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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 83#else
30 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 85#endif
37 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
39 96
40#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
42 99
100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
45 184
46static PangoContext *context; 185typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap;
48 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
49typedef struct cf_layout { 205struct cf_layout {
50 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
51 int base_height; 208 int base_height;
52} *CFClient__Layout; 209 DC__Font font;
210 rc_t *rc;
211};
212
213typedef cf_layout *DC__Layout;
214
215static DC__Font default_font;
216static PangoContext *opengl_context;
217static PangoFontMap *opengl_fontmap;
53 218
54static void 219static void
55substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
56{ 221{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 227}
60 228
61static void 229static void
62layout_update (CFClient__Layout self) 230layout_update_font (DC__Layout self)
63{ 231{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
66 */ 234 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 235 PangoFontDescription *font = self->font ? self->font : default_font;
68 236
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 237 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 239
240 pango_layout_set_font_description (self->pl, font);
76} 241}
77 242
78static void 243static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 245{
81 layout_update (self); 246 PangoRectangle rect;
82 247
248 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
84 250
85 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
90typedef uint16_t mapface; 262typedef uint16_t faceid;
91 263
92typedef struct { 264struct maptex
265{
93 GLint name; 266 GLuint name;
94 int w, h; 267 int w, h;
95 float s, t; 268 float s, t;
96 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
97} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
98 274
99typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
100 int16_t darkness; 279 uint16_t darkness;
101 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 281};
103 282
104typedef struct { 283struct maprow
284{
105 int32_t c0, c1; 285 int32_t c0, c1;
106 mapcell *col; 286 mapcell *col;
107} maprow; 287};
108 288
109typedef struct map { 289struct mapgrid {
110 int x, y, w, h; 290 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 292 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 293 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 294
118 int32_t rows; 295 int32_t rows;
119 maprow *row; 296 maprow *row;
120} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
121 300
122static char * 301static char *
123prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
124{ 303{
125 char *p; 304 char *p;
142} 321}
143 322
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
147static maprow * 346static maprow *
148map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
149{ 348{
150 if (0 > y) 349 if (0 > y)
151 { 350 {
152 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
191 390
192 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
193} 392}
194 393
195static mapcell * 394static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
197{ 396{
198 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
199} 398}
200 399
201static void 400static void
202map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
203{ 402{
204 int r; 403 int r;
205 404
206 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
214 self->oy = 0; 413 self->oy = 0;
215 self->row = 0; 414 self->row = 0;
216 self->rows = 0; 415 self->rows = 0;
217} 416}
218 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
219static void 428static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
221{ 430{
222 int x, y; 431 int x, y;
223 maprow *row; 432 maprow *row;
433 mapcell *cell;
224 434
225 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 436 if (y >= 0)
227 { 437 {
228 if (y >= self->rows) 438 if (y >= self->rows)
234 if (x >= row->c0) 444 if (x >= row->c0)
235 { 445 {
236 if (x >= row->c1) 446 if (x >= row->c1)
237 break; 447 break;
238 448
239 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
240 } 452 }
241 } 453 }
242} 454}
243 455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
244static void 480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
489}
490
491static void
245music_finished () 492music_finished (void)
246{ 493{
247 SDL_UserEvent ev; 494 SDL_UserEvent ev;
248 495
249 ev.type = SDL_USEREVENT; 496 ev.type = SDL_USEREVENT;
250 ev.code = 0; 497 ev.code = 0;
251 ev.data1 = 0; 498 ev.data1 = 0;
252 ev.data2 = 0; 499 ev.data2 = 0;
253 500
501 SDL_PushEvent ((SDL_Event *)&ev);
502}
503
504static void
505channel_finished (int channel)
506{
254 SDL_PushEvent (&ev); 507 SDL_UserEvent ev;
255}
256 508
257MODULE = CFClient PACKAGE = CFClient 509 ev.type = SDL_USEREVENT;
510 ev.code = 1;
511 ev.data1 = (void *)(long)channel;
512 ev.data2 = 0;
513
514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
258 658
259PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
260 660
261BOOT: 661BOOT:
262{ 662{
263 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 664 static const struct {
265 const char *name; 665 const char *name;
266 IV iv; 666 IV iv;
267 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
269 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
351 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 828
364 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 830
366 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
367# undef const_iv 861# undef const_iv
368 }; 862 };
369 863
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
372 866
373 fontmap = pango_ft2_font_map_new (); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
377 876
378int 877int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
380 883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
381void 898void
899pango_init ()
900 CODE:
901{
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
910}
911
912char *SDL_GetError ()
913
914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
382SDL_Quit () 923void SDL_Quit ()
383 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
384void 935void
385SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
386 PPCODE: 937 PPCODE:
387{ 938{
388 SDL_Rect **m; 939 SDL_Rect **m;
389 940
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 953
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 956
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 958
409 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
410 while (*m) 960 while (*m)
411 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
412 AV *av = newAV (); 964 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
416 971
417 ++m; 972 ++m;
418 } 973 }
419} 974}
420 975
421int 976int
422SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
424 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 990 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996#include "glfunc.h"
997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001}
428 OUTPUT: 1002 OUTPUT:
429 RETVAL 1003 RETVAL
430 1004
431void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
432SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
433 1010
1011char *
1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
434void 1025void
435SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
436 PPCODE: 1030 PPCODE:
437{ 1031{
438 SDL_Event ev; 1032 SDL_Event ev;
439 1033
440 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 1036 {
442 HV *hv = newHV (); 1037 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1039
444 switch (ev.type) 1040 switch (ev.type)
445 { 1041 {
446 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
447 case SDL_KEYUP: 1043 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 1049 break;
453 1050
454 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 1054 break;
458 1055
459 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
465 break; 1082 break;
466 1083
467 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1092 break;
1093
1094 case SDL_USEREVENT:
1095 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1098 break;
473 } 1099 }
474 1100
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1102 }
477} 1103}
478 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
479int 1118int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1120 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1122 Mix_ChannelFinished (channel_finished);
1123
1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
483 1139
484void 1140void
485Mix_CloseAudio () 1141Mix_CloseAudio ()
486 1142
487int 1143int
488Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
489 1145
1146const char *
1147Mix_GetError ()
1148
490void 1149void
491lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
492 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
493#ifndef _WIN32 1158#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
495#endif 1180#endif
1181}
496 1182
497char * 1183int
498gl_version () 1184add_font (char *file)
499 CODE: 1185 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1187 OUTPUT:
502 RETVAL 1188 RETVAL
503 1189
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void 1190void
512add_font (char *file) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515 1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
516void 1194void
517set_font (char *file) 1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1196
527void 1197void
528load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
529 ALIAS: 1199 ALIAS:
530 load_image_file = 1 1200 load_image_file = 1
533 STRLEN image_len; 1203 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
540 1210
541 if (!rw) 1211 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
543 1213
572 1242
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1244
575 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
576 1246
1247 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
586 1256
587 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
589} 1259}
590 1260
612 PUSHs (sv_2mortal (newSViv (b / y))); 1282 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1283 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1284}
615 1285
616void 1286void
1287error (char *message)
1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
1290#ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292#endif
1293
1294void
617fatal (char *message) 1295fatal (char *message)
618 CODE: 1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1298#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300#endif
1301 _exit (1);
1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
621#else 1308#else
622 fprintf (stderr, "FATAL: %s\n", message); 1309 _exit (retval);
623#endif 1310#endif
624 exit (1);
625 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
1333new_from_file (SV *klass, char *path, int id = 0)
1334 CODE:
1335{
1336 int count;
1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1339 FcPatternDestroy (pattern);
1340}
1341 OUTPUT:
1342 RETVAL
1343
1344void
1345DESTROY (DC::Font self)
1346 CODE:
1347 pango_font_description_free (self);
1348
1349void
1350make_default (DC::Font self)
1351 PROTOTYPE: $
1352 CODE:
1353 default_font = self;
1354
626MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
627 1356
628CFClient::Layout 1357PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
630 CODE: 1373 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 1375
633 RETVAL->pl = pango_layout_new (context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1384
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1386 layout_update_font (RETVAL);
635 OUTPUT: 1387 OUTPUT:
636 RETVAL 1388 RETVAL
637 1389
638void 1390void
639DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
640 CODE: 1392 CODE:
641 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
642 Safefree (self); 1395 Safefree (self);
643 1396
644void 1397void
645set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
646 CODE: 1399 CODE:
647{ 1400{
648 STRLEN textlen; 1401 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
650 1403
651 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
652} 1405}
653 1406
654void 1407void
655set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
656 CODE: 1409 CODE:
657{ 1410{
658 STRLEN textlen; 1411 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
660 1413
661 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
662} 1415}
663 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
664SV * 1502SV *
665get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
666 CODE: 1504 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1506 sv_utf8_decode (RETVAL);
669 OUTPUT: 1507 OUTPUT:
670 RETVAL 1508 RETVAL
671 1509
672void 1510void
1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1512 CODE:
1513 self->r = r;
1514 self->g = g;
1515 self->b = b;
1516 self->a = a;
1517
1518void
1519set_font (DC::Layout self, DC::Font font = 0)
1520 CODE:
1521 if (self->font != font)
1522 {
1523 self->font = font;
1524 layout_update_font (self);
1525 }
1526
1527void
673set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
674 CODE: 1529 CODE:
1530 if (self->base_height != base_height)
1531 {
675 self->base_height = base_height; 1532 self->base_height = base_height;
1533 layout_update_font (self);
1534 }
676 1535
677void 1536void
678set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
679 CODE: 1538 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1540
682void 1541void
1542set_indent (DC::Layout self, int indent)
1543 CODE:
1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1545
1546void
1547set_spacing (DC::Layout self, int spacing)
1548 CODE:
1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1550
1551void
1552set_ellipsise (DC::Layout self, int ellipsise)
1553 CODE:
1554 pango_layout_set_ellipsize (self->pl,
1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1558 : PANGO_ELLIPSIZE_NONE
1559 );
1560
1561void
1562set_single_paragraph_mode (DC::Layout self, int spm)
1563 CODE:
1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1565
1566void
683size (CFClient::Layout self) 1567size (DC::Layout self)
684 PPCODE: 1568 PPCODE:
685{ 1569{
686 int w, h; 1570 int w, h;
687 1571
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
690 1573
691 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
694} 1577}
695 1578
696int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
697xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
698 CODE: 1593 CODE:
699{ 1594{
700 int index, trailing; 1595 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1597 RETVAL = index + trailing;
706} 1598}
707 OUTPUT: 1599 OUTPUT:
708 RETVAL 1600 RETVAL
709 1601
710void 1602void
711cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
712 PPCODE: 1604 PPCODE:
713{ 1605{
714 PangoRectangle strong_pos; 1606 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1608
718 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1613}
723 1614
724void 1615void
725render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1617 PPCODE:
727{ 1618{
728 SV *retval; 1619 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1620
732 layout_update (self); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1624 --line;
736 SvPOK_only (retval); 1625#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1626 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
752 PUSHs (sv_2mortal (newSViv (h))); 1651 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
754} 1654}
755 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
756MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1691
1692PROTOTYPES: ENABLE
1693
758void 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714}
1715
1716void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1718 PROTOTYPE: $$$;$$
1719 ALIAS:
1720 draw_quad_alpha = 1
1721 draw_quad_alpha_premultiplied = 2
761 CODE: 1722 CODE:
762{ 1723{
763 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
768 1731
769 if (items < 5) 1732 if (items < 5)
770 { 1733 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1736 }
774 1737
1738 if (ix)
1739 {
1740 glEnable (GL_BLEND);
1741
1742 if (ix == 2)
1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 else
1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1747
1748 glEnable (GL_ALPHA_TEST);
1749 glAlphaFunc (GL_GREATER, 0.01f);
1750 }
1751
775 glBindTexture (GL_TEXTURE_2D, name); 1752 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1753
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1754 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1755 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1756 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1757 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1758 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1759 glEnd ();
786}
787 1760
1761 if (ix)
1762 {
1763 glDisable (GL_ALPHA_TEST);
1764 glDisable (GL_BLEND);
1765 }
1766}
1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
788MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
789 1901
790CFClient::Map 1902PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
792 CODE: 1906 CODE:
793 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
794 RETVAL->x = 0; 1908 RETVAL->x = 0;
795 RETVAL->y = 0; 1909 RETVAL->y = 0;
796 RETVAL->w = map_width; 1910 RETVAL->w = 0;
797 RETVAL->h = map_height; 1911 RETVAL->h = 0;
798 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
805 RETVAL->row = 0; 1917 RETVAL->row = 0;
806 OUTPUT: 1918 OUTPUT:
807 RETVAL 1919 RETVAL
808 1920
809void 1921void
810DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
811 CODE: 1923 CODE:
812{ 1924{
813 map_clear (self); 1925 map_clear (self);
814 Safefree (self->face); 1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
815 Safefree (self); 1928 Safefree (self);
816} 1929}
817 1930
818void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
819clear (CFClient::Map self) 1938clear (DC::Map self)
820 CODE: 1939 CODE:
821 map_clear (self); 1940 map_clear (self);
822 1941
823void 1942void
824set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
825 CODE: 1944 CODE:
826{ 1945{
827 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1947 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1948}
835 1949
836void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1975 CODE:
839{ 1976{
840 while (self->texs <= texid) 1977 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1978
846 { 1979 {
847 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
848 1981
849 tex->name = name; 1982 tex->name = name;
854 tex->r = r; 1987 tex->r = r;
855 tex->g = g; 1988 tex->g = g;
856 tex->b = b; 1989 tex->b = b;
857 tex->a = a; 1990 tex->a = a;
858 } 1991 }
1992
1993 // somewhat hackish, but for textures that require it, it really
1994 // improves the look, and most others don't suffer.
1995 glBindTexture (GL_TEXTURE_2D, name);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1998 // use uglier nearest interpolation because linear suffers
1999 // from transparent color bleeding and ugly wrapping effects.
2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
860 2022
861int 2023int
862ox (CFClient::Map self) 2024ox (DC::Map self)
863 ALIAS: 2025 ALIAS:
864 oy = 1 2026 oy = 1
2027 x = 2
2028 y = 3
2029 w = 4
2030 h = 5
865 CODE: 2031 CODE:
866 switch (ix) 2032 switch (ix)
867 { 2033 {
868 case 0: RETVAL = self->ox; break; 2034 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 2035 case 1: RETVAL = self->oy; break;
2036 case 2: RETVAL = self->x; break;
2037 case 3: RETVAL = self->y; break;
2038 case 4: RETVAL = self->w; break;
2039 case 5: RETVAL = self->h; break;
870 } 2040 }
871 OUTPUT: 2041 OUTPUT:
872 RETVAL 2042 RETVAL
873 2043
874void 2044void
875scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
876 CODE: 2046 CODE:
877{ 2047{
878 if (dx > 0) 2048 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 2050 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 2052
883 if (dy > 0) 2053 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 2055 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 2057
888 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
890 2060
891 while (self->y < 0) 2061 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
897 } 2067 }
898} 2068}
899 2069
900void 2070SV *
901map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
902 CODE: 2072 CODE:
903{ 2073{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 2076 mapcell *cell;
907 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
908 2080
909 while (data < data_end) 2081 while (data < data_end - 1)
910 { 2082 {
911 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
912 2084
913 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
915 2087
916 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
917 2089
918 if (flags & 15) 2090 if (flags & 15)
919 { 2091 {
920 if (cell->darkness < 0) 2092 if (!cell->darkness)
921 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 2095 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 2096 }
927 2097
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
931 2099
932 if (flags & 4) 2100 if (flags & 8)
933 { 2101 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
935 } 2135 }
936 2136
2137 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2138 if (flags & (4 >> z))
938 { 2139 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
940 } 2159 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2160 }
947 else 2161 else
948 cell->darkness = -1; 2162 CELL_CLEAR (cell);
949 } 2163 }
950} 2164}
2165 OUTPUT:
2166 RETVAL
951 2167
952SV * 2168SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2170 CODE:
955{ 2171{
956 int x1, x; 2172 int x1, x;
957 int y1, y; 2173 int y1, y;
958 int z; 2174 int z;
971 ? self->row + y 2187 ? self->row + y
972 : 0; 2188 : 0;
973 2189
974 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
975 { 2191 {
976 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
977 2193
978 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
979 { 2195 {
980 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
981 2197
982 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
983 { 2199 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2202 int a1 = tex.a;
991 2203
992 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
993 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
994 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
995 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
996 }
997 } 2208 }
998 } 2209 }
999 2210
1000 *map++ = (r ) 2211 *map++ = (r )
1001 | (g << 8) 2212 | (g << 8)
1002 | (b << 16) 2213 | (b << 16)
1003 | (a << 24); 2214 | (a << 24);
1004 } 2215 }
1005 } 2216 }
1006 2217
1007 RETVAL = map_sv; 2218 RETVAL = map_sv;
1008} 2219}
1009 OUTPUT: 2220 OUTPUT:
1010 RETVAL 2221 RETVAL
1011 2222
1012void 2223void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2225 CODE:
2226{
2227 int x, y, z;
2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
2288 for (y = 0; y < sh; y++)
2289 if (0 <= y + my && y + my < self->rows)
2290 {
2291 maprow *row = self->row + (y + my);
2292
2293 for (x = 0; x < sw; x++)
2294 if (row->c0 <= x + mx && x + mx < row->c1)
2295 {
2296 mapcell *cell = row->col + (x + mx - row->c0);
2297 tileid tile = cell->tile [z];
2298
2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
2303
2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
2410 {
2411 int level = (w << 5) | b;
2412 HE *he;
2413
2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2415 {
2416 smooth_key &skey = it->first;
2417 IV bits = it->second;
2418
2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
2422 {
2423 maptex tex = self->tex [skey.tile];
2424 int px = (((int)skey.x) - 1) * Tw;
2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2439 glEnd ();
2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2441 glBegin (GL_QUADS);
2442 }
2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
2465 }
2466 }
2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
2498
2499 // top layer: overlays such as the health bar
2500 for (y = 0; y < sh; y++)
2501 if (0 <= y + my && y + my < self->rows)
2502 {
2503 maprow *row = self->row + (y + my);
2504
2505 for (x = 0; x < sw; x++)
2506 if (row->c0 <= x + mx && x + mx < row->c1)
2507 {
2508 mapcell *cell = row->col + (x + mx - row->c0);
2509
2510 int px = x * Tw;
2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2518
2519 if (cell->stat_hp)
2520 {
2521 int width = cell->stat_width * Tw;
2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2523
2524 glColor3ub (0, 0, 0);
2525 glRectf (px + 1, py - thick - 2,
2526 px + width - 1, py);
2527
2528 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2529 glRectf (px + 2,
2530 py - thick - 1,
2531 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2532 }
2533 }
2534 }
2535}
2536
2537void
2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2539 CODE:
2540{
2541 static float color[16][3] = {
2542 { 0.00f, 0.00f, 0.00f },
2543 { 1.00f, 1.00f, 1.00f },
2544 { 0.00f, 0.00f, 0.55f },
2545 { 1.00f, 0.00f, 0.00f },
2546
2547 { 1.00f, 0.54f, 0.00f },
2548 { 0.11f, 0.56f, 1.00f },
2549 { 0.93f, 0.46f, 0.00f },
2550 { 0.18f, 0.54f, 0.34f },
2551
2552 { 0.56f, 0.73f, 0.56f },
2553 { 0.80f, 0.80f, 0.80f },
2554 { 0.55f, 0.41f, 0.13f },
2555 { 0.99f, 0.77f, 0.26f },
2556
2557 { 0.74f, 0.65f, 0.41f },
2558
2559 { 0.00f, 1.00f, 1.00f },
2560 { 1.00f, 0.00f, 1.00f },
2561 { 1.00f, 1.00f, 0.00f },
2562 };
2563
2564 int x, y;
2565
2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2574 glEnable (GL_BLEND);
2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2576 glBegin (GL_QUADS);
2577
2578 for (y = 0; y < h; y++)
2579 for (x = 0; x < w; x++)
2580 {
2581 unsigned char m = data [x + y * w];
2582
2583 if (m)
2584 {
2585 float *c = color [m & 15];
2586
2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2588 float tx2 = tx1 + 0.5f;
2589
2590 glColor4f (c[0], c[1], c[2], 1);
2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2595 }
2596 }
2597
2598 glEnd ();
2599 glDisable (GL_BLEND);
2600 glDisable (GL_TEXTURE_2D);
2601}
2602
2603void
2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2605 PPCODE:
1015{ 2606{
1016 int vx, vy;
1017 int x, y, z; 2607 int x, y;
1018 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1024 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1025 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1027 2619
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2620 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2621 my += self->y - 1;
1030 2622
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1055 { 2625 {
1056 maprow *row = self->row + (y + vy); 2626 maprow *row = self->row + (y + my);
1057 2627
1058 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2630 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1062 2632
1063 darkness[y * sw4 + x] = cell->darkness < 0 2633 darkness1 [y * sw1 + x] = cell->darkness
2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1064 ? 255 - FOW_DARKNESS 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2636 }
1090 } 2637 }
1091 2638
1092 glEnd (); 2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2651
1094 glDisable (GL_TEXTURE_2D); 2652 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
1096 2676
1097 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1101} 2681}
1102 2682
1103SV * 2683SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2685 CODE:
1106{ 2686{
1107 int x, y, x1, y1; 2687 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2714 if (row && row->c0 <= x && x < row->c1)
1135 { 2715 {
1136 mapcell *cell = row->col + (x - row->c0); 2716 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2717 uint8_t flags = 0;
1138 2718
1139 if (cell->face [0]) flags |= 1; 2719 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2720 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2721 if (cell->tile [2]) flags |= 4;
1142 2722
1143 *data++ = flags; 2723 *data++ = flags;
1144 2724
1145 if (flags & 1) 2725 if (flags & 1)
1146 { 2726 {
2727 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2728 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2729 *data++ = tile;
1149 } 2730 }
1150 2731
1151 if (flags & 2) 2732 if (flags & 2)
1152 { 2733 {
2734 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2735 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2736 *data++ = tile;
1155 } 2737 }
1156 2738
1157 if (flags & 4) 2739 if (flags & 4)
1158 { 2740 {
2741 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2742 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2743 *data++ = tile;
1161 } 2744 }
1162 } 2745 }
1163 else 2746 else
1164 *data++ = 0; 2747 *data++ = 0;
1165 } 2748 }
1166 } 2749 }
1167 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
1168 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
1170 RETVAL = data_sv; 2758 RETVAL = data_sv;
1171} 2759}
1172 OUTPUT: 2760 OUTPUT:
1173 RETVAL 2761 RETVAL
1174 2762
1175void 2763void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2765 PPCODE:
1178{ 2766{
1179 int x, y, z; 2767 int x, y, z;
1180 int w, h; 2768 int w, h;
1181 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
1182 2780
1183 if (*data++ != 0) 2781 if (*data++ != 0)
1184 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
1185 2783
1186 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
1188 2786
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2799 {
1202 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
1203 2801
1204 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
1205 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
1206 uint8_t flags = *data++; 2809 flags = *data++;
1207 2810
1208 if (flags) 2811 if (flags)
1209 { 2812 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
1213 2815
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2819
1218 if (cell->darkness <= 0) 2820 if (cell->darkness == 0)
1219 { 2821 {
1220 cell->darkness = -1; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
1221 2824
1222 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
1223 { 2826 {
1224 cell->face[z] = face[z]; 2827 tileid t = tile [z];
1225 2828
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
1228 } 2836 }
1229 } 2837 }
1230 } 2838 }
1231 } 2839 }
1232 } 2840 }
1233} 2841}
1234 2842
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2844
1237CFClient::MixChunk 2845DC::RW
1238new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
1239 CODE: 2847 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
1241 OUTPUT: 2854 OUTPUT:
1242 RETVAL 2855 RETVAL
1243 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
1244void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
1245DESTROY (CFClient::MixChunk self) 2984DESTROY (DC::MixChunk self)
1246 CODE: 2985 CODE:
1247 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
1248 2987
1249int 2988int
1250volume (CFClient::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2994 OUTPUT:
1254 RETVAL 2995 RETVAL
1255 2996
1256int 2997DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2999 CODE:
3000{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
1260 OUTPUT: 3012 OUTPUT:
1261 RETVAL 3013 RETVAL
1262 3014
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
1264 3028
1265int 3029int
1266volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
1267 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 3036 OUTPUT:
1270 RETVAL 3037 RETVAL
1271 3038
1272CFClient::MixMusic 3039void
1273new_from_file (SV *class, char *path) 3040fade_out (int ms)
1274 CODE: 3041 CODE:
1275 RETVAL = Mix_LoadMUS (path); 3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049int
3050playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
1276 OUTPUT: 3053 OUTPUT:
1277 RETVAL 3054 RETVAL
1278 3055
3056DC::MixMusic
3057new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
1279void 3063void
1280DESTROY (CFClient::MixMusic self) 3064DESTROY (DC::MixMusic self)
1281 CODE: 3065 CODE:
1282 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
1283 3067
1284int 3068int
1285play (CFClient::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
1286 CODE: 3070 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 3072 OUTPUT:
1289 RETVAL 3073 RETVAL
1290 3074
3075void
3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
1292 3083
1293BOOT: 3084BOOT:
1294{ 3085{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 3087 static const struct {
1297 const char *name; 3088 const char *name;
1298 IV iv; 3089 IV iv;
1299 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
3099 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
3101 const_iv (GL_CULL_FACE),
3102 const_iv (GL_SCISSOR_TEST),
3103 const_iv (GL_DEPTH_TEST),
3104 const_iv (GL_ALPHA_TEST),
3105 const_iv (GL_NORMALIZE),
3106 const_iv (GL_RESCALE_NORMAL),
3107 const_iv (GL_FRONT),
3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 3110 const_iv (GL_AND),
3111 const_iv (GL_ONE),
3112 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
3114 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
3121 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
3124 const_iv (GL_RGBA4),
3125 const_iv (GL_RGBA8),
3126 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 3127 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 3128 const_iv (GL_UNSIGNED_SHORT),
3129 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 3130 const_iv (GL_ALPHA),
3131 const_iv (GL_INTENSITY),
3132 const_iv (GL_LUMINANCE),
3133 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3150 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3151 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3152 const_iv (GL_TEXTURE_WRAP_T),
3153 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3154 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3155 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3156 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3157 const_iv (GL_LINEAR),
3158 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3159 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3160 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3161 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3162 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3163 const_iv (GL_MODULATE),
3164 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3165 const_iv (GL_REPLACE),
3166 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3167 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3168 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3169 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
3171 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
3177 const_iv (GL_LINE_STRIP),
3178 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
3180 const_iv (GL_QUAD_STRIP),
3181 const_iv (GL_TRIANGLES),
3182 const_iv (GL_TRIANGLE_STRIP),
3183 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3184 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
3194 const_iv (GL_V2F),
3195 const_iv (GL_V3F),
3196 const_iv (GL_T2F_V3F),
3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3201# undef const_iv
1343 }; 3202 };
1344 3203
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3206
3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
1347} 3209}
3210
3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
3221gl_vendor ()
3222 CODE:
3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3224 OUTPUT:
3225 RETVAL
3226
3227const char *
3228gl_version ()
3229 CODE:
3230 RETVAL = (const char *)glGetString (GL_VERSION);
3231 OUTPUT:
3232 RETVAL
3233
3234const char *
3235gl_extensions ()
3236 CODE:
3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3238 OUTPUT:
3239 RETVAL
3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
1348 3258
1349int glGetError () 3259int glGetError ()
3260
3261void glFinish ()
3262
3263void glFlush ()
1350 3264
1351void glClear (int mask) 3265void glClear (int mask)
1352 3266
1353void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3268 PROTOTYPE: @
1361 3275
1362void glHint (int target, int mode) 3276void glHint (int target, int mode)
1363 3277
1364void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
1365 3279
3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3281 CODE:
3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
3285
3286void glDepthMask (int flag)
3287
1366void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
1367 3289
3290void glColorMask (int red, int green, int blue, int alpha)
3291
1368void glMatrixMode (int mode) 3292void glMatrixMode (int mode)
1369 3293
1370void glPushMatrix () 3294void glPushMatrix ()
1371 3295
1372void glPopMatrix () 3296void glPopMatrix ()
1373 3297
1374void glLoadIdentity () 3298void glLoadIdentity ()
1375 3299
3300void glDrawBuffer (int buffer)
3301
3302void glReadBuffer (int buffer)
3303
3304# near_ and far_ are due to microsofts buggy "c" compiler
3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3306
3307# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
1377 3311
1378void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
3313
3314void glScissor (int x, int y, int width, int height)
1379 3315
1380void glTranslate (float x, float y, float z = 0.) 3316void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3317 CODE:
1382 glTranslatef (x, y, z); 3318 glTranslatef (x, y, z);
1383 3319
1384void glScale (float x, float y, float z) 3320void glScale (float x, float y, float z = 1.)
1385 CODE: 3321 CODE:
1386 glScalef (x, y, z); 3322 glScalef (x, y, z);
1387 3323
1388void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
1389 CODE: 3325 CODE:
1390 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
1391 3327
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3329 PROTOTYPE: @
3330 ALIAS:
3331 glColor_premultiply = 1
1398 CODE: 3332 CODE:
3333 if (ix)
3334 {
3335 r *= a;
3336 g *= a;
3337 b *= a;
3338 }
3339 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3340 glColor4f (r, g, b, a);
3341
3342void glRasterPos (float x, float y, float z = 0.)
3343 CODE:
3344 glRasterPos3f (0, 0, z);
3345 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3346
1401void glVertex (float x, float y, float z = 0.) 3347void glVertex (float x, float y, float z = 0.)
1402 CODE: 3348 CODE:
1403 glVertex3f (x, y, z); 3349 glVertex3f (x, y, z);
1404 3350
1405void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
1406 CODE: 3352 CODE:
1407 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
1408 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
1409void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
1410 CODE: 3385 CODE:
1411 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
1412 3387
1413void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
1416 3391
1417void glBindTexture (int target, int name) 3392void glBindTexture (int target, int name)
1418 3393
1419void glConvolutionParameter (int target, int pname, float params) 3394void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3395 CODE:
3396 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3397 gl.ConvolutionParameterf (target, pname, params);
1422 3398
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3399void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3400 CODE:
3401 if (gl.ConvolutionFilter2D)
3402 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3403
3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3405 CODE:
3406 if (gl.SeparableFilter2D)
3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3408
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3410
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3412
3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
3416
3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3418
1429int glGenTexture () 3419int glGenTexture ()
1430 CODE: 3420 CODE:
1431{ 3421 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3422 OUTPUT:
1437 RETVAL 3423 RETVAL
1438 3424
1439void glDeleteTexture (int name) 3425void glDeleteTexture (int name)
1440 CODE: 3426 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3427 del_texture (name);
1444} 3428
1445
1446int glGenList () 3429int glGenList ()
1447 CODE: 3430 CODE:
1448 RETVAL = glGenLists (1); 3431 RETVAL = glGenLists (1);
1449 OUTPUT: 3432 OUTPUT:
1450 RETVAL 3433 RETVAL
1457 3440
1458void glEndList () 3441void glEndList ()
1459 3442
1460void glCallList (int list) 3443void glCallList (int list)
1461 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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