ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.269 by root, Sun Jul 20 03:46:02 2008 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
90 128
91static AV *texture_av; 129static AV *texture_av;
92 130
93static struct 131static struct
94{ 132{
151{ 189{
152 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
153 191
154 while (attrs) 192 while (attrs)
155 { 193 {
156 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 195
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 197 return 1;
160 198
161 attrs = attrs->next; 199 attrs = attrs->next;
162 } 200 }
163 201
164 return 0; 202 return 0;
165} 203}
166 204
167typedef struct cf_layout { 205struct cf_layout {
168 PangoLayout *pl; 206 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
170 int base_height; 208 int base_height;
171 DC__Font font; 209 DC__Font font;
172 rc_t *rc; 210 rc_t rc;
173} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
174 214
175static DC__Font default_font; 215static DC__Font default_font;
176static PangoContext *opengl_context; 216static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
178 218
179static void 219static void
180substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
181{ 221{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 225#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 227}
188 228
189static void 229static void
219} 259}
220 260
221typedef uint16_t tileid; 261typedef uint16_t tileid;
222typedef uint16_t faceid; 262typedef uint16_t faceid;
223 263
224typedef struct { 264struct maptex
265{
225 GLuint name; 266 GLuint name;
226 int w, h; 267 int w, h;
227 float s, t; 268 float s, t;
228 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
229 tileid smoothtile; 270 tileid smoothtile;
230 uint8_t smoothlevel; 271 uint8_t smoothlevel;
231} maptex; 272 uint8_t unused; /* set to zero on use */
273};
232 274
233typedef struct { 275struct mapcell
276{
234 uint32_t player; 277 uint32_t player;
235 tileid tile[3]; 278 tileid tile[3];
236 uint16_t darkness; 279 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 281};
239 282
240typedef struct { 283struct maprow
284{
241 int32_t c0, c1; 285 int32_t c0, c1;
242 mapcell *col; 286 mapcell *col;
243} maprow; 287};
244 288
245typedef struct map { 289struct mapgrid {
246 int x, y, w, h; 290 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
250 294
251 int32_t rows; 295 int32_t rows;
252 maprow *row; 296 maprow *row;
253} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
254 300
255static char * 301static char *
256prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
257{ 303{
258 char *p; 304 char *p;
276 322
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279 325
280static void 326static void
281need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
282{ 328{
283 while (self->faces <= face) 329 while (self->faces <= face)
284 { 330 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 332 self->faces *= 2;
287 } 333 }
288} 334}
289 335
290static void 336static void
291need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
292{ 338{
293 while (self->texs <= texid) 339 while (self->texs <= texid)
294 { 340 {
295 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2; 342 self->texs *= 2;
297 } 343 }
298} 344}
299 345
300static maprow * 346static maprow *
301map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
302{ 348{
303 if (0 > y) 349 if (0 > y)
304 { 350 {
305 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
344 390
345 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
346} 392}
347 393
348static mapcell * 394static mapcell *
349map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
350{ 396{
351 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
352} 398}
353 399
354static void 400static void
355map_clear (DC__Map self) 401map_clear (mapgrid *self)
356{ 402{
357 int r; 403 int r;
358 404
359 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
378 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
379 (cell)->player = 0; \ 425 (cell)->player = 0; \
380 } while (0) 426 } while (0)
381 427
382static void 428static void
383map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
384{ 430{
385 int x, y; 431 int x, y;
386 maprow *row; 432 maprow *row;
387 mapcell *cell; 433 mapcell *cell;
388 434
405 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
406 } 452 }
407 } 453 }
408} 454}
409 455
410typedef struct { 456struct smooth_key
457{
411 tileid tile; 458 tileid tile;
412 uint8_t x, y, level; 459 uint8_t x, y, level;
413} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
414 479
415static void 480static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
417{ 482{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
419 484
420 if (SvIOK (*sv)) 485 if (it == h.end ())
421 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
422 else 487 else
423 sv_setiv (*sv, bits); 488 it->second |= bits;
424} 489}
425 490
426static void 491static void
427music_finished (void) 492music_finished (void)
428{ 493{
445 ev.code = 1; 510 ev.code = 1;
446 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0; 512 ev.data2 = 0;
448 513
449 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
450} 522}
451 523
452static unsigned int 524static unsigned int
453minpot (unsigned int n) 525minpot (unsigned int n)
454{ 526{
521 if (!svp || !SvTRUE (*svp)) 593 if (!svp || !SvTRUE (*svp))
522 return 0; 594 return 0;
523 595
524 return 1; 596 return 1;
525} 597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
526 656
527MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
528 658
529PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
530 660
559 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
560 690
561 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
564 744
565 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
648 828
829 const_iv (KMOD_LRAM),
830
649 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
650 832
651 const_iv (SDL_INIT_TIMER), 833 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 834 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 835 const_iv (SDL_INIT_VIDEO),
677 859
678 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
679# undef const_iv 861# undef const_iv
680 }; 862 };
681 863
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
684 866
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687} 869}
688 870
704NV ceil (NV x) 886NV ceil (NV x)
705 887
706IV minpot (UV n) 888IV minpot (UV n)
707 889
708IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
709 897
710void 898void
711pango_init () 899pango_init ()
712 CODE: 900 CODE:
713{ 901{
721#endif 909#endif
722} 910}
723 911
724char *SDL_GetError () 912char *SDL_GetError ()
725 913
914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
726int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
727 918
728int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
729 920
730void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
731 922
732void SDL_Quit () 923void SDL_Quit ()
733 924
734int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
735 927
736int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
737 CODE: 929 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
739 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
740 OUTPUT: 932 OUTPUT:
741 RETVAL 933 RETVAL
742 934
743void 935void
798 ); 990 );
799 991
800 if (RETVAL) 992 if (RETVAL)
801 { 993 {
802 av_clear (texture_av); 994 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h" 996#include "glfunc.h"
807#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
808 } 1000 }
809} 1001}
810 OUTPUT: 1002 OUTPUT:
811 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
812 1007
813void 1008void
814SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
815 1010
816char * 1011char *
817SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
818 1014
819int 1015int
820SDL_GetAppState () 1016SDL_GetAppState ()
821 1017
822int 1018int
823SDL_GetModState () 1019SDL_GetModState ()
824 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
825void 1025void
1026SDL_PumpEvents ()
1027
1028void
826poll_events () 1029peep_events ()
827 PPCODE: 1030 PPCODE:
828{ 1031{
829 SDL_Event ev; 1032 SDL_Event ev;
830 1033
831 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
838 { 1041 {
839 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
840 case SDL_KEYUP: 1043 case SDL_KEYUP:
841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
846 break; 1049 break;
847 1050
848 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
867 x = ev.motion.x; 1070 x = ev.motion.x;
868 y = ev.motion.y; 1071 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 } 1073 }
871 1074
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
873 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
874 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
875 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
876 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
877 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
897 1100
898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
899 } 1102 }
900} 1103}
901 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
902int 1118int
903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
904 POSTCALL: 1120 POSTCALL:
905 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
906 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
907 1123
908void 1124void
909Mix_QuerySpec () 1125Mix_QuerySpec ()
968add_font (char *file) 1184add_font (char *file)
969 CODE: 1185 CODE:
970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT: 1187 OUTPUT:
972 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
973 1196
974void 1197void
975load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
976 ALIAS: 1199 ALIAS:
977 load_image_file = 1 1200 load_image_file = 1
1023 1246
1024 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1025 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1026 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1027 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1030 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1033 1256
1093#if DEBUG 1316#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1095#endif 1318#endif
1096} 1319}
1097 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1098MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1099 1329
1100PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1101 1331
1102DC::Font 1332DC::Font
1103new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1104 CODE: 1334 CODE:
1105{ 1335{
1106 int count; 1336 int count;
1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1108 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1137 PROTOTYPE: 1367 PROTOTYPE:
1138 CODE: 1368 CODE:
1139 tc_restore (); 1369 tc_restore ();
1140 1370
1141DC::Layout 1371DC::Layout
1142new (SV *class) 1372new (SV *klass)
1143 CODE: 1373 CODE:
1144 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1145 1375
1146 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1147 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1148 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1149 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1150 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1151 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1152 RETVAL->font = 0; 1382 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
1154 1383
1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1156 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1157 OUTPUT: 1386 OUTPUT:
1158 RETVAL 1387 RETVAL
1159 1388
1160void 1389void
1161DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1162 CODE: 1391 CODE:
1163 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1164 rc_free (self->rc);
1165 Safefree (self); 1393 delete self;
1166 1394
1167void 1395void
1168set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1169 CODE: 1397 CODE:
1170{ 1398{
1296 1524
1297void 1525void
1298set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1299 CODE: 1527 CODE:
1300 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1301 { 1529 {
1302 self->base_height = base_height; 1530 self->base_height = base_height;
1303 layout_update_font (self); 1531 layout_update_font (self);
1304 } 1532 }
1305 1533
1306void 1534void
1424} 1652}
1425 1653
1426void 1654void
1427render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE: 1656 CODE:
1429 rc_clear (self->rc); 1657 self->rc.clear ();
1430 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1431 self->pl, 1659 self->pl,
1432 self->rc, 1660 &self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1435 flags 1663 flags
1436 ); 1664 );
1437 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452 1680
1453 rc_draw (self->rc); 1681 self->rc.draw ();
1454 1682
1455 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1458} 1686}
1533 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1535 } 1763 }
1536} 1764}
1537 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE: 1888 CODE:
1540{ 1889{
1541 GLint width; 1890 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1550 1899
1551PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1552 1901
1553DC::Map 1902DC::Map
1554new (SV *class) 1903new (SV *klass)
1555 CODE: 1904 CODE:
1556 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1557 RETVAL->x = 0; 1906 RETVAL->x = 0;
1558 RETVAL->y = 0; 1907 RETVAL->y = 0;
1559 RETVAL->w = 0; 1908 RETVAL->w = 0;
1560 RETVAL->h = 0; 1909 RETVAL->h = 0;
1561 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1598 1947
1599void 1948void
1600set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE: 1950 CODE:
1602{ 1951{
1603 tileid texid; 1952 tileid texid;
1604 maptex *tex; 1953 maptex *tex;
1605 1954
1606 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1607 return; 1956 return;
1608 1957
1609 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1610 return; 1959 return;
1611 1960
1612 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1613 1962
1614 if (!texid) 1963 if (!texid)
1615 return; 1964 return;
1616 1965
1617 tex = self->tex + texid; 1966 tex = self->tex + texid;
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1650} 1999}
2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
1651 2020
1652int 2021int
1653ox (DC::Map self) 2022ox (DC::Map self)
1654 ALIAS: 2023 ALIAS:
1655 oy = 1 2024 oy = 1
1695 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1696 } 2065 }
1697} 2066}
1698 2067
1699SV * 2068SV *
1700map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1701 CODE: 2070 CODE:
1702{ 2071{
1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1704 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1705 mapcell *cell; 2074 mapcell *cell;
1726 2095
1727 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1728 2097
1729 if (flags & 8) 2098 if (flags & 8)
1730 { 2099 {
2100 uint8_t ext, cmd;
2101
1731 if (extmap) 2102 do
1732 { 2103 {
1733 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1734 2106
1735 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1736 { 2110 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1; 2111 cell->stat_width = 1;
1745 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 } 2113 }
1765 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1766 } 2131 }
1767 else 2132 while (ext & 0x80);
1768 cell->darkness = *data++ + 1;
1769 } 2133 }
1770 2134
1771 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
1772 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
1773 { 2137 {
1776 cell->tile [z] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
1777 2141
1778 if (cell->tile [z]) 2142 if (cell->tile [z])
1779 { 2143 {
1780 maptex *tex = self->tex + cell->tile [z]; 2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
1781 if (!tex->name) 2146 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z])); 2147 av_push (missing, newSViv (cell->tile [z]));
1783 2148
1784 if (tex->smoothtile) 2149 if (tex->smoothtile)
1785 { 2150 {
1786 maptex *smooth = self->tex + tex->smoothtile; 2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
1787 if (!smooth->name) 2153 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile)); 2154 av_push (missing, newSViv (tex->smoothtile));
1789 } 2155 }
1790 } 2156 }
1791 } 2157 }
1819 ? self->row + y 2185 ? self->row + y
1820 : 0; 2186 : 0;
1821 2187
1822 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1823 { 2189 {
1824 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1825 2191
1826 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1827 { 2193 {
1828 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1829 2195
1831 { 2197 {
1832 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1833 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1834 int a1 = tex.a; 2200 int a1 = tex.a;
1835 2201
1836 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1837 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1838 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1839 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1840 } 2206 }
1841 } 2207 }
1842 2208
1843 *map++ = (r ) 2209 *map++ = (r )
1844 | (g << 8) 2210 | (g << 8)
1845 | (b << 16) 2211 | (b << 16)
1846 | (a << 24); 2212 | (a << 24);
1847 } 2213 }
1848 } 2214 }
1849 2215
1850 RETVAL = map_sv; 2216 RETVAL = map_sv;
1851} 2217}
1852 OUTPUT: 2218 OUTPUT:
1853 RETVAL 2219 RETVAL
1854 2220
1855void 2221void
1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE: 2223 CODE:
1858{ 2224{
1859 int x, y, z; 2225 int x, y, z;
1860 2226
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1864 smooth_key skey;
1865 int pl_x, pl_y; 2228 int pl_x, pl_y;
1866 maptex pl_tex; 2229 maptex pl_tex;
1867 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2231 rc_t rc_ov;
1868 rc_key_t key; 2232 rc_key_t key;
1869 rc_array_t *arr; 2233 rc_t::array_t *arr;
1870 2234
1871 pl_tex.name = 0; 2235 pl_tex.name = 0;
1872 2236
1873 // thats current max. sorry. 2237 // that's current max. sorry.
1874 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879 2240
1880 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
1881 key.r = 255; 2242 key.r = 255;
1882 key.g = 255; 2243 key.g = 255;
1883 key.b = 255; 2244 key.b = 255;
1884 key.a = 255; 2245 key.a = 255;
1885 key.mode = GL_QUADS; 2246 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F; 2247 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888 2248
1889 mx += self->x; 2249 mx += self->x;
1890 my += self->y; 2250 my += self->y;
1891 2251
1892 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1893 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1896 2256
1897 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1899 { 2259 {
1900 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917 2277
1918 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1919 { 2279 {
1920 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1921 2284
1922 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1924 { 2287 {
1925 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1931 tileid tile = cell->tile [z]; 2294 tileid tile = cell->tile [z];
1932 2295
1933 if (tile) 2296 if (tile)
1934 { 2297 {
1935 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w; 2299 int px, py;
1937 int py = (y + 1) * T - tex.h;
1938 2300
1939 if (key.texname != tex.name) 2301 if (key.texname != tex.name)
1940 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1941 if (!tex.name) 2305 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1943 2307
1944 key.texname = tex.name; 2308 key.texname = tex.name;
1945 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
1946 } 2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
1947 2314
1948 if (expect_false (cell->player == player) && expect_false (z == 2)) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 { 2316 {
1950 pl_x = px; 2317 pl_x = px;
1951 pl_y = py; 2318 pl_y = py;
1952 pl_tex = tex; 2319 pl_tex = tex;
1953 continue; 2320 continue;
1954 } 2321 }
1955 2322
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985 2327
1986 // update smooth hash 2328 // update smooth hash
1987 if (tex.smoothtile) 2329 if (tex.smoothtile)
1988 { 2330 {
1989 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1991 2333
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1993 2335
1994 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1996 2338
1997 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2005 2347
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2008 2350
2009 // full tile 2351 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2011 2353
2012 // borders 2354 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2017 2359
2018 // corners 2360 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2023 } 2385 }
2024 } 2386 }
2025 } 2387 }
2026 } 2388 }
2027 2389
2028 rc_draw (rc); 2390 rc.draw ();
2029 rc_clear (rc); 2391 rc.clear ();
2030 2392
2031 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort 2394 // this is basically counting sort
2033 { 2395 {
2034 int w, b; 2396 int w, b;
2035 2397
2036 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2039 { 2403 {
2040 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2041 if (smask) 2405 IV bits = it->second;
2042 for (b = 0; b < 32; ++b) 2406
2043 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2044 { 2410 {
2045 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2046 HE *he; 2419 if (tex.name)
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 { 2420 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2052 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2053 2423 if (key.texname != tex.name)
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 { 2424 {
2058 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065 2426
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd (); 2427 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2075 } 2430 }
2076 2431
2077 if (border) 2432 if (border)
2078 { 2433 {
2079 float ox = border * dx; 2434 float ox = border * dx;
2080 2435
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2085 } 2440 }
2086 2441
2087 if (corner) 2442 if (corner)
2088 { 2443 {
2089 float ox = corner * dx; 2444 float ox = corner * dx;
2090 2445
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2095 }
2096 }
2097 } 2450 }
2098 } 2451 }
2099 } 2452 }
2100 } 2453 }
2101 2454
2102 glEnd (); 2455 glEnd ();
2103 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1; 2457 key.texname = -1;
2105 } 2458 }
2106
2107 hv_clear (smooth);
2108 } 2459 }
2109 2460
2110 if (pl_tex.name) 2461 if (pl_tex.name)
2111 { 2462 {
2112 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2113 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2114 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2115 2466
2116 key.texname = tex.name; 2467 key.texname = tex.name;
2117 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2118 2469
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2123 2474
2124 rc_draw (rc); 2475 rc.draw ();
2125 } 2476 }
2126 2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2127 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2128 rc_free (rc);
2129 2482
2130 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2133 { 2486 {
2136 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2138 { 2491 {
2139 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2140 2493
2141 int px = x * T; 2494 int px = x * Tw;
2142 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2143 2502
2144 if (cell->stat_hp) 2503 if (cell->stat_hp)
2145 { 2504 {
2146 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2148 2507
2149 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py); 2510 px + width - 1, py);
2152 2511
2158 } 2517 }
2159 } 2518 }
2160} 2519}
2161 2520
2162void 2521void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2164 CODE: 2523 CODE:
2165{ 2524{
2166 static float color[16][3] = { 2525 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
2168 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
2169 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
2170 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
2171 2530
2172 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
2173 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
2174 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
2175 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
2176 2535
2177 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
2178 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
2179 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
2180 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
2181 2540
2182 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2183 2542
2184 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2185 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2186 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2187 }; 2546 };
2188 2547
2189 int x, y; 2548 int x, y;
2190 2549
2191 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2193 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
2196 2561
2197 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
2201 2566
2202 if (m) 2567 if (m)
2203 { 2568 {
2204 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2205 2570
2206 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2207 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2208 2573
2209 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 } 2579 }
2222void 2587void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2224 PPCODE: 2589 PPCODE:
2225{ 2590{
2226 int x, y; 2591 int x, y;
2227 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2228 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2229 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2230 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2234 2600
2235 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2236 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2237 2603
2238 mx += self->x - 1; 2604 mx += self->x - 1;
2239 my += self->y - 1; 2605 my += self->y - 1;
2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242 2606
2243 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2244 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2245 { 2609 {
2246 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2249 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2250 { 2614 {
2251 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2252 2616
2253 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2255 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2256 } 2620 }
2257 } 2621 }
2258 2622
2259 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2279 2643
2280 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2283 2647
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2293 } 2657 }
2294 2658
2295 free (darkness1); 2659 free (darkness1);
2296 2660
2297 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2298 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2299 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2300 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2301} 2665}
2302 2666
2303SV * 2667SV *
2366 else 2730 else
2367 *data++ = 0; 2731 *data++ = 0;
2368 } 2732 }
2369 } 2733 }
2370 2734
2371 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 { 2737 {
2374 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 } 2740 }
2377 2741
2378 RETVAL = data_sv; 2742 RETVAL = data_sv;
2379} 2743}
2380 OUTPUT: 2744 OUTPUT:
2381 RETVAL 2745 RETVAL
2382 2746
2383void 2747void
2390 STRLEN len; 2754 STRLEN len;
2391 uint8_t *data, *end; 2755 uint8_t *data, *end;
2392 2756
2393 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2396 end = data + len + 8; 2760 end = data + len + 8;
2397 2761
2398 if (len < 5) 2762 if (len < 5)
2399 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2400 2764
2461} 2825}
2462 2826
2463MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2464 2828
2465DC::RW 2829DC::RW
2466new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2467 CODE: 2831 CODE:
2468{ 2832{
2469 STRLEN datalen; 2833 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2471 2835
2473} 2837}
2474 OUTPUT: 2838 OUTPUT:
2475 RETVAL 2839 RETVAL
2476 2840
2477DC::RW 2841DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2479 CODE: 2843 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT: 2845 OUTPUT:
2482 RETVAL 2846 RETVAL
2483 2847
2501 if (RETVAL < 0) 2865 if (RETVAL < 0)
2502 { 2866 {
2503 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2504 2868
2505 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2506 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2507 2876 }
2877 else
2508 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2509 } 2879 }
2510 2880
2511 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2513} 2883}
2560void 2930void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE: 2932 CODE:
2563{ 2933{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567} 2937}
2568 2938
2569void 2939void
2570set_reverse_stereo (DC::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2573 2943
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575 2945
2576PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2577 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2578DC::MixChunk 2960DC::MixChunk
2579new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2580 CODE: 2962 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT: 2964 OUTPUT:
2583 RETVAL 2965 RETVAL
2584 2966
2614 OUTPUT: 2996 OUTPUT:
2615 RETVAL 2997 RETVAL
2616 2998
2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2618 3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
3012
2619int 3013int
2620volume (int volume = -1) 3014volume (int volume = -1)
2621 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2622 CODE: 3016 CODE:
2623 if (items > 0) 3017 if (items > 0)
2634void 3028void
2635halt () 3029halt ()
2636 CODE: 3030 CODE:
2637 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2638 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2639DC::MixMusic 3040DC::MixMusic
2640new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2641 CODE: 3042 CODE:
2642 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2643 OUTPUT: 3044 OUTPUT:
2644 RETVAL 3045 RETVAL
2645 3046
2673 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2674# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2678 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2679 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2680 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2681 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2682 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2694 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2695 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2696 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2697 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2698 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2699 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2700 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2701 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2771 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2772 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2773 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2776# undef const_iv 3185# undef const_iv
2777 }; 3186 };
2778 3187
2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2781 3190
2782 texture_av = newAV (); 3191 texture_av = newAV ();
2783 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2784} 3193}
2785 3194
2787disable_GL_EXT_blend_func_separate () 3196disable_GL_EXT_blend_func_separate ()
2788 CODE: 3197 CODE:
2789 gl.BlendFuncSeparate = 0; 3198 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
2791 3200
2792char * 3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2793gl_vendor () 3205gl_vendor ()
2794 CODE: 3206 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2796 OUTPUT: 3208 OUTPUT:
2797 RETVAL 3209 RETVAL
2798 3210
2799char * 3211const char *
2800gl_version () 3212gl_version ()
2801 CODE: 3213 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2803 OUTPUT: 3215 OUTPUT:
2804 RETVAL 3216 RETVAL
2805 3217
2806char * 3218const char *
2807gl_extensions () 3219gl_extensions ()
2808 CODE: 3220 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT: 3222 OUTPUT:
2811 RETVAL 3223 RETVAL
2812 3224
2813const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2814 3230
2815GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2816 CODE: 3232 CODE:
2817 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT: 3234 OUTPUT:
2826 3242
2827int glGetError () 3243int glGetError ()
2828 3244
2829void glFinish () 3245void glFinish ()
2830 3246
3247void glFlush ()
3248
2831void glClear (int mask) 3249void glClear (int mask)
2832 3250
2833void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2834 PROTOTYPE: @ 3252 PROTOTYPE: @
2835 3253
2844void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2845 3263
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE: 3265 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2849 3269
2850void glDepthMask (int flag) 3270void glDepthMask (int flag)
2851 3271
2852void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2853 3273
2888void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2889 CODE: 3309 CODE:
2890 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2891 3311
2892void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2893 ALIAS: 3314 ALIAS:
2894 glColor_premultiply = 1 3315 glColor_premultiply = 1
2895 CODE: 3316 CODE:
2896 if (ix) 3317 if (ix)
2897 { 3318 {
3003 3424
3004void glEndList () 3425void glEndList ()
3005 3426
3006void glCallList (int list) 3427void glCallList (int list)
3007 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009 3435
3010PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
3011 3437
3012void 3438void
3013find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3014 PPCODE: 3440 PPCODE:
3015{ 3441{
3016 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3017 XPUSHs (self); 3443 XPUSHs (self);
3018} 3444}
3019 3445
3020BOOT: 3446BOOT:
3021{ 3447{
3029 3455
3030void 3456void
3031draw (SV *self) 3457draw (SV *self)
3032 CODE: 3458 CODE:
3033{ 3459{
3034 HV *hv; 3460 HV *hv;
3035 SV **svp; 3461 SV **svp;
3036 NV x, y, w, h; 3462 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines