ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
41#include <SDL_opengl.h> 46#include <SDL_opengl.h>
42 47
43/* work around os x broken headers */ 48/* work around os x broken headers */
44#ifdef __MACOSX__ 49#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 53#endif
47 54
48#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
50 57
51#include <glib/gmacros.h> 58#include <glib.h>
52 59
53#include <pango/pango.h> 60#include <pango/pango.h>
54 61
55#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
98#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
99 106
100#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
102 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
103static AV *texture_av; 129static AV *texture_av;
104 130
105static struct 131static struct
106{ 132{
107#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
163{ 189{
164 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
165 191
166 while (attrs) 192 while (attrs)
167 { 193 {
168 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
169 195
170 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1; 197 return 1;
172 198
173 attrs = attrs->next; 199 attrs = attrs->next;
174 } 200 }
175 201
176 return 0; 202 return 0;
177} 203}
178 204
179typedef struct cf_layout { 205struct cf_layout {
180 PangoLayout *pl; 206 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
182 int base_height; 208 int base_height;
183 DC__Font font; 209 DC__Font font;
184 rc_t *rc; 210 rc_t *rc;
185} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
186 214
187static DC__Font default_font; 215static DC__Font default_font;
188static PangoContext *opengl_context; 216static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
190 218
191static void 219static void
192substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
193{ 221{
194 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif 225#endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199} 227}
200 228
201static void 229static void
231} 259}
232 260
233typedef uint16_t tileid; 261typedef uint16_t tileid;
234typedef uint16_t faceid; 262typedef uint16_t faceid;
235 263
236typedef struct { 264struct maptex
265{
237 GLuint name; 266 GLuint name;
238 int w, h; 267 int w, h;
239 float s, t; 268 float s, t;
240 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
241 tileid smoothtile; 270 tileid smoothtile;
242 uint8_t smoothlevel; 271 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
244} maptex; 273};
245 274
246typedef struct { 275struct mapcell
276{
247 uint32_t player; 277 uint32_t player;
248 tileid tile[3]; 278 tileid tile[3];
249 uint16_t darkness; 279 uint16_t darkness;
250 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
251} mapcell; 281};
252 282
253typedef struct { 283struct maprow
284{
254 int32_t c0, c1; 285 int32_t c0, c1;
255 mapcell *col; 286 mapcell *col;
256} maprow; 287};
257 288
258typedef struct map { 289struct mapgrid {
259 int x, y, w, h; 290 int x, y, w, h;
260 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
261 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
262 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
263 294
264 int32_t rows; 295 int32_t rows;
265 maprow *row; 296 maprow *row;
266} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
267 300
268static char * 301static char *
269prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
270{ 303{
271 char *p; 304 char *p;
289 322
290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292 325
293static void 326static void
294need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
295{ 328{
296 while (self->faces <= face) 329 while (self->faces <= face)
297 { 330 {
298 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2; 332 self->faces *= 2;
300 } 333 }
301} 334}
302 335
303static void 336static void
304need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
305{ 338{
306 while (self->texs <= texid) 339 while (self->texs <= texid)
307 { 340 {
308 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2; 342 self->texs *= 2;
310 } 343 }
311} 344}
312 345
313static maprow * 346static maprow *
314map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
315{ 348{
316 if (0 > y) 349 if (0 > y)
317 { 350 {
318 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
357 390
358 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
359} 392}
360 393
361static mapcell * 394static mapcell *
362map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
363{ 396{
364 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
365} 398}
366 399
367static void 400static void
368map_clear (DC__Map self) 401map_clear (mapgrid *self)
369{ 402{
370 int r; 403 int r;
371 404
372 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
373 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
391 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
392 (cell)->player = 0; \ 425 (cell)->player = 0; \
393 } while (0) 426 } while (0)
394 427
395static void 428static void
396map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
397{ 430{
398 int x, y; 431 int x, y;
399 maprow *row; 432 maprow *row;
400 mapcell *cell; 433 mapcell *cell;
401 434
418 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
419 } 452 }
420 } 453 }
421} 454}
422 455
423typedef struct { 456struct smooth_key
457{
424 tileid tile; 458 tileid tile;
425 uint8_t x, y, level; 459 uint8_t x, y, level;
426} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
427 479
428static void 480static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
430{ 482{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
432 484
433 if (SvIOK (*sv)) 485 if (it == h.end ())
434 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
435 else 487 else
436 sv_setiv (*sv, bits); 488 it->second |= bits;
437} 489}
438 490
439static void 491static void
440music_finished (void) 492music_finished (void)
441{ 493{
458 ev.code = 1; 510 ev.code = 1;
459 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0; 512 ev.data2 = 0;
461 513
462 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
463} 522}
464 523
465static unsigned int 524static unsigned int
466minpot (unsigned int n) 525minpot (unsigned int n)
467{ 526{
550 609
551 return mod; 610 return mod;
552} 611}
553 612
554static void 613static void
555deliantra_main () 614deliantra_main (SV *real_main)
556{ 615{
557 char *argv[] = { 0 }; 616 dSP;
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
559} 620}
560 621
561#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
562 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
567 */ 630 */
568 extern C_LINKAGE int 631 extern C_LINKAGE int
569 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
570 { 633 {
571 deliantra_main (); 634 deliantra_main (real_main);
572 } 635 }
573 636
574 #undef main 637 #undef main
575 638
576 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
577 640
578 static void 641 static void
579 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
580 { 643 {
644 real_main = real_main_;
645
581 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv); 647 (main) (1, argv);
583 } 648 }
584#else 649#else
585 static void 650 static void
586 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
587 { 652 {
588 deliantra_main (); 653 deliantra_main (real_main);
589 } 654 }
590#endif 655#endif
591 656
592MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
593 658
794 859
795 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
796# undef const_iv 861# undef const_iv
797 }; 862 };
798 863
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 866
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 869}
805 870
844#endif 909#endif
845} 910}
846 911
847char *SDL_GetError () 912char *SDL_GetError ()
848 913
849void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
850 916
851int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
852 918
853int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
854 920
855void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
856 922
857void SDL_Quit () 923void SDL_Quit ()
858 924
859int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
860 927
861int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
862 CODE: 929 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
864 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
865 OUTPUT: 932 OUTPUT:
866 RETVAL 933 RETVAL
867 934
868void 935void
923 ); 990 );
924 991
925 if (RETVAL) 992 if (RETVAL)
926 { 993 {
927 av_clear (texture_av); 994 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 996#include "glfunc.h"
932#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 1000 }
934} 1001}
935 OUTPUT: 1002 OUTPUT:
936 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
937 1007
938void 1008void
939SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
940 1010
941char * 1011char *
942SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
943 1014
944int 1015int
945SDL_GetAppState () 1016SDL_GetAppState ()
946 1017
947int 1018int
948SDL_GetModState () 1019SDL_GetModState ()
949 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
950void 1025void
1026SDL_PumpEvents ()
1027
1028void
951poll_events () 1029peep_events ()
952 PPCODE: 1030 PPCODE:
953{ 1031{
954 SDL_Event ev; 1032 SDL_Event ev;
955 1033
956 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1022 1100
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1102 }
1025} 1103}
1026 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1027int 1118int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1120 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1032 1123
1033void 1124void
1034Mix_QuerySpec () 1125Mix_QuerySpec ()
1093add_font (char *file) 1184add_font (char *file)
1094 CODE: 1185 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1187 OUTPUT:
1097 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1098 1196
1099void 1197void
1100load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1101 ALIAS: 1199 ALIAS:
1102 load_image_file = 1 1200 load_image_file = 1
1148 1246
1149 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1150 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1151 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1152 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1155 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1158 1256
1230MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1231 1329
1232PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1233 1331
1234DC::Font 1332DC::Font
1235new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1236 CODE: 1334 CODE:
1237{ 1335{
1238 int count; 1336 int count;
1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1240 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1269 PROTOTYPE: 1367 PROTOTYPE:
1270 CODE: 1368 CODE:
1271 tc_restore (); 1369 tc_restore ();
1272 1370
1273DC::Layout 1371DC::Layout
1274new (SV *class) 1372new (SV *klass)
1275 CODE: 1373 CODE:
1276 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1277 1375
1278 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1279 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1428 1526
1429void 1527void
1430set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1431 CODE: 1529 CODE:
1432 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1433 { 1531 {
1434 self->base_height = base_height; 1532 self->base_height = base_height;
1435 layout_update_font (self); 1533 layout_update_font (self);
1436 } 1534 }
1437 1535
1438void 1536void
1670void 1768void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1770 PROTOTYPE: @
1673 CODE: 1771 CODE:
1674{ 1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1775 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1776 glBindTexture (GL_TEXTURE_2D, name1);
1679 1777
1680 glColor3f (intensity, intensity, intensity); 1778 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1779 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1780 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1795 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1797
1700 /* rgb == rgb(glcolor) */ 1798 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1802
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1803 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1805
1802MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1803 1901
1804PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1805 1903
1806DC::Map 1904DC::Map
1807new (SV *class) 1905new (SV *klass)
1808 CODE: 1906 CODE:
1809 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1810 RETVAL->x = 0; 1908 RETVAL->x = 0;
1811 RETVAL->y = 0; 1909 RETVAL->y = 0;
1812 RETVAL->w = 0; 1910 RETVAL->w = 0;
1813 RETVAL->h = 0; 1911 RETVAL->h = 0;
1814 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1851 1949
1852void 1950void
1853set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE: 1952 CODE:
1855{ 1953{
1856 tileid texid; 1954 tileid texid;
1857 maptex *tex; 1955 maptex *tex;
1858 1956
1859 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1860 return; 1958 return;
1861 1959
1862 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1863 return; 1961 return;
1864 1962
1865 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1866 1964
1867 if (!texid) 1965 if (!texid)
1868 return; 1966 return;
1869 1967
1870 tex = self->tex + texid; 1968 tex = self->tex + texid;
1903} 2001}
1904 2002
1905void 2003void
1906expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1907 PPCODE: 2005 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1909 { 2007 {
1910 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1911 2009
1912 if (tex->name) 2010 if (tex->name)
1913 { 2011 {
1968 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1969 } 2067 }
1970} 2068}
1971 2069
1972SV * 2070SV *
1973map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1974 CODE: 2072 CODE:
1975{ 2073{
1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1978 mapcell *cell; 2076 mapcell *cell;
1999 2097
2000 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2001 2099
2002 if (flags & 8) 2100 if (flags & 8)
2003 { 2101 {
2102 uint8_t ext, cmd;
2103
2004 if (extmap) 2104 do
2005 { 2105 {
2006 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2007 2108
2008 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2009 { 2112 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1; 2113 cell->stat_width = 1;
2018 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 } 2115 }
2038 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2039 } 2133 }
2040 else 2134 while (ext & 0x80);
2041 cell->darkness = *data++ + 1;
2042 } 2135 }
2043 2136
2044 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2045 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2046 { 2139 {
2094 ? self->row + y 2187 ? self->row + y
2095 : 0; 2188 : 0;
2096 2189
2097 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2098 { 2191 {
2099 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2193
2101 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2102 { 2195 {
2103 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2104 2197
2106 { 2199 {
2107 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2202 int a1 = tex.a;
2110 2203
2111 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2115 } 2208 }
2116 } 2209 }
2117 2210
2118 *map++ = (r ) 2211 *map++ = (r )
2119 | (g << 8) 2212 | (g << 8)
2120 | (b << 16) 2213 | (b << 16)
2121 | (a << 24); 2214 | (a << 24);
2122 } 2215 }
2123 } 2216 }
2124 2217
2125 RETVAL = map_sv; 2218 RETVAL = map_sv;
2126} 2219}
2127 OUTPUT: 2220 OUTPUT:
2128 RETVAL 2221 RETVAL
2129 2222
2130void 2223void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2225 CODE:
2133{ 2226{
2134 int x, y, z; 2227 int x, y, z;
2135 2228
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2139 smooth_key skey;
2140 int pl_x, pl_y; 2230 int pl_x, pl_y;
2141 maptex pl_tex; 2231 maptex pl_tex;
2142 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key; 2234 rc_key_t key;
2147 pl_tex.name = 0; 2237 pl_tex.name = 0;
2148 2238
2149 // that's current max. sorry. 2239 // that's current max. sorry.
2150 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155 2242
2156 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2157 key.r = 255; 2244 key.r = 255;
2158 key.g = 255; 2245 key.g = 255;
2159 key.b = 255; 2246 key.b = 255;
2165 my += self->y; 2252 my += self->y;
2166 2253
2167 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2168 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2171 2258
2172 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2174 { 2261 {
2175 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192 2279
2193 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2194 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2195 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1; 2286 key.texname = -1;
2197 2287
2198 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
2220 2310
2221 key.texname = tex.name; 2311 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
2223 } 2313 }
2224 2314
2225 px = (x + 1) * T - tex.w; 2315 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2316 py = (y + 1) * Tw - tex.h;
2227 2317
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2319 {
2230 pl_x = px; 2320 pl_x = px;
2231 pl_y = py; 2321 pl_y = py;
2260 2350
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
2263 2353
2264 // full tile 2354 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2266 2356
2267 // borders 2357 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2272 2362
2273 // corners 2363 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2278 } 2368 }
2279 } 2369 }
2280 2370
2281 if (expect_false (z == 2) && expect_false (cell->flags)) 2371 if (expect_false (z == 2) && expect_false (cell->flags))
2282 { 2372 {
2284 if (cell->flags & 1) 2374 if (cell->flags & 1)
2285 { 2375 {
2286 rc_key_t key_ov = key; 2376 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2377 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2378 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2379 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2380 int py = y * Th - Th * 6 / 32;
2291 2381
2292 key_ov.texname = tex.name; 2382 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2383 arr = rc_array (rc_ov, &key_ov);
2294 2384
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2389 }
2300 } 2390 }
2301 } 2391 }
2302 } 2392 }
2303 2393
2319 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2320 { 2410 {
2321 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2322 HE *he; 2412 HE *he;
2323 2413
2324 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2325 while ((he = hv_iternext (smooth)))
2326 { 2415 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2328 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2329 2418
2330 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2331 && skey->level == level 2420 && skey.level == level
2332 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2333 { 2422 {
2334 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2335 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
2337 int border = bits & 15; 2426 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2341 2430
2343 { 2432 {
2344 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2345 // save gobs of state changes. 2434 // save gobs of state changes.
2346 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2347 { 2436 {
2348 self->tex [skey->tile].unused = 0; 2437 self->tex [skey.tile].unused = 0;
2349 2438
2350 glEnd (); 2439 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2353 } 2442 }
2354 2443
2355 if (border) 2444 if (border)
2356 { 2445 {
2357 float ox = border * dx; 2446 float ox = border * dx;
2358 2447
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2452 }
2364 2453
2365 if (corner) 2454 if (corner)
2366 { 2455 {
2367 float ox = corner * dx; 2456 float ox = corner * dx;
2368 2457
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2462 }
2374 } 2463 }
2375 } 2464 }
2376 } 2465 }
2377 } 2466 }
2379 2468
2380 glEnd (); 2469 glEnd ();
2381 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1; 2471 key.texname = -1;
2383 } 2472 }
2384
2385 hv_clear (smooth);
2386 } 2473 }
2387 2474
2388 if (pl_tex.name) 2475 if (pl_tex.name)
2389 { 2476 {
2390 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2418 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2507 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2422 2509
2423 int px = x * T; 2510 int px = x * Tw;
2424 int py = y * T; 2511 int py = y * Th;
2425 2512
2426 if (expect_false (cell->player == player)) 2513 if (expect_false (cell->player == player))
2427 { 2514 {
2428 px += sdx; 2515 px += sdx;
2429 py += sdy; 2516 py += sdy;
2430 } 2517 }
2431 2518
2432 if (cell->stat_hp) 2519 if (cell->stat_hp)
2433 { 2520 {
2434 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2523
2437 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2526 px + width - 1, py);
2440 2527
2520 int x, y; 2607 int x, y;
2521 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2611 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2615 memset (darkness1, 0, sw1*sh1);
2528 2616
2529 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2619
2532 mx += self->x - 1; 2620 mx += self->x - 1;
2658 else 2746 else
2659 *data++ = 0; 2747 *data++ = 0;
2660 } 2748 }
2661 } 2749 }
2662 2750
2663 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 { 2753 {
2666 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 } 2756 }
2669 2757
2670 RETVAL = data_sv; 2758 RETVAL = data_sv;
2671} 2759}
2672 OUTPUT: 2760 OUTPUT:
2673 RETVAL 2761 RETVAL
2674 2762
2675void 2763void
2682 STRLEN len; 2770 STRLEN len;
2683 uint8_t *data, *end; 2771 uint8_t *data, *end;
2684 2772
2685 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2688 end = data + len + 8; 2776 end = data + len + 8;
2689 2777
2690 if (len < 5) 2778 if (len < 5)
2691 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2692 2780
2753} 2841}
2754 2842
2755MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2756 2844
2757DC::RW 2845DC::RW
2758new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2759 CODE: 2847 CODE:
2760{ 2848{
2761 STRLEN datalen; 2849 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2763 2851
2765} 2853}
2766 OUTPUT: 2854 OUTPUT:
2767 RETVAL 2855 RETVAL
2768 2856
2769DC::RW 2857DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2771 CODE: 2859 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT: 2861 OUTPUT:
2774 RETVAL 2862 RETVAL
2775 2863
2793 if (RETVAL < 0) 2881 if (RETVAL < 0)
2794 { 2882 {
2795 RETVAL = Mix_GroupOldest (-1); 2883 RETVAL = Mix_GroupOldest (-1);
2796 2884
2797 if (RETVAL < 0) 2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2891 XSRETURN_UNDEF;
2799 2892 }
2893 else
2800 Mix_HaltChannel (RETVAL); 2894 Mix_HaltChannel (RETVAL);
2801 } 2895 }
2802 2896
2803 Mix_UnregisterAllEffects (RETVAL); 2897 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2898 Mix_Volume (RETVAL, 128);
2805} 2899}
2865 2959
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2961
2868PROTOTYPES: DISABLE 2962PROTOTYPES: DISABLE
2869 2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2870DC::MixChunk 2976DC::MixChunk
2871new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2872 CODE: 2978 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT: 2980 OUTPUT:
2875 RETVAL 2981 RETVAL
2876 2982
2906 OUTPUT: 3012 OUTPUT:
2907 RETVAL 3013 RETVAL
2908 3014
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
3028
2911int 3029int
2912volume (int volume = -1) 3030volume (int volume = -1)
2913 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2914 CODE: 3032 CODE:
2915 if (items > 0) 3033 if (items > 0)
2926void 3044void
2927halt () 3045halt ()
2928 CODE: 3046 CODE:
2929 Mix_HaltMusic (); 3047 Mix_HaltMusic ();
2930 3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
2931DC::MixMusic 3056DC::MixMusic
2932new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2933 CODE: 3058 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2935 OUTPUT: 3060 OUTPUT:
2936 RETVAL 3061 RETVAL
2937 3062
3074 const_iv (GL_FUNC_SUBTRACT), 3199 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3201# undef const_iv
3077 }; 3202 };
3078 3203
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3206
3082 texture_av = newAV (); 3207 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
3084} 3209}
3085 3210
3090 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
3091 3216
3092void 3217void
3093apple_nvidia_bug (int enable) 3218apple_nvidia_bug (int enable)
3094 3219
3095char * 3220const char *
3096gl_vendor () 3221gl_vendor ()
3097 CODE: 3222 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3099 OUTPUT: 3224 OUTPUT:
3100 RETVAL 3225 RETVAL
3101 3226
3102char * 3227const char *
3103gl_version () 3228gl_version ()
3104 CODE: 3229 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
3106 OUTPUT: 3231 OUTPUT:
3107 RETVAL 3232 RETVAL
3108 3233
3109char * 3234const char *
3110gl_extensions () 3235gl_extensions ()
3111 CODE: 3236 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT: 3238 OUTPUT:
3114 RETVAL 3239 RETVAL
3115 3240
3116const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3117 3246
3118GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
3119 CODE: 3248 CODE:
3120 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT: 3250 OUTPUT:
3128 RETVAL 3257 RETVAL
3129 3258
3130int glGetError () 3259int glGetError ()
3131 3260
3132void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
3133 3264
3134void glClear (int mask) 3265void glClear (int mask)
3135 3266
3136void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3268 PROTOTYPE: @
3322 3453
3323void 3454void
3324find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
3325 PPCODE: 3456 PPCODE:
3326{ 3457{
3327 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
3328 XPUSHs (self); 3459 XPUSHs (self);
3329} 3460}
3330 3461
3331BOOT: 3462BOOT:
3332{ 3463{
3340 3471
3341void 3472void
3342draw (SV *self) 3473draw (SV *self)
3343 CODE: 3474 CODE:
3344{ 3475{
3345 HV *hv; 3476 HV *hv;
3346 SV **svp; 3477 SV **svp;
3347 NV x, y, w, h; 3478 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines