE: @
1145new (SV *class, int map_width, int map_height)
1146 CODE: 1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1900MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902PROTOTYPES: DISABLE
1903
1904DC::Map
1905new (SV *klass)
1906 CODE:
1147 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1148 RETVAL->x = 0; 1908 RETVAL->x = 0;
1149 RETVAL->y = 0; 1909 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1917 RETVAL->row = 0;
1160 OUTPUT: 1918 OUTPUT:
1161 RETVAL 1919 RETVAL
1162 1920
1163void 1921void
1164DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1165 CODE: 1923 CODE:
1166{ 1924{
1167 map_clear (self); 1925 map_clear (self);
1168 Safefree (self->face); 1926 Safefree (self->face2tile);
1169 Safefree (self->tex); 1927 Safefree (self->tex);
1170 Safefree (self); 1928 Safefree (self);
1171} 1929}
1172 1930
1173void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1174clear (CFPlus::Map self) 1938clear (DC::Map self)
1175 CODE: 1939 CODE:
1176 map_clear (self); 1940 map_clear (self);
1177 1941
1178void 1942void
1179set_face (CFPlus::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1944 CODE:
1181{ 1945{
1182 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1947 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1948}
1190 1949
1191void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1975 CODE:
1194{ 1976{
1195 while (self->texs <= texid) 1977 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1978
1201 { 1979 {
1202 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1203 1981
1204 tex->name = name; 1982 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 2001}
1224 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1225int 2023int
1226ox (CFPlus::Map self) 2024ox (DC::Map self)
1227 ALIAS: 2025 ALIAS:
1228 oy = 1 2026 oy = 1
1229 x = 2 2027 x = 2
1230 y = 3 2028 y = 3
1231 w = 4 2029 w = 4
1242 } 2040 }
1243 OUTPUT: 2041 OUTPUT:
1244 RETVAL 2042 RETVAL
1245 2043
1246void 2044void
1247scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1248 CODE: 2046 CODE:
1249{ 2047{
1250 if (dx > 0) 2048 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 2050 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 2052
1255 if (dy > 0) 2053 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 2054 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 2055 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 2057
1260 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1262 2060
1263 while (self->y < 0) 2061 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1269 } 2067 }
1270} 2068}
1271 2069
1272void 2070SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1274 CODE: 2072 CODE:
1275{ 2073{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 2076 mapcell *cell;
1279 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1280 2080
1281 while (data < data_end - 1) 2081 while (data < data_end - 1)
1282 { 2082 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1284 2084
1297 2097
1298 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1299 2099
1300 if (flags & 8) 2100 if (flags & 8)
1301 { 2101 {
2102 uint8_t ext, cmd;
2103
1302 if (extmap) 2104 do
1303 { 2105 {
1304 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1305 2108
1306 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1307 { 2112 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2113 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2115 }
1334 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1335 } 2133 }
1336 else 2134 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338
1339 } 2135 }
1340 2136
2137 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2138 if (flags & (4 >> z))
1342 { 2139 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1344 } 2159 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2160 }
1356 else 2161 else
1357 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1358 } 2163 }
1359} 2164}
2165 OUTPUT:
2166 RETVAL
1360 2167
1361SV * 2168SV *
1362mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2170 CODE:
1364{ 2171{
1365 int x1, x; 2172 int x1, x;
1366 int y1, y; 2173 int y1, y;
1367 int z; 2174 int z;
1380 ? self->row + y 2187 ? self->row + y
1381 : 0; 2188 : 0;
1382 2189
1383 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1384 { 2191 {
1385 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1386 2193
1387 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1388 { 2195 {
1389 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1390 2197
1391 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1392 { 2199 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 2202 int a1 = tex.a;
1400 2203
1401 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1402 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1403 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1404 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1405 }
1406 } 2208 }
1407 } 2209 }
1408 2210
1409 *map++ = (r ) 2211 *map++ = (r )
1410 | (g << 8) 2212 | (g << 8)
1411 | (b << 16) 2213 | (b << 16)
1412 | (a << 24); 2214 | (a << 24);
1413 } 2215 }
1414 } 2216 }
1415 2217
1416 RETVAL = map_sv; 2218 RETVAL = map_sv;
1417} 2219}
1418 OUTPUT: 2220 OUTPUT:
1419 RETVAL 2221 RETVAL
1420 2222
1421void 2223void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1423 CODE: 2225 CODE:
1424{ 2226{
1425 int vx, vy;
1426 int x, y, z; 2227 int x, y, z;
1427 int last_name;
1428 mapface face;
1429 2228
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1432 2236
1433 /* 2237 pl_tex.name = 0;
1434 int vx = self->vx = self->w >= sw
1435 ? self->x + (self->w - sw) / 2
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437 2238
1438 int vy = self->vy = self->h >= sh 2239 // that's current max. sorry.
1439 ? self->y + (self->h - sh) / 2 2240 if (sw > 255) sw = 255;
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2241 if (sh > 255) sh = 255;
1441 */
1442 2242
1443 glColor4ub (255, 255, 255, 255); 2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
1444 2275
1445 glEnable (GL_BLEND); 2276 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1447 glEnable (GL_TEXTURE_2D);
1448 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1449 2279
1450 glBegin (GL_QUADS);
1451
1452 last_name = 0;
1453
1454 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
1455 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1457 { 2290 {
1458 maprow *row = self->row + (y + vy); 2291 maprow *row = self->row + (y + my);
1459 2292
1460 for (x = 0; x < sw; x++) 2293 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 2294 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 2295 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 2296 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 2297 tileid tile = cell->tile [z];
2298
2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
1466 2303
1467 if (face && face < self->texs) 2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
1468 { 2410 {
1469 maptex tex = self->tex [face]; 2411 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 2412 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 2413
1473 if (last_name != tex.name) 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1474 { 2415 {
1475 glEnd (); 2416 smooth_key &skey = it->first;
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2417 IV bits = it->second;
1477 glBegin (GL_QUADS);
1478 }
1479 2418
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1) 2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
1489 { 2422 {
1490 maptex tex = self->tex [1]; 2423 maptex tex = self->tex [skey.tile];
1491 int px = (x + 1) * 32 - tex.w + 2; 2424 int px = (((int)skey.x) - 1) * Tw;
1492 int py = (y + 1) * 32 - tex.h - 6; 2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
1493 2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
1494 glEnd (); 2439 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1496 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2442 }
1497 2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
1502 } 2465 }
1503 } 2466 }
1504 }
1505 } 2467 }
1506 2468
1507 glEnd (); 2469 glEnd ();
1508
1509 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1510 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
1511 2498
1512 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
1515 { 2502 {
1516 maprow *row = self->row + (y + vy); 2503 maprow *row = self->row + (y + my);
1517 2504
1518 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2507 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
1522 2509
1523 int px = x * 32; 2510 int px = x * Tw;
1524 int py = y * 32; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
1525 2518
1526 if (cell->stat_hp) 2519 if (cell->stat_hp)
1527 { 2520 {
1528 int width = cell->stat_width * 32; 2521 int width = cell->stat_width * Tw;
1529 int thick = sh / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1530 2523
1531 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 2526 px + width - 1, py);
1534 2527
1540 } 2533 }
1541 } 2534 }
1542} 2535}
1543 2536
1544void 2537void
1545draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1546 CODE: 2539 CODE:
1547{ 2540{
1548 static float color[16][3] = { 2541 static float color[16][3] = {
1549 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1550 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1551 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1552 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1553 2546
1554 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1555 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1556 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1557 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1558 2551
1559 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1560 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1561 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1562 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1563 2556
1564 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1565 2558
1566 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1567 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1568 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1569 }; 2562 };
1570 2563
1571 int x, y; 2564 int x, y;
1572 2565
1573 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1574 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1575 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1576 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1577 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1578 2577
1579 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1583 2582
1584 if (m) 2583 if (m)
1585 { 2584 {
1586 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1587 2586
1588 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1589 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
1590 2589
1591 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
1592 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1593 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1594 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1595 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1596 } 2595 }
1600 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
1602} 2601}
1603 2602
1604void 2603void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1606 PPCODE: 2605 PPCODE:
1607{ 2606{
1608 int vx, vy;
1609 int x, y; 2607 int x, y;
1610 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1613 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1614 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1615 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1617 2619
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2620 mx += self->x - 1;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2621 my += self->y - 1;
1620 2622
1621 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1623 { 2625 {
1624 maprow *row = self->row + (y + vy); 2626 maprow *row = self->row + (y + my);
1625 2627
1626 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 2630 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1630 2632
1631 darkness[y * sw4 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1633 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1634 } 2636 }
1635 } 2637 }
1636 2638
2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2651
2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
2676
1637 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1638 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1639 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1640 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1641} 2681}
1642 2682
1643SV * 2683SV *
1644get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2685 CODE:
1646{ 2686{
1647 int x, y, x1, y1; 2687 int x, y, x1, y1;
1648 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1649 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1674 if (row && row->c0 <= x && x < row->c1) 2714 if (row && row->c0 <= x && x < row->c1)
1675 { 2715 {
1676 mapcell *cell = row->col + (x - row->c0); 2716 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2717 uint8_t flags = 0;
1678 2718
1679 if (cell->face [0]) flags |= 1; 2719 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2720 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2721 if (cell->tile [2]) flags |= 4;
1682 2722
1683 *data++ = flags; 2723 *data++ = flags;
1684 2724
1685 if (flags & 1) 2725 if (flags & 1)
1686 { 2726 {
2727 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2728 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2729 *data++ = tile;
1689 } 2730 }
1690 2731
1691 if (flags & 2) 2732 if (flags & 2)
1692 { 2733 {
2734 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2735 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2736 *data++ = tile;
1695 } 2737 }
1696 2738
1697 if (flags & 4) 2739 if (flags & 4)
1698 { 2740 {
2741 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2742 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2743 *data++ = tile;
1701 } 2744 }
1702 } 2745 }
1703 else 2746 else
1704 *data++ = 0; 2747 *data++ = 0;
1705 } 2748 }
1706 } 2749 }
1707 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1708 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1709 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1710 RETVAL = data_sv; 2758 RETVAL = data_sv;
1711} 2759}
1712 OUTPUT: 2760 OUTPUT:
1713 RETVAL 2761 RETVAL
1714 2762
1715void 2763void
1716set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1717 PPCODE: 2765 PPCODE:
1718{ 2766{
1719 int x, y, z; 2767 int x, y, z;
1720 int w, h; 2768 int w, h;
1721 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
1722 2780
1723 if (*data++ != 0) 2781 if (*data++ != 0)
1724 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
1725 2783
1726 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
1727 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
1728 2786
1729 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
1741 { 2799 {
1742 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
1743 2801
1744 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
1745 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
1746 uint8_t flags = *data++; 2809 flags = *data++;
1747 2810
1748 if (flags) 2811 if (flags)
1749 { 2812 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
1753 2815
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2819
1758 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
1759 { 2821 {
1760 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
1761 2824
1762 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
1763 { 2826 {
1764 cell->face[z] = face[z]; 2827 tileid t = tile [z];
1765 2828
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
1768 } 2836 }
1769 } 2837 }
1770 } 2838 }
1771 } 2839 }
1772 } 2840 }
1773} 2841}
1774 2842
1775MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
1776 2844
1777CFPlus::MixChunk 2845DC::RW
1778new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
1779 CODE: 2847 CODE:
1780 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
1781 OUTPUT: 2854 OUTPUT:
1782 RETVAL 2855 RETVAL
1783 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
1784void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
1785DESTROY (CFPlus::MixChunk self) 2984DESTROY (DC::MixChunk self)
1786 CODE: 2985 CODE:
1787 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
1788 2987
1789int 2988int
1790volume (CFPlus::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
1791 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
1793 OUTPUT: 2994 OUTPUT:
1794 RETVAL 2995 RETVAL
1795 2996
1796int 2997DC::Channel
1797play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1798 CODE: 2999 CODE:
3000{
1799 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
1800 OUTPUT: 3012 OUTPUT:
1801 RETVAL 3013 RETVAL
1802 3014
1803MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
1804 3028
1805int 3029int
1806volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
1807 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
1808 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 3036 OUTPUT:
1810 RETVAL 3037 RETVAL
1811 3038
1812CFPlus::MixMusic 3039void
1813new_from_file (SV *class, char *path) 3040fade_out (int ms)
1814 CODE: 3041 CODE:
1815 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
1816 OUTPUT: 3053 OUTPUT:
1817 RETVAL 3054 RETVAL
1818 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
1819void 3063void
1820DESTROY (CFPlus::MixMusic self) 3064DESTROY (DC::MixMusic self)
1821 CODE: 3065 CODE:
1822 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
1823 3067
1824int 3068int
1825play (CFPlus::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
1826 CODE: 3070 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
1828 OUTPUT: 3072 OUTPUT:
1829 RETVAL 3073 RETVAL
1830 3074
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
1832 3083
1833BOOT: 3084BOOT:
1834{ 3085{
1835 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1836 static const struct { 3087 static const struct {
1837 const char *name; 3088 const char *name;
1838 IV iv; 3089 IV iv;
1839 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
1841 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
1849 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
1850 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
1851 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
1852 const_iv (GL_FRONT), 3107 const_iv (GL_FRONT),
1853 const_iv (GL_BACK), 3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
1854 const_iv (GL_AND), 3110 const_iv (GL_AND),
1855 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
1856 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
1857 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
1858 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
1859 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1860 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
1861 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
1862 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
1863 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
1864 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
1865 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
1871 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
1872 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
1876 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
1902 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
1903 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
1904 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
1905 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
1906 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
1907 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
1908 const_iv (GL_LINE_STRIP), 3177 const_iv (GL_LINE_STRIP),
1909 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
1910 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
1911 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
1912 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
1913 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
1914 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
1915 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1916 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
1917 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
1918 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
1919 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
1920 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1921# undef const_iv 3201# undef const_iv
1922 }; 3202 };
1923 3203
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1926}
1927 3206
1928char * 3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
1929gl_vendor () 3221gl_vendor ()
1930 CODE: 3222 CODE:
1931 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
1932 OUTPUT: 3224 OUTPUT:
1933 RETVAL 3225 RETVAL
1934 3226
1935char * 3227const char *
1936gl_version () 3228gl_version ()
1937 CODE: 3229 CODE:
1938 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
1939 OUTPUT: 3231 OUTPUT:
1940 RETVAL 3232 RETVAL
1941 3233
1942char * 3234const char *
1943gl_extensions () 3235gl_extensions ()
1944 CODE: 3236 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1946 OUTPUT: 3238 OUTPUT:
1947 RETVAL 3239 RETVAL
1948 3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
1949int glGetError () 3259int glGetError ()
1950 3260
1951void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
1952 3264
1953void glClear (int mask) 3265void glClear (int mask)
1954 3266
1955void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
1956 PROTOTYPE: @ 3268 PROTOTYPE: @
1967 3279
1968void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1969 CODE: 3281 CODE:
1970 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
1971 3283
3284# void glBlendEquation (int se)
3285
1972void glDepthMask (int flag) 3286void glDepthMask (int flag)
1973 3287
1974void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
1975 3289
1976void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
1990# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
1991void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1992 3306
1993# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
1994void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
1995 3311
1996void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
1997 3313
1998void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
1999 3315
2007 3323
2008void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2009 CODE: 3325 CODE:
2010 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2011 3327
2012void glBegin (int mode)
2013
2014void glEnd ()
2015
2016void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3329 PROTOTYPE: @
2018 ALIAS: 3330 ALIAS:
2019 glColor_premultiply = 1 3331 glColor_premultiply = 1
2020 CODE: 3332 CODE:
2021 if (ix) 3333 if (ix)
2022 { 3334 {
2025 b *= a; 3337 b *= a;
2026 } 3338 }
2027 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
2028 glColor4f (r, g, b, a); 3340 glColor4f (r, g, b, a);
2029 3341
2030void glInterleavedArrays (int format, int stride, char *data)
2031
2032void glDrawElements (int mode, int count, int type, char *indices)
2033
2034# 1.2 void glDrawRangeElements (int mode, int start, int end
2035
2036void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
2037 CODE: 3343 CODE:
2038 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
2039 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
2040 3346
2044 3350
2045void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
2046 CODE: 3352 CODE:
2047 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
2048 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
2049void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
2050 CODE: 3385 CODE:
2051 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
2052 3387
2053void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
2069void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2070 CODE: 3405 CODE:
2071 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
2072 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2073 3408
2074void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2075 3410
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 3412
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
2079 3416
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 3418
2082int glGenTexture () 3419int glGenTexture ()
2083 CODE: 3420 CODE:
2084{ 3421 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 3422 OUTPUT:
2090 RETVAL 3423 RETVAL
2091 3424
2092void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
2093 CODE: 3426 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 3427 del_texture (name);
2097} 3428
2098
2099int glGenList () 3429int glGenList ()
2100 CODE: 3430 CODE:
2101 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
2102 OUTPUT: 3432 OUTPUT:
2103 RETVAL 3433 RETVAL
2110 3440
2111void glEndList () 3441void glEndList ()
2112 3442
2113void glCallList (int list) 3443void glCallList (int list)
2114 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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