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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
65 128
66static AV *texture_av; 129static AV *texture_av;
67 130
68static struct 131static struct
69{ 132{
106 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
108} 171}
109 172
110#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
111 175
112#include "pango-font.c" 176#include "pango-font.c"
113#include "pango-fontmap.c" 177#include "pango-fontmap.c"
114#include "pango-render.c" 178#include "pango-render.c"
115 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
118 184
119typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
120 186
121static int 187static int
122shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
123{ 189{
124 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
125 191
126 while (attrs) 192 while (attrs)
127 { 193 {
128 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 195
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 197 return 1;
132 198
133 attrs = attrs->next; 199 attrs = attrs->next;
134 } 200 }
135 201
136 return 0; 202 return 0;
137} 203}
138 204
139typedef struct cf_layout { 205struct cf_layout {
140 PangoLayout *pl; 206 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
142 int base_height; 208 int base_height;
143 CFPlus__Font font; 209 DC__Font font;
144} *CFPlus__Layout; 210 rc_t rc;
211};
145 212
213typedef cf_layout *DC__Layout;
214
146static CFPlus__Font default_font; 215static DC__Font default_font;
147static PangoContext *opengl_context; 216static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
149 218
150static void 219static void
151substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
152{ 221{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 225#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 227}
159 228
160static void 229static void
161layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
162{ 231{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
165 */ 234 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
167 236
168 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 239
171 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
172} 241}
173 242
174static void 243static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 245{
177 PangoRectangle rect; 246 PangoRectangle rect;
178 247
179 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
190} 259}
191 260
192typedef uint16_t tileid; 261typedef uint16_t tileid;
193typedef uint16_t faceid; 262typedef uint16_t faceid;
194 263
195typedef struct { 264struct maptex
265{
196 int name; 266 GLuint name;
197 int w, h; 267 int w, h;
198 float s, t; 268 float s, t;
199 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
200 tileid smoothtile; 270 tileid smoothtile;
201 uint8_t smoothlevel; 271 uint8_t smoothlevel;
202} maptex; 272 uint8_t unused; /* set to zero on use */
273};
203 274
204typedef struct { 275struct mapcell
276{
205 uint32_t player; 277 uint32_t player;
206 tileid tile[3]; 278 tileid tile[3];
207 uint16_t darkness; 279 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 281};
210 282
211typedef struct { 283struct maprow
284{
212 int32_t c0, c1; 285 int32_t c0, c1;
213 mapcell *col; 286 mapcell *col;
214} maprow; 287};
215 288
216typedef struct map { 289struct mapgrid {
217 int x, y, w, h; 290 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
221 294
222 int32_t rows; 295 int32_t rows;
223 maprow *row; 296 maprow *row;
224} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
225 300
226static char * 301static char *
227prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
228{ 303{
229 char *p; 304 char *p;
247 322
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 325
251static void 326static void
252need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
253{ 328{
254 while (self->faces <= face) 329 while (self->faces <= face)
255 { 330 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 332 self->faces *= 2;
258 } 333 }
259} 334}
260 335
261static void 336static void
262need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
263{ 338{
264 while (self->texs <= texid) 339 while (self->texs <= texid)
265 { 340 {
266 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2; 342 self->texs *= 2;
268 } 343 }
269} 344}
270 345
271static maprow * 346static maprow *
272map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
273{ 348{
274 if (0 > y) 349 if (0 > y)
275 { 350 {
276 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
315 390
316 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
317} 392}
318 393
319static mapcell * 394static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
321{ 396{
322 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
323} 398}
324 399
325static void 400static void
326map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
327{ 402{
328 int r; 403 int r;
329 404
330 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
338 self->oy = 0; 413 self->oy = 0;
339 self->row = 0; 414 self->row = 0;
340 self->rows = 0; 415 self->rows = 0;
341} 416}
342 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
343static void 428static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 430{
346 int x, y; 431 int x, y;
347 maprow *row; 432 maprow *row;
348 mapcell *cell; 433 mapcell *cell;
349 434
361 if (x >= row->c1) 446 if (x >= row->c1)
362 break; 447 break;
363 448
364 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
365 450
366 cell->darkness = 0; 451 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 452 }
371 } 453 }
372} 454}
373 455
374typedef struct { 456struct smooth_key
457{
375 tileid tile; 458 tileid tile;
376 uint8_t x, y, level; 459 uint8_t x, y, level;
377} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
378 479
379static void 480static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 482{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
383 484
384 if (SvIOK (*sv)) 485 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
386 else 487 else
387 sv_setiv (*sv, bits); 488 it->second |= bits;
388} 489}
389 490
390static void 491static void
391music_finished (void) 492music_finished (void)
392{ 493{
409 ev.code = 1; 510 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 512 ev.data2 = 0;
412 513
413 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
414} 522}
415 523
416static unsigned int 524static unsigned int
417minpot (unsigned int n) 525minpot (unsigned int n)
418{ 526{
428 n |= n >> 16; 536 n |= n >> 16;
429 537
430 return n + 1; 538 return n + 1;
431} 539}
432 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
433/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
436 555
437MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
438 658
439PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
440 660
441BOOT: 661BOOT:
442{ 662{
443 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 664 static const struct {
445 const char *name; 665 const char *name;
446 IV iv; 666 IV iv;
447 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
470 690
471 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
474 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
556# undef const_iv 861# undef const_iv
557 }; 862 };
558 863
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 866
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 869}
565 870
577 RETVAL 882 RETVAL
578 883
579NV floor (NV x) 884NV floor (NV x)
580 885
581NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
582 897
583void 898void
584pango_init () 899pango_init ()
585 CODE: 900 CODE:
586{ 901{
587 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
590} 910}
591 911
592int 912char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 913
595void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
596SDL_Quit () 923void SDL_Quit ()
597 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
598void 935void
599SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
600 PPCODE: 937 PPCODE:
601{ 938{
602 SDL_Rect **m; 939 SDL_Rect **m;
603 940
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 945
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 948
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 953
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 956
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 958
628 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
629 while (*m) 960 while (*m)
630 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
631 AV *av = newAV (); 964 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
635 971
636 ++m; 972 ++m;
637 } 973 }
638} 974}
639 975
640char *
641SDL_GetError ()
642
643int 976int
644SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
646 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 990 );
991
649 if (RETVAL) 992 if (RETVAL)
650 { 993 {
651 av_clear (texture_av); 994 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 996#include "glfunc.h"
656# undef GL_FUNC 997#undef GL_FUNC
657 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 1000 }
1001}
659 OUTPUT: 1002 OUTPUT:
660 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
661 1007
662void 1008void
663SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
664 1010
665char * 1011char *
666SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
667 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
668void 1025void
669SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
670 PPCODE: 1030 PPCODE:
671{ 1031{
672 SDL_Event ev; 1032 SDL_Event ev;
673 1033
674 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 1036 {
676 HV *hv = newHV (); 1037 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 1039
679 switch (ev.type) 1040 switch (ev.type)
680 { 1041 {
681 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
682 case SDL_KEYUP: 1043 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 1049 break;
689 1050
690 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 1054 break;
694 1055
695 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
703 break; 1082 break;
704 1083
705 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1087
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1098 break;
720 } 1099 }
721 1100
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1102 }
724} 1103}
725 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
726int 1118int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1120 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
731 1123
732void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
733Mix_CloseAudio () 1141Mix_CloseAudio ()
734 1142
735int 1143int
736Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
737 1148
738void 1149void
739lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
740 CODE: 1151 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1178 }
768 } 1179 }
769#endif 1180#endif
770} 1181}
771 1182
772void 1183int
773add_font (char *file) 1184add_font (char *file)
774 CODE: 1185 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
776 1196
777void 1197void
778load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
779 ALIAS: 1199 ALIAS:
780 load_image_file = 1 1200 load_image_file = 1
783 STRLEN image_len; 1203 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
790 1210
791 if (!rw) 1211 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
793 1213
826 1246
827 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
828 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
829 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
830 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
833 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
836 1256
866void 1286void
867error (char *message) 1287error (char *message)
868 CODE: 1288 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1290#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1292#endif
873 1293
874void 1294void
875fatal (char *message) 1295fatal (char *message)
876 CODE: 1296 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1298#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1300#endif
881 _exit (1); 1301 _exit (1);
882 1302
883void 1303void
884_exit (int retval = 0) 1304_exit (int retval = 0)
896#if DEBUG 1316#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
898#endif 1318#endif
899} 1319}
900 1320
901MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
902 1327
903CFPlus::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
905 CODE: 1334 CODE:
906{ 1335{
907 int count; 1336 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
911} 1340}
912 OUTPUT: 1341 OUTPUT:
913 RETVAL 1342 RETVAL
914 1343
915void 1344void
916DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
917 CODE: 1346 CODE:
918 pango_font_description_free (self); 1347 pango_font_description_free (self);
919 1348
920void 1349void
921make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
922 CODE: 1352 CODE:
923 default_font = self; 1353 default_font = self;
924 1354
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1356
1357PROTOTYPES: DISABLE
1358
927void 1359void
928reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
929 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
930 tc_clear (); 1369 tc_restore ();
931 1370
932CFPlus::Layout 1371DC::Layout
933new (SV *class) 1372new (SV *klass)
934 CODE: 1373 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
936 1375
937 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
939 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
946 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
947 OUTPUT: 1386 OUTPUT:
948 RETVAL 1387 RETVAL
949 1388
950void 1389void
951DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
952 CODE: 1391 CODE:
953 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
954 Safefree (self); 1393 delete self;
955 1394
956void 1395void
957set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
958 CODE: 1397 CODE:
959{ 1398{
960 STRLEN textlen; 1399 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
962 1401
963 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
964} 1403}
965 1404
966void 1405void
967set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
968 CODE: 1407 CODE:
969{ 1408{
970 STRLEN textlen; 1409 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
972 1411
973 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
974} 1413}
975 1414
976void 1415void
977set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
978 CODE: 1417 CODE:
979{ 1418{
980 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1421 const char *pos = text;
1017 if (attrs) 1456 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1019} 1458}
1020 1459
1021void 1460void
1022get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1023 PPCODE: 1462 PPCODE:
1024{ 1463{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1465
1027 do 1466 do
1028 { 1467 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1469
1031 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1032 { 1471 {
1033 PangoRectangle extents; 1472 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1481
1043 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1044} 1483}
1045 1484
1046int 1485int
1047has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1048 CODE: 1487 CODE:
1049{ 1488{
1050 int lines = 1; 1489 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1052 1491
1057} 1496}
1058 OUTPUT: 1497 OUTPUT:
1059 RETVAL 1498 RETVAL
1060 1499
1061SV * 1500SV *
1062get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1063 CODE: 1502 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1505 OUTPUT:
1067 RETVAL 1506 RETVAL
1068 1507
1069void 1508void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1510 CODE:
1072 self->r = r; 1511 self->r = r;
1073 self->g = g; 1512 self->g = g;
1074 self->b = b; 1513 self->b = b;
1075 self->a = a; 1514 self->a = a;
1076 1515
1077void 1516void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1518 CODE:
1080 if (self->font != font) 1519 if (self->font != font)
1081 { 1520 {
1082 self->font = font; 1521 self->font = font;
1083 layout_update_font (self); 1522 layout_update_font (self);
1084 } 1523 }
1085 1524
1086void 1525void
1087set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1088 CODE: 1527 CODE:
1089 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1090 { 1529 {
1091 self->base_height = base_height; 1530 self->base_height = base_height;
1092 layout_update_font (self); 1531 layout_update_font (self);
1093 } 1532 }
1094 1533
1095void 1534void
1096set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1536 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1538
1100void 1539void
1101set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1102 CODE: 1541 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1543
1105void 1544void
1106set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1107 CODE: 1546 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1548
1110void 1549void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1551 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1118 ); 1557 );
1119 1558
1120void 1559void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1561 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1563
1125void 1564void
1126size (CFPlus::Layout self) 1565size (DC::Layout self)
1127 PPCODE: 1566 PPCODE:
1128{ 1567{
1129 int w, h; 1568 int w, h;
1130 1569
1131 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1136} 1575}
1137 1576
1138int 1577int
1139descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1140 CODE: 1579 CODE:
1141{ 1580{
1142 PangoRectangle rect; 1581 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1146} 1585}
1147 OUTPUT: 1586 OUTPUT:
1148 RETVAL 1587 RETVAL
1149 1588
1150int 1589int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1591 CODE:
1153{ 1592{
1154 int index, trailing; 1593 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1157} 1596}
1158 OUTPUT: 1597 OUTPUT:
1159 RETVAL 1598 RETVAL
1160 1599
1161void 1600void
1162cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1602 PPCODE:
1164{ 1603{
1165 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1606
1168 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1611}
1173 1612
1174void 1613void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1615 PPCODE:
1177{ 1616{
1178 int line, x; 1617 int line, x;
1179 1618
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1622 --line;
1623#endif
1183 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1627}
1187 1628
1188void 1629void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1631 PPCODE:
1191{ 1632{
1192 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1193 int index, trailing; 1634 int index, trailing;
1194 1635
1195 if (line < 0) 1636 if (line < 0)
1196 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1197 1638
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1200 1641
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1643
1203 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1651 }
1211} 1652}
1212 1653
1213void 1654void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1656 CODE:
1657 self->rc.clear ();
1216 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1217 self->pl, 1659 self->pl,
1660 &self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1220 flags 1663 flags
1221 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1222 1668
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1669void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1670draw (DC::Layout self)
1227 CODE: 1671 CODE:
1228{ 1672{
1229 int ow = SvIV (w_); 1673 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1680
1232 if (ow && oh) 1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1689
1690PROTOTYPES: ENABLE
1691
1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1697 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1698 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1702
1246 SvPOK_only (result_); 1703 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1248 1705
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1707 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1709
1253 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1711 }
1260} 1712}
1261 1713
1262void 1714void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1721{
1270 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1274 1729
1275 if (items < 5) 1730 if (items < 5)
1276 { 1731 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1308 } 1763 }
1309} 1764}
1310 1765
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1312 1775
1313CFPlus::Map 1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1898MODULE = Deliantra::Client PACKAGE = DC::Map
1899
1900PROTOTYPES: DISABLE
1901
1902DC::Map
1314new (SV *class) 1903new (SV *klass)
1315 CODE: 1904 CODE:
1316 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1317 RETVAL->x = 0; 1906 RETVAL->x = 0;
1318 RETVAL->y = 0; 1907 RETVAL->y = 0;
1319 RETVAL->w = 0; 1908 RETVAL->w = 0;
1320 RETVAL->h = 0; 1909 RETVAL->h = 0;
1321 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1326 RETVAL->row = 0; 1915 RETVAL->row = 0;
1327 OUTPUT: 1916 OUTPUT:
1328 RETVAL 1917 RETVAL
1329 1918
1330void 1919void
1331DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1332 CODE: 1921 CODE:
1333{ 1922{
1334 map_clear (self); 1923 map_clear (self);
1335 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1336 Safefree (self->tex); 1925 Safefree (self->tex);
1337 Safefree (self); 1926 Safefree (self);
1338} 1927}
1339 1928
1340void 1929void
1341resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1931 CODE:
1343 self->w = map_width; 1932 self->w = map_width;
1344 self->h = map_height; 1933 self->h = map_height;
1345 1934
1346void 1935void
1347clear (CFPlus::Map self) 1936clear (DC::Map self)
1348 CODE: 1937 CODE:
1349 map_clear (self); 1938 map_clear (self);
1350 1939
1351void 1940void
1352set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1942 CODE:
1354{ 1943{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1945 need_texid (self, tile);
1357} 1946}
1358 1947
1359void 1948void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1950 CODE:
1362{ 1951{
1363 tileid texid; 1952 tileid texid;
1364 maptex *tex; 1953 maptex *tex;
1365 1954
1366 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1367 return; 1956 return;
1368 1957
1369 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1370 return; 1959 return;
1371 1960
1372 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1373 1962
1374 if (!texid) 1963 if (!texid)
1375 return; 1964 return;
1376 1965
1377 tex = self->tex + texid; 1966 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1380} 1969}
1381 1970
1382void 1971void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1973 CODE:
1385{ 1974{
1386 need_texid (self, texid); 1975 need_texid (self, texid);
1387 1976
1388 { 1977 {
1407 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1999}
1411 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1412int 2021int
1413ox (CFPlus::Map self) 2022ox (DC::Map self)
1414 ALIAS: 2023 ALIAS:
1415 oy = 1 2024 oy = 1
1416 x = 2 2025 x = 2
1417 y = 3 2026 y = 3
1418 w = 4 2027 w = 4
1429 } 2038 }
1430 OUTPUT: 2039 OUTPUT:
1431 RETVAL 2040 RETVAL
1432 2041
1433void 2042void
1434scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1435 CODE: 2044 CODE:
1436{ 2045{
1437 if (dx > 0) 2046 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 2048 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1456 } 2065 }
1457} 2066}
1458 2067
1459void 2068SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1461 CODE: 2070 CODE:
1462{ 2071{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 2074 mapcell *cell;
1466 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1467 2078
1468 while (data < data_end - 1) 2079 while (data < data_end - 1)
1469 { 2080 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1471 2082
1484 2095
1485 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1486 2097
1487 if (flags & 8) 2098 if (flags & 8)
1488 { 2099 {
2100 uint8_t ext, cmd;
2101
1489 if (extmap) 2102 do
1490 { 2103 {
1491 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1492 2106
1493 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1494 { 2110 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1; 2111 cell->stat_width = 1;
1503 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 } 2113 }
1521 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1522 } 2131 }
1523 else 2132 while (ext & 0x80);
1524 cell->darkness = *data++ + 1;
1525 } 2133 }
1526 2134
2135 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 2136 if (flags & (4 >> z))
1528 { 2137 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 2139 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1532 } 2157 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 2158 }
1548 else 2159 else
1549 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1550 } 2161 }
1551} 2162}
2163 OUTPUT:
2164 RETVAL
1552 2165
1553SV * 2166SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 2168 CODE:
1556{ 2169{
1557 int x1, x; 2170 int x1, x;
1558 int y1, y; 2171 int y1, y;
1559 int z; 2172 int z;
1572 ? self->row + y 2185 ? self->row + y
1573 : 0; 2186 : 0;
1574 2187
1575 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1576 { 2189 {
1577 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1578 2191
1579 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1580 { 2193 {
1581 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1582 2195
1584 { 2197 {
1585 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1586 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1587 int a1 = tex.a; 2200 int a1 = tex.a;
1588 2201
1589 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1590 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1591 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1592 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1593 } 2206 }
1594 } 2207 }
1595 2208
1596 *map++ = (r ) 2209 *map++ = (r )
1597 | (g << 8) 2210 | (g << 8)
1598 | (b << 16) 2211 | (b << 16)
1599 | (a << 24); 2212 | (a << 24);
1600 } 2213 }
1601 } 2214 }
1602 2215
1603 RETVAL = map_sv; 2216 RETVAL = map_sv;
1604} 2217}
1605 OUTPUT: 2218 OUTPUT:
1606 RETVAL 2219 RETVAL
1607 2220
1608void 2221void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2223 CODE:
1611{ 2224{
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1616 int x, y, z; 2225 int x, y, z;
1617 int last_name;
1618 2226
2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
1619 // thats current max. sorry. 2237 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1622 2240
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2241 memset (&key, 0, sizeof (key));
1625 2242 key.r = 255;
1626 glColor4ub (255, 255, 255, 255); 2243 key.g = 255;
1627 2244 key.b = 255;
1628 glEnable (GL_BLEND); 2245 key.a = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 key.mode = GL_QUADS;
1630 glEnable (GL_TEXTURE_2D); 2247 key.format = GL_T2F_V3F;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2248
1637 mx += self->x; 2249 mx += self->x;
1638 my += self->y; 2250 my += self->y;
1639 2251
1640 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1641 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1644 2256
1645 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1647 { 2259 {
1648 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2269 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2270 self->tex [cell->tile [2]].smoothlevel));
1659 } 2271 }
1660 } 2272 }
1661 2273
2274 glEnable (GL_BLEND);
2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2277
1662 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1663 { 2279 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1665 2284
1666 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1668 { 2287 {
1669 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2294 tileid tile = cell->tile [z];
1676 2295
1677 if (tile) 2296 if (tile)
1678 { 2297 {
1679 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2299 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2300
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2301 if (key.texname != tex.name)
1686 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1687 if (!tex.name) 2305 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2307
2308 key.texname = tex.name;
1690 glEnd (); 2309 arr = &rc.array (key);
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 } 2310 }
1694 2311
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2312 px = (x + 1) * Th - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2313 py = (y + 1) * Tw - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2314
1700 if (cell->flags && z == 2) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2316 {
1702 if (cell->flags & 1) 2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
1703 { 2320 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1718 2327
1719 // update smooth hash 2328 // update smooth hash
1720 if (tex.smoothtile) 2329 if (tex.smoothtile)
1721 { 2330 {
1722 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1724 2333
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1726 2335
1727 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1729 2338
1730 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1738 2347
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1741 2350
1742 // full tile 2351 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1744 2353
1745 // borders 2354 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1750 2359
1751 // corners 2360 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1756 } 2385 }
1757 } 2386 }
1758 } 2387 }
1759 } 2388 }
1760 2389
2390 rc.draw ();
2391 rc.clear ();
2392
1761 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2394 // this is basically counting sort
1763 { 2395 {
1764 int w, b; 2396 int w, b;
1765 2397
1766 for (w = 0; w < 256 / 32; ++w) 2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1767 { 2403 {
1768 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1769 if (smask) 2405 IV bits = it->second;
1770 for (b = 0; b < 32; ++b) 2406
1771 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1772 { 2410 {
1773 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1774 HE *he; 2419 if (tex.name)
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 { 2420 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1780 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1781 2423 if (key.texname != tex.name)
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 { 2424 {
1786 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793 2426
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd (); 2427 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1804 } 2430 }
1805 2431
1806 if (border) 2432 if (border)
1807 { 2433 {
1808 float ox = border * dx; 2434 float ox = border * dx;
1809 2435
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1814 } 2440 }
1815 2441
1816 if (corner) 2442 if (corner)
1817 { 2443 {
1818 float ox = corner * dx; 2444 float ox = corner * dx;
1819 2445
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1824 }
1825 } 2450 }
1826 } 2451 }
1827 } 2452 }
1828 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1829 } 2458 }
1830
1831 hv_clear (smooth);
1832 } 2459 }
1833 2460
1834 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1835 2466
1836 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1837 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1838 2482
1839 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1845 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1847 { 2491 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1849 2493
1850 int px = x * T; 2494 int px = x * Tw;
1851 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1852 2502
1853 if (cell->stat_hp) 2503 if (cell->stat_hp)
1854 { 2504 {
1855 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1857 2507
1858 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py); 2510 px + width - 1, py);
1861 2511
1867 } 2517 }
1868 } 2518 }
1869} 2519}
1870 2520
1871void 2521void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1873 CODE: 2523 CODE:
1874{ 2524{
1875 static float color[16][3] = { 2525 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1877 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1878 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1879 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1880 2530
1881 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1882 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1883 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1884 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1885 2535
1886 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1887 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1888 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1889 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1890 2540
1891 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1892 2542
1893 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1894 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1895 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1896 }; 2546 };
1897 2547
1898 int x, y; 2548 int x, y;
1899 2549
1900 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1905 2561
1906 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1910 2566
1911 if (m) 2567 if (m)
1912 { 2568 {
1913 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1914 2570
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1916 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1917 2573
1918 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2579 }
1927 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1929} 2585}
1930 2586
1931void 2587void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2589 PPCODE:
1934{ 2590{
1935 int x, y; 2591 int x, y;
1936 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1940 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1941 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1943 2603
1944 mx += self->x; 2604 mx += self->x - 1;
1945 my += self->y; 2605 my += self->y - 1;
1946 2606
1947 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1949 { 2609 {
1950 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
1951 2611
1952 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2614 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1956 2616
1957 darkness[y * sw4 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1959 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1960 } 2620 }
1961 } 2621 }
1962 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1963 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1967} 2665}
1968 2666
1969SV * 2667SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2669 CODE:
1972{ 2670{
1973 int x, y, x1, y1; 2671 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2730 else
2033 *data++ = 0; 2731 *data++ = 0;
2034 } 2732 }
2035 } 2733 }
2036 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2037 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2039 RETVAL = data_sv; 2742 RETVAL = data_sv;
2040} 2743}
2041 OUTPUT: 2744 OUTPUT:
2042 RETVAL 2745 RETVAL
2043 2746
2044void 2747void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2749 PPCODE:
2047{ 2750{
2048 int x, y, z; 2751 int x, y, z;
2049 int w, h; 2752 int w, h;
2050 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2051 2764
2052 if (*data++ != 0) 2765 if (*data++ != 0)
2053 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2054 2767
2055 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
2057 2770
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2783 {
2071 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2072 2785
2073 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2074 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2075 uint8_t flags = *data++; 2793 flags = *data++;
2076 2794
2077 if (flags) 2795 if (flags)
2078 { 2796 {
2079 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2803
2086 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2087 { 2805 {
2088 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2089 2808
2090 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2091 { 2810 {
2092 tileid t = tile [z]; 2811 tileid t = tile [z];
2093 2812
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2814 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2816 need_texid (self, t);
2098 } 2817 }
2099 2818
2100 cell->tile [z] = t; 2819 cell->tile [z] = t;
2101 } 2820 }
2103 } 2822 }
2104 } 2823 }
2105 } 2824 }
2106} 2825}
2107 2826
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2828
2110CFPlus::MixChunk 2829DC::RW
2111new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
2112 CODE: 2831 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
2114 OUTPUT: 2838 OUTPUT:
2115 RETVAL 2839 RETVAL
2116 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
2117void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
2118DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2119 CODE: 2969 CODE:
2120 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2121 2971
2122int 2972int
2123volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2978 OUTPUT:
2127 RETVAL 2979 RETVAL
2128 2980
2129int 2981DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2983 CODE:
2984{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
2133 OUTPUT: 2996 OUTPUT:
2134 RETVAL 2997 RETVAL
2135 2998
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2137 3012
2138int 3013int
2139volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
2140 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 3020 OUTPUT:
2143 RETVAL 3021 RETVAL
2144 3022
3023void
3024fade_out (int ms)
3025 CODE:
3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
2145int 3033int
2146fade_out (int ms) 3034playing ()
2147 CODE: 3035 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 3036 RETVAL = Mix_PlayingMusic ();
2149 OUTPUT: 3037 OUTPUT:
2150 RETVAL 3038 RETVAL
2151 3039
2152CFPlus::MixMusic 3040DC::MixMusic
2153new_from_file (SV *class, char *path) 3041new (SV *klass, DC::RW rwops)
2154 CODE: 3042 CODE:
2155 RETVAL = Mix_LoadMUS (path); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 3044 OUTPUT:
2157 RETVAL 3045 RETVAL
2158 3046
2159void 3047void
2160DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2161 CODE: 3049 CODE:
2162 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2163 3051
2164int 3052int
2165play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2166 CODE: 3054 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 3056 OUTPUT:
2169 RETVAL 3057 RETVAL
2170 3058
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
2172 3067
2173BOOT: 3068BOOT:
2174{ 3069{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2176 static const struct { 3071 static const struct {
2177 const char *name; 3072 const char *name;
2178 IV iv; 3073 IV iv;
2179 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2181 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 3091 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 3094 const_iv (GL_AND),
2195 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2199 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2200 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2201 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2202 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2203 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2204 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2205 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2211 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 3161 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2256 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2261# undef const_iv 3185# undef const_iv
2262 }; 3186 };
2263 3187
2264 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2265 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2266 3190
2267 texture_av = newAV (); 3191 texture_av = newAV ();
2268 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2269} 3193}
2270 3194
2271char * 3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2272gl_vendor () 3205gl_vendor ()
2273 CODE: 3206 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2275 OUTPUT: 3208 OUTPUT:
2276 RETVAL 3209 RETVAL
2277 3210
2278char * 3211const char *
2279gl_version () 3212gl_version ()
2280 CODE: 3213 CODE:
2281 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2282 OUTPUT: 3215 OUTPUT:
2283 RETVAL 3216 RETVAL
2284 3217
2285char * 3218const char *
2286gl_extensions () 3219gl_extensions ()
2287 CODE: 3220 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 3222 OUTPUT:
2290 RETVAL 3223 RETVAL
2291 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
2292int glGetError () 3243int glGetError ()
2293 3244
2294void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
2295 3248
2296void glClear (int mask) 3249void glClear (int mask)
2297 3250
2298void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2299 PROTOTYPE: @ 3252 PROTOTYPE: @
2310 3263
2311void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2312 CODE: 3265 CODE:
2313 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
2314 3267
3268# void glBlendEquation (int se)
3269
2315void glDepthMask (int flag) 3270void glDepthMask (int flag)
2316 3271
2317void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2318 3273
2319void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
2333# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 3290
2336# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
2338 3295
2339void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
2340 3297
2341void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
2342 3299
2350 3307
2351void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2352 CODE: 3309 CODE:
2353 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2354 3311
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3313 PROTOTYPE: @
2361 ALIAS: 3314 ALIAS:
2362 glColor_premultiply = 1 3315 glColor_premultiply = 1
2363 CODE: 3316 CODE:
2364 if (ix) 3317 if (ix)
2365 { 3318 {
2368 b *= a; 3321 b *= a;
2369 } 3322 }
2370 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
2372 3325
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 3327 CODE:
2381 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
2383 3330
2387 3334
2388void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
2389 CODE: 3336 CODE:
2390 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
2391 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
2392void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
2393 CODE: 3369 CODE:
2394 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
2395 3371
2396void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE: 3389 CODE:
2414 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2416 3392
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2418 3394
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 3396
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
2422 3400
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 3402
2425int glGenTexture () 3403int glGenTexture ()
2426 CODE: 3404 CODE:
2446 3424
2447void glEndList () 3425void glEndList ()
2448 3426
2449void glCallList (int list) 3427void glCallList (int list)
2450 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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