ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.118 by root, Thu Jun 15 15:47:35 2006 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
53 130
54static struct 131static struct
55{ 132{
56#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 134#include "glfunc.h"
58#undef GL_FUNC 135#undef GL_FUNC
59} gl; 136} gl;
60 137
138static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 140{
63 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 145 else
68 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
69} 147}
70 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
73 184
74typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
75 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
76typedef struct cf_layout { 205struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
80 int base_height; 208 int base_height;
81 CFClient__Font font; 209 DC__Font font;
82} *CFClient__Layout; 210 rc_t rc;
211};
83 212
213typedef cf_layout *DC__Layout;
214
84static CFClient__Font default_font; 215static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
87 218
88static void 219static void
89substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
90{ 221{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 225#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 227}
101 228
102static void 229static void
103layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
104{ 231{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
107 */ 234 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
109 236
110 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 239
113 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
114} 241}
115 242
116static void 243static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
120 250
121 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 253
124 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
125} 255 if (!rect.height) rect.height = 1;
126 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
127typedef uint16_t mapface; 262typedef uint16_t faceid;
128 263
129typedef struct { 264struct maptex
265{
130 GLint name; 266 GLuint name;
131 int w, h; 267 int w, h;
132 float s, t; 268 float s, t;
133 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
134} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
135 274
136typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
137 int16_t darkness; 279 uint16_t darkness;
138 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 281};
140 282
141typedef struct { 283struct maprow
284{
142 int32_t c0, c1; 285 int32_t c0, c1;
143 mapcell *col; 286 mapcell *col;
144} maprow; 287};
145 288
146typedef struct map { 289struct mapgrid {
147 int x, y, w, h; 290 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 292 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 293 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 294
155 int32_t rows; 295 int32_t rows;
156 maprow *row; 296 maprow *row;
157} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
158 300
159static char * 301static char *
160prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
161{ 303{
162 char *p; 304 char *p;
179} 321}
180 322
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
184static maprow * 346static maprow *
185map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
186{ 348{
187 if (0 > y) 349 if (0 > y)
188 { 350 {
189 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
228 390
229 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
230} 392}
231 393
232static mapcell * 394static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
234{ 396{
235 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
236} 398}
237 399
238static void 400static void
239map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
240{ 402{
241 int r; 403 int r;
242 404
243 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
251 self->oy = 0; 413 self->oy = 0;
252 self->row = 0; 414 self->row = 0;
253 self->rows = 0; 415 self->rows = 0;
254} 416}
255 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
256static void 428static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
258{ 430{
259 int x, y; 431 int x, y;
260 maprow *row; 432 maprow *row;
433 mapcell *cell;
261 434
262 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 436 if (y >= 0)
264 { 437 {
265 if (y >= self->rows) 438 if (y >= self->rows)
271 if (x >= row->c0) 444 if (x >= row->c0)
272 { 445 {
273 if (x >= row->c1) 446 if (x >= row->c1)
274 break; 447 break;
275 448
276 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
277 } 452 }
278 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
279} 489}
280 490
281static void 491static void
282music_finished (void) 492music_finished (void)
283{ 493{
300 ev.code = 1; 510 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 512 ev.data2 = 0;
303 513
304 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
305} 522}
306 523
307static unsigned int 524static unsigned int
308minpot (unsigned int n) 525minpot (unsigned int n)
309{ 526{
319 n |= n >> 16; 536 n |= n >> 16;
320 537
321 return n + 1; 538 return n + 1;
322} 539}
323 540
324MODULE = CFClient PACKAGE = CFClient 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
325 658
326PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
327 660
328BOOT: 661BOOT:
329{ 662{
330 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 664 static const struct {
332 const char *name; 665 const char *name;
333 IV iv; 666 IV iv;
334 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
336 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
418 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 828
431 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 830
433 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
434# undef const_iv 861# undef const_iv
435 }; 862 };
436 863
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
440 883
441NV floor (NV x) 884NV floor (NV x)
442 885
443NV ceil (NV x) 886NV ceil (NV x)
444 887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
445void 898void
446pango_init () 899pango_init ()
447 CODE: 900 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 901{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 905 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 906#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 909#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 910}
471 911
472int 912char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 913
475void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
476SDL_Quit () 923void SDL_Quit ()
477 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
478void 935void
479SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
480 PPCODE: 937 PPCODE:
481{ 938{
482 SDL_Rect **m; 939 SDL_Rect **m;
483 940
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 945
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 948
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 953
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 956
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 958
504 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
505 while (*m) 960 while (*m)
506 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
507 AV *av = newAV (); 964 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
511 971
512 ++m; 972 ++m;
513 } 973 }
514} 974}
515 975
516char *
517SDL_GetError ()
518
519int 976int
520SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
522 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 990 );
991
525 if (RETVAL) 992 if (RETVAL)
526 { 993 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 996#include "glfunc.h"
530# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
531 } 1000 }
1001}
532 OUTPUT: 1002 OUTPUT:
533 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
534 1007
535void 1008void
536SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
537 1010
538char * 1011char *
539SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
540 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
541void 1025void
542SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
543 PPCODE: 1030 PPCODE:
544{ 1031{
545 SDL_Event ev; 1032 SDL_Event ev;
546 1033
547 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 1036 {
549 HV *hv = newHV (); 1037 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 1039
552 switch (ev.type) 1040 switch (ev.type)
553 { 1041 {
554 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
555 case SDL_KEYUP: 1043 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 1049 break;
561 1050
562 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 1054 break;
566 1055
567 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
575 break; 1082 break;
576 1083
577 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1087
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1098 break;
592 } 1099 }
593 1100
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1102 }
596} 1103}
597 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
598int 1118int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1120 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
603 1123
604void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
605Mix_CloseAudio () 1141Mix_CloseAudio ()
606 1142
607int 1143int
608Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
609 1145
1146const char *
1147Mix_GetError ()
1148
610void 1149void
611lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
612 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
613#ifndef _WIN32 1158#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
615#endif 1180#endif
1181}
616 1182
617void 1183int
618add_font (char *file) 1184add_font (char *file)
619 CODE: 1185 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1187 OUTPUT:
622 // cairo... sigh... requires win2000 1188 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0); 1189
624#endif 1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
625 1196
626void 1197void
627load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
628 ALIAS: 1199 ALIAS:
629 load_image_file = 1 1200 load_image_file = 1
632 STRLEN image_len; 1203 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
639 1210
640 if (!rw) 1211 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
642 1213
671 1242
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1244
674 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
675 1246
1247 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
685 1256
686 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
688} 1259}
689 1260
715void 1286void
716error (char *message) 1287error (char *message)
717 CODE: 1288 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1290#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1292#endif
722 1293
723void 1294void
724fatal (char *message) 1295fatal (char *message)
725 CODE: 1296 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1298#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1300#endif
730 _exit (1); 1301 _exit (1);
731 1302
732void 1303void
733_exit (int retval) 1304_exit (int retval = 0)
734 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
735 _exit (retval); 1309 _exit (retval);
1310#endif
736 1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
737MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
738 1329
739CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
741 CODE: 1334 CODE:
742{ 1335{
743 int count; 1336 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
745 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
747} 1340}
748 OUTPUT: 1341 OUTPUT:
749 RETVAL 1342 RETVAL
750 1343
751void 1344void
752DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
753 CODE: 1346 CODE:
754 pango_font_description_free (self); 1347 pango_font_description_free (self);
755 1348
756void 1349void
757make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
758 CODE: 1352 CODE:
759 default_font = self; 1353 default_font = self;
760 1354
761MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1356
763CFClient::Layout 1357PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0)
765 CODE:
766 New (0, RETVAL, 1, struct cf_layout);
767 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
1373 CODE:
1374 RETVAL = new cf_layout;
1375
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
778 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
779 OUTPUT: 1386 OUTPUT:
780 RETVAL 1387 RETVAL
781 1388
782void 1389void
783DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
784 CODE: 1391 CODE:
785 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
786 Safefree (self); 1393 delete self;
787 1394
788int
789is_rgba (CFClient::Layout self)
790 CODE:
791 RETVAL = self->rgba;
792 OUTPUT:
793 RETVAL
794
795void 1395void
796set_text (CFClient::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
797 CODE: 1397 CODE:
798{ 1398{
799 STRLEN textlen; 1399 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
801 1401
802 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
803} 1403}
804 1404
805void 1405void
806set_markup (CFClient::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
807 CODE: 1407 CODE:
808{ 1408{
809 STRLEN textlen; 1409 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
811 1411
812 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
813} 1413}
814 1414
1415void
1416set_shapes (DC::Layout self, ...)
1417 CODE:
1418{
1419 PangoAttrList *attrs = 0;
1420 const char *text = pango_layout_get_text (self->pl);
1421 const char *pos = text;
1422 int arg = 4;
1423
1424 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1425 {
1426 PangoRectangle inkrect, rect;
1427 PangoAttribute *attr;
1428
1429 int x = SvIV (ST (arg - 3));
1430 int y = SvIV (ST (arg - 2));
1431 int w = SvIV (ST (arg - 1));
1432 int h = SvIV (ST (arg ));
1433
1434 inkrect.x = 0;
1435 inkrect.y = 0;
1436 inkrect.width = 0;
1437 inkrect.height = 0;
1438
1439 rect.x = x * PANGO_SCALE;
1440 rect.y = y * PANGO_SCALE;
1441 rect.width = w * PANGO_SCALE;
1442 rect.height = h * PANGO_SCALE;
1443
1444 if (!attrs)
1445 attrs = pango_layout_get_attributes (self->pl);
1446
1447 attr = pango_attr_shape_new (&inkrect, &rect);
1448 attr->start_index = pos - text;
1449 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1450 pango_attr_list_insert (attrs, attr);
1451
1452 arg += 4;
1453 pos += sizeof (OBJ_STR) - 1;
1454 }
1455
1456 if (attrs)
1457 pango_layout_set_attributes (self->pl, attrs);
1458}
1459
1460void
1461get_shapes (DC::Layout self)
1462 PPCODE:
1463{
1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1465
1466 do
1467 {
1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1469
1470 if (run && shape_attr_p (run))
1471 {
1472 PangoRectangle extents;
1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1474
1475 EXTEND (SP, 2);
1476 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1478 }
1479 }
1480 while (pango_layout_iter_next_run (iter));
1481
1482 pango_layout_iter_free (iter);
1483}
1484
1485int
1486has_wrapped (DC::Layout self)
1487 CODE:
1488{
1489 int lines = 1;
1490 const char *text = pango_layout_get_text (self->pl);
1491
1492 while (*text)
1493 lines += *text++ == '\n';
1494
1495 RETVAL = lines < pango_layout_get_line_count (self->pl);
1496}
1497 OUTPUT:
1498 RETVAL
1499
815SV * 1500SV *
816get_text (CFClient::Layout self) 1501get_text (DC::Layout self)
817 CODE: 1502 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
820 OUTPUT: 1505 OUTPUT:
821 RETVAL 1506 RETVAL
822 1507
823void 1508void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1510 CODE:
826 self->r = r; 1511 self->r = r;
827 self->g = g; 1512 self->g = g;
828 self->b = b; 1513 self->b = b;
829 self->a = a; 1514 self->a = a;
830 1515
831void 1516void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1518 CODE:
834 if (self->font != font) 1519 if (self->font != font)
835 { 1520 {
836 self->font = font; 1521 self->font = font;
837 layout_update_font (self); 1522 layout_update_font (self);
838 } 1523 }
839 1524
840void 1525void
841set_height (CFClient::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
842 CODE: 1527 CODE:
843 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
844 { 1529 {
845 self->base_height = base_height; 1530 self->base_height = base_height;
846 layout_update_font (self); 1531 layout_update_font (self);
847 } 1532 }
848 1533
849void 1534void
850set_width (CFClient::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
851 CODE: 1536 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1538
854void 1539void
855set_indent (CFClient::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
856 CODE: 1541 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1543
859void 1544void
860set_spacing (CFClient::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
861 CODE: 1546 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1548
864void 1549void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1551 CODE:
867 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
872 ); 1557 );
873 1558
874void 1559void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1561 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1563
879void 1564void
880size (CFClient::Layout self) 1565size (DC::Layout self)
881 PPCODE: 1566 PPCODE:
882{ 1567{
883 int w, h; 1568 int w, h;
884 1569
885 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
890} 1575}
891 1576
892int 1577int
1578descent (DC::Layout self)
1579 CODE:
1580{
1581 PangoRectangle rect;
1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1584 RETVAL = PANGO_DESCENT (rect);
1585}
1586 OUTPUT:
1587 RETVAL
1588
1589int
893xy_to_index (CFClient::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1591 CODE:
895{ 1592{
896 int index, trailing; 1593 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1595 RETVAL = index + trailing;
899} 1596}
900 OUTPUT: 1597 OUTPUT:
901 RETVAL 1598 RETVAL
902 1599
903void 1600void
904cursor_pos (CFClient::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
905 PPCODE: 1602 PPCODE:
906{ 1603{
907 PangoRectangle strong_pos; 1604 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1606
910 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1611}
915 1612
916void 1613void
917render (CFClient::Layout self) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1615 PPCODE:
919{ 1616{
920 SV *retval; 1617 int line, x;
921 int w, h;
922 1618
923 layout_get_pixel_size (self, &w, &h); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1620#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1622 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1623#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1624 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1647 else
980 { 1648 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1649 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1651 }
1005} 1652}
1006 1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1658 pango_opengl_render_layout_subpixel (
1659 self->pl,
1660 &self->rc,
1661 x * PANGO_SCALE, y * PANGO_SCALE,
1662 self->r, self->g, self->b, self->a,
1663 flags
1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1668
1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1007MODULE = CFClient PACKAGE = CFClient::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1689
1009void 1690PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1691
1016 if (ow && oh) 1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1697 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1698 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1702
1030 SvPOK_only (result_); 1703 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1032 1705
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1707 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1709
1037 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1711 }
1044} 1712}
1045 1713
1046void 1714void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1721{
1054 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1058 1729
1059 if (items < 5) 1730 if (items < 5)
1060 { 1731 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1092 } 1763 }
1093} 1764}
1094 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1095MODULE = CFClient PACKAGE = CFClient::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1899
1097CFClient::Map 1900PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1901
1902DC::Map
1903new (SV *klass)
1099 CODE: 1904 CODE:
1100 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1101 RETVAL->x = 0; 1906 RETVAL->x = 0;
1102 RETVAL->y = 0; 1907 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1908 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1909 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1915 RETVAL->row = 0;
1113 OUTPUT: 1916 OUTPUT:
1114 RETVAL 1917 RETVAL
1115 1918
1116void 1919void
1117DESTROY (CFClient::Map self) 1920DESTROY (DC::Map self)
1118 CODE: 1921 CODE:
1119{ 1922{
1120 map_clear (self); 1923 map_clear (self);
1121 Safefree (self->face); 1924 Safefree (self->face2tile);
1122 Safefree (self->tex); 1925 Safefree (self->tex);
1123 Safefree (self); 1926 Safefree (self);
1124} 1927}
1125 1928
1126void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
1127clear (CFClient::Map self) 1936clear (DC::Map self)
1128 CODE: 1937 CODE:
1129 map_clear (self); 1938 map_clear (self);
1130 1939
1131void 1940void
1132set_face (CFClient::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1942 CODE:
1134{ 1943{
1135 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1945 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1946}
1143 1947
1144void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1973 CODE:
1147{ 1974{
1148 while (self->texs <= texid) 1975 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1976
1154 { 1977 {
1155 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
1156 1979
1157 tex->name = name; 1980 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1999}
1177 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1178int 2021int
1179ox (CFClient::Map self) 2022ox (DC::Map self)
1180 ALIAS: 2023 ALIAS:
1181 oy = 1 2024 oy = 1
1182 x = 2 2025 x = 2
1183 y = 3 2026 y = 3
1184 w = 4 2027 w = 4
1195 } 2038 }
1196 OUTPUT: 2039 OUTPUT:
1197 RETVAL 2040 RETVAL
1198 2041
1199void 2042void
1200scroll (CFClient::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1201 CODE: 2044 CODE:
1202{ 2045{
1203 if (dx > 0) 2046 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 2048 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 2050
1208 if (dy > 0) 2051 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 2052 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 2053 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 2055
1213 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
1215 2058
1216 while (self->y < 0) 2059 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1222 } 2065 }
1223} 2066}
1224 2067
1225void 2068SV *
1226map1a_update (CFClient::Map self, SV *data_) 2069map1a_update (DC::Map self, SV *data_)
1227 CODE: 2070 CODE:
1228{ 2071{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 2074 mapcell *cell;
1232 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1233 2078
1234 while (data < data_end) 2079 while (data < data_end - 1)
1235 { 2080 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1237 2082
1238 x = ((flags >> 10) & 63) + self->x; 2083 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 2084 y = self->y + ((flags >> 4) & 63);
1240 2085
1241 cell = map_get_cell (self, x, y); 2086 cell = map_get_cell (self, x, y);
1242 2087
1243 if (flags & 15) 2088 if (flags & 15)
1244 { 2089 {
1245 if (cell->darkness < 0) 2090 if (!cell->darkness)
1246 { 2091 {
2092 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 2093 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 2094 }
1252 2095
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1256 2097
1257 if (flags & 4) 2098 if (flags & 8)
1258 { 2099 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2100 uint8_t ext, cmd;
2101
2102 do
2103 {
2104 ext = *data++;
2105 cmd = ext & 0x7f;
2106
2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2110 {
2111 cell->stat_width = 1;
2112 cell->stat_hp = *data++;
2113 }
2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2131 }
2132 while (ext & 0x80);
1260 } 2133 }
1261 2134
2135 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2136 if (flags & (4 >> z))
1263 { 2137 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1265 } 2157 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2158 }
1272 else 2159 else
1273 cell->darkness = -1; 2160 CELL_CLEAR (cell);
1274 } 2161 }
1275} 2162}
2163 OUTPUT:
2164 RETVAL
1276 2165
1277SV * 2166SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2168 CODE:
1280{ 2169{
1281 int x1, x; 2170 int x1, x;
1282 int y1, y; 2171 int y1, y;
1283 int z; 2172 int z;
1296 ? self->row + y 2185 ? self->row + y
1297 : 0; 2186 : 0;
1298 2187
1299 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1300 { 2189 {
1301 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1302 2191
1303 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1304 { 2193 {
1305 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1306 2195
1307 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1308 { 2197 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2200 int a1 = tex.a;
1316 2201
1317 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1318 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1319 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1320 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1321 }
1322 } 2206 }
1323 } 2207 }
1324 2208
1325 *map++ = (r ) 2209 *map++ = (r )
1326 | (g << 8) 2210 | (g << 8)
1327 | (b << 16) 2211 | (b << 16)
1328 | (a << 24); 2212 | (a << 24);
1329 } 2213 }
1330 } 2214 }
1331 2215
1332 RETVAL = map_sv; 2216 RETVAL = map_sv;
1333} 2217}
1334 OUTPUT: 2218 OUTPUT:
1335 RETVAL 2219 RETVAL
1336 2220
1337void 2221void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2223 CODE:
1340{ 2224{
1341 int vx, vy;
1342 int x, y, z; 2225 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2226
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1348 2234
1349 /* 2235 pl_tex.name = 0;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353 2236
1354 int vy = self->vy = self->h >= sh 2237 // that's current max. sorry.
1355 ? self->y + (self->h - sh) / 2 2238 if (sw > 255) sw = 255;
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 if (sh > 255) sh = 255;
1357 */
1358 2240
1359 glColor4ub (255, 255, 255, 255); 2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
1360 2273
1361 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365 2277
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1371 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1373 { 2287 {
1374 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1375 2289
1376 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1378 { 2403 {
1379 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1380 2406
1381 face = cell->face [z]; 2407 if (!(bits & 0x1000)
1382 2408 && skey.level == level
1383 if (face) 2409 && level > smooth_max [skey.x][skey.y])
1384 { 2410 {
1385 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1386
1387 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1388 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1389 2418
1390 if (last_name != tex.name) 2419 if (tex.name)
1391 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1392 glEnd (); 2427 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1395 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2430 }
2431
2432 if (border)
2433 {
2434 float ox = border * dx;
2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2440 }
2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1396 } 2451 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 } 2452 }
1403 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1404 } 2458 }
2459 }
1405 2460
1406 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1407 2466
1408 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1409 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1410}
1411 2482
2483 // top layer: overlays such as the health bar
2484 for (y = 0; y < sh; y++)
2485 if (0 <= y + my && y + my < self->rows)
2486 {
2487 maprow *row = self->row + (y + my);
2488
2489 for (x = 0; x < sw; x++)
2490 if (row->c0 <= x + mx && x + mx < row->c1)
2491 {
2492 mapcell *cell = row->col + (x + mx - row->c0);
2493
2494 int px = x * Tw;
2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2502
2503 if (cell->stat_hp)
2504 {
2505 int width = cell->stat_width * Tw;
2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2507
2508 glColor3ub (0, 0, 0);
2509 glRectf (px + 1, py - thick - 2,
2510 px + width - 1, py);
2511
2512 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2513 glRectf (px + 2,
2514 py - thick - 1,
2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2516 }
2517 }
2518 }
2519}
2520
1412void 2521void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1414 CODE: 2523 CODE:
1415{ 2524{
1416 static float color[16][3] = { 2525 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 }, 2526 { 0.00f, 0.00f, 0.00f },
1418 { 1.00, 1.00, 1.00 }, 2527 { 1.00f, 1.00f, 1.00f },
1419 { 0.00, 0.00, 0.55 }, 2528 { 0.00f, 0.00f, 0.55f },
1420 { 1.00, 0.00, 0.00 }, 2529 { 1.00f, 0.00f, 0.00f },
1421 2530
1422 { 1.00, 0.54, 0.00 }, 2531 { 1.00f, 0.54f, 0.00f },
1423 { 0.11, 0.56, 1.00 }, 2532 { 0.11f, 0.56f, 1.00f },
1424 { 0.93, 0.46, 0.00 }, 2533 { 0.93f, 0.46f, 0.00f },
1425 { 0.18, 0.54, 0.34 }, 2534 { 0.18f, 0.54f, 0.34f },
1426 2535
1427 { 0.56, 0.73, 0.56 }, 2536 { 0.56f, 0.73f, 0.56f },
1428 { 0.80, 0.80, 0.80 }, 2537 { 0.80f, 0.80f, 0.80f },
1429 { 0.55, 0.41, 0.13 }, 2538 { 0.55f, 0.41f, 0.13f },
1430 { 0.99, 0.77, 0.26 }, 2539 { 0.99f, 0.77f, 0.26f },
1431 2540
1432 { 0.74, 0.65, 0.41 }, 2541 { 0.74f, 0.65f, 0.41f },
1433 2542
1434 { 0.00, 1.00, 1.00 }, 2543 { 0.00f, 1.00f, 1.00f },
1435 { 1.00, 0.00, 1.00 }, 2544 { 1.00f, 0.00f, 1.00f },
1436 { 1.00, 1.00, 0.00 }, 2545 { 1.00f, 1.00f, 0.00f },
1437 }; 2546 };
1438 2547
1439 int x, y; 2548 int x, y;
1440 2549
1441 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1446 2561
1447 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1451 2566
1452 if (m) 2567 if (m)
1453 { 2568 {
1454 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1455 2570
1456 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1457 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1458 2573
1459 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 } 2579 }
1468 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1470} 2585}
1471 2586
1472void 2587void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1474 PPCODE: 2589 PPCODE:
1475{ 2590{
1476 int vx, vy;
1477 int x, y; 2591 int x, y;
1478 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1481 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1482 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1483 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1485 2603
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2604 mx += self->x - 1;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2605 my += self->y - 1;
1488 2606
1489 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1490 if (0 <= y + vy && y + vy < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1491 { 2609 {
1492 maprow *row = self->row + (y + vy); 2610 maprow *row = self->row + (y + my);
1493 2611
1494 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1496 { 2614 {
1497 mapcell *cell = row->col + (x + vx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1498 2616
1499 darkness[y * sw4 + x] = cell->darkness < 0 2617 darkness1 [y * sw1 + x] = cell->darkness
2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1500 ? 255 - FOW_DARKNESS 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1501 : 255 - cell->darkness;
1502 } 2620 }
1503 } 2621 }
1504 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1505 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1507 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1508 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1509} 2665}
1510 2666
1511SV * 2667SV *
1512get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2669 CODE:
1514{ 2670{
1515 int x, y, x1, y1; 2671 int x, y, x1, y1;
1516 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1517 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1542 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1543 { 2699 {
1544 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1545 uint8_t flags = 0; 2701 uint8_t flags = 0;
1546 2702
1547 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1548 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1549 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1550 2706
1551 *data++ = flags; 2707 *data++ = flags;
1552 2708
1553 if (flags & 1) 2709 if (flags & 1)
1554 { 2710 {
2711 tileid tile = cell->tile [0];
1555 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1556 *data++ = cell->face [0]; 2713 *data++ = tile;
1557 } 2714 }
1558 2715
1559 if (flags & 2) 2716 if (flags & 2)
1560 { 2717 {
2718 tileid tile = cell->tile [1];
1561 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1562 *data++ = cell->face [1]; 2720 *data++ = tile;
1563 } 2721 }
1564 2722
1565 if (flags & 4) 2723 if (flags & 4)
1566 { 2724 {
2725 tileid tile = cell->tile [2];
1567 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1568 *data++ = cell->face [2]; 2727 *data++ = tile;
1569 } 2728 }
1570 } 2729 }
1571 else 2730 else
1572 *data++ = 0; 2731 *data++ = 0;
1573 } 2732 }
1574 } 2733 }
1575 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1576 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1577 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1578 RETVAL = data_sv; 2742 RETVAL = data_sv;
1579} 2743}
1580 OUTPUT: 2744 OUTPUT:
1581 RETVAL 2745 RETVAL
1582 2746
1583void 2747void
1584set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1585 PPCODE: 2749 PPCODE:
1586{ 2750{
1587 int x, y, z; 2751 int x, y, z;
1588 int w, h; 2752 int w, h;
1589 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1590 2764
1591 if (*data++ != 0) 2765 if (*data++ != 0)
1592 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1593 2767
1594 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1595 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1596 2770
1597 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1609 { 2783 {
1610 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1611 2785
1612 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1613 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1614 uint8_t flags = *data++; 2793 flags = *data++;
1615 2794
1616 if (flags) 2795 if (flags)
1617 { 2796 {
1618 mapface face[3] = { 0, 0, 0 };
1619
1620 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1621 2799
1622 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1623 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1624 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1625 2803
1626 if (cell->darkness <= 0) 2804 if (cell->darkness == 0)
1627 { 2805 {
1628 cell->darkness = -1; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1629 2808
1630 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1631 { 2810 {
1632 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1633 2812
1634 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1635 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1636 } 2820 }
1637 } 2821 }
1638 } 2822 }
1639 } 2823 }
1640 } 2824 }
1641} 2825}
1642 2826
1643MODULE = CFClient PACKAGE = CFClient::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1644 2828
1645CFClient::MixChunk 2829DC::RW
1646new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1647 CODE: 2831 CODE:
1648 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1649 OUTPUT: 2838 OUTPUT:
1650 RETVAL 2839 RETVAL
1651 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1652void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1653DESTROY (CFClient::MixChunk self) 2968DESTROY (DC::MixChunk self)
1654 CODE: 2969 CODE:
1655 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1656 2971
1657int 2972int
1658volume (CFClient::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1659 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1660 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1661 OUTPUT: 2978 OUTPUT:
1662 RETVAL 2979 RETVAL
1663 2980
1664int 2981DC::Channel
1665play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1666 CODE: 2983 CODE:
2984{
1667 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1668 OUTPUT: 2996 OUTPUT:
1669 RETVAL 2997 RETVAL
1670 2998
1671MODULE = CFClient PACKAGE = CFClient::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1672 3012
1673int 3013int
1674volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1675 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1677 OUTPUT: 3020 OUTPUT:
1678 RETVAL 3021 RETVAL
1679 3022
1680CFClient::MixMusic 3023void
1681new_from_file (SV *class, char *path) 3024fade_out (int ms)
1682 CODE: 3025 CODE:
1683 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1684 OUTPUT: 3037 OUTPUT:
1685 RETVAL 3038 RETVAL
1686 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1687void 3047void
1688DESTROY (CFClient::MixMusic self) 3048DESTROY (DC::MixMusic self)
1689 CODE: 3049 CODE:
1690 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1691 3051
1692int 3052int
1693play (CFClient::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1694 CODE: 3054 CODE:
1695 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1696 OUTPUT: 3056 OUTPUT:
1697 RETVAL 3057 RETVAL
1698 3058
3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
1699MODULE = CFClient PACKAGE = CFClient::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1700 3067
1701BOOT: 3068BOOT:
1702{ 3069{
1703 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1704 static const struct { 3071 static const struct {
1705 const char *name; 3072 const char *name;
1706 IV iv; 3073 IV iv;
1707 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1708# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1709 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1710 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1711 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1712 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1713 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
1715 const_iv (GL_SCISSOR_TEST), 3086 const_iv (GL_SCISSOR_TEST),
1716 const_iv (GL_DEPTH_TEST), 3087 const_iv (GL_DEPTH_TEST),
1717 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
1718 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
1719 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
3091 const_iv (GL_FRONT),
3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1720 const_iv (GL_AND), 3094 const_iv (GL_AND),
1721 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1722 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1723 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1724 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
1725 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1726 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
1727 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
1728 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1729 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
1730 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
1731 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
1737 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
1738 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
1739 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
1740 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1741 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1742 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1743 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1744 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1745 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1746 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1747 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1768 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1769 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1770 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1771 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1772 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1773 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
3161 const_iv (GL_LINE_STRIP),
1774 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
1775 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
1776 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
1777 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
1778 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
1779 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
1780 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1781 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
1782 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
1783 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
1784 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
1785 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1786# undef const_iv 3185# undef const_iv
1787 }; 3186 };
1788 3187
1789 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1790 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1791}
1792 3190
1793char * 3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
1794gl_vendor () 3205gl_vendor ()
1795 CODE: 3206 CODE:
1796 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
1797 OUTPUT: 3208 OUTPUT:
1798 RETVAL 3209 RETVAL
1799 3210
1800char * 3211const char *
1801gl_version () 3212gl_version ()
1802 CODE: 3213 CODE:
1803 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
1804 OUTPUT: 3215 OUTPUT:
1805 RETVAL 3216 RETVAL
1806 3217
1807char * 3218const char *
1808gl_extensions () 3219gl_extensions ()
1809 CODE: 3220 CODE:
1810 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1811 OUTPUT: 3222 OUTPUT:
1812 RETVAL 3223 RETVAL
1813 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
1814int glGetError () 3243int glGetError ()
1815 3244
1816void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
1817 3248
1818void glClear (int mask) 3249void glClear (int mask)
1819 3250
1820void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1821 PROTOTYPE: @ 3252 PROTOTYPE: @
1832 3263
1833void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1834 CODE: 3265 CODE:
1835 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
1836 3267
3268# void glBlendEquation (int se)
3269
1837void glDepthMask (int flag) 3270void glDepthMask (int flag)
1838 3271
1839void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
1840 3273
1841void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
1845void glPushMatrix () 3278void glPushMatrix ()
1846 3279
1847void glPopMatrix () 3280void glPopMatrix ()
1848 3281
1849void glLoadIdentity () 3282void glLoadIdentity ()
3283
3284void glDrawBuffer (int buffer)
3285
3286void glReadBuffer (int buffer)
1850 3287
1851# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1852void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1853 3290
1854# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
1855void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
1856 3295
1857void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
1858 3297
1859void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
1860 3299
1868 3307
1869void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
1870 CODE: 3309 CODE:
1871 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
1872 3311
1873void glBegin (int mode)
1874
1875void glEnd ()
1876
1877void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
1878 PROTOTYPE: @ 3313 PROTOTYPE: @
1879 ALIAS: 3314 ALIAS:
1880 glColor_premultiply = 1 3315 glColor_premultiply = 1
1881 CODE: 3316 CODE:
1882 if (ix) 3317 if (ix)
1883 { 3318 {
1884 r *= a; 3319 r *= a;
1885 g *= a; 3320 g *= a;
1886 b *= a; 3321 b *= a;
1887 } 3322 }
1888 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
1889 glColor4ub (MIN ((int)(r * 256.f), 255), 3324 glColor4f (r, g, b, a);
1890 MIN ((int)(g * 256.f), 255),
1891 MIN ((int)(b * 256.f), 255),
1892 MIN ((int)(a * 256.f), 255));
1893
1894void glInterleavedArrays (int format, int stride, char *data)
1895
1896void glDrawElements (int mode, int count, int type, char *indices)
1897
1898# 1.2 void glDrawRangeElements (int mode, int start, int end
1899 3325
1900void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
1901 CODE: 3327 CODE:
1902 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
1903 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
1908 3334
1909void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
1910 CODE: 3336 CODE:
1911 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
1912 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
1913void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
1914 CODE: 3369 CODE:
1915 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
1916 3371
1917void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
1933void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1934 CODE: 3389 CODE:
1935 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
1936 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1937 3392
1938void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1939 3394
1940void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1941 3396
1942void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
1943 3400
1944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1945 3402
1946int glGenTexture () 3403int glGenTexture ()
1947 CODE: 3404 CODE:
1948{ 3405 RETVAL = gen_texture ();
1949 GLuint name;
1950 glGenTextures (1, &name);
1951 RETVAL = name;
1952}
1953 OUTPUT: 3406 OUTPUT:
1954 RETVAL 3407 RETVAL
1955 3408
1956void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
1957 CODE: 3410 CODE:
1958{
1959 GLuint name_ = name;
1960 glDeleteTextures (1, &name_); 3411 del_texture (name);
1961} 3412
1962
1963int glGenList () 3413int glGenList ()
1964 CODE: 3414 CODE:
1965 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
1966 OUTPUT: 3416 OUTPUT:
1967 RETVAL 3417 RETVAL
1974 3424
1975void glEndList () 3425void glEndList ()
1976 3426
1977void glCallList (int list) 3427void glCallList (int list)
1978 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1979 3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines