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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t *rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
226 300
227static char * 301static char *
228prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
229{ 303{
230 char *p; 304 char *p;
248 322
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 325
252static void 326static void
253need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
254{ 328{
255 while (self->faces <= face) 329 while (self->faces <= face)
256 { 330 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 332 self->faces *= 2;
259 } 333 }
260} 334}
261 335
262static void 336static void
263need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
264{ 338{
265 while (self->texs <= texid) 339 while (self->texs <= texid)
266 { 340 {
267 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 342 self->texs *= 2;
269 } 343 }
270} 344}
271 345
272static maprow * 346static maprow *
273map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
274{ 348{
275 if (0 > y) 349 if (0 > y)
276 { 350 {
277 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
316 390
317 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
318} 392}
319 393
320static mapcell * 394static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
322{ 396{
323 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
324} 398}
325 399
326static void 400static void
327map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
328{ 402{
329 int r; 403 int r;
330 404
331 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
339 self->oy = 0; 413 self->oy = 0;
340 self->row = 0; 414 self->row = 0;
341 self->rows = 0; 415 self->rows = 0;
342} 416}
343 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
344static void 428static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 430{
347 int x, y; 431 int x, y;
348 maprow *row; 432 maprow *row;
349 mapcell *cell; 433 mapcell *cell;
350 434
362 if (x >= row->c1) 446 if (x >= row->c1)
363 break; 447 break;
364 448
365 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
366 450
367 cell->darkness = 0; 451 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 452 }
372 } 453 }
373} 454}
374 455
375typedef struct { 456struct smooth_key
457{
376 tileid tile; 458 tileid tile;
377 uint8_t x, y, level; 459 uint8_t x, y, level;
378} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
379 479
380static void 480static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 482{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
384 484
385 if (SvIOK (*sv)) 485 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
387 else 487 else
388 sv_setiv (*sv, bits); 488 it->second |= bits;
389} 489}
390 490
391static void 491static void
392music_finished (void) 492music_finished (void)
393{ 493{
410 ev.code = 1; 510 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 512 ev.data2 = 0;
413 513
414 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
415} 522}
416 523
417static unsigned int 524static unsigned int
418minpot (unsigned int n) 525minpot (unsigned int n)
419{ 526{
429 n |= n >> 16; 536 n |= n >> 16;
430 537
431 return n + 1; 538 return n + 1;
432} 539}
433 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
434/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
437 555
438MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
439 658
440PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
441 660
442BOOT: 661BOOT:
443{ 662{
444 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 664 static const struct {
446 const char *name; 665 const char *name;
447 IV iv; 666 IV iv;
448 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
471 690
472 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
475 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
557# undef const_iv 861# undef const_iv
558 }; 862 };
559 863
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 866
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 869}
566 870
578 RETVAL 882 RETVAL
579 883
580NV floor (NV x) 884NV floor (NV x)
581 885
582NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
583 897
584void 898void
585pango_init () 899pango_init ()
586 CODE: 900 CODE:
587{ 901{
588 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
591} 910}
592 911
593char *
594SDL_GetError () 912char *SDL_GetError ()
595 913
596int 914void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
598 916
599void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
600SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
601 934
602void 935void
603SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
604 PPCODE: 937 PPCODE:
605{ 938{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 953
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 956
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 958
629 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
630 while (*m) 960 while (*m)
631 { 961 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 963 {
634 AV *av = newAV (); 964 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
660 ); 990 );
661 991
662 if (RETVAL) 992 if (RETVAL)
663 { 993 {
664 av_clear (texture_av); 994 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 996#include "glfunc.h"
669#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 1000 }
671} 1001}
672 OUTPUT: 1002 OUTPUT:
673 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
674 1007
675void 1008void
676SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
677 1010
678char * 1011char *
679SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
680 1014
681int 1015int
682SDL_GetAppState () 1016SDL_GetAppState ()
683 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
684void 1025void
1026SDL_PumpEvents ()
1027
1028void
685poll_events () 1029peep_events ()
686 PPCODE: 1030 PPCODE:
687{ 1031{
688 SDL_Event ev; 1032 SDL_Event ev;
689 1033
690 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
697 { 1041 {
698 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1043 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1049 break;
706 1050
707 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1070 x = ev.motion.x;
727 y = ev.motion.y; 1071 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1073 }
730 1074
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1081 }
738 break; 1082 break;
739 1083
740 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1087
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1098 break;
755 } 1099 }
756 1100
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1102 }
759} 1103}
760 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
761int 1118int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1120 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
766 1123
767void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
768Mix_CloseAudio () 1141Mix_CloseAudio ()
769 1142
770int 1143int
771Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
772 1148
773void 1149void
774lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
775 CODE: 1151 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1178 }
803 } 1179 }
804#endif 1180#endif
805} 1181}
806 1182
807void 1183int
808add_font (char *file) 1184add_font (char *file)
809 CODE: 1185 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1196
812void 1197void
813load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
814 ALIAS: 1199 ALIAS:
815 load_image_file = 1 1200 load_image_file = 1
818 STRLEN image_len; 1203 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
825 1210
826 if (!rw) 1211 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
828 1213
861 1246
862 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
871 1256
901void 1286void
902error (char *message) 1287error (char *message)
903 CODE: 1288 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1290#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1292#endif
908 1293
909void 1294void
910fatal (char *message) 1295fatal (char *message)
911 CODE: 1296 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1298#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1300#endif
916 _exit (1); 1301 _exit (1);
917 1302
918void 1303void
919_exit (int retval = 0) 1304_exit (int retval = 0)
931#if DEBUG 1316#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
933#endif 1318#endif
934} 1319}
935 1320
936MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
937 1327
938CFPlus::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
940 CODE: 1334 CODE:
941{ 1335{
942 int count; 1336 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
946} 1340}
947 OUTPUT: 1341 OUTPUT:
948 RETVAL 1342 RETVAL
949 1343
950void 1344void
951DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
952 CODE: 1346 CODE:
953 pango_font_description_free (self); 1347 pango_font_description_free (self);
954 1348
955void 1349void
956make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
957 CODE: 1352 CODE:
958 default_font = self; 1353 default_font = self;
959 1354
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1356
1357PROTOTYPES: DISABLE
1358
962void 1359void
963reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
964 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
965 tc_clear (); 1369 tc_restore ();
966 1370
967CFPlus::Layout 1371DC::Layout
968new (SV *class) 1372new (SV *klass)
969 CODE: 1373 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
971 1375
972 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
974 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
979 1384
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
982 OUTPUT: 1387 OUTPUT:
983 RETVAL 1388 RETVAL
984 1389
985void 1390void
986DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
987 CODE: 1392 CODE:
988 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
989 Safefree (self); 1395 Safefree (self);
990 1396
991void 1397void
992set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
993 CODE: 1399 CODE:
994{ 1400{
995 STRLEN textlen; 1401 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
997 1403
998 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
999} 1405}
1000 1406
1001void 1407void
1002set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
1003 CODE: 1409 CODE:
1004{ 1410{
1005 STRLEN textlen; 1411 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
1007 1413
1008 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
1009} 1415}
1010 1416
1011void 1417void
1012set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
1013 CODE: 1419 CODE:
1014{ 1420{
1015 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1423 const char *pos = text;
1052 if (attrs) 1458 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
1054} 1460}
1055 1461
1056void 1462void
1057get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
1058 PPCODE: 1464 PPCODE:
1059{ 1465{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1467
1062 do 1468 do
1063 { 1469 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1471
1066 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
1067 { 1473 {
1068 PangoRectangle extents; 1474 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1483
1078 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1079} 1485}
1080 1486
1081int 1487int
1082has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1083 CODE: 1489 CODE:
1084{ 1490{
1085 int lines = 1; 1491 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1087 1493
1092} 1498}
1093 OUTPUT: 1499 OUTPUT:
1094 RETVAL 1500 RETVAL
1095 1501
1096SV * 1502SV *
1097get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1098 CODE: 1504 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1507 OUTPUT:
1102 RETVAL 1508 RETVAL
1103 1509
1104void 1510void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1512 CODE:
1107 self->r = r; 1513 self->r = r;
1108 self->g = g; 1514 self->g = g;
1109 self->b = b; 1515 self->b = b;
1110 self->a = a; 1516 self->a = a;
1111 1517
1112void 1518void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1520 CODE:
1115 if (self->font != font) 1521 if (self->font != font)
1116 { 1522 {
1117 self->font = font; 1523 self->font = font;
1118 layout_update_font (self); 1524 layout_update_font (self);
1119 } 1525 }
1120 1526
1121void 1527void
1122set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1123 CODE: 1529 CODE:
1124 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1125 { 1531 {
1126 self->base_height = base_height; 1532 self->base_height = base_height;
1127 layout_update_font (self); 1533 layout_update_font (self);
1128 } 1534 }
1129 1535
1130void 1536void
1131set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1538 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1540
1135void 1541void
1136set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1137 CODE: 1543 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1545
1140void 1546void
1141set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1142 CODE: 1548 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1550
1145void 1551void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1553 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1153 ); 1559 );
1154 1560
1155void 1561void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1563 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1565
1160void 1566void
1161size (CFPlus::Layout self) 1567size (DC::Layout self)
1162 PPCODE: 1568 PPCODE:
1163{ 1569{
1164 int w, h; 1570 int w, h;
1165 1571
1166 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1171} 1577}
1172 1578
1173int 1579int
1174descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1175 CODE: 1581 CODE:
1176{ 1582{
1177 PangoRectangle rect; 1583 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1181} 1587}
1182 OUTPUT: 1588 OUTPUT:
1183 RETVAL 1589 RETVAL
1184 1590
1185int 1591int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1593 CODE:
1188{ 1594{
1189 int index, trailing; 1595 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1192} 1598}
1193 OUTPUT: 1599 OUTPUT:
1194 RETVAL 1600 RETVAL
1195 1601
1196void 1602void
1197cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1604 PPCODE:
1199{ 1605{
1200 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1608
1203 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1613}
1208 1614
1209void 1615void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1617 PPCODE:
1212{ 1618{
1213 int line, x; 1619 int line, x;
1214 1620
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1624 --line;
1625#endif
1218 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1629}
1222 1630
1223void 1631void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1633 PPCODE:
1226{ 1634{
1227 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1228 int index, trailing; 1636 int index, trailing;
1229 1637
1230 if (line < 0) 1638 if (line < 0)
1231 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1232 1640
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1235 1643
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1645
1238 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1653 }
1246} 1654}
1247 1655
1248void 1656void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1252 self->pl, 1661 self->pl,
1662 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1255 flags 1665 flags
1256 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1257 1670
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1671void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1672draw (DC::Layout self)
1264 CODE: 1673 CODE:
1265{ 1674{
1266 int ow = SvIV (w_); 1675 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1682
1269 if (ow && oh) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1693
1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1699 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1700 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1704
1283 SvPOK_only (result_); 1705 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1285 1707
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1709 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1711
1290 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1713 }
1297} 1714}
1298 1715
1299void 1716void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1723{
1307 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1311 1731
1312 if (items < 5) 1732 if (items < 5)
1313 { 1733 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1345 } 1765 }
1346} 1766}
1347 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1890 CODE:
1350{ 1891{
1351 GLint width; 1892 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1895 RETVAL = width > 0;
1355} 1896}
1356 OUTPUT: 1897 OUTPUT:
1357 RETVAL 1898 RETVAL
1358 1899
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1901
1361CFPlus::Map 1902PROTOTYPES: DISABLE
1903
1904DC::Map
1362new (SV *class) 1905new (SV *klass)
1363 CODE: 1906 CODE:
1364 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1365 RETVAL->x = 0; 1908 RETVAL->x = 0;
1366 RETVAL->y = 0; 1909 RETVAL->y = 0;
1367 RETVAL->w = 0; 1910 RETVAL->w = 0;
1368 RETVAL->h = 0; 1911 RETVAL->h = 0;
1369 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1374 RETVAL->row = 0; 1917 RETVAL->row = 0;
1375 OUTPUT: 1918 OUTPUT:
1376 RETVAL 1919 RETVAL
1377 1920
1378void 1921void
1379DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1380 CODE: 1923 CODE:
1381{ 1924{
1382 map_clear (self); 1925 map_clear (self);
1383 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1384 Safefree (self->tex); 1927 Safefree (self->tex);
1385 Safefree (self); 1928 Safefree (self);
1386} 1929}
1387 1930
1388void 1931void
1389resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1933 CODE:
1391 self->w = map_width; 1934 self->w = map_width;
1392 self->h = map_height; 1935 self->h = map_height;
1393 1936
1394void 1937void
1395clear (CFPlus::Map self) 1938clear (DC::Map self)
1396 CODE: 1939 CODE:
1397 map_clear (self); 1940 map_clear (self);
1398 1941
1399void 1942void
1400set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1944 CODE:
1402{ 1945{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1947 need_texid (self, tile);
1405} 1948}
1406 1949
1407void 1950void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1952 CODE:
1410{ 1953{
1411 tileid texid; 1954 tileid texid;
1412 maptex *tex; 1955 maptex *tex;
1413 1956
1414 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1415 return; 1958 return;
1416 1959
1417 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1418 return; 1961 return;
1419 1962
1420 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1421 1964
1422 if (!texid) 1965 if (!texid)
1423 return; 1966 return;
1424 1967
1425 tex = self->tex + texid; 1968 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1428} 1971}
1429 1972
1430void 1973void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1975 CODE:
1433{ 1976{
1434 need_texid (self, texid); 1977 need_texid (self, texid);
1435 1978
1436 { 1979 {
1455 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 2001}
1459 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1460int 2023int
1461ox (CFPlus::Map self) 2024ox (DC::Map self)
1462 ALIAS: 2025 ALIAS:
1463 oy = 1 2026 oy = 1
1464 x = 2 2027 x = 2
1465 y = 3 2028 y = 3
1466 w = 4 2029 w = 4
1477 } 2040 }
1478 OUTPUT: 2041 OUTPUT:
1479 RETVAL 2042 RETVAL
1480 2043
1481void 2044void
1482scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1483 CODE: 2046 CODE:
1484{ 2047{
1485 if (dx > 0) 2048 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 2050 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1504 } 2067 }
1505} 2068}
1506 2069
1507void 2070SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1509 CODE: 2072 CODE:
1510{ 2073{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 2076 mapcell *cell;
1514 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1515 2080
1516 while (data < data_end - 1) 2081 while (data < data_end - 1)
1517 { 2082 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1519 2084
1532 2097
1533 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1534 2099
1535 if (flags & 8) 2100 if (flags & 8)
1536 { 2101 {
2102 uint8_t ext, cmd;
2103
1537 if (extmap) 2104 do
1538 { 2105 {
1539 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1540 2108
1541 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1542 { 2112 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1; 2113 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 } 2115 }
1569 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1570 } 2133 }
1571 else 2134 while (ext & 0x80);
1572 cell->darkness = *data++ + 1;
1573 } 2135 }
1574 2136
2137 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2138 if (flags & (4 >> z))
1576 { 2139 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2141 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1580 } 2159 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2160 }
1596 else 2161 else
1597 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1598 } 2163 }
1599} 2164}
2165 OUTPUT:
2166 RETVAL
1600 2167
1601SV * 2168SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2170 CODE:
1604{ 2171{
1605 int x1, x; 2172 int x1, x;
1606 int y1, y; 2173 int y1, y;
1607 int z; 2174 int z;
1620 ? self->row + y 2187 ? self->row + y
1621 : 0; 2188 : 0;
1622 2189
1623 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1624 { 2191 {
1625 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1626 2193
1627 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1628 { 2195 {
1629 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1630 2197
1632 { 2199 {
1633 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1635 int a1 = tex.a; 2202 int a1 = tex.a;
1636 2203
1637 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1638 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1639 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1640 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1641 } 2208 }
1642 } 2209 }
1643 2210
1644 *map++ = (r ) 2211 *map++ = (r )
1645 | (g << 8) 2212 | (g << 8)
1646 | (b << 16) 2213 | (b << 16)
1647 | (a << 24); 2214 | (a << 24);
1648 } 2215 }
1649 } 2216 }
1650 2217
1651 RETVAL = map_sv; 2218 RETVAL = map_sv;
1652} 2219}
1653 OUTPUT: 2220 OUTPUT:
1654 RETVAL 2221 RETVAL
1655 2222
1656void 2223void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2225 CODE:
1659{ 2226{
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1664 int x, y, z; 2227 int x, y, z;
1665 int last_name;
1666 2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
1667 // thats current max. sorry. 2239 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1670 2242
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2243 memset (&key, 0, sizeof (key));
1673 2244 key.r = 255;
1674 glColor4ub (255, 255, 255, 255); 2245 key.g = 255;
1675 2246 key.b = 255;
1676 glEnable (GL_BLEND); 2247 key.a = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2248 key.mode = GL_QUADS;
1678 glEnable (GL_TEXTURE_2D); 2249 key.format = GL_T2F_V3F;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2250
1685 mx += self->x; 2251 mx += self->x;
1686 my += self->y; 2252 my += self->y;
1687 2253
1688 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1689 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1692 2258
1693 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1695 { 2261 {
1696 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2271 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2272 self->tex [cell->tile [2]].smoothlevel));
1707 } 2273 }
1708 } 2274 }
1709 2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
1710 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1711 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1713 2287
1714 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1716 { 2290 {
1717 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1724 2298
1725 if (tile) 2299 if (tile)
1726 { 2300 {
1727 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2302 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2303
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2304 if (key.texname != tex.name)
1734 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1735 if (!tex.name) 2308 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2310
1738 glEnd (); 2311 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2312 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2313 }
1742 2314
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2315 px = (x + 1) * Th - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2316 py = (y + 1) * Tw - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2317
1748 if (cell->flags && z == 2) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2319 {
1750 if (cell->flags & 1) 2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
1751 { 2323 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2330
1767 // update smooth hash 2331 // update smooth hash
1768 if (tex.smoothtile) 2332 if (tex.smoothtile)
1769 { 2333 {
1770 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1786 2350
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
1789 2353
1790 // full tile 2354 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1792 2356
1793 // borders 2357 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1798 2362
1799 // corners 2363 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1804 } 2389 }
1805 } 2390 }
1806 } 2391 }
1807 } 2392 }
1808 2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
1809 // go through all smoothlevels, lowest to highest, then draw. 2397 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2398 // this is basically counting sort
1811 { 2399 {
1812 int w, b; 2400 int w, b;
1813 2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2404 for (w = 0; w < 256 / 32; ++w)
1815 { 2405 {
1816 uint32_t smask = smooth_level [w]; 2406 uint32_t smask = smooth_level [w];
1817 if (smask) 2407 if (smask)
1818 for (b = 0; b < 32; ++b) 2408 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
1820 { 2410 {
1821 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
1822 HE *he; 2412 HE *he;
1823 2413
1824 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1825 while ((he = hv_iternext (smooth)))
1826 { 2415 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
1828 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
1829 2418
1830 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
1831 && skey->level == level 2420 && skey.level == level
1832 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
1833 { 2422 {
1834 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
1835 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
1836 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
1837 int border = bits & 15; 2426 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
1841 2430
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2431 if (tex.name)
1845 { 2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
1846 if (!tex.name) 2435 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2436 {
2437 self->tex [skey.tile].unused = 0;
1848 2438
1849 glEnd (); 2439 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
1852 } 2442 }
1853 2443
1854 if (border) 2444 if (border)
1855 { 2445 {
1856 float ox = border * dx; 2446 float ox = border * dx;
1857 2447
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1862 } 2452 }
1863 2453
1864 if (corner) 2454 if (corner)
1865 { 2455 {
1866 float ox = corner * dx; 2456 float ox = corner * dx;
1867 2457
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
1872 } 2463 }
1873 } 2464 }
1874 } 2465 }
1875 } 2466 }
1876 } 2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
1877 } 2472 }
1878
1879 hv_clear (smooth);
1880 } 2473 }
1881 2474
1882 glEnd (); 2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
1883 2480
1884 glDisable (GL_TEXTURE_2D); 2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1885 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
1886 2498
1887 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
1890 { 2502 {
1893 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
1895 { 2507 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
1897 2509
1898 int px = x * T; 2510 int px = x * Tw;
1899 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
1900 2518
1901 if (cell->stat_hp) 2519 if (cell->stat_hp)
1902 { 2520 {
1903 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1905 2523
1906 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py); 2526 px + width - 1, py);
1909 2527
1915 } 2533 }
1916 } 2534 }
1917} 2535}
1918 2536
1919void 2537void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2539 CODE:
1922{ 2540{
1923 static float color[16][3] = { 2541 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1928 2546
1929 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1933 2551
1934 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1938 2556
1939 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1940 2558
1941 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1944 }; 2562 };
1945 2563
1946 int x, y; 2564 int x, y;
1947 2565
1948 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1953 2577
1954 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1958 2582
1959 if (m) 2583 if (m)
1960 { 2584 {
1961 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1962 2586
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
1965 2589
1966 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2595 }
1975 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
1977} 2601}
1978 2602
1979void 2603void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2605 PPCODE:
1982{ 2606{
1983 int x, y; 2607 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1988 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1989 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2619
1992 mx += self->x; 2620 mx += self->x - 1;
1993 my += self->y; 2621 my += self->y - 1;
1994 2622
1995 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1997 { 2625 {
1998 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
1999 2627
2000 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2630 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
2004 2632
2005 darkness[y * sw4 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2636 }
2009 } 2637 }
2010 2638
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2639 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2640 for (x = 0; x < sw; ++x)
2021 { 2641 {
2022 float *f = (float *)matrix; 2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2651
2026 for (dy = -1; dy <= 1; ++dy) 2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2653 uint8_t r21 = d21;
2028 { 2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2655
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2656 uint8_t r12 = d12;
2033 } 2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2034 2659
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2663
2038 darkness_sv = darkness2_sv; 2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2673 }
2674
2675 free (darkness1);
2040 2676
2041 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
2045} 2681}
2046 2682
2047SV * 2683SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2685 CODE:
2050{ 2686{
2051 int x, y, x1, y1; 2687 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2746 else
2111 *data++ = 0; 2747 *data++ = 0;
2112 } 2748 }
2113 } 2749 }
2114 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
2115 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
2117 RETVAL = data_sv; 2758 RETVAL = data_sv;
2118} 2759}
2119 OUTPUT: 2760 OUTPUT:
2120 RETVAL 2761 RETVAL
2121 2762
2122void 2763void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2765 PPCODE:
2125{ 2766{
2126 int x, y, z; 2767 int x, y, z;
2127 int w, h; 2768 int w, h;
2128 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2129 2780
2130 if (*data++ != 0) 2781 if (*data++ != 0)
2131 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
2132 2783
2133 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
2135 2786
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2799 {
2149 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
2150 2801
2151 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
2152 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2153 uint8_t flags = *data++; 2809 flags = *data++;
2154 2810
2155 if (flags) 2811 if (flags)
2156 { 2812 {
2157 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2814 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2819
2164 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
2165 { 2821 {
2166 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2167 2824
2168 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
2169 { 2826 {
2170 tileid t = tile [z]; 2827 tileid t = tile [z];
2171 2828
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2830 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2832 need_texid (self, t);
2176 } 2833 }
2177 2834
2178 cell->tile [z] = t; 2835 cell->tile [z] = t;
2179 } 2836 }
2181 } 2838 }
2182 } 2839 }
2183 } 2840 }
2184} 2841}
2185 2842
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2844
2188CFPlus::MixChunk 2845DC::RW
2189new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
2190 CODE: 2847 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
2192 OUTPUT: 2854 OUTPUT:
2193 RETVAL 2855 RETVAL
2194 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
2195void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
2196DESTROY (CFPlus::MixChunk self) 2984DESTROY (DC::MixChunk self)
2197 CODE: 2985 CODE:
2198 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
2199 2987
2200int 2988int
2201volume (CFPlus::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2994 OUTPUT:
2205 RETVAL 2995 RETVAL
2206 2996
2207int 2997DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2999 CODE:
3000{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
2211 OUTPUT: 3012 OUTPUT:
2212 RETVAL 3013 RETVAL
2213 3014
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
2215 3028
2216int 3029int
2217volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
2218 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 3036 OUTPUT:
2221 RETVAL 3037 RETVAL
2222 3038
3039void
3040fade_out (int ms)
3041 CODE:
3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
2223int 3049int
2224fade_out (int ms) 3050playing ()
2225 CODE: 3051 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 3052 RETVAL = Mix_PlayingMusic ();
2227 OUTPUT: 3053 OUTPUT:
2228 RETVAL 3054 RETVAL
2229 3055
2230CFPlus::MixMusic 3056DC::MixMusic
2231new_from_file (SV *class, char *path) 3057new (SV *klass, DC::RW rwops)
2232 CODE: 3058 CODE:
2233 RETVAL = Mix_LoadMUS (path); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 3060 OUTPUT:
2235 RETVAL 3061 RETVAL
2236 3062
2237void 3063void
2238DESTROY (CFPlus::MixMusic self) 3064DESTROY (DC::MixMusic self)
2239 CODE: 3065 CODE:
2240 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
2241 3067
2242int 3068int
2243play (CFPlus::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
2244 CODE: 3070 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 3072 OUTPUT:
2247 RETVAL 3073 RETVAL
2248 3074
2249int 3075void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 3077 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3078 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 3079
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
2257 3083
2258BOOT: 3084BOOT:
2259{ 3085{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 3087 static const struct {
2262 const char *name; 3088 const char *name;
2263 IV iv; 3089 IV iv;
2264 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 3092 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 3093 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 3107 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 3110 const_iv (GL_AND),
2283 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3143 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3144 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3177 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3201# undef const_iv
2352 }; 3202 };
2353 3203
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2356 3206
2357 texture_av = newAV (); 3207 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2359} 3209}
2360 3210
2361char * 3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2362gl_vendor () 3221gl_vendor ()
2363 CODE: 3222 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2365 OUTPUT: 3224 OUTPUT:
2366 RETVAL 3225 RETVAL
2367 3226
2368char * 3227const char *
2369gl_version () 3228gl_version ()
2370 CODE: 3229 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2372 OUTPUT: 3231 OUTPUT:
2373 RETVAL 3232 RETVAL
2374 3233
2375char * 3234const char *
2376gl_extensions () 3235gl_extensions ()
2377 CODE: 3236 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT: 3238 OUTPUT:
2380 RETVAL 3239 RETVAL
2381 3240
2382const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
2383 3246
2384GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
2385 CODE: 3248 CODE:
2386 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT: 3250 OUTPUT:
2395 3258
2396int glGetError () 3259int glGetError ()
2397 3260
2398void glFinish () 3261void glFinish ()
2399 3262
3263void glFlush ()
3264
2400void glClear (int mask) 3265void glClear (int mask)
2401 3266
2402void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @ 3268 PROTOTYPE: @
2404 3269
2414 3279
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3281 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3283
3284# void glBlendEquation (int se)
3285
2419void glDepthMask (int flag) 3286void glDepthMask (int flag)
2420 3287
2421void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2422 3289
2423void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3306
2440# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
2442 3311
2443void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
2444 3313
2445void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
2446 3315
2454 3323
2455void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2456 CODE: 3325 CODE:
2457 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2458 3327
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3329 PROTOTYPE: @
2465 ALIAS: 3330 ALIAS:
2466 glColor_premultiply = 1 3331 glColor_premultiply = 1
2467 CODE: 3332 CODE:
2468 if (ix) 3333 if (ix)
2469 { 3334 {
2472 b *= a; 3337 b *= a;
2473 } 3338 }
2474 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3340 glColor4f (r, g, b, a);
2476 3341
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3343 CODE:
2485 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3346
2491 3350
2492void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
2493 CODE: 3352 CODE:
2494 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
2495 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
2496void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
2497 CODE: 3385 CODE:
2498 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
2499 3387
2500void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3405 CODE:
2518 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3408
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3410
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3412
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3414
2552 3440
2553void glEndList () 3441void glEndList ()
2554 3442
2555void glCallList (int list) 3443void glCallList (int list)
2556 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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