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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 40
24#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
25#include <SDL_endian.h> 43#include <SDL_endian.h>
26#include <SDL_image.h> 44#include <SDL_image.h>
27#include <SDL_mixer.h> 45#include <SDL_mixer.h>
28#include <SDL_opengl.h> 46#include <SDL_opengl.h>
29 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
30#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
32 57
33#include <glib/gmacros.h> 58#include <glib.h>
34 59
35#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
36 72
37#ifndef _WIN32 73#ifndef _WIN32
38# include <sys/types.h> 74# include <sys/types.h>
39# include <sys/socket.h> 75# include <sys/socket.h>
40# include <netinet/in.h> 76# include <netinet/in.h>
41# include <netinet/tcp.h> 77# include <netinet/tcp.h>
42# include <inttypes.h> 78# include <inttypes.h>
43#endif 79#endif
44 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
53 101
54#if 0 102/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 104
57# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
58#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
59 130
60static struct 131static struct
61{ 132{
62#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 134#include "glfunc.h"
64#undef GL_FUNC 135#undef GL_FUNC
65} gl; 136} gl;
66 137
138static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 140{
69 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 145 else
74 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
75} 147}
76 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
77#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
78 175
79#include "pango-font.c" 176#include "pango-font.c"
80#include "pango-fontmap.c" 177#include "pango-fontmap.c"
81#include "pango-render.c" 178#include "pango-render.c"
82 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
85 184
86typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
87 186
88static int 187static int
89shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
90{ 189{
91 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
92 191
93 while (attrs) 192 while (attrs)
94 { 193 {
95 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 195
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 197 return 1;
99 198
100 attrs = attrs->next; 199 attrs = attrs->next;
101 } 200 }
102 201
103 return 0; 202 return 0;
104} 203}
105 204
106typedef struct cf_layout { 205struct cf_layout {
107 PangoLayout *pl; 206 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
109 int base_height; 208 int base_height;
110 CFPlus__Font font; 209 DC__Font font;
111} *CFPlus__Layout; 210 rc_t *rc;
211};
112 212
213typedef cf_layout *DC__Layout;
214
113static CFPlus__Font default_font; 215static DC__Font default_font;
114static PangoContext *opengl_context; 216static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
116 218
117static void 219static void
118substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
119{ 221{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 225#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 227}
126 228
127static void 229static void
128layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
129{ 231{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
132 */ 234 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
134 236
135 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 239
138 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
139} 241}
140 242
141static void 243static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 245{
144 PangoRectangle rect; 246 PangoRectangle rect;
145 247
146 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
154 256
155 *w = rect.width; 257 *w = rect.width;
156 *h = rect.height; 258 *h = rect.height;
157} 259}
158 260
261typedef uint16_t tileid;
159typedef uint16_t mapface; 262typedef uint16_t faceid;
160 263
161typedef struct { 264struct maptex
265{
162 GLint name; 266 GLuint name;
163 int w, h; 267 int w, h;
164 float s, t; 268 float s, t;
165 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
166} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
167 274
168typedef struct { 275struct mapcell
276{
169 uint32_t player; 277 uint32_t player;
170 mapface face[3]; 278 tileid tile[3];
171 uint16_t darkness; 279 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 281};
174 282
175typedef struct { 283struct maprow
284{
176 int32_t c0, c1; 285 int32_t c0, c1;
177 mapcell *col; 286 mapcell *col;
178} maprow; 287};
179 288
180typedef struct map { 289struct mapgrid {
181 int x, y, w, h; 290 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 292 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 293 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 294
189 int32_t rows; 295 int32_t rows;
190 maprow *row; 296 maprow *row;
191} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
192 300
193static char * 301static char *
194prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
195{ 303{
196 char *p; 304 char *p;
213} 321}
214 322
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
218static maprow * 346static maprow *
219map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
220{ 348{
221 if (0 > y) 349 if (0 > y)
222 { 350 {
223 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
262 390
263 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
264} 392}
265 393
266static mapcell * 394static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
268{ 396{
269 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
270} 398}
271 399
272static void 400static void
273map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
274{ 402{
275 int r; 403 int r;
276 404
277 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
285 self->oy = 0; 413 self->oy = 0;
286 self->row = 0; 414 self->row = 0;
287 self->rows = 0; 415 self->rows = 0;
288} 416}
289 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
290static void 428static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
292{ 430{
293 int x, y; 431 int x, y;
294 maprow *row; 432 maprow *row;
295 mapcell *cell; 433 mapcell *cell;
296 434
308 if (x >= row->c1) 446 if (x >= row->c1)
309 break; 447 break;
310 448
311 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
312 450
313 cell->darkness = 0; 451 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 452 }
318 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
319} 489}
320 490
321static void 491static void
322music_finished (void) 492music_finished (void)
323{ 493{
340 ev.code = 1; 510 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 512 ev.data2 = 0;
343 513
344 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
345} 522}
346 523
347static unsigned int 524static unsigned int
348minpot (unsigned int n) 525minpot (unsigned int n)
349{ 526{
359 n |= n >> 16; 536 n |= n >> 16;
360 537
361 return n + 1; 538 return n + 1;
362} 539}
363 540
364MODULE = CFPlus PACKAGE = CFPlus 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
365 658
366PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
367 660
368BOOT: 661BOOT:
369{ 662{
370 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 664 static const struct {
372 const char *name; 665 const char *name;
373 IV iv; 666 IV iv;
374 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
376 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
458 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 828
471 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 830
473 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
474# undef const_iv 861# undef const_iv
475 }; 862 };
476 863
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
480 876
481int 877int
482in_destruct () 878in_destruct ()
483 CODE: 879 CODE:
484 RETVAL = PL_main_cv == Nullcv; 880 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 882 RETVAL
487 883
488NV floor (NV x) 884NV floor (NV x)
489 885
490NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
491 897
492void 898void
493pango_init () 899pango_init ()
494 CODE: 900 CODE:
495{ 901{
496 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
499} 910}
500 911
501int 912char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 913
504void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
505SDL_Quit () 923void SDL_Quit ()
506 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
507void 935void
508SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
509 PPCODE: 937 PPCODE:
510{ 938{
511 SDL_Rect **m; 939 SDL_Rect **m;
512 940
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 945
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 948
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 953
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 956
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 958
537 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
538 while (*m) 960 while (*m)
539 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
540 AV *av = newAV (); 964 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
544 971
545 ++m; 972 ++m;
546 } 973 }
547} 974}
548 975
549char *
550SDL_GetError ()
551
552int 976int
553SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
555 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 990 );
991
558 if (RETVAL) 992 if (RETVAL)
559 { 993 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 996#include "glfunc.h"
563# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 1000 }
1001}
565 OUTPUT: 1002 OUTPUT:
566 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
567 1007
568void 1008void
569SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
570 1010
571char * 1011char *
572SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
573 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
574void 1025void
575SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
576 PPCODE: 1030 PPCODE:
577{ 1031{
578 SDL_Event ev; 1032 SDL_Event ev;
579 1033
580 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1036 {
582 HV *hv = newHV (); 1037 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1039
585 switch (ev.type) 1040 switch (ev.type)
586 { 1041 {
587 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1043 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1049 break;
594 1050
595 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1054 break;
599 1055
600 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
608 break; 1082 break;
609 1083
610 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1087
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1098 break;
625 } 1099 }
626 1100
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1102 }
629} 1103}
630 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
631int 1118int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1120 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
636 1123
637void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
638Mix_CloseAudio () 1141Mix_CloseAudio ()
639 1142
640int 1143int
641Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
642 1145
1146const char *
1147Mix_GetError ()
1148
643void 1149void
644lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
645 CODE: 1151 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1153
650void 1154void
651win32_proxy_info () 1155win32_proxy_info ()
652 PPCODE: 1156 PPCODE:
653{ 1157{
674 } 1178 }
675 } 1179 }
676#endif 1180#endif
677} 1181}
678 1182
679void 1183int
680add_font (char *file) 1184add_font (char *file)
681 CODE: 1185 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1196
684void 1197void
685load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
686 ALIAS: 1199 ALIAS:
687 load_image_file = 1 1200 load_image_file = 1
690 STRLEN image_len; 1203 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
697 1210
698 if (!rw) 1211 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
700 1213
733 1246
734 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
743 1256
773void 1286void
774error (char *message) 1287error (char *message)
775 CODE: 1288 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1290#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1292#endif
780 1293
781void 1294void
782fatal (char *message) 1295fatal (char *message)
783 CODE: 1296 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1298#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1300#endif
788 _exit (1); 1301 _exit (1);
789 1302
790void 1303void
791_exit (int retval = 0) 1304_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1307 ExitThread (retval); // unclean, please beam me up
795#else 1308#else
796 _exit (retval); 1309 _exit (retval);
797#endif 1310#endif
798 1311
799MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
800 1320
801CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1334 CODE:
804{ 1335{
805 int count; 1336 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1340}
810 OUTPUT: 1341 OUTPUT:
811 RETVAL 1342 RETVAL
812 1343
813void 1344void
814DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
815 CODE: 1346 CODE:
816 pango_font_description_free (self); 1347 pango_font_description_free (self);
817 1348
818void 1349void
819make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
820 CODE: 1352 CODE:
821 default_font = self; 1353 default_font = self;
822 1354
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1356
1357PROTOTYPES: DISABLE
1358
825void 1359void
826reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
827 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
828 tc_clear (); 1369 tc_restore ();
829 1370
830CFPlus::Layout 1371DC::Layout
831new (SV *class) 1372new (SV *klass)
832 CODE: 1373 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
834 1375
835 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
842 1384
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
845 OUTPUT: 1387 OUTPUT:
846 RETVAL 1388 RETVAL
847 1389
848void 1390void
849DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
850 CODE: 1392 CODE:
851 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
852 Safefree (self); 1395 Safefree (self);
853 1396
854void 1397void
855set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
856 CODE: 1399 CODE:
857{ 1400{
858 STRLEN textlen; 1401 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
860 1403
861 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
862} 1405}
863 1406
864void 1407void
865set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
866 CODE: 1409 CODE:
867{ 1410{
868 STRLEN textlen; 1411 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
870 1413
871 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
872} 1415}
873 1416
874void 1417void
875set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
876 CODE: 1419 CODE:
877{ 1420{
878 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1423 const char *pos = text;
915 if (attrs) 1458 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
917} 1460}
918 1461
919void 1462void
920get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
921 PPCODE: 1464 PPCODE:
922{ 1465{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1467
925 do 1468 do
926 { 1469 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1471
929 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
930 { 1473 {
931 PangoRectangle extents; 1474 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1483
941 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
942} 1485}
943 1486
944int 1487int
945has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
946 CODE: 1489 CODE:
947{ 1490{
948 int lines = 1; 1491 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
950 1493
955} 1498}
956 OUTPUT: 1499 OUTPUT:
957 RETVAL 1500 RETVAL
958 1501
959SV * 1502SV *
960get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
961 CODE: 1504 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
964 OUTPUT: 1507 OUTPUT:
965 RETVAL 1508 RETVAL
966 1509
967void 1510void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1512 CODE:
970 self->r = r; 1513 self->r = r;
971 self->g = g; 1514 self->g = g;
972 self->b = b; 1515 self->b = b;
973 self->a = a; 1516 self->a = a;
974 1517
975void 1518void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1520 CODE:
978 if (self->font != font) 1521 if (self->font != font)
979 { 1522 {
980 self->font = font; 1523 self->font = font;
981 layout_update_font (self); 1524 layout_update_font (self);
982 } 1525 }
983 1526
984void 1527void
985set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
986 CODE: 1529 CODE:
987 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
988 { 1531 {
989 self->base_height = base_height; 1532 self->base_height = base_height;
990 layout_update_font (self); 1533 layout_update_font (self);
991 } 1534 }
992 1535
993void 1536void
994set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
995 CODE: 1538 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1540
998void 1541void
999set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1000 CODE: 1543 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1545
1003void 1546void
1004set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1005 CODE: 1548 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1550
1008void 1551void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1553 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1016 ); 1559 );
1017 1560
1018void 1561void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1563 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1565
1023void 1566void
1024size (CFPlus::Layout self) 1567size (DC::Layout self)
1025 PPCODE: 1568 PPCODE:
1026{ 1569{
1027 int w, h; 1570 int w, h;
1028 1571
1029 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1034} 1577}
1035 1578
1036int 1579int
1037descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1038 CODE: 1581 CODE:
1039{ 1582{
1040 PangoRectangle rect; 1583 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1044} 1587}
1045 OUTPUT: 1588 OUTPUT:
1046 RETVAL 1589 RETVAL
1047 1590
1048int 1591int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1593 CODE:
1051{ 1594{
1052 int index, trailing; 1595 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1055} 1598}
1056 OUTPUT: 1599 OUTPUT:
1057 RETVAL 1600 RETVAL
1058 1601
1059void 1602void
1060cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1604 PPCODE:
1062{ 1605{
1063 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1608
1066 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1613}
1071 1614
1072void 1615void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1617 PPCODE:
1075{ 1618{
1076 int line, x; 1619 int line, x;
1077 1620
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1624 --line;
1625#endif
1081 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1629}
1085 1630
1086void 1631void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1633 PPCODE:
1089{ 1634{
1090 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1091 int index, trailing; 1636 int index, trailing;
1092 1637
1093 if (line < 0) 1638 if (line < 0)
1094 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1095 1640
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1098 1643
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1645
1102 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1647 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1649 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1653 }
1110} 1654}
1111 1655
1112void 1656void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1116 self->pl, 1661 self->pl,
1662 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1119 flags 1665 flags
1120 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1121 1670
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1671void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1672draw (DC::Layout self)
1126 CODE: 1673 CODE:
1127{ 1674{
1128 int ow = SvIV (w_); 1675 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1682
1131 if (ow && oh) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1693
1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1699 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1700 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1704
1145 SvPOK_only (result_); 1705 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1147 1707
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1709 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1711
1152 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1713 }
1159} 1714}
1160 1715
1161void 1716void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1723{
1169 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1173 1731
1174 if (items < 5) 1732 if (items < 5)
1175 { 1733 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1207 } 1765 }
1208} 1766}
1209 1767
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1211 1777
1212CFPlus::Map 1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1900MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902PROTOTYPES: DISABLE
1903
1904DC::Map
1213new (SV *class) 1905new (SV *klass)
1214 CODE: 1906 CODE:
1215 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1216 RETVAL->x = 0; 1908 RETVAL->x = 0;
1217 RETVAL->y = 0; 1909 RETVAL->y = 0;
1218 RETVAL->w = 0; 1910 RETVAL->w = 0;
1219 RETVAL->h = 0; 1911 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1917 RETVAL->row = 0;
1228 OUTPUT: 1918 OUTPUT:
1229 RETVAL 1919 RETVAL
1230 1920
1231void 1921void
1232DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1233 CODE: 1923 CODE:
1234{ 1924{
1235 map_clear (self); 1925 map_clear (self);
1236 Safefree (self->face); 1926 Safefree (self->face2tile);
1237 Safefree (self->tex); 1927 Safefree (self->tex);
1238 Safefree (self); 1928 Safefree (self);
1239} 1929}
1240 1930
1241void 1931void
1242resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1933 CODE:
1244 self->w = map_width; 1934 self->w = map_width;
1245 self->h = map_height; 1935 self->h = map_height;
1246 1936
1247void 1937void
1248clear (CFPlus::Map self) 1938clear (DC::Map self)
1249 CODE: 1939 CODE:
1250 map_clear (self); 1940 map_clear (self);
1251 1941
1252void 1942void
1253set_face (CFPlus::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1944 CODE:
1255{ 1945{
1256 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1947 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1948}
1264 1949
1265void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1975 CODE:
1268{ 1976{
1269 while (self->texs <= texid) 1977 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1978
1275 { 1979 {
1276 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1277 1981
1278 tex->name = name; 1982 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 2001}
1298 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1299int 2023int
1300ox (CFPlus::Map self) 2024ox (DC::Map self)
1301 ALIAS: 2025 ALIAS:
1302 oy = 1 2026 oy = 1
1303 x = 2 2027 x = 2
1304 y = 3 2028 y = 3
1305 w = 4 2029 w = 4
1316 } 2040 }
1317 OUTPUT: 2041 OUTPUT:
1318 RETVAL 2042 RETVAL
1319 2043
1320void 2044void
1321scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1322 CODE: 2046 CODE:
1323{ 2047{
1324 if (dx > 0) 2048 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 2050 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 2052
1329 if (dy > 0) 2053 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 2054 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 2055 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 2057
1334 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1336 2060
1337 while (self->y < 0) 2061 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1343 } 2067 }
1344} 2068}
1345 2069
1346void 2070SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1348 CODE: 2072 CODE:
1349{ 2073{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 2076 mapcell *cell;
1353 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1354 2080
1355 while (data < data_end - 1) 2081 while (data < data_end - 1)
1356 { 2082 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1358 2084
1371 2097
1372 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1373 2099
1374 if (flags & 8) 2100 if (flags & 8)
1375 { 2101 {
2102 uint8_t ext, cmd;
2103
1376 if (extmap) 2104 do
1377 { 2105 {
1378 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1379 2108
1380 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1381 { 2112 {
1382 ext = *data++;
1383 cmd = ext & 0x3f;
1384
1385 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health
1388 {
1389 cell->stat_width = 1; 2113 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1391 }
1392 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width
1395 {
1396 if (*data == 4)
1397 ; // decode player tag
1398
1399 data += *data + 1;
1400 }
1401 else if (cmd == 8) // cell flags
1402 cell->flags = *data++;
1403 else if (ext & 0x40) // unknown, multibyte => skip
1404 data += *data + 1;
1405 else
1406 data++;
1407 } 2115 }
1408 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1409 } 2133 }
1410 else 2134 while (ext & 0x80);
1411 cell->darkness = *data++ + 1;
1412 } 2135 }
1413 2136
2137 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 2138 if (flags & (4 >> z))
1415 { 2139 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1417 } 2159 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 2160 }
1429 else 2161 else
1430 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1431 } 2163 }
1432} 2164}
2165 OUTPUT:
2166 RETVAL
1433 2167
1434SV * 2168SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 2170 CODE:
1437{ 2171{
1438 int x1, x; 2172 int x1, x;
1439 int y1, y; 2173 int y1, y;
1440 int z; 2174 int z;
1453 ? self->row + y 2187 ? self->row + y
1454 : 0; 2188 : 0;
1455 2189
1456 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1457 { 2191 {
1458 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1459 2193
1460 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1461 { 2195 {
1462 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1463 2197
1464 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1465 { 2199 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 2202 int a1 = tex.a;
1473 2203
1474 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1475 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1476 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1477 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1478 }
1479 } 2208 }
1480 } 2209 }
1481 2210
1482 *map++ = (r ) 2211 *map++ = (r )
1483 | (g << 8) 2212 | (g << 8)
1484 | (b << 16) 2213 | (b << 16)
1485 | (a << 24); 2214 | (a << 24);
1486 } 2215 }
1487 } 2216 }
1488 2217
1489 RETVAL = map_sv; 2218 RETVAL = map_sv;
1490} 2219}
1491 OUTPUT: 2220 OUTPUT:
1492 RETVAL 2221 RETVAL
1493 2222
1494void 2223void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2225 CODE:
1497{ 2226{
1498 int x, y, z; 2227 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2228
1502 glColor4ub (255, 255, 255, 255); 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
1503 2275
1504 glEnable (GL_BLEND); 2276 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2279
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
1517 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1519 { 2289 {
1520 maprow *row = self->row + (y + my); 2290 maprow *row = self->row + (y + my);
1521 2291
1522 for (x = 0; x < sw; x++) 2292 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1524 { 2406 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
1526 2409
1527 face = cell->face [z]; 2410 if (!(bits & 0x1000)
1528 2411 && skey.level == level
1529 if (face && face < self->texs) 2412 && level > smooth_max [skey.x][skey.y])
1530 { 2413 {
1531 maptex tex = self->tex [face]; 2414 maptex tex = self->tex [skey.tile];
1532 int px = (x + 1) * 32 - tex.w; 2415 int px = (((int)skey.x) - 1) * Tw;
1533 int py = (y + 1) * 32 - tex.h; 2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
1534 2421
1535 if (last_name != tex.name) 2422 if (tex.name)
1536 { 2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
1537 glEnd (); 2430 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1539 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
1540 } 2433 }
1541 2434
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2435 if (border)
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 { 2436 {
1552 maptex tex = self->tex [1]; 2437 float ox = border * dx;
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555 2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1556 glEnd (); 2443 }
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559 2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
1564 } 2454 }
1565 } 2455 }
1566 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
1567 } 2461 }
2462 }
1568 2463
1569 glEnd (); 2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
1570 2469
1571 glDisable (GL_TEXTURE_2D); 2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
1572 glDisable (GL_BLEND); 2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
1573 2487
1574 // top layer: overlays such as the health bar 2488 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2489 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2490 if (0 <= y + my && y + my < self->rows)
1577 { 2491 {
1580 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2496 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
1584 2498
1585 int px = x * 32; 2499 int px = x * Tw;
1586 int py = y * 32; 2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
1587 2507
1588 if (cell->stat_hp) 2508 if (cell->stat_hp)
1589 { 2509 {
1590 int width = cell->stat_width * 32; 2510 int width = cell->stat_width * Tw;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2512
1593 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2515 px + width - 1, py);
1596 2516
1602 } 2522 }
1603 } 2523 }
1604} 2524}
1605 2525
1606void 2526void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1608 CODE: 2528 CODE:
1609{ 2529{
1610 static float color[16][3] = { 2530 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2531 { 0.00f, 0.00f, 0.00f },
1612 { 1.00F, 1.00F, 1.00F }, 2532 { 1.00f, 1.00f, 1.00f },
1613 { 0.00F, 0.00F, 0.55F }, 2533 { 0.00f, 0.00f, 0.55f },
1614 { 1.00F, 0.00F, 0.00F }, 2534 { 1.00f, 0.00f, 0.00f },
1615 2535
1616 { 1.00F, 0.54F, 0.00F }, 2536 { 1.00f, 0.54f, 0.00f },
1617 { 0.11F, 0.56F, 1.00F }, 2537 { 0.11f, 0.56f, 1.00f },
1618 { 0.93F, 0.46F, 0.00F }, 2538 { 0.93f, 0.46f, 0.00f },
1619 { 0.18F, 0.54F, 0.34F }, 2539 { 0.18f, 0.54f, 0.34f },
1620 2540
1621 { 0.56F, 0.73F, 0.56F }, 2541 { 0.56f, 0.73f, 0.56f },
1622 { 0.80F, 0.80F, 0.80F }, 2542 { 0.80f, 0.80f, 0.80f },
1623 { 0.55F, 0.41F, 0.13F }, 2543 { 0.55f, 0.41f, 0.13f },
1624 { 0.99F, 0.77F, 0.26F }, 2544 { 0.99f, 0.77f, 0.26f },
1625 2545
1626 { 0.74F, 0.65F, 0.41F }, 2546 { 0.74f, 0.65f, 0.41f },
1627 2547
1628 { 0.00F, 1.00F, 1.00F }, 2548 { 0.00f, 1.00f, 1.00f },
1629 { 1.00F, 0.00F, 1.00F }, 2549 { 1.00f, 0.00f, 1.00f },
1630 { 1.00F, 1.00F, 0.00F }, 2550 { 1.00f, 1.00f, 0.00f },
1631 }; 2551 };
1632 2552
1633 int x, y; 2553 int x, y;
1634 2554
1635 glEnable (GL_TEXTURE_2D); 2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1637 glEnable (GL_BLEND); 2563 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS); 2565 glBegin (GL_QUADS);
1640 2566
1641 for (y = 0; y < h; y++) 2567 for (y = 0; y < h; y++)
1645 2571
1646 if (m) 2572 if (m)
1647 { 2573 {
1648 float *c = color [m & 15]; 2574 float *c = color [m & 15];
1649 2575
1650 float tx1 = m & 0x40 ? 0.5 : 0.; 2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
1651 float tx2 = tx1 + 0.5; 2577 float tx2 = tx1 + 0.5f;
1652 2578
1653 glColor4f (c[0], c[1], c[2], 0.75); 2579 glColor4f (c[0], c[1], c[2], 1);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 } 2584 }
1662 glDisable (GL_BLEND); 2588 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1664} 2590}
1665 2591
1666void 2592void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2594 PPCODE:
1669{ 2595{
1670 int x, y; 2596 int x, y;
1671 int sw4 = (sw + 3) & ~3; 2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1675 memset (darkness, 255, sw4 * sh); 2604 memset (darkness1, 0, sw1*sh1);
2605
1676 SvPOK_only (darkness_sv); 2606 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
1678 2608
1679 mx += self->x; 2609 mx += self->x - 1;
1680 my += self->y; 2610 my += self->y - 1;
1681 2611
1682 for (y = 0; y < sh; y++) 2612 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2613 if (0 <= y + my && y + my < self->rows)
1684 { 2614 {
1685 maprow *row = self->row + (y + my); 2615 maprow *row = self->row + (y + my);
1686 2616
1687 for (x = 0; x < sw; x++) 2617 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2618 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2619 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2620 mapcell *cell = row->col + (x + mx - row->c0);
1691 2621
1692 darkness[y * sw4 + x] = cell->darkness 2622 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1694 : 255 - FOW_DARKNESS; 2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1695 } 2625 }
1696 } 2626 }
1697 2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
2665
1698 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2669 PUSHs (darkness3_sv);
1702} 2670}
1703 2671
1704SV * 2672SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2674 CODE:
1707{ 2675{
1708 int x, y, x1, y1; 2676 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2703 if (row && row->c0 <= x && x < row->c1)
1736 { 2704 {
1737 mapcell *cell = row->col + (x - row->c0); 2705 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2706 uint8_t flags = 0;
1739 2707
1740 if (cell->face [0]) flags |= 1; 2708 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2709 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2710 if (cell->tile [2]) flags |= 4;
1743 2711
1744 *data++ = flags; 2712 *data++ = flags;
1745 2713
1746 if (flags & 1) 2714 if (flags & 1)
1747 { 2715 {
2716 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2717 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2718 *data++ = tile;
1750 } 2719 }
1751 2720
1752 if (flags & 2) 2721 if (flags & 2)
1753 { 2722 {
2723 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2724 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2725 *data++ = tile;
1756 } 2726 }
1757 2727
1758 if (flags & 4) 2728 if (flags & 4)
1759 { 2729 {
2730 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2731 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2732 *data++ = tile;
1762 } 2733 }
1763 } 2734 }
1764 else 2735 else
1765 *data++ = 0; 2736 *data++ = 0;
1766 } 2737 }
1767 } 2738 }
1768 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
1769 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
1771 RETVAL = data_sv; 2747 RETVAL = data_sv;
1772} 2748}
1773 OUTPUT: 2749 OUTPUT:
1774 RETVAL 2750 RETVAL
1775 2751
1776void 2752void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2754 PPCODE:
1779{ 2755{
1780 int x, y, z; 2756 int x, y, z;
1781 int w, h; 2757 int w, h;
1782 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
1783 2769
1784 if (*data++ != 0) 2770 if (*data++ != 0)
1785 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
1786 2772
1787 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
1789 2775
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2788 {
1803 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
1804 2790
1805 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
1806 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
1807 uint8_t flags = *data++; 2798 flags = *data++;
1808 2799
1809 if (flags) 2800 if (flags)
1810 { 2801 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
1814 2804
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2808
1819 if (cell->darkness == 0) 2809 if (cell->darkness == 0)
1820 { 2810 {
1821 cell->darkness = 0; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
1822 2813
1823 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
1824 { 2815 {
1825 cell->face[z] = face[z]; 2816 tileid t = tile [z];
1826 2817
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
1829 } 2825 }
1830 } 2826 }
1831 } 2827 }
1832 } 2828 }
1833 } 2829 }
1834} 2830}
1835 2831
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2833
1838CFPlus::MixChunk 2834DC::RW
1839new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
1840 CODE: 2836 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
1842 OUTPUT: 2843 OUTPUT:
1843 RETVAL 2844 RETVAL
1844 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
1845void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
1846DESTROY (CFPlus::MixChunk self) 2973DESTROY (DC::MixChunk self)
1847 CODE: 2974 CODE:
1848 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
1849 2976
1850int 2977int
1851volume (CFPlus::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2983 OUTPUT:
1855 RETVAL 2984 RETVAL
1856 2985
1857int 2986DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2988 CODE:
2989{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
1861 OUTPUT: 3001 OUTPUT:
1862 RETVAL 3002 RETVAL
1863 3003
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
1865 3017
1866int 3018int
1867volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
1868 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 3025 OUTPUT:
1871 RETVAL 3026 RETVAL
1872 3027
1873CFPlus::MixMusic 3028void
1874new_from_file (SV *class, char *path) 3029fade_out (int ms)
1875 CODE: 3030 CODE:
1876 RETVAL = Mix_LoadMUS (path); 3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
1877 OUTPUT: 3042 OUTPUT:
1878 RETVAL 3043 RETVAL
1879 3044
3045DC::MixMusic
3046new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
1880void 3052void
1881DESTROY (CFPlus::MixMusic self) 3053DESTROY (DC::MixMusic self)
1882 CODE: 3054 CODE:
1883 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
1884 3056
1885int 3057int
1886play (CFPlus::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
1887 CODE: 3059 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 3061 OUTPUT:
1890 RETVAL 3062 RETVAL
1891 3063
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064void
3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
1893 3072
1894BOOT: 3073BOOT:
1895{ 3074{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 3076 static const struct {
1898 const char *name; 3077 const char *name;
1899 IV iv; 3078 IV iv;
1900 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
1902 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 3093 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 3094 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 3095 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 3096 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 3099 const_iv (GL_AND),
1916 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
1922 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
1924 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
1932 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 3136 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 3137 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 3138 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 3166 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 3167 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 3169 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 3170 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 3171 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1982# undef const_iv 3190# undef const_iv
1983 }; 3191 };
1984 3192
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1987}
1988 3195
1989char * 3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
3198}
3199
3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
1990gl_vendor () 3210gl_vendor ()
1991 CODE: 3211 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
1993 OUTPUT: 3213 OUTPUT:
1994 RETVAL 3214 RETVAL
1995 3215
1996char * 3216const char *
1997gl_version () 3217gl_version ()
1998 CODE: 3218 CODE:
1999 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
2000 OUTPUT: 3220 OUTPUT:
2001 RETVAL 3221 RETVAL
2002 3222
2003char * 3223const char *
2004gl_extensions () 3224gl_extensions ()
2005 CODE: 3225 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 3227 OUTPUT:
2008 RETVAL 3228 RETVAL
2009 3229
3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
2010int glGetError () 3248int glGetError ()
2011 3249
2012void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
2013 3253
2014void glClear (int mask) 3254void glClear (int mask)
2015 3255
2016void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3257 PROTOTYPE: @
2028 3268
2029void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE: 3270 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
2032 3272
3273# void glBlendEquation (int se)
3274
2033void glDepthMask (int flag) 3275void glDepthMask (int flag)
2034 3276
2035void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
2036 3278
2037void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3295
2054# near_ and far_ are due to microsofts buggy "c" compiler 3296# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
2056 3300
2057void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
2058 3302
2059void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
2060 3304
2068 3312
2069void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
2070 CODE: 3314 CODE:
2071 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
2072 3316
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3318 PROTOTYPE: @
2079 ALIAS: 3319 ALIAS:
2080 glColor_premultiply = 1 3320 glColor_premultiply = 1
2081 CODE: 3321 CODE:
2082 if (ix) 3322 if (ix)
2083 { 3323 {
2086 b *= a; 3326 b *= a;
2087 } 3327 }
2088 // microsoft visual "c" rounds instead of truncating... 3328 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3329 glColor4f (r, g, b, a);
2090 3330
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3331void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3332 CODE:
2099 glRasterPos3f (0, 0, z); 3333 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3334 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3335
2105 3339
2106void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
2107 CODE: 3341 CODE:
2108 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
2109 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
2110void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
2111 CODE: 3374 CODE:
2112 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
2113 3376
2114void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3394 CODE:
2132 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3397
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3399
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3401
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
3403
3404void glPixelZoom (float x, float y)
2140 3405
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3406void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3407
2143int glGenTexture () 3408int glGenTexture ()
2144 CODE: 3409 CODE:
2145{ 3410 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3411 OUTPUT:
2151 RETVAL 3412 RETVAL
2152 3413
2153void glDeleteTexture (int name) 3414void glDeleteTexture (int name)
2154 CODE: 3415 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3416 del_texture (name);
2158} 3417
2159
2160int glGenList () 3418int glGenList ()
2161 CODE: 3419 CODE:
2162 RETVAL = glGenLists (1); 3420 RETVAL = glGenLists (1);
2163 OUTPUT: 3421 OUTPUT:
2164 RETVAL 3422 RETVAL
2171 3429
2172void glEndList () 3430void glEndList ()
2173 3431
2174void glCallList (int list) 3432void glCallList (int list)
2175 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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