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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif 64#endif
54 65
55#if !PANGO_VERSION_CHECK (1, 15, 2) 66#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly 67# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 68# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif 71#endif
61 72
62#ifndef _WIN32 73#ifndef _WIN32
63# include <sys/types.h> 74# include <sys/types.h>
64# include <sys/socket.h> 75# include <sys/socket.h>
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
73 96
74#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
76 99
77#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
78 101
79/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 104
82#if 0 105#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 106
84#else 107#define TEXID_SPEECH 1
85# define PARACHUTE 0 108#define TEXID_NOFACE 2
86#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
87 128
88static AV *texture_av; 129static AV *texture_av;
89 130
90static struct 131static struct
91{ 132{
148{ 189{
149 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
150 191
151 while (attrs) 192 while (attrs)
152 { 193 {
153 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 195
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 197 return 1;
157 198
158 attrs = attrs->next; 199 attrs = attrs->next;
159 } 200 }
160 201
161 return 0; 202 return 0;
162} 203}
163 204
164typedef struct cf_layout { 205struct cf_layout {
165 PangoLayout *pl; 206 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
167 int base_height; 208 int base_height;
168 DC__Font font; 209 DC__Font font;
169 rc_t *rc; 210 rc_t *rc;
170} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
171 214
172static DC__Font default_font; 215static DC__Font default_font;
173static PangoContext *opengl_context; 216static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
175 218
176static void 219static void
177substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
178{ 221{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 225#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 227}
185 228
186static void 229static void
187layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
188{ 231{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
191 */ 234 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
193 236
194 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216} 259}
217 260
218typedef uint16_t tileid; 261typedef uint16_t tileid;
219typedef uint16_t faceid; 262typedef uint16_t faceid;
220 263
221typedef struct { 264struct maptex
265{
222 GLuint name; 266 GLuint name;
223 int w, h; 267 int w, h;
224 float s, t; 268 float s, t;
225 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
226 tileid smoothtile; 270 tileid smoothtile;
227 uint8_t smoothlevel; 271 uint8_t smoothlevel;
228} maptex; 272 uint8_t unused; /* set to zero on use */
273};
229 274
230typedef struct { 275struct mapcell
276{
231 uint32_t player; 277 uint32_t player;
232 tileid tile[3]; 278 tileid tile[3];
233 uint16_t darkness; 279 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 281};
236 282
237typedef struct { 283struct maprow
284{
238 int32_t c0, c1; 285 int32_t c0, c1;
239 mapcell *col; 286 mapcell *col;
240} maprow; 287};
241 288
242typedef struct map { 289struct mapgrid {
243 int x, y, w, h; 290 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
247 294
248 int32_t rows; 295 int32_t rows;
249 maprow *row; 296 maprow *row;
250} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
251 300
252static char * 301static char *
253prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
254{ 303{
255 char *p; 304 char *p;
273 322
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276 325
277static void 326static void
278need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
279{ 328{
280 while (self->faces <= face) 329 while (self->faces <= face)
281 { 330 {
282 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2; 332 self->faces *= 2;
284 } 333 }
285} 334}
286 335
287static void 336static void
288need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
289{ 338{
290 while (self->texs <= texid) 339 while (self->texs <= texid)
291 { 340 {
292 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2; 342 self->texs *= 2;
294 } 343 }
295} 344}
296 345
297static maprow * 346static maprow *
298map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
299{ 348{
300 if (0 > y) 349 if (0 > y)
301 { 350 {
302 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
341 390
342 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
343} 392}
344 393
345static mapcell * 394static mapcell *
346map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
347{ 396{
348 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
349} 398}
350 399
351static void 400static void
352map_clear (DC__Map self) 401map_clear (mapgrid *self)
353{ 402{
354 int r; 403 int r;
355 404
356 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
364 self->oy = 0; 413 self->oy = 0;
365 self->row = 0; 414 self->row = 0;
366 self->rows = 0; 415 self->rows = 0;
367} 416}
368 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
369static void 428static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 430{
372 int x, y; 431 int x, y;
373 maprow *row; 432 maprow *row;
374 mapcell *cell; 433 mapcell *cell;
375 434
387 if (x >= row->c1) 446 if (x >= row->c1)
388 break; 447 break;
389 448
390 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
391 450
392 cell->darkness = 0; 451 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 452 }
397 } 453 }
398} 454}
399 455
400typedef struct { 456struct smooth_key
457{
401 tileid tile; 458 tileid tile;
402 uint8_t x, y, level; 459 uint8_t x, y, level;
403} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
404 479
405static void 480static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 482{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
409 484
410 if (SvIOK (*sv)) 485 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
412 else 487 else
413 sv_setiv (*sv, bits); 488 it->second |= bits;
414} 489}
415 490
416static void 491static void
417music_finished (void) 492music_finished (void)
418{ 493{
435 ev.code = 1; 510 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 512 ev.data2 = 0;
438 513
439 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
440} 522}
441 523
442static unsigned int 524static unsigned int
443minpot (unsigned int n) 525minpot (unsigned int n)
444{ 526{
511 if (!svp || !SvTRUE (*svp)) 593 if (!svp || !SvTRUE (*svp))
512 return 0; 594 return 0;
513 595
514 return 1; 596 return 1;
515} 597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
516 656
517MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
518 658
519PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
520 660
549 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
550 690
551 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
554 744
555 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
638 828
829 const_iv (KMOD_LRAM),
830
639 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
640# undef const_iv 861# undef const_iv
641 }; 862 };
642 863
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 866
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 869}
649 870
665NV ceil (NV x) 886NV ceil (NV x)
666 887
667IV minpot (UV n) 888IV minpot (UV n)
668 889
669IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
670 897
671void 898void
672pango_init () 899pango_init ()
673 CODE: 900 CODE:
674{ 901{
675 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 906#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 909#endif
682} 910}
683 911
684char *
685SDL_GetError () 912char *SDL_GetError ()
686 913
687int 914void SDL_main_hack (SV *real_main)
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
689 916
690void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
691SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
692 934
693void 935void
694SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
695 PPCODE: 937 PPCODE:
696{ 938{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 953
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 956
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 958
720 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
721 while (*m) 960 while (*m)
722 { 961 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 963 {
725 AV *av = newAV (); 964 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
751 ); 990 );
752 991
753 if (RETVAL) 992 if (RETVAL)
754 { 993 {
755 av_clear (texture_av); 994 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 996#include "glfunc.h"
760#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 1000 }
762} 1001}
763 OUTPUT: 1002 OUTPUT:
764 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
765 1007
766void 1008void
767SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
768 1010
769char * 1011char *
770SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
771 1014
772int 1015int
773SDL_GetAppState () 1016SDL_GetAppState ()
774 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
775void 1025void
1026SDL_PumpEvents ()
1027
1028void
776poll_events () 1029peep_events ()
777 PPCODE: 1030 PPCODE:
778{ 1031{
779 SDL_Event ev; 1032 SDL_Event ev;
780 1033
781 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
788 { 1041 {
789 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
790 case SDL_KEYUP: 1043 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 1049 break;
797 1050
798 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 1070 x = ev.motion.x;
818 y = ev.motion.y; 1071 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 1073 }
821 1074
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
847 1100
848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
849 } 1102 }
850} 1103}
851 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
852int 1118int
853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL: 1120 POSTCALL:
855 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
857 1123
858void 1124void
859Mix_QuerySpec () 1125Mix_QuerySpec ()
912 } 1178 }
913 } 1179 }
914#endif 1180#endif
915} 1181}
916 1182
917void 1183int
918add_font (char *file) 1184add_font (char *file)
919 CODE: 1185 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
921 1196
922void 1197void
923load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
924 ALIAS: 1199 ALIAS:
925 load_image_file = 1 1200 load_image_file = 1
971 1246
972 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
973 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
974 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
975 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
978 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
981 1256
1041#if DEBUG 1316#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1043#endif 1318#endif
1044} 1319}
1045 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1329
1048PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1049 1331
1050DC::Font 1332DC::Font
1051new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1052 CODE: 1334 CODE:
1053{ 1335{
1054 int count; 1336 int count;
1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1056 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1085 PROTOTYPE: 1367 PROTOTYPE:
1086 CODE: 1368 CODE:
1087 tc_restore (); 1369 tc_restore ();
1088 1370
1089DC::Layout 1371DC::Layout
1090new (SV *class) 1372new (SV *klass)
1091 CODE: 1373 CODE:
1092 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1093 1375
1094 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1095 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1244 1526
1245void 1527void
1246set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1247 CODE: 1529 CODE:
1248 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1249 { 1531 {
1250 self->base_height = base_height; 1532 self->base_height = base_height;
1251 layout_update_font (self); 1533 layout_update_font (self);
1252 } 1534 }
1253 1535
1254void 1536void
1481 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1483 } 1765 }
1484} 1766}
1485 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1890 CODE:
1488{ 1891{
1489 GLint width; 1892 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1498 1901
1499PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1500 1903
1501DC::Map 1904DC::Map
1502new (SV *class) 1905new (SV *klass)
1503 CODE: 1906 CODE:
1504 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1505 RETVAL->x = 0; 1908 RETVAL->x = 0;
1506 RETVAL->y = 0; 1909 RETVAL->y = 0;
1507 RETVAL->w = 0; 1910 RETVAL->w = 0;
1508 RETVAL->h = 0; 1911 RETVAL->h = 0;
1509 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1546 1949
1547void 1950void
1548set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE: 1952 CODE:
1550{ 1953{
1551 tileid texid; 1954 tileid texid;
1552 maptex *tex; 1955 maptex *tex;
1553 1956
1554 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1555 return; 1958 return;
1556 1959
1557 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1558 return; 1961 return;
1559 1962
1560 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1561 1964
1562 if (!texid) 1965 if (!texid)
1563 return; 1966 return;
1564 1967
1565 tex = self->tex + texid; 1968 tex = self->tex + texid;
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
1599 2022
1600int 2023int
1601ox (DC::Map self) 2024ox (DC::Map self)
1602 ALIAS: 2025 ALIAS:
1603 oy = 1 2026 oy = 1
1643 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1644 } 2067 }
1645} 2068}
1646 2069
1647SV * 2070SV *
1648map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1649 CODE: 2072 CODE:
1650{ 2073{
1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1652 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1653 mapcell *cell; 2076 mapcell *cell;
1674 2097
1675 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1676 2099
1677 if (flags & 8) 2100 if (flags & 8)
1678 { 2101 {
2102 uint8_t ext, cmd;
2103
1679 if (extmap) 2104 do
1680 { 2105 {
1681 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1682 2108
1683 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1684 { 2112 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1; 2113 cell->stat_width = 1;
1693 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 } 2115 }
1711 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1712 } 2133 }
1713 else 2134 while (ext & 0x80);
1714 cell->darkness = *data++ + 1;
1715 } 2135 }
1716 2136
1717 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
1718 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
1719 { 2139 {
1722 cell->tile [z] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
1723 2143
1724 if (cell->tile [z]) 2144 if (cell->tile [z])
1725 { 2145 {
1726 maptex *tex = self->tex + cell->tile [z]; 2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
1727 if (!tex->name) 2148 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2149 av_push (missing, newSViv (cell->tile [z]));
1729 2150
1730 if (tex->smoothtile) 2151 if (tex->smoothtile)
1731 { 2152 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
1733 if (!smooth->name) 2155 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2156 av_push (missing, newSViv (tex->smoothtile));
1735 } 2157 }
1736 } 2158 }
1737 } 2159 }
1738 } 2160 }
1739 else 2161 else
1740 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1741 } 2163 }
1742} 2164}
1743 OUTPUT: 2165 OUTPUT:
1744 RETVAL 2166 RETVAL
1745 2167
1765 ? self->row + y 2187 ? self->row + y
1766 : 0; 2188 : 0;
1767 2189
1768 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1769 { 2191 {
1770 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1771 2193
1772 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1773 { 2195 {
1774 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1775 2197
1777 { 2199 {
1778 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1779 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1780 int a1 = tex.a; 2202 int a1 = tex.a;
1781 2203
1782 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1783 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1784 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1785 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1786 } 2208 }
1787 } 2209 }
1788 2210
1789 *map++ = (r ) 2211 *map++ = (r )
1790 | (g << 8) 2212 | (g << 8)
1791 | (b << 16) 2213 | (b << 16)
1792 | (a << 24); 2214 | (a << 24);
1793 } 2215 }
1794 } 2216 }
1795 2217
1796 RETVAL = map_sv; 2218 RETVAL = map_sv;
1797} 2219}
1798 OUTPUT: 2220 OUTPUT:
1799 RETVAL 2221 RETVAL
1800 2222
1801void 2223void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2225 CODE:
1804{ 2226{
1805 int x, y, z; 2227 int x, y, z;
1806 2228
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1810 smooth_key skey; 2230 int pl_x, pl_y;
1811 2231 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2234 rc_key_t key;
1814 rc_array_t *arr; 2235 rc_array_t *arr;
1815 2236
2237 pl_tex.name = 0;
2238
1816 // thats current max. sorry. 2239 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822 2242
1823 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
1824 key.r = 255; 2244 key.r = 255;
1825 key.g = 255; 2245 key.g = 255;
1826 key.b = 255; 2246 key.b = 255;
1827 key.a = 255; 2247 key.a = 255;
1828 key.mode = GL_QUADS; 2248 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2249 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2250
1832 mx += self->x; 2251 mx += self->x;
1833 my += self->y; 2252 my += self->y;
1834 2253
1835 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1836 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1839 2258
1840 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1842 { 2261 {
1843 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2279
1861 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1862 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1864 2287
1865 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1867 { 2290 {
1868 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1879 int px, py; 2302 int px, py;
1880 2303
1881 if (key.texname != tex.name) 2304 if (key.texname != tex.name)
1882 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1883 if (!tex.name) 2308 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2310
1886 key.texname = tex.name; 2311 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
1888 } 2313 }
1889 2314
1890 px = (x + 1) * T - tex.w; 2315 px = (x + 1) * Th - tex.w;
1891 py = (y + 1) * T - tex.h; 2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
1892 2325
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2330
1923 // update smooth hash 2331 // update smooth hash
1924 if (tex.smoothtile) 2332 if (tex.smoothtile)
1925 { 2333 {
1926 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1942 2350
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
1945 2353
1946 // full tile 2354 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1948 2356
1949 // borders 2357 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1954 2362
1955 // corners 2363 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1960 } 2389 }
1961 } 2390 }
1962 } 2391 }
1963 } 2392 }
1964 2393
1980 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
1981 { 2410 {
1982 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
1983 HE *he; 2412 HE *he;
1984 2413
1985 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1986 while ((he = hv_iternext (smooth)))
1987 { 2415 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
1989 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
1990 2418
1991 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
1992 && skey->level == level 2420 && skey.level == level
1993 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
1994 { 2422 {
1995 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
1996 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
1997 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
1998 int border = bits & 15; 2426 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2002 2430
2004 { 2432 {
2005 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2006 // save gobs of state changes. 2434 // save gobs of state changes.
2007 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2008 { 2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2009 glEnd (); 2439 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2012 } 2442 }
2013 2443
2014 if (border) 2444 if (border)
2015 { 2445 {
2016 float ox = border * dx; 2446 float ox = border * dx;
2017 2447
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2022 } 2452 }
2023 2453
2024 if (corner) 2454 if (corner)
2025 { 2455 {
2026 float ox = corner * dx; 2456 float ox = corner * dx;
2027 2457
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2032 } 2462 }
2033 } 2463 }
2034 } 2464 }
2035 } 2465 }
2036 } 2466 }
2038 2468
2039 glEnd (); 2469 glEnd ();
2040 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1; 2471 key.texname = -1;
2042 } 2472 }
2043
2044 hv_clear (smooth);
2045 } 2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2046 2494
2047 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2048 rc_free (rc); 2496 rc_free (rc);
2497 rc_free (rc_ov);
2049 2498
2050 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
2053 { 2502 {
2056 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2058 { 2507 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2060 2509
2061 int px = x * T; 2510 int px = x * Tw;
2062 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2063 2518
2064 if (cell->stat_hp) 2519 if (cell->stat_hp)
2065 { 2520 {
2066 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2068 2523
2069 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py); 2526 px + width - 1, py);
2072 2527
2078 } 2533 }
2079 } 2534 }
2080} 2535}
2081 2536
2082void 2537void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2539 CODE:
2085{ 2540{
2086 static float color[16][3] = { 2541 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
2091 2546
2092 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
2096 2551
2097 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
2101 2556
2102 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
2103 2558
2104 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
2107 }; 2562 };
2108 2563
2109 int x, y; 2564 int x, y;
2110 2565
2111 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
2116 2577
2117 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
2121 2582
2122 if (m) 2583 if (m)
2123 { 2584 {
2124 float *c = color [m & 15]; 2585 float *c = color [m & 15];
2125 2586
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
2128 2589
2129 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2595 }
2142void 2603void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE: 2605 PPCODE:
2145{ 2606{
2146 int x, y; 2607 int x, y;
2147 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2148 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2149 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3; 2611 int sw3 = sw * 3;
2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2615 memset (darkness1, 0, sw1*sh1);
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 2616
2155 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2157 2619
2158 mx += self->x - 1; 2620 mx += self->x - 1;
2159 my += self->y - 1; 2621 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162 2622
2163 for (y = 0; y < sh1; y++) 2623 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
2165 { 2625 {
2166 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2630 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
2172 2632
2173 darkness1 [y * sw1 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2636 }
2177 } 2637 }
2178 2638
2179 for (y = 0; y < sh; ++y) 2639 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2640 for (x = 0; x < sw; ++x)
2199 2659
2200 uint8_t r13 = (d13 + d23 + d12) / 3; 2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23; 2661 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3; 2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2203 2663
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2213 } 2673 }
2214 2674
2215 free (darkness1); 2675 free (darkness1);
2216 2676
2217 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
2219 PUSHs (sv_2mortal (newSViv (sh3))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv); 2680 PUSHs (darkness3_sv);
2221} 2681}
2222 2682
2223SV * 2683SV *
2286 else 2746 else
2287 *data++ = 0; 2747 *data++ = 0;
2288 } 2748 }
2289 } 2749 }
2290 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
2291 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
2293 RETVAL = data_sv; 2758 RETVAL = data_sv;
2294} 2759}
2295 OUTPUT: 2760 OUTPUT:
2296 RETVAL 2761 RETVAL
2297 2762
2298void 2763void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2765 PPCODE:
2301{ 2766{
2302 int x, y, z; 2767 int x, y, z;
2303 int w, h; 2768 int w, h;
2304 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2305 2780
2306 if (*data++ != 0) 2781 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
2308 2783
2309 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
2324 { 2799 {
2325 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
2326 2801
2327 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
2328 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2329 uint8_t flags = *data++; 2809 flags = *data++;
2330 2810
2331 if (flags) 2811 if (flags)
2332 { 2812 {
2333 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2814 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2819
2340 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
2341 { 2821 {
2342 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2343 2824
2344 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
2345 { 2826 {
2346 tileid t = tile [z]; 2827 tileid t = tile [z];
2347 2828
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2830 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2832 need_texid (self, t);
2352 } 2833 }
2353 2834
2354 cell->tile [z] = t; 2835 cell->tile [z] = t;
2355 } 2836 }
2360} 2841}
2361 2842
2362MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2363 2844
2364DC::RW 2845DC::RW
2365new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2366 CODE: 2847 CODE:
2367{ 2848{
2368 STRLEN datalen; 2849 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2370 2851
2372} 2853}
2373 OUTPUT: 2854 OUTPUT:
2374 RETVAL 2855 RETVAL
2375 2856
2376DC::RW 2857DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2378 CODE: 2859 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT: 2861 OUTPUT:
2381 RETVAL 2862 RETVAL
2382 2863
2400 if (RETVAL < 0) 2881 if (RETVAL < 0)
2401 { 2882 {
2402 RETVAL = Mix_GroupOldest (-1); 2883 RETVAL = Mix_GroupOldest (-1);
2403 2884
2404 if (RETVAL < 0) 2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2405 XSRETURN_UNDEF; 2891 XSRETURN_UNDEF;
2406 2892 }
2893 else
2407 Mix_HaltChannel (RETVAL); 2894 Mix_HaltChannel (RETVAL);
2408 } 2895 }
2409 2896
2410 Mix_UnregisterAllEffects (RETVAL); 2897 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128); 2898 Mix_Volume (RETVAL, 128);
2412} 2899}
2459void 2946void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2948 CODE:
2462{ 2949{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2953}
2467 2954
2468void 2955void
2469set_reverse_stereo (DC::Channel self, int flip) 2956set_reverse_stereo (DC::Channel self, int flip)
2472 2959
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474 2961
2475PROTOTYPES: DISABLE 2962PROTOTYPES: DISABLE
2476 2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2477DC::MixChunk 2976DC::MixChunk
2478new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2479 CODE: 2978 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT: 2980 OUTPUT:
2482 RETVAL 2981 RETVAL
2483 2982
2513 OUTPUT: 3012 OUTPUT:
2514 RETVAL 3013 RETVAL
2515 3014
2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517 3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
3028
2518int 3029int
2519volume (int volume = -1) 3030volume (int volume = -1)
2520 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2521 CODE: 3032 CODE:
2522 if (items > 0) 3033 if (items > 0)
2533void 3044void
2534halt () 3045halt ()
2535 CODE: 3046 CODE:
2536 Mix_HaltMusic (); 3047 Mix_HaltMusic ();
2537 3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
2538DC::MixMusic 3056DC::MixMusic
2539new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2540 CODE: 3058 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2542 OUTPUT: 3060 OUTPUT:
2543 RETVAL 3061 RETVAL
2544 3062
2572 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 3092 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 3093 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3193 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3201# undef const_iv
2676 }; 3202 };
2677 3203
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2680 3206
2681 texture_av = newAV (); 3207 texture_av = newAV ();
2682 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2683} 3209}
2684 3210
2686disable_GL_EXT_blend_func_separate () 3212disable_GL_EXT_blend_func_separate ()
2687 CODE: 3213 CODE:
2688 gl.BlendFuncSeparate = 0; 3214 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
2690 3216
2691char * 3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2692gl_vendor () 3221gl_vendor ()
2693 CODE: 3222 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2695 OUTPUT: 3224 OUTPUT:
2696 RETVAL 3225 RETVAL
2697 3226
2698char * 3227const char *
2699gl_version () 3228gl_version ()
2700 CODE: 3229 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2702 OUTPUT: 3231 OUTPUT:
2703 RETVAL 3232 RETVAL
2704 3233
2705char * 3234const char *
2706gl_extensions () 3235gl_extensions ()
2707 CODE: 3236 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT: 3238 OUTPUT:
2710 RETVAL 3239 RETVAL
2711 3240
2712const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
2713 3246
2714GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
2715 CODE: 3248 CODE:
2716 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT: 3250 OUTPUT:
2725 3258
2726int glGetError () 3259int glGetError ()
2727 3260
2728void glFinish () 3261void glFinish ()
2729 3262
3263void glFlush ()
3264
2730void glClear (int mask) 3265void glClear (int mask)
2731 3266
2732void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2733 PROTOTYPE: @ 3268 PROTOTYPE: @
2734 3269
2743void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
2744 3279
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3281 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
2748 3285
2749void glDepthMask (int flag) 3286void glDepthMask (int flag)
2750 3287
2751void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2752 3289
2787void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2788 CODE: 3325 CODE:
2789 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2790 3327
2791void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
3329 PROTOTYPE: @
2792 ALIAS: 3330 ALIAS:
2793 glColor_premultiply = 1 3331 glColor_premultiply = 1
2794 CODE: 3332 CODE:
2795 if (ix) 3333 if (ix)
2796 { 3334 {
2902 3440
2903void glEndList () 3441void glEndList ()
2904 3442
2905void glCallList (int list) 3443void glCallList (int list)
2906 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908 3451
2909PROTOTYPES: DISABLE 3452PROTOTYPES: DISABLE
2910 3453
2911void 3454void
2912find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
2913 PPCODE: 3456 PPCODE:
2914{ 3457{
2915 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
2916 XPUSHs (self); 3459 XPUSHs (self);
2917} 3460}
2918 3461
2919BOOT: 3462BOOT:
2920{ 3463{
2928 3471
2929void 3472void
2930draw (SV *self) 3473draw (SV *self)
2931 CODE: 3474 CODE:
2932{ 3475{
2933 HV *hv; 3476 HV *hv;
2934 SV **svp; 3477 SV **svp;
2935 NV x, y, w, h; 3478 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

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