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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
92 101
93/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
95 128
96static AV *texture_av; 129static AV *texture_av;
97 130
98static struct 131static struct
99{ 132{
156{ 189{
157 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
158 191
159 while (attrs) 192 while (attrs)
160 { 193 {
161 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 195
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 197 return 1;
165 198
166 attrs = attrs->next; 199 attrs = attrs->next;
167 } 200 }
168 201
169 return 0; 202 return 0;
170} 203}
171 204
172typedef struct cf_layout { 205struct cf_layout {
173 PangoLayout *pl; 206 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
175 int base_height; 208 int base_height;
176 DC__Font font; 209 DC__Font font;
177 rc_t *rc; 210 rc_t *rc;
178} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
179 214
180static DC__Font default_font; 215static DC__Font default_font;
181static PangoContext *opengl_context; 216static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
183 218
184static void 219static void
185substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
186{ 221{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 225#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 227}
193 228
194static void 229static void
224} 259}
225 260
226typedef uint16_t tileid; 261typedef uint16_t tileid;
227typedef uint16_t faceid; 262typedef uint16_t faceid;
228 263
229typedef struct { 264struct maptex
265{
230 GLuint name; 266 GLuint name;
231 int w, h; 267 int w, h;
232 float s, t; 268 float s, t;
233 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
234 tileid smoothtile; 270 tileid smoothtile;
235 uint8_t smoothlevel; 271 uint8_t smoothlevel;
236} maptex; 272 uint8_t unused; /* set to zero on use */
273};
237 274
238typedef struct { 275struct mapcell
276{
239 uint32_t player; 277 uint32_t player;
240 tileid tile[3]; 278 tileid tile[3];
241 uint16_t darkness; 279 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
243} mapcell; 281};
244 282
245typedef struct { 283struct maprow
284{
246 int32_t c0, c1; 285 int32_t c0, c1;
247 mapcell *col; 286 mapcell *col;
248} maprow; 287};
249 288
250typedef struct map { 289struct mapgrid {
251 int x, y, w, h; 290 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
254 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
255 294
256 int32_t rows; 295 int32_t rows;
257 maprow *row; 296 maprow *row;
258} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
259 300
260static char * 301static char *
261prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
262{ 303{
263 char *p; 304 char *p;
281 322
282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284 325
285static void 326static void
286need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
287{ 328{
288 while (self->faces <= face) 329 while (self->faces <= face)
289 { 330 {
290 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2; 332 self->faces *= 2;
292 } 333 }
293} 334}
294 335
295static void 336static void
296need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
297{ 338{
298 while (self->texs <= texid) 339 while (self->texs <= texid)
299 { 340 {
300 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2; 342 self->texs *= 2;
302 } 343 }
303} 344}
304 345
305static maprow * 346static maprow *
306map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
307{ 348{
308 if (0 > y) 349 if (0 > y)
309 { 350 {
310 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
349 390
350 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
351} 392}
352 393
353static mapcell * 394static mapcell *
354map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
355{ 396{
356 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
357} 398}
358 399
359static void 400static void
360map_clear (DC__Map self) 401map_clear (mapgrid *self)
361{ 402{
362 int r; 403 int r;
363 404
364 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
365 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
383 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
384 (cell)->player = 0; \ 425 (cell)->player = 0; \
385 } while (0) 426 } while (0)
386 427
387static void 428static void
388map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
389{ 430{
390 int x, y; 431 int x, y;
391 maprow *row; 432 maprow *row;
392 mapcell *cell; 433 mapcell *cell;
393 434
410 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
411 } 452 }
412 } 453 }
413} 454}
414 455
415typedef struct { 456struct smooth_key
457{
416 tileid tile; 458 tileid tile;
417 uint8_t x, y, level; 459 uint8_t x, y, level;
418} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
419 479
420static void 480static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
422{ 482{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
424 484
425 if (SvIOK (*sv)) 485 if (it == h.end ())
426 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
427 else 487 else
428 sv_setiv (*sv, bits); 488 it->second |= bits;
429} 489}
430 490
431static void 491static void
432music_finished (void) 492music_finished (void)
433{ 493{
450 ev.code = 1; 510 ev.code = 1;
451 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0; 512 ev.data2 = 0;
453 513
454 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
455} 522}
456 523
457static unsigned int 524static unsigned int
458minpot (unsigned int n) 525minpot (unsigned int n)
459{ 526{
527 return 0; 594 return 0;
528 595
529 return 1; 596 return 1;
530} 597}
531 598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
532static void 613static void
533deliantra_main () 614deliantra_main (SV *real_main)
534{ 615{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP; 616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
538} 620}
539 621
540#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
541 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
546 */ 630 */
547 extern C_LINKAGE int 631 extern C_LINKAGE int
548 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
549 { 633 {
550 deliantra_main (); 634 deliantra_main (real_main);
551 } 635 }
552 636
553 #undef main 637 #undef main
554 638
555 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
556 640
557 static void 641 static void
558 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
559 { 643 {
644 real_main = real_main_;
645
560 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv); 647 (main) (1, argv);
562 } 648 }
563#else 649#else
564 static void 650 static void
565 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
566 { 652 {
567 deliantra_main (); 653 deliantra_main (real_main);
568 } 654 }
569#endif 655#endif
570 656
571MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
572 658
603 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
604 690
605 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
608 744
609 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
692 828
829 const_iv (KMOD_LRAM),
830
693 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
694 832
695 const_iv (SDL_INIT_TIMER), 833 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 834 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 835 const_iv (SDL_INIT_VIDEO),
721 859
722 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
723# undef const_iv 861# undef const_iv
724 }; 862 };
725 863
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
728 866
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731} 869}
732 870
748NV ceil (NV x) 886NV ceil (NV x)
749 887
750IV minpot (UV n) 888IV minpot (UV n)
751 889
752IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
753 897
754void 898void
755pango_init () 899pango_init ()
756 CODE: 900 CODE:
757{ 901{
765#endif 909#endif
766} 910}
767 911
768char *SDL_GetError () 912char *SDL_GetError ()
769 913
770void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
771 916
772int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
773 918
774int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
775 920
776void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
777 922
778void SDL_Quit () 923void SDL_Quit ()
779 924
780int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
781 927
782int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
783 CODE: 929 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
785 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
786 OUTPUT: 932 OUTPUT:
787 RETVAL 933 RETVAL
788 934
789void 935void
844 ); 990 );
845 991
846 if (RETVAL) 992 if (RETVAL)
847 { 993 {
848 av_clear (texture_av); 994 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h" 996#include "glfunc.h"
853#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
854 } 1000 }
855} 1001}
856 OUTPUT: 1002 OUTPUT:
857 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
858 1007
859void 1008void
860SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
861 1010
862char * 1011char *
863SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
864 1014
865int 1015int
866SDL_GetAppState () 1016SDL_GetAppState ()
867 1017
868int 1018int
869SDL_GetModState () 1019SDL_GetModState ()
870 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
871void 1025void
1026SDL_PumpEvents ()
1027
1028void
872poll_events () 1029peep_events ()
873 PPCODE: 1030 PPCODE:
874{ 1031{
875 SDL_Event ev; 1032 SDL_Event ev;
876 1033
877 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
884 { 1041 {
885 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
886 case SDL_KEYUP: 1043 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 1049 break;
893 1050
894 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 1070 x = ev.motion.x;
914 y = ev.motion.y; 1071 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 1073 }
917 1074
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
943 1100
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 } 1102 }
946} 1103}
947 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
948int 1118int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL: 1120 POSTCALL:
951 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
953 1123
954void 1124void
955Mix_QuerySpec () 1125Mix_QuerySpec ()
1014add_font (char *file) 1184add_font (char *file)
1015 CODE: 1185 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT: 1187 OUTPUT:
1018 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1019 1196
1020void 1197void
1021load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1022 ALIAS: 1199 ALIAS:
1023 load_image_file = 1 1200 load_image_file = 1
1069 1246
1070 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1071 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1072 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1073 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1076 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1079 1256
1139#if DEBUG 1316#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1141#endif 1318#endif
1142} 1319}
1143 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1329
1146PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1147 1331
1148DC::Font 1332DC::Font
1149new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1150 CODE: 1334 CODE:
1151{ 1335{
1152 int count; 1336 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1183 PROTOTYPE: 1367 PROTOTYPE:
1184 CODE: 1368 CODE:
1185 tc_restore (); 1369 tc_restore ();
1186 1370
1187DC::Layout 1371DC::Layout
1188new (SV *class) 1372new (SV *klass)
1189 CODE: 1373 CODE:
1190 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1191 1375
1192 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1342 1526
1343void 1527void
1344set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1345 CODE: 1529 CODE:
1346 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1347 { 1531 {
1348 self->base_height = base_height; 1532 self->base_height = base_height;
1349 layout_update_font (self); 1533 layout_update_font (self);
1350 } 1534 }
1351 1535
1352void 1536void
1579 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1581 } 1765 }
1582} 1766}
1583 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1890 CODE:
1586{ 1891{
1587 GLint width; 1892 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1595MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1596 1901
1597PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1598 1903
1599DC::Map 1904DC::Map
1600new (SV *class) 1905new (SV *klass)
1601 CODE: 1906 CODE:
1602 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1603 RETVAL->x = 0; 1908 RETVAL->x = 0;
1604 RETVAL->y = 0; 1909 RETVAL->y = 0;
1605 RETVAL->w = 0; 1910 RETVAL->w = 0;
1606 RETVAL->h = 0; 1911 RETVAL->h = 0;
1607 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1644 1949
1645void 1950void
1646set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE: 1952 CODE:
1648{ 1953{
1649 tileid texid; 1954 tileid texid;
1650 maptex *tex; 1955 maptex *tex;
1651 1956
1652 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1653 return; 1958 return;
1654 1959
1655 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1656 return; 1961 return;
1657 1962
1658 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1659 1964
1660 if (!texid) 1965 if (!texid)
1661 return; 1966 return;
1662 1967
1663 tex = self->tex + texid; 1968 tex = self->tex + texid;
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
1697 2022
1698int 2023int
1699ox (DC::Map self) 2024ox (DC::Map self)
1700 ALIAS: 2025 ALIAS:
1701 oy = 1 2026 oy = 1
1741 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1742 } 2067 }
1743} 2068}
1744 2069
1745SV * 2070SV *
1746map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1747 CODE: 2072 CODE:
1748{ 2073{
1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1750 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell; 2076 mapcell *cell;
1772 2097
1773 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1774 2099
1775 if (flags & 8) 2100 if (flags & 8)
1776 { 2101 {
2102 uint8_t ext, cmd;
2103
1777 if (extmap) 2104 do
1778 { 2105 {
1779 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1780 2108
1781 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1782 { 2112 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1; 2113 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 } 2115 }
1811 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1812 } 2133 }
1813 else 2134 while (ext & 0x80);
1814 cell->darkness = *data++ + 1;
1815 } 2135 }
1816 2136
1817 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
1818 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
1819 { 2139 {
1822 cell->tile [z] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
1823 2143
1824 if (cell->tile [z]) 2144 if (cell->tile [z])
1825 { 2145 {
1826 maptex *tex = self->tex + cell->tile [z]; 2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
1827 if (!tex->name) 2148 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z])); 2149 av_push (missing, newSViv (cell->tile [z]));
1829 2150
1830 if (tex->smoothtile) 2151 if (tex->smoothtile)
1831 { 2152 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
1833 if (!smooth->name) 2155 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2156 av_push (missing, newSViv (tex->smoothtile));
1835 } 2157 }
1836 } 2158 }
1837 } 2159 }
1865 ? self->row + y 2187 ? self->row + y
1866 : 0; 2188 : 0;
1867 2189
1868 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1869 { 2191 {
1870 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1871 2193
1872 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1873 { 2195 {
1874 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1875 2197
1877 { 2199 {
1878 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1879 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1880 int a1 = tex.a; 2202 int a1 = tex.a;
1881 2203
1882 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1883 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1884 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1885 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1886 } 2208 }
1887 } 2209 }
1888 2210
1889 *map++ = (r ) 2211 *map++ = (r )
1890 | (g << 8) 2212 | (g << 8)
1891 | (b << 16) 2213 | (b << 16)
1892 | (a << 24); 2214 | (a << 24);
1893 } 2215 }
1894 } 2216 }
1895 2217
1896 RETVAL = map_sv; 2218 RETVAL = map_sv;
1897} 2219}
1898 OUTPUT: 2220 OUTPUT:
1899 RETVAL 2221 RETVAL
1900 2222
1901void 2223void
1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE: 2225 CODE:
1904{ 2226{
1905 int x, y, z; 2227 int x, y, z;
1906 2228
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1910 smooth_key skey;
1911 int pl_x, pl_y; 2230 int pl_x, pl_y;
1912 maptex pl_tex; 2231 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
1914 rc_key_t key; 2234 rc_key_t key;
1915 rc_array_t *arr; 2235 rc_array_t *arr;
1916 2236
1917 pl_tex.name = 0; 2237 pl_tex.name = 0;
1918 2238
1919 // thats current max. sorry. 2239 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925 2242
1926 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
1927 key.r = 255; 2244 key.r = 255;
1928 key.g = 255; 2245 key.g = 255;
1929 key.b = 255; 2246 key.b = 255;
1930 key.a = 255; 2247 key.a = 255;
1931 key.mode = GL_QUADS; 2248 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2249 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2250
1935 mx += self->x; 2251 mx += self->x;
1936 my += self->y; 2252 my += self->y;
1937 2253
1938 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1939 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1942 2258
1943 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1945 { 2261 {
1946 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2279
1964 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1965 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1967 2287
1968 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1970 { 2290 {
1971 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1978 2298
1979 if (tile) 2299 if (tile)
1980 { 2300 {
1981 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2302 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2303
1985 if (key.texname != tex.name) 2304 if (key.texname != tex.name)
1986 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1987 if (!tex.name) 2308 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2310
1990 key.texname = tex.name; 2311 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
1992 } 2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
1993 2317
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2319 {
1996 pl_x = px; 2320 pl_x = px;
1997 pl_y = py; 2321 pl_y = py;
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006 2330
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash 2331 // update smooth hash
2033 if (tex.smoothtile) 2332 if (tex.smoothtile)
2034 { 2333 {
2035 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2335 skey.level = tex.smoothlevel;
2051 2350
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
2054 2353
2055 // full tile 2354 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2057 2356
2058 // borders 2357 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2063 2362
2064 // corners 2363 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2069 } 2389 }
2070 } 2390 }
2071 } 2391 }
2072 } 2392 }
2073 2393
2089 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2090 { 2410 {
2091 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2092 HE *he; 2412 HE *he;
2093 2413
2094 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2095 while ((he = hv_iternext (smooth)))
2096 { 2415 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2098 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2099 2418
2100 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2101 && skey->level == level 2420 && skey.level == level
2102 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2103 { 2422 {
2104 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2105 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
2106 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
2107 int border = bits & 15; 2426 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2111 2430
2113 { 2432 {
2114 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2115 // save gobs of state changes. 2434 // save gobs of state changes.
2116 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2117 { 2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2118 glEnd (); 2439 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2121 } 2442 }
2122 2443
2123 if (border) 2444 if (border)
2124 { 2445 {
2125 float ox = border * dx; 2446 float ox = border * dx;
2126 2447
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2131 } 2452 }
2132 2453
2133 if (corner) 2454 if (corner)
2134 { 2455 {
2135 float ox = corner * dx; 2456 float ox = corner * dx;
2136 2457
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2141 } 2462 }
2142 } 2463 }
2143 } 2464 }
2144 } 2465 }
2145 } 2466 }
2147 2468
2148 glEnd (); 2469 glEnd ();
2149 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1; 2471 key.texname = -1;
2151 } 2472 }
2152
2153 hv_clear (smooth);
2154 } 2473 }
2155 2474
2156 if (pl_tex.name) 2475 if (pl_tex.name)
2157 { 2476 {
2158 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169 2488
2170 rc_draw (rc); 2489 rc_draw (rc);
2171 } 2490 }
2172 2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2173 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2174 rc_free (rc); 2496 rc_free (rc);
2497 rc_free (rc_ov);
2175 2498
2176 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
2179 { 2502 {
2182 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2184 { 2507 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2186 2509
2187 int px = x * T; 2510 int px = x * Tw;
2188 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2189 2518
2190 if (cell->stat_hp) 2519 if (cell->stat_hp)
2191 { 2520 {
2192 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2194 2523
2195 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py); 2526 px + width - 1, py);
2198 2527
2204 } 2533 }
2205 } 2534 }
2206} 2535}
2207 2536
2208void 2537void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2539 CODE:
2211{ 2540{
2212 static float color[16][3] = { 2541 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
2217 2546
2218 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
2222 2551
2223 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
2227 2556
2228 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
2229 2558
2230 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
2233 }; 2562 };
2234 2563
2235 int x, y; 2564 int x, y;
2236 2565
2237 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
2242 2577
2243 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
2247 2582
2248 if (m) 2583 if (m)
2249 { 2584 {
2250 float *c = color [m & 15]; 2585 float *c = color [m & 15];
2251 2586
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
2254 2589
2255 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2595 }
2268void 2603void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2605 PPCODE:
2271{ 2606{
2272 int x, y; 2607 int x, y;
2273 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2611 int sw3 = sw * 3;
2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2615 memset (darkness1, 0, sw1*sh1);
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2616
2281 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2619
2284 mx += self->x - 1; 2620 mx += self->x - 1;
2285 my += self->y - 1; 2621 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2622
2289 for (y = 0; y < sh1; y++) 2623 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
2291 { 2625 {
2292 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2630 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
2298 2632
2299 darkness1 [y * sw1 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2636 }
2303 } 2637 }
2304 2638
2305 for (y = 0; y < sh; ++y) 2639 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2640 for (x = 0; x < sw; ++x)
2325 2659
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2661 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2663
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2673 }
2340 2674
2341 free (darkness1); 2675 free (darkness1);
2342 2676
2343 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2680 PUSHs (darkness3_sv);
2347} 2681}
2348 2682
2349SV * 2683SV *
2412 else 2746 else
2413 *data++ = 0; 2747 *data++ = 0;
2414 } 2748 }
2415 } 2749 }
2416 2750
2417 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 { 2753 {
2420 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 } 2756 }
2423 2757
2424 RETVAL = data_sv; 2758 RETVAL = data_sv;
2425} 2759}
2426 OUTPUT: 2760 OUTPUT:
2427 RETVAL 2761 RETVAL
2428 2762
2429void 2763void
2436 STRLEN len; 2770 STRLEN len;
2437 uint8_t *data, *end; 2771 uint8_t *data, *end;
2438 2772
2439 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2442 end = data + len + 8; 2776 end = data + len + 8;
2443 2777
2444 if (len < 5) 2778 if (len < 5)
2445 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2446 2780
2507} 2841}
2508 2842
2509MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2510 2844
2511DC::RW 2845DC::RW
2512new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2513 CODE: 2847 CODE:
2514{ 2848{
2515 STRLEN datalen; 2849 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2517 2851
2519} 2853}
2520 OUTPUT: 2854 OUTPUT:
2521 RETVAL 2855 RETVAL
2522 2856
2523DC::RW 2857DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2525 CODE: 2859 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT: 2861 OUTPUT:
2528 RETVAL 2862 RETVAL
2529 2863
2547 if (RETVAL < 0) 2881 if (RETVAL < 0)
2548 { 2882 {
2549 RETVAL = Mix_GroupOldest (-1); 2883 RETVAL = Mix_GroupOldest (-1);
2550 2884
2551 if (RETVAL < 0) 2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2552 XSRETURN_UNDEF; 2891 XSRETURN_UNDEF;
2553 2892 }
2893 else
2554 Mix_HaltChannel (RETVAL); 2894 Mix_HaltChannel (RETVAL);
2555 } 2895 }
2556 2896
2557 Mix_UnregisterAllEffects (RETVAL); 2897 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128); 2898 Mix_Volume (RETVAL, 128);
2559} 2899}
2606void 2946void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2948 CODE:
2609{ 2949{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2953}
2614 2954
2615void 2955void
2616set_reverse_stereo (DC::Channel self, int flip) 2956set_reverse_stereo (DC::Channel self, int flip)
2619 2959
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621 2961
2622PROTOTYPES: DISABLE 2962PROTOTYPES: DISABLE
2623 2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2624DC::MixChunk 2976DC::MixChunk
2625new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2626 CODE: 2978 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT: 2980 OUTPUT:
2629 RETVAL 2981 RETVAL
2630 2982
2660 OUTPUT: 3012 OUTPUT:
2661 RETVAL 3013 RETVAL
2662 3014
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664 3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
3028
2665int 3029int
2666volume (int volume = -1) 3030volume (int volume = -1)
2667 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2668 CODE: 3032 CODE:
2669 if (items > 0) 3033 if (items > 0)
2680void 3044void
2681halt () 3045halt ()
2682 CODE: 3046 CODE:
2683 Mix_HaltMusic (); 3047 Mix_HaltMusic ();
2684 3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
2685DC::MixMusic 3056DC::MixMusic
2686new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2687 CODE: 3058 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT: 3060 OUTPUT:
2690 RETVAL 3061 RETVAL
2691 3062
2719 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 3092 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 3093 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3193 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3201# undef const_iv
2823 }; 3202 };
2824 3203
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2827 3206
2828 texture_av = newAV (); 3207 texture_av = newAV ();
2829 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2830} 3209}
2831 3210
2833disable_GL_EXT_blend_func_separate () 3212disable_GL_EXT_blend_func_separate ()
2834 CODE: 3213 CODE:
2835 gl.BlendFuncSeparate = 0; 3214 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
2837 3216
2838char * 3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2839gl_vendor () 3221gl_vendor ()
2840 CODE: 3222 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2842 OUTPUT: 3224 OUTPUT:
2843 RETVAL 3225 RETVAL
2844 3226
2845char * 3227const char *
2846gl_version () 3228gl_version ()
2847 CODE: 3229 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2849 OUTPUT: 3231 OUTPUT:
2850 RETVAL 3232 RETVAL
2851 3233
2852char * 3234const char *
2853gl_extensions () 3235gl_extensions ()
2854 CODE: 3236 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT: 3238 OUTPUT:
2857 RETVAL 3239 RETVAL
2858 3240
2859const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
2860 3246
2861GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
2862 CODE: 3248 CODE:
2863 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT: 3250 OUTPUT:
2872 3258
2873int glGetError () 3259int glGetError ()
2874 3260
2875void glFinish () 3261void glFinish ()
2876 3262
3263void glFlush ()
3264
2877void glClear (int mask) 3265void glClear (int mask)
2878 3266
2879void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @ 3268 PROTOTYPE: @
2881 3269
2890void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
2891 3279
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3281 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
2895 3285
2896void glDepthMask (int flag) 3286void glDepthMask (int flag)
2897 3287
2898void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2899 3289
2934void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2935 CODE: 3325 CODE:
2936 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2937 3327
2938void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
3329 PROTOTYPE: @
2939 ALIAS: 3330 ALIAS:
2940 glColor_premultiply = 1 3331 glColor_premultiply = 1
2941 CODE: 3332 CODE:
2942 if (ix) 3333 if (ix)
2943 { 3334 {
3049 3440
3050void glEndList () 3441void glEndList ()
3051 3442
3052void glCallList (int list) 3443void glCallList (int list)
3053 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3451
3056PROTOTYPES: DISABLE 3452PROTOTYPES: DISABLE
3057 3453
3058void 3454void
3059find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
3060 PPCODE: 3456 PPCODE:
3061{ 3457{
3062 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
3063 XPUSHs (self); 3459 XPUSHs (self);
3064} 3460}
3065 3461
3066BOOT: 3462BOOT:
3067{ 3463{
3075 3471
3076void 3472void
3077draw (SV *self) 3473draw (SV *self)
3078 CODE: 3474 CODE:
3079{ 3475{
3080 HV *hv; 3476 HV *hv;
3081 SV **svp; 3477 SV **svp;
3082 NV x, y, w, h; 3478 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

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