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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 40
23#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
24#include <SDL_endian.h> 43#include <SDL_endian.h>
25#include <SDL_image.h> 44#include <SDL_image.h>
26#include <SDL_mixer.h> 45#include <SDL_mixer.h>
27#include <SDL_opengl.h> 46#include <SDL_opengl.h>
28 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
29#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
31 57
32#include <glib/gmacros.h> 58#include <glib.h>
33 59
34#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
35 72
36#ifndef _WIN32 73#ifndef _WIN32
37# include <sys/types.h> 74# include <sys/types.h>
38# include <sys/socket.h> 75# include <sys/socket.h>
39# include <netinet/in.h> 76# include <netinet/in.h>
40# include <netinet/tcp.h> 77# include <netinet/tcp.h>
41# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 83#else
43 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 85#endif
50 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
65 130
66static struct 131static struct
67{ 132{
68#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 134#include "glfunc.h"
70#undef GL_FUNC 135#undef GL_FUNC
71} gl; 136} gl;
72 137
138static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 140{
75 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 145 else
80 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
81} 147}
82 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
83#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
84 175
85#include "pango-font.c" 176#include "pango-font.c"
86#include "pango-fontmap.c" 177#include "pango-fontmap.c"
87#include "pango-render.c" 178#include "pango-render.c"
88 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
91 184
92typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
93 186
94static int 187static int
95shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
96{ 189{
97 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
98 191
99 while (attrs) 192 while (attrs)
100 { 193 {
101 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 195
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 197 return 1;
105 198
106 attrs = attrs->next; 199 attrs = attrs->next;
107 } 200 }
108 201
109 return 0; 202 return 0;
110} 203}
111 204
112typedef struct cf_layout { 205struct cf_layout {
113 PangoLayout *pl; 206 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
115 int base_height; 208 int base_height;
116 CFPlus__Font font; 209 DC__Font font;
117} *CFPlus__Layout; 210 rc_t rc;
211};
118 212
213typedef cf_layout *DC__Layout;
214
119static CFPlus__Font default_font; 215static DC__Font default_font;
120static PangoContext *opengl_context; 216static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
122 218
123static void 219static void
124substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
125{ 221{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 225#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 227}
132 228
133static void 229static void
134layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
135{ 231{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
138 */ 234 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
140 236
141 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 239
144 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
145} 241}
146 242
147static void 243static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 245{
150 PangoRectangle rect; 246 PangoRectangle rect;
151 247
152 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
160 256
161 *w = rect.width; 257 *w = rect.width;
162 *h = rect.height; 258 *h = rect.height;
163} 259}
164 260
261typedef uint16_t tileid;
165typedef uint16_t mapface; 262typedef uint16_t faceid;
166 263
167typedef struct { 264struct maptex
265{
168 GLint name; 266 GLuint name;
169 int w, h; 267 int w, h;
170 float s, t; 268 float s, t;
171 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
172} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
173 274
174typedef struct { 275struct mapcell
276{
175 uint32_t player; 277 uint32_t player;
176 mapface face[3]; 278 tileid tile[3];
177 uint16_t darkness; 279 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 281};
180 282
181typedef struct { 283struct maprow
284{
182 int32_t c0, c1; 285 int32_t c0, c1;
183 mapcell *col; 286 mapcell *col;
184} maprow; 287};
185 288
186typedef struct map { 289struct mapgrid {
187 int x, y, w, h; 290 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 292 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 293 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 294
195 int32_t rows; 295 int32_t rows;
196 maprow *row; 296 maprow *row;
197} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
198 300
199static char * 301static char *
200prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
201{ 303{
202 char *p; 304 char *p;
219} 321}
220 322
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
224static maprow * 346static maprow *
225map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
226{ 348{
227 if (0 > y) 349 if (0 > y)
228 { 350 {
229 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
268 390
269 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
270} 392}
271 393
272static mapcell * 394static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
274{ 396{
275 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
276} 398}
277 399
278static void 400static void
279map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
280{ 402{
281 int r; 403 int r;
282 404
283 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
291 self->oy = 0; 413 self->oy = 0;
292 self->row = 0; 414 self->row = 0;
293 self->rows = 0; 415 self->rows = 0;
294} 416}
295 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
296static void 428static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 430{
299 int x, y; 431 int x, y;
300 maprow *row; 432 maprow *row;
301 mapcell *cell; 433 mapcell *cell;
302 434
314 if (x >= row->c1) 446 if (x >= row->c1)
315 break; 447 break;
316 448
317 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
318 450
319 cell->darkness = 0; 451 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 452 }
324 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
325} 489}
326 490
327static void 491static void
328music_finished (void) 492music_finished (void)
329{ 493{
346 ev.code = 1; 510 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 512 ev.data2 = 0;
349 513
350 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
351} 522}
352 523
353static unsigned int 524static unsigned int
354minpot (unsigned int n) 525minpot (unsigned int n)
355{ 526{
365 n |= n >> 16; 536 n |= n >> 16;
366 537
367 return n + 1; 538 return n + 1;
368} 539}
369 540
370MODULE = CFPlus PACKAGE = CFPlus 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
371 658
372PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
373 660
374BOOT: 661BOOT:
375{ 662{
376 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 664 static const struct {
378 const char *name; 665 const char *name;
379 IV iv; 666 IV iv;
380 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
382 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
464 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 828
477 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 830
479 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
480# undef const_iv 861# undef const_iv
481 }; 862 };
482 863
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
486 876
487int 877int
488in_destruct () 878in_destruct ()
489 CODE: 879 CODE:
490 RETVAL = PL_main_cv == Nullcv; 880 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 882 RETVAL
493 883
494NV floor (NV x) 884NV floor (NV x)
495 885
496NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
497 897
498void 898void
499pango_init () 899pango_init ()
500 CODE: 900 CODE:
501{ 901{
502 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
505} 910}
506 911
507int 912char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 913
510void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
511SDL_Quit () 923void SDL_Quit ()
512 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
513void 935void
514SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
515 PPCODE: 937 PPCODE:
516{ 938{
517 SDL_Rect **m; 939 SDL_Rect **m;
518 940
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 945
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 948
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 953
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 956
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 958
543 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
544 while (*m) 960 while (*m)
545 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
546 AV *av = newAV (); 964 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
550 971
551 ++m; 972 ++m;
552 } 973 }
553} 974}
554 975
555char *
556SDL_GetError ()
557
558int 976int
559SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
561 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 990 );
991
564 if (RETVAL) 992 if (RETVAL)
565 { 993 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 996#include "glfunc.h"
569# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 1000 }
1001}
571 OUTPUT: 1002 OUTPUT:
572 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
573 1007
574void 1008void
575SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
576 1010
577char * 1011char *
578SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
579 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
580void 1025void
581SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
582 PPCODE: 1030 PPCODE:
583{ 1031{
584 SDL_Event ev; 1032 SDL_Event ev;
585 1033
586 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1036 {
588 HV *hv = newHV (); 1037 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1039
591 switch (ev.type) 1040 switch (ev.type)
592 { 1041 {
593 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1043 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1049 break;
600 1050
601 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1054 break;
605 1055
606 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
614 break; 1082 break;
615 1083
616 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1087
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1098 break;
631 } 1099 }
632 1100
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1102 }
635} 1103}
636 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
637int 1118int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1120 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
642 1123
643void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
644Mix_CloseAudio () 1141Mix_CloseAudio ()
645 1142
646int 1143int
647Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
648 1145
1146const char *
1147Mix_GetError ()
1148
649void 1149void
650lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
651 CODE: 1151 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1153
656void 1154void
657win32_proxy_info () 1155win32_proxy_info ()
658 PPCODE: 1156 PPCODE:
659{ 1157{
680 } 1178 }
681 } 1179 }
682#endif 1180#endif
683} 1181}
684 1182
685void 1183int
686add_font (char *file) 1184add_font (char *file)
687 CODE: 1185 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1196
690void 1197void
691load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
692 ALIAS: 1199 ALIAS:
693 load_image_file = 1 1200 load_image_file = 1
696 STRLEN image_len; 1203 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
703 1210
704 if (!rw) 1211 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
706 1213
739 1246
740 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
749 1256
779void 1286void
780error (char *message) 1287error (char *message)
781 CODE: 1288 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1290#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1292#endif
786 1293
787void 1294void
788fatal (char *message) 1295fatal (char *message)
789 CODE: 1296 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1298#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1300#endif
794 _exit (1); 1301 _exit (1);
795 1302
796void 1303void
797_exit (int retval = 0) 1304_exit (int retval = 0)
798 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
799 _exit (retval); 1309 _exit (retval);
1310#endif
800 1311
801MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
802 1320
803CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
805 CODE: 1334 CODE:
806{ 1335{
807 int count; 1336 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
811} 1340}
812 OUTPUT: 1341 OUTPUT:
813 RETVAL 1342 RETVAL
814 1343
815void 1344void
816DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
817 CODE: 1346 CODE:
818 pango_font_description_free (self); 1347 pango_font_description_free (self);
819 1348
820void 1349void
821make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
822 CODE: 1352 CODE:
823 default_font = self; 1353 default_font = self;
824 1354
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1356
1357PROTOTYPES: DISABLE
1358
827void 1359void
828reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
829 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
830 tc_clear (); 1369 tc_restore ();
831 1370
832CFPlus::Layout 1371DC::Layout
833new (SV *class) 1372new (SV *klass)
834 CODE: 1373 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
836 1375
837 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
838 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
839 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
846 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
847 OUTPUT: 1386 OUTPUT:
848 RETVAL 1387 RETVAL
849 1388
850void 1389void
851DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
852 CODE: 1391 CODE:
853 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
854 Safefree (self); 1393 delete self;
855 1394
856void 1395void
857set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
858 CODE: 1397 CODE:
859{ 1398{
860 STRLEN textlen; 1399 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
862 1401
863 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
864} 1403}
865 1404
866void 1405void
867set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
868 CODE: 1407 CODE:
869{ 1408{
870 STRLEN textlen; 1409 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
872 1411
873 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
874} 1413}
875 1414
876void 1415void
877set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
878 CODE: 1417 CODE:
879{ 1418{
880 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1421 const char *pos = text;
917 if (attrs) 1456 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
919} 1458}
920 1459
921void 1460void
922get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
923 PPCODE: 1462 PPCODE:
924{ 1463{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1465
927 do 1466 do
928 { 1467 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1469
931 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
932 { 1471 {
933 PangoRectangle extents; 1472 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1481
943 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
944} 1483}
945 1484
946int 1485int
947has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
948 CODE: 1487 CODE:
949{ 1488{
950 int lines = 1; 1489 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
952 1491
957} 1496}
958 OUTPUT: 1497 OUTPUT:
959 RETVAL 1498 RETVAL
960 1499
961SV * 1500SV *
962get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
963 CODE: 1502 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
966 OUTPUT: 1505 OUTPUT:
967 RETVAL 1506 RETVAL
968 1507
969void 1508void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1510 CODE:
972 self->r = r; 1511 self->r = r;
973 self->g = g; 1512 self->g = g;
974 self->b = b; 1513 self->b = b;
975 self->a = a; 1514 self->a = a;
976 1515
977void 1516void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1518 CODE:
980 if (self->font != font) 1519 if (self->font != font)
981 { 1520 {
982 self->font = font; 1521 self->font = font;
983 layout_update_font (self); 1522 layout_update_font (self);
984 } 1523 }
985 1524
986void 1525void
987set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
988 CODE: 1527 CODE:
989 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
990 { 1529 {
991 self->base_height = base_height; 1530 self->base_height = base_height;
992 layout_update_font (self); 1531 layout_update_font (self);
993 } 1532 }
994 1533
995void 1534void
996set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
997 CODE: 1536 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1538
1000void 1539void
1001set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1002 CODE: 1541 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1543
1005void 1544void
1006set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1007 CODE: 1546 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1548
1010void 1549void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1551 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1018 ); 1557 );
1019 1558
1020void 1559void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1561 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1563
1025void 1564void
1026size (CFPlus::Layout self) 1565size (DC::Layout self)
1027 PPCODE: 1566 PPCODE:
1028{ 1567{
1029 int w, h; 1568 int w, h;
1030 1569
1031 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1036} 1575}
1037 1576
1038int 1577int
1039descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1040 CODE: 1579 CODE:
1041{ 1580{
1042 PangoRectangle rect; 1581 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1046} 1585}
1047 OUTPUT: 1586 OUTPUT:
1048 RETVAL 1587 RETVAL
1049 1588
1050int 1589int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1591 CODE:
1053{ 1592{
1054 int index, trailing; 1593 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1595 RETVAL = index + trailing;
1057} 1596}
1058 OUTPUT: 1597 OUTPUT:
1059 RETVAL 1598 RETVAL
1060 1599
1061void 1600void
1062cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1602 PPCODE:
1064{ 1603{
1065 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1606
1068 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1611}
1073 1612
1074void 1613void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1615 PPCODE:
1616{
1617 int line, x;
1618
1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1622 --line;
1623#endif
1624 EXTEND (SP, 2);
1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
1649 PUSHs (sv_2mortal (newSViv (index)));
1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
1652}
1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1077 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1078 self->pl, 1659 self->pl,
1660 &self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1081 flags 1663 flags
1082 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1083 1668
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1669void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1670draw (DC::Layout self)
1088 CODE: 1671 CODE:
1089{ 1672{
1090 int ow = SvIV (w_); 1673 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1680
1093 if (ow && oh) 1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1689
1690PROTOTYPES: ENABLE
1691
1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1697 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1698 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1702
1107 SvPOK_only (result_); 1703 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1109 1705
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1707 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1709
1114 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1711 }
1121} 1712}
1122 1713
1123void 1714void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1721{
1131 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1135 1729
1136 if (items < 5) 1730 if (items < 5)
1137 { 1731 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1169 } 1763 }
1170} 1764}
1171 1765
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1766void
1173 1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1174CFPlus::Map 1768 PROTOTYPE: @
1175new (SV *class, int map_width, int map_height)
1176 CODE: 1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1898MODULE = Deliantra::Client PACKAGE = DC::Map
1899
1900PROTOTYPES: DISABLE
1901
1902DC::Map
1903new (SV *klass)
1904 CODE:
1177 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1178 RETVAL->x = 0; 1906 RETVAL->x = 0;
1179 RETVAL->y = 0; 1907 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1908 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1909 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1915 RETVAL->row = 0;
1190 OUTPUT: 1916 OUTPUT:
1191 RETVAL 1917 RETVAL
1192 1918
1193void 1919void
1194DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1195 CODE: 1921 CODE:
1196{ 1922{
1197 map_clear (self); 1923 map_clear (self);
1198 Safefree (self->face); 1924 Safefree (self->face2tile);
1199 Safefree (self->tex); 1925 Safefree (self->tex);
1200 Safefree (self); 1926 Safefree (self);
1201} 1927}
1202 1928
1203void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
1204clear (CFPlus::Map self) 1936clear (DC::Map self)
1205 CODE: 1937 CODE:
1206 map_clear (self); 1938 map_clear (self);
1207 1939
1208void 1940void
1209set_face (CFPlus::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1942 CODE:
1211{ 1943{
1212 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1945 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1946}
1220 1947
1221void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1973 CODE:
1224{ 1974{
1225 while (self->texs <= texid) 1975 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1976
1231 { 1977 {
1232 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
1233 1979
1234 tex->name = name; 1980 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1999}
1254 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1255int 2021int
1256ox (CFPlus::Map self) 2022ox (DC::Map self)
1257 ALIAS: 2023 ALIAS:
1258 oy = 1 2024 oy = 1
1259 x = 2 2025 x = 2
1260 y = 3 2026 y = 3
1261 w = 4 2027 w = 4
1272 } 2038 }
1273 OUTPUT: 2039 OUTPUT:
1274 RETVAL 2040 RETVAL
1275 2041
1276void 2042void
1277scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1278 CODE: 2044 CODE:
1279{ 2045{
1280 if (dx > 0) 2046 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 2048 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 2050
1285 if (dy > 0) 2051 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 2052 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 2053 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 2055
1290 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
1292 2058
1293 while (self->y < 0) 2059 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1299 } 2065 }
1300} 2066}
1301 2067
1302void 2068SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1304 CODE: 2070 CODE:
1305{ 2071{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 2074 mapcell *cell;
1309 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1310 2078
1311 while (data < data_end - 1) 2079 while (data < data_end - 1)
1312 { 2080 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1314 2082
1327 2095
1328 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1329 2097
1330 if (flags & 8) 2098 if (flags & 8)
1331 { 2099 {
2100 uint8_t ext, cmd;
2101
1332 if (extmap) 2102 do
1333 { 2103 {
1334 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1335 2106
1336 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1337 { 2110 {
1338 ext = *data++;
1339 cmd = ext & 0x3f;
1340
1341 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health
1344 {
1345 cell->stat_width = 1; 2111 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1347 }
1348 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width
1351 {
1352 if (*data == 4)
1353 ; // decode player tag
1354
1355 data += *data + 1;
1356 }
1357 else if (cmd == 8) // cell flags
1358 cell->flags = *data++;
1359 else if (ext & 0x40) // unknown, multibyte => skip
1360 data += *data + 1;
1361 else
1362 data++;
1363 } 2113 }
1364 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1365 } 2131 }
1366 else 2132 while (ext & 0x80);
1367 cell->darkness = *data++ + 1;
1368 } 2133 }
1369 2134
2135 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 2136 if (flags & (4 >> z))
1371 { 2137 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1373 } 2157 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 2158 }
1385 else 2159 else
1386 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1387 } 2161 }
1388} 2162}
2163 OUTPUT:
2164 RETVAL
1389 2165
1390SV * 2166SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 2168 CODE:
1393{ 2169{
1394 int x1, x; 2170 int x1, x;
1395 int y1, y; 2171 int y1, y;
1396 int z; 2172 int z;
1409 ? self->row + y 2185 ? self->row + y
1410 : 0; 2186 : 0;
1411 2187
1412 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1413 { 2189 {
1414 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1415 2191
1416 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1417 { 2193 {
1418 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1419 2195
1420 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1421 { 2197 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 2200 int a1 = tex.a;
1429 2201
1430 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1431 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1432 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1433 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1434 }
1435 } 2206 }
1436 } 2207 }
1437 2208
1438 *map++ = (r ) 2209 *map++ = (r )
1439 | (g << 8) 2210 | (g << 8)
1440 | (b << 16) 2211 | (b << 16)
1441 | (a << 24); 2212 | (a << 24);
1442 } 2213 }
1443 } 2214 }
1444 2215
1445 RETVAL = map_sv; 2216 RETVAL = map_sv;
1446} 2217}
1447 OUTPUT: 2218 OUTPUT:
1448 RETVAL 2219 RETVAL
1449 2220
1450void 2221void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2223 CODE:
1453{ 2224{
1454 int vx, vy;
1455 int x, y, z; 2225 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2226
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1461 2234
1462 /* 2235 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2236
1467 int vy = self->vy = self->h >= sh 2237 // that's current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2238 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 if (sh > 255) sh = 255;
1470 */
1471 2240
1472 glColor4ub (255, 255, 255, 255); 2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
1473 2273
1474 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2277
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1484 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1486 { 2287 {
1487 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1488 2289
1489 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1491 { 2403 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1493 2406
1494 face = cell->face [z]; 2407 if (!(bits & 0x1000)
1495 2408 && skey.level == level
1496 if (face && face < self->texs) 2409 && level > smooth_max [skey.x][skey.y])
1497 { 2410 {
1498 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1499 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1500 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1501 2418
1502 if (last_name != tex.name) 2419 if (tex.name)
1503 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1504 glEnd (); 2427 glEnd ();
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1506 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1507 } 2430 }
1508 2431
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2432 if (border)
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1)
1518 { 2433 {
1519 maptex tex = self->tex [1]; 2434 float ox = border * dx;
1520 int px = (x + 1) * 32 - tex.w + 2;
1521 int py = (y + 1) * 32 - tex.h - 6;
1522 2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1523 glEnd (); 2440 }
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1525 glBegin (GL_QUADS);
1526 2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1531 } 2451 }
1532 } 2452 }
1533 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1534 } 2458 }
2459 }
1535 2460
1536 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1537 2466
1538 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1539 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1540 2482
1541 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1544 { 2486 {
1545 maprow *row = self->row + (y + vy); 2487 maprow *row = self->row + (y + my);
1546 2488
1547 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2491 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1551 2493
1552 int px = x * 32; 2494 int px = x * Tw;
1553 int py = y * 32; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1554 2502
1555 if (cell->stat_hp) 2503 if (cell->stat_hp)
1556 { 2504 {
1557 int width = cell->stat_width * 32; 2505 int width = cell->stat_width * Tw;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2507
1560 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2510 px + width - 1, py);
1563 2511
1569 } 2517 }
1570 } 2518 }
1571} 2519}
1572 2520
1573void 2521void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1575 CODE: 2523 CODE:
1576{ 2524{
1577 static float color[16][3] = { 2525 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1579 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1580 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1581 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1582 2530
1583 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1584 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1585 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1586 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1587 2535
1588 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1589 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1590 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1591 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1592 2540
1593 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1594 2542
1595 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1596 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1597 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1598 }; 2546 };
1599 2547
1600 int x, y; 2548 int x, y;
1601 2549
1602 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1604 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1607 2561
1608 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1612 2566
1613 if (m) 2567 if (m)
1614 { 2568 {
1615 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1616 2570
1617 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1618 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1619 2573
1620 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 } 2579 }
1629 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1631} 2585}
1632 2586
1633void 2587void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2589 PPCODE:
1636{ 2590{
1637 int vx, vy;
1638 int x, y; 2591 int x, y;
1639 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1643 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1644 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1646 2603
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2604 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2605 my += self->y - 1;
1649 2606
1650 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1652 { 2609 {
1653 maprow *row = self->row + (y + vy); 2610 maprow *row = self->row + (y + my);
1654 2611
1655 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2614 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1659 2616
1660 darkness[y * sw4 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1662 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1663 } 2620 }
1664 } 2621 }
1665 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1666 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1670} 2665}
1671 2666
1672SV * 2667SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2669 CODE:
1675{ 2670{
1676 int x, y, x1, y1; 2671 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1704 { 2699 {
1705 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2701 uint8_t flags = 0;
1707 2702
1708 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1711 2706
1712 *data++ = flags; 2707 *data++ = flags;
1713 2708
1714 if (flags & 1) 2709 if (flags & 1)
1715 { 2710 {
2711 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2713 *data++ = tile;
1718 } 2714 }
1719 2715
1720 if (flags & 2) 2716 if (flags & 2)
1721 { 2717 {
2718 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2720 *data++ = tile;
1724 } 2721 }
1725 2722
1726 if (flags & 4) 2723 if (flags & 4)
1727 { 2724 {
2725 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2727 *data++ = tile;
1730 } 2728 }
1731 } 2729 }
1732 else 2730 else
1733 *data++ = 0; 2731 *data++ = 0;
1734 } 2732 }
1735 } 2733 }
1736 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1737 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1739 RETVAL = data_sv; 2742 RETVAL = data_sv;
1740} 2743}
1741 OUTPUT: 2744 OUTPUT:
1742 RETVAL 2745 RETVAL
1743 2746
1744void 2747void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2749 PPCODE:
1747{ 2750{
1748 int x, y, z; 2751 int x, y, z;
1749 int w, h; 2752 int w, h;
1750 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1751 2764
1752 if (*data++ != 0) 2765 if (*data++ != 0)
1753 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1754 2767
1755 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1757 2770
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2783 {
1771 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1772 2785
1773 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1774 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1775 uint8_t flags = *data++; 2793 flags = *data++;
1776 2794
1777 if (flags) 2795 if (flags)
1778 { 2796 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1782 2799
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2803
1787 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
1788 { 2805 {
1789 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1790 2808
1791 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1792 { 2810 {
1793 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1794 2812
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1797 } 2820 }
1798 } 2821 }
1799 } 2822 }
1800 } 2823 }
1801 } 2824 }
1802} 2825}
1803 2826
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2828
1806CFPlus::MixChunk 2829DC::RW
1807new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1808 CODE: 2831 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1810 OUTPUT: 2838 OUTPUT:
1811 RETVAL 2839 RETVAL
1812 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1813void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1814DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
1815 CODE: 2969 CODE:
1816 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1817 2971
1818int 2972int
1819volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2978 OUTPUT:
1823 RETVAL 2979 RETVAL
1824 2980
1825int 2981DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2983 CODE:
2984{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1829 OUTPUT: 2996 OUTPUT:
1830 RETVAL 2997 RETVAL
1831 2998
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1833 3012
1834int 3013int
1835volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1836 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 3020 OUTPUT:
1839 RETVAL 3021 RETVAL
1840 3022
1841CFPlus::MixMusic 3023void
1842new_from_file (SV *class, char *path) 3024fade_out (int ms)
1843 CODE: 3025 CODE:
1844 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1845 OUTPUT: 3037 OUTPUT:
1846 RETVAL 3038 RETVAL
1847 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1848void 3047void
1849DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
1850 CODE: 3049 CODE:
1851 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1852 3051
1853int 3052int
1854play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1855 CODE: 3054 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 3056 OUTPUT:
1858 RETVAL 3057 RETVAL
1859 3058
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1861 3067
1862BOOT: 3068BOOT:
1863{ 3069{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 3071 static const struct {
1866 const char *name; 3072 const char *name;
1867 IV iv; 3073 IV iv;
1868 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1870 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 3091 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 3094 const_iv (GL_AND),
1884 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
1890 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1892 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
1900 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 3161 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1950# undef const_iv 3185# undef const_iv
1951 }; 3186 };
1952 3187
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1955}
1956 3190
1957char * 3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
1958gl_vendor () 3205gl_vendor ()
1959 CODE: 3206 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
1961 OUTPUT: 3208 OUTPUT:
1962 RETVAL 3209 RETVAL
1963 3210
1964char * 3211const char *
1965gl_version () 3212gl_version ()
1966 CODE: 3213 CODE:
1967 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
1968 OUTPUT: 3215 OUTPUT:
1969 RETVAL 3216 RETVAL
1970 3217
1971char * 3218const char *
1972gl_extensions () 3219gl_extensions ()
1973 CODE: 3220 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 3222 OUTPUT:
1976 RETVAL 3223 RETVAL
1977 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
1978int glGetError () 3243int glGetError ()
1979 3244
1980void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
1981 3248
1982void glClear (int mask) 3249void glClear (int mask)
1983 3250
1984void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1985 PROTOTYPE: @ 3252 PROTOTYPE: @
1996 3263
1997void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE: 3265 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
2000 3267
3268# void glBlendEquation (int se)
3269
2001void glDepthMask (int flag) 3270void glDepthMask (int flag)
2002 3271
2003void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2004 3273
2005void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3290
2022# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
2024 3295
2025void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
2026 3297
2027void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
2028 3299
2036 3307
2037void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2038 CODE: 3309 CODE:
2039 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2040 3311
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3313 PROTOTYPE: @
2047 ALIAS: 3314 ALIAS:
2048 glColor_premultiply = 1 3315 glColor_premultiply = 1
2049 CODE: 3316 CODE:
2050 if (ix) 3317 if (ix)
2051 { 3318 {
2054 b *= a; 3321 b *= a;
2055 } 3322 }
2056 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
2058 3325
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3327 CODE:
2067 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3330
2073 3334
2074void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
2075 CODE: 3336 CODE:
2076 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
2077 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
2078void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
2079 CODE: 3369 CODE:
2080 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
2081 3371
2082void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3389 CODE:
2100 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3392
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3394
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3396
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
2108 3400
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3402
2111int glGenTexture () 3403int glGenTexture ()
2112 CODE: 3404 CODE:
2113{ 3405 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3406 OUTPUT:
2119 RETVAL 3407 RETVAL
2120 3408
2121void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
2122 CODE: 3410 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3411 del_texture (name);
2126} 3412
2127
2128int glGenList () 3413int glGenList ()
2129 CODE: 3414 CODE:
2130 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
2131 OUTPUT: 3416 OUTPUT:
2132 RETVAL 3417 RETVAL
2139 3424
2140void glEndList () 3425void glEndList ()
2141 3426
2142void glCallList (int list) 3427void glCallList (int list)
2143 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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