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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
226 300
227static char * 301static char *
228prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
229{ 303{
230 char *p; 304 char *p;
248 322
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 325
252static void 326static void
253need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
254{ 328{
255 while (self->faces <= face) 329 while (self->faces <= face)
256 { 330 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 332 self->faces *= 2;
259 } 333 }
260} 334}
261 335
262static void 336static void
263need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
264{ 338{
265 while (self->texs <= texid) 339 while (self->texs <= texid)
266 { 340 {
267 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 342 self->texs *= 2;
269 } 343 }
270} 344}
271 345
272static maprow * 346static maprow *
273map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
274{ 348{
275 if (0 > y) 349 if (0 > y)
276 { 350 {
277 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
316 390
317 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
318} 392}
319 393
320static mapcell * 394static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
322{ 396{
323 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
324} 398}
325 399
326static void 400static void
327map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
328{ 402{
329 int r; 403 int r;
330 404
331 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
339 self->oy = 0; 413 self->oy = 0;
340 self->row = 0; 414 self->row = 0;
341 self->rows = 0; 415 self->rows = 0;
342} 416}
343 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
344static void 428static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 430{
347 int x, y; 431 int x, y;
348 maprow *row; 432 maprow *row;
349 mapcell *cell; 433 mapcell *cell;
350 434
362 if (x >= row->c1) 446 if (x >= row->c1)
363 break; 447 break;
364 448
365 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
366 450
367 cell->darkness = 0; 451 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 452 }
372 } 453 }
373} 454}
374 455
375typedef struct { 456struct smooth_key
457{
376 tileid tile; 458 tileid tile;
377 uint8_t x, y, level; 459 uint8_t x, y, level;
378} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
379 479
380static void 480static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 482{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
384 484
385 if (SvIOK (*sv)) 485 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
387 else 487 else
388 sv_setiv (*sv, bits); 488 it->second |= bits;
389} 489}
390 490
391static void 491static void
392music_finished (void) 492music_finished (void)
393{ 493{
410 ev.code = 1; 510 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 512 ev.data2 = 0;
413 513
414 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
415} 522}
416 523
417static unsigned int 524static unsigned int
418minpot (unsigned int n) 525minpot (unsigned int n)
419{ 526{
429 n |= n >> 16; 536 n |= n >> 16;
430 537
431 return n + 1; 538 return n + 1;
432} 539}
433 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
434/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
437 555
438MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
439 658
440PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
441 660
442BOOT: 661BOOT:
443{ 662{
444 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 664 static const struct {
446 const char *name; 665 const char *name;
447 IV iv; 666 IV iv;
448 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
471 690
472 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
475 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
557# undef const_iv 861# undef const_iv
558 }; 862 };
559 863
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 866
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 869}
566 870
578 RETVAL 882 RETVAL
579 883
580NV floor (NV x) 884NV floor (NV x)
581 885
582NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
583 897
584void 898void
585pango_init () 899pango_init ()
586 CODE: 900 CODE:
587{ 901{
588 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
591} 910}
592 911
593char *
594SDL_GetError () 912char *SDL_GetError ()
595 913
596int 914void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
598 916
599void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
600SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
601 934
602void 935void
603SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
604 PPCODE: 937 PPCODE:
605{ 938{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 953
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 956
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 958
629 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
630 while (*m) 960 while (*m)
631 { 961 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 963 {
634 AV *av = newAV (); 964 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
660 ); 990 );
661 991
662 if (RETVAL) 992 if (RETVAL)
663 { 993 {
664 av_clear (texture_av); 994 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 996#include "glfunc.h"
669#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 1000 }
671} 1001}
672 OUTPUT: 1002 OUTPUT:
673 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
674 1007
675void 1008void
676SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
677 1010
678char * 1011char *
679SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
680 1014
681int 1015int
682SDL_GetAppState () 1016SDL_GetAppState ()
683 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
684void 1025void
1026SDL_PumpEvents ()
1027
1028void
685poll_events () 1029peep_events ()
686 PPCODE: 1030 PPCODE:
687{ 1031{
688 SDL_Event ev; 1032 SDL_Event ev;
689 1033
690 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
697 { 1041 {
698 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1043 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1049 break;
706 1050
707 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1070 x = ev.motion.x;
727 y = ev.motion.y; 1071 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1073 }
730 1074
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1081 }
738 break; 1082 break;
739 1083
740 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1087
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1098 break;
755 } 1099 }
756 1100
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1102 }
759} 1103}
760 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
761int 1118int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1120 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
766 1123
767void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
768Mix_CloseAudio () 1141Mix_CloseAudio ()
769 1142
770int 1143int
771Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
772 1148
773void 1149void
774lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
775 CODE: 1151 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1178 }
803 } 1179 }
804#endif 1180#endif
805} 1181}
806 1182
807void 1183int
808add_font (char *file) 1184add_font (char *file)
809 CODE: 1185 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1196
812void 1197void
813load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
814 ALIAS: 1199 ALIAS:
815 load_image_file = 1 1200 load_image_file = 1
818 STRLEN image_len; 1203 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
825 1210
826 if (!rw) 1211 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
828 1213
861 1246
862 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
871 1256
901void 1286void
902error (char *message) 1287error (char *message)
903 CODE: 1288 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1290#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1292#endif
908 1293
909void 1294void
910fatal (char *message) 1295fatal (char *message)
911 CODE: 1296 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1298#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1300#endif
916 _exit (1); 1301 _exit (1);
917 1302
918void 1303void
919_exit (int retval = 0) 1304_exit (int retval = 0)
931#if DEBUG 1316#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
933#endif 1318#endif
934} 1319}
935 1320
936MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
937 1329
938PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
939 1331
940CFPlus::Font 1332DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
942 CODE: 1334 CODE:
943{ 1335{
944 int count; 1336 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
948} 1340}
949 OUTPUT: 1341 OUTPUT:
950 RETVAL 1342 RETVAL
951 1343
952void 1344void
953DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
954 CODE: 1346 CODE:
955 pango_font_description_free (self); 1347 pango_font_description_free (self);
956 1348
957void 1349void
958make_default (CFPlus::Font self) 1350make_default (DC::Font self)
959 PROTOTYPE: $ 1351 PROTOTYPE: $
960 CODE: 1352 CODE:
961 default_font = self; 1353 default_font = self;
962 1354
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1356
965PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
966 1358
967void 1359void
968reset_glyph_cache () 1360glyph_cache_backup ()
969 PROTOTYPE: 1361 PROTOTYPE:
970 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
971 tc_clear (); 1369 tc_restore ();
972 1370
973CFPlus::Layout 1371DC::Layout
974new (SV *class) 1372new (SV *klass)
975 CODE: 1373 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
977 1375
978 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
980 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
987 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
988 OUTPUT: 1386 OUTPUT:
989 RETVAL 1387 RETVAL
990 1388
991void 1389void
992DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
993 CODE: 1391 CODE:
994 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
995 Safefree (self); 1393 delete self;
996 1394
997void 1395void
998set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
999 CODE: 1397 CODE:
1000{ 1398{
1001 STRLEN textlen; 1399 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
1003 1401
1004 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
1005} 1403}
1006 1404
1007void 1405void
1008set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
1009 CODE: 1407 CODE:
1010{ 1408{
1011 STRLEN textlen; 1409 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
1013 1411
1014 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
1015} 1413}
1016 1414
1017void 1415void
1018set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
1019 CODE: 1417 CODE:
1020{ 1418{
1021 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1421 const char *pos = text;
1058 if (attrs) 1456 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1060} 1458}
1061 1459
1062void 1460void
1063get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1064 PPCODE: 1462 PPCODE:
1065{ 1463{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1465
1068 do 1466 do
1069 { 1467 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1469
1072 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1073 { 1471 {
1074 PangoRectangle extents; 1472 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1481
1084 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1085} 1483}
1086 1484
1087int 1485int
1088has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1089 CODE: 1487 CODE:
1090{ 1488{
1091 int lines = 1; 1489 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1093 1491
1098} 1496}
1099 OUTPUT: 1497 OUTPUT:
1100 RETVAL 1498 RETVAL
1101 1499
1102SV * 1500SV *
1103get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1104 CODE: 1502 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1505 OUTPUT:
1108 RETVAL 1506 RETVAL
1109 1507
1110void 1508void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1510 CODE:
1113 self->r = r; 1511 self->r = r;
1114 self->g = g; 1512 self->g = g;
1115 self->b = b; 1513 self->b = b;
1116 self->a = a; 1514 self->a = a;
1117 1515
1118void 1516void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1518 CODE:
1121 if (self->font != font) 1519 if (self->font != font)
1122 { 1520 {
1123 self->font = font; 1521 self->font = font;
1124 layout_update_font (self); 1522 layout_update_font (self);
1125 } 1523 }
1126 1524
1127void 1525void
1128set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1129 CODE: 1527 CODE:
1130 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1131 { 1529 {
1132 self->base_height = base_height; 1530 self->base_height = base_height;
1133 layout_update_font (self); 1531 layout_update_font (self);
1134 } 1532 }
1135 1533
1136void 1534void
1137set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1536 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1538
1141void 1539void
1142set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1143 CODE: 1541 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1543
1146void 1544void
1147set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1148 CODE: 1546 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1548
1151void 1549void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1551 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1159 ); 1557 );
1160 1558
1161void 1559void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1561 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1563
1166void 1564void
1167size (CFPlus::Layout self) 1565size (DC::Layout self)
1168 PPCODE: 1566 PPCODE:
1169{ 1567{
1170 int w, h; 1568 int w, h;
1171 1569
1172 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1177} 1575}
1178 1576
1179int 1577int
1180descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1181 CODE: 1579 CODE:
1182{ 1580{
1183 PangoRectangle rect; 1581 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1187} 1585}
1188 OUTPUT: 1586 OUTPUT:
1189 RETVAL 1587 RETVAL
1190 1588
1191int 1589int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1591 CODE:
1194{ 1592{
1195 int index, trailing; 1593 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1198} 1596}
1199 OUTPUT: 1597 OUTPUT:
1200 RETVAL 1598 RETVAL
1201 1599
1202void 1600void
1203cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1602 PPCODE:
1205{ 1603{
1206 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1606
1209 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1611}
1214 1612
1215void 1613void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1615 PPCODE:
1218{ 1616{
1219 int line, x; 1617 int line, x;
1220 1618
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1622 --line;
1623#endif
1224 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1627}
1228 1628
1229void 1629void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1631 PPCODE:
1232{ 1632{
1233 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1234 int index, trailing; 1634 int index, trailing;
1235 1635
1236 if (line < 0) 1636 if (line < 0)
1237 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1238 1638
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1241 1641
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1643
1244 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1651 }
1252} 1652}
1253 1653
1254void 1654void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1656 CODE:
1657 self->rc.clear ();
1257 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1258 self->pl, 1659 self->pl,
1660 &self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1261 flags 1663 flags
1262 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1263 1668
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1689
1266PROTOTYPES: ENABLE 1690PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1691
1270void 1692void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1693pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1694 CODE:
1273{ 1695{
1300 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1729
1305 if (items < 5) 1730 if (items < 5)
1306 { 1731 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1734 }
1336 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1338 } 1763 }
1339} 1764}
1340 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1888 CODE:
1343{ 1889{
1344 GLint width; 1890 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1893 RETVAL = width > 0;
1348} 1894}
1349 OUTPUT: 1895 OUTPUT:
1350 RETVAL 1896 RETVAL
1351 1897
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1899
1354PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1355 1901
1356CFPlus::Map 1902DC::Map
1357new (SV *class) 1903new (SV *klass)
1358 CODE: 1904 CODE:
1359 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1360 RETVAL->x = 0; 1906 RETVAL->x = 0;
1361 RETVAL->y = 0; 1907 RETVAL->y = 0;
1362 RETVAL->w = 0; 1908 RETVAL->w = 0;
1363 RETVAL->h = 0; 1909 RETVAL->h = 0;
1364 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1369 RETVAL->row = 0; 1915 RETVAL->row = 0;
1370 OUTPUT: 1916 OUTPUT:
1371 RETVAL 1917 RETVAL
1372 1918
1373void 1919void
1374DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1375 CODE: 1921 CODE:
1376{ 1922{
1377 map_clear (self); 1923 map_clear (self);
1378 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1379 Safefree (self->tex); 1925 Safefree (self->tex);
1380 Safefree (self); 1926 Safefree (self);
1381} 1927}
1382 1928
1383void 1929void
1384resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1931 CODE:
1386 self->w = map_width; 1932 self->w = map_width;
1387 self->h = map_height; 1933 self->h = map_height;
1388 1934
1389void 1935void
1390clear (CFPlus::Map self) 1936clear (DC::Map self)
1391 CODE: 1937 CODE:
1392 map_clear (self); 1938 map_clear (self);
1393 1939
1394void 1940void
1395set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1942 CODE:
1397{ 1943{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1945 need_texid (self, tile);
1400} 1946}
1401 1947
1402void 1948void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1950 CODE:
1405{ 1951{
1406 tileid texid; 1952 tileid texid;
1407 maptex *tex; 1953 maptex *tex;
1408 1954
1409 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1410 return; 1956 return;
1411 1957
1412 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1413 return; 1959 return;
1414 1960
1415 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1416 1962
1417 if (!texid) 1963 if (!texid)
1418 return; 1964 return;
1419 1965
1420 tex = self->tex + texid; 1966 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1423} 1969}
1424 1970
1425void 1971void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1973 CODE:
1428{ 1974{
1429 need_texid (self, texid); 1975 need_texid (self, texid);
1430 1976
1431 { 1977 {
1450 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1999}
1454 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1455int 2021int
1456ox (CFPlus::Map self) 2022ox (DC::Map self)
1457 ALIAS: 2023 ALIAS:
1458 oy = 1 2024 oy = 1
1459 x = 2 2025 x = 2
1460 y = 3 2026 y = 3
1461 w = 4 2027 w = 4
1472 } 2038 }
1473 OUTPUT: 2039 OUTPUT:
1474 RETVAL 2040 RETVAL
1475 2041
1476void 2042void
1477scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1478 CODE: 2044 CODE:
1479{ 2045{
1480 if (dx > 0) 2046 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 2048 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1499 } 2065 }
1500} 2066}
1501 2067
1502void 2068SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1504 CODE: 2070 CODE:
1505{ 2071{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 2074 mapcell *cell;
1509 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1510 2078
1511 while (data < data_end - 1) 2079 while (data < data_end - 1)
1512 { 2080 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1514 2082
1527 2095
1528 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1529 2097
1530 if (flags & 8) 2098 if (flags & 8)
1531 { 2099 {
2100 uint8_t ext, cmd;
2101
1532 if (extmap) 2102 do
1533 { 2103 {
1534 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1535 2106
1536 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1537 { 2110 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1; 2111 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 } 2113 }
1564 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1565 } 2131 }
1566 else 2132 while (ext & 0x80);
1567 cell->darkness = *data++ + 1;
1568 } 2133 }
1569 2134
2135 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2136 if (flags & (4 >> z))
1571 { 2137 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2139 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1575 } 2157 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2158 }
1591 else 2159 else
1592 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1593 } 2161 }
1594} 2162}
2163 OUTPUT:
2164 RETVAL
1595 2165
1596SV * 2166SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2168 CODE:
1599{ 2169{
1600 int x1, x; 2170 int x1, x;
1601 int y1, y; 2171 int y1, y;
1602 int z; 2172 int z;
1615 ? self->row + y 2185 ? self->row + y
1616 : 0; 2186 : 0;
1617 2187
1618 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1619 { 2189 {
1620 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1621 2191
1622 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1623 { 2193 {
1624 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1625 2195
1627 { 2197 {
1628 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1630 int a1 = tex.a; 2200 int a1 = tex.a;
1631 2201
1632 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1633 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1634 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1635 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1636 } 2206 }
1637 } 2207 }
1638 2208
1639 *map++ = (r ) 2209 *map++ = (r )
1640 | (g << 8) 2210 | (g << 8)
1641 | (b << 16) 2211 | (b << 16)
1642 | (a << 24); 2212 | (a << 24);
1643 } 2213 }
1644 } 2214 }
1645 2215
1646 RETVAL = map_sv; 2216 RETVAL = map_sv;
1647} 2217}
1648 OUTPUT: 2218 OUTPUT:
1649 RETVAL 2219 RETVAL
1650 2220
1651void 2221void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2223 CODE:
1654{ 2224{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1659 int x, y, z; 2225 int x, y, z;
1660 int last_name;
1661 2226
2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
1662 // thats current max. sorry. 2237 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1665 2240
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2241 memset (&key, 0, sizeof (key));
1668 2242 key.r = 255;
1669 glColor4ub (255, 255, 255, 255); 2243 key.g = 255;
1670 2244 key.b = 255;
1671 glEnable (GL_BLEND); 2245 key.a = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 key.mode = GL_QUADS;
1673 glEnable (GL_TEXTURE_2D); 2247 key.format = GL_T2F_V3F;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1675
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2248
1680 mx += self->x; 2249 mx += self->x;
1681 my += self->y; 2250 my += self->y;
1682 2251
1683 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1684 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1687 2256
1688 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1690 { 2259 {
1691 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2269 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2270 self->tex [cell->tile [2]].smoothlevel));
1702 } 2271 }
1703 } 2272 }
1704 2273
2274 glEnable (GL_BLEND);
2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2277
1705 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1706 { 2279 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1708 2284
1709 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1711 { 2287 {
1712 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2294 tileid tile = cell->tile [z];
1719 2295
1720 if (tile) 2296 if (tile)
1721 { 2297 {
1722 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2299 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2300
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2301 if (key.texname != tex.name)
1729 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1730 if (!tex.name) 2305 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2307
2308 key.texname = tex.name;
1733 glEnd (); 2309 arr = &rc.array (key);
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 } 2310 }
1737 2311
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2312 px = (x + 1) * Th - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2313 py = (y + 1) * Tw - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2314
1743 if (cell->flags && z == 2) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2316 {
1745 if (cell->flags & 1) 2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
1746 { 2320 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1761 2327
1762 // update smooth hash 2328 // update smooth hash
1763 if (tex.smoothtile) 2329 if (tex.smoothtile)
1764 { 2330 {
1765 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1767 2333
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1769 2335
1770 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1772 2338
1773 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1781 2347
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1784 2350
1785 // full tile 2351 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1787 2353
1788 // borders 2354 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1793 2359
1794 // corners 2360 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1799 } 2385 }
1800 } 2386 }
1801 } 2387 }
1802 } 2388 }
1803 2389
2390 rc.draw ();
2391 rc.clear ();
2392
1804 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2394 // this is basically counting sort
1806 { 2395 {
1807 int w, b; 2396 int w, b;
1808 2397
1809 for (w = 0; w < 256 / 32; ++w) 2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1810 { 2403 {
1811 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1812 if (smask) 2405 IV bits = it->second;
1813 for (b = 0; b < 32; ++b) 2406
1814 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1815 { 2410 {
1816 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1817 HE *he; 2419 if (tex.name)
1818
1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1821 { 2420 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1823 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1824 2423 if (key.texname != tex.name)
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 { 2424 {
1829 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836 2426
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1844 glEnd (); 2427 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1847 } 2430 }
1848 2431
1849 if (border) 2432 if (border)
1850 { 2433 {
1851 float ox = border * dx; 2434 float ox = border * dx;
1852 2435
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1857 } 2440 }
1858 2441
1859 if (corner) 2442 if (corner)
1860 { 2443 {
1861 float ox = corner * dx; 2444 float ox = corner * dx;
1862 2445
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1867 }
1868 } 2450 }
1869 } 2451 }
1870 } 2452 }
1871 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1872 } 2458 }
1873
1874 hv_clear (smooth);
1875 } 2459 }
1876 2460
1877 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1878 2466
1879 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1880 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1881 2482
1882 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1888 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1890 { 2491 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1892 2493
1893 int px = x * T; 2494 int px = x * Tw;
1894 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1895 2502
1896 if (cell->stat_hp) 2503 if (cell->stat_hp)
1897 { 2504 {
1898 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1900 2507
1901 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py); 2510 px + width - 1, py);
1904 2511
1910 } 2517 }
1911 } 2518 }
1912} 2519}
1913 2520
1914void 2521void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2523 CODE:
1917{ 2524{
1918 static float color[16][3] = { 2525 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1923 2530
1924 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1928 2535
1929 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1933 2540
1934 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1935 2542
1936 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1939 }; 2546 };
1940 2547
1941 int x, y; 2548 int x, y;
1942 2549
1943 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1948 2561
1949 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1953 2566
1954 if (m) 2567 if (m)
1955 { 2568 {
1956 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1957 2570
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1960 2573
1961 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2579 }
1970 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1972} 2585}
1973 2586
1974void 2587void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2589 PPCODE:
1977{ 2590{
1978 int x, y; 2591 int x, y;
1979 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2600
1987 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2603
1990 mx += self->x - 1; 2604 mx += self->x - 1;
1991 my += self->y - 1; 2605 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2606
1995 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1997 { 2609 {
1998 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2614 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2004 2616
2005 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2620 }
2009 } 2621 }
2010 2622
2011 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2031 2643
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2647
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2657 }
2046 2658
2047 free (darkness1); 2659 free (darkness1);
2048 2660
2049 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2053} 2665}
2054 2666
2055SV * 2667SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2669 CODE:
2058{ 2670{
2059 int x, y, x1, y1; 2671 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2730 else
2119 *data++ = 0; 2731 *data++ = 0;
2120 } 2732 }
2121 } 2733 }
2122 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2123 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2125 RETVAL = data_sv; 2742 RETVAL = data_sv;
2126} 2743}
2127 OUTPUT: 2744 OUTPUT:
2128 RETVAL 2745 RETVAL
2129 2746
2130void 2747void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2749 PPCODE:
2133{ 2750{
2134 int x, y, z; 2751 int x, y, z;
2135 int w, h; 2752 int w, h;
2136 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2137 2764
2138 if (*data++ != 0) 2765 if (*data++ != 0)
2139 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2140 2767
2141 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
2143 2770
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2783 {
2157 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2158 2785
2159 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2160 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2161 uint8_t flags = *data++; 2793 flags = *data++;
2162 2794
2163 if (flags) 2795 if (flags)
2164 { 2796 {
2165 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2803
2172 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2173 { 2805 {
2174 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2175 2808
2176 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2177 { 2810 {
2178 tileid t = tile [z]; 2811 tileid t = tile [z];
2179 2812
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2814 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2816 need_texid (self, t);
2184 } 2817 }
2185 2818
2186 cell->tile [z] = t; 2819 cell->tile [z] = t;
2187 } 2820 }
2189 } 2822 }
2190 } 2823 }
2191 } 2824 }
2192} 2825}
2193 2826
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2828
2829DC::RW
2830new (SV *klass, SV *data_sv)
2831 CODE:
2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
2838 OUTPUT:
2839 RETVAL
2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2195 2856
2196PROTOTYPES: DISABLE 2857PROTOTYPES: DISABLE
2197 2858
2198CFPlus::MixChunk 2859DC::Channel
2199new_from_file (SV *class, char *path) 2860find ()
2200 CODE: 2861 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2202 OUTPUT: 2884 OUTPUT:
2203 RETVAL 2885 RETVAL
2204 2886
2205void 2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
2206DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2207 CODE: 2969 CODE:
2208 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2209 2971
2210int 2972int
2211volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2978 OUTPUT:
2215 RETVAL 2979 RETVAL
2216 2980
2217int 2981DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2983 CODE:
2984{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
2221 OUTPUT: 2996 OUTPUT:
2222 RETVAL 2997 RETVAL
2223 2998
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2225 3012
2226int 3013int
2227volume (int volume = -1) 3014volume (int volume = -1)
2228 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2229 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 3020 OUTPUT:
2232 RETVAL 3021 RETVAL
2233 3022
3023void
3024fade_out (int ms)
3025 CODE:
3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
2234int 3033int
2235fade_out (int ms) 3034playing ()
2236 CODE: 3035 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 3036 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 3037 OUTPUT:
2239 RETVAL 3038 RETVAL
2240 3039
2241CFPlus::MixMusic 3040DC::MixMusic
2242new_from_file (SV *class, char *path) 3041new (SV *klass, DC::RW rwops)
2243 CODE: 3042 CODE:
2244 RETVAL = Mix_LoadMUS (path); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 3044 OUTPUT:
2246 RETVAL 3045 RETVAL
2247 3046
2248void 3047void
2249DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2250 CODE: 3049 CODE:
2251 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2252 3051
2253int 3052int
2254play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2255 CODE: 3054 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3056 OUTPUT:
2258 RETVAL 3057 RETVAL
2259 3058
2260int 3059void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3061 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3062 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3063
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3065
2269PROTOTYPES: ENABLE 3066PROTOTYPES: ENABLE
2270 3067
2271BOOT: 3068BOOT:
2272{ 3069{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3071 static const struct {
2275 const char *name; 3072 const char *name;
2276 IV iv; 3073 IV iv;
2277 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3127 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3128 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3161 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3170 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3171 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3172 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3176 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3185# undef const_iv
2372 }; 3186 };
2373 3187
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2376 3190
2377 texture_av = newAV (); 3191 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2379} 3193}
2380 3194
2381char * 3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2382gl_vendor () 3205gl_vendor ()
2383 CODE: 3206 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3208 OUTPUT:
2386 RETVAL 3209 RETVAL
2387 3210
2388char * 3211const char *
2389gl_version () 3212gl_version ()
2390 CODE: 3213 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2392 OUTPUT: 3215 OUTPUT:
2393 RETVAL 3216 RETVAL
2394 3217
2395char * 3218const char *
2396gl_extensions () 3219gl_extensions ()
2397 CODE: 3220 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT: 3222 OUTPUT:
2400 RETVAL 3223 RETVAL
2401 3224
2402const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2403 3230
2404GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2405 CODE: 3232 CODE:
2406 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT: 3234 OUTPUT:
2415 3242
2416int glGetError () 3243int glGetError ()
2417 3244
2418void glFinish () 3245void glFinish ()
2419 3246
3247void glFlush ()
3248
2420void glClear (int mask) 3249void glClear (int mask)
2421 3250
2422void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3252 PROTOTYPE: @
2424 3253
2434 3263
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3265 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3267
3268# void glBlendEquation (int se)
3269
2439void glDepthMask (int flag) 3270void glDepthMask (int flag)
2440 3271
2441void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2442 3273
2443void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3290
2460# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
2462 3295
2463void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
2464 3297
2465void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
2466 3299
2474 3307
2475void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2476 CODE: 3309 CODE:
2477 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2478 3311
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3313 PROTOTYPE: @
2485 ALIAS: 3314 ALIAS:
2486 glColor_premultiply = 1 3315 glColor_premultiply = 1
2487 CODE: 3316 CODE:
2488 if (ix) 3317 if (ix)
2489 { 3318 {
2492 b *= a; 3321 b *= a;
2493 } 3322 }
2494 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
2496 3325
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3327 CODE:
2505 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3330
2511 3334
2512void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
2513 CODE: 3336 CODE:
2514 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
2515 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
2516void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
2517 CODE: 3369 CODE:
2518 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
2519 3371
2520void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3389 CODE:
2538 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3392
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3394
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3396
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3398
2572 3424
2573void glEndList () 3425void glEndList ()
2574 3426
2575void glCallList (int list) 3427void glCallList (int list)
2576 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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