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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
226 300
227static char * 301static char *
228prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
229{ 303{
230 char *p; 304 char *p;
248 322
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 325
252static void 326static void
253need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
254{ 328{
255 while (self->faces <= face) 329 while (self->faces <= face)
256 { 330 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 332 self->faces *= 2;
259 } 333 }
260} 334}
261 335
262static void 336static void
263need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
264{ 338{
265 while (self->texs <= texid) 339 while (self->texs <= texid)
266 { 340 {
267 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 342 self->texs *= 2;
269 } 343 }
270} 344}
271 345
272static maprow * 346static maprow *
273map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
274{ 348{
275 if (0 > y) 349 if (0 > y)
276 { 350 {
277 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
316 390
317 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
318} 392}
319 393
320static mapcell * 394static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
322{ 396{
323 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
324} 398}
325 399
326static void 400static void
327map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
328{ 402{
329 int r; 403 int r;
330 404
331 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
339 self->oy = 0; 413 self->oy = 0;
340 self->row = 0; 414 self->row = 0;
341 self->rows = 0; 415 self->rows = 0;
342} 416}
343 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
344static void 428static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 430{
347 int x, y; 431 int x, y;
348 maprow *row; 432 maprow *row;
349 mapcell *cell; 433 mapcell *cell;
350 434
362 if (x >= row->c1) 446 if (x >= row->c1)
363 break; 447 break;
364 448
365 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
366 450
367 cell->darkness = 0; 451 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 452 }
372 } 453 }
373} 454}
374 455
375typedef struct { 456struct smooth_key
457{
376 tileid tile; 458 tileid tile;
377 uint8_t x, y, level; 459 uint8_t x, y, level;
378} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
379 479
380static void 480static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 482{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
384 484
385 if (SvIOK (*sv)) 485 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
387 else 487 else
388 sv_setiv (*sv, bits); 488 it->second |= bits;
389} 489}
390 490
391static void 491static void
392music_finished (void) 492music_finished (void)
393{ 493{
410 ev.code = 1; 510 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 512 ev.data2 = 0;
413 513
414 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
415} 522}
416 523
417static unsigned int 524static unsigned int
418minpot (unsigned int n) 525minpot (unsigned int n)
419{ 526{
429 n |= n >> 16; 536 n |= n >> 16;
430 537
431 return n + 1; 538 return n + 1;
432} 539}
433 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
434/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
437 555
438/******************************************************************************/ 556/******************************************************************************/
476 return 0; 594 return 0;
477 595
478 return 1; 596 return 1;
479} 597}
480 598
481MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
482 658
483PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
484 660
485BOOT: 661BOOT:
486{ 662{
487 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 664 static const struct {
489 const char *name; 665 const char *name;
490 IV iv; 666 IV iv;
491 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
514 690
515 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
518 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
600# undef const_iv 861# undef const_iv
601 }; 862 };
602 863
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
605 866
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
608} 869}
609 870
621 RETVAL 882 RETVAL
622 883
623NV floor (NV x) 884NV floor (NV x)
624 885
625NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
626 897
627void 898void
628pango_init () 899pango_init ()
629 CODE: 900 CODE:
630{ 901{
631 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
634} 910}
635 911
636char *
637SDL_GetError () 912char *SDL_GetError ()
638 913
639int 914void SDL_main_hack (SV *real_main)
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
641 916
642void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
643SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
644 934
645void 935void
646SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
647 PPCODE: 937 PPCODE:
648{ 938{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 953
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 956
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 958
672 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
673 while (*m) 960 while (*m)
674 { 961 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 963 {
677 AV *av = newAV (); 964 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
703 ); 990 );
704 991
705 if (RETVAL) 992 if (RETVAL)
706 { 993 {
707 av_clear (texture_av); 994 av_clear (texture_av);
708
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 996#include "glfunc.h"
712#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 1000 }
714} 1001}
715 OUTPUT: 1002 OUTPUT:
716 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
717 1007
718void 1008void
719SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
720 1010
721char * 1011char *
722SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
723 1014
724int 1015int
725SDL_GetAppState () 1016SDL_GetAppState ()
726 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
727void 1025void
1026SDL_PumpEvents ()
1027
1028void
728poll_events () 1029peep_events ()
729 PPCODE: 1030 PPCODE:
730{ 1031{
731 SDL_Event ev; 1032 SDL_Event ev;
732 1033
733 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
740 { 1041 {
741 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
742 case SDL_KEYUP: 1043 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 1049 break;
749 1050
750 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 1070 x = ev.motion.x;
770 y = ev.motion.y; 1071 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1073 }
773 1074
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1081 }
781 break; 1082 break;
782 1083
783 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1087
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1098 break;
798 } 1099 }
799 1100
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1102 }
802} 1103}
1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
803 1117
804int 1118int
805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1120 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
809 1123
810void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
811Mix_CloseAudio () 1141Mix_CloseAudio ()
812 1142
813int 1143int
814Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
815 1148
816void 1149void
817lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
818 CODE: 1151 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1178 }
846 } 1179 }
847#endif 1180#endif
848} 1181}
849 1182
850void 1183int
851add_font (char *file) 1184add_font (char *file)
852 CODE: 1185 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
854 1196
855void 1197void
856load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
857 ALIAS: 1199 ALIAS:
858 load_image_file = 1 1200 load_image_file = 1
861 STRLEN image_len; 1203 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
868 1210
869 if (!rw) 1211 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
871 1213
904 1246
905 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
906 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
907 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
908 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
911 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
914 1256
944void 1286void
945error (char *message) 1287error (char *message)
946 CODE: 1288 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1290#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1292#endif
951 1293
952void 1294void
953fatal (char *message) 1295fatal (char *message)
954 CODE: 1296 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1298#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1300#endif
959 _exit (1); 1301 _exit (1);
960 1302
961void 1303void
962_exit (int retval = 0) 1304_exit (int retval = 0)
974#if DEBUG 1316#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
976#endif 1318#endif
977} 1319}
978 1320
979MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
980 1329
981PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
982 1331
983CFPlus::Font 1332DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
985 CODE: 1334 CODE:
986{ 1335{
987 int count; 1336 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
991} 1340}
992 OUTPUT: 1341 OUTPUT:
993 RETVAL 1342 RETVAL
994 1343
995void 1344void
996DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
997 CODE: 1346 CODE:
998 pango_font_description_free (self); 1347 pango_font_description_free (self);
999 1348
1000void 1349void
1001make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1002 PROTOTYPE: $ 1351 PROTOTYPE: $
1003 CODE: 1352 CODE:
1004 default_font = self; 1353 default_font = self;
1005 1354
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1356
1008PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1009 1358
1010void 1359void
1011reset_glyph_cache () 1360glyph_cache_backup ()
1012 PROTOTYPE: 1361 PROTOTYPE:
1013 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1014 tc_clear (); 1369 tc_restore ();
1015 1370
1016CFPlus::Layout 1371DC::Layout
1017new (SV *class) 1372new (SV *klass)
1018 CODE: 1373 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1020 1375
1021 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1023 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1030 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1031 OUTPUT: 1386 OUTPUT:
1032 RETVAL 1387 RETVAL
1033 1388
1034void 1389void
1035DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1036 CODE: 1391 CODE:
1037 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1038 Safefree (self); 1393 delete self;
1039 1394
1040void 1395void
1041set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1042 CODE: 1397 CODE:
1043{ 1398{
1044 STRLEN textlen; 1399 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
1046 1401
1047 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
1048} 1403}
1049 1404
1050void 1405void
1051set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
1052 CODE: 1407 CODE:
1053{ 1408{
1054 STRLEN textlen; 1409 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
1056 1411
1057 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
1058} 1413}
1059 1414
1060void 1415void
1061set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
1062 CODE: 1417 CODE:
1063{ 1418{
1064 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1421 const char *pos = text;
1101 if (attrs) 1456 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1103} 1458}
1104 1459
1105void 1460void
1106get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1107 PPCODE: 1462 PPCODE:
1108{ 1463{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1465
1111 do 1466 do
1112 { 1467 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1469
1115 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1116 { 1471 {
1117 PangoRectangle extents; 1472 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1481
1127 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1128} 1483}
1129 1484
1130int 1485int
1131has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1132 CODE: 1487 CODE:
1133{ 1488{
1134 int lines = 1; 1489 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1136 1491
1141} 1496}
1142 OUTPUT: 1497 OUTPUT:
1143 RETVAL 1498 RETVAL
1144 1499
1145SV * 1500SV *
1146get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1147 CODE: 1502 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1505 OUTPUT:
1151 RETVAL 1506 RETVAL
1152 1507
1153void 1508void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1510 CODE:
1156 self->r = r; 1511 self->r = r;
1157 self->g = g; 1512 self->g = g;
1158 self->b = b; 1513 self->b = b;
1159 self->a = a; 1514 self->a = a;
1160 1515
1161void 1516void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1518 CODE:
1164 if (self->font != font) 1519 if (self->font != font)
1165 { 1520 {
1166 self->font = font; 1521 self->font = font;
1167 layout_update_font (self); 1522 layout_update_font (self);
1168 } 1523 }
1169 1524
1170void 1525void
1171set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1172 CODE: 1527 CODE:
1173 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1174 { 1529 {
1175 self->base_height = base_height; 1530 self->base_height = base_height;
1176 layout_update_font (self); 1531 layout_update_font (self);
1177 } 1532 }
1178 1533
1179void 1534void
1180set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1536 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1538
1184void 1539void
1185set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1186 CODE: 1541 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1543
1189void 1544void
1190set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1191 CODE: 1546 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1548
1194void 1549void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1551 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1202 ); 1557 );
1203 1558
1204void 1559void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1561 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1563
1209void 1564void
1210size (CFPlus::Layout self) 1565size (DC::Layout self)
1211 PPCODE: 1566 PPCODE:
1212{ 1567{
1213 int w, h; 1568 int w, h;
1214 1569
1215 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1220} 1575}
1221 1576
1222int 1577int
1223descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1224 CODE: 1579 CODE:
1225{ 1580{
1226 PangoRectangle rect; 1581 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1230} 1585}
1231 OUTPUT: 1586 OUTPUT:
1232 RETVAL 1587 RETVAL
1233 1588
1234int 1589int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1591 CODE:
1237{ 1592{
1238 int index, trailing; 1593 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1241} 1596}
1242 OUTPUT: 1597 OUTPUT:
1243 RETVAL 1598 RETVAL
1244 1599
1245void 1600void
1246cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1602 PPCODE:
1248{ 1603{
1249 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1606
1252 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1611}
1257 1612
1258void 1613void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1615 PPCODE:
1261{ 1616{
1262 int line, x; 1617 int line, x;
1263 1618
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1622 --line;
1623#endif
1267 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1627}
1271 1628
1272void 1629void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1631 PPCODE:
1275{ 1632{
1276 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1277 int index, trailing; 1634 int index, trailing;
1278 1635
1279 if (line < 0) 1636 if (line < 0)
1280 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1281 1638
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1284 1641
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1643
1287 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1651 }
1295} 1652}
1296 1653
1297void 1654void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1656 CODE:
1657 self->rc.clear ();
1300 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1301 self->pl, 1659 self->pl,
1660 &self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1304 flags 1663 flags
1305 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1306 1668
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1689
1309PROTOTYPES: ENABLE 1690PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1691
1313void 1692void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1693pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1694 CODE:
1316{ 1695{
1343 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1729
1348 if (items < 5) 1730 if (items < 5)
1349 { 1731 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1734 }
1379 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1381 } 1763 }
1382} 1764}
1383 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1888 CODE:
1386{ 1889{
1387 GLint width; 1890 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1893 RETVAL = width > 0;
1391} 1894}
1392 OUTPUT: 1895 OUTPUT:
1393 RETVAL 1896 RETVAL
1394 1897
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1899
1397PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1398 1901
1399CFPlus::Map 1902DC::Map
1400new (SV *class) 1903new (SV *klass)
1401 CODE: 1904 CODE:
1402 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1403 RETVAL->x = 0; 1906 RETVAL->x = 0;
1404 RETVAL->y = 0; 1907 RETVAL->y = 0;
1405 RETVAL->w = 0; 1908 RETVAL->w = 0;
1406 RETVAL->h = 0; 1909 RETVAL->h = 0;
1407 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1412 RETVAL->row = 0; 1915 RETVAL->row = 0;
1413 OUTPUT: 1916 OUTPUT:
1414 RETVAL 1917 RETVAL
1415 1918
1416void 1919void
1417DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1418 CODE: 1921 CODE:
1419{ 1922{
1420 map_clear (self); 1923 map_clear (self);
1421 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1422 Safefree (self->tex); 1925 Safefree (self->tex);
1423 Safefree (self); 1926 Safefree (self);
1424} 1927}
1425 1928
1426void 1929void
1427resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1931 CODE:
1429 self->w = map_width; 1932 self->w = map_width;
1430 self->h = map_height; 1933 self->h = map_height;
1431 1934
1432void 1935void
1433clear (CFPlus::Map self) 1936clear (DC::Map self)
1434 CODE: 1937 CODE:
1435 map_clear (self); 1938 map_clear (self);
1436 1939
1437void 1940void
1438set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1942 CODE:
1440{ 1943{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1945 need_texid (self, tile);
1443} 1946}
1444 1947
1445void 1948void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1950 CODE:
1448{ 1951{
1449 tileid texid; 1952 tileid texid;
1450 maptex *tex; 1953 maptex *tex;
1451 1954
1452 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1453 return; 1956 return;
1454 1957
1455 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1456 return; 1959 return;
1457 1960
1458 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1459 1962
1460 if (!texid) 1963 if (!texid)
1461 return; 1964 return;
1462 1965
1463 tex = self->tex + texid; 1966 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1466} 1969}
1467 1970
1468void 1971void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1973 CODE:
1471{ 1974{
1472 need_texid (self, texid); 1975 need_texid (self, texid);
1473 1976
1474 { 1977 {
1493 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1999}
1497 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1498int 2021int
1499ox (CFPlus::Map self) 2022ox (DC::Map self)
1500 ALIAS: 2023 ALIAS:
1501 oy = 1 2024 oy = 1
1502 x = 2 2025 x = 2
1503 y = 3 2026 y = 3
1504 w = 4 2027 w = 4
1515 } 2038 }
1516 OUTPUT: 2039 OUTPUT:
1517 RETVAL 2040 RETVAL
1518 2041
1519void 2042void
1520scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1521 CODE: 2044 CODE:
1522{ 2045{
1523 if (dx > 0) 2046 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 2048 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1542 } 2065 }
1543} 2066}
1544 2067
1545void 2068SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1547 CODE: 2070 CODE:
1548{ 2071{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 2074 mapcell *cell;
1552 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1553 2078
1554 while (data < data_end - 1) 2079 while (data < data_end - 1)
1555 { 2080 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1557 2082
1570 2095
1571 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1572 2097
1573 if (flags & 8) 2098 if (flags & 8)
1574 { 2099 {
2100 uint8_t ext, cmd;
2101
1575 if (extmap) 2102 do
1576 { 2103 {
1577 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1578 2106
1579 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1580 { 2110 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1; 2111 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 } 2113 }
1607 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1608 } 2131 }
1609 else 2132 while (ext & 0x80);
1610 cell->darkness = *data++ + 1;
1611 } 2133 }
1612 2134
2135 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2136 if (flags & (4 >> z))
1614 { 2137 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2139 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1618 } 2157 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2158 }
1634 else 2159 else
1635 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1636 } 2161 }
1637} 2162}
2163 OUTPUT:
2164 RETVAL
1638 2165
1639SV * 2166SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2168 CODE:
1642{ 2169{
1643 int x1, x; 2170 int x1, x;
1644 int y1, y; 2171 int y1, y;
1645 int z; 2172 int z;
1658 ? self->row + y 2185 ? self->row + y
1659 : 0; 2186 : 0;
1660 2187
1661 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1662 { 2189 {
1663 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1664 2191
1665 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1666 { 2193 {
1667 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1668 2195
1670 { 2197 {
1671 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1672 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1673 int a1 = tex.a; 2200 int a1 = tex.a;
1674 2201
1675 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1676 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1677 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1678 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1679 } 2206 }
1680 } 2207 }
1681 2208
1682 *map++ = (r ) 2209 *map++ = (r )
1683 | (g << 8) 2210 | (g << 8)
1684 | (b << 16) 2211 | (b << 16)
1685 | (a << 24); 2212 | (a << 24);
1686 } 2213 }
1687 } 2214 }
1688 2215
1689 RETVAL = map_sv; 2216 RETVAL = map_sv;
1690} 2217}
1691 OUTPUT: 2218 OUTPUT:
1692 RETVAL 2219 RETVAL
1693 2220
1694void 2221void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2223 CODE:
1697{ 2224{
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1702 int x, y, z; 2225 int x, y, z;
1703 int last_name;
1704 2226
2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
1705 // thats current max. sorry. 2237 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1708 2240
1709 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2241 memset (&key, 0, sizeof (key));
1711 2242 key.r = 255;
1712 glColor4ub (255, 255, 255, 255); 2243 key.g = 255;
1713 2244 key.b = 255;
1714 glEnable (GL_BLEND); 2245 key.a = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 key.mode = GL_QUADS;
1716 glEnable (GL_TEXTURE_2D); 2247 key.format = GL_T2F_V3F;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1718
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2248
1723 mx += self->x; 2249 mx += self->x;
1724 my += self->y; 2250 my += self->y;
1725 2251
1726 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1727 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1730 2256
1731 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1733 { 2259 {
1734 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2269 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2270 self->tex [cell->tile [2]].smoothlevel));
1745 } 2271 }
1746 } 2272 }
1747 2273
2274 glEnable (GL_BLEND);
2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2277
1748 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1749 { 2279 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1751 2284
1752 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1754 { 2287 {
1755 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2294 tileid tile = cell->tile [z];
1762 2295
1763 if (tile) 2296 if (tile)
1764 { 2297 {
1765 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2299 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2300
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2301 if (key.texname != tex.name)
1772 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1773 if (!tex.name) 2305 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2307
2308 key.texname = tex.name;
1776 glEnd (); 2309 arr = &rc.array (key);
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 } 2310 }
1780 2311
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2312 px = (x + 1) * Th - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2313 py = (y + 1) * Tw - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2314
1786 if (cell->flags && z == 2) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2316 {
1788 if (cell->flags & 1) 2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
1789 { 2320 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1804 2327
1805 // update smooth hash 2328 // update smooth hash
1806 if (tex.smoothtile) 2329 if (tex.smoothtile)
1807 { 2330 {
1808 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1810 2333
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1812 2335
1813 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1815 2338
1816 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1824 2347
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1827 2350
1828 // full tile 2351 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1830 2353
1831 // borders 2354 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1836 2359
1837 // corners 2360 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1842 } 2385 }
1843 } 2386 }
1844 } 2387 }
1845 } 2388 }
1846 2389
2390 rc.draw ();
2391 rc.clear ();
2392
1847 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2394 // this is basically counting sort
1849 { 2395 {
1850 int w, b; 2396 int w, b;
1851 2397
1852 for (w = 0; w < 256 / 32; ++w) 2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1853 { 2403 {
1854 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1855 if (smask) 2405 IV bits = it->second;
1856 for (b = 0; b < 32; ++b) 2406
1857 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1858 { 2410 {
1859 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1860 HE *he; 2419 if (tex.name)
1861
1862 hv_iterinit (smooth);
1863 while ((he = hv_iternext (smooth)))
1864 { 2420 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1866 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1867 2423 if (key.texname != tex.name)
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 { 2424 {
1872 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879 2426
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1887 glEnd (); 2427 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1890 } 2430 }
1891 2431
1892 if (border) 2432 if (border)
1893 { 2433 {
1894 float ox = border * dx; 2434 float ox = border * dx;
1895 2435
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1900 } 2440 }
1901 2441
1902 if (corner) 2442 if (corner)
1903 { 2443 {
1904 float ox = corner * dx; 2444 float ox = corner * dx;
1905 2445
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1910 }
1911 } 2450 }
1912 } 2451 }
1913 } 2452 }
1914 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1915 } 2458 }
1916
1917 hv_clear (smooth);
1918 } 2459 }
1919 2460
1920 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1921 2466
1922 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1923 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1924 2482
1925 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1931 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1933 { 2491 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1935 2493
1936 int px = x * T; 2494 int px = x * Tw;
1937 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1938 2502
1939 if (cell->stat_hp) 2503 if (cell->stat_hp)
1940 { 2504 {
1941 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1943 2507
1944 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py); 2510 px + width - 1, py);
1947 2511
1953 } 2517 }
1954 } 2518 }
1955} 2519}
1956 2520
1957void 2521void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2523 CODE:
1960{ 2524{
1961 static float color[16][3] = { 2525 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1966 2530
1967 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1971 2535
1972 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1976 2540
1977 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1978 2542
1979 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1982 }; 2546 };
1983 2547
1984 int x, y; 2548 int x, y;
1985 2549
1986 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1991 2561
1992 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1996 2566
1997 if (m) 2567 if (m)
1998 { 2568 {
1999 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2000 2570
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2003 2573
2004 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2579 }
2013 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
2015} 2585}
2016 2586
2017void 2587void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2589 PPCODE:
2020{ 2590{
2021 int x, y; 2591 int x, y;
2022 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2600
2030 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2603
2033 mx += self->x - 1; 2604 mx += self->x - 1;
2034 my += self->y - 1; 2605 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2606
2038 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2040 { 2609 {
2041 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2614 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2047 2616
2048 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2620 }
2052 } 2621 }
2053 2622
2054 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2074 2643
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2647
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2657 }
2089 2658
2090 free (darkness1); 2659 free (darkness1);
2091 2660
2092 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2096} 2665}
2097 2666
2098SV * 2667SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2669 CODE:
2101{ 2670{
2102 int x, y, x1, y1; 2671 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2730 else
2162 *data++ = 0; 2731 *data++ = 0;
2163 } 2732 }
2164 } 2733 }
2165 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2166 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2168 RETVAL = data_sv; 2742 RETVAL = data_sv;
2169} 2743}
2170 OUTPUT: 2744 OUTPUT:
2171 RETVAL 2745 RETVAL
2172 2746
2173void 2747void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2749 PPCODE:
2176{ 2750{
2177 int x, y, z; 2751 int x, y, z;
2178 int w, h; 2752 int w, h;
2179 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2180 2764
2181 if (*data++ != 0) 2765 if (*data++ != 0)
2182 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2183 2767
2184 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
2186 2770
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2783 {
2200 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2201 2785
2202 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2203 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2204 uint8_t flags = *data++; 2793 flags = *data++;
2205 2794
2206 if (flags) 2795 if (flags)
2207 { 2796 {
2208 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2803
2215 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2216 { 2805 {
2217 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2218 2808
2219 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2220 { 2810 {
2221 tileid t = tile [z]; 2811 tileid t = tile [z];
2222 2812
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2814 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2816 need_texid (self, t);
2227 } 2817 }
2228 2818
2229 cell->tile [z] = t; 2819 cell->tile [z] = t;
2230 } 2820 }
2232 } 2822 }
2233 } 2823 }
2234 } 2824 }
2235} 2825}
2236 2826
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2238 2828
2239PROTOTYPES: DISABLE 2829DC::RW
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2243 CODE: 2831 CODE:
2244{ 2832{
2245 STRLEN datalen; 2833 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2247 2835
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1); 2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2249} 2837}
2250 OUTPUT: 2838 OUTPUT:
2251 RETVAL 2839 RETVAL
2252 2840
2253CFPlus::MixChunk 2841DC::RW
2254new_from_file (SV *class, char *path) 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2255 CODE: 2843 CODE:
2256 RETVAL = Mix_LoadWAV (path); 2844 RETVAL = SDL_RWFromFile (path, mode);
2257 OUTPUT: 2845 OUTPUT:
2258 RETVAL 2846 RETVAL
2259 2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
2260void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
2261DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2262 CODE: 2969 CODE:
2263 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2264 2971
2265int 2972int
2266volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2267 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
2268 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2269 OUTPUT: 2978 OUTPUT:
2270 RETVAL 2979 RETVAL
2271 2980
2272int 2981DC::Channel
2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2274 CODE: 2983 CODE:
2984{
2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
2276 OUTPUT: 2996 OUTPUT:
2277 RETVAL 2997 RETVAL
2278 2998
2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2280 3012
2281int 3013int
2282volume (int volume = -1) 3014volume (int volume = -1)
2283 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2284 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
2285 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
2286 OUTPUT: 3020 OUTPUT:
2287 RETVAL 3021 RETVAL
2288 3022
3023void
3024fade_out (int ms)
3025 CODE:
3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
2289int 3033int
2290fade_out (int ms) 3034playing ()
2291 CODE: 3035 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms); 3036 RETVAL = Mix_PlayingMusic ();
2293 OUTPUT: 3037 OUTPUT:
2294 RETVAL 3038 RETVAL
2295 3039
2296CFPlus::MixMusic 3040DC::MixMusic
2297new_from_file (SV *class, char *path) 3041new (SV *klass, DC::RW rwops)
2298 CODE: 3042 CODE:
2299 RETVAL = Mix_LoadMUS (path); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2300 OUTPUT: 3044 OUTPUT:
2301 RETVAL 3045 RETVAL
2302 3046
2303void 3047void
2304DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2305 CODE: 3049 CODE:
2306 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2307 3051
2308int 3052int
2309play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2310 CODE: 3054 CODE:
2311 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2312 OUTPUT: 3056 OUTPUT:
2313 RETVAL 3057 RETVAL
2314 3058
2315int 3059void
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2317 CODE: 3061 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3062 Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321 3063
2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2323 3065
2324PROTOTYPES: ENABLE 3066PROTOTYPES: ENABLE
2325 3067
2326BOOT: 3068BOOT:
2327{ 3069{
2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2329 static const struct { 3071 static const struct {
2330 const char *name; 3072 const char *name;
2331 IV iv; 3073 IV iv;
2332 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2333# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2337 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2338 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2339 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2340 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2341 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2353 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2354 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2355 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2357 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2358 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2359 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2360 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2361 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2362 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2368 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
2369 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
2370 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
2371 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
2373 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D), 3127 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D), 3128 const_iv (GL_PROXY_TEXTURE_2D),
2376 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
2377 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT), 3170 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT), 3171 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT), 3172 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT), 3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2421 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE), 3176 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2424 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2425 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2426 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2427 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2428# undef const_iv 3185# undef const_iv
2429 }; 3186 };
2430 3187
2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2433 3190
2434 texture_av = newAV (); 3191 texture_av = newAV ();
2435 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2436} 3193}
2437 3194
2438char * 3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2439gl_vendor () 3205gl_vendor ()
2440 CODE: 3206 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2442 OUTPUT: 3208 OUTPUT:
2443 RETVAL 3209 RETVAL
2444 3210
2445char * 3211const char *
2446gl_version () 3212gl_version ()
2447 CODE: 3213 CODE:
2448 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2449 OUTPUT: 3215 OUTPUT:
2450 RETVAL 3216 RETVAL
2451 3217
2452char * 3218const char *
2453gl_extensions () 3219gl_extensions ()
2454 CODE: 3220 CODE:
2455 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2456 OUTPUT: 3222 OUTPUT:
2457 RETVAL 3223 RETVAL
2458 3224
2459const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2460 3230
2461GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2462 CODE: 3232 CODE:
2463 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT: 3234 OUTPUT:
2472 3242
2473int glGetError () 3243int glGetError ()
2474 3244
2475void glFinish () 3245void glFinish ()
2476 3246
3247void glFlush ()
3248
2477void glClear (int mask) 3249void glClear (int mask)
2478 3250
2479void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2480 PROTOTYPE: @ 3252 PROTOTYPE: @
2481 3253
2490void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2491 3263
2492void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2493 CODE: 3265 CODE:
2494 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2495 3269
2496void glDepthMask (int flag) 3270void glDepthMask (int flag)
2497 3271
2498void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2499 3273
2534void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2535 CODE: 3309 CODE:
2536 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2537 3311
2538void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2539 ALIAS: 3314 ALIAS:
2540 glColor_premultiply = 1 3315 glColor_premultiply = 1
2541 CODE: 3316 CODE:
2542 if (ix) 3317 if (ix)
2543 { 3318 {
2563 3338
2564void glRect (float x1, float y1, float x2, float y2) 3339void glRect (float x1, float y1, float x2, float y2)
2565 CODE: 3340 CODE:
2566 glRectf (x1, y1, x2, y2); 3341 glRectf (x1, y1, x2, y2);
2567 3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
2568PROTOTYPES: ENABLE 3352PROTOTYPES: ENABLE
2569 3353
2570void glBegin (int mode) 3354void glBegin (int mode)
2571 3355
2572void glEnd () 3356void glEnd ()
2604void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2605 CODE: 3389 CODE:
2606 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2607 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2608 3392
2609void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2610 3394
2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2612 3396
2613void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
2614 3398
2640 3424
2641void glEndList () 3425void glEndList ()
2642 3426
2643void glCallList (int list) 3427void glCallList (int list)
2644 3428
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2646 3435
2647PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
2648 3437
2649void 3438void
2650find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
2651 PPCODE: 3440 PPCODE:
2652{ 3441{
2653 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
2654 XPUSHs (self); 3443 XPUSHs (self);
2655} 3444}
2656 3445
2657BOOT: 3446BOOT:
2658{ 3447{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2660 3449
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2665} 3454}
2666 3455
2667void 3456void
2668draw (SV *self) 3457draw (SV *self)
2669 CODE: 3458 CODE:
2670{ 3459{
2671 HV *hv; 3460 HV *hv;
2672 SV **svp; 3461 SV **svp;
2673 NV x, y, w, h; 3462 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h; 3467 double draw_x, draw_y;
2680 3468
2681 if (!SvROK (self)) 3469 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2683 3471
2684 hv = (HV *)SvRV (self); 3472 hv = (HV *)SvRV (self);
2685 3473
2686 if (SvTYPE (hv) != SVt_PVHV) 3474 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2688 3476
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691 3479
2692 if (!h || !w) 3480 if (!h || !w)
2712 { 3500 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714 3502
2715 if (svp && SvTRUE (*svp)) 3503 if (svp && SvTRUE (*svp))
2716 { 3504 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2718 glEnable (GL_BLEND); 3506 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS); 3508 glBegin (GL_QUADS);
2721 glVertex2f (0, 0); 3509 glVertex2f (0, 0);
2722 glVertex2f (w, 0); 3510 glVertex2f (w, 0);
2725 glEnd (); 3513 glEnd ();
2726 glDisable (GL_BLEND); 3514 glDisable (GL_BLEND);
2727 } 3515 }
2728 } 3516 }
2729#if 0 3517#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) { 3518 // draw borders, for debugging
2731 glPushMatrix; 3519 glPushMatrix ();
2732 glColor 1, 1, 0, 1; 3520 glColor4f (1., 1., 0., 1.);
2733 glTranslate 0.375, 0.375; 3521 glTranslatef (.5, .5, 0.);
2734 glBegin GL_LINE_LOOP; 3522 glBegin (GL_LINE_LOOP);
2735 glVertex 0 , 0; 3523 glVertex2f (0 , 0);
2736 glVertex $self->{w} - 1, 0; 3524 glVertex2f (w - 1, 0);
2737 glVertex $self->{w} - 1, $self->{h} - 1; 3525 glVertex2f (w - 1, h - 1);
2738 glVertex 0 , $self->{h} - 1; 3526 glVertex2f (0 , h - 1);
2739 glEnd; 3527 glEnd ();
2740 glPopMatrix; 3528 glPopMatrix ();
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif 3529#endif
2744 PUSHMARK (SP); 3530 PUSHMARK (SP);
2745 XPUSHs (self); 3531 XPUSHs (self);
2746 PUTBACK; 3532 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD); 3533 call_method ("_draw", G_VOID | G_DISCARD);

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