ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 104
91#if 1 105#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 106
93#else 107#define TEXID_SPEECH 1
94# define PARACHUTE 0 108#define TEXID_NOFACE 2
95#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
96 128
97static AV *texture_av; 129static AV *texture_av;
98 130
99static struct 131static struct
100{ 132{
157{ 189{
158 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
159 191
160 while (attrs) 192 while (attrs)
161 { 193 {
162 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 195
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 197 return 1;
166 198
167 attrs = attrs->next; 199 attrs = attrs->next;
168 } 200 }
169 201
170 return 0; 202 return 0;
171} 203}
172 204
173typedef struct cf_layout { 205struct cf_layout {
174 PangoLayout *pl; 206 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
176 int base_height; 208 int base_height;
177 DC__Font font; 209 DC__Font font;
178 rc_t *rc; 210 rc_t *rc;
179} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
180 214
181static DC__Font default_font; 215static DC__Font default_font;
182static PangoContext *opengl_context; 216static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
184 218
185static void 219static void
186substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
187{ 221{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 225#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 227}
194 228
195static void 229static void
225} 259}
226 260
227typedef uint16_t tileid; 261typedef uint16_t tileid;
228typedef uint16_t faceid; 262typedef uint16_t faceid;
229 263
230typedef struct { 264struct maptex
265{
231 GLuint name; 266 GLuint name;
232 int w, h; 267 int w, h;
233 float s, t; 268 float s, t;
234 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
235 tileid smoothtile; 270 tileid smoothtile;
236 uint8_t smoothlevel; 271 uint8_t smoothlevel;
237} maptex; 272 uint8_t unused; /* set to zero on use */
273};
238 274
239typedef struct { 275struct mapcell
276{
240 uint32_t player; 277 uint32_t player;
241 tileid tile[3]; 278 tileid tile[3];
242 uint16_t darkness; 279 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
244} mapcell; 281};
245 282
246typedef struct { 283struct maprow
284{
247 int32_t c0, c1; 285 int32_t c0, c1;
248 mapcell *col; 286 mapcell *col;
249} maprow; 287};
250 288
251typedef struct map { 289struct mapgrid {
252 int x, y, w, h; 290 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
256 294
257 int32_t rows; 295 int32_t rows;
258 maprow *row; 296 maprow *row;
259} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
260 300
261static char * 301static char *
262prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
263{ 303{
264 char *p; 304 char *p;
282 322
283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285 325
286static void 326static void
287need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
288{ 328{
289 while (self->faces <= face) 329 while (self->faces <= face)
290 { 330 {
291 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2; 332 self->faces *= 2;
293 } 333 }
294} 334}
295 335
296static void 336static void
297need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
298{ 338{
299 while (self->texs <= texid) 339 while (self->texs <= texid)
300 { 340 {
301 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2; 342 self->texs *= 2;
303 } 343 }
304} 344}
305 345
306static maprow * 346static maprow *
307map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
308{ 348{
309 if (0 > y) 349 if (0 > y)
310 { 350 {
311 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
350 390
351 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
352} 392}
353 393
354static mapcell * 394static mapcell *
355map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
356{ 396{
357 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
358} 398}
359 399
360static void 400static void
361map_clear (DC__Map self) 401map_clear (mapgrid *self)
362{ 402{
363 int r; 403 int r;
364 404
365 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
373 self->oy = 0; 413 self->oy = 0;
374 self->row = 0; 414 self->row = 0;
375 self->rows = 0; 415 self->rows = 0;
376} 416}
377 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
378static void 428static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
380{ 430{
381 int x, y; 431 int x, y;
382 maprow *row; 432 maprow *row;
383 mapcell *cell; 433 mapcell *cell;
384 434
396 if (x >= row->c1) 446 if (x >= row->c1)
397 break; 447 break;
398 448
399 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
400 450
401 cell->darkness = 0; 451 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 452 }
406 } 453 }
407} 454}
408 455
409typedef struct { 456struct smooth_key
457{
410 tileid tile; 458 tileid tile;
411 uint8_t x, y, level; 459 uint8_t x, y, level;
412} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
413 479
414static void 480static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
416{ 482{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
418 484
419 if (SvIOK (*sv)) 485 if (it == h.end ())
420 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
421 else 487 else
422 sv_setiv (*sv, bits); 488 it->second |= bits;
423} 489}
424 490
425static void 491static void
426music_finished (void) 492music_finished (void)
427{ 493{
444 ev.code = 1; 510 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 512 ev.data2 = 0;
447 513
448 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
449} 522}
450 523
451static unsigned int 524static unsigned int
452minpot (unsigned int n) 525minpot (unsigned int n)
453{ 526{
520 if (!svp || !SvTRUE (*svp)) 593 if (!svp || !SvTRUE (*svp))
521 return 0; 594 return 0;
522 595
523 return 1; 596 return 1;
524} 597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
525 656
526MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
527 658
528PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
529 660
558 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
559 690
560 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
563 744
564 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
647 828
829 const_iv (KMOD_LRAM),
830
648 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
649# undef const_iv 861# undef const_iv
650 }; 862 };
651 863
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 866
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 869}
658 870
674NV ceil (NV x) 886NV ceil (NV x)
675 887
676IV minpot (UV n) 888IV minpot (UV n)
677 889
678IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
679 897
680void 898void
681pango_init () 899pango_init ()
682 CODE: 900 CODE:
683{ 901{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 909#endif
692} 910}
693 911
694char *
695SDL_GetError () 912char *SDL_GetError ()
696 913
697int 914void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
699 916
700void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
701SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
702 934
703void 935void
704SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
705 PPCODE: 937 PPCODE:
706{ 938{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 953
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 956
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 958
730 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
731 while (*m) 960 while (*m)
732 { 961 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 963 {
735 AV *av = newAV (); 964 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
761 ); 990 );
762 991
763 if (RETVAL) 992 if (RETVAL)
764 { 993 {
765 av_clear (texture_av); 994 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 996#include "glfunc.h"
770#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 1000 }
772} 1001}
773 OUTPUT: 1002 OUTPUT:
774 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
775 1007
776void 1008void
777SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
778 1010
779char * 1011char *
780SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
781 1014
782int 1015int
783SDL_GetAppState () 1016SDL_GetAppState ()
784 1017
785int 1018int
786SDL_GetModState () 1019SDL_GetModState ()
787 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
788void 1025void
1026SDL_PumpEvents ()
1027
1028void
789poll_events () 1029peep_events ()
790 PPCODE: 1030 PPCODE:
791{ 1031{
792 SDL_Event ev; 1032 SDL_Event ev;
793 1033
794 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
801 { 1041 {
802 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1043 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1049 break;
810 1050
811 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1070 x = ev.motion.x;
831 y = ev.motion.y; 1071 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1073 }
834 1074
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1100
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1102 }
863} 1103}
864 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
865int 1118int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1120 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
870 1123
871void 1124void
872Mix_QuerySpec () 1125Mix_QuerySpec ()
931add_font (char *file) 1184add_font (char *file)
932 CODE: 1185 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1187 OUTPUT:
935 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1196
937void 1197void
938load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
939 ALIAS: 1199 ALIAS:
940 load_image_file = 1 1200 load_image_file = 1
986 1246
987 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
996 1256
1056#if DEBUG 1316#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1058#endif 1318#endif
1059} 1319}
1060 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1329
1063PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1064 1331
1065DC::Font 1332DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1334 CODE:
1068{ 1335{
1069 int count; 1336 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1367 PROTOTYPE:
1101 CODE: 1368 CODE:
1102 tc_restore (); 1369 tc_restore ();
1103 1370
1104DC::Layout 1371DC::Layout
1105new (SV *class) 1372new (SV *klass)
1106 CODE: 1373 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1108 1375
1109 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1259 1526
1260void 1527void
1261set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1262 CODE: 1529 CODE:
1263 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1264 { 1531 {
1265 self->base_height = base_height; 1532 self->base_height = base_height;
1266 layout_update_font (self); 1533 layout_update_font (self);
1267 } 1534 }
1268 1535
1269void 1536void
1496 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1498 } 1765 }
1499} 1766}
1500 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1890 CODE:
1503{ 1891{
1504 GLint width; 1892 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1901
1514PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1515 1903
1516DC::Map 1904DC::Map
1517new (SV *class) 1905new (SV *klass)
1518 CODE: 1906 CODE:
1519 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1520 RETVAL->x = 0; 1908 RETVAL->x = 0;
1521 RETVAL->y = 0; 1909 RETVAL->y = 0;
1522 RETVAL->w = 0; 1910 RETVAL->w = 0;
1523 RETVAL->h = 0; 1911 RETVAL->h = 0;
1524 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1561 1949
1562void 1950void
1563set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE: 1952 CODE:
1565{ 1953{
1566 tileid texid; 1954 tileid texid;
1567 maptex *tex; 1955 maptex *tex;
1568 1956
1569 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1570 return; 1958 return;
1571 1959
1572 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1573 return; 1961 return;
1574 1962
1575 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1576 1964
1577 if (!texid) 1965 if (!texid)
1578 return; 1966 return;
1579 1967
1580 tex = self->tex + texid; 1968 tex = self->tex + texid;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
1614 2022
1615int 2023int
1616ox (DC::Map self) 2024ox (DC::Map self)
1617 ALIAS: 2025 ALIAS:
1618 oy = 1 2026 oy = 1
1658 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1659 } 2067 }
1660} 2068}
1661 2069
1662SV * 2070SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1664 CODE: 2072 CODE:
1665{ 2073{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2076 mapcell *cell;
1689 2097
1690 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1691 2099
1692 if (flags & 8) 2100 if (flags & 8)
1693 { 2101 {
2102 uint8_t ext, cmd;
2103
1694 if (extmap) 2104 do
1695 { 2105 {
1696 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1697 2108
1698 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1699 { 2112 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2113 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2115 }
1728 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1729 } 2133 }
1730 else 2134 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2135 }
1733 2136
1734 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
1736 { 2139 {
1739 cell->tile [z] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
1740 2143
1741 if (cell->tile [z]) 2144 if (cell->tile [z])
1742 { 2145 {
1743 maptex *tex = self->tex + cell->tile [z]; 2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
1744 if (!tex->name) 2148 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2149 av_push (missing, newSViv (cell->tile [z]));
1746 2150
1747 if (tex->smoothtile) 2151 if (tex->smoothtile)
1748 { 2152 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
1750 if (!smooth->name) 2155 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2156 av_push (missing, newSViv (tex->smoothtile));
1752 } 2157 }
1753 } 2158 }
1754 } 2159 }
1755 } 2160 }
1756 else 2161 else
1757 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1758 } 2163 }
1759} 2164}
1760 OUTPUT: 2165 OUTPUT:
1761 RETVAL 2166 RETVAL
1762 2167
1782 ? self->row + y 2187 ? self->row + y
1783 : 0; 2188 : 0;
1784 2189
1785 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1786 { 2191 {
1787 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2193
1789 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1790 { 2195 {
1791 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1792 2197
1794 { 2199 {
1795 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2202 int a1 = tex.a;
1798 2203
1799 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1803 } 2208 }
1804 } 2209 }
1805 2210
1806 *map++ = (r ) 2211 *map++ = (r )
1807 | (g << 8) 2212 | (g << 8)
1808 | (b << 16) 2213 | (b << 16)
1809 | (a << 24); 2214 | (a << 24);
1810 } 2215 }
1811 } 2216 }
1812 2217
1813 RETVAL = map_sv; 2218 RETVAL = map_sv;
1814} 2219}
1815 OUTPUT: 2220 OUTPUT:
1816 RETVAL 2221 RETVAL
1817 2222
1818void 2223void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2225 CODE:
1821{ 2226{
1822 int x, y, z; 2227 int x, y, z;
1823 2228
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1827 smooth_key skey;
1828 int pl_x, pl_y; 2230 int pl_x, pl_y;
1829 maptex pl_tex; 2231 maptex pl_tex;
1830 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
1831 rc_key_t key; 2234 rc_key_t key;
1832 rc_array_t *arr; 2235 rc_array_t *arr;
1833 2236
1834 pl_tex.name = 0; 2237 pl_tex.name = 0;
1835 2238
1836 // thats current max. sorry. 2239 // that's current max. sorry.
1837 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842 2242
1843 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
1844 key.r = 255; 2244 key.r = 255;
1845 key.g = 255; 2245 key.g = 255;
1846 key.b = 255; 2246 key.b = 255;
1847 key.a = 255; 2247 key.a = 255;
1848 key.mode = GL_QUADS; 2248 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F; 2249 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851 2250
1852 mx += self->x; 2251 mx += self->x;
1853 my += self->y; 2252 my += self->y;
1854 2253
1855 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1856 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1859 2258
1860 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1862 { 2261 {
1863 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880 2279
1881 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1882 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1883 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1884 2287
1885 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1887 { 2290 {
1888 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1894 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1895 2298
1896 if (tile) 2299 if (tile)
1897 { 2300 {
1898 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w; 2302 int px, py;
1900 int py = (y + 1) * T - tex.h;
1901 2303
1902 if (key.texname != tex.name) 2304 if (key.texname != tex.name)
1903 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1904 if (!tex.name) 2308 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1906 2310
1907 key.texname = tex.name; 2311 key.texname = tex.name;
1908 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
1909 } 2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
1910 2317
1911 if (expect_false (cell->player == player) && expect_false (z == 2)) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 { 2319 {
1913 pl_x = px; 2320 pl_x = px;
1914 pl_y = py; 2321 pl_y = py;
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923 2330
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash 2331 // update smooth hash
1950 if (tex.smoothtile) 2332 if (tex.smoothtile)
1951 { 2333 {
1952 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel; 2335 skey.level = tex.smoothlevel;
1968 2350
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
1971 2353
1972 // full tile 2354 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1974 2356
1975 // borders 2357 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1980 2362
1981 // corners 2363 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1986 } 2389 }
1987 } 2390 }
1988 } 2391 }
1989 } 2392 }
1990 2393
2006 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2007 { 2410 {
2008 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2009 HE *he; 2412 HE *he;
2010 2413
2011 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2012 while ((he = hv_iternext (smooth)))
2013 { 2415 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2015 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2016 2418
2017 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2018 && skey->level == level 2420 && skey.level == level
2019 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2020 { 2422 {
2021 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2022 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
2023 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
2024 int border = bits & 15; 2426 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2028 2430
2030 { 2432 {
2031 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2032 // save gobs of state changes. 2434 // save gobs of state changes.
2033 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2034 { 2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2035 glEnd (); 2439 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2038 } 2442 }
2039 2443
2040 if (border) 2444 if (border)
2041 { 2445 {
2042 float ox = border * dx; 2446 float ox = border * dx;
2043 2447
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2048 } 2452 }
2049 2453
2050 if (corner) 2454 if (corner)
2051 { 2455 {
2052 float ox = corner * dx; 2456 float ox = corner * dx;
2053 2457
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2058 } 2462 }
2059 } 2463 }
2060 } 2464 }
2061 } 2465 }
2062 } 2466 }
2064 2468
2065 glEnd (); 2469 glEnd ();
2066 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1; 2471 key.texname = -1;
2068 } 2472 }
2069
2070 hv_clear (smooth);
2071 } 2473 }
2072 2474
2073 if (pl_tex.name) 2475 if (pl_tex.name)
2074 { 2476 {
2075 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2076 int px = pl_x + pdx; 2478 int px = pl_x + sdx;
2077 int py = pl_y + pdy; 2479 int py = pl_y + sdy;
2078 2480
2079 key.texname = tex.name; 2481 key.texname = tex.name;
2080 arr = rc_array (rc, &key); 2482 arr = rc_array (rc, &key);
2081 2483
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086 2488
2087 rc_draw (rc); 2489 rc_draw (rc);
2088 } 2490 }
2089 2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2090 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2091 rc_free (rc); 2496 rc_free (rc);
2497 rc_free (rc_ov);
2092 2498
2093 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
2096 { 2502 {
2099 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2101 { 2507 {
2102 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2103 2509
2104 int px = x * T; 2510 int px = x * Tw;
2105 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2106 2518
2107 if (cell->stat_hp) 2519 if (cell->stat_hp)
2108 { 2520 {
2109 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2111 2523
2112 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py); 2526 px + width - 1, py);
2115 2527
2121 } 2533 }
2122 } 2534 }
2123} 2535}
2124 2536
2125void 2537void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2127 CODE: 2539 CODE:
2128{ 2540{
2129 static float color[16][3] = { 2541 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
2131 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
2132 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
2133 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
2134 2546
2135 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
2136 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
2137 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
2138 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
2139 2551
2140 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
2141 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
2142 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
2143 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
2144 2556
2145 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
2146 2558
2147 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
2148 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
2149 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
2150 }; 2562 };
2151 2563
2152 int x, y; 2564 int x, y;
2153 2565
2154 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2156 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
2159 2577
2160 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
2164 2582
2165 if (m) 2583 if (m)
2166 { 2584 {
2167 float *c = color [m & 15]; 2585 float *c = color [m & 15];
2168 2586
2169 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2170 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
2171 2589
2172 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 } 2595 }
2185void 2603void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2187 PPCODE: 2605 PPCODE:
2188{ 2606{
2189 int x, y; 2607 int x, y;
2190 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2191 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2192 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2193 int sw34 = (sw * 3 + 3) & ~3; 2611 int sw3 = sw * 3;
2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2615 memset (darkness1, 0, sw1*sh1);
2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2197 2616
2198 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2199 SvCUR_set (darkness3_sv, sw34 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2200 2619
2201 mx += self->x - 1; 2620 mx += self->x - 1;
2202 my += self->y - 1; 2621 my += self->y - 1;
2203
2204 memset (darkness1, 255, sw1 * sh1);
2205 2622
2206 for (y = 0; y < sh1; y++) 2623 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
2208 { 2625 {
2209 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
2212 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
2213 { 2630 {
2214 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
2215 2632
2216 darkness1 [y * sw1 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2218 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2219 } 2636 }
2220 } 2637 }
2221 2638
2222 for (y = 0; y < sh; ++y) 2639 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x) 2640 for (x = 0; x < sw; ++x)
2242 2659
2243 uint8_t r13 = (d13 + d23 + d12) / 3; 2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23; 2661 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3; 2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2246 2663
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2256 } 2673 }
2257 2674
2258 free (darkness1); 2675 free (darkness1);
2259 2676
2260 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
2261 PUSHs (sv_2mortal (newSViv (sw34))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
2262 PUSHs (sv_2mortal (newSViv (sh3))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
2263 PUSHs (darkness3_sv); 2680 PUSHs (darkness3_sv);
2264} 2681}
2265 2682
2266SV * 2683SV *
2329 else 2746 else
2330 *data++ = 0; 2747 *data++ = 0;
2331 } 2748 }
2332 } 2749 }
2333 2750
2334 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 { 2753 {
2337 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 } 2756 }
2340 2757
2341 RETVAL = data_sv; 2758 RETVAL = data_sv;
2342} 2759}
2343 OUTPUT: 2760 OUTPUT:
2344 RETVAL 2761 RETVAL
2345 2762
2346void 2763void
2353 STRLEN len; 2770 STRLEN len;
2354 uint8_t *data, *end; 2771 uint8_t *data, *end;
2355 2772
2356 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2359 end = data + len + 8; 2776 end = data + len + 8;
2360 2777
2361 if (len < 5) 2778 if (len < 5)
2362 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2363 2780
2424} 2841}
2425 2842
2426MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2427 2844
2428DC::RW 2845DC::RW
2429new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2430 CODE: 2847 CODE:
2431{ 2848{
2432 STRLEN datalen; 2849 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2434 2851
2436} 2853}
2437 OUTPUT: 2854 OUTPUT:
2438 RETVAL 2855 RETVAL
2439 2856
2440DC::RW 2857DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2442 CODE: 2859 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT: 2861 OUTPUT:
2445 RETVAL 2862 RETVAL
2446 2863
2464 if (RETVAL < 0) 2881 if (RETVAL < 0)
2465 { 2882 {
2466 RETVAL = Mix_GroupOldest (-1); 2883 RETVAL = Mix_GroupOldest (-1);
2467 2884
2468 if (RETVAL < 0) 2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2469 XSRETURN_UNDEF; 2891 XSRETURN_UNDEF;
2470 2892 }
2893 else
2471 Mix_HaltChannel (RETVAL); 2894 Mix_HaltChannel (RETVAL);
2472 } 2895 }
2473 2896
2474 Mix_UnregisterAllEffects (RETVAL); 2897 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128); 2898 Mix_Volume (RETVAL, 128);
2476} 2899}
2523void 2946void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE: 2948 CODE:
2526{ 2949{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530} 2953}
2531 2954
2532void 2955void
2533set_reverse_stereo (DC::Channel self, int flip) 2956set_reverse_stereo (DC::Channel self, int flip)
2536 2959
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538 2961
2539PROTOTYPES: DISABLE 2962PROTOTYPES: DISABLE
2540 2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2541DC::MixChunk 2976DC::MixChunk
2542new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2543 CODE: 2978 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT: 2980 OUTPUT:
2546 RETVAL 2981 RETVAL
2547 2982
2577 OUTPUT: 3012 OUTPUT:
2578 RETVAL 3013 RETVAL
2579 3014
2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2581 3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
3028
2582int 3029int
2583volume (int volume = -1) 3030volume (int volume = -1)
2584 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2585 CODE: 3032 CODE:
2586 if (items > 0) 3033 if (items > 0)
2597void 3044void
2598halt () 3045halt ()
2599 CODE: 3046 CODE:
2600 Mix_HaltMusic (); 3047 Mix_HaltMusic ();
2601 3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
2602DC::MixMusic 3056DC::MixMusic
2603new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2604 CODE: 3058 CODE:
2605 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2606 OUTPUT: 3060 OUTPUT:
2607 RETVAL 3061 RETVAL
2608 3062
2636 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2637# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR), 3092 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION), 3093 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS), 3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2641 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2657 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2662 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2664 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2734 const_iv (GL_NICEST), 3193 const_iv (GL_NICEST),
2735 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2736 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2739# undef const_iv 3201# undef const_iv
2740 }; 3202 };
2741 3203
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2744 3206
2745 texture_av = newAV (); 3207 texture_av = newAV ();
2746 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2747} 3209}
2748 3210
2750disable_GL_EXT_blend_func_separate () 3212disable_GL_EXT_blend_func_separate ()
2751 CODE: 3213 CODE:
2752 gl.BlendFuncSeparate = 0; 3214 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
2754 3216
2755char * 3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2756gl_vendor () 3221gl_vendor ()
2757 CODE: 3222 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2759 OUTPUT: 3224 OUTPUT:
2760 RETVAL 3225 RETVAL
2761 3226
2762char * 3227const char *
2763gl_version () 3228gl_version ()
2764 CODE: 3229 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2766 OUTPUT: 3231 OUTPUT:
2767 RETVAL 3232 RETVAL
2768 3233
2769char * 3234const char *
2770gl_extensions () 3235gl_extensions ()
2771 CODE: 3236 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT: 3238 OUTPUT:
2774 RETVAL 3239 RETVAL
2775 3240
2776const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
2777 3246
2778GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
2779 CODE: 3248 CODE:
2780 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT: 3250 OUTPUT:
2789 3258
2790int glGetError () 3259int glGetError ()
2791 3260
2792void glFinish () 3261void glFinish ()
2793 3262
3263void glFlush ()
3264
2794void glClear (int mask) 3265void glClear (int mask)
2795 3266
2796void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2797 PROTOTYPE: @ 3268 PROTOTYPE: @
2798 3269
2807void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
2808 3279
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE: 3281 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
2812 3285
2813void glDepthMask (int flag) 3286void glDepthMask (int flag)
2814 3287
2815void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2816 3289
2851void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2852 CODE: 3325 CODE:
2853 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2854 3327
2855void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
3329 PROTOTYPE: @
2856 ALIAS: 3330 ALIAS:
2857 glColor_premultiply = 1 3331 glColor_premultiply = 1
2858 CODE: 3332 CODE:
2859 if (ix) 3333 if (ix)
2860 { 3334 {
2966 3440
2967void glEndList () 3441void glEndList ()
2968 3442
2969void glCallList (int list) 3443void glCallList (int list)
2970 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972 3451
2973PROTOTYPES: DISABLE 3452PROTOTYPES: DISABLE
2974 3453
2975void 3454void
2976find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
2977 PPCODE: 3456 PPCODE:
2978{ 3457{
2979 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
2980 XPUSHs (self); 3459 XPUSHs (self);
2981} 3460}
2982 3461
2983BOOT: 3462BOOT:
2984{ 3463{
2992 3471
2993void 3472void
2994draw (SV *self) 3473draw (SV *self)
2995 CODE: 3474 CODE:
2996{ 3475{
2997 HV *hv; 3476 HV *hv;
2998 SV **svp; 3477 SV **svp;
2999 NV x, y, w, h; 3478 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines