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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t *rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1042 OUTPUT: 1115 OUTPUT:
1043 RETVAL 1116 RETVAL
1044 1117
1045int 1118int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1120 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1050 1123
1051void 1124void
1052Mix_QuerySpec () 1125Mix_QuerySpec ()
1111add_font (char *file) 1184add_font (char *file)
1112 CODE: 1185 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1187 OUTPUT:
1115 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1196
1117void 1197void
1118load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1119 ALIAS: 1199 ALIAS:
1120 load_image_file = 1 1200 load_image_file = 1
1166 1246
1167 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1176 1256
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1329
1250PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1251 1331
1252DC::Font 1332DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1334 CODE:
1255{ 1335{
1256 int count; 1336 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1367 PROTOTYPE:
1288 CODE: 1368 CODE:
1289 tc_restore (); 1369 tc_restore ();
1290 1370
1291DC::Layout 1371DC::Layout
1292new (SV *class) 1372new (SV *klass)
1293 CODE: 1373 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1295 1375
1296 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1446 1526
1447void 1527void
1448set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1449 CODE: 1529 CODE:
1450 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1451 { 1531 {
1452 self->base_height = base_height; 1532 self->base_height = base_height;
1453 layout_update_font (self); 1533 layout_update_font (self);
1454 } 1534 }
1455 1535
1456void 1536void
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1901
1822PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1823 1903
1824DC::Map 1904DC::Map
1825new (SV *class) 1905new (SV *klass)
1826 CODE: 1906 CODE:
1827 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1828 RETVAL->x = 0; 1908 RETVAL->x = 0;
1829 RETVAL->y = 0; 1909 RETVAL->y = 0;
1830 RETVAL->w = 0; 1910 RETVAL->w = 0;
1831 RETVAL->h = 0; 1911 RETVAL->h = 0;
1832 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1869 1949
1870void 1950void
1871set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE: 1952 CODE:
1873{ 1953{
1874 tileid texid; 1954 tileid texid;
1875 maptex *tex; 1955 maptex *tex;
1876 1956
1877 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1878 return; 1958 return;
1879 1959
1880 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1881 return; 1961 return;
1882 1962
1883 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1884 1964
1885 if (!texid) 1965 if (!texid)
1886 return; 1966 return;
1887 1967
1888 tex = self->tex + texid; 1968 tex = self->tex + texid;
1921} 2001}
1922 2002
1923void 2003void
1924expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1925 PPCODE: 2005 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1927 { 2007 {
1928 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1929 2009
1930 if (tex->name) 2010 if (tex->name)
1931 { 2011 {
1986 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1987 } 2067 }
1988} 2068}
1989 2069
1990SV * 2070SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1992 CODE: 2072 CODE:
1993{ 2073{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2076 mapcell *cell;
2017 2097
2018 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2019 2099
2020 if (flags & 8) 2100 if (flags & 8)
2021 { 2101 {
2102 uint8_t ext, cmd;
2103
2022 if (extmap) 2104 do
2023 { 2105 {
2024 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2025 2108
2026 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2027 { 2112 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2113 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2115 }
2056 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2057 } 2133 }
2058 else 2134 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2135 }
2061 2136
2062 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2064 { 2139 {
2112 ? self->row + y 2187 ? self->row + y
2113 : 0; 2188 : 0;
2114 2189
2115 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2116 { 2191 {
2117 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2193
2119 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2120 { 2195 {
2121 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2122 2197
2124 { 2199 {
2125 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2202 int a1 = tex.a;
2128 2203
2129 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2133 } 2208 }
2134 } 2209 }
2135 2210
2136 *map++ = (r ) 2211 *map++ = (r )
2137 | (g << 8) 2212 | (g << 8)
2138 | (b << 16) 2213 | (b << 16)
2139 | (a << 24); 2214 | (a << 24);
2140 } 2215 }
2141 } 2216 }
2142 2217
2143 RETVAL = map_sv; 2218 RETVAL = map_sv;
2144} 2219}
2145 OUTPUT: 2220 OUTPUT:
2146 RETVAL 2221 RETVAL
2147 2222
2148void 2223void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2225 CODE:
2151{ 2226{
2152 int x, y, z; 2227 int x, y, z;
2153 2228
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2157 smooth_key skey;
2158 int pl_x, pl_y; 2230 int pl_x, pl_y;
2159 maptex pl_tex; 2231 maptex pl_tex;
2160 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key; 2234 rc_key_t key;
2165 pl_tex.name = 0; 2237 pl_tex.name = 0;
2166 2238
2167 // that's current max. sorry. 2239 // that's current max. sorry.
2168 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173 2242
2174 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2175 key.r = 255; 2244 key.r = 255;
2176 key.g = 255; 2245 key.g = 255;
2177 key.b = 255; 2246 key.b = 255;
2183 my += self->y; 2252 my += self->y;
2184 2253
2185 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2186 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2189 2258
2190 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2192 { 2261 {
2193 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210 2279
2211 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2212 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2213 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1; 2286 key.texname = -1;
2215 2287
2216 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
2238 2310
2239 key.texname = tex.name; 2311 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2312 arr = rc_array (rc, &key);
2241 } 2313 }
2242 2314
2243 px = (x + 1) * T - tex.w; 2315 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2316 py = (y + 1) * Tw - tex.h;
2245 2317
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2319 {
2248 pl_x = px; 2320 pl_x = px;
2249 pl_y = py; 2321 pl_y = py;
2278 2350
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
2281 2353
2282 // full tile 2354 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2284 2356
2285 // borders 2357 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2290 2362
2291 // corners 2363 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2296 } 2368 }
2297 } 2369 }
2298 2370
2299 if (expect_false (z == 2) && expect_false (cell->flags)) 2371 if (expect_false (z == 2) && expect_false (cell->flags))
2300 { 2372 {
2302 if (cell->flags & 1) 2374 if (cell->flags & 1)
2303 { 2375 {
2304 rc_key_t key_ov = key; 2376 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2377 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2378 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2379 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2380 int py = y * Th - Th * 6 / 32;
2309 2381
2310 key_ov.texname = tex.name; 2382 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2383 arr = rc_array (rc_ov, &key_ov);
2312 2384
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2389 }
2318 } 2390 }
2319 } 2391 }
2320 } 2392 }
2321 2393
2337 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2338 { 2410 {
2339 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2340 HE *he; 2412 HE *he;
2341 2413
2342 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2343 while ((he = hv_iternext (smooth)))
2344 { 2415 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2346 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2347 2418
2348 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2349 && skey->level == level 2420 && skey.level == level
2350 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2351 { 2422 {
2352 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2353 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
2354 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
2355 int border = bits & 15; 2426 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2359 2430
2361 { 2432 {
2362 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2363 // save gobs of state changes. 2434 // save gobs of state changes.
2364 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2365 { 2436 {
2366 self->tex [skey->tile].unused = 0; 2437 self->tex [skey.tile].unused = 0;
2367 2438
2368 glEnd (); 2439 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2371 } 2442 }
2372 2443
2373 if (border) 2444 if (border)
2374 { 2445 {
2375 float ox = border * dx; 2446 float ox = border * dx;
2376 2447
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2452 }
2382 2453
2383 if (corner) 2454 if (corner)
2384 { 2455 {
2385 float ox = corner * dx; 2456 float ox = corner * dx;
2386 2457
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 } 2462 }
2392 } 2463 }
2393 } 2464 }
2394 } 2465 }
2395 } 2466 }
2397 2468
2398 glEnd (); 2469 glEnd ();
2399 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1; 2471 key.texname = -1;
2401 } 2472 }
2402
2403 hv_clear (smooth);
2404 } 2473 }
2405 2474
2406 if (pl_tex.name) 2475 if (pl_tex.name)
2407 { 2476 {
2408 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2436 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2507 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
2440 2509
2441 int px = x * T; 2510 int px = x * Tw;
2442 int py = y * T; 2511 int py = y * Th;
2443 2512
2444 if (expect_false (cell->player == player)) 2513 if (expect_false (cell->player == player))
2445 { 2514 {
2446 px += sdx; 2515 px += sdx;
2447 py += sdy; 2516 py += sdy;
2448 } 2517 }
2449 2518
2450 if (cell->stat_hp) 2519 if (cell->stat_hp)
2451 { 2520 {
2452 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2523
2455 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2526 px + width - 1, py);
2458 2527
2538 int x, y; 2607 int x, y;
2539 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2611 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2615 memset (darkness1, 0, sw1*sh1);
2546 2616
2547 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2619
2550 mx += self->x - 1; 2620 mx += self->x - 1;
2676 else 2746 else
2677 *data++ = 0; 2747 *data++ = 0;
2678 } 2748 }
2679 } 2749 }
2680 2750
2681 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 { 2753 {
2684 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 } 2756 }
2687 2757
2688 RETVAL = data_sv; 2758 RETVAL = data_sv;
2689} 2759}
2690 OUTPUT: 2760 OUTPUT:
2691 RETVAL 2761 RETVAL
2692 2762
2693void 2763void
2700 STRLEN len; 2770 STRLEN len;
2701 uint8_t *data, *end; 2771 uint8_t *data, *end;
2702 2772
2703 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2776 end = data + len + 8;
2707 2777
2708 if (len < 5) 2778 if (len < 5)
2709 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2710 2780
2771} 2841}
2772 2842
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2844
2775DC::RW 2845DC::RW
2776new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2777 CODE: 2847 CODE:
2778{ 2848{
2779 STRLEN datalen; 2849 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2781 2851
2783} 2853}
2784 OUTPUT: 2854 OUTPUT:
2785 RETVAL 2855 RETVAL
2786 2856
2787DC::RW 2857DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2859 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2861 OUTPUT:
2792 RETVAL 2862 RETVAL
2793 2863
2902#else 2972#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2974#endif
2905 2975
2906DC::MixChunk 2976DC::MixChunk
2907new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2908 CODE: 2978 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2980 OUTPUT:
2911 RETVAL 2981 RETVAL
2912 2982
2982 RETVAL = Mix_PlayingMusic (); 3052 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3053 OUTPUT:
2984 RETVAL 3054 RETVAL
2985 3055
2986DC::MixMusic 3056DC::MixMusic
2987new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
2988 CODE: 3058 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3060 OUTPUT:
2991 RETVAL 3061 RETVAL
2992 3062
3129 const_iv (GL_FUNC_SUBTRACT), 3199 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3201# undef const_iv
3132 }; 3202 };
3133 3203
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3206
3137 texture_av = newAV (); 3207 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
3139} 3209}
3140 3210
3145 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
3146 3216
3147void 3217void
3148apple_nvidia_bug (int enable) 3218apple_nvidia_bug (int enable)
3149 3219
3150char * 3220const char *
3151gl_vendor () 3221gl_vendor ()
3152 CODE: 3222 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3224 OUTPUT:
3155 RETVAL 3225 RETVAL
3156 3226
3157char * 3227const char *
3158gl_version () 3228gl_version ()
3159 CODE: 3229 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3231 OUTPUT:
3162 RETVAL 3232 RETVAL
3163 3233
3164char * 3234const char *
3165gl_extensions () 3235gl_extensions ()
3166 CODE: 3236 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3238 OUTPUT:
3169 RETVAL 3239 RETVAL
3170 3240
3171const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3172 3246
3173GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
3174 CODE: 3248 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3250 OUTPUT:
3379 3453
3380void 3454void
3381find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
3382 PPCODE: 3456 PPCODE:
3383{ 3457{
3384 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
3385 XPUSHs (self); 3459 XPUSHs (self);
3386} 3460}
3387 3461
3388BOOT: 3462BOOT:
3389{ 3463{
3397 3471
3398void 3472void
3399draw (SV *self) 3473draw (SV *self)
3400 CODE: 3474 CODE:
3401{ 3475{
3402 HV *hv; 3476 HV *hv;
3403 SV **svp; 3477 SV **svp;
3404 NV x, y, w, h; 3478 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

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