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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
120 175
121#include "pango-font.c" 176#include "pango-font.c"
122#include "pango-fontmap.c" 177#include "pango-fontmap.c"
123#include "pango-render.c" 178#include "pango-render.c"
124 179
125typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
129 184
130typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
131 186
132static int 187static int
133shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 CFPlus__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t *rc;
156} *CFPlus__Layout; 211};
157 212
213typedef cf_layout *DC__Layout;
214
158static CFPlus__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 239
183 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
184} 241}
185 242
186static void 243static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 245{
189 PangoRectangle rect; 246 PangoRectangle rect;
190 247
191 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
237 300
238static char * 301static char *
239prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
240{ 303{
241 char *p; 304 char *p;
259 322
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 325
263static void 326static void
264need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
265{ 328{
266 while (self->faces <= face) 329 while (self->faces <= face)
267 { 330 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 332 self->faces *= 2;
270 } 333 }
271} 334}
272 335
273static void 336static void
274need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
275{ 338{
276 while (self->texs <= texid) 339 while (self->texs <= texid)
277 { 340 {
278 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 342 self->texs *= 2;
280 } 343 }
281} 344}
282 345
283static maprow * 346static maprow *
284map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
285{ 348{
286 if (0 > y) 349 if (0 > y)
287 { 350 {
288 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
327 390
328 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
329} 392}
330 393
331static mapcell * 394static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
333{ 396{
334 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
335} 398}
336 399
337static void 400static void
338map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
339{ 402{
340 int r; 403 int r;
341 404
342 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
350 self->oy = 0; 413 self->oy = 0;
351 self->row = 0; 414 self->row = 0;
352 self->rows = 0; 415 self->rows = 0;
353} 416}
354 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
355static void 428static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 430{
358 int x, y; 431 int x, y;
359 maprow *row; 432 maprow *row;
360 mapcell *cell; 433 mapcell *cell;
361 434
373 if (x >= row->c1) 446 if (x >= row->c1)
374 break; 447 break;
375 448
376 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
377 450
378 cell->darkness = 0; 451 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 452 }
383 } 453 }
384} 454}
385 455
386typedef struct { 456struct smooth_key
457{
387 tileid tile; 458 tileid tile;
388 uint8_t x, y, level; 459 uint8_t x, y, level;
389} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
390 479
391static void 480static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 482{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
395 484
396 if (SvIOK (*sv)) 485 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
398 else 487 else
399 sv_setiv (*sv, bits); 488 it->second |= bits;
400} 489}
401 490
402static void 491static void
403music_finished (void) 492music_finished (void)
404{ 493{
421 ev.code = 1; 510 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 512 ev.data2 = 0;
424 513
425 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
426} 522}
427 523
428static unsigned int 524static unsigned int
429minpot (unsigned int n) 525minpot (unsigned int n)
430{ 526{
498 return 0; 594 return 0;
499 595
500 return 1; 596 return 1;
501} 597}
502 598
503MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
504 658
505PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
506 660
507BOOT: 661BOOT:
508{ 662{
509 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
510 static const struct { 664 static const struct {
511 const char *name; 665 const char *name;
512 IV iv; 666 IV iv;
513 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
514# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
535 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
536 690
537 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
540 744
541 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
619 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
624# undef const_iv 861# undef const_iv
625 }; 862 };
626 863
627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
629 866
630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
632} 869}
633 870
649NV ceil (NV x) 886NV ceil (NV x)
650 887
651IV minpot (UV n) 888IV minpot (UV n)
652 889
653IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
654 897
655void 898void
656pango_init () 899pango_init ()
657 CODE: 900 CODE:
658{ 901{
659 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
662} 910}
663 911
664char *
665SDL_GetError () 912char *SDL_GetError ()
666 913
667int 914void SDL_main_hack (SV *real_main)
668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
669 916
670void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
671SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
672 934
673void 935void
674SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
675 PPCODE: 937 PPCODE:
676{ 938{
688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
691 953
692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
693#if SDL_VERSION_ATLEAST(1,2,10)
694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
696#endif
697 956
698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
699 958
700 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
701 while (*m) 960 while (*m)
702 { 961 {
703 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
704 { 963 {
705 AV *av = newAV (); 964 AV *av = newAV ();
706 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
707 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
731 ); 990 );
732 991
733 if (RETVAL) 992 if (RETVAL)
734 { 993 {
735 av_clear (texture_av); 994 av_clear (texture_av);
736
737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
739#include "glfunc.h" 996#include "glfunc.h"
740#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
741 } 1000 }
742} 1001}
743 OUTPUT: 1002 OUTPUT:
744 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
745 1007
746void 1008void
747SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
748 1010
749char * 1011char *
750SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
751 1014
752int 1015int
753SDL_GetAppState () 1016SDL_GetAppState ()
754 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
755void 1025void
1026SDL_PumpEvents ()
1027
1028void
756poll_events () 1029peep_events ()
757 PPCODE: 1030 PPCODE:
758{ 1031{
759 SDL_Event ev; 1032 SDL_Event ev;
760 1033
761 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
768 { 1041 {
769 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
770 case SDL_KEYUP: 1043 case SDL_KEYUP:
771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
776 break; 1049 break;
777 1050
778 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
797 x = ev.motion.x; 1070 x = ev.motion.x;
798 y = ev.motion.y; 1071 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 } 1073 }
801 1074
802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
803 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
804 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
805 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
806 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
807 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 } 1081 }
809 break; 1082 break;
810 1083
811 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
812 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
814 1087
815 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
816 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
817 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
818 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
823 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
824 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
825 break; 1098 break;
826 } 1099 }
827 1100
828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
829 } 1102 }
830} 1103}
831 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
832int 1118int
833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
834 POSTCALL: 1120 POSTCALL:
835 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
836 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1123
1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
837 1139
838void 1140void
839Mix_CloseAudio () 1141Mix_CloseAudio ()
840 1142
841int 1143int
876 } 1178 }
877 } 1179 }
878#endif 1180#endif
879} 1181}
880 1182
881void 1183int
882add_font (char *file) 1184add_font (char *file)
883 CODE: 1185 CODE:
884 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
885 1196
886void 1197void
887load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
888 ALIAS: 1199 ALIAS:
889 load_image_file = 1 1200 load_image_file = 1
935 1246
936 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
937 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
938 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
939 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
940 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
941 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
942 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
943 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
944 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
945 1256
975void 1286void
976error (char *message) 1287error (char *message)
977 CODE: 1288 CODE:
978 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
979#ifdef _WIN32 1290#ifdef _WIN32
980 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
981#endif 1292#endif
982 1293
983void 1294void
984fatal (char *message) 1295fatal (char *message)
985 CODE: 1296 CODE:
986 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
987#ifdef _WIN32 1298#ifdef _WIN32
988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
989#endif 1300#endif
990 _exit (1); 1301 _exit (1);
991 1302
992void 1303void
993_exit (int retval = 0) 1304_exit (int retval = 0)
1005#if DEBUG 1316#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1007#endif 1318#endif
1008} 1319}
1009 1320
1010MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1011 1329
1012PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1013 1331
1014CFPlus::Font 1332DC::Font
1015new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1016 CODE: 1334 CODE:
1017{ 1335{
1018 int count; 1336 int count;
1019 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1020 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1022} 1340}
1023 OUTPUT: 1341 OUTPUT:
1024 RETVAL 1342 RETVAL
1025 1343
1026void 1344void
1027DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
1028 CODE: 1346 CODE:
1029 pango_font_description_free (self); 1347 pango_font_description_free (self);
1030 1348
1031void 1349void
1032make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1033 PROTOTYPE: $ 1351 PROTOTYPE: $
1034 CODE: 1352 CODE:
1035 default_font = self; 1353 default_font = self;
1036 1354
1037MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1038 1356
1039PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1040 1358
1041void 1359void
1042reset_glyph_cache () 1360glyph_cache_backup ()
1043 PROTOTYPE: 1361 PROTOTYPE:
1044 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1045 tc_clear (); 1369 tc_restore ();
1046 1370
1047CFPlus::Layout 1371DC::Layout
1048new (SV *class) 1372new (SV *klass)
1049 CODE: 1373 CODE:
1050 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1051 1375
1052 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1053 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1062 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
1063 OUTPUT: 1387 OUTPUT:
1064 RETVAL 1388 RETVAL
1065 1389
1066void 1390void
1067DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
1068 CODE: 1392 CODE:
1069 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1070 rc_free (self->rc); 1394 rc_free (self->rc);
1071 Safefree (self); 1395 Safefree (self);
1072 1396
1073void 1397void
1074set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
1075 CODE: 1399 CODE:
1076{ 1400{
1077 STRLEN textlen; 1401 STRLEN textlen;
1078 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1079 1403
1080 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
1081} 1405}
1082 1406
1083void 1407void
1084set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
1085 CODE: 1409 CODE:
1086{ 1410{
1087 STRLEN textlen; 1411 STRLEN textlen;
1088 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
1089 1413
1090 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
1091} 1415}
1092 1416
1093void 1417void
1094set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
1095 CODE: 1419 CODE:
1096{ 1420{
1097 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
1098 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
1099 const char *pos = text; 1423 const char *pos = text;
1134 if (attrs) 1458 if (attrs)
1135 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
1136} 1460}
1137 1461
1138void 1462void
1139get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
1140 PPCODE: 1464 PPCODE:
1141{ 1465{
1142 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1143 1467
1144 do 1468 do
1145 { 1469 {
1146 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1147 1471
1148 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
1149 { 1473 {
1150 PangoRectangle extents; 1474 PangoRectangle extents;
1151 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1159 1483
1160 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1161} 1485}
1162 1486
1163int 1487int
1164has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1165 CODE: 1489 CODE:
1166{ 1490{
1167 int lines = 1; 1491 int lines = 1;
1168 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1169 1493
1174} 1498}
1175 OUTPUT: 1499 OUTPUT:
1176 RETVAL 1500 RETVAL
1177 1501
1178SV * 1502SV *
1179get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1180 CODE: 1504 CODE:
1181 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1182 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1183 OUTPUT: 1507 OUTPUT:
1184 RETVAL 1508 RETVAL
1185 1509
1186void 1510void
1187set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1188 CODE: 1512 CODE:
1189 self->r = r; 1513 self->r = r;
1190 self->g = g; 1514 self->g = g;
1191 self->b = b; 1515 self->b = b;
1192 self->a = a; 1516 self->a = a;
1193 1517
1194void 1518void
1195set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1196 CODE: 1520 CODE:
1197 if (self->font != font) 1521 if (self->font != font)
1198 { 1522 {
1199 self->font = font; 1523 self->font = font;
1200 layout_update_font (self); 1524 layout_update_font (self);
1201 } 1525 }
1202 1526
1203void 1527void
1204set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1205 CODE: 1529 CODE:
1206 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1207 { 1531 {
1208 self->base_height = base_height; 1532 self->base_height = base_height;
1209 layout_update_font (self); 1533 layout_update_font (self);
1210 } 1534 }
1211 1535
1212void 1536void
1213set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1214 CODE: 1538 CODE:
1215 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1216 1540
1217void 1541void
1218set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1219 CODE: 1543 CODE:
1220 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1221 1545
1222void 1546void
1223set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1224 CODE: 1548 CODE:
1225 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1226 1550
1227void 1551void
1228set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1229 CODE: 1553 CODE:
1230 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1231 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1232 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1233 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1234 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1235 ); 1559 );
1236 1560
1237void 1561void
1238set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1239 CODE: 1563 CODE:
1240 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1241 1565
1242void 1566void
1243size (CFPlus::Layout self) 1567size (DC::Layout self)
1244 PPCODE: 1568 PPCODE:
1245{ 1569{
1246 int w, h; 1570 int w, h;
1247 1571
1248 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1251 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1252 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1253} 1577}
1254 1578
1255int 1579int
1256descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1257 CODE: 1581 CODE:
1258{ 1582{
1259 PangoRectangle rect; 1583 PangoRectangle rect;
1260 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1261 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1262 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1263} 1587}
1264 OUTPUT: 1588 OUTPUT:
1265 RETVAL 1589 RETVAL
1266 1590
1267int 1591int
1268xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1269 CODE: 1593 CODE:
1270{ 1594{
1271 int index, trailing; 1595 int index, trailing;
1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1273 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1274} 1598}
1275 OUTPUT: 1599 OUTPUT:
1276 RETVAL 1600 RETVAL
1277 1601
1278void 1602void
1279cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1280 PPCODE: 1604 PPCODE:
1281{ 1605{
1282 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1283 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1284 1608
1285 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1286 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1289} 1613}
1290 1614
1291void 1615void
1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1293 PPCODE: 1617 PPCODE:
1294{ 1618{
1295 int line, x; 1619 int line, x;
1296 1620
1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1299 1624 --line;
1625#endif
1300 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1301 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303} 1629}
1304 1630
1305void 1631void
1306line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1307 PPCODE: 1633 PPCODE:
1308{ 1634{
1309 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1310 int index, trailing; 1636 int index, trailing;
1311 1637
1312 if (line < 0) 1638 if (line < 0)
1313 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1314 1640
1315 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1317 1643
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319 1645
1320 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1326 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1327 } 1653 }
1328} 1654}
1329 1655
1330void 1656void
1331render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1332 CODE: 1658 CODE:
1333 rc_clear (self->rc); 1659 rc_clear (self->rc);
1334 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1335 self->pl, 1661 self->pl,
1336 self->rc, 1662 self->rc,
1341 // we assume that context_change actually clears/frees stuff 1667 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation... 1668 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl); 1669 pango_layout_context_changed (self->pl);
1344 1670
1345void 1671void
1346draw (CFPlus::Layout self) 1672draw (DC::Layout self)
1347 CODE: 1673 CODE:
1348{ 1674{
1349 glEnable (GL_TEXTURE_2D); 1675 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND); 1677 glEnable (GL_BLEND);
1359 glDisable (GL_ALPHA_TEST); 1685 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND); 1686 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D); 1687 glDisable (GL_TEXTURE_2D);
1362} 1688}
1363 1689
1364MODULE = CFPlus PACKAGE = CFPlus::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1365 1691
1366PROTOTYPES: ENABLE 1692PROTOTYPES: ENABLE
1367 1693
1368void 1694void
1369pad (SV *data_, int ow, int oh, int nw, int nh) 1695pad (SV *data_, int ow, int oh, int nw, int nh)
1437 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1438 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1439 } 1765 }
1440} 1766}
1441 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE: 1890 CODE:
1444{ 1891{
1445 GLint width; 1892 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1448 RETVAL = width > 0; 1895 RETVAL = width > 0;
1449} 1896}
1450 OUTPUT: 1897 OUTPUT:
1451 RETVAL 1898 RETVAL
1452 1899
1453MODULE = CFPlus PACKAGE = CFPlus::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1454 1901
1455PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1456 1903
1457CFPlus::Map 1904DC::Map
1458new (SV *class) 1905new (SV *klass)
1459 CODE: 1906 CODE:
1460 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1461 RETVAL->x = 0; 1908 RETVAL->x = 0;
1462 RETVAL->y = 0; 1909 RETVAL->y = 0;
1463 RETVAL->w = 0; 1910 RETVAL->w = 0;
1464 RETVAL->h = 0; 1911 RETVAL->h = 0;
1465 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1470 RETVAL->row = 0; 1917 RETVAL->row = 0;
1471 OUTPUT: 1918 OUTPUT:
1472 RETVAL 1919 RETVAL
1473 1920
1474void 1921void
1475DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1476 CODE: 1923 CODE:
1477{ 1924{
1478 map_clear (self); 1925 map_clear (self);
1479 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1480 Safefree (self->tex); 1927 Safefree (self->tex);
1481 Safefree (self); 1928 Safefree (self);
1482} 1929}
1483 1930
1484void 1931void
1485resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1486 CODE: 1933 CODE:
1487 self->w = map_width; 1934 self->w = map_width;
1488 self->h = map_height; 1935 self->h = map_height;
1489 1936
1490void 1937void
1491clear (CFPlus::Map self) 1938clear (DC::Map self)
1492 CODE: 1939 CODE:
1493 map_clear (self); 1940 map_clear (self);
1494 1941
1495void 1942void
1496set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1497 CODE: 1944 CODE:
1498{ 1945{
1499 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1500 need_texid (self, tile); 1947 need_texid (self, tile);
1501} 1948}
1502 1949
1503void 1950void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1505 CODE: 1952 CODE:
1506{ 1953{
1507 tileid texid; 1954 tileid texid;
1508 maptex *tex; 1955 maptex *tex;
1509 1956
1510 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1511 return; 1958 return;
1512 1959
1513 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1514 return; 1961 return;
1515 1962
1516 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1517 1964
1518 if (!texid) 1965 if (!texid)
1519 return; 1966 return;
1520 1967
1521 tex = self->tex + texid; 1968 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1524} 1971}
1525 1972
1526void 1973void
1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1528 CODE: 1975 CODE:
1529{ 1976{
1530 need_texid (self, texid); 1977 need_texid (self, texid);
1531 1978
1532 { 1979 {
1551 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1552 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1553 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1554} 2001}
1555 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1556int 2023int
1557ox (CFPlus::Map self) 2024ox (DC::Map self)
1558 ALIAS: 2025 ALIAS:
1559 oy = 1 2026 oy = 1
1560 x = 2 2027 x = 2
1561 y = 3 2028 y = 3
1562 w = 4 2029 w = 4
1573 } 2040 }
1574 OUTPUT: 2041 OUTPUT:
1575 RETVAL 2042 RETVAL
1576 2043
1577void 2044void
1578scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1579 CODE: 2046 CODE:
1580{ 2047{
1581 if (dx > 0) 2048 if (dx > 0)
1582 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1583 else if (dx < 0) 2050 else if (dx < 0)
1599 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1600 } 2067 }
1601} 2068}
1602 2069
1603SV * 2070SV *
1604map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1605 CODE: 2072 CODE:
1606{ 2073{
1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1608 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1609 mapcell *cell; 2076 mapcell *cell;
1630 2097
1631 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1632 2099
1633 if (flags & 8) 2100 if (flags & 8)
1634 { 2101 {
2102 uint8_t ext, cmd;
2103
1635 if (extmap) 2104 do
1636 { 2105 {
1637 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1638 2108
1639 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1640 { 2112 {
1641 ext = *data++;
1642 cmd = ext & 0x3f;
1643
1644 if (cmd < 4)
1645 cell->darkness = 255 - ext * 64 + 1;
1646 else if (cmd == 5) // health
1647 {
1648 cell->stat_width = 1; 2113 cell->stat_width = 1;
1649 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1650 }
1651 else if (cmd == 6) // monster width
1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1662 else if (ext & 0x40) // unknown, multibyte => skip
1663 data += *data + 1;
1664 else
1665 data++;
1666 } 2115 }
1667 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1668 } 2133 }
1669 else 2134 while (ext & 0x80);
1670 cell->darkness = *data++ + 1;
1671 } 2135 }
1672 2136
1673 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
1674 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
1675 { 2139 {
1678 cell->tile [z] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
1679 2143
1680 if (cell->tile [z]) 2144 if (cell->tile [z])
1681 { 2145 {
1682 maptex *tex = self->tex + cell->tile [z]; 2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
1683 if (!tex->name) 2148 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z])); 2149 av_push (missing, newSViv (cell->tile [z]));
1685 2150
1686 if (tex->smoothtile) 2151 if (tex->smoothtile)
1687 { 2152 {
1688 maptex *smooth = self->tex + tex->smoothtile; 2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
1689 if (!smooth->name) 2155 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile)); 2156 av_push (missing, newSViv (tex->smoothtile));
1691 } 2157 }
1692 } 2158 }
1693 } 2159 }
1694 } 2160 }
1695 else 2161 else
1696 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1697 } 2163 }
1698} 2164}
1699 OUTPUT: 2165 OUTPUT:
1700 RETVAL 2166 RETVAL
1701 2167
1702SV * 2168SV *
1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1704 CODE: 2170 CODE:
1705{ 2171{
1706 int x1, x; 2172 int x1, x;
1707 int y1, y; 2173 int y1, y;
1708 int z; 2174 int z;
1721 ? self->row + y 2187 ? self->row + y
1722 : 0; 2188 : 0;
1723 2189
1724 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1725 { 2191 {
1726 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1727 2193
1728 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1729 { 2195 {
1730 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1731 2197
1733 { 2199 {
1734 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1735 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1736 int a1 = tex.a; 2202 int a1 = tex.a;
1737 2203
1738 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1739 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1740 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1741 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1742 } 2208 }
1743 } 2209 }
1744 2210
1745 *map++ = (r ) 2211 *map++ = (r )
1746 | (g << 8) 2212 | (g << 8)
1747 | (b << 16) 2213 | (b << 16)
1748 | (a << 24); 2214 | (a << 24);
1749 } 2215 }
1750 } 2216 }
1751 2217
1752 RETVAL = map_sv; 2218 RETVAL = map_sv;
1753} 2219}
1754 OUTPUT: 2220 OUTPUT:
1755 RETVAL 2221 RETVAL
1756 2222
1757void 2223void
1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1759 CODE: 2225 CODE:
1760{ 2226{
1761 int x, y, z; 2227 int x, y, z;
1762 2228
1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1766 smooth_key skey; 2230 int pl_x, pl_y;
1767 2231 maptex pl_tex;
1768 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
1769 rc_key_t key; 2234 rc_key_t key;
1770 rc_array_t *arr; 2235 rc_array_t *arr;
1771 2236
2237 pl_tex.name = 0;
2238
1772 // thats current max. sorry. 2239 // that's current max. sorry.
1773 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1774 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1775
1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778 2242
1779 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
1780 key.r = 255; 2244 key.r = 255;
1781 key.g = 255; 2245 key.g = 255;
1782 key.b = 255; 2246 key.b = 255;
1783 key.a = 255; 2247 key.a = 255;
1784 key.mode = GL_QUADS; 2248 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F; 2249 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787 2250
1788 mx += self->x; 2251 mx += self->x;
1789 my += self->y; 2252 my += self->y;
1790 2253
1791 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1792 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1795 2258
1796 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1798 { 2261 {
1799 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1816 2279
1817 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1818 { 2281 {
1819 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
1820 2286
1821 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1822 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1823 { 2289 {
1824 maprow *row = self->row + (y + my); 2290 maprow *row = self->row + (y + my);
1834 maptex tex = self->tex [tile]; 2300 maptex tex = self->tex [tile];
1835 int px, py; 2301 int px, py;
1836 2302
1837 if (key.texname != tex.name) 2303 if (key.texname != tex.name)
1838 { 2304 {
2305 self->tex [tile].unused = 0;
2306
1839 if (!tex.name) 2307 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */ 2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1841 2309
1842 key.texname = tex.name; 2310 key.texname = tex.name;
1843 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
1844 } 2312 }
1845 2313
1846 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
1847 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
1848 2324
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878 2329
1879 // update smooth hash 2330 // update smooth hash
1880 if (tex.smoothtile) 2331 if (tex.smoothtile)
1881 { 2332 {
1882 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
1884 2335
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
1886 2337
1887 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
1889 2340
1890 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
1898 2349
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
1901 2352
1902 // full tile 2353 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1904 2355
1905 // borders 2356 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1910 2361
1911 // corners 2362 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1916 } 2388 }
1917 } 2389 }
1918 } 2390 }
1919 } 2391 }
1920 2392
1926 { 2398 {
1927 int w, b; 2399 int w, b;
1928 2400
1929 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1932 { 2406 {
1933 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
1934 if (smask) 2408 IV bits = it->second;
1935 for (b = 0; b < 32; ++b) 2409
1936 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
1937 { 2413 {
1938 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
1939 HE *he; 2422 if (tex.name)
1940
1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1943 { 2423 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
1945 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
1946 2426 if (key.texname != tex.name)
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 { 2427 {
1951 maptex tex = self->tex [skey->tile]; 2428 self->tex [skey.tile].unused = 0;
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958 2429
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1965 glEnd (); 2430 glEnd ();
1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1967 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
1968 } 2433 }
1969 2434
1970 if (border) 2435 if (border)
1971 { 2436 {
1972 float ox = border * dx; 2437 float ox = border * dx;
1973 2438
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1978 } 2443 }
1979 2444
1980 if (corner) 2445 if (corner)
1981 { 2446 {
1982 float ox = corner * dx; 2447 float ox = corner * dx;
1983 2448
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1988 }
1989 }
1990 } 2453 }
1991 } 2454 }
1992 } 2455 }
1993 } 2456 }
1994 2457
1995 glEnd (); 2458 glEnd ();
1996 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1; 2460 key.texname = -1;
1998 } 2461 }
1999
2000 hv_clear (smooth);
2001 } 2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2002 2483
2003 glDisable (GL_BLEND); 2484 glDisable (GL_BLEND);
2004 rc_free (rc); 2485 rc_free (rc);
2486 rc_free (rc_ov);
2005 2487
2006 // top layer: overlays such as the health bar 2488 // top layer: overlays such as the health bar
2007 for (y = 0; y < sh; y++) 2489 for (y = 0; y < sh; y++)
2008 if (0 <= y + my && y + my < self->rows) 2490 if (0 <= y + my && y + my < self->rows)
2009 { 2491 {
2012 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2013 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2014 { 2496 {
2015 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2016 2498
2017 int px = x * T; 2499 int px = x * Tw;
2018 int py = y * T; 2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2019 2507
2020 if (cell->stat_hp) 2508 if (cell->stat_hp)
2021 { 2509 {
2022 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2024 2512
2025 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2026 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2027 px + width - 1, py); 2515 px + width - 1, py);
2028 2516
2034 } 2522 }
2035 } 2523 }
2036} 2524}
2037 2525
2038void 2526void
2039draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2040 CODE: 2528 CODE:
2041{ 2529{
2042 static float color[16][3] = { 2530 static float color[16][3] = {
2043 { 0.00F, 0.00F, 0.00F }, 2531 { 0.00f, 0.00f, 0.00f },
2044 { 1.00F, 1.00F, 1.00F }, 2532 { 1.00f, 1.00f, 1.00f },
2045 { 0.00F, 0.00F, 0.55F }, 2533 { 0.00f, 0.00f, 0.55f },
2046 { 1.00F, 0.00F, 0.00F }, 2534 { 1.00f, 0.00f, 0.00f },
2047 2535
2048 { 1.00F, 0.54F, 0.00F }, 2536 { 1.00f, 0.54f, 0.00f },
2049 { 0.11F, 0.56F, 1.00F }, 2537 { 0.11f, 0.56f, 1.00f },
2050 { 0.93F, 0.46F, 0.00F }, 2538 { 0.93f, 0.46f, 0.00f },
2051 { 0.18F, 0.54F, 0.34F }, 2539 { 0.18f, 0.54f, 0.34f },
2052 2540
2053 { 0.56F, 0.73F, 0.56F }, 2541 { 0.56f, 0.73f, 0.56f },
2054 { 0.80F, 0.80F, 0.80F }, 2542 { 0.80f, 0.80f, 0.80f },
2055 { 0.55F, 0.41F, 0.13F }, 2543 { 0.55f, 0.41f, 0.13f },
2056 { 0.99F, 0.77F, 0.26F }, 2544 { 0.99f, 0.77f, 0.26f },
2057 2545
2058 { 0.74F, 0.65F, 0.41F }, 2546 { 0.74f, 0.65f, 0.41f },
2059 2547
2060 { 0.00F, 1.00F, 1.00F }, 2548 { 0.00f, 1.00f, 1.00f },
2061 { 1.00F, 0.00F, 1.00F }, 2549 { 1.00f, 0.00f, 1.00f },
2062 { 1.00F, 1.00F, 0.00F }, 2550 { 1.00f, 1.00f, 0.00f },
2063 }; 2551 };
2064 2552
2065 int x, y; 2553 int x, y;
2066 2554
2067 glEnable (GL_TEXTURE_2D); 2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2068 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2069 glEnable (GL_BLEND); 2563 glEnable (GL_BLEND);
2070 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2071 glBegin (GL_QUADS); 2565 glBegin (GL_QUADS);
2072 2566
2073 for (y = 0; y < h; y++) 2567 for (y = 0; y < h; y++)
2077 2571
2078 if (m) 2572 if (m)
2079 { 2573 {
2080 float *c = color [m & 15]; 2574 float *c = color [m & 15];
2081 2575
2082 float tx1 = m & 0x40 ? 0.5 : 0.; 2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2083 float tx2 = tx1 + 0.5; 2577 float tx2 = tx1 + 0.5f;
2084 2578
2085 glColor4f (c[0], c[1], c[2], 0.75); 2579 glColor4f (c[0], c[1], c[2], 1);
2086 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2087 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2088 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2089 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2090 } 2584 }
2094 glDisable (GL_BLEND); 2588 glDisable (GL_BLEND);
2095 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
2096} 2590}
2097 2591
2098void 2592void
2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2100 PPCODE: 2594 PPCODE:
2101{ 2595{
2102 int x, y; 2596 int x, y;
2103 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2104 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2105 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2106 int sw34 = (sw * 3 + 3) & ~3; 2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2604 memset (darkness1, 0, sw1*sh1);
2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2110 2605
2111 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2112 SvCUR_set (darkness3_sv, sw34 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2113 2608
2114 mx += self->x - 1; 2609 mx += self->x - 1;
2115 my += self->y - 1; 2610 my += self->y - 1;
2116
2117 memset (darkness1, 255, sw1 * sh1);
2118 2611
2119 for (y = 0; y < sh1; y++) 2612 for (y = 0; y < sh1; y++)
2120 if (0 <= y + my && y + my < self->rows) 2613 if (0 <= y + my && y + my < self->rows)
2121 { 2614 {
2122 maprow *row = self->row + (y + my); 2615 maprow *row = self->row + (y + my);
2125 if (row->c0 <= x + mx && x + mx < row->c1) 2618 if (row->c0 <= x + mx && x + mx < row->c1)
2126 { 2619 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2620 mapcell *cell = row->col + (x + mx - row->c0);
2128 2621
2129 darkness1 [y * sw1 + x] = cell->darkness 2622 darkness1 [y * sw1 + x] = cell->darkness
2130 ? 255 - (cell->darkness - 1) 2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2131 : 255 - FOW_DARKNESS; 2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2132 } 2625 }
2133 } 2626 }
2134 2627
2135 for (y = 0; y < sh; ++y) 2628 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x) 2629 for (x = 0; x < sw; ++x)
2155 2648
2156 uint8_t r13 = (d13 + d23 + d12) / 3; 2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23; 2650 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3; 2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2159 2652
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2169 } 2662 }
2170 2663
2171 free (darkness1); 2664 free (darkness1);
2172 2665
2173 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
2174 PUSHs (sv_2mortal (newSViv (sw34))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
2175 PUSHs (sv_2mortal (newSViv (sh3))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
2176 PUSHs (darkness3_sv); 2669 PUSHs (darkness3_sv);
2177} 2670}
2178 2671
2179SV * 2672SV *
2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
2181 CODE: 2674 CODE:
2182{ 2675{
2183 int x, y, x1, y1; 2676 int x, y, x1, y1;
2184 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
2185 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2242 else 2735 else
2243 *data++ = 0; 2736 *data++ = 0;
2244 } 2737 }
2245 } 2738 }
2246 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
2247 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2248 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
2249 RETVAL = data_sv; 2747 RETVAL = data_sv;
2250} 2748}
2251 OUTPUT: 2749 OUTPUT:
2252 RETVAL 2750 RETVAL
2253 2751
2254void 2752void
2255set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2256 PPCODE: 2754 PPCODE:
2257{ 2755{
2258 int x, y, z; 2756 int x, y, z;
2259 int w, h; 2757 int w, h;
2260 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
2261 2769
2262 if (*data++ != 0) 2770 if (*data++ != 0)
2263 XSRETURN_EMPTY; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
2264 2772
2265 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
2280 { 2788 {
2281 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
2282 2790
2283 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
2284 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
2285 uint8_t flags = *data++; 2798 flags = *data++;
2286 2799
2287 if (flags) 2800 if (flags)
2288 { 2801 {
2289 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 }; 2803 tileid tile[3] = { 0, 0, 0 };
2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2295 2808
2296 if (cell->darkness == 0) 2809 if (cell->darkness == 0)
2297 { 2810 {
2298 cell->darkness = 0; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
2299 2813
2300 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
2301 { 2815 {
2302 tileid t = tile [z]; 2816 tileid t = tile [z];
2303 2817
2304 if (t >= self->texs || (t && !self->tex [t].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2305 { 2819 {
2306 XPUSHs (sv_2mortal (newSViv (t))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t); 2821 need_texid (self, t);
2308 } 2822 }
2309 2823
2310 cell->tile [z] = t; 2824 cell->tile [z] = t;
2311 } 2825 }
2313 } 2827 }
2314 } 2828 }
2315 } 2829 }
2316} 2830}
2317 2831
2318MODULE = CFPlus PACKAGE = CFPlus::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2319 2833
2320CFPlus::RW 2834DC::RW
2321new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2322 CODE: 2836 CODE:
2323{ 2837{
2324 STRLEN datalen; 2838 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2326 2840
2327 RETVAL = SDL_RWFromConstMem (data, datalen); 2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2328} 2842}
2329 OUTPUT: 2843 OUTPUT:
2330 RETVAL 2844 RETVAL
2331 2845
2332CFPlus::RW 2846DC::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2334 CODE: 2848 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT: 2850 OUTPUT:
2337 RETVAL 2851 RETVAL
2338 2852
2339# fails on win32: 2853# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '(' 2854# dc.xs(2268) : error C2059: syntax error : '('
2341#void 2855#void
2342#close (CFPlus::RW self) 2856#close (DC::RW self)
2343# CODE: 2857# CODE:
2344# (self->(close)) (self); 2858# (self->(close)) (self);
2345 2859
2346MODULE = CFPlus PACKAGE = CFPlus::Channel 2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2347 2861
2348PROTOTYPES: DISABLE 2862PROTOTYPES: DISABLE
2349 2863
2350CFPlus::Channel 2864DC::Channel
2351find () 2865find ()
2352 CODE: 2866 CODE:
2353{ 2867{
2354 RETVAL = Mix_GroupAvailable (-1); 2868 RETVAL = Mix_GroupAvailable (-1);
2355 2869
2356 if (RETVAL < 0) 2870 if (RETVAL < 0)
2357 { 2871 {
2358 RETVAL = Mix_GroupOldest (-1); 2872 RETVAL = Mix_GroupOldest (-1);
2359 2873
2360 if (RETVAL < 0) 2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2361 XSRETURN_UNDEF; 2880 XSRETURN_UNDEF;
2362 2881 }
2882 else
2363 Mix_HaltChannel (RETVAL); 2883 Mix_HaltChannel (RETVAL);
2364 } 2884 }
2365 2885
2366 Mix_UnregisterAllEffects (RETVAL); 2886 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128); 2887 Mix_Volume (RETVAL, 128);
2368} 2888}
2369 OUTPUT: 2889 OUTPUT:
2370 RETVAL 2890 RETVAL
2371 2891
2372void 2892void
2373halt (CFPlus::Channel self) 2893halt (DC::Channel self)
2374 CODE: 2894 CODE:
2375 Mix_HaltChannel (self); 2895 Mix_HaltChannel (self);
2376 2896
2377void 2897void
2378expire (CFPlus::Channel self, int ticks = -1) 2898expire (DC::Channel self, int ticks = -1)
2379 CODE: 2899 CODE:
2380 Mix_ExpireChannel (self, ticks); 2900 Mix_ExpireChannel (self, ticks);
2381 2901
2382void 2902void
2383fade_out (CFPlus::Channel self, int ticks = -1) 2903fade_out (DC::Channel self, int ticks = -1)
2384 CODE: 2904 CODE:
2385 Mix_FadeOutChannel (self, ticks); 2905 Mix_FadeOutChannel (self, ticks);
2386 2906
2387int 2907int
2388volume (CFPlus::Channel self, int volume) 2908volume (DC::Channel self, int volume)
2389 CODE: 2909 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT: 2911 OUTPUT:
2392 RETVAL 2912 RETVAL
2393 2913
2394void 2914void
2395unregister_all_effects (CFPlus::Channel self) 2915unregister_all_effects (DC::Channel self)
2396 CODE: 2916 CODE:
2397 Mix_UnregisterAllEffects (self); 2917 Mix_UnregisterAllEffects (self);
2398 2918
2399void 2919void
2400set_panning (CFPlus::Channel self, int left, int right) 2920set_panning (DC::Channel self, int left, int right)
2401 CODE: 2921 CODE:
2402 left = CLAMP (left , 0, 255); 2922 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255); 2923 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right); 2924 Mix_SetPanning (self, left, right);
2405 2925
2406void 2926void
2407set_distance (CFPlus::Channel self, int distance) 2927set_distance (DC::Channel self, int distance)
2408 CODE: 2928 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410 2930
2411void 2931void
2412set_position (CFPlus::Channel self, int angle, int distance) 2932set_position (DC::Channel self, int angle, int distance)
2413 CODE: 2933 CODE:
2414 2934
2415void 2935void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2417 CODE: 2937 CODE:
2418{ 2938{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422} 2942}
2423 2943
2424void 2944void
2425set_reverse_stereo (CFPlus::Channel self, int flip) 2945set_reverse_stereo (DC::Channel self, int flip)
2426 CODE: 2946 CODE:
2427 Mix_SetReverseStereo (self, flip); 2947 Mix_SetReverseStereo (self, flip);
2428 2948
2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2430 2950
2431PROTOTYPES: DISABLE 2951PROTOTYPES: DISABLE
2432 2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2433CFPlus::MixChunk 2965DC::MixChunk
2434new (SV *class, CFPlus::RW rwops) 2966new (SV *klass, DC::RW rwops)
2435 CODE: 2967 CODE:
2436 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2437 OUTPUT: 2969 OUTPUT:
2438 RETVAL 2970 RETVAL
2439 2971
2440void 2972void
2441DESTROY (CFPlus::MixChunk self) 2973DESTROY (DC::MixChunk self)
2442 CODE: 2974 CODE:
2443 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
2444 2976
2445int 2977int
2446volume (CFPlus::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
2447 CODE: 2979 CODE:
2448 if (items > 1) 2980 if (items > 1)
2449 volume = CLAMP (volume, 0, 128); 2981 volume = CLAMP (volume, 0, 128);
2450 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
2451 OUTPUT: 2983 OUTPUT:
2452 RETVAL 2984 RETVAL
2453 2985
2454CFPlus::Channel 2986DC::Channel
2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2456 CODE: 2988 CODE:
2457{ 2989{
2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459 2991
2460 if (RETVAL < 0) 2992 if (RETVAL < 0)
2467 } 2999 }
2468} 3000}
2469 OUTPUT: 3001 OUTPUT:
2470 RETVAL 3002 RETVAL
2471 3003
2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
2473 3017
2474int 3018int
2475volume (int volume = -1) 3019volume (int volume = -1)
2476 PROTOTYPE: ;$ 3020 PROTOTYPE: ;$
2477 CODE: 3021 CODE:
2489void 3033void
2490halt () 3034halt ()
2491 CODE: 3035 CODE:
2492 Mix_HaltMusic (); 3036 Mix_HaltMusic ();
2493 3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
3042 OUTPUT:
3043 RETVAL
3044
2494CFPlus::MixMusic 3045DC::MixMusic
2495new (SV *class, CFPlus::RW rwops) 3046new (SV *klass, DC::RW rwops)
2496 CODE: 3047 CODE:
2497 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2498 OUTPUT: 3049 OUTPUT:
2499 RETVAL 3050 RETVAL
2500 3051
2501void 3052void
2502DESTROY (CFPlus::MixMusic self) 3053DESTROY (DC::MixMusic self)
2503 CODE: 3054 CODE:
2504 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
2505 3056
2506int 3057int
2507play (CFPlus::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
2508 CODE: 3059 CODE:
2509 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
2510 OUTPUT: 3061 OUTPUT:
2511 RETVAL 3062 RETVAL
2512 3063
2513void 3064void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2515 CODE: 3066 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position); 3067 Mix_FadeInMusicPos (self, loops, ms, position);
2517 3068
2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2519 3070
2520PROTOTYPES: ENABLE 3071PROTOTYPES: ENABLE
2521 3072
2522BOOT: 3073BOOT:
2523{ 3074{
2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2525 static const struct { 3076 static const struct {
2526 const char *name; 3077 const char *name;
2527 IV iv; 3078 IV iv;
2528 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
2529# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR), 3081 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION), 3082 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS), 3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
2533 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
2534 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
2535 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
2536 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
2537 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
2549 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
2550 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
2551 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
2552 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2553 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
2554 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
2555 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
2556 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
2557 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
2558 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
2626 const_iv (GL_NICEST), 3182 const_iv (GL_NICEST),
2627 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
2628 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
2629 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
2630 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2631# undef const_iv 3190# undef const_iv
2632 }; 3191 };
2633 3192
2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2636 3195
2637 texture_av = newAV (); 3196 texture_av = newAV ();
2638 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
2639} 3198}
2640 3199
2642disable_GL_EXT_blend_func_separate () 3201disable_GL_EXT_blend_func_separate ()
2643 CODE: 3202 CODE:
2644 gl.BlendFuncSeparate = 0; 3203 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
2646 3205
2647char * 3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
2648gl_vendor () 3210gl_vendor ()
2649 CODE: 3211 CODE:
2650 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
2651 OUTPUT: 3213 OUTPUT:
2652 RETVAL 3214 RETVAL
2653 3215
2654char * 3216const char *
2655gl_version () 3217gl_version ()
2656 CODE: 3218 CODE:
2657 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
2658 OUTPUT: 3220 OUTPUT:
2659 RETVAL 3221 RETVAL
2660 3222
2661char * 3223const char *
2662gl_extensions () 3224gl_extensions ()
2663 CODE: 3225 CODE:
2664 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2665 OUTPUT: 3227 OUTPUT:
2666 RETVAL 3228 RETVAL
2667 3229
2668const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
2669 3235
2670GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
2671 CODE: 3237 CODE:
2672 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT: 3239 OUTPUT:
2681 3247
2682int glGetError () 3248int glGetError ()
2683 3249
2684void glFinish () 3250void glFinish ()
2685 3251
3252void glFlush ()
3253
2686void glClear (int mask) 3254void glClear (int mask)
2687 3255
2688void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
2689 PROTOTYPE: @ 3257 PROTOTYPE: @
2690 3258
2699void glBlendFunc (int sfactor, int dfactor) 3267void glBlendFunc (int sfactor, int dfactor)
2700 3268
2701void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2702 CODE: 3270 CODE:
2703 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
3272
3273# void glBlendEquation (int se)
2704 3274
2705void glDepthMask (int flag) 3275void glDepthMask (int flag)
2706 3276
2707void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
2708 3278
2743void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
2744 CODE: 3314 CODE:
2745 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
2746 3316
2747void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
3318 PROTOTYPE: @
2748 ALIAS: 3319 ALIAS:
2749 glColor_premultiply = 1 3320 glColor_premultiply = 1
2750 CODE: 3321 CODE:
2751 if (ix) 3322 if (ix)
2752 { 3323 {
2822void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2823 CODE: 3394 CODE:
2824 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
2825 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2826 3397
2827void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2828 3399
2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2830 3401
2831void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
2832 3403
2858 3429
2859void glEndList () 3430void glEndList ()
2860 3431
2861void glCallList (int list) 3432void glCallList (int list)
2862 3433
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2864 3440
2865PROTOTYPES: DISABLE 3441PROTOTYPES: DISABLE
2866 3442
2867void 3443void
2868find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
2869 PPCODE: 3445 PPCODE:
2870{ 3446{
2871 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
2872 XPUSHs (self); 3448 XPUSHs (self);
2873} 3449}
2874 3450
2875BOOT: 3451BOOT:
2876{ 3452{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2878 3454
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2883} 3459}
2884 3460
2885void 3461void
2886draw (SV *self) 3462draw (SV *self)
2887 CODE: 3463 CODE:
2888{ 3464{
2889 HV *hv; 3465 HV *hv;
2890 SV **svp; 3466 SV **svp;
2891 NV x, y, w, h; 3467 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y; 3472 double draw_x, draw_y;
2897 3473
2898 if (!SvROK (self)) 3474 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2900 3476
2901 hv = (HV *)SvRV (self); 3477 hv = (HV *)SvRV (self);
2902 3478
2903 if (SvTYPE (hv) != SVt_PVHV) 3479 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2905 3481
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908 3484
2909 if (!h || !w) 3485 if (!h || !w)

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