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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
57 96
58#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
60 99
61#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
62 101
63#if 0 102/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 104
66# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
67#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
68 128
69static AV *texture_av; 129static AV *texture_av;
70 130
71static struct 131static struct
72{ 132{
109 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
111} 171}
112 172
113#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
114 175
115#include "pango-font.c" 176#include "pango-font.c"
116#include "pango-fontmap.c" 177#include "pango-fontmap.c"
117#include "pango-render.c" 178#include "pango-render.c"
118 179
119typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
123 184
124typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
125 186
126static int 187static int
127shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
128{ 189{
129 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
130 191
131 while (attrs) 192 while (attrs)
132 { 193 {
133 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 195
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 197 return 1;
137 198
138 attrs = attrs->next; 199 attrs = attrs->next;
139 } 200 }
140 201
141 return 0; 202 return 0;
142} 203}
143 204
144typedef struct cf_layout { 205struct cf_layout {
145 PangoLayout *pl; 206 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
147 int base_height; 208 int base_height;
148 CFPlus__Font font; 209 DC__Font font;
149} *CFPlus__Layout; 210 rc_t rc;
211};
150 212
213typedef cf_layout *DC__Layout;
214
151static CFPlus__Font default_font; 215static DC__Font default_font;
152static PangoContext *opengl_context; 216static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
154 218
155static void 219static void
156substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
157{ 221{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 225#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 227}
164 228
165static void 229static void
166layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
167{ 231{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
170 */ 234 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
172 236
173 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 239
176 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
177} 241}
178 242
179static void 243static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 245{
182 PangoRectangle rect; 246 PangoRectangle rect;
183 247
184 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
195} 259}
196 260
197typedef uint16_t tileid; 261typedef uint16_t tileid;
198typedef uint16_t faceid; 262typedef uint16_t faceid;
199 263
200typedef struct { 264struct maptex
265{
201 int name; 266 GLuint name;
202 int w, h; 267 int w, h;
203 float s, t; 268 float s, t;
204 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
205 tileid smoothtile; 270 tileid smoothtile;
206 uint8_t smoothlevel; 271 uint8_t smoothlevel;
207} maptex; 272 uint8_t unused; /* set to zero on use */
273};
208 274
209typedef struct { 275struct mapcell
276{
210 uint32_t player; 277 uint32_t player;
211 tileid tile[3]; 278 tileid tile[3];
212 uint16_t darkness; 279 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 281};
215 282
216typedef struct { 283struct maprow
284{
217 int32_t c0, c1; 285 int32_t c0, c1;
218 mapcell *col; 286 mapcell *col;
219} maprow; 287};
220 288
221typedef struct map { 289struct mapgrid {
222 int x, y, w, h; 290 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
226 294
227 int32_t rows; 295 int32_t rows;
228 maprow *row; 296 maprow *row;
229} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
230 300
231static char * 301static char *
232prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
233{ 303{
234 char *p; 304 char *p;
252 322
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255 325
256static void 326static void
257need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
258{ 328{
259 while (self->faces <= face) 329 while (self->faces <= face)
260 { 330 {
261 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2; 332 self->faces *= 2;
263 } 333 }
264} 334}
265 335
266static void 336static void
267need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
268{ 338{
269 while (self->texs <= texid) 339 while (self->texs <= texid)
270 { 340 {
271 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2; 342 self->texs *= 2;
273 } 343 }
274} 344}
275 345
276static maprow * 346static maprow *
277map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
278{ 348{
279 if (0 > y) 349 if (0 > y)
280 { 350 {
281 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
320 390
321 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
322} 392}
323 393
324static mapcell * 394static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
326{ 396{
327 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
328} 398}
329 399
330static void 400static void
331map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
332{ 402{
333 int r; 403 int r;
334 404
335 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
343 self->oy = 0; 413 self->oy = 0;
344 self->row = 0; 414 self->row = 0;
345 self->rows = 0; 415 self->rows = 0;
346} 416}
347 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
348static void 428static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 430{
351 int x, y; 431 int x, y;
352 maprow *row; 432 maprow *row;
353 mapcell *cell; 433 mapcell *cell;
354 434
366 if (x >= row->c1) 446 if (x >= row->c1)
367 break; 447 break;
368 448
369 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
370 450
371 cell->darkness = 0; 451 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 452 }
376 } 453 }
377} 454}
378 455
379typedef struct { 456struct smooth_key
457{
380 tileid tile; 458 tileid tile;
381 uint8_t x, y, level; 459 uint8_t x, y, level;
382} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
383 479
384static void 480static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 482{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
388 484
389 if (SvIOK (*sv)) 485 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
391 else 487 else
392 sv_setiv (*sv, bits); 488 it->second |= bits;
393} 489}
394 490
395static void 491static void
396music_finished (void) 492music_finished (void)
397{ 493{
414 ev.code = 1; 510 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 512 ev.data2 = 0;
417 513
418 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
419} 522}
420 523
421static unsigned int 524static unsigned int
422minpot (unsigned int n) 525minpot (unsigned int n)
423{ 526{
433 n |= n >> 16; 536 n |= n >> 16;
434 537
435 return n + 1; 538 return n + 1;
436} 539}
437 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
438/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
441 555
442/******************************************************************************/ 556/******************************************************************************/
480 return 0; 594 return 0;
481 595
482 return 1; 596 return 1;
483} 597}
484 598
485MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
486 658
487PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
488 660
489BOOT: 661BOOT:
490{ 662{
491 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 664 static const struct {
493 const char *name; 665 const char *name;
494 IV iv; 666 IV iv;
495 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
518 690
519 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
522 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
604# undef const_iv 861# undef const_iv
605 }; 862 };
606 863
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 866
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 869}
613 870
625 RETVAL 882 RETVAL
626 883
627NV floor (NV x) 884NV floor (NV x)
628 885
629NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
630 897
631void 898void
632pango_init () 899pango_init ()
633 CODE: 900 CODE:
634{ 901{
635 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
638} 910}
639 911
640char *
641SDL_GetError () 912char *SDL_GetError ()
642 913
643int 914void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
645 916
646void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
647SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
648 934
649void 935void
650SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
651 PPCODE: 937 PPCODE:
652{ 938{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 953
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 956
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 958
676 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
677 while (*m) 960 while (*m)
678 { 961 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 963 {
681 AV *av = newAV (); 964 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
707 ); 990 );
708 991
709 if (RETVAL) 992 if (RETVAL)
710 { 993 {
711 av_clear (texture_av); 994 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 996#include "glfunc.h"
716#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 1000 }
718} 1001}
719 OUTPUT: 1002 OUTPUT:
720 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
721 1007
722void 1008void
723SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
724 1010
725char * 1011char *
726SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
727 1014
728int 1015int
729SDL_GetAppState () 1016SDL_GetAppState ()
730 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
731void 1025void
1026SDL_PumpEvents ()
1027
1028void
732poll_events () 1029peep_events ()
733 PPCODE: 1030 PPCODE:
734{ 1031{
735 SDL_Event ev; 1032 SDL_Event ev;
736 1033
737 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
744 { 1041 {
745 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1043 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1049 break;
753 1050
754 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1070 x = ev.motion.x;
774 y = ev.motion.y; 1071 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1073 }
777 1074
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1081 }
785 break; 1082 break;
786 1083
787 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1087
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1098 break;
802 } 1099 }
803 1100
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1102 }
806} 1103}
807 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
808int 1118int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1120 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1123
1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
813 1139
814void 1140void
815Mix_CloseAudio () 1141Mix_CloseAudio ()
816 1142
817int 1143int
852 } 1178 }
853 } 1179 }
854#endif 1180#endif
855} 1181}
856 1182
857void 1183int
858add_font (char *file) 1184add_font (char *file)
859 CODE: 1185 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1196
862void 1197void
863load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
864 ALIAS: 1199 ALIAS:
865 load_image_file = 1 1200 load_image_file = 1
911 1246
912 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
921 1256
951void 1286void
952error (char *message) 1287error (char *message)
953 CODE: 1288 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1290#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1292#endif
958 1293
959void 1294void
960fatal (char *message) 1295fatal (char *message)
961 CODE: 1296 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1298#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1300#endif
966 _exit (1); 1301 _exit (1);
967 1302
968void 1303void
969_exit (int retval = 0) 1304_exit (int retval = 0)
981#if DEBUG 1316#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
983#endif 1318#endif
984} 1319}
985 1320
986MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
987 1329
988PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
989 1331
990CFPlus::Font 1332DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1334 CODE:
993{ 1335{
994 int count; 1336 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1340}
999 OUTPUT: 1341 OUTPUT:
1000 RETVAL 1342 RETVAL
1001 1343
1002void 1344void
1003DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
1004 CODE: 1346 CODE:
1005 pango_font_description_free (self); 1347 pango_font_description_free (self);
1006 1348
1007void 1349void
1008make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1009 PROTOTYPE: $ 1351 PROTOTYPE: $
1010 CODE: 1352 CODE:
1011 default_font = self; 1353 default_font = self;
1012 1354
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1356
1015PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1016 1358
1017void 1359void
1018reset_glyph_cache () 1360glyph_cache_backup ()
1019 PROTOTYPE: 1361 PROTOTYPE:
1020 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1021 tc_clear (); 1369 tc_restore ();
1022 1370
1023CFPlus::Layout 1371DC::Layout
1024new (SV *class) 1372new (SV *klass)
1025 CODE: 1373 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1027 1375
1028 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1037 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1038 OUTPUT: 1386 OUTPUT:
1039 RETVAL 1387 RETVAL
1040 1388
1041void 1389void
1042DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1043 CODE: 1391 CODE:
1044 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1045 Safefree (self); 1393 delete self;
1046 1394
1047void 1395void
1048set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1049 CODE: 1397 CODE:
1050{ 1398{
1051 STRLEN textlen; 1399 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
1053 1401
1054 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
1055} 1403}
1056 1404
1057void 1405void
1058set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
1059 CODE: 1407 CODE:
1060{ 1408{
1061 STRLEN textlen; 1409 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
1063 1411
1064 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
1065} 1413}
1066 1414
1067void 1415void
1068set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
1069 CODE: 1417 CODE:
1070{ 1418{
1071 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1421 const char *pos = text;
1108 if (attrs) 1456 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1110} 1458}
1111 1459
1112void 1460void
1113get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1114 PPCODE: 1462 PPCODE:
1115{ 1463{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1465
1118 do 1466 do
1119 { 1467 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1469
1122 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1123 { 1471 {
1124 PangoRectangle extents; 1472 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1481
1134 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1135} 1483}
1136 1484
1137int 1485int
1138has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1139 CODE: 1487 CODE:
1140{ 1488{
1141 int lines = 1; 1489 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1143 1491
1148} 1496}
1149 OUTPUT: 1497 OUTPUT:
1150 RETVAL 1498 RETVAL
1151 1499
1152SV * 1500SV *
1153get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1154 CODE: 1502 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1505 OUTPUT:
1158 RETVAL 1506 RETVAL
1159 1507
1160void 1508void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1510 CODE:
1163 self->r = r; 1511 self->r = r;
1164 self->g = g; 1512 self->g = g;
1165 self->b = b; 1513 self->b = b;
1166 self->a = a; 1514 self->a = a;
1167 1515
1168void 1516void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1518 CODE:
1171 if (self->font != font) 1519 if (self->font != font)
1172 { 1520 {
1173 self->font = font; 1521 self->font = font;
1174 layout_update_font (self); 1522 layout_update_font (self);
1175 } 1523 }
1176 1524
1177void 1525void
1178set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1179 CODE: 1527 CODE:
1180 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1181 { 1529 {
1182 self->base_height = base_height; 1530 self->base_height = base_height;
1183 layout_update_font (self); 1531 layout_update_font (self);
1184 } 1532 }
1185 1533
1186void 1534void
1187set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1536 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1538
1191void 1539void
1192set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1193 CODE: 1541 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1543
1196void 1544void
1197set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1198 CODE: 1546 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1548
1201void 1549void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1551 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1209 ); 1557 );
1210 1558
1211void 1559void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1561 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1563
1216void 1564void
1217size (CFPlus::Layout self) 1565size (DC::Layout self)
1218 PPCODE: 1566 PPCODE:
1219{ 1567{
1220 int w, h; 1568 int w, h;
1221 1569
1222 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1227} 1575}
1228 1576
1229int 1577int
1230descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1231 CODE: 1579 CODE:
1232{ 1580{
1233 PangoRectangle rect; 1581 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1237} 1585}
1238 OUTPUT: 1586 OUTPUT:
1239 RETVAL 1587 RETVAL
1240 1588
1241int 1589int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1591 CODE:
1244{ 1592{
1245 int index, trailing; 1593 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1248} 1596}
1249 OUTPUT: 1597 OUTPUT:
1250 RETVAL 1598 RETVAL
1251 1599
1252void 1600void
1253cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1602 PPCODE:
1255{ 1603{
1256 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1606
1259 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1611}
1264 1612
1265void 1613void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1615 PPCODE:
1268{ 1616{
1269 int line, x; 1617 int line, x;
1270 1618
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1622 --line;
1623#endif
1274 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1627}
1278 1628
1279void 1629void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1631 PPCODE:
1282{ 1632{
1283 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1284 int index, trailing; 1634 int index, trailing;
1285 1635
1286 if (line < 0) 1636 if (line < 0)
1287 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1288 1638
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1291 1641
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1643
1294 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1651 }
1302} 1652}
1303 1653
1304void 1654void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1656 CODE:
1657 self->rc.clear ();
1307 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1308 self->pl, 1659 self->pl,
1660 &self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1311 flags 1663 flags
1312 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1313 1668
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1689
1316PROTOTYPES: ENABLE 1690PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1691
1320void 1692void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1693pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1694 CODE:
1323{ 1695{
1389 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1390 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1391 } 1763 }
1392} 1764}
1393 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE: 1888 CODE:
1396{ 1889{
1397 GLint width; 1890 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1400 RETVAL = width > 0; 1893 RETVAL = width > 0;
1401} 1894}
1402 OUTPUT: 1895 OUTPUT:
1403 RETVAL 1896 RETVAL
1404 1897
1405MODULE = CFPlus PACKAGE = CFPlus::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1406 1899
1407PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1408 1901
1409CFPlus::Map 1902DC::Map
1410new (SV *class) 1903new (SV *klass)
1411 CODE: 1904 CODE:
1412 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1413 RETVAL->x = 0; 1906 RETVAL->x = 0;
1414 RETVAL->y = 0; 1907 RETVAL->y = 0;
1415 RETVAL->w = 0; 1908 RETVAL->w = 0;
1416 RETVAL->h = 0; 1909 RETVAL->h = 0;
1417 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1422 RETVAL->row = 0; 1915 RETVAL->row = 0;
1423 OUTPUT: 1916 OUTPUT:
1424 RETVAL 1917 RETVAL
1425 1918
1426void 1919void
1427DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1428 CODE: 1921 CODE:
1429{ 1922{
1430 map_clear (self); 1923 map_clear (self);
1431 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1432 Safefree (self->tex); 1925 Safefree (self->tex);
1433 Safefree (self); 1926 Safefree (self);
1434} 1927}
1435 1928
1436void 1929void
1437resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1438 CODE: 1931 CODE:
1439 self->w = map_width; 1932 self->w = map_width;
1440 self->h = map_height; 1933 self->h = map_height;
1441 1934
1442void 1935void
1443clear (CFPlus::Map self) 1936clear (DC::Map self)
1444 CODE: 1937 CODE:
1445 map_clear (self); 1938 map_clear (self);
1446 1939
1447void 1940void
1448set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1449 CODE: 1942 CODE:
1450{ 1943{
1451 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1452 need_texid (self, tile); 1945 need_texid (self, tile);
1453} 1946}
1454 1947
1455void 1948void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1457 CODE: 1950 CODE:
1458{ 1951{
1459 tileid texid; 1952 tileid texid;
1460 maptex *tex; 1953 maptex *tex;
1461 1954
1462 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1463 return; 1956 return;
1464 1957
1465 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1466 return; 1959 return;
1467 1960
1468 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1469 1962
1470 if (!texid) 1963 if (!texid)
1471 return; 1964 return;
1472 1965
1473 tex = self->tex + texid; 1966 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1476} 1969}
1477 1970
1478void 1971void
1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1480 CODE: 1973 CODE:
1481{ 1974{
1482 need_texid (self, texid); 1975 need_texid (self, texid);
1483 1976
1484 { 1977 {
1503 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1506} 1999}
1507 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1508int 2021int
1509ox (CFPlus::Map self) 2022ox (DC::Map self)
1510 ALIAS: 2023 ALIAS:
1511 oy = 1 2024 oy = 1
1512 x = 2 2025 x = 2
1513 y = 3 2026 y = 3
1514 w = 4 2027 w = 4
1525 } 2038 }
1526 OUTPUT: 2039 OUTPUT:
1527 RETVAL 2040 RETVAL
1528 2041
1529void 2042void
1530scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1531 CODE: 2044 CODE:
1532{ 2045{
1533 if (dx > 0) 2046 if (dx > 0)
1534 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1535 else if (dx < 0) 2048 else if (dx < 0)
1550 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1551 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1552 } 2065 }
1553} 2066}
1554 2067
1555void 2068SV *
1556map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1557 CODE: 2070 CODE:
1558{ 2071{
1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1560 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1561 mapcell *cell; 2074 mapcell *cell;
1562 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1563 2078
1564 while (data < data_end - 1) 2079 while (data < data_end - 1)
1565 { 2080 {
1566 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1567 2082
1580 2095
1581 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1582 2097
1583 if (flags & 8) 2098 if (flags & 8)
1584 { 2099 {
2100 uint8_t ext, cmd;
2101
1585 if (extmap) 2102 do
1586 { 2103 {
1587 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1588 2106
1589 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1590 { 2110 {
1591 ext = *data++;
1592 cmd = ext & 0x3f;
1593
1594 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1;
1596 else if (cmd == 5) // health
1597 {
1598 cell->stat_width = 1; 2111 cell->stat_width = 1;
1599 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1600 }
1601 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47)
1604 {
1605 if (*data == 4)
1606 ; // decode player count
1607
1608 data += *data + 1;
1609 }
1610 else if (cmd == 8) // cell flags
1611 cell->flags = *data++;
1612 else if (ext & 0x40) // unknown, multibyte => skip
1613 data += *data + 1;
1614 else
1615 data++;
1616 } 2113 }
1617 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1618 } 2131 }
1619 else 2132 while (ext & 0x80);
1620 cell->darkness = *data++ + 1;
1621 } 2133 }
1622 2134
2135 for (z = 0; z <= 2; ++z)
1623 if (flags & 4) 2136 if (flags & (4 >> z))
1624 { 2137 {
1625 faceid face = (data [0] << 8) + data [1]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face); 2139 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1628 } 2157 }
1629
1630 if (flags & 2)
1631 {
1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1635 }
1636
1637 if (flags & 1)
1638 {
1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1642 }
1643 } 2158 }
1644 else 2159 else
1645 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1646 } 2161 }
1647} 2162}
2163 OUTPUT:
2164 RETVAL
1648 2165
1649SV * 2166SV *
1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1651 CODE: 2168 CODE:
1652{ 2169{
1653 int x1, x; 2170 int x1, x;
1654 int y1, y; 2171 int y1, y;
1655 int z; 2172 int z;
1668 ? self->row + y 2185 ? self->row + y
1669 : 0; 2186 : 0;
1670 2187
1671 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1672 { 2189 {
1673 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1674 2191
1675 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1676 { 2193 {
1677 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1678 2195
1680 { 2197 {
1681 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1682 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1683 int a1 = tex.a; 2200 int a1 = tex.a;
1684 2201
1685 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1686 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1687 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1688 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1689 } 2206 }
1690 } 2207 }
1691 2208
1692 *map++ = (r ) 2209 *map++ = (r )
1693 | (g << 8) 2210 | (g << 8)
1694 | (b << 16) 2211 | (b << 16)
1695 | (a << 24); 2212 | (a << 24);
1696 } 2213 }
1697 } 2214 }
1698 2215
1699 RETVAL = map_sv; 2216 RETVAL = map_sv;
1700} 2217}
1701 OUTPUT: 2218 OUTPUT:
1702 RETVAL 2219 RETVAL
1703 2220
1704SV * 2221void
1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1706 CODE: 2223 CODE:
1707{ 2224{
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1712 int x, y, z; 2225 int x, y, z;
1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1716 2226
2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
1717 // thats current max. sorry. 2237 // that's current max. sorry.
1718 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1720 2240
1721 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey)); 2241 memset (&key, 0, sizeof (key));
1723 2242 key.r = 255;
1724 glColor4ub (255, 255, 255, 255); 2243 key.g = 255;
1725 2244 key.b = 255;
1726 glEnable (GL_BLEND); 2245 key.a = 255;
1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 key.mode = GL_QUADS;
1728 glEnable (GL_TEXTURE_2D); 2247 key.format = GL_T2F_V3F;
1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1730
1731 glBegin (GL_QUADS);
1732
1733 last_name = -1;
1734 2248
1735 mx += self->x; 2249 mx += self->x;
1736 my += self->y; 2250 my += self->y;
1737 2251
1738 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1739 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1742 2256
1743 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1745 { 2259 {
1746 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1755 MAX (self->tex [cell->tile [1]].smoothlevel, 2269 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel)); 2270 self->tex [cell->tile [2]].smoothlevel));
1757 } 2271 }
1758 } 2272 }
1759 2273
2274 glEnable (GL_BLEND);
2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2277
1760 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1761 { 2279 {
1762 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1763 2284
1764 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1765 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1766 { 2287 {
1767 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1775 if (tile) 2296 if (tile)
1776 { 2297 {
1777 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1778 int px, py; 2299 int px, py;
1779 2300
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name) 2301 if (key.texname != tex.name)
1783 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1784 if (!tex.name) 2305 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1788 }
1789 2307
2308 key.texname = tex.name;
1790 glEnd (); 2309 arr = &rc.array (key);
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 } 2310 }
1794 2311
1795 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
1796 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
1797 2314
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 { 2316 {
1805 if (cell->flags & 1) 2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
1806 { 2320 continue;
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1821 2327
1822 // update smooth hash 2328 // update smooth hash
1823 if (tex.smoothtile) 2329 if (tex.smoothtile)
1824 { 2330 {
1825 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1827 2333
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1829 2335
1830 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1832 2338
1833 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1841 2347
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1844 2350
1845 // full tile 2351 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1847 2353
1848 // borders 2354 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1853 2359
1854 // corners 2360 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1859 } 2385 }
1860 } 2386 }
1861 } 2387 }
1862 } 2388 }
1863 2389
2390 rc.draw ();
2391 rc.clear ();
2392
1864 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 2394 // this is basically counting sort
1866 { 2395 {
1867 int w, b; 2396 int w, b;
1868 2397
1869 for (w = 0; w < 256 / 32; ++w) 2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1870 { 2403 {
1871 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1872 if (smask) 2405 IV bits = it->second;
1873 for (b = 0; b < 32; ++b) 2406
1874 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1875 { 2410 {
1876 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1877 HE *he; 2419 if (tex.name)
1878
1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1881 { 2420 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1883 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1884 2423 if (key.texname != tex.name)
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 { 2424 {
1889 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896 2426
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1907 glEnd (); 2427 glEnd ();
1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1909 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1910 } 2430 }
1911 2431
1912 if (border) 2432 if (border)
1913 { 2433 {
1914 float ox = border * dx; 2434 float ox = border * dx;
1915 2435
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1920 } 2440 }
1921 2441
1922 if (corner) 2442 if (corner)
1923 { 2443 {
1924 float ox = corner * dx; 2444 float ox = corner * dx;
1925 2445
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1930 }
1931 } 2450 }
1932 } 2451 }
1933 } 2452 }
1934 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1935 } 2458 }
1936
1937 hv_clear (smooth);
1938 } 2459 }
1939 2460
1940 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1941 2466
1942 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1943 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1944 2482
1945 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1951 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1952 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1953 { 2491 {
1954 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1955 2493
1956 int px = x * T; 2494 int px = x * Tw;
1957 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1958 2502
1959 if (cell->stat_hp) 2503 if (cell->stat_hp)
1960 { 2504 {
1961 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1963 2507
1964 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1965 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1966 px + width - 1, py); 2510 px + width - 1, py);
1967 2511
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 } 2516 }
1973 } 2517 }
1974 } 2518 }
1975} 2519}
1976 OUTPUT:
1977 RETVAL
1978 2520
1979void 2521void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1981 CODE: 2523 CODE:
1982{ 2524{
1983 static float color[16][3] = { 2525 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1985 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1986 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1987 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1988 2530
1989 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1990 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1991 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1992 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1993 2535
1994 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1995 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1996 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1997 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1998 2540
1999 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2000 2542
2001 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2002 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2003 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2004 }; 2546 };
2005 2547
2006 int x, y; 2548 int x, y;
2007 2549
2008 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2010 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
2013 2561
2014 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
2018 2566
2019 if (m) 2567 if (m)
2020 { 2568 {
2021 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2022 2570
2023 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2024 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2025 2573
2026 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 } 2579 }
2035 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
2037} 2585}
2038 2586
2039void 2587void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2041 PPCODE: 2589 PPCODE:
2042{ 2590{
2043 int x, y; 2591 int x, y;
2044 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2045 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2046 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051 2600
2052 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2054 2603
2055 mx += self->x - 1; 2604 mx += self->x - 1;
2056 my += self->y - 1; 2605 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059 2606
2060 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2062 { 2609 {
2063 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2066 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2067 { 2614 {
2068 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2069 2616
2070 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2072 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2073 } 2620 }
2074 } 2621 }
2075 2622
2076 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2096 2643
2097 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2100 2647
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2110 } 2657 }
2111 2658
2112 free (darkness1); 2659 free (darkness1);
2113 2660
2114 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2115 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2116 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2117 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2118} 2665}
2119 2666
2120SV * 2667SV *
2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
2122 CODE: 2669 CODE:
2123{ 2670{
2124 int x, y, x1, y1; 2671 int x, y, x1, y1;
2125 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
2126 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2183 else 2730 else
2184 *data++ = 0; 2731 *data++ = 0;
2185 } 2732 }
2186 } 2733 }
2187 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2188 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2189 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2190 RETVAL = data_sv; 2742 RETVAL = data_sv;
2191} 2743}
2192 OUTPUT: 2744 OUTPUT:
2193 RETVAL 2745 RETVAL
2194 2746
2195void 2747void
2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2197 PPCODE: 2749 PPCODE:
2198{ 2750{
2199 int x, y, z; 2751 int x, y, z;
2200 int w, h; 2752 int w, h;
2201 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2202 2764
2203 if (*data++ != 0) 2765 if (*data++ != 0)
2204 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2205 2767
2206 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
2208 2770
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
2221 { 2783 {
2222 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2223 2785
2224 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2225 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2226 uint8_t flags = *data++; 2793 flags = *data++;
2227 2794
2228 if (flags) 2795 if (flags)
2229 { 2796 {
2230 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2236 2803
2237 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2238 { 2805 {
2239 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2240 2808
2241 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2242 { 2810 {
2243 tileid t = tile [z]; 2811 tileid t = tile [z];
2244 2812
2245 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2246 { 2814 {
2247 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t); 2816 need_texid (self, t);
2249 } 2817 }
2250 2818
2251 cell->tile [z] = t; 2819 cell->tile [z] = t;
2252 } 2820 }
2254 } 2822 }
2255 } 2823 }
2256 } 2824 }
2257} 2825}
2258 2826
2259MODULE = CFPlus PACKAGE = CFPlus::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2260 2828
2261CFPlus::RW 2829DC::RW
2262new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2263 CODE: 2831 CODE:
2264{ 2832{
2265 STRLEN datalen; 2833 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2267 2835
2268 RETVAL = SDL_RWFromConstMem (data, datalen); 2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2269} 2837}
2270 OUTPUT: 2838 OUTPUT:
2271 RETVAL 2839 RETVAL
2272 2840
2273CFPlus::RW 2841DC::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2275 CODE: 2843 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT: 2845 OUTPUT:
2278 RETVAL 2846 RETVAL
2279 2847
2280# fails on win32: 2848# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '(' 2849# dc.xs(2268) : error C2059: syntax error : '('
2282#void 2850#void
2283#close (CFPlus::RW self) 2851#close (DC::RW self)
2284# CODE: 2852# CODE:
2285# (self->(close)) (self); 2853# (self->(close)) (self);
2286 2854
2287MODULE = CFPlus PACKAGE = CFPlus::Channel 2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2288 2856
2289PROTOTYPES: DISABLE 2857PROTOTYPES: DISABLE
2290 2858
2291CFPlus::Channel 2859DC::Channel
2292find () 2860find ()
2293 CODE: 2861 CODE:
2294{ 2862{
2295 RETVAL = Mix_GroupAvailable (-1); 2863 RETVAL = Mix_GroupAvailable (-1);
2296 2864
2297 if (RETVAL < 0) 2865 if (RETVAL < 0)
2298 { 2866 {
2299 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2300 2868
2301 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2302 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2303 2876 }
2877 else
2304 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2305 } 2879 }
2306 2880
2307 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2309} 2883}
2310 OUTPUT: 2884 OUTPUT:
2311 RETVAL 2885 RETVAL
2312 2886
2313void 2887void
2314halt (CFPlus::Channel self) 2888halt (DC::Channel self)
2315 CODE: 2889 CODE:
2316 Mix_HaltChannel (self); 2890 Mix_HaltChannel (self);
2317 2891
2318void 2892void
2319expire (CFPlus::Channel self, int ticks = -1) 2893expire (DC::Channel self, int ticks = -1)
2320 CODE: 2894 CODE:
2321 Mix_ExpireChannel (self, ticks); 2895 Mix_ExpireChannel (self, ticks);
2322 2896
2323void 2897void
2324fade_out (CFPlus::Channel self, int ticks = -1) 2898fade_out (DC::Channel self, int ticks = -1)
2325 CODE: 2899 CODE:
2326 Mix_FadeOutChannel (self, ticks); 2900 Mix_FadeOutChannel (self, ticks);
2327 2901
2328int 2902int
2329volume (CFPlus::Channel self, int volume) 2903volume (DC::Channel self, int volume)
2330 CODE: 2904 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT: 2906 OUTPUT:
2333 RETVAL 2907 RETVAL
2334 2908
2335void 2909void
2336unregister_all_effects (CFPlus::Channel self) 2910unregister_all_effects (DC::Channel self)
2337 CODE: 2911 CODE:
2338 Mix_UnregisterAllEffects (self); 2912 Mix_UnregisterAllEffects (self);
2339 2913
2340void 2914void
2341set_panning (CFPlus::Channel self, int left, int right) 2915set_panning (DC::Channel self, int left, int right)
2342 CODE: 2916 CODE:
2343 left = CLAMP (left , 0, 255); 2917 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255); 2918 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right); 2919 Mix_SetPanning (self, left, right);
2346 2920
2347void 2921void
2348set_distance (CFPlus::Channel self, int distance) 2922set_distance (DC::Channel self, int distance)
2349 CODE: 2923 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351 2925
2352void 2926void
2353set_position (CFPlus::Channel self, int angle, int distance) 2927set_position (DC::Channel self, int angle, int distance)
2354 CODE: 2928 CODE:
2355 2929
2356void 2930void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2358 CODE: 2932 CODE:
2359{ 2933{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363} 2937}
2364 2938
2365void 2939void
2366set_reverse_stereo (CFPlus::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2367 CODE: 2941 CODE:
2368 Mix_SetReverseStereo (self, flip); 2942 Mix_SetReverseStereo (self, flip);
2369 2943
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2371 2945
2372PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2373 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2374CFPlus::MixChunk 2960DC::MixChunk
2375new (SV *class, CFPlus::RW rwops) 2961new (SV *klass, DC::RW rwops)
2376 CODE: 2962 CODE:
2377 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2378 OUTPUT: 2964 OUTPUT:
2379 RETVAL 2965 RETVAL
2380 2966
2381void 2967void
2382DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2383 CODE: 2969 CODE:
2384 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2385 2971
2386int 2972int
2387volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2388 CODE: 2974 CODE:
2389 if (items > 1) 2975 if (items > 1)
2390 volume = CLAMP (volume, 0, 128); 2976 volume = CLAMP (volume, 0, 128);
2391 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2392 OUTPUT: 2978 OUTPUT:
2393 RETVAL 2979 RETVAL
2394 2980
2395CFPlus::Channel 2981DC::Channel
2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2397 CODE: 2983 CODE:
2398{ 2984{
2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400 2986
2401 if (RETVAL < 0) 2987 if (RETVAL < 0)
2408 } 2994 }
2409} 2995}
2410 OUTPUT: 2996 OUTPUT:
2411 RETVAL 2997 RETVAL
2412 2998
2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2414 3012
2415int 3013int
2416volume (int volume = -1) 3014volume (int volume = -1)
2417 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2418 CODE: 3016 CODE:
2430void 3028void
2431halt () 3029halt ()
2432 CODE: 3030 CODE:
2433 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2434 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2435CFPlus::MixMusic 3040DC::MixMusic
2436new (SV *class, CFPlus::RW rwops) 3041new (SV *klass, DC::RW rwops)
2437 CODE: 3042 CODE:
2438 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2439 OUTPUT: 3044 OUTPUT:
2440 RETVAL 3045 RETVAL
2441 3046
2442void 3047void
2443DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2444 CODE: 3049 CODE:
2445 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2446 3051
2447int 3052int
2448play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2449 CODE: 3054 CODE:
2450 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2451 OUTPUT: 3056 OUTPUT:
2452 RETVAL 3057 RETVAL
2453 3058
2454void 3059void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2456 CODE: 3061 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position); 3062 Mix_FadeInMusicPos (self, loops, ms, position);
2458 3063
2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2460 3065
2461PROTOTYPES: ENABLE 3066PROTOTYPES: ENABLE
2462 3067
2463BOOT: 3068BOOT:
2464{ 3069{
2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2466 static const struct { 3071 static const struct {
2467 const char *name; 3072 const char *name;
2468 IV iv; 3073 IV iv;
2469 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2470# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2474 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2475 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2476 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2477 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2478 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2490 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2491 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2492 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2493 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2494 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2495 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2496 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2497 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2505 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
2506 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
2508 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
2510 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D), 3127 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D), 3128 const_iv (GL_PROXY_TEXTURE_2D),
2513 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
2514 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT), 3170 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT), 3171 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT), 3172 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT), 3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2558 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE), 3176 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2561 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2562 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2563 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2564 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2565# undef const_iv 3185# undef const_iv
2566 }; 3186 };
2567 3187
2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2570 3190
2571 texture_av = newAV (); 3191 texture_av = newAV ();
2572 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2573} 3193}
2574 3194
2575char * 3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2576gl_vendor () 3205gl_vendor ()
2577 CODE: 3206 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2579 OUTPUT: 3208 OUTPUT:
2580 RETVAL 3209 RETVAL
2581 3210
2582char * 3211const char *
2583gl_version () 3212gl_version ()
2584 CODE: 3213 CODE:
2585 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2586 OUTPUT: 3215 OUTPUT:
2587 RETVAL 3216 RETVAL
2588 3217
2589char * 3218const char *
2590gl_extensions () 3219gl_extensions ()
2591 CODE: 3220 CODE:
2592 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2593 OUTPUT: 3222 OUTPUT:
2594 RETVAL 3223 RETVAL
2595 3224
2596const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2597 3230
2598GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2599 CODE: 3232 CODE:
2600 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT: 3234 OUTPUT:
2609 3242
2610int glGetError () 3243int glGetError ()
2611 3244
2612void glFinish () 3245void glFinish ()
2613 3246
3247void glFlush ()
3248
2614void glClear (int mask) 3249void glClear (int mask)
2615 3250
2616void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2617 PROTOTYPE: @ 3252 PROTOTYPE: @
2618 3253
2627void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2628 3263
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE: 3265 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2632 3269
2633void glDepthMask (int flag) 3270void glDepthMask (int flag)
2634 3271
2635void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2636 3273
2671void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2672 CODE: 3309 CODE:
2673 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2674 3311
2675void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2676 ALIAS: 3314 ALIAS:
2677 glColor_premultiply = 1 3315 glColor_premultiply = 1
2678 CODE: 3316 CODE:
2679 if (ix) 3317 if (ix)
2680 { 3318 {
2700 3338
2701void glRect (float x1, float y1, float x2, float y2) 3339void glRect (float x1, float y1, float x2, float y2)
2702 CODE: 3340 CODE:
2703 glRectf (x1, y1, x2, y2); 3341 glRectf (x1, y1, x2, y2);
2704 3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
2705PROTOTYPES: ENABLE 3352PROTOTYPES: ENABLE
2706 3353
2707void glBegin (int mode) 3354void glBegin (int mode)
2708 3355
2709void glEnd () 3356void glEnd ()
2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2742 CODE: 3389 CODE:
2743 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2745 3392
2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2747 3394
2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2749 3396
2750void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
2751 3398
2777 3424
2778void glEndList () 3425void glEndList ()
2779 3426
2780void glCallList (int list) 3427void glCallList (int list)
2781 3428
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2783 3435
2784PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
2785 3437
2786void 3438void
2787find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
2788 PPCODE: 3440 PPCODE:
2789{ 3441{
2790 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
2791 XPUSHs (self); 3443 XPUSHs (self);
2792} 3444}
2793 3445
2794BOOT: 3446BOOT:
2795{ 3447{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2797 3449
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2802} 3454}
2803 3455
2804void 3456void
2805draw (SV *self) 3457draw (SV *self)
2806 CODE: 3458 CODE:
2807{ 3459{
2808 HV *hv; 3460 HV *hv;
2809 SV **svp; 3461 SV **svp;
2810 NV x, y, w, h; 3462 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h; 3467 double draw_x, draw_y;
2817 3468
2818 if (!SvROK (self)) 3469 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2820 3471
2821 hv = (HV *)SvRV (self); 3472 hv = (HV *)SvRV (self);
2822 3473
2823 if (SvTYPE (hv) != SVt_PVHV) 3474 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2825 3476
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828 3479
2829 if (!h || !w) 3480 if (!h || !w)
2849 { 3500 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851 3502
2852 if (svp && SvTRUE (*svp)) 3503 if (svp && SvTRUE (*svp))
2853 { 3504 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2855 glEnable (GL_BLEND); 3506 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS); 3508 glBegin (GL_QUADS);
2858 glVertex2f (0, 0); 3509 glVertex2f (0, 0);
2859 glVertex2f (w, 0); 3510 glVertex2f (w, 0);
2862 glEnd (); 3513 glEnd ();
2863 glDisable (GL_BLEND); 3514 glDisable (GL_BLEND);
2864 } 3515 }
2865 } 3516 }
2866#if 0 3517#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) { 3518 // draw borders, for debugging
2868 glPushMatrix; 3519 glPushMatrix ();
2869 glColor 1, 1, 0, 1; 3520 glColor4f (1., 1., 0., 1.);
2870 glTranslate 0.375, 0.375; 3521 glTranslatef (.5, .5, 0.);
2871 glBegin GL_LINE_LOOP; 3522 glBegin (GL_LINE_LOOP);
2872 glVertex 0 , 0; 3523 glVertex2f (0 , 0);
2873 glVertex $self->{w} - 1, 0; 3524 glVertex2f (w - 1, 0);
2874 glVertex $self->{w} - 1, $self->{h} - 1; 3525 glVertex2f (w - 1, h - 1);
2875 glVertex 0 , $self->{h} - 1; 3526 glVertex2f (0 , h - 1);
2876 glEnd; 3527 glEnd ();
2877 glPopMatrix; 3528 glPopMatrix ();
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif 3529#endif
2881 PUSHMARK (SP); 3530 PUSHMARK (SP);
2882 XPUSHs (self); 3531 XPUSHs (self);
2883 PUTBACK; 3532 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD); 3533 call_method ("_draw", G_VOID | G_DISCARD);

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