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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.115 by root, Wed Jun 14 18:59:30 2006 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
53 130
54static struct 131static struct
55{ 132{
56#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 134#include "glfunc.h"
58#undef GL_FUNC 135#undef GL_FUNC
59} gl; 136} gl;
60 137
138static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 140{
63 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 145 else
68 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
69} 147}
70 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
73 184
74typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
75 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
76typedef struct cf_layout { 205struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
80 int base_height; 208 int base_height;
81 CFClient__Font font; 209 DC__Font font;
82} *CFClient__Layout; 210 rc_t *rc;
211};
83 212
213typedef cf_layout *DC__Layout;
214
84static CFClient__Font default_font; 215static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
87 218
88static void 219static void
89substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
90{ 221{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 225#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 227}
101 228
102static void 229static void
103layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
104{ 231{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
107 */ 234 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
109 236
110 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 239
113 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
114} 241}
115 242
116static void 243static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
120 250
121 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 253
124 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
125} 255 if (!rect.height) rect.height = 1;
126 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
127typedef uint16_t mapface; 262typedef uint16_t faceid;
128 263
129typedef struct { 264struct maptex
265{
130 GLint name; 266 GLuint name;
131 int w, h; 267 int w, h;
132 float s, t; 268 float s, t;
133 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
134} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
135 274
136typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
137 int16_t darkness; 279 uint16_t darkness;
138 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 281};
140 282
141typedef struct { 283struct maprow
284{
142 int32_t c0, c1; 285 int32_t c0, c1;
143 mapcell *col; 286 mapcell *col;
144} maprow; 287};
145 288
146typedef struct map { 289struct mapgrid {
147 int x, y, w, h; 290 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 292 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 293 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 294
155 int32_t rows; 295 int32_t rows;
156 maprow *row; 296 maprow *row;
157} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
158 300
159static char * 301static char *
160prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
161{ 303{
162 char *p; 304 char *p;
179} 321}
180 322
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
184static maprow * 346static maprow *
185map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
186{ 348{
187 if (0 > y) 349 if (0 > y)
188 { 350 {
189 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
228 390
229 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
230} 392}
231 393
232static mapcell * 394static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
234{ 396{
235 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
236} 398}
237 399
238static void 400static void
239map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
240{ 402{
241 int r; 403 int r;
242 404
243 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
251 self->oy = 0; 413 self->oy = 0;
252 self->row = 0; 414 self->row = 0;
253 self->rows = 0; 415 self->rows = 0;
254} 416}
255 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
256static void 428static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 430{
259 int x, y; 431 int x, y;
260 maprow *row; 432 maprow *row;
433 mapcell *cell;
261 434
262 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 436 if (y >= 0)
264 { 437 {
265 if (y >= self->rows) 438 if (y >= self->rows)
271 if (x >= row->c0) 444 if (x >= row->c0)
272 { 445 {
273 if (x >= row->c1) 446 if (x >= row->c1)
274 break; 447 break;
275 448
276 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
277 } 452 }
278 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
279} 489}
280 490
281static void 491static void
282music_finished (void) 492music_finished (void)
283{ 493{
300 ev.code = 1; 510 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 512 ev.data2 = 0;
303 513
304 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
305} 522}
306 523
307static unsigned int 524static unsigned int
308minpot (unsigned int n) 525minpot (unsigned int n)
309{ 526{
319 n |= n >> 16; 536 n |= n >> 16;
320 537
321 return n + 1; 538 return n + 1;
322} 539}
323 540
324MODULE = CFClient PACKAGE = CFClient 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
325 658
326PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
327 660
328BOOT: 661BOOT:
329{ 662{
330 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 664 static const struct {
332 const char *name; 665 const char *name;
333 IV iv; 666 IV iv;
334 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
336 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
418 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 828
431 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 830
433 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
434# undef const_iv 861# undef const_iv
435 }; 862 };
436 863
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
440 897
441void 898void
442pango_init () 899pango_init ()
443 CODE: 900 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 901{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 905 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 906#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 909#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 910}
467 911
468int 912char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 913
471void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
472SDL_Quit () 923void SDL_Quit ()
473 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
474void 935void
475SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
476 PPCODE: 937 PPCODE:
477{ 938{
478 SDL_Rect **m; 939 SDL_Rect **m;
479 940
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 945
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 948
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 953
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 956
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 958
500 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
501 while (*m) 960 while (*m)
502 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
503 AV *av = newAV (); 964 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
507 971
508 ++m; 972 ++m;
509 } 973 }
510} 974}
511 975
512char *
513SDL_GetError ()
514
515int 976int
516SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
518 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 990 );
991
521 if (RETVAL) 992 if (RETVAL)
522 { 993 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 996#include "glfunc.h"
526# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 1000 }
1001}
528 OUTPUT: 1002 OUTPUT:
529 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
530 1007
531void 1008void
532SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
533 1010
534char * 1011char *
535SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
536 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
537void 1025void
538SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
539 PPCODE: 1030 PPCODE:
540{ 1031{
541 SDL_Event ev; 1032 SDL_Event ev;
542 1033
543 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 1036 {
545 HV *hv = newHV (); 1037 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 1039
548 switch (ev.type) 1040 switch (ev.type)
549 { 1041 {
550 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1043 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1049 break;
557 1050
558 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1054 break;
562 1055
563 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
571 break; 1082 break;
572 1083
573 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1087
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1098 break;
588 } 1099 }
589 1100
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1102 }
592} 1103}
593 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
594int 1118int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1120 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
599 1123
600void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
601Mix_CloseAudio () 1141Mix_CloseAudio ()
602 1142
603int 1143int
604Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
605 1145
1146const char *
1147Mix_GetError ()
1148
606void 1149void
607lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
608 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
609#ifndef _WIN32 1158#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
611#endif 1180#endif
1181}
612 1182
613void 1183int
614add_font (char *file) 1184add_font (char *file)
615 CODE: 1185 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1187 OUTPUT:
618 // cairo... sigh... requires win2000 1188 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1189
620#endif 1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1196
622void 1197void
623load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
624 ALIAS: 1199 ALIAS:
625 load_image_file = 1 1200 load_image_file = 1
628 STRLEN image_len; 1203 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
635 1210
636 if (!rw) 1211 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
638 1213
667 1242
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1244
670 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
671 1246
1247 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA8 : GL_RGB8))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
681 1256
682 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
684} 1259}
685 1260
711void 1286void
712error (char *message) 1287error (char *message)
713 CODE: 1288 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1290#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1292#endif
718 1293
719void 1294void
720fatal (char *message) 1295fatal (char *message)
721 CODE: 1296 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1298#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1300#endif
726 _exit (1); 1301 _exit (1);
727 1302
728void 1303void
729_exit (int retval) 1304_exit (int retval = 0)
730 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
731 _exit (retval); 1309 _exit (retval);
1310#endif
732 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
733MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
734 1329
735CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
737 CODE: 1334 CODE:
738{ 1335{
739 int count; 1336 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
741 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
743} 1340}
744 OUTPUT: 1341 OUTPUT:
745 RETVAL 1342 RETVAL
746 1343
747void 1344void
748DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
749 CODE: 1346 CODE:
750 pango_font_description_free (self); 1347 pango_font_description_free (self);
751 1348
752void 1349void
753make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
754 CODE: 1352 CODE:
755 default_font = self; 1353 default_font = self;
756 1354
757MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1356
759CFClient::Layout 1357PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
761 CODE: 1373 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
763 1375
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
772 1384
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
775 OUTPUT: 1387 OUTPUT:
776 RETVAL 1388 RETVAL
777 1389
778void 1390void
779DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
780 CODE: 1392 CODE:
781 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
782 Safefree (self); 1395 Safefree (self);
783 1396
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1397void
792set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
793 CODE: 1399 CODE:
794{ 1400{
795 STRLEN textlen; 1401 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
797 1403
798 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
799} 1405}
800 1406
801void 1407void
802set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
803 CODE: 1409 CODE:
804{ 1410{
805 STRLEN textlen; 1411 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
807 1413
808 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
809} 1415}
810 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
811SV * 1502SV *
812get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
813 CODE: 1504 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
816 OUTPUT: 1507 OUTPUT:
817 RETVAL 1508 RETVAL
818 1509
819void 1510void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1512 CODE:
822 self->r = r; 1513 self->r = r;
823 self->g = g; 1514 self->g = g;
824 self->b = b; 1515 self->b = b;
825 self->a = a; 1516 self->a = a;
826 1517
827void 1518void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1520 CODE:
830 if (self->font != font) 1521 if (self->font != font)
831 { 1522 {
832 self->font = font; 1523 self->font = font;
833 layout_update_font (self); 1524 layout_update_font (self);
834 } 1525 }
835 1526
836void 1527void
837set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
838 CODE: 1529 CODE:
839 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
840 { 1531 {
841 self->base_height = base_height; 1532 self->base_height = base_height;
842 layout_update_font (self); 1533 layout_update_font (self);
843 } 1534 }
844 1535
845void 1536void
846set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
847 CODE: 1538 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1540
850void 1541void
851set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
852 CODE: 1543 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1545
855void 1546void
856set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
857 CODE: 1548 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1550
860void 1551void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1553 CODE:
863 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
868 ); 1559 );
869 1560
870void 1561void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1563 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1565
875void 1566void
876size (CFClient::Layout self) 1567size (DC::Layout self)
877 PPCODE: 1568 PPCODE:
878{ 1569{
879 int w, h; 1570 int w, h;
880 1571
881 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
886} 1577}
887 1578
888int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
889xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1593 CODE:
891{ 1594{
892 int index, trailing; 1595 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1597 RETVAL = index + trailing;
895} 1598}
896 OUTPUT: 1599 OUTPUT:
897 RETVAL 1600 RETVAL
898 1601
899void 1602void
900cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
901 PPCODE: 1604 PPCODE:
902{ 1605{
903 PangoRectangle strong_pos; 1606 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1608
906 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1613}
911 1614
912void 1615void
913render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1617 PPCODE:
915{ 1618{
916 SV *retval; 1619 int line, x;
917 int w, h;
918 1620
919 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1624 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1625#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1626 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA8)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1649 else
976 { 1650 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1651 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1653 }
1001} 1654}
1002 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1003MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1691
1005void 1692PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1693
1012 if (ow && oh) 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1699 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1700 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1704
1026 SvPOK_only (result_); 1705 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1028 1707
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1709 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1711
1033 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1713 }
1040} 1714}
1041 1715
1042void 1716void
1043draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1049{ 1723{
1050 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1054 1731
1055 if (items < 5) 1732 if (items < 5)
1056 { 1733 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1088 } 1765 }
1089} 1766}
1090 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1091MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1901
1093CFClient::Map 1902PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1095 CODE: 1906 CODE:
1096 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1097 RETVAL->x = 0; 1908 RETVAL->x = 0;
1098 RETVAL->y = 0; 1909 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1917 RETVAL->row = 0;
1109 OUTPUT: 1918 OUTPUT:
1110 RETVAL 1919 RETVAL
1111 1920
1112void 1921void
1113DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1114 CODE: 1923 CODE:
1115{ 1924{
1116 map_clear (self); 1925 map_clear (self);
1117 Safefree (self->face); 1926 Safefree (self->face2tile);
1118 Safefree (self->tex); 1927 Safefree (self->tex);
1119 Safefree (self); 1928 Safefree (self);
1120} 1929}
1121 1930
1122void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1123clear (CFClient::Map self) 1938clear (DC::Map self)
1124 CODE: 1939 CODE:
1125 map_clear (self); 1940 map_clear (self);
1126 1941
1127void 1942void
1128set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1944 CODE:
1130{ 1945{
1131 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1947 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1948}
1139 1949
1140void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1975 CODE:
1143{ 1976{
1144 while (self->texs <= texid) 1977 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1978
1150 { 1979 {
1151 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1152 1981
1153 tex->name = name; 1982 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 2001}
1173 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1174int 2023int
1175ox (CFClient::Map self) 2024ox (DC::Map self)
1176 ALIAS: 2025 ALIAS:
1177 oy = 1 2026 oy = 1
1178 x = 2 2027 x = 2
1179 y = 3 2028 y = 3
1180 w = 4 2029 w = 4
1191 } 2040 }
1192 OUTPUT: 2041 OUTPUT:
1193 RETVAL 2042 RETVAL
1194 2043
1195void 2044void
1196scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1197 CODE: 2046 CODE:
1198{ 2047{
1199 if (dx > 0) 2048 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2050 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2052
1204 if (dy > 0) 2053 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2055 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2057
1209 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1211 2060
1212 while (self->y < 0) 2061 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1218 } 2067 }
1219} 2068}
1220 2069
1221void 2070SV *
1222map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1223 CODE: 2072 CODE:
1224{ 2073{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2076 mapcell *cell;
1228 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1229 2080
1230 while (data < data_end) 2081 while (data < data_end - 1)
1231 { 2082 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1233 2084
1234 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
1236 2087
1237 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1238 2089
1239 if (flags & 15) 2090 if (flags & 15)
1240 { 2091 {
1241 if (cell->darkness < 0) 2092 if (!cell->darkness)
1242 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2095 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2096 }
1248 2097
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1252 2099
1253 if (flags & 4) 2100 if (flags & 8)
1254 { 2101 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1256 } 2135 }
1257 2136
2137 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2138 if (flags & (4 >> z))
1259 { 2139 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1261 } 2159 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2160 }
1268 else 2161 else
1269 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1270 } 2163 }
1271} 2164}
2165 OUTPUT:
2166 RETVAL
1272 2167
1273SV * 2168SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2170 CODE:
1276{ 2171{
1277 int x1, x; 2172 int x1, x;
1278 int y1, y; 2173 int y1, y;
1279 int z; 2174 int z;
1292 ? self->row + y 2187 ? self->row + y
1293 : 0; 2188 : 0;
1294 2189
1295 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1296 { 2191 {
1297 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2193
1299 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1300 { 2195 {
1301 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1302 2197
1303 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1304 { 2199 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2202 int a1 = tex.a;
1312 2203
1313 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2208 }
1319 } 2209 }
1320 2210
1321 *map++ = (r ) 2211 *map++ = (r )
1322 | (g << 8) 2212 | (g << 8)
1323 | (b << 16) 2213 | (b << 16)
1324 | (a << 24); 2214 | (a << 24);
1325 } 2215 }
1326 } 2216 }
1327 2217
1328 RETVAL = map_sv; 2218 RETVAL = map_sv;
1329} 2219}
1330 OUTPUT: 2220 OUTPUT:
1331 RETVAL 2221 RETVAL
1332 2222
1333void 2223void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1335 PPCODE: 2225 CODE:
1336{ 2226{
1337 int vx, vy;
1338 int x, y, z; 2227 int x, y, z;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1344 2228
1345 memset (darkness, 255, sw4 * sh); 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1346 SvPOK_only (darkness_sv); 2230 int pl_x, pl_y;
1347 SvCUR_set (darkness_sv, sw4 * sh); 2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1348 2236
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2237 pl_tex.name = 0;
1350 vy = self->y + (self->h - sh) / 2 - shift_y;
1351 2238
1352 /* 2239 // that's current max. sorry.
1353 int vx = self->vx = self->w >= sw 2240 if (sw > 255) sw = 255;
1354 ? self->x + (self->w - sw) / 2 2241 if (sh > 255) sh = 255;
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2242
1357 int vy = self->vy = self->h >= sh 2243 memset (&key, 0, sizeof (key));
1358 ? self->y + (self->h - sh) / 2 2244 key.r = 255;
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2245 key.g = 255;
1360 */ 2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
1361 2250
1362 glColor4ub (255, 255, 255, 255); 2251 mx += self->x;
2252 my += self->y;
1363 2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368 2279
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
1374 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1376 { 2289 {
1377 maprow *row = self->row + (y + vy); 2290 maprow *row = self->row + (y + my);
1378 2291
1379 for (x = 0; x < sw; x++) 2292 for (x = 0; x < sw; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1381 { 2406 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
1383 2409
1384 darkness[y * sw4 + x] = cell->darkness < 0 2410 if (!(bits & 0x1000)
1385 ? 255 - FOW_DARKNESS 2411 && skey.level == level
1386 : 255 - cell->darkness; 2412 && level > smooth_max [skey.x][skey.y])
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 { 2413 {
1392 maptex tex = self->tex [face]; 2414 maptex tex = self->tex [skey.tile];
1393
1394 int px = (x + 1) * 32 - tex.w; 2415 int px = (((int)skey.x) - 1) * Tw;
1395 int py = (y + 1) * 32 - tex.h; 2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
1396 2421
1397 if (last_name != tex.name) 2422 if (tex.name)
1398 { 2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
1399 glEnd (); 2430 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1402 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2433 }
2434
2435 if (border)
2436 {
2437 float ox = border * dx;
2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2443 }
2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
1403 } 2454 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 } 2455 }
1410 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
2461 }
2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
2487
2488 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows)
2491 {
2492 maprow *row = self->row + (y + my);
2493
2494 for (x = 0; x < sw; x++)
2495 if (row->c0 <= x + mx && x + mx < row->c1)
2496 {
2497 mapcell *cell = row->col + (x + mx - row->c0);
2498
2499 int px = x * Tw;
2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2507
2508 if (cell->stat_hp)
2509 {
2510 int width = cell->stat_width * Tw;
2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2512
2513 glColor3ub (0, 0, 0);
2514 glRectf (px + 1, py - thick - 2,
2515 px + width - 1, py);
2516
2517 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2518 glRectf (px + 2,
2519 py - thick - 1,
2520 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2521 }
2522 }
2523 }
2524}
2525
2526void
2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2528 CODE:
2529{
2530 static float color[16][3] = {
2531 { 0.00f, 0.00f, 0.00f },
2532 { 1.00f, 1.00f, 1.00f },
2533 { 0.00f, 0.00f, 0.55f },
2534 { 1.00f, 0.00f, 0.00f },
2535
2536 { 1.00f, 0.54f, 0.00f },
2537 { 0.11f, 0.56f, 1.00f },
2538 { 0.93f, 0.46f, 0.00f },
2539 { 0.18f, 0.54f, 0.34f },
2540
2541 { 0.56f, 0.73f, 0.56f },
2542 { 0.80f, 0.80f, 0.80f },
2543 { 0.55f, 0.41f, 0.13f },
2544 { 0.99f, 0.77f, 0.26f },
2545
2546 { 0.74f, 0.65f, 0.41f },
2547
2548 { 0.00f, 1.00f, 1.00f },
2549 { 1.00f, 0.00f, 1.00f },
2550 { 1.00f, 1.00f, 0.00f },
2551 };
2552
2553 int x, y;
2554
2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2563 glEnable (GL_BLEND);
2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2565 glBegin (GL_QUADS);
2566
2567 for (y = 0; y < h; y++)
2568 for (x = 0; x < w; x++)
2569 {
2570 unsigned char m = data [x + y * w];
2571
2572 if (m)
2573 {
2574 float *c = color [m & 15];
2575
2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2577 float tx2 = tx1 + 0.5f;
2578
2579 glColor4f (c[0], c[1], c[2], 1);
2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1411 } 2584 }
2585 }
1412 2586
1413 glEnd (); 2587 glEnd ();
1414 2588 glDisable (GL_BLEND);
1415 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1416 glDisable (GL_BLEND); 2590}
2591
2592void
2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2594 PPCODE:
2595{
2596 int x, y;
2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2605
2606 SvPOK_only (darkness3_sv);
2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2608
2609 mx += self->x - 1;
2610 my += self->y - 1;
2611
2612 for (y = 0; y < sh1; y++)
2613 if (0 <= y + my && y + my < self->rows)
2614 {
2615 maprow *row = self->row + (y + my);
2616
2617 for (x = 0; x < sw1; x++)
2618 if (row->c0 <= x + mx && x + mx < row->c1)
2619 {
2620 mapcell *cell = row->col + (x + mx - row->c0);
2621
2622 darkness1 [y * sw1 + x] = cell->darkness
2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2625 }
2626 }
2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
1417 2665
1418 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2669 PUSHs (darkness3_sv);
1422} 2670}
1423 2671
1424SV * 2672SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2674 CODE:
1427{ 2675{
1428 int x, y, x1, y1; 2676 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2703 if (row && row->c0 <= x && x < row->c1)
1456 { 2704 {
1457 mapcell *cell = row->col + (x - row->c0); 2705 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2706 uint8_t flags = 0;
1459 2707
1460 if (cell->face [0]) flags |= 1; 2708 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2709 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2710 if (cell->tile [2]) flags |= 4;
1463 2711
1464 *data++ = flags; 2712 *data++ = flags;
1465 2713
1466 if (flags & 1) 2714 if (flags & 1)
1467 { 2715 {
2716 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2717 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2718 *data++ = tile;
1470 } 2719 }
1471 2720
1472 if (flags & 2) 2721 if (flags & 2)
1473 { 2722 {
2723 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2724 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2725 *data++ = tile;
1476 } 2726 }
1477 2727
1478 if (flags & 4) 2728 if (flags & 4)
1479 { 2729 {
2730 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2731 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2732 *data++ = tile;
1482 } 2733 }
1483 } 2734 }
1484 else 2735 else
1485 *data++ = 0; 2736 *data++ = 0;
1486 } 2737 }
1487 } 2738 }
1488 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
1489 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
1491 RETVAL = data_sv; 2747 RETVAL = data_sv;
1492} 2748}
1493 OUTPUT: 2749 OUTPUT:
1494 RETVAL 2750 RETVAL
1495 2751
1496void 2752void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2754 PPCODE:
1499{ 2755{
1500 int x, y, z; 2756 int x, y, z;
1501 int w, h; 2757 int w, h;
1502 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
1503 2769
1504 if (*data++ != 0) 2770 if (*data++ != 0)
1505 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
1506 2772
1507 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
1509 2775
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2788 {
1523 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
1524 2790
1525 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
1526 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
1527 uint8_t flags = *data++; 2798 flags = *data++;
1528 2799
1529 if (flags) 2800 if (flags)
1530 { 2801 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
1534 2804
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2808
1539 if (cell->darkness <= 0) 2809 if (cell->darkness == 0)
1540 { 2810 {
1541 cell->darkness = -1; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
1542 2813
1543 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
1544 { 2815 {
1545 cell->face[z] = face[z]; 2816 tileid t = tile [z];
1546 2817
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
1549 } 2825 }
1550 } 2826 }
1551 } 2827 }
1552 } 2828 }
1553 } 2829 }
1554} 2830}
1555 2831
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2833
1558CFClient::MixChunk 2834DC::RW
1559new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
1560 CODE: 2836 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
1562 OUTPUT: 2843 OUTPUT:
1563 RETVAL 2844 RETVAL
1564 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
1565void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
1566DESTROY (CFClient::MixChunk self) 2973DESTROY (DC::MixChunk self)
1567 CODE: 2974 CODE:
1568 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
1569 2976
1570int 2977int
1571volume (CFClient::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2983 OUTPUT:
1575 RETVAL 2984 RETVAL
1576 2985
1577int 2986DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2988 CODE:
2989{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
1581 OUTPUT: 3001 OUTPUT:
1582 RETVAL 3002 RETVAL
1583 3003
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
1585 3017
1586int 3018int
1587volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
1588 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 3025 OUTPUT:
1591 RETVAL 3026 RETVAL
1592 3027
1593CFClient::MixMusic 3028void
1594new_from_file (SV *class, char *path) 3029fade_out (int ms)
1595 CODE: 3030 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3042 OUTPUT:
1598 RETVAL 3043 RETVAL
1599 3044
3045DC::MixMusic
3046new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
1600void 3052void
1601DESTROY (CFClient::MixMusic self) 3053DESTROY (DC::MixMusic self)
1602 CODE: 3054 CODE:
1603 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
1604 3056
1605int 3057int
1606play (CFClient::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
1607 CODE: 3059 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3061 OUTPUT:
1610 RETVAL 3062 RETVAL
1611 3063
3064void
3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
1613 3072
1614BOOT: 3073BOOT:
1615{ 3074{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3076 static const struct {
1618 const char *name; 3077 const char *name;
1619 IV iv; 3078 IV iv;
1620 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3091 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3092 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3093 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3094 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3095 const_iv (GL_RESCALE_NORMAL),
3096 const_iv (GL_FRONT),
3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3099 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
1643 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
1644 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
1650 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
1651 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
1652 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
1653 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
1654 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
1655 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
1656 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
1657 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
1658 const_iv (GL_TEXTURE_ENV), 3136 const_iv (GL_TEXTURE_ENV),
1659 const_iv (GL_TEXTURE_MAG_FILTER), 3137 const_iv (GL_TEXTURE_MAG_FILTER),
1660 const_iv (GL_TEXTURE_MIN_FILTER), 3138 const_iv (GL_TEXTURE_MIN_FILTER),
1681 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
1682 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
1683 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
1684 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
1685 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
1686 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
3166 const_iv (GL_LINE_STRIP),
1687 const_iv (GL_LINE_LOOP), 3167 const_iv (GL_LINE_LOOP),
1688 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
1689 const_iv (GL_QUAD_STRIP), 3169 const_iv (GL_QUAD_STRIP),
1690 const_iv (GL_TRIANGLES), 3170 const_iv (GL_TRIANGLES),
1691 const_iv (GL_TRIANGLE_STRIP), 3171 const_iv (GL_TRIANGLE_STRIP),
1692 const_iv (GL_TRIANGLE_FAN), 3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
1693 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1694 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
1695 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
1696 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
1697 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
1698 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1699# undef const_iv 3190# undef const_iv
1700 }; 3191 };
1701 3192
1702 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1703 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1704}
1705 3195
1706char * 3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
3198}
3199
3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
1707gl_vendor () 3210gl_vendor ()
1708 CODE: 3211 CODE:
1709 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
1710 OUTPUT: 3213 OUTPUT:
1711 RETVAL 3214 RETVAL
1712 3215
1713char * 3216const char *
1714gl_version () 3217gl_version ()
1715 CODE: 3218 CODE:
1716 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
1717 OUTPUT: 3220 OUTPUT:
1718 RETVAL 3221 RETVAL
1719 3222
1720char * 3223const char *
1721gl_extensions () 3224gl_extensions ()
1722 CODE: 3225 CODE:
1723 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1724 OUTPUT: 3227 OUTPUT:
1725 RETVAL 3228 RETVAL
1726 3229
3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
1727int glGetError () 3248int glGetError ()
1728 3249
1729void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
1730 3253
1731void glClear (int mask) 3254void glClear (int mask)
1732 3255
1733void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
1734 PROTOTYPE: @ 3257 PROTOTYPE: @
1745 3268
1746void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1747 CODE: 3270 CODE:
1748 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
1749 3272
3273# void glBlendEquation (int se)
3274
1750void glDepthMask (int flag) 3275void glDepthMask (int flag)
1751 3276
1752void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
1753 3278
1754void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
1758void glPushMatrix () 3283void glPushMatrix ()
1759 3284
1760void glPopMatrix () 3285void glPopMatrix ()
1761 3286
1762void glLoadIdentity () 3287void glLoadIdentity ()
3288
3289void glDrawBuffer (int buffer)
3290
3291void glReadBuffer (int buffer)
1763 3292
1764# near_ and far_ are due to microsofts buggy "c" compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
1765void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1766 3295
1767# near_ and far_ are due to microsofts buggy "c" compiler 3296# near_ and far_ are due to microsofts buggy "c" compiler
1768void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
1769 3300
1770void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
1771 3302
1772void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
1773 3304
1781 3312
1782void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
1783 CODE: 3314 CODE:
1784 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
1785 3316
1786void glBegin (int mode)
1787
1788void glEnd ()
1789
1790void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
1791 PROTOTYPE: @ 3318 PROTOTYPE: @
1792 ALIAS: 3319 ALIAS:
1793 glColor_premultiply = 1 3320 glColor_premultiply = 1
1794 CODE: 3321 CODE:
1795 if (ix) 3322 if (ix)
1796 { 3323 {
1797 r *= a; 3324 r *= a;
1798 g *= a; 3325 g *= a;
1799 b *= a; 3326 b *= a;
1800 } 3327 }
1801 // microsoft visual "c" rounds instead of truncating... 3328 // microsoft visual "c" rounds instead of truncating...
1802 glColor4ub (MIN ((int)(r * 256.f), 255), 3329 glColor4f (r, g, b, a);
1803 MIN ((int)(g * 256.f), 255),
1804 MIN ((int)(b * 256.f), 255),
1805 MIN ((int)(a * 256.f), 255));
1806
1807void glInterleavedArrays (int format, int stride, char *data)
1808
1809void glDrawElements (int mode, int count, int type, char *indices)
1810
1811# 1.2 void glDrawRangeElements (int mode, int start, int end
1812 3330
1813void glRasterPos (float x, float y, float z = 0.) 3331void glRasterPos (float x, float y, float z = 0.)
1814 CODE: 3332 CODE:
1815 glRasterPos3f (0, 0, z); 3333 glRasterPos3f (0, 0, z);
1816 glBitmap (0, 0, 0, 0, x, y, 0); 3334 glBitmap (0, 0, 0, 0, x, y, 0);
1821 3339
1822void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
1823 CODE: 3341 CODE:
1824 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
1825 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
1826void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
1827 CODE: 3374 CODE:
1828 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
1829 3376
1830void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
1846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1847 CODE: 3394 CODE:
1848 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
1849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1850 3397
1851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1852 3399
1853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1854 3401
1855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
3403
3404void glPixelZoom (float x, float y)
1856 3405
1857void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3406void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1858 3407
1859int glGenTexture () 3408int glGenTexture ()
1860 CODE: 3409 CODE:
1861{ 3410 RETVAL = gen_texture ();
1862 GLuint name;
1863 glGenTextures (1, &name);
1864 RETVAL = name;
1865}
1866 OUTPUT: 3411 OUTPUT:
1867 RETVAL 3412 RETVAL
1868 3413
1869void glDeleteTexture (int name) 3414void glDeleteTexture (int name)
1870 CODE: 3415 CODE:
1871{
1872 GLuint name_ = name;
1873 glDeleteTextures (1, &name_); 3416 del_texture (name);
1874} 3417
1875
1876int glGenList () 3418int glGenList ()
1877 CODE: 3419 CODE:
1878 RETVAL = glGenLists (1); 3420 RETVAL = glGenLists (1);
1879 OUTPUT: 3421 OUTPUT:
1880 RETVAL 3422 RETVAL
1887 3429
1888void glEndList () 3430void glEndList ()
1889 3431
1890void glCallList (int list) 3432void glCallList (int list)
1891 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1892 3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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