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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

205struct cf_layout { 205struct cf_layout {
206 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
208 int base_height; 208 int base_height;
209 DC__Font font; 209 DC__Font font;
210 rc_t *rc; 210 rc_t rc;
211}; 211};
212 212
213typedef cf_layout *DC__Layout; 213typedef cf_layout *DC__Layout;
214 214
215static DC__Font default_font; 215static DC__Font default_font;
1369 tc_restore (); 1369 tc_restore ();
1370 1370
1371DC::Layout 1371DC::Layout
1372new (SV *klass) 1372new (SV *klass)
1373 CODE: 1373 CODE:
1374 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1375 1375
1376 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1384 1383
1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1386 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1387 OUTPUT: 1386 OUTPUT:
1388 RETVAL 1387 RETVAL
1389 1388
1390void 1389void
1391DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1392 CODE: 1391 CODE:
1393 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1394 rc_free (self->rc);
1395 Safefree (self); 1393 delete self;
1396 1394
1397void 1395void
1398set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1399 CODE: 1397 CODE:
1400{ 1398{
1654} 1652}
1655 1653
1656void 1654void
1657render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE: 1656 CODE:
1659 rc_clear (self->rc); 1657 self->rc.clear ();
1660 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1661 self->pl, 1659 self->pl,
1662 self->rc, 1660 &self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1665 flags 1663 flags
1666 ); 1664 );
1667 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682 1680
1683 rc_draw (self->rc); 1681 self->rc.draw ();
1684 1682
1685 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1688} 1686}
2227 int x, y, z; 2225 int x, y, z;
2228 2226
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y; 2228 int pl_x, pl_y;
2231 maptex pl_tex; 2229 maptex pl_tex;
2232 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2233 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2234 rc_key_t key; 2232 rc_key_t key;
2235 rc_array_t *arr; 2233 rc_t::array_t *arr;
2236 2234
2237 pl_tex.name = 0; 2235 pl_tex.name = 0;
2238 2236
2239 // that's current max. sorry. 2237 // that's current max. sorry.
2240 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2306 2304
2307 if (!tex.name) 2305 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309 2307
2310 key.texname = tex.name; 2308 key.texname = tex.name;
2311 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2312 } 2310 }
2313 2311
2314 px = (x + 1) * Th - tex.w; 2312 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2316 2314
2320 pl_y = py; 2318 pl_y = py;
2321 pl_tex = tex; 2319 pl_tex = tex;
2322 continue; 2320 continue;
2323 } 2321 }
2324 2322
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2329 2327
2330 // update smooth hash 2328 // update smooth hash
2331 if (tex.smoothtile) 2329 if (tex.smoothtile)
2332 { 2330 {
2333 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2371 { 2369 {
2372 // overlays such as the speech bubble, probably more to come 2370 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1) 2371 if (cell->flags & 1)
2374 { 2372 {
2375 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2380 2377
2381 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2383 2380
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2388 } 2385 }
2389 } 2386 }
2390 } 2387 }
2391 } 2388 }
2392 2389
2393 rc_draw (rc); 2390 rc.draw ();
2394 rc_clear (rc); 2391 rc.clear ();
2395 2392
2396 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort 2394 // this is basically counting sort
2398 { 2395 {
2399 int w, b; 2396 int w, b;
2466 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2467 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2468 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2469 2466
2470 key.texname = tex.name; 2467 key.texname = tex.name;
2471 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2472 2469
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2477 2474
2478 rc_draw (rc); 2475 rc.draw ();
2479 } 2476 }
2480 2477
2481 rc_draw (rc_ov); 2478 rc_ov.draw ();
2482 rc_clear (rc_ov); 2479 rc_ov.clear ();
2483 2480
2484 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
2487 2482
2488 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2491 { 2486 {

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