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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
55 130
56static struct 131static struct
57{ 132{
58#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 134#include "glfunc.h"
60#undef GL_FUNC 135#undef GL_FUNC
61} gl; 136} gl;
62 137
138static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 140{
65 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 145 else
70 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
71} 147}
72 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
75 184
76typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
77 186
78static int 187static int
79shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
80{ 189{
81 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
82 191
83 while (attrs) 192 while (attrs)
84 { 193 {
85 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 195
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 197 return 1;
89 198
90 attrs = attrs->next; 199 attrs = attrs->next;
91 } 200 }
92 201
93 return 0; 202 return 0;
94} 203}
95 204
96typedef struct cf_layout { 205struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
100 int base_height; 208 int base_height;
101 CFClient__Font font; 209 DC__Font font;
102} *CFClient__Layout; 210 rc_t *rc;
211};
103 212
213typedef cf_layout *DC__Layout;
214
104static CFClient__Font default_font; 215static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
107 218
108static void 219static void
109substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
110{ 221{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 225#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 227}
121 228
122static void 229static void
123layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
124{ 231{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
127 */ 234 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
129 236
130 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 239
133 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
134} 241}
135 242
136static void 243static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
140 250
141 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 253
144 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
145} 255 if (!rect.height) rect.height = 1;
146 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
147typedef uint16_t mapface; 262typedef uint16_t faceid;
148 263
149typedef struct { 264struct maptex
265{
150 GLint name; 266 GLuint name;
151 int w, h; 267 int w, h;
152 float s, t; 268 float s, t;
153 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
154} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
155 274
156typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
157 int16_t darkness; 279 uint16_t darkness;
158 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 281};
160 282
161typedef struct { 283struct maprow
284{
162 int32_t c0, c1; 285 int32_t c0, c1;
163 mapcell *col; 286 mapcell *col;
164} maprow; 287};
165 288
166typedef struct map { 289struct mapgrid {
167 int x, y, w, h; 290 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 292 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 293 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 294
175 int32_t rows; 295 int32_t rows;
176 maprow *row; 296 maprow *row;
177} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
178 300
179static char * 301static char *
180prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
181{ 303{
182 char *p; 304 char *p;
199} 321}
200 322
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
204static maprow * 346static maprow *
205map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
206{ 348{
207 if (0 > y) 349 if (0 > y)
208 { 350 {
209 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
248 390
249 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
250} 392}
251 393
252static mapcell * 394static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
254{ 396{
255 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
256} 398}
257 399
258static void 400static void
259map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
260{ 402{
261 int r; 403 int r;
262 404
263 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
271 self->oy = 0; 413 self->oy = 0;
272 self->row = 0; 414 self->row = 0;
273 self->rows = 0; 415 self->rows = 0;
274} 416}
275 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
276static void 428static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 430{
279 int x, y; 431 int x, y;
280 maprow *row; 432 maprow *row;
433 mapcell *cell;
281 434
282 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 436 if (y >= 0)
284 { 437 {
285 if (y >= self->rows) 438 if (y >= self->rows)
291 if (x >= row->c0) 444 if (x >= row->c0)
292 { 445 {
293 if (x >= row->c1) 446 if (x >= row->c1)
294 break; 447 break;
295 448
296 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
297 } 452 }
298 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
299} 489}
300 490
301static void 491static void
302music_finished (void) 492music_finished (void)
303{ 493{
320 ev.code = 1; 510 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 512 ev.data2 = 0;
323 513
324 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
325} 522}
326 523
327static unsigned int 524static unsigned int
328minpot (unsigned int n) 525minpot (unsigned int n)
329{ 526{
339 n |= n >> 16; 536 n |= n >> 16;
340 537
341 return n + 1; 538 return n + 1;
342} 539}
343 540
344MODULE = CFClient PACKAGE = CFClient 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
345 658
346PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
347 660
348BOOT: 661BOOT:
349{ 662{
350 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 664 static const struct {
352 const char *name; 665 const char *name;
353 IV iv; 666 IV iv;
354 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
356 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
438 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 828
451 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 830
453 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
454# undef const_iv 861# undef const_iv
455 }; 862 };
456 863
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
460 883
461NV floor (NV x) 884NV floor (NV x)
462 885
463NV ceil (NV x) 886NV ceil (NV x)
464 887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
465void 898void
466pango_init () 899pango_init ()
467 CODE: 900 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 901{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 905 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 906#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 909#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 910}
491 911
492int 912char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 913
495void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
496SDL_Quit () 923void SDL_Quit ()
497 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
498void 935void
499SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
500 PPCODE: 937 PPCODE:
501{ 938{
502 SDL_Rect **m; 939 SDL_Rect **m;
503 940
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 945
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 948
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 953
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 956
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 958
524 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
525 while (*m) 960 while (*m)
526 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
527 AV *av = newAV (); 964 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
531 971
532 ++m; 972 ++m;
533 } 973 }
534} 974}
535 975
536char *
537SDL_GetError ()
538
539int 976int
540SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
542 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 990 );
991
545 if (RETVAL) 992 if (RETVAL)
546 { 993 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 996#include "glfunc.h"
550# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 1000 }
1001}
552 OUTPUT: 1002 OUTPUT:
553 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
554 1007
555void 1008void
556SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
557 1010
558char * 1011char *
559SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
560 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
561void 1025void
562SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
563 PPCODE: 1030 PPCODE:
564{ 1031{
565 SDL_Event ev; 1032 SDL_Event ev;
566 1033
567 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1036 {
569 HV *hv = newHV (); 1037 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1039
572 switch (ev.type) 1040 switch (ev.type)
573 { 1041 {
574 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1043 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1049 break;
581 1050
582 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1054 break;
586 1055
587 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
595 break; 1082 break;
596 1083
597 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1087
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1098 break;
612 } 1099 }
613 1100
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1102 }
616} 1103}
617 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
618int 1118int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1120 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
623 1123
624void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
625Mix_CloseAudio () 1141Mix_CloseAudio ()
626 1142
627int 1143int
628Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
629 1145
1146const char *
1147Mix_GetError ()
1148
630void 1149void
631lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
632 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
633#ifndef _WIN32 1158#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
635#endif 1180#endif
1181}
636 1182
637void 1183int
638add_font (char *file) 1184add_font (char *file)
639 CODE: 1185 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1187 OUTPUT:
642 // cairo... sigh... requires win2000 1188 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1189
644#endif 1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1196
646void 1197void
647load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
648 ALIAS: 1199 ALIAS:
649 load_image_file = 1 1200 load_image_file = 1
652 STRLEN image_len; 1203 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
659 1210
660 if (!rw) 1211 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
662 1213
691 1242
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1244
694 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
695 1246
1247 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
705 1256
706 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
708} 1259}
709 1260
735void 1286void
736error (char *message) 1287error (char *message)
737 CODE: 1288 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1290#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1292#endif
742 1293
743void 1294void
744fatal (char *message) 1295fatal (char *message)
745 CODE: 1296 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1298#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1300#endif
750 _exit (1); 1301 _exit (1);
751 1302
752void 1303void
753_exit (int retval) 1304_exit (int retval = 0)
754 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
755 _exit (retval); 1309 _exit (retval);
1310#endif
756 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
757MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
758 1329
759CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1334 CODE:
762{ 1335{
763 int count; 1336 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1340}
768 OUTPUT: 1341 OUTPUT:
769 RETVAL 1342 RETVAL
770 1343
771void 1344void
772DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
773 CODE: 1346 CODE:
774 pango_font_description_free (self); 1347 pango_font_description_free (self);
775 1348
776void 1349void
777make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
778 CODE: 1352 CODE:
779 default_font = self; 1353 default_font = self;
780 1354
781MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1356
783CFClient::Layout 1357PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
785 CODE: 1373 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
787 1375
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
796 1384
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
799 OUTPUT: 1387 OUTPUT:
800 RETVAL 1388 RETVAL
801 1389
802void 1390void
803DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
804 CODE: 1392 CODE:
805 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
806 Safefree (self); 1395 Safefree (self);
807 1396
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1397void
816set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
817 CODE: 1399 CODE:
818{ 1400{
819 STRLEN textlen; 1401 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
821 1403
822 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
823} 1405}
824 1406
825void 1407void
826set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
827 CODE: 1409 CODE:
828{ 1410{
829 STRLEN textlen; 1411 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
831 1413
832 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
833} 1415}
834 1416
835void 1417void
836set_shapes (CFClient::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
837 CODE: 1419 CODE:
838{ 1420{
839 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1423 const char *pos = text;
842 int arg = 2; 1424 int arg = 4;
843 1425
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1427 {
846 PangoRectangle rect; 1428 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1429 PangoAttribute *attr;
848 1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1433 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1434 int h = SvIV (ST (arg ));
851 1435
852 arg += 2;
853
854 rect.x = 0; 1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1442 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1443 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1444 rect.height = h * PANGO_SCALE;
858 1445
859 if (!attrs) 1446 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1447 attrs = pango_layout_get_attributes (self->pl);
861 1448
862 attr = pango_attr_shape_new (&rect, &rect); 1449 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1450 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1452 pango_attr_list_insert (attrs, attr);
866 1453
1454 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1455 pos += sizeof (OBJ_STR) - 1;
868 } 1456 }
869 1457
870 if (attrs) 1458 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
872} 1460}
873 1461
874void 1462void
875get_shapes (CFClient::Layout self) 1463get_shapes (DC::Layout self)
876 PPCODE: 1464 PPCODE:
877{ 1465{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1467
880 do 1468 do
881 { 1469 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1471
884 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
885 { 1473 {
886 PangoRectangle extents; 1474 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1476
1477 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1480 }
892 } 1481 }
893 while (pango_layout_iter_next_run (iter)); 1482 while (pango_layout_iter_next_run (iter));
894 1483
895 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
896} 1485}
897 1486
898int 1487int
899has_wrapped (CFClient::Layout self) 1488has_wrapped (DC::Layout self)
900 CODE: 1489 CODE:
901{ 1490{
902 int lines = 1; 1491 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
904 1493
909} 1498}
910 OUTPUT: 1499 OUTPUT:
911 RETVAL 1500 RETVAL
912 1501
913SV * 1502SV *
914get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
915 CODE: 1504 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
918 OUTPUT: 1507 OUTPUT:
919 RETVAL 1508 RETVAL
920 1509
921void 1510void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1512 CODE:
924 self->r = r; 1513 self->r = r;
925 self->g = g; 1514 self->g = g;
926 self->b = b; 1515 self->b = b;
927 self->a = a; 1516 self->a = a;
928 1517
929void 1518void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1520 CODE:
932 if (self->font != font) 1521 if (self->font != font)
933 { 1522 {
934 self->font = font; 1523 self->font = font;
935 layout_update_font (self); 1524 layout_update_font (self);
936 } 1525 }
937 1526
938void 1527void
939set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
940 CODE: 1529 CODE:
941 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
942 { 1531 {
943 self->base_height = base_height; 1532 self->base_height = base_height;
944 layout_update_font (self); 1533 layout_update_font (self);
945 } 1534 }
946 1535
947void 1536void
948set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
949 CODE: 1538 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1540
952void 1541void
953set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
954 CODE: 1543 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1545
957void 1546void
958set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
959 CODE: 1548 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1550
962void 1551void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1553 CODE:
965 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
970 ); 1559 );
971 1560
972void 1561void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1563 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1565
977void 1566void
978size (CFClient::Layout self) 1567size (DC::Layout self)
979 PPCODE: 1568 PPCODE:
980{ 1569{
981 int w, h; 1570 int w, h;
982 1571
983 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
988} 1577}
989 1578
990int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
991xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1593 CODE:
993{ 1594{
994 int index, trailing; 1595 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1597 RETVAL = index + trailing;
997} 1598}
998 OUTPUT: 1599 OUTPUT:
999 RETVAL 1600 RETVAL
1000 1601
1001void 1602void
1002cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1604 PPCODE:
1004{ 1605{
1005 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1608
1008 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1613}
1013 1614
1014void 1615void
1015render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1617 PPCODE:
1017{ 1618{
1018 SV *retval; 1619 int line, x;
1019 int w, h;
1020 1620
1021 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1624 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1625#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1626 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1649 else
1078 { 1650 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1651 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1653 }
1103} 1654}
1104 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1105MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1691
1107void 1692PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1693
1114 if (ow && oh) 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1699 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1700 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1704
1128 SvPOK_only (result_); 1705 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1130 1707
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1709 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1711
1135 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1713 }
1142} 1714}
1143 1715
1144void 1716void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1723{
1152 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1156 1731
1157 if (items < 5) 1732 if (items < 5)
1158 { 1733 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1190 } 1765 }
1191} 1766}
1192 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1193MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1901
1195CFClient::Map 1902PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1197 CODE: 1906 CODE:
1198 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1199 RETVAL->x = 0; 1908 RETVAL->x = 0;
1200 RETVAL->y = 0; 1909 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1205 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1917 RETVAL->row = 0;
1211 OUTPUT: 1918 OUTPUT:
1212 RETVAL 1919 RETVAL
1213 1920
1214void 1921void
1215DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1216 CODE: 1923 CODE:
1217{ 1924{
1218 map_clear (self); 1925 map_clear (self);
1219 Safefree (self->face); 1926 Safefree (self->face2tile);
1220 Safefree (self->tex); 1927 Safefree (self->tex);
1221 Safefree (self); 1928 Safefree (self);
1222} 1929}
1223 1930
1224void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1225clear (CFClient::Map self) 1938clear (DC::Map self)
1226 CODE: 1939 CODE:
1227 map_clear (self); 1940 map_clear (self);
1228 1941
1229void 1942void
1230set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1944 CODE:
1232{ 1945{
1233 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1234 { 1947 need_texid (self, tile);
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid;
1240} 1948}
1241 1949
1242void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1975 CODE:
1245{ 1976{
1246 while (self->texs <= texid) 1977 need_texid (self, texid);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1978
1252 { 1979 {
1253 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1254 1981
1255 tex->name = name; 1982 tex->name = name;
1271 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 2001}
1275 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1276int 2023int
1277ox (CFClient::Map self) 2024ox (DC::Map self)
1278 ALIAS: 2025 ALIAS:
1279 oy = 1 2026 oy = 1
1280 x = 2 2027 x = 2
1281 y = 3 2028 y = 3
1282 w = 4 2029 w = 4
1293 } 2040 }
1294 OUTPUT: 2041 OUTPUT:
1295 RETVAL 2042 RETVAL
1296 2043
1297void 2044void
1298scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1299 CODE: 2046 CODE:
1300{ 2047{
1301 if (dx > 0) 2048 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 2050 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 2052
1306 if (dy > 0) 2053 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 2055 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 2057
1311 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1313 2060
1314 while (self->y < 0) 2061 while (self->y < 0)
1318 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1320 } 2067 }
1321} 2068}
1322 2069
1323void 2070SV *
1324map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1325 CODE: 2072 CODE:
1326{ 2073{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 2076 mapcell *cell;
1330 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1331 2080
1332 while (data < data_end) 2081 while (data < data_end - 1)
1333 { 2082 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1335 2084
1336 x = self->x + ((flags >> 10) & 63); 2085 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 2086 y = self->y + ((flags >> 4) & 63);
1338 2087
1339 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1340 2089
1341 if (flags & 15) 2090 if (flags & 15)
1342 { 2091 {
1343 if (cell->darkness < 0) 2092 if (!cell->darkness)
1344 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 2095 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 2096 }
1350 2097
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1354 2099
1355 if (flags & 4) 2100 if (flags & 8)
1356 { 2101 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1358 } 2135 }
1359 2136
2137 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2138 if (flags & (4 >> z))
1361 { 2139 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1363 } 2159 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2160 }
1370 else 2161 else
1371 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1372 } 2163 }
1373} 2164}
2165 OUTPUT:
2166 RETVAL
1374 2167
1375SV * 2168SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2170 CODE:
1378{ 2171{
1379 int x1, x; 2172 int x1, x;
1380 int y1, y; 2173 int y1, y;
1381 int z; 2174 int z;
1394 ? self->row + y 2187 ? self->row + y
1395 : 0; 2188 : 0;
1396 2189
1397 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1398 { 2191 {
1399 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1400 2193
1401 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1402 { 2195 {
1403 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1404 2197
1405 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1406 { 2199 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2202 int a1 = tex.a;
1414 2203
1415 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1416 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1417 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1418 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1419 }
1420 } 2208 }
1421 } 2209 }
1422 2210
1423 *map++ = (r ) 2211 *map++ = (r )
1424 | (g << 8) 2212 | (g << 8)
1425 | (b << 16) 2213 | (b << 16)
1426 | (a << 24); 2214 | (a << 24);
1427 } 2215 }
1428 } 2216 }
1429 2217
1430 RETVAL = map_sv; 2218 RETVAL = map_sv;
1431} 2219}
1432 OUTPUT: 2220 OUTPUT:
1433 RETVAL 2221 RETVAL
1434 2222
1435void 2223void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2225 CODE:
1438{ 2226{
1439 int vx, vy;
1440 int x, y, z; 2227 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2228
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1446 2236
1447 /* 2237 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2238
1452 int vy = self->vy = self->h >= sh 2239 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2240 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2241 if (sh > 255) sh = 255;
1455 */
1456 2242
1457 glColor4ub (255, 255, 255, 255); 2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
1458 2275
1459 glEnable (GL_BLEND); 2276 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2279
1464 glBegin (GL_QUADS);
1465
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
1469 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1471 { 2289 {
1472 maprow *row = self->row + (y + vy); 2290 maprow *row = self->row + (y + my);
1473 2291
1474 for (x = 0; x < sw; x++) 2292 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1476 { 2406 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
1478 2409
1479 face = cell->face [z]; 2410 if (!(bits & 0x1000)
1480 2411 && skey.level == level
1481 if (face) 2412 && level > smooth_max [skey.x][skey.y])
1482 { 2413 {
1483 maptex tex = self->tex [face]; 2414 maptex tex = self->tex [skey.tile];
1484
1485 int px = (x + 1) * 32 - tex.w; 2415 int px = (((int)skey.x) - 1) * Tw;
1486 int py = (y + 1) * 32 - tex.h; 2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
1487 2421
1488 if (last_name != tex.name) 2422 if (tex.name)
1489 { 2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
1490 glEnd (); 2430 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2433 }
2434
2435 if (border)
2436 {
2437 float ox = border * dx;
2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2443 }
2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
1494 } 2454 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2455 }
1501 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
1502 } 2461 }
2462 }
1503 2463
1504 glEnd (); 2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
1505 2469
1506 glDisable (GL_TEXTURE_2D); 2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
1507 glDisable (GL_BLEND); 2484 glDisable (GL_BLEND);
1508} 2485 rc_free (rc);
2486 rc_free (rc_ov);
1509 2487
2488 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows)
2491 {
2492 maprow *row = self->row + (y + my);
2493
2494 for (x = 0; x < sw; x++)
2495 if (row->c0 <= x + mx && x + mx < row->c1)
2496 {
2497 mapcell *cell = row->col + (x + mx - row->c0);
2498
2499 int px = x * Tw;
2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2507
2508 if (cell->stat_hp)
2509 {
2510 int width = cell->stat_width * Tw;
2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2512
2513 glColor3ub (0, 0, 0);
2514 glRectf (px + 1, py - thick - 2,
2515 px + width - 1, py);
2516
2517 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2518 glRectf (px + 2,
2519 py - thick - 1,
2520 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2521 }
2522 }
2523 }
2524}
2525
1510void 2526void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2528 CODE:
1513{ 2529{
1514 static float color[16][3] = { 2530 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2531 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2532 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2533 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2534 { 1.00f, 0.00f, 0.00f },
1519 2535
1520 { 1.00, 0.54, 0.00 }, 2536 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2537 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2538 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2539 { 0.18f, 0.54f, 0.34f },
1524 2540
1525 { 0.56, 0.73, 0.56 }, 2541 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2542 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2543 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2544 { 0.99f, 0.77f, 0.26f },
1529 2545
1530 { 0.74, 0.65, 0.41 }, 2546 { 0.74f, 0.65f, 0.41f },
1531 2547
1532 { 0.00, 1.00, 1.00 }, 2548 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2549 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2550 { 1.00f, 1.00f, 0.00f },
1535 }; 2551 };
1536 2552
1537 int x, y; 2553 int x, y;
1538 2554
1539 glEnable (GL_TEXTURE_2D); 2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2563 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2565 glBegin (GL_QUADS);
1544 2566
1545 for (y = 0; y < h; y++) 2567 for (y = 0; y < h; y++)
1549 2571
1550 if (m) 2572 if (m)
1551 { 2573 {
1552 float *c = color [m & 15]; 2574 float *c = color [m & 15];
1553 2575
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2577 float tx2 = tx1 + 0.5f;
1556 2578
1557 glColor4f (c[0], c[1], c[2], 0.75); 2579 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2584 }
1566 glDisable (GL_BLEND); 2588 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1568} 2590}
1569 2591
1570void 2592void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2594 PPCODE:
1573{ 2595{
1574 int vx, vy;
1575 int x, y; 2596 int x, y;
1576 int sw4 = (sw + 3) & ~3; 2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1580 memset (darkness, 255, sw4 * sh); 2604 memset (darkness1, 0, sw1*sh1);
2605
1581 SvPOK_only (darkness_sv); 2606 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
1583 2608
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2609 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2610 my += self->y - 1;
1586 2611
1587 for (y = 0; y < sh; y++) 2612 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2613 if (0 <= y + my && y + my < self->rows)
1589 { 2614 {
1590 maprow *row = self->row + (y + vy); 2615 maprow *row = self->row + (y + my);
1591 2616
1592 for (x = 0; x < sw; x++) 2617 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2618 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2619 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2620 mapcell *cell = row->col + (x + mx - row->c0);
1596 2621
1597 darkness[y * sw4 + x] = cell->darkness < 0 2622 darkness1 [y * sw1 + x] = cell->darkness
2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2625 }
1601 } 2626 }
1602 2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
2665
1603 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2669 PUSHs (darkness3_sv);
1607} 2670}
1608 2671
1609SV * 2672SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2674 CODE:
1612{ 2675{
1613 int x, y, x1, y1; 2676 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2703 if (row && row->c0 <= x && x < row->c1)
1641 { 2704 {
1642 mapcell *cell = row->col + (x - row->c0); 2705 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2706 uint8_t flags = 0;
1644 2707
1645 if (cell->face [0]) flags |= 1; 2708 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2709 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2710 if (cell->tile [2]) flags |= 4;
1648 2711
1649 *data++ = flags; 2712 *data++ = flags;
1650 2713
1651 if (flags & 1) 2714 if (flags & 1)
1652 { 2715 {
2716 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2717 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2718 *data++ = tile;
1655 } 2719 }
1656 2720
1657 if (flags & 2) 2721 if (flags & 2)
1658 { 2722 {
2723 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2724 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2725 *data++ = tile;
1661 } 2726 }
1662 2727
1663 if (flags & 4) 2728 if (flags & 4)
1664 { 2729 {
2730 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2731 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2732 *data++ = tile;
1667 } 2733 }
1668 } 2734 }
1669 else 2735 else
1670 *data++ = 0; 2736 *data++ = 0;
1671 } 2737 }
1672 } 2738 }
1673 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
1674 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
1676 RETVAL = data_sv; 2747 RETVAL = data_sv;
1677} 2748}
1678 OUTPUT: 2749 OUTPUT:
1679 RETVAL 2750 RETVAL
1680 2751
1681void 2752void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2754 PPCODE:
1684{ 2755{
1685 int x, y, z; 2756 int x, y, z;
1686 int w, h; 2757 int w, h;
1687 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
1688 2769
1689 if (*data++ != 0) 2770 if (*data++ != 0)
1690 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
1691 2772
1692 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
1694 2775
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2788 {
1708 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
1709 2790
1710 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
1711 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
1712 uint8_t flags = *data++; 2798 flags = *data++;
1713 2799
1714 if (flags) 2800 if (flags)
1715 { 2801 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
1719 2804
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2808
1724 if (cell->darkness <= 0) 2809 if (cell->darkness == 0)
1725 { 2810 {
1726 cell->darkness = -1; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
1727 2813
1728 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
1729 { 2815 {
1730 cell->face[z] = face[z]; 2816 tileid t = tile [z];
1731 2817
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
1734 } 2825 }
1735 } 2826 }
1736 } 2827 }
1737 } 2828 }
1738 } 2829 }
1739} 2830}
1740 2831
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2833
1743CFClient::MixChunk 2834DC::RW
1744new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
1745 CODE: 2836 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
1747 OUTPUT: 2843 OUTPUT:
1748 RETVAL 2844 RETVAL
1749 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
1750void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
1751DESTROY (CFClient::MixChunk self) 2973DESTROY (DC::MixChunk self)
1752 CODE: 2974 CODE:
1753 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
1754 2976
1755int 2977int
1756volume (CFClient::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2983 OUTPUT:
1760 RETVAL 2984 RETVAL
1761 2985
1762int 2986DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2988 CODE:
2989{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
1766 OUTPUT: 3001 OUTPUT:
1767 RETVAL 3002 RETVAL
1768 3003
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
1770 3017
1771int 3018int
1772volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
1773 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 3025 OUTPUT:
1776 RETVAL 3026 RETVAL
1777 3027
1778CFClient::MixMusic 3028void
1779new_from_file (SV *class, char *path) 3029fade_out (int ms)
1780 CODE: 3030 CODE:
1781 RETVAL = Mix_LoadMUS (path); 3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
1782 OUTPUT: 3042 OUTPUT:
1783 RETVAL 3043 RETVAL
1784 3044
3045DC::MixMusic
3046new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
1785void 3052void
1786DESTROY (CFClient::MixMusic self) 3053DESTROY (DC::MixMusic self)
1787 CODE: 3054 CODE:
1788 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
1789 3056
1790int 3057int
1791play (CFClient::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
1792 CODE: 3059 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 3061 OUTPUT:
1795 RETVAL 3062 RETVAL
1796 3063
3064void
3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
1798 3072
1799BOOT: 3073BOOT:
1800{ 3074{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 3076 static const struct {
1803 const char *name; 3077 const char *name;
1804 IV iv; 3078 IV iv;
1805 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 3093 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 3094 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 3095 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 3096 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 3099 const_iv (GL_AND),
1821 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3136 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3137 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3138 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
3166 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3167 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3169 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3170 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3171 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3190# undef const_iv
1887 }; 3191 };
1888 3192
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1891}
1892 3195
1893char * 3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
3198}
3199
3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
1894gl_vendor () 3210gl_vendor ()
1895 CODE: 3211 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
1897 OUTPUT: 3213 OUTPUT:
1898 RETVAL 3214 RETVAL
1899 3215
1900char * 3216const char *
1901gl_version () 3217gl_version ()
1902 CODE: 3218 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
1904 OUTPUT: 3220 OUTPUT:
1905 RETVAL 3221 RETVAL
1906 3222
1907char * 3223const char *
1908gl_extensions () 3224gl_extensions ()
1909 CODE: 3225 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3227 OUTPUT:
1912 RETVAL 3228 RETVAL
1913 3229
3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
1914int glGetError () 3248int glGetError ()
1915 3249
1916void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
1917 3253
1918void glClear (int mask) 3254void glClear (int mask)
1919 3255
1920void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
1921 PROTOTYPE: @ 3257 PROTOTYPE: @
1932 3268
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3270 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3272
3273# void glBlendEquation (int se)
3274
1937void glDepthMask (int flag) 3275void glDepthMask (int flag)
1938 3276
1939void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
1940 3278
1941void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3295
1958# near_ and far_ are due to microsofts buggy "c" compiler 3296# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
1960 3300
1961void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
1962 3302
1963void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
1964 3304
1972 3312
1973void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
1974 CODE: 3314 CODE:
1975 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
1976 3316
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3318 PROTOTYPE: @
1983 ALIAS: 3319 ALIAS:
1984 glColor_premultiply = 1 3320 glColor_premultiply = 1
1985 CODE: 3321 CODE:
1986 if (ix) 3322 if (ix)
1987 { 3323 {
1988 r *= a; 3324 r *= a;
1989 g *= a; 3325 g *= a;
1990 b *= a; 3326 b *= a;
1991 } 3327 }
1992 // microsoft visual "c" rounds instead of truncating... 3328 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3329 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3330
2004void glRasterPos (float x, float y, float z = 0.) 3331void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3332 CODE:
2006 glRasterPos3f (0, 0, z); 3333 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3334 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3339
2013void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
2014 CODE: 3341 CODE:
2015 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
2016 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
2017void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
2018 CODE: 3374 CODE:
2019 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
2020 3376
2021void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3394 CODE:
2039 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3397
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3399
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3401
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
3403
3404void glPixelZoom (float x, float y)
2047 3405
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3406void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3407
2050int glGenTexture () 3408int glGenTexture ()
2051 CODE: 3409 CODE:
2052{ 3410 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3411 OUTPUT:
2058 RETVAL 3412 RETVAL
2059 3413
2060void glDeleteTexture (int name) 3414void glDeleteTexture (int name)
2061 CODE: 3415 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3416 del_texture (name);
2065} 3417
2066
2067int glGenList () 3418int glGenList ()
2068 CODE: 3419 CODE:
2069 RETVAL = glGenLists (1); 3420 RETVAL = glGenLists (1);
2070 OUTPUT: 3421 OUTPUT:
2071 RETVAL 3422 RETVAL
2078 3429
2079void glEndList () 3430void glEndList ()
2080 3431
2081void glCallList (int list) 3432void glCallList (int list)
2082 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2083 3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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