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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t *rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 1000 }
936} 1001}
937 OUTPUT: 1002 OUTPUT:
938 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
939 1007
940void 1008void
941SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
942 1010
943char * 1011char *
944SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
945 1014
946int 1015int
947SDL_GetAppState () 1016SDL_GetAppState ()
948 1017
949int 1018int
950SDL_GetModState () 1019SDL_GetModState ()
951 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
952void 1025void
1026SDL_PumpEvents ()
1027
1028void
953poll_events () 1029peep_events ()
954 PPCODE: 1030 PPCODE:
955{ 1031{
956 SDL_Event ev; 1032 SDL_Event ev;
957 1033
958 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1024 1100
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1102 }
1027} 1103}
1028 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1029int 1118int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1120 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1034 1123
1035void 1124void
1036Mix_QuerySpec () 1125Mix_QuerySpec ()
1095add_font (char *file) 1184add_font (char *file)
1096 CODE: 1185 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1187 OUTPUT:
1099 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1100 1196
1101void 1197void
1102load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1103 ALIAS: 1199 ALIAS:
1104 load_image_file = 1 1200 load_image_file = 1
1150 1246
1151 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1152 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1153 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1154 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1157 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1160 1256
1232MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1233 1329
1234PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1235 1331
1236DC::Font 1332DC::Font
1237new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1238 CODE: 1334 CODE:
1239{ 1335{
1240 int count; 1336 int count;
1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1242 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1271 PROTOTYPE: 1367 PROTOTYPE:
1272 CODE: 1368 CODE:
1273 tc_restore (); 1369 tc_restore ();
1274 1370
1275DC::Layout 1371DC::Layout
1276new (SV *class) 1372new (SV *klass)
1277 CODE: 1373 CODE:
1278 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1279 1375
1280 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1281 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1430 1526
1431void 1527void
1432set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1433 CODE: 1529 CODE:
1434 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1435 { 1531 {
1436 self->base_height = base_height; 1532 self->base_height = base_height;
1437 layout_update_font (self); 1533 layout_update_font (self);
1438 } 1534 }
1439 1535
1440void 1536void
1672void 1768void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1770 PROTOTYPE: @
1675 CODE: 1771 CODE:
1676{ 1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1775 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1776 glBindTexture (GL_TEXTURE_2D, name1);
1681 1777
1682 glColor3f (intensity, intensity, intensity); 1778 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1779 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1780 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1795 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1797
1702 /* rgb == rgb(glcolor) */ 1798 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1802
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1803 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1805
1804MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1805 1901
1806PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1807 1903
1808DC::Map 1904DC::Map
1809new (SV *class) 1905new (SV *klass)
1810 CODE: 1906 CODE:
1811 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1812 RETVAL->x = 0; 1908 RETVAL->x = 0;
1813 RETVAL->y = 0; 1909 RETVAL->y = 0;
1814 RETVAL->w = 0; 1910 RETVAL->w = 0;
1815 RETVAL->h = 0; 1911 RETVAL->h = 0;
1816 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1853 1949
1854void 1950void
1855set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE: 1952 CODE:
1857{ 1953{
1858 tileid texid; 1954 tileid texid;
1859 maptex *tex; 1955 maptex *tex;
1860 1956
1861 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1862 return; 1958 return;
1863 1959
1864 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1865 return; 1961 return;
1866 1962
1867 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1868 1964
1869 if (!texid) 1965 if (!texid)
1870 return; 1966 return;
1871 1967
1872 tex = self->tex + texid; 1968 tex = self->tex + texid;
1905} 2001}
1906 2002
1907void 2003void
1908expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1909 PPCODE: 2005 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1911 { 2007 {
1912 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1913 2009
1914 if (tex->name) 2010 if (tex->name)
1915 { 2011 {
1970 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1971 } 2067 }
1972} 2068}
1973 2069
1974SV * 2070SV *
1975map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1976 CODE: 2072 CODE:
1977{ 2073{
1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1979 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1980 mapcell *cell; 2076 mapcell *cell;
2001 2097
2002 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2003 2099
2004 if (flags & 8) 2100 if (flags & 8)
2005 { 2101 {
2102 uint8_t ext, cmd;
2103
2006 if (extmap) 2104 do
2007 { 2105 {
2008 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2009 2108
2010 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2011 { 2112 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1; 2113 cell->stat_width = 1;
2020 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 } 2115 }
2040 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2041 } 2133 }
2042 else 2134 while (ext & 0x80);
2043 cell->darkness = *data++ + 1;
2044 } 2135 }
2045 2136
2046 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2047 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2048 { 2139 {
2096 ? self->row + y 2187 ? self->row + y
2097 : 0; 2188 : 0;
2098 2189
2099 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2100 { 2191 {
2101 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2193
2103 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2104 { 2195 {
2105 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2106 2197
2108 { 2199 {
2109 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2202 int a1 = tex.a;
2112 2203
2113 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2117 } 2208 }
2118 } 2209 }
2119 2210
2120 *map++ = (r ) 2211 *map++ = (r )
2121 | (g << 8) 2212 | (g << 8)
2122 | (b << 16) 2213 | (b << 16)
2123 | (a << 24); 2214 | (a << 24);
2124 } 2215 }
2125 } 2216 }
2126 2217
2127 RETVAL = map_sv; 2218 RETVAL = map_sv;
2128} 2219}
2129 OUTPUT: 2220 OUTPUT:
2130 RETVAL 2221 RETVAL
2131 2222
2132void 2223void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2225 CODE:
2135{ 2226{
2136 int x, y, z; 2227 int x, y, z;
2137 2228
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2141 smooth_key skey;
2142 int pl_x, pl_y; 2230 int pl_x, pl_y;
2143 maptex pl_tex; 2231 maptex pl_tex;
2144 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key; 2234 rc_key_t key;
2149 pl_tex.name = 0; 2237 pl_tex.name = 0;
2150 2238
2151 // that's current max. sorry. 2239 // that's current max. sorry.
2152 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157 2242
2158 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2159 key.r = 255; 2244 key.r = 255;
2160 key.g = 255; 2245 key.g = 255;
2161 key.b = 255; 2246 key.b = 255;
2167 my += self->y; 2252 my += self->y;
2168 2253
2169 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2170 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2173 2258
2174 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2176 { 2261 {
2177 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194 2279
2195 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2196 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2197 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1; 2286 key.texname = -1;
2199 2287
2200 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
2222 2310
2223 key.texname = tex.name; 2311 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
2225 } 2313 }
2226 2314
2227 px = (x + 1) * T - tex.w; 2315 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2316 py = (y + 1) * Tw - tex.h;
2229 2317
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2319 {
2232 pl_x = px; 2320 pl_x = px;
2233 pl_y = py; 2321 pl_y = py;
2262 2350
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
2265 2353
2266 // full tile 2354 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2268 2356
2269 // borders 2357 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2274 2362
2275 // corners 2363 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2280 } 2368 }
2281 } 2369 }
2282 2370
2283 if (expect_false (z == 2) && expect_false (cell->flags)) 2371 if (expect_false (z == 2) && expect_false (cell->flags))
2284 { 2372 {
2286 if (cell->flags & 1) 2374 if (cell->flags & 1)
2287 { 2375 {
2288 rc_key_t key_ov = key; 2376 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2377 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr; 2378 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2379 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2380 int py = y * Th - Th * 6 / 32;
2293 2381
2294 key_ov.texname = tex.name; 2382 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2383 arr = rc_array (rc_ov, &key_ov);
2296 2384
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2301 } 2389 }
2302 } 2390 }
2303 } 2391 }
2304 } 2392 }
2305 2393
2321 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2322 { 2410 {
2323 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2324 HE *he; 2412 HE *he;
2325 2413
2326 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2327 while ((he = hv_iternext (smooth)))
2328 { 2415 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2330 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2331 2418
2332 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2333 && skey->level == level 2420 && skey.level == level
2334 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2335 { 2422 {
2336 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2337 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
2338 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
2339 int border = bits & 15; 2426 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2343 2430
2345 { 2432 {
2346 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2347 // save gobs of state changes. 2434 // save gobs of state changes.
2348 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2349 { 2436 {
2350 self->tex [skey->tile].unused = 0; 2437 self->tex [skey.tile].unused = 0;
2351 2438
2352 glEnd (); 2439 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2355 } 2442 }
2356 2443
2357 if (border) 2444 if (border)
2358 { 2445 {
2359 float ox = border * dx; 2446 float ox = border * dx;
2360 2447
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2452 }
2366 2453
2367 if (corner) 2454 if (corner)
2368 { 2455 {
2369 float ox = corner * dx; 2456 float ox = corner * dx;
2370 2457
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 } 2462 }
2376 } 2463 }
2377 } 2464 }
2378 } 2465 }
2379 } 2466 }
2381 2468
2382 glEnd (); 2469 glEnd ();
2383 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1; 2471 key.texname = -1;
2385 } 2472 }
2386
2387 hv_clear (smooth);
2388 } 2473 }
2389 2474
2390 if (pl_tex.name) 2475 if (pl_tex.name)
2391 { 2476 {
2392 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2420 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2507 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2424 2509
2425 int px = x * T; 2510 int px = x * Tw;
2426 int py = y * T; 2511 int py = y * Th;
2427 2512
2428 if (expect_false (cell->player == player)) 2513 if (expect_false (cell->player == player))
2429 { 2514 {
2430 px += sdx; 2515 px += sdx;
2431 py += sdy; 2516 py += sdy;
2432 } 2517 }
2433 2518
2434 if (cell->stat_hp) 2519 if (cell->stat_hp)
2435 { 2520 {
2436 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2523
2439 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2526 px + width - 1, py);
2442 2527
2522 int x, y; 2607 int x, y;
2523 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2611 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2615 memset (darkness1, 0, sw1*sh1);
2530 2616
2531 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2619
2534 mx += self->x - 1; 2620 mx += self->x - 1;
2660 else 2746 else
2661 *data++ = 0; 2747 *data++ = 0;
2662 } 2748 }
2663 } 2749 }
2664 2750
2665 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 { 2753 {
2668 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 } 2756 }
2671 2757
2672 RETVAL = data_sv; 2758 RETVAL = data_sv;
2673} 2759}
2674 OUTPUT: 2760 OUTPUT:
2675 RETVAL 2761 RETVAL
2676 2762
2677void 2763void
2684 STRLEN len; 2770 STRLEN len;
2685 uint8_t *data, *end; 2771 uint8_t *data, *end;
2686 2772
2687 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2690 end = data + len + 8; 2776 end = data + len + 8;
2691 2777
2692 if (len < 5) 2778 if (len < 5)
2693 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2694 2780
2755} 2841}
2756 2842
2757MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2758 2844
2759DC::RW 2845DC::RW
2760new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2761 CODE: 2847 CODE:
2762{ 2848{
2763 STRLEN datalen; 2849 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2765 2851
2767} 2853}
2768 OUTPUT: 2854 OUTPUT:
2769 RETVAL 2855 RETVAL
2770 2856
2771DC::RW 2857DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2773 CODE: 2859 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT: 2861 OUTPUT:
2776 RETVAL 2862 RETVAL
2777 2863
2795 if (RETVAL < 0) 2881 if (RETVAL < 0)
2796 { 2882 {
2797 RETVAL = Mix_GroupOldest (-1); 2883 RETVAL = Mix_GroupOldest (-1);
2798 2884
2799 if (RETVAL < 0) 2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2891 XSRETURN_UNDEF;
2801 2892 }
2893 else
2802 Mix_HaltChannel (RETVAL); 2894 Mix_HaltChannel (RETVAL);
2803 } 2895 }
2804 2896
2805 Mix_UnregisterAllEffects (RETVAL); 2897 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2898 Mix_Volume (RETVAL, 128);
2807} 2899}
2867 2959
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2961
2870PROTOTYPES: DISABLE 2962PROTOTYPES: DISABLE
2871 2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2872DC::MixChunk 2976DC::MixChunk
2873new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2874 CODE: 2978 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT: 2980 OUTPUT:
2877 RETVAL 2981 RETVAL
2878 2982
2908 OUTPUT: 3012 OUTPUT:
2909 RETVAL 3013 RETVAL
2910 3014
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
3028
2913int 3029int
2914volume (int volume = -1) 3030volume (int volume = -1)
2915 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2916 CODE: 3032 CODE:
2917 if (items > 0) 3033 if (items > 0)
2928void 3044void
2929halt () 3045halt ()
2930 CODE: 3046 CODE:
2931 Mix_HaltMusic (); 3047 Mix_HaltMusic ();
2932 3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
2933DC::MixMusic 3056DC::MixMusic
2934new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2935 CODE: 3058 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2937 OUTPUT: 3060 OUTPUT:
2938 RETVAL 3061 RETVAL
2939 3062
3076 const_iv (GL_FUNC_SUBTRACT), 3199 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3201# undef const_iv
3079 }; 3202 };
3080 3203
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3206
3084 texture_av = newAV (); 3207 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
3086} 3209}
3087 3210
3092 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
3093 3216
3094void 3217void
3095apple_nvidia_bug (int enable) 3218apple_nvidia_bug (int enable)
3096 3219
3097char * 3220const char *
3098gl_vendor () 3221gl_vendor ()
3099 CODE: 3222 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3101 OUTPUT: 3224 OUTPUT:
3102 RETVAL 3225 RETVAL
3103 3226
3104char * 3227const char *
3105gl_version () 3228gl_version ()
3106 CODE: 3229 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
3108 OUTPUT: 3231 OUTPUT:
3109 RETVAL 3232 RETVAL
3110 3233
3111char * 3234const char *
3112gl_extensions () 3235gl_extensions ()
3113 CODE: 3236 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT: 3238 OUTPUT:
3116 RETVAL 3239 RETVAL
3117 3240
3118const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3119 3246
3120GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
3121 CODE: 3248 CODE:
3122 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT: 3250 OUTPUT:
3130 RETVAL 3257 RETVAL
3131 3258
3132int glGetError () 3259int glGetError ()
3133 3260
3134void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
3135 3264
3136void glClear (int mask) 3265void glClear (int mask)
3137 3266
3138void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3268 PROTOTYPE: @
3324 3453
3325void 3454void
3326find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
3327 PPCODE: 3456 PPCODE:
3328{ 3457{
3329 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
3330 XPUSHs (self); 3459 XPUSHs (self);
3331} 3460}
3332 3461
3333BOOT: 3462BOOT:
3334{ 3463{
3342 3471
3343void 3472void
3344draw (SV *self) 3473draw (SV *self)
3345 CODE: 3474 CODE:
3346{ 3475{
3347 HV *hv; 3476 HV *hv;
3348 SV **svp; 3477 SV **svp;
3349 NV x, y, w, h; 3478 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

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