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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
60 130
61static struct 131static struct
62{ 132{
63#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 134#include "glfunc.h"
65#undef GL_FUNC 135#undef GL_FUNC
66} gl; 136} gl;
67 137
138static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 140{
70 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 145 else
75 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
76} 147}
77 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
78#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
79 175
80#include "pango-font.c" 176#include "pango-font.c"
81#include "pango-fontmap.c" 177#include "pango-fontmap.c"
82#include "pango-render.c" 178#include "pango-render.c"
83 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
86 184
87typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
88 186
89static int 187static int
90shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
91{ 189{
92 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
93 191
94 while (attrs) 192 while (attrs)
95 { 193 {
96 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 195
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 197 return 1;
100 198
101 attrs = attrs->next; 199 attrs = attrs->next;
102 } 200 }
103 201
104 return 0; 202 return 0;
105} 203}
106 204
107typedef struct cf_layout { 205struct cf_layout {
108 PangoLayout *pl; 206 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
110 int base_height; 208 int base_height;
111 CFPlus__Font font; 209 DC__Font font;
112} *CFPlus__Layout; 210 rc_t *rc;
211};
113 212
213typedef cf_layout *DC__Layout;
214
114static CFPlus__Font default_font; 215static DC__Font default_font;
115static PangoContext *opengl_context; 216static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
117 218
118static void 219static void
119substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
120{ 221{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 225#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 227}
127 228
128static void 229static void
129layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
130{ 231{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
133 */ 234 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
135 236
136 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 239
139 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
140} 241}
141 242
142static void 243static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 245{
145 PangoRectangle rect; 246 PangoRectangle rect;
146 247
147 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
158} 259}
159 260
160typedef uint16_t tileid; 261typedef uint16_t tileid;
161typedef uint16_t faceid; 262typedef uint16_t faceid;
162 263
163typedef struct { 264struct maptex
265{
164 int name; 266 GLuint name;
165 int w, h; 267 int w, h;
166 float s, t; 268 float s, t;
167 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
168 tileid smoothtile; 270 tileid smoothtile;
169 uint8_t smoothlevel; 271 uint8_t smoothlevel;
170} maptex; 272 uint8_t unused; /* set to zero on use */
273};
171 274
172typedef struct { 275struct mapcell
276{
173 uint32_t player; 277 uint32_t player;
174 tileid tile[3]; 278 tileid tile[3];
175 uint16_t darkness; 279 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
189 294
190 int32_t rows; 295 int32_t rows;
191 maprow *row; 296 maprow *row;
192} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
193 300
194static char * 301static char *
195prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
196{ 303{
197 char *p; 304 char *p;
215 322
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 325
219static void 326static void
220need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
221{ 328{
222 while (self->faces <= face) 329 while (self->faces <= face)
223 { 330 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 332 self->faces *= 2;
226 } 333 }
227} 334}
228 335
229static void 336static void
230need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
231{ 338{
232 while (self->texs <= texid) 339 while (self->texs <= texid)
233 { 340 {
234 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2; 342 self->texs *= 2;
236 } 343 }
237} 344}
238 345
239static maprow * 346static maprow *
240map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
241{ 348{
242 if (0 > y) 349 if (0 > y)
243 { 350 {
244 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
283 390
284 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
285} 392}
286 393
287static mapcell * 394static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
289{ 396{
290 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
291} 398}
292 399
293static void 400static void
294map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
295{ 402{
296 int r; 403 int r;
297 404
298 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
306 self->oy = 0; 413 self->oy = 0;
307 self->row = 0; 414 self->row = 0;
308 self->rows = 0; 415 self->rows = 0;
309} 416}
310 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
311static void 428static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 430{
314 int x, y; 431 int x, y;
315 maprow *row; 432 maprow *row;
316 mapcell *cell; 433 mapcell *cell;
317 434
329 if (x >= row->c1) 446 if (x >= row->c1)
330 break; 447 break;
331 448
332 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
333 450
334 cell->darkness = 0; 451 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 452 }
339 } 453 }
340} 454}
341 455
342typedef struct { 456struct smooth_key
457{
343 tileid tile; 458 tileid tile;
344 uint8_t x, y, level; 459 uint8_t x, y, level;
345} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
346 479
347static void 480static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 482{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 483 auto &&it = h.find (key);
351 484
352 if (SvIOK (*sv)) 485 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
354 else 487 else
355 sv_setiv (*sv, bits); 488 it->second |= bits;
356} 489}
357 490
358static void 491static void
359music_finished (void) 492music_finished (void)
360{ 493{
377 ev.code = 1; 510 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 512 ev.data2 = 0;
380 513
381 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
382} 522}
383 523
384static unsigned int 524static unsigned int
385minpot (unsigned int n) 525minpot (unsigned int n)
386{ 526{
396 n |= n >> 16; 536 n |= n >> 16;
397 537
398 return n + 1; 538 return n + 1;
399} 539}
400 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
401/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
404 555
405MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
406 658
407PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
408 660
409BOOT: 661BOOT:
410{ 662{
411 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 664 static const struct {
413 const char *name; 665 const char *name;
414 IV iv; 666 IV iv;
415 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
438 690
439 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
442 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
524# undef const_iv 861# undef const_iv
525 }; 862 };
526 863
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 866
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 869}
533 870
545 RETVAL 882 RETVAL
546 883
547NV floor (NV x) 884NV floor (NV x)
548 885
549NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
550 897
551void 898void
552pango_init () 899pango_init ()
553 CODE: 900 CODE:
554{ 901{
555 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
558} 910}
559 911
560int 912char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 913
563void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
564SDL_Quit () 923void SDL_Quit ()
565 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
566void 935void
567SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
568 PPCODE: 937 PPCODE:
569{ 938{
570 SDL_Rect **m; 939 SDL_Rect **m;
571 940
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 945
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 948
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 953
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 956
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 958
596 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
597 while (*m) 960 while (*m)
598 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
599 AV *av = newAV (); 964 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
603 971
604 ++m; 972 ++m;
605 } 973 }
606} 974}
607 975
608char *
609SDL_GetError ()
610
611int 976int
612SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
614 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 990 );
991
617 if (RETVAL) 992 if (RETVAL)
618 { 993 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 996#include "glfunc.h"
622# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 1000 }
1001}
624 OUTPUT: 1002 OUTPUT:
625 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
626 1007
627void 1008void
628SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
629 1010
630char * 1011char *
631SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
632 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
633void 1025void
634SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
635 PPCODE: 1030 PPCODE:
636{ 1031{
637 SDL_Event ev; 1032 SDL_Event ev;
638 1033
639 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1036 {
641 HV *hv = newHV (); 1037 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1039
644 switch (ev.type) 1040 switch (ev.type)
645 { 1041 {
646 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1043 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1049 break;
654 1050
655 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1054 break;
659 1055
660 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
668 break; 1082 break;
669 1083
670 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1087
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1098 break;
685 } 1099 }
686 1100
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1102 }
689} 1103}
690 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
691int 1118int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1120 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
696 1123
697void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
698Mix_CloseAudio () 1141Mix_CloseAudio ()
699 1142
700int 1143int
701Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
702 1145
1146const char *
1147Mix_GetError ()
1148
703void 1149void
704lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
705 CODE: 1151 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1153
710void 1154void
711win32_proxy_info () 1155win32_proxy_info ()
712 PPCODE: 1156 PPCODE:
713{ 1157{
734 } 1178 }
735 } 1179 }
736#endif 1180#endif
737} 1181}
738 1182
739void 1183int
740add_font (char *file) 1184add_font (char *file)
741 CODE: 1185 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1196
744void 1197void
745load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
746 ALIAS: 1199 ALIAS:
747 load_image_file = 1 1200 load_image_file = 1
750 STRLEN image_len; 1203 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
757 1210
758 if (!rw) 1211 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
760 1213
793 1246
794 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
803 1256
833void 1286void
834error (char *message) 1287error (char *message)
835 CODE: 1288 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1290#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1292#endif
840 1293
841void 1294void
842fatal (char *message) 1295fatal (char *message)
843 CODE: 1296 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1298#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1300#endif
848 _exit (1); 1301 _exit (1);
849 1302
850void 1303void
851_exit (int retval = 0) 1304_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1307 ExitThread (retval); // unclean, please beam me up
855#else 1308#else
856 _exit (retval); 1309 _exit (retval);
857#endif 1310#endif
858 1311
859MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
860 1320
861CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1334 CODE:
864{ 1335{
865 int count; 1336 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1340}
870 OUTPUT: 1341 OUTPUT:
871 RETVAL 1342 RETVAL
872 1343
873void 1344void
874DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
875 CODE: 1346 CODE:
876 pango_font_description_free (self); 1347 pango_font_description_free (self);
877 1348
878void 1349void
879make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
880 CODE: 1352 CODE:
881 default_font = self; 1353 default_font = self;
882 1354
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1356
1357PROTOTYPES: DISABLE
1358
885void 1359void
886reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
887 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
888 tc_clear (); 1369 tc_restore ();
889 1370
890CFPlus::Layout 1371DC::Layout
891new (SV *class) 1372new (SV *klass)
892 CODE: 1373 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
894 1375
895 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
902 1384
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
905 OUTPUT: 1387 OUTPUT:
906 RETVAL 1388 RETVAL
907 1389
908void 1390void
909DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
910 CODE: 1392 CODE:
911 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
912 Safefree (self); 1395 Safefree (self);
913 1396
914void 1397void
915set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
916 CODE: 1399 CODE:
917{ 1400{
918 STRLEN textlen; 1401 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
920 1403
921 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
922} 1405}
923 1406
924void 1407void
925set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
926 CODE: 1409 CODE:
927{ 1410{
928 STRLEN textlen; 1411 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
930 1413
931 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
932} 1415}
933 1416
934void 1417void
935set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
936 CODE: 1419 CODE:
937{ 1420{
938 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1423 const char *pos = text;
975 if (attrs) 1458 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
977} 1460}
978 1461
979void 1462void
980get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
981 PPCODE: 1464 PPCODE:
982{ 1465{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1467
985 do 1468 do
986 { 1469 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1471
989 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
990 { 1473 {
991 PangoRectangle extents; 1474 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1483
1001 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1002} 1485}
1003 1486
1004int 1487int
1005has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1006 CODE: 1489 CODE:
1007{ 1490{
1008 int lines = 1; 1491 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1010 1493
1015} 1498}
1016 OUTPUT: 1499 OUTPUT:
1017 RETVAL 1500 RETVAL
1018 1501
1019SV * 1502SV *
1020get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1021 CODE: 1504 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1507 OUTPUT:
1025 RETVAL 1508 RETVAL
1026 1509
1027void 1510void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1512 CODE:
1030 self->r = r; 1513 self->r = r;
1031 self->g = g; 1514 self->g = g;
1032 self->b = b; 1515 self->b = b;
1033 self->a = a; 1516 self->a = a;
1034 1517
1035void 1518void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1520 CODE:
1038 if (self->font != font) 1521 if (self->font != font)
1039 { 1522 {
1040 self->font = font; 1523 self->font = font;
1041 layout_update_font (self); 1524 layout_update_font (self);
1042 } 1525 }
1043 1526
1044void 1527void
1045set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1046 CODE: 1529 CODE:
1047 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1048 { 1531 {
1049 self->base_height = base_height; 1532 self->base_height = base_height;
1050 layout_update_font (self); 1533 layout_update_font (self);
1051 } 1534 }
1052 1535
1053void 1536void
1054set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1538 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1540
1058void 1541void
1059set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1060 CODE: 1543 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1545
1063void 1546void
1064set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1065 CODE: 1548 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1550
1068void 1551void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1553 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1076 ); 1559 );
1077 1560
1078void 1561void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1563 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1565
1083void 1566void
1084size (CFPlus::Layout self) 1567size (DC::Layout self)
1085 PPCODE: 1568 PPCODE:
1086{ 1569{
1087 int w, h; 1570 int w, h;
1088 1571
1089 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1094} 1577}
1095 1578
1096int 1579int
1097descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1098 CODE: 1581 CODE:
1099{ 1582{
1100 PangoRectangle rect; 1583 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1104} 1587}
1105 OUTPUT: 1588 OUTPUT:
1106 RETVAL 1589 RETVAL
1107 1590
1108int 1591int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1593 CODE:
1111{ 1594{
1112 int index, trailing; 1595 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1115} 1598}
1116 OUTPUT: 1599 OUTPUT:
1117 RETVAL 1600 RETVAL
1118 1601
1119void 1602void
1120cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1604 PPCODE:
1122{ 1605{
1123 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1608
1126 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1613}
1131 1614
1132void 1615void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1617 PPCODE:
1135{ 1618{
1136 int line, x; 1619 int line, x;
1137 1620
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1624 --line;
1625#endif
1141 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1629}
1145 1630
1146void 1631void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1633 PPCODE:
1149{ 1634{
1150 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1151 int index, trailing; 1636 int index, trailing;
1152 1637
1153 if (line < 0) 1638 if (line < 0)
1154 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1155 1640
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1158 1643
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1645
1161 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1653 }
1169} 1654}
1170 1655
1171void 1656void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1175 self->pl, 1661 self->pl,
1662 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1178 flags 1665 flags
1179 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1180 1670
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1671void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1672draw (DC::Layout self)
1185 CODE: 1673 CODE:
1186{ 1674{
1187 int ow = SvIV (w_); 1675 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1682
1190 if (ow && oh) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1693
1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1699 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1700 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1704
1204 SvPOK_only (result_); 1705 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1206 1707
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1709 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1711
1211 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1713 }
1218} 1714}
1219 1715
1220void 1716void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1723{
1228 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1232 1731
1233 if (items < 5) 1732 if (items < 5)
1234 { 1733 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1266 } 1765 }
1267} 1766}
1268 1767
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1270 1777
1271CFPlus::Map 1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1900MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902PROTOTYPES: DISABLE
1903
1904DC::Map
1272new (SV *class) 1905new (SV *klass)
1273 CODE: 1906 CODE:
1274 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1275 RETVAL->x = 0; 1908 RETVAL->x = 0;
1276 RETVAL->y = 0; 1909 RETVAL->y = 0;
1277 RETVAL->w = 0; 1910 RETVAL->w = 0;
1278 RETVAL->h = 0; 1911 RETVAL->h = 0;
1279 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1284 RETVAL->row = 0; 1917 RETVAL->row = 0;
1285 OUTPUT: 1918 OUTPUT:
1286 RETVAL 1919 RETVAL
1287 1920
1288void 1921void
1289DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1290 CODE: 1923 CODE:
1291{ 1924{
1292 map_clear (self); 1925 map_clear (self);
1293 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1294 Safefree (self->tex); 1927 Safefree (self->tex);
1295 Safefree (self); 1928 Safefree (self);
1296} 1929}
1297 1930
1298void 1931void
1299resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1933 CODE:
1301 self->w = map_width; 1934 self->w = map_width;
1302 self->h = map_height; 1935 self->h = map_height;
1303 1936
1304void 1937void
1305clear (CFPlus::Map self) 1938clear (DC::Map self)
1306 CODE: 1939 CODE:
1307 map_clear (self); 1940 map_clear (self);
1308 1941
1309void 1942void
1310set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1944 CODE:
1312{ 1945{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1947 need_texid (self, tile);
1315} 1948}
1316 1949
1317void 1950void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1952 CODE:
1320{ 1953{
1321 tileid texid; 1954 tileid texid;
1322 maptex *tex; 1955 maptex *tex;
1323 1956
1324 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1325 return; 1958 return;
1326 1959
1327 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1328 return; 1961 return;
1329 1962
1330 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1331 1964
1332 if (!texid) 1965 if (!texid)
1333 return; 1966 return;
1334 1967
1335 tex = self->tex + texid; 1968 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1338} 1971}
1339 1972
1340void 1973void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1975 CODE:
1343{ 1976{
1344 need_texid (self, texid); 1977 need_texid (self, texid);
1345 1978
1346 { 1979 {
1365 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 2001}
1369 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1370int 2023int
1371ox (CFPlus::Map self) 2024ox (DC::Map self)
1372 ALIAS: 2025 ALIAS:
1373 oy = 1 2026 oy = 1
1374 x = 2 2027 x = 2
1375 y = 3 2028 y = 3
1376 w = 4 2029 w = 4
1387 } 2040 }
1388 OUTPUT: 2041 OUTPUT:
1389 RETVAL 2042 RETVAL
1390 2043
1391void 2044void
1392scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1393 CODE: 2046 CODE:
1394{ 2047{
1395 if (dx > 0) 2048 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2050 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2052
1400 if (dy > 0) 2053 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2054 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2055 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2057
1405 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1407 2060
1408 while (self->y < 0) 2061 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1414 } 2067 }
1415} 2068}
1416 2069
1417void 2070SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1419 CODE: 2072 CODE:
1420{ 2073{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2076 mapcell *cell;
1424 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1425 2080
1426 while (data < data_end - 1) 2081 while (data < data_end - 1)
1427 { 2082 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1429 2084
1442 2097
1443 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1444 2099
1445 if (flags & 8) 2100 if (flags & 8)
1446 { 2101 {
2102 uint8_t ext, cmd;
2103
1447 if (extmap) 2104 do
1448 { 2105 {
1449 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1450 2108
1451 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1452 { 2112 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2113 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2115 }
1479 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1480 } 2133 }
1481 else 2134 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2135 }
1484 2136
2137 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2138 if (flags & (4 >> z))
1486 { 2139 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2141 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1490 } 2159 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2160 }
1506 else 2161 else
1507 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1508 } 2163 }
1509} 2164}
2165 OUTPUT:
2166 RETVAL
1510 2167
1511SV * 2168SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2170 CODE:
1514{ 2171{
1515 int x1, x; 2172 int x1, x;
1516 int y1, y; 2173 int y1, y;
1517 int z; 2174 int z;
1530 ? self->row + y 2187 ? self->row + y
1531 : 0; 2188 : 0;
1532 2189
1533 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1534 { 2191 {
1535 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2193
1537 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1538 { 2195 {
1539 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1540 2197
1542 { 2199 {
1543 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2202 int a1 = tex.a;
1546 2203
1547 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1551 } 2208 }
1552 } 2209 }
1553 2210
1554 *map++ = (r ) 2211 *map++ = (r )
1555 | (g << 8) 2212 | (g << 8)
1556 | (b << 16) 2213 | (b << 16)
1557 | (a << 24); 2214 | (a << 24);
1558 } 2215 }
1559 } 2216 }
1560 2217
1561 RETVAL = map_sv; 2218 RETVAL = map_sv;
1562} 2219}
1563 OUTPUT: 2220 OUTPUT:
1564 RETVAL 2221 RETVAL
1565 2222
1566void 2223void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2225 CODE:
1569{ 2226{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z; 2227 int x, y, z;
1575 int last_name;
1576 2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
1577 // thats current max. sorry. 2239 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1580 2242
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2243 memset (&key, 0, sizeof (key));
1583 2244 key.r = 255;
1584 glColor4ub (255, 255, 255, 255); 2245 key.g = 255;
1585 2246 key.b = 255;
1586 glEnable (GL_BLEND); 2247 key.a = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2248 key.mode = GL_QUADS;
1588 glEnable (GL_TEXTURE_2D); 2249 key.format = GL_T2F_V3F;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2250
1595 mx += self->x; 2251 mx += self->x;
1596 my += self->y; 2252 my += self->y;
1597 2253
1598 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1599 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1602 2258
1603 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1605 { 2261 {
1606 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2271 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2272 self->tex [cell->tile [2]].smoothlevel));
1617 } 2273 }
1618 } 2274 }
1619 2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
1620 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1621 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1623 2287
1624 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1626 { 2290 {
1627 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1634 2298
1635 if (tile) 2299 if (tile)
1636 { 2300 {
1637 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2302 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2303
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2304 if (key.texname != tex.name)
1644 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1645 if (!tex.name) 2308 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2310
1648 glEnd (); 2311 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2312 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2313 }
1652 2314
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2315 px = (x + 1) * Th - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2316 py = (y + 1) * Tw - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2317
1658 if (cell->flags && z == 2) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2319 {
1660 if (cell->flags & 1) 2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
1661 { 2323 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2330
1677 // update smooth hash 2331 // update smooth hash
1678 if (tex.smoothtile) 2332 if (tex.smoothtile)
1679 { 2333 {
1680 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2338
1685 // add bits to current tile and all neighbours. skey.x|y is 2339 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2340 // shifted +1|+1 so we always stay positive.
1687 2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
1688 // full tile 2354 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1690 2356
1691 // borders 2357 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1696 2362
1697 // corners 2363 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1702 } 2389 }
1703 } 2390 }
1704 } 2391 }
1705 } 2392 }
1706 2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
1707 // go through all smoothlevels, lowest to highest, then draw 2397 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2398 // this is basically counting sort
1709 { 2399 {
1710 int w, b; 2400 int w, b;
1711 2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2404 for (w = 0; w < 256 / 32; ++w)
1713 { 2405 {
1714 uint32_t smask = smooth_level [w]; 2406 uint32_t smask = smooth_level [w];
1715 if (smask) 2407 if (smask)
1716 for (b = 0; b < 32; ++b) 2408 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
1718 { 2410 {
1719 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
1720 HE *he; 2412 HE *he;
1721 2413
1722 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1723 while ((he = hv_iternext (smooth)))
1724 { 2415 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
1726 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733 2418
1734 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
1735 && skey->level == level 2420 && skey.level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
1737 { 2422 {
1738 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
1739 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
1740 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
1741 int border = bits & 15; 2426 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
1745 2430
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2431 if (tex.name)
1749 { 2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
1750 if (!tex.name) 2435 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2436 {
2437 self->tex [skey.tile].unused = 0;
1752 2438
1753 glEnd (); 2439 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
1756 } 2442 }
1757 2443
1758 if (border) 2444 if (border)
1759 { 2445 {
1760 float ox = border * dx; 2446 float ox = border * dx;
1761 2447
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1766 } 2452 }
1767 2453
1768 if (corner) 2454 if (corner)
1769 { 2455 {
1770 float ox = corner * dx; 2456 float ox = corner * dx;
1771 2457
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
1776 } 2463 }
1777 } 2464 }
1778 } 2465 }
1779 } 2466 }
1780 } 2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
1781 } 2472 }
1782
1783 hv_clear (smooth);
1784 } 2473 }
1785 2474
1786 glEnd (); 2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
1787 2480
1788 glDisable (GL_TEXTURE_2D); 2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1789 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
1790 2498
1791 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
1794 { 2502 {
1797 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
1799 { 2507 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
1801 2509
1802 int px = x * T; 2510 int px = x * Tw;
1803 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
1804 2518
1805 if (cell->stat_hp) 2519 if (cell->stat_hp)
1806 { 2520 {
1807 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1809 2523
1810 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py); 2526 px + width - 1, py);
1813 2527
1819 } 2533 }
1820 } 2534 }
1821} 2535}
1822 2536
1823void 2537void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2539 CODE:
1826{ 2540{
1827 static float color[16][3] = { 2541 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1832 2546
1833 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1837 2551
1838 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1842 2556
1843 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1844 2558
1845 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1848 }; 2562 };
1849 2563
1850 int x, y; 2564 int x, y;
1851 2565
1852 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1857 2577
1858 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1862 2582
1863 if (m) 2583 if (m)
1864 { 2584 {
1865 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1866 2586
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
1869 2589
1870 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2595 }
1879 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
1881} 2601}
1882 2602
1883void 2603void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2605 PPCODE:
1886{ 2606{
1887 int x, y; 2607 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1892 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1893 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2619
1896 mx += self->x; 2620 mx += self->x - 1;
1897 my += self->y; 2621 my += self->y - 1;
1898 2622
1899 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1901 { 2625 {
1902 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
1903 2627
1904 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2630 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1908 2632
1909 darkness[y * sw4 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2636 }
1913 } 2637 }
1914 2638
2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2651
2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
2676
1915 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1919} 2681}
1920 2682
1921SV * 2683SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2685 CODE:
1924{ 2686{
1925 int x, y, x1, y1; 2687 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2746 else
1985 *data++ = 0; 2747 *data++ = 0;
1986 } 2748 }
1987 } 2749 }
1988 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1989 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1991 RETVAL = data_sv; 2758 RETVAL = data_sv;
1992} 2759}
1993 OUTPUT: 2760 OUTPUT:
1994 RETVAL 2761 RETVAL
1995 2762
1996void 2763void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2765 PPCODE:
1999{ 2766{
2000 int x, y, z; 2767 int x, y, z;
2001 int w, h; 2768 int w, h;
2002 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2003 2780
2004 if (*data++ != 0) 2781 if (*data++ != 0)
2005 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
2006 2783
2007 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
2009 2786
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2799 {
2023 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
2024 2801
2025 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
2026 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2027 uint8_t flags = *data++; 2809 flags = *data++;
2028 2810
2029 if (flags) 2811 if (flags)
2030 { 2812 {
2031 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2814 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2819
2038 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
2039 { 2821 {
2040 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2041 2824
2042 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
2043 { 2826 {
2044 tileid t = tile [z]; 2827 tileid t = tile [z];
2045 2828
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2830 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2832 need_texid (self, t);
2050 } 2833 }
2051 2834
2052 cell->tile [z] = t; 2835 cell->tile [z] = t;
2053 } 2836 }
2055 } 2838 }
2056 } 2839 }
2057 } 2840 }
2058} 2841}
2059 2842
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2844
2062CFPlus::MixChunk 2845DC::RW
2063new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
2064 CODE: 2847 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
2066 OUTPUT: 2854 OUTPUT:
2067 RETVAL 2855 RETVAL
2068 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
2069void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
2070DESTROY (CFPlus::MixChunk self) 2984DESTROY (DC::MixChunk self)
2071 CODE: 2985 CODE:
2072 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
2073 2987
2074int 2988int
2075volume (CFPlus::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2994 OUTPUT:
2079 RETVAL 2995 RETVAL
2080 2996
2081int 2997DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2999 CODE:
3000{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
2085 OUTPUT: 3012 OUTPUT:
2086 RETVAL 3013 RETVAL
2087 3014
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
2089 3028
2090int 3029int
2091volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
2092 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 3036 OUTPUT:
2095 RETVAL 3037 RETVAL
2096 3038
2097CFPlus::MixMusic 3039void
2098new_from_file (SV *class, char *path) 3040fade_out (int ms)
2099 CODE: 3041 CODE:
2100 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
2101 OUTPUT: 3053 OUTPUT:
2102 RETVAL 3054 RETVAL
2103 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
2104void 3063void
2105DESTROY (CFPlus::MixMusic self) 3064DESTROY (DC::MixMusic self)
2106 CODE: 3065 CODE:
2107 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
2108 3067
2109int 3068int
2110play (CFPlus::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
2111 CODE: 3070 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 3072 OUTPUT:
2114 RETVAL 3073 RETVAL
2115 3074
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
2117 3083
2118BOOT: 3084BOOT:
2119{ 3085{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 3087 static const struct {
2122 const char *name; 3088 const char *name;
2123 IV iv; 3089 IV iv;
2124 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 3107 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 3110 const_iv (GL_AND),
2140 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3177 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3201# undef const_iv
2207 }; 3202 };
2208 3203
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2211}
2212 3206
2213char * 3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2214gl_vendor () 3221gl_vendor ()
2215 CODE: 3222 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2217 OUTPUT: 3224 OUTPUT:
2218 RETVAL 3225 RETVAL
2219 3226
2220char * 3227const char *
2221gl_version () 3228gl_version ()
2222 CODE: 3229 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2224 OUTPUT: 3231 OUTPUT:
2225 RETVAL 3232 RETVAL
2226 3233
2227char * 3234const char *
2228gl_extensions () 3235gl_extensions ()
2229 CODE: 3236 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3238 OUTPUT:
2232 RETVAL 3239 RETVAL
2233 3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
2234int glGetError () 3259int glGetError ()
2235 3260
2236void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
2237 3264
2238void glClear (int mask) 3265void glClear (int mask)
2239 3266
2240void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @ 3268 PROTOTYPE: @
2252 3279
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3281 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3283
3284# void glBlendEquation (int se)
3285
2257void glDepthMask (int flag) 3286void glDepthMask (int flag)
2258 3287
2259void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2260 3289
2261void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3306
2278# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
2280 3311
2281void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
2282 3313
2283void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
2284 3315
2292 3323
2293void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2294 CODE: 3325 CODE:
2295 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2296 3327
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3329 PROTOTYPE: @
2303 ALIAS: 3330 ALIAS:
2304 glColor_premultiply = 1 3331 glColor_premultiply = 1
2305 CODE: 3332 CODE:
2306 if (ix) 3333 if (ix)
2307 { 3334 {
2310 b *= a; 3337 b *= a;
2311 } 3338 }
2312 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3340 glColor4f (r, g, b, a);
2314 3341
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3343 CODE:
2323 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3346
2329 3350
2330void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
2331 CODE: 3352 CODE:
2332 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
2333 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
2334void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
2335 CODE: 3385 CODE:
2336 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
2337 3387
2338void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3405 CODE:
2356 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3408
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3410
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3412
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
2364 3416
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3418
2367int glGenTexture () 3419int glGenTexture ()
2368 CODE: 3420 CODE:
2369{ 3421 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3422 OUTPUT:
2375 RETVAL 3423 RETVAL
2376 3424
2377void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
2378 CODE: 3426 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3427 del_texture (name);
2382} 3428
2383
2384int glGenList () 3429int glGenList ()
2385 CODE: 3430 CODE:
2386 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
2387 OUTPUT: 3432 OUTPUT:
2388 RETVAL 3433 RETVAL
2395 3440
2396void glEndList () 3441void glEndList ()
2397 3442
2398void glCallList (int list) 3443void glCallList (int list)
2399 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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