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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
60 130
61static struct 131static struct
62{ 132{
63#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 134#include "glfunc.h"
65#undef GL_FUNC 135#undef GL_FUNC
66} gl; 136} gl;
67 137
138static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 140{
70 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 145 else
75 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
76} 147}
77 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
78#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
79 175
80#include "pango-font.c" 176#include "pango-font.c"
81#include "pango-fontmap.c" 177#include "pango-fontmap.c"
82#include "pango-render.c" 178#include "pango-render.c"
83 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
86 184
87typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
88 186
89static int 187static int
90shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
91{ 189{
92 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
93 191
94 while (attrs) 192 while (attrs)
95 { 193 {
96 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 195
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 197 return 1;
100 198
101 attrs = attrs->next; 199 attrs = attrs->next;
102 } 200 }
103 201
104 return 0; 202 return 0;
105} 203}
106 204
107typedef struct cf_layout { 205struct cf_layout {
108 PangoLayout *pl; 206 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
110 int base_height; 208 int base_height;
111 CFPlus__Font font; 209 DC__Font font;
112} *CFPlus__Layout; 210 rc_t rc;
211};
113 212
213typedef cf_layout *DC__Layout;
214
114static CFPlus__Font default_font; 215static DC__Font default_font;
115static PangoContext *opengl_context; 216static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
117 218
118static void 219static void
119substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
120{ 221{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 225#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 227}
127 228
128static void 229static void
129layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
130{ 231{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
133 */ 234 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
135 236
136 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 239
139 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
140} 241}
141 242
142static void 243static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 245{
145 PangoRectangle rect; 246 PangoRectangle rect;
146 247
147 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
155 256
156 *w = rect.width; 257 *w = rect.width;
157 *h = rect.height; 258 *h = rect.height;
158} 259}
159 260
261typedef uint16_t tileid;
160typedef uint16_t mapface; 262typedef uint16_t faceid;
161 263
162typedef struct { 264struct maptex
265{
163 GLint name; 266 GLuint name;
164 int w, h; 267 int w, h;
165 float s, t; 268 float s, t;
166 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
167} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
168 274
169typedef struct { 275struct mapcell
276{
170 uint32_t player; 277 uint32_t player;
171 mapface face[3]; 278 tileid tile[3];
172 uint16_t darkness; 279 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 281};
175 282
176typedef struct { 283struct maprow
284{
177 int32_t c0, c1; 285 int32_t c0, c1;
178 mapcell *col; 286 mapcell *col;
179} maprow; 287};
180 288
181typedef struct map { 289struct mapgrid {
182 int x, y, w, h; 290 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 292 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 293 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 294
190 int32_t rows; 295 int32_t rows;
191 maprow *row; 296 maprow *row;
192} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
193 300
194static char * 301static char *
195prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
196{ 303{
197 char *p; 304 char *p;
214} 321}
215 322
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
219static maprow * 346static maprow *
220map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
221{ 348{
222 if (0 > y) 349 if (0 > y)
223 { 350 {
224 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
263 390
264 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
265} 392}
266 393
267static mapcell * 394static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
269{ 396{
270 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
271} 398}
272 399
273static void 400static void
274map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
275{ 402{
276 int r; 403 int r;
277 404
278 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
286 self->oy = 0; 413 self->oy = 0;
287 self->row = 0; 414 self->row = 0;
288 self->rows = 0; 415 self->rows = 0;
289} 416}
290 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
291static void 428static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
293{ 430{
294 int x, y; 431 int x, y;
295 maprow *row; 432 maprow *row;
296 mapcell *cell; 433 mapcell *cell;
297 434
309 if (x >= row->c1) 446 if (x >= row->c1)
310 break; 447 break;
311 448
312 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
313 450
314 cell->darkness = 0; 451 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 452 }
319 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
320} 489}
321 490
322static void 491static void
323music_finished (void) 492music_finished (void)
324{ 493{
341 ev.code = 1; 510 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 512 ev.data2 = 0;
344 513
345 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
346} 522}
347 523
348static unsigned int 524static unsigned int
349minpot (unsigned int n) 525minpot (unsigned int n)
350{ 526{
360 n |= n >> 16; 536 n |= n >> 16;
361 537
362 return n + 1; 538 return n + 1;
363} 539}
364 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
365/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
368 555
369MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
370 658
371PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
372 660
373BOOT: 661BOOT:
374{ 662{
375 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 664 static const struct {
377 const char *name; 665 const char *name;
378 IV iv; 666 IV iv;
379 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
402 690
403 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
406 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
488# undef const_iv 861# undef const_iv
489 }; 862 };
490 863
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 866
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 869}
497 870
509 RETVAL 882 RETVAL
510 883
511NV floor (NV x) 884NV floor (NV x)
512 885
513NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
514 897
515void 898void
516pango_init () 899pango_init ()
517 CODE: 900 CODE:
518{ 901{
519 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
522} 910}
523 911
524int 912char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 913
527void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
528SDL_Quit () 923void SDL_Quit ()
529 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
530void 935void
531SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
532 PPCODE: 937 PPCODE:
533{ 938{
534 SDL_Rect **m; 939 SDL_Rect **m;
535 940
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 945
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 948
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 953
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 956
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 958
560 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
561 while (*m) 960 while (*m)
562 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
563 AV *av = newAV (); 964 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
567 971
568 ++m; 972 ++m;
569 } 973 }
570} 974}
571 975
572char *
573SDL_GetError ()
574
575int 976int
576SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
578 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 990 );
991
581 if (RETVAL) 992 if (RETVAL)
582 { 993 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 996#include "glfunc.h"
586# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 1000 }
1001}
588 OUTPUT: 1002 OUTPUT:
589 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
590 1007
591void 1008void
592SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
593 1010
594char * 1011char *
595SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
596 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
597void 1025void
598SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
599 PPCODE: 1030 PPCODE:
600{ 1031{
601 SDL_Event ev; 1032 SDL_Event ev;
602 1033
603 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1036 {
605 HV *hv = newHV (); 1037 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1039
608 switch (ev.type) 1040 switch (ev.type)
609 { 1041 {
610 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1043 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1049 break;
618 1050
619 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1054 break;
623 1055
624 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
632 break; 1082 break;
633 1083
634 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1087
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1098 break;
649 } 1099 }
650 1100
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1102 }
653} 1103}
654 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
655int 1118int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1120 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
660 1123
661void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
662Mix_CloseAudio () 1141Mix_CloseAudio ()
663 1142
664int 1143int
665Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
666 1145
1146const char *
1147Mix_GetError ()
1148
667void 1149void
668lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
669 CODE: 1151 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1153
674void 1154void
675win32_proxy_info () 1155win32_proxy_info ()
676 PPCODE: 1156 PPCODE:
677{ 1157{
698 } 1178 }
699 } 1179 }
700#endif 1180#endif
701} 1181}
702 1182
703void 1183int
704add_font (char *file) 1184add_font (char *file)
705 CODE: 1185 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1196
708void 1197void
709load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
710 ALIAS: 1199 ALIAS:
711 load_image_file = 1 1200 load_image_file = 1
714 STRLEN image_len; 1203 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
721 1210
722 if (!rw) 1211 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
724 1213
757 1246
758 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
767 1256
797void 1286void
798error (char *message) 1287error (char *message)
799 CODE: 1288 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1290#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1292#endif
804 1293
805void 1294void
806fatal (char *message) 1295fatal (char *message)
807 CODE: 1296 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1298#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1300#endif
812 _exit (1); 1301 _exit (1);
813 1302
814void 1303void
815_exit (int retval = 0) 1304_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1307 ExitThread (retval); // unclean, please beam me up
819#else 1308#else
820 _exit (retval); 1309 _exit (retval);
821#endif 1310#endif
822 1311
823MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
824 1320
825CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1334 CODE:
828{ 1335{
829 int count; 1336 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1340}
834 OUTPUT: 1341 OUTPUT:
835 RETVAL 1342 RETVAL
836 1343
837void 1344void
838DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
839 CODE: 1346 CODE:
840 pango_font_description_free (self); 1347 pango_font_description_free (self);
841 1348
842void 1349void
843make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
844 CODE: 1352 CODE:
845 default_font = self; 1353 default_font = self;
846 1354
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1356
1357PROTOTYPES: DISABLE
1358
849void 1359void
850reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
851 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
852 tc_clear (); 1369 tc_restore ();
853 1370
854CFPlus::Layout 1371DC::Layout
855new (SV *class) 1372new (SV *klass)
856 CODE: 1373 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
858 1375
859 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
868 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
869 OUTPUT: 1386 OUTPUT:
870 RETVAL 1387 RETVAL
871 1388
872void 1389void
873DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
874 CODE: 1391 CODE:
875 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
876 Safefree (self); 1393 delete self;
877 1394
878void 1395void
879set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
880 CODE: 1397 CODE:
881{ 1398{
882 STRLEN textlen; 1399 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
884 1401
885 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
886} 1403}
887 1404
888void 1405void
889set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
890 CODE: 1407 CODE:
891{ 1408{
892 STRLEN textlen; 1409 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
894 1411
895 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
896} 1413}
897 1414
898void 1415void
899set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
900 CODE: 1417 CODE:
901{ 1418{
902 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1421 const char *pos = text;
939 if (attrs) 1456 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
941} 1458}
942 1459
943void 1460void
944get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
945 PPCODE: 1462 PPCODE:
946{ 1463{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1465
949 do 1466 do
950 { 1467 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1469
953 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
954 { 1471 {
955 PangoRectangle extents; 1472 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1481
965 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
966} 1483}
967 1484
968int 1485int
969has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
970 CODE: 1487 CODE:
971{ 1488{
972 int lines = 1; 1489 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
974 1491
979} 1496}
980 OUTPUT: 1497 OUTPUT:
981 RETVAL 1498 RETVAL
982 1499
983SV * 1500SV *
984get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
985 CODE: 1502 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
988 OUTPUT: 1505 OUTPUT:
989 RETVAL 1506 RETVAL
990 1507
991void 1508void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1510 CODE:
994 self->r = r; 1511 self->r = r;
995 self->g = g; 1512 self->g = g;
996 self->b = b; 1513 self->b = b;
997 self->a = a; 1514 self->a = a;
998 1515
999void 1516void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1518 CODE:
1002 if (self->font != font) 1519 if (self->font != font)
1003 { 1520 {
1004 self->font = font; 1521 self->font = font;
1005 layout_update_font (self); 1522 layout_update_font (self);
1006 } 1523 }
1007 1524
1008void 1525void
1009set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1010 CODE: 1527 CODE:
1011 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1012 { 1529 {
1013 self->base_height = base_height; 1530 self->base_height = base_height;
1014 layout_update_font (self); 1531 layout_update_font (self);
1015 } 1532 }
1016 1533
1017void 1534void
1018set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1536 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1538
1022void 1539void
1023set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1024 CODE: 1541 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1543
1027void 1544void
1028set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1029 CODE: 1546 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1548
1032void 1549void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1551 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1040 ); 1557 );
1041 1558
1042void 1559void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1561 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1563
1047void 1564void
1048size (CFPlus::Layout self) 1565size (DC::Layout self)
1049 PPCODE: 1566 PPCODE:
1050{ 1567{
1051 int w, h; 1568 int w, h;
1052 1569
1053 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1058} 1575}
1059 1576
1060int 1577int
1061descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1062 CODE: 1579 CODE:
1063{ 1580{
1064 PangoRectangle rect; 1581 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1068} 1585}
1069 OUTPUT: 1586 OUTPUT:
1070 RETVAL 1587 RETVAL
1071 1588
1072int 1589int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1591 CODE:
1075{ 1592{
1076 int index, trailing; 1593 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1079} 1596}
1080 OUTPUT: 1597 OUTPUT:
1081 RETVAL 1598 RETVAL
1082 1599
1083void 1600void
1084cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1602 PPCODE:
1086{ 1603{
1087 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1606
1090 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1611}
1095 1612
1096void 1613void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1615 PPCODE:
1099{ 1616{
1100 int line, x; 1617 int line, x;
1101 1618
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1622 --line;
1623#endif
1105 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1627}
1109 1628
1110void 1629void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1631 PPCODE:
1113{ 1632{
1114 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1115 int index, trailing; 1634 int index, trailing;
1116 1635
1117 if (line < 0) 1636 if (line < 0)
1118 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1119 1638
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1122 1641
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1643
1125 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1651 }
1133} 1652}
1134 1653
1135void 1654void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1656 CODE:
1657 self->rc.clear ();
1138 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1139 self->pl, 1659 self->pl,
1660 &self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1142 flags 1663 flags
1143 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1144 1668
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1669void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1670draw (DC::Layout self)
1149 CODE: 1671 CODE:
1150{ 1672{
1151 int ow = SvIV (w_); 1673 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1680
1154 if (ow && oh) 1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1689
1690PROTOTYPES: ENABLE
1691
1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1697 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1698 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1702
1168 SvPOK_only (result_); 1703 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1170 1705
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1707 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1709
1175 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1711 }
1182} 1712}
1183 1713
1184void 1714void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1721{
1192 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1196 1729
1197 if (items < 5) 1730 if (items < 5)
1198 { 1731 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1230 } 1763 }
1231} 1764}
1232 1765
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1234 1775
1235CFPlus::Map 1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1898MODULE = Deliantra::Client PACKAGE = DC::Map
1899
1900PROTOTYPES: DISABLE
1901
1902DC::Map
1236new (SV *class) 1903new (SV *klass)
1237 CODE: 1904 CODE:
1238 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1239 RETVAL->x = 0; 1906 RETVAL->x = 0;
1240 RETVAL->y = 0; 1907 RETVAL->y = 0;
1241 RETVAL->w = 0; 1908 RETVAL->w = 0;
1242 RETVAL->h = 0; 1909 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1915 RETVAL->row = 0;
1251 OUTPUT: 1916 OUTPUT:
1252 RETVAL 1917 RETVAL
1253 1918
1254void 1919void
1255DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1256 CODE: 1921 CODE:
1257{ 1922{
1258 map_clear (self); 1923 map_clear (self);
1259 Safefree (self->face); 1924 Safefree (self->face2tile);
1260 Safefree (self->tex); 1925 Safefree (self->tex);
1261 Safefree (self); 1926 Safefree (self);
1262} 1927}
1263 1928
1264void 1929void
1265resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1931 CODE:
1267 self->w = map_width; 1932 self->w = map_width;
1268 self->h = map_height; 1933 self->h = map_height;
1269 1934
1270void 1935void
1271clear (CFPlus::Map self) 1936clear (DC::Map self)
1272 CODE: 1937 CODE:
1273 map_clear (self); 1938 map_clear (self);
1274 1939
1275void 1940void
1276set_face (CFPlus::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1942 CODE:
1278{ 1943{
1279 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1945 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1946}
1287 1947
1288void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1973 CODE:
1291{ 1974{
1292 while (self->texs <= texid) 1975 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1976
1298 { 1977 {
1299 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
1300 1979
1301 tex->name = name; 1980 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1999}
1321 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1322int 2021int
1323ox (CFPlus::Map self) 2022ox (DC::Map self)
1324 ALIAS: 2023 ALIAS:
1325 oy = 1 2024 oy = 1
1326 x = 2 2025 x = 2
1327 y = 3 2026 y = 3
1328 w = 4 2027 w = 4
1339 } 2038 }
1340 OUTPUT: 2039 OUTPUT:
1341 RETVAL 2040 RETVAL
1342 2041
1343void 2042void
1344scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1345 CODE: 2044 CODE:
1346{ 2045{
1347 if (dx > 0) 2046 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2048 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2050
1352 if (dy > 0) 2051 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2052 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2053 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2055
1357 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
1359 2058
1360 while (self->y < 0) 2059 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1366 } 2065 }
1367} 2066}
1368 2067
1369void 2068SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1371 CODE: 2070 CODE:
1372{ 2071{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2074 mapcell *cell;
1376 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1377 2078
1378 while (data < data_end - 1) 2079 while (data < data_end - 1)
1379 { 2080 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1381 2082
1394 2095
1395 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1396 2097
1397 if (flags & 8) 2098 if (flags & 8)
1398 { 2099 {
2100 uint8_t ext, cmd;
2101
1399 if (extmap) 2102 do
1400 { 2103 {
1401 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1402 2106
1403 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1404 { 2110 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2111 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width
1418 {
1419 if (*data == 4)
1420 ; // decode player tag
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2113 }
1431 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1432 } 2131 }
1433 else 2132 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2133 }
1436 2134
2135 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2136 if (flags & (4 >> z))
1438 { 2137 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1440 } 2157 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2158 }
1452 else 2159 else
1453 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1454 } 2161 }
1455} 2162}
2163 OUTPUT:
2164 RETVAL
1456 2165
1457SV * 2166SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2168 CODE:
1460{ 2169{
1461 int x1, x; 2170 int x1, x;
1462 int y1, y; 2171 int y1, y;
1463 int z; 2172 int z;
1476 ? self->row + y 2185 ? self->row + y
1477 : 0; 2186 : 0;
1478 2187
1479 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1480 { 2189 {
1481 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2191
1483 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1484 { 2193 {
1485 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1486 2195
1487 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1488 { 2197 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2200 int a1 = tex.a;
1496 2201
1497 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2206 }
1503 } 2207 }
1504 2208
1505 *map++ = (r ) 2209 *map++ = (r )
1506 | (g << 8) 2210 | (g << 8)
1507 | (b << 16) 2211 | (b << 16)
1508 | (a << 24); 2212 | (a << 24);
1509 } 2213 }
1510 } 2214 }
1511 2215
1512 RETVAL = map_sv; 2216 RETVAL = map_sv;
1513} 2217}
1514 OUTPUT: 2218 OUTPUT:
1515 RETVAL 2219 RETVAL
1516 2220
1517void 2221void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2223 CODE:
1520{ 2224{
1521 int x, y, z; 2225 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2226
1525 glColor4ub (255, 255, 255, 255); 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
2237 // that's current max. sorry.
2238 if (sw > 255) sw = 255;
2239 if (sh > 255) sh = 255;
2240
2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
1526 2273
1527 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2277
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1540 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1542 { 2287 {
1543 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1544 2289
1545 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1547 { 2403 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1549 2406
1550 face = cell->face [z]; 2407 if (!(bits & 0x1000)
1551 2408 && skey.level == level
1552 if (face && face < self->texs) 2409 && level > smooth_max [skey.x][skey.y])
1553 { 2410 {
1554 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1555 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1556 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1557 2418
1558 if (last_name != tex.name) 2419 if (tex.name)
1559 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1560 glEnd (); 2427 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1562 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1563 } 2430 }
1564 2431
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2432 if (border)
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 { 2433 {
1575 maptex tex = self->tex [1]; 2434 float ox = border * dx;
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578 2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1579 glEnd (); 2440 }
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582 2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1587 } 2451 }
1588 } 2452 }
1589 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1590 } 2458 }
2459 }
1591 2460
1592 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1593 2466
1594 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1595 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1596 2482
1597 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1603 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2491 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1607 2493
1608 int px = x * 32; 2494 int px = x * Tw;
1609 int py = y * 32; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1610 2502
1611 if (cell->stat_hp) 2503 if (cell->stat_hp)
1612 { 2504 {
1613 int width = cell->stat_width * 32; 2505 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2507
1616 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2510 px + width - 1, py);
1619 2511
1625 } 2517 }
1626 } 2518 }
1627} 2519}
1628 2520
1629void 2521void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2523 CODE:
1632{ 2524{
1633 static float color[16][3] = { 2525 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1638 2530
1639 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1643 2535
1644 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1648 2540
1649 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1650 2542
1651 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1654 }; 2546 };
1655 2547
1656 int x, y; 2548 int x, y;
1657 2549
1658 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1663 2561
1664 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1668 2566
1669 if (m) 2567 if (m)
1670 { 2568 {
1671 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1672 2570
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1675 2573
1676 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2579 }
1685 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1687} 2585}
1688 2586
1689void 2587void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2589 PPCODE:
1692{ 2590{
1693 int x, y; 2591 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1699 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2603
1702 mx += self->x; 2604 mx += self->x - 1;
1703 my += self->y; 2605 my += self->y - 1;
1704 2606
1705 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1707 { 2609 {
1708 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
1709 2611
1710 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2614 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1714 2616
1715 darkness[y * sw4 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2620 }
1719 } 2621 }
1720 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1721 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1725} 2665}
1726 2666
1727SV * 2667SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2669 CODE:
1730{ 2670{
1731 int x, y, x1, y1; 2671 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1759 { 2699 {
1760 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2701 uint8_t flags = 0;
1762 2702
1763 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1766 2706
1767 *data++ = flags; 2707 *data++ = flags;
1768 2708
1769 if (flags & 1) 2709 if (flags & 1)
1770 { 2710 {
2711 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2713 *data++ = tile;
1773 } 2714 }
1774 2715
1775 if (flags & 2) 2716 if (flags & 2)
1776 { 2717 {
2718 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2720 *data++ = tile;
1779 } 2721 }
1780 2722
1781 if (flags & 4) 2723 if (flags & 4)
1782 { 2724 {
2725 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2727 *data++ = tile;
1785 } 2728 }
1786 } 2729 }
1787 else 2730 else
1788 *data++ = 0; 2731 *data++ = 0;
1789 } 2732 }
1790 } 2733 }
1791 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1792 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1794 RETVAL = data_sv; 2742 RETVAL = data_sv;
1795} 2743}
1796 OUTPUT: 2744 OUTPUT:
1797 RETVAL 2745 RETVAL
1798 2746
1799void 2747void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2749 PPCODE:
1802{ 2750{
1803 int x, y, z; 2751 int x, y, z;
1804 int w, h; 2752 int w, h;
1805 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1806 2764
1807 if (*data++ != 0) 2765 if (*data++ != 0)
1808 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1809 2767
1810 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1812 2770
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2783 {
1826 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1827 2785
1828 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1829 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1830 uint8_t flags = *data++; 2793 flags = *data++;
1831 2794
1832 if (flags) 2795 if (flags)
1833 { 2796 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1837 2799
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2803
1842 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
1843 { 2805 {
1844 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1845 2808
1846 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1847 { 2810 {
1848 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1849 2812
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1852 } 2820 }
1853 } 2821 }
1854 } 2822 }
1855 } 2823 }
1856 } 2824 }
1857} 2825}
1858 2826
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2828
1861CFPlus::MixChunk 2829DC::RW
1862new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1863 CODE: 2831 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1865 OUTPUT: 2838 OUTPUT:
1866 RETVAL 2839 RETVAL
1867 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1868void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1869DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
1870 CODE: 2969 CODE:
1871 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1872 2971
1873int 2972int
1874volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2978 OUTPUT:
1878 RETVAL 2979 RETVAL
1879 2980
1880int 2981DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2983 CODE:
2984{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1884 OUTPUT: 2996 OUTPUT:
1885 RETVAL 2997 RETVAL
1886 2998
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1888 3012
1889int 3013int
1890volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1891 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3020 OUTPUT:
1894 RETVAL 3021 RETVAL
1895 3022
1896CFPlus::MixMusic 3023void
1897new_from_file (SV *class, char *path) 3024fade_out (int ms)
1898 CODE: 3025 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3037 OUTPUT:
1901 RETVAL 3038 RETVAL
1902 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1903void 3047void
1904DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
1905 CODE: 3049 CODE:
1906 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1907 3051
1908int 3052int
1909play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1910 CODE: 3054 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3056 OUTPUT:
1913 RETVAL 3057 RETVAL
1914 3058
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1916 3067
1917BOOT: 3068BOOT:
1918{ 3069{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3071 static const struct {
1921 const char *name; 3072 const char *name;
1922 IV iv; 3073 IV iv;
1923 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3091 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3094 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3161 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3185# undef const_iv
2006 }; 3186 };
2007 3187
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3190
2012char * 3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2013gl_vendor () 3205gl_vendor ()
2014 CODE: 3206 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3208 OUTPUT:
2017 RETVAL 3209 RETVAL
2018 3210
2019char * 3211const char *
2020gl_version () 3212gl_version ()
2021 CODE: 3213 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3215 OUTPUT:
2024 RETVAL 3216 RETVAL
2025 3217
2026char * 3218const char *
2027gl_extensions () 3219gl_extensions ()
2028 CODE: 3220 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3222 OUTPUT:
2031 RETVAL 3223 RETVAL
2032 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
2033int glGetError () 3243int glGetError ()
2034 3244
2035void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
2036 3248
2037void glClear (int mask) 3249void glClear (int mask)
2038 3250
2039void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3252 PROTOTYPE: @
2051 3263
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3265 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3267
3268# void glBlendEquation (int se)
3269
2056void glDepthMask (int flag) 3270void glDepthMask (int flag)
2057 3271
2058void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2059 3273
2060void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3290
2077# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
2079 3295
2080void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
2081 3297
2082void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
2083 3299
2091 3307
2092void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2093 CODE: 3309 CODE:
2094 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2095 3311
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3313 PROTOTYPE: @
2102 ALIAS: 3314 ALIAS:
2103 glColor_premultiply = 1 3315 glColor_premultiply = 1
2104 CODE: 3316 CODE:
2105 if (ix) 3317 if (ix)
2106 { 3318 {
2109 b *= a; 3321 b *= a;
2110 } 3322 }
2111 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
2113 3325
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3327 CODE:
2122 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3330
2128 3334
2129void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
2130 CODE: 3336 CODE:
2131 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
2132 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
2133void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
2134 CODE: 3369 CODE:
2135 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
2136 3371
2137void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3389 CODE:
2155 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3392
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3394
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3396
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
2163 3400
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3402
2166int glGenTexture () 3403int glGenTexture ()
2167 CODE: 3404 CODE:
2168{ 3405 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3406 OUTPUT:
2174 RETVAL 3407 RETVAL
2175 3408
2176void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
2177 CODE: 3410 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3411 del_texture (name);
2181} 3412
2182
2183int glGenList () 3413int glGenList ()
2184 CODE: 3414 CODE:
2185 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
2186 OUTPUT: 3416 OUTPUT:
2187 RETVAL 3417 RETVAL
2194 3424
2195void glEndList () 3425void glEndList ()
2196 3426
2197void glCallList (int list) 3427void glCallList (int list)
2198 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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