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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
10#include <string.h> 32#include <cstring>
11#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 40
13#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
14#include <SDL_image.h> 44#include <SDL_image.h>
15#include <SDL_mixer.h> 45#include <SDL_mixer.h>
16#include <SDL_opengl.h> 46#include <SDL_opengl.h>
17 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
18#include <glib/gmacros.h> 58#include <glib.h>
19 59
20#include <pango/pango.h> 60#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 61
22#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
23 72
24#ifndef _WIN32 73#ifndef _WIN32
25# include <sys/types.h> 74# include <sys/types.h>
26# include <sys/socket.h> 75# include <sys/socket.h>
27# include <netinet/in.h> 76# include <netinet/in.h>
28# include <netinet/tcp.h> 77# include <netinet/tcp.h>
29# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 83#else
31 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 85#endif
38 86
39#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
40 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
42 96
43#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
45 99
46#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
47 101
48#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
49 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \ 104
51 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
52 \ 106
53 if (!init_) \ 107#define TEXID_SPEECH 1
54 { \ 108#define TEXID_NOFACE 2
55 init_ = 1; \ 109
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
57 } \ 111fast_sv_grow (SV *sv, STRLEN need)
58 \ 112{
59 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
60 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
61 } 123 }
62 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
65 184
66typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
67 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
68typedef struct cf_layout { 205struct cf_layout {
69 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
70 int base_height; 208 int base_height;
71 CFClient__Font font; 209 DC__Font font;
72} *CFClient__Layout; 210 rc_t rc;
211};
73 212
213typedef cf_layout *DC__Layout;
214
74static CFClient__Font default_font; 215static DC__Font default_font;
75static PangoContext *context; 216static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 217static PangoFontMap *opengl_fontmap;
77 218
78static void 219static void
79substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
80{ 221{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 227}
84 228
85static void 229static void
86layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
87{ 231{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
90 */ 234 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
92 236
93 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 239
96 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
97} 241}
98 242
99static void 243static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
103 250
104 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
109typedef uint16_t mapface; 262typedef uint16_t faceid;
110 263
111typedef struct { 264struct maptex
265{
112 GLint name; 266 GLuint name;
113 int w, h; 267 int w, h;
114 float s, t; 268 float s, t;
115 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
116} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
117 274
118typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
119 int16_t darkness; 279 uint16_t darkness;
120 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 281};
122 282
123typedef struct { 283struct maprow
284{
124 int32_t c0, c1; 285 int32_t c0, c1;
125 mapcell *col; 286 mapcell *col;
126} maprow; 287};
127 288
128typedef struct map { 289struct mapgrid {
129 int x, y, w, h; 290 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 292 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 293 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 294
137 int32_t rows; 295 int32_t rows;
138 maprow *row; 296 maprow *row;
139} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
140 300
141static char * 301static char *
142prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
143{ 303{
144 char *p; 304 char *p;
161} 321}
162 322
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
166static maprow * 346static maprow *
167map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
168{ 348{
169 if (0 > y) 349 if (0 > y)
170 { 350 {
171 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
210 390
211 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
212} 392}
213 393
214static mapcell * 394static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
216{ 396{
217 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
218} 398}
219 399
220static void 400static void
221map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
222{ 402{
223 int r; 403 int r;
224 404
225 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
233 self->oy = 0; 413 self->oy = 0;
234 self->row = 0; 414 self->row = 0;
235 self->rows = 0; 415 self->rows = 0;
236} 416}
237 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
238static void 428static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
240{ 430{
241 int x, y; 431 int x, y;
242 maprow *row; 432 maprow *row;
433 mapcell *cell;
243 434
244 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 436 if (y >= 0)
246 { 437 {
247 if (y >= self->rows) 438 if (y >= self->rows)
253 if (x >= row->c0) 444 if (x >= row->c0)
254 { 445 {
255 if (x >= row->c1) 446 if (x >= row->c1)
256 break; 447 break;
257 448
258 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
259 } 452 }
260 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
261} 489}
262 490
263static void 491static void
264music_finished (void) 492music_finished (void)
265{ 493{
284 ev.data2 = 0; 512 ev.data2 = 0;
285 513
286 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
287} 515}
288 516
289MODULE = CFClient PACKAGE = CFClient 517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
290 658
291PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
292 660
293BOOT: 661BOOT:
294{ 662{
295 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 664 static const struct {
297 const char *name; 665 const char *name;
298 IV iv; 666 IV iv;
299 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
301 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
383 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 828
396 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 830
398 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
399# undef const_iv 861# undef const_iv
400 }; 862 };
401 863
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
404 866
405 fontmap = pango_ft2_font_map_new (); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
409 876
410int 877int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
412 883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
413void 898void
899pango_init ()
900 CODE:
901{
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
910}
911
912char *SDL_GetError ()
913
914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
414SDL_Quit () 923void SDL_Quit ()
415 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
416void 935void
417SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
418 PPCODE: 937 PPCODE:
419{ 938{
420 SDL_Rect **m; 939 SDL_Rect **m;
421 940
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 953
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 956
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 958
441 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
442 while (*m) 960 while (*m)
443 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
444 AV *av = newAV (); 964 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
448 971
449 ++m; 972 ++m;
450 } 973 }
451} 974}
452 975
453int 976int
454SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
456 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 990 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996#include "glfunc.h"
997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001}
460 OUTPUT: 1002 OUTPUT:
461 RETVAL 1003 RETVAL
462 1004
463void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
464SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
465 1010
1011char *
1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
466void 1025void
467SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
468 PPCODE: 1030 PPCODE:
469{ 1031{
470 SDL_Event ev; 1032 SDL_Event ev;
471 1033
472 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 1036 {
474 HV *hv = newHV (); 1037 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 1039
477 switch (ev.type) 1040 switch (ev.type)
478 { 1041 {
479 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
480 case SDL_KEYUP: 1043 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 1049 break;
486 1050
487 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 1054 break;
491 1055
492 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
498 break; 1082 break;
499 1083
500 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1092 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1098 break;
513 } 1099 }
514 1100
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1102 }
517} 1103}
518 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
519int 1118int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1120 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
524 1123
525void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
526Mix_CloseAudio () 1141Mix_CloseAudio ()
527 1142
528int 1143int
529Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
530 1145
1146const char *
1147Mix_GetError ()
1148
531void 1149void
532lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
533 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
534#ifndef _WIN32 1158#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
536#endif 1180#endif
1181}
537 1182
538char * 1183int
539gl_version () 1184add_font (char *file)
540 CODE: 1185 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1187 OUTPUT:
543 RETVAL 1188 RETVAL
544 1189
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1190void
553add_font (char *file) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE: 1192
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
556 1196
557void 1197void
558load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
559 ALIAS: 1199 ALIAS:
560 load_image_file = 1 1200 load_image_file = 1
563 STRLEN image_len; 1203 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
570 1210
571 if (!rw) 1211 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
573 1213
602 1242
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1244
605 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
606 1246
1247 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
616 1256
617 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
619} 1259}
620 1260
644} 1284}
645 1285
646void 1286void
647error (char *message) 1287error (char *message)
648 CODE: 1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1290#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292#endif
1293
1294void
1295fatal (char *message)
1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
1298#ifdef _WIN32
1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300#endif
1301 _exit (1);
1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
651#else 1308#else
652 fprintf (stderr, "ERROR: %s\n", message); 1309 _exit (retval);
653#endif 1310#endif
654 1311
655void 1312void
656fatal (char *message) 1313debug ()
657 CODE: 1314 CODE:
658#ifdef _WIN32 1315{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1316#if DEBUG
660#else 1317 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1318#endif
663 exit (1); 1319}
664 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
665MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
666 1329
667CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
669 CODE: 1334 CODE:
670{ 1335{
671 int count; 1336 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
673 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
675} 1340}
676 OUTPUT: 1341 OUTPUT:
677 RETVAL 1342 RETVAL
678 1343
679void 1344void
680DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
681 CODE: 1346 CODE:
682 pango_font_description_free (self); 1347 pango_font_description_free (self);
683 1348
684void 1349void
685make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
686 CODE: 1352 CODE:
687 default_font = self; 1353 default_font = self;
688 1354
689MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1356
691CFClient::Layout 1357PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
693 CODE: 1362 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
1373 CODE:
1374 RETVAL = new cf_layout;
1375
695 RETVAL->pl = pango_layout_new (context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1385 layout_update_font (RETVAL);
700 OUTPUT: 1386 OUTPUT:
701 RETVAL 1387 RETVAL
702 1388
703void 1389void
704DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
705 CODE: 1391 CODE:
706 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
707 Safefree (self); 1393 delete self;
708 1394
709void 1395void
710set_text (CFClient::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
711 CODE: 1397 CODE:
712{ 1398{
713 STRLEN textlen; 1399 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
715 1401
716 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
717} 1403}
718 1404
719void 1405void
720set_markup (CFClient::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
721 CODE: 1407 CODE:
722{ 1408{
723 STRLEN textlen; 1409 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
725 1411
726 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
727} 1413}
728 1414
1415void
1416set_shapes (DC::Layout self, ...)
1417 CODE:
1418{
1419 PangoAttrList *attrs = 0;
1420 const char *text = pango_layout_get_text (self->pl);
1421 const char *pos = text;
1422 int arg = 4;
1423
1424 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1425 {
1426 PangoRectangle inkrect, rect;
1427 PangoAttribute *attr;
1428
1429 int x = SvIV (ST (arg - 3));
1430 int y = SvIV (ST (arg - 2));
1431 int w = SvIV (ST (arg - 1));
1432 int h = SvIV (ST (arg ));
1433
1434 inkrect.x = 0;
1435 inkrect.y = 0;
1436 inkrect.width = 0;
1437 inkrect.height = 0;
1438
1439 rect.x = x * PANGO_SCALE;
1440 rect.y = y * PANGO_SCALE;
1441 rect.width = w * PANGO_SCALE;
1442 rect.height = h * PANGO_SCALE;
1443
1444 if (!attrs)
1445 attrs = pango_layout_get_attributes (self->pl);
1446
1447 attr = pango_attr_shape_new (&inkrect, &rect);
1448 attr->start_index = pos - text;
1449 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1450 pango_attr_list_insert (attrs, attr);
1451
1452 arg += 4;
1453 pos += sizeof (OBJ_STR) - 1;
1454 }
1455
1456 if (attrs)
1457 pango_layout_set_attributes (self->pl, attrs);
1458}
1459
1460void
1461get_shapes (DC::Layout self)
1462 PPCODE:
1463{
1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1465
1466 do
1467 {
1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1469
1470 if (run && shape_attr_p (run))
1471 {
1472 PangoRectangle extents;
1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1474
1475 EXTEND (SP, 2);
1476 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1478 }
1479 }
1480 while (pango_layout_iter_next_run (iter));
1481
1482 pango_layout_iter_free (iter);
1483}
1484
1485int
1486has_wrapped (DC::Layout self)
1487 CODE:
1488{
1489 int lines = 1;
1490 const char *text = pango_layout_get_text (self->pl);
1491
1492 while (*text)
1493 lines += *text++ == '\n';
1494
1495 RETVAL = lines < pango_layout_get_line_count (self->pl);
1496}
1497 OUTPUT:
1498 RETVAL
1499
729SV * 1500SV *
730get_text (CFClient::Layout self) 1501get_text (DC::Layout self)
731 CODE: 1502 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1504 sv_utf8_decode (RETVAL);
734 OUTPUT: 1505 OUTPUT:
735 RETVAL 1506 RETVAL
736 1507
737void 1508void
1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1510 CODE:
1511 self->r = r;
1512 self->g = g;
1513 self->b = b;
1514 self->a = a;
1515
1516void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1518 CODE:
740 if (self->font != font) 1519 if (self->font != font)
741 { 1520 {
742 self->font = font; 1521 self->font = font;
743 layout_update_font (self); 1522 layout_update_font (self);
744 } 1523 }
745 1524
746void 1525void
747set_height (CFClient::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
748 CODE: 1527 CODE:
749 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
750 { 1529 {
751 self->base_height = base_height; 1530 self->base_height = base_height;
752 layout_update_font (self); 1531 layout_update_font (self);
753 } 1532 }
754 1533
755void 1534void
756set_width (CFClient::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
757 CODE: 1536 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1538
760void 1539void
1540set_indent (DC::Layout self, int indent)
1541 CODE:
1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1543
1544void
1545set_spacing (DC::Layout self, int spacing)
1546 CODE:
1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1548
1549void
1550set_ellipsise (DC::Layout self, int ellipsise)
1551 CODE:
1552 pango_layout_set_ellipsize (self->pl,
1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1556 : PANGO_ELLIPSIZE_NONE
1557 );
1558
1559void
1560set_single_paragraph_mode (DC::Layout self, int spm)
1561 CODE:
1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1563
1564void
761size (CFClient::Layout self) 1565size (DC::Layout self)
762 PPCODE: 1566 PPCODE:
763{ 1567{
764 int w, h; 1568 int w, h;
765 1569
766 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
771} 1575}
772 1576
773int 1577int
1578descent (DC::Layout self)
1579 CODE:
1580{
1581 PangoRectangle rect;
1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1584 RETVAL = PANGO_DESCENT (rect);
1585}
1586 OUTPUT:
1587 RETVAL
1588
1589int
774xy_to_index (CFClient::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1591 CODE:
776{ 1592{
777 int index, trailing; 1593 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1595 RETVAL = index + trailing;
780} 1596}
781 OUTPUT: 1597 OUTPUT:
782 RETVAL 1598 RETVAL
783 1599
784void 1600void
785cursor_pos (CFClient::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
786 PPCODE: 1602 PPCODE:
787{ 1603{
788 PangoRectangle strong_pos; 1604 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1606
791 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1611}
796 1612
797void 1613void
798render (CFClient::Layout self) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1615 PPCODE:
800{ 1616{
801 SV *retval; 1617 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1618
805 layout_get_pixel_size (self, &w, &h); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1620#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1622 --line;
809 SvCUR_set (retval, w * h); 1623#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1624 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
824 PUSHs (sv_2mortal (newSViv (h))); 1649 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
826} 1652}
827 1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1658 pango_opengl_render_layout_subpixel (
1659 self->pl,
1660 &self->rc,
1661 x * PANGO_SCALE, y * PANGO_SCALE,
1662 self->r, self->g, self->b, self->a,
1663 flags
1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1668
1669void
1670draw (DC::Layout self)
1671 CODE:
1672{
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
828MODULE = CFClient PACKAGE = CFClient::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1689
1690PROTOTYPES: ENABLE
1691
830void 1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1697 {
1698 STRLEN datalen;
1699 char *data = SvPVbyte (data_, datalen);
1700 int bpp = datalen / (ow * oh);
1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1702
1703 SvPOK_only (result_);
1704 SvCUR_set (result_, nw * nh * bpp);
1705
1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1707 while (oh--)
1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1709
1710 sv_setsv (data_, result_);
1711 }
1712}
1713
1714void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1716 PROTOTYPE: $$$;$$
1717 ALIAS:
1718 draw_quad_alpha = 1
1719 draw_quad_alpha_premultiplied = 2
833 CODE: 1720 CODE:
834{ 1721{
835 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
840 1729
841 if (items < 5) 1730 if (items < 5)
842 { 1731 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1734 }
846 1735
1736 if (ix)
1737 {
1738 glEnable (GL_BLEND);
1739
1740 if (ix == 2)
1741 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1742 else
1743 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1744 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1745
1746 glEnable (GL_ALPHA_TEST);
1747 glAlphaFunc (GL_GREATER, 0.01f);
1748 }
1749
847 glBindTexture (GL_TEXTURE_2D, name); 1750 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1751
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1752 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1753 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1754 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1755 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1756 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1757 glEnd ();
858}
859 1758
1759 if (ix)
1760 {
1761 glDisable (GL_ALPHA_TEST);
1762 glDisable (GL_BLEND);
1763 }
1764}
1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
860MODULE = CFClient PACKAGE = CFClient::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
861 1899
862CFClient::Map 1900PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1901
1902DC::Map
1903new (SV *klass)
864 CODE: 1904 CODE:
865 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
866 RETVAL->x = 0; 1906 RETVAL->x = 0;
867 RETVAL->y = 0; 1907 RETVAL->y = 0;
868 RETVAL->w = map_width; 1908 RETVAL->w = 0;
869 RETVAL->h = map_height; 1909 RETVAL->h = 0;
870 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
877 RETVAL->row = 0; 1915 RETVAL->row = 0;
878 OUTPUT: 1916 OUTPUT:
879 RETVAL 1917 RETVAL
880 1918
881void 1919void
882DESTROY (CFClient::Map self) 1920DESTROY (DC::Map self)
883 CODE: 1921 CODE:
884{ 1922{
885 map_clear (self); 1923 map_clear (self);
886 Safefree (self->face); 1924 Safefree (self->face2tile);
1925 Safefree (self->tex);
887 Safefree (self); 1926 Safefree (self);
888} 1927}
889 1928
890void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
891clear (CFClient::Map self) 1936clear (DC::Map self)
892 CODE: 1937 CODE:
893 map_clear (self); 1938 map_clear (self);
894 1939
895void 1940void
896set_face (CFClient::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
897 CODE: 1942 CODE:
898{ 1943{
899 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1945 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1946}
907 1947
908void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1973 CODE:
911{ 1974{
912 while (self->texs <= texid) 1975 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1976
918 { 1977 {
919 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
920 1979
921 tex->name = name; 1980 tex->name = name;
926 tex->r = r; 1985 tex->r = r;
927 tex->g = g; 1986 tex->g = g;
928 tex->b = b; 1987 tex->b = b;
929 tex->a = a; 1988 tex->a = a;
930 } 1989 }
1990
1991 // somewhat hackish, but for textures that require it, it really
1992 // improves the look, and most others don't suffer.
1993 glBindTexture (GL_TEXTURE_2D, name);
1994 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1996 // use uglier nearest interpolation because linear suffers
1997 // from transparent color bleeding and ugly wrapping effects.
1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1999}
2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
932 2020
933int 2021int
934ox (CFClient::Map self) 2022ox (DC::Map self)
935 ALIAS: 2023 ALIAS:
936 oy = 1 2024 oy = 1
2025 x = 2
2026 y = 3
2027 w = 4
2028 h = 5
937 CODE: 2029 CODE:
938 switch (ix) 2030 switch (ix)
939 { 2031 {
940 case 0: RETVAL = self->ox; break; 2032 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 2033 case 1: RETVAL = self->oy; break;
2034 case 2: RETVAL = self->x; break;
2035 case 3: RETVAL = self->y; break;
2036 case 4: RETVAL = self->w; break;
2037 case 5: RETVAL = self->h; break;
942 } 2038 }
943 OUTPUT: 2039 OUTPUT:
944 RETVAL 2040 RETVAL
945 2041
946void 2042void
947scroll (CFClient::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
948 CODE: 2044 CODE:
949{ 2045{
950 if (dx > 0) 2046 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 2048 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 2050
955 if (dy > 0) 2051 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 2052 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 2053 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 2055
960 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
962 2058
963 while (self->y < 0) 2059 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
969 } 2065 }
970} 2066}
971 2067
972void 2068SV *
973map1a_update (CFClient::Map self, SV *data_) 2069map1a_update (DC::Map self, SV *data_)
974 CODE: 2070 CODE:
975{ 2071{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 2074 mapcell *cell;
979 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
980 2078
981 while (data < data_end) 2079 while (data < data_end - 1)
982 { 2080 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
984 2082
985 x = ((flags >> 10) & 63) + self->x; 2083 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2084 y = self->y + ((flags >> 4) & 63);
987 2085
988 cell = map_get_cell (self, x, y); 2086 cell = map_get_cell (self, x, y);
989 2087
990 if (flags & 15) 2088 if (flags & 15)
991 { 2089 {
992 if (cell->darkness < 0) 2090 if (!cell->darkness)
993 { 2091 {
2092 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2093 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2094 }
999 2095
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1003 2097
1004 if (flags & 4) 2098 if (flags & 8)
1005 { 2099 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2100 uint8_t ext, cmd;
2101
2102 do
2103 {
2104 ext = *data++;
2105 cmd = ext & 0x7f;
2106
2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2110 {
2111 cell->stat_width = 1;
2112 cell->stat_hp = *data++;
2113 }
2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2131 }
2132 while (ext & 0x80);
1007 } 2133 }
1008 2134
2135 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2136 if (flags & (4 >> z))
1010 { 2137 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1012 } 2157 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2158 }
1019 else 2159 else
1020 cell->darkness = -1; 2160 CELL_CLEAR (cell);
1021 } 2161 }
1022} 2162}
2163 OUTPUT:
2164 RETVAL
1023 2165
1024SV * 2166SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2168 CODE:
1027{ 2169{
1028 int x1, x; 2170 int x1, x;
1029 int y1, y; 2171 int y1, y;
1030 int z; 2172 int z;
1043 ? self->row + y 2185 ? self->row + y
1044 : 0; 2186 : 0;
1045 2187
1046 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1047 { 2189 {
1048 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1049 2191
1050 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1051 { 2193 {
1052 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1053 2195
1054 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1055 { 2197 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2200 int a1 = tex.a;
1063 2201
1064 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1065 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1066 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1067 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1068 }
1069 } 2206 }
1070 } 2207 }
1071 2208
1072 *map++ = (r ) 2209 *map++ = (r )
1073 | (g << 8) 2210 | (g << 8)
1074 | (b << 16) 2211 | (b << 16)
1075 | (a << 24); 2212 | (a << 24);
1076 } 2213 }
1077 } 2214 }
1078 2215
1079 RETVAL = map_sv; 2216 RETVAL = map_sv;
1080} 2217}
1081 OUTPUT: 2218 OUTPUT:
1082 RETVAL 2219 RETVAL
1083 2220
1084void 2221void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1086 PPCODE: 2223 CODE:
1087{ 2224{
1088 int vx, vy;
1089 int x, y, z; 2225 int x, y, z;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1095 2226
1096 memset (darkness, 255, sw4 * sh); 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1097 SvPOK_only (darkness_sv); 2228 int pl_x, pl_y;
1098 SvCUR_set (darkness_sv, sw4 * sh); 2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1099 2234
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2235 pl_tex.name = 0;
1101 vy = self->y + (self->h - sh) / 2 - shift_y;
1102 2236
1103 /* 2237 // that's current max. sorry.
1104 int vx = self->vx = self->w >= sw 2238 if (sw > 255) sw = 255;
1105 ? self->x + (self->w - sw) / 2 2239 if (sh > 255) sh = 255;
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2240
1108 int vy = self->vy = self->h >= sh 2241 memset (&key, 0, sizeof (key));
1109 ? self->y + (self->h - sh) / 2 2242 key.r = 255;
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2243 key.g = 255;
1111 */ 2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
1112 2248
1113 glColor4ub (255, 255, 255, 255); 2249 mx += self->x;
2250 my += self->y;
1114 2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
2273
2274 glEnable (GL_BLEND);
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119 2277
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1125 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1127 { 2287 {
1128 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1129 2289
1130 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1132 { 2403 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1134 2406
1135 darkness[y * sw4 + x] = cell->darkness < 0 2407 if (!(bits & 0x1000)
1136 ? 255 - FOW_DARKNESS 2408 && skey.level == level
1137 : 255 - cell->darkness; 2409 && level > smooth_max [skey.x][skey.y])
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 { 2410 {
1143 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1144
1145 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1146 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1147 2418
1148 if (last_name != tex.name) 2419 if (tex.name)
1149 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1150 glEnd (); 2427 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1153 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2430 }
2431
2432 if (border)
2433 {
2434 float ox = border * dx;
2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2440 }
2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1154 } 2451 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 } 2452 }
1161 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
2458 }
2459 }
2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2481 glDisable (GL_BLEND);
2482
2483 // top layer: overlays such as the health bar
2484 for (y = 0; y < sh; y++)
2485 if (0 <= y + my && y + my < self->rows)
2486 {
2487 maprow *row = self->row + (y + my);
2488
2489 for (x = 0; x < sw; x++)
2490 if (row->c0 <= x + mx && x + mx < row->c1)
2491 {
2492 mapcell *cell = row->col + (x + mx - row->c0);
2493
2494 int px = x * Tw;
2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2502
2503 if (cell->stat_hp)
2504 {
2505 int width = cell->stat_width * Tw;
2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2507
2508 glColor3ub (0, 0, 0);
2509 glRectf (px + 1, py - thick - 2,
2510 px + width - 1, py);
2511
2512 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2513 glRectf (px + 2,
2514 py - thick - 1,
2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2516 }
2517 }
2518 }
2519}
2520
2521void
2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2523 CODE:
2524{
2525 static float color[16][3] = {
2526 { 0.00f, 0.00f, 0.00f },
2527 { 1.00f, 1.00f, 1.00f },
2528 { 0.00f, 0.00f, 0.55f },
2529 { 1.00f, 0.00f, 0.00f },
2530
2531 { 1.00f, 0.54f, 0.00f },
2532 { 0.11f, 0.56f, 1.00f },
2533 { 0.93f, 0.46f, 0.00f },
2534 { 0.18f, 0.54f, 0.34f },
2535
2536 { 0.56f, 0.73f, 0.56f },
2537 { 0.80f, 0.80f, 0.80f },
2538 { 0.55f, 0.41f, 0.13f },
2539 { 0.99f, 0.77f, 0.26f },
2540
2541 { 0.74f, 0.65f, 0.41f },
2542
2543 { 0.00f, 1.00f, 1.00f },
2544 { 1.00f, 0.00f, 1.00f },
2545 { 1.00f, 1.00f, 0.00f },
2546 };
2547
2548 int x, y;
2549
2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2558 glEnable (GL_BLEND);
2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2560 glBegin (GL_QUADS);
2561
2562 for (y = 0; y < h; y++)
2563 for (x = 0; x < w; x++)
2564 {
2565 unsigned char m = data [x + y * w];
2566
2567 if (m)
2568 {
2569 float *c = color [m & 15];
2570
2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2572 float tx2 = tx1 + 0.5f;
2573
2574 glColor4f (c[0], c[1], c[2], 1);
2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1162 } 2579 }
2580 }
1163 2581
1164 glEnd (); 2582 glEnd ();
1165 2583 glDisable (GL_BLEND);
1166 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1167 glDisable (GL_BLEND); 2585}
2586
2587void
2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2589 PPCODE:
2590{
2591 int x, y;
2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2600
2601 SvPOK_only (darkness3_sv);
2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2603
2604 mx += self->x - 1;
2605 my += self->y - 1;
2606
2607 for (y = 0; y < sh1; y++)
2608 if (0 <= y + my && y + my < self->rows)
2609 {
2610 maprow *row = self->row + (y + my);
2611
2612 for (x = 0; x < sw1; x++)
2613 if (row->c0 <= x + mx && x + mx < row->c1)
2614 {
2615 mapcell *cell = row->col + (x + mx - row->c0);
2616
2617 darkness1 [y * sw1 + x] = cell->darkness
2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2620 }
2621 }
2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
1168 2660
1169 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1173} 2665}
1174 2666
1175SV * 2667SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2669 CODE:
1178{ 2670{
1179 int x, y, x1, y1; 2671 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1207 { 2699 {
1208 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2701 uint8_t flags = 0;
1210 2702
1211 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1214 2706
1215 *data++ = flags; 2707 *data++ = flags;
1216 2708
1217 if (flags & 1) 2709 if (flags & 1)
1218 { 2710 {
2711 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2713 *data++ = tile;
1221 } 2714 }
1222 2715
1223 if (flags & 2) 2716 if (flags & 2)
1224 { 2717 {
2718 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2720 *data++ = tile;
1227 } 2721 }
1228 2722
1229 if (flags & 4) 2723 if (flags & 4)
1230 { 2724 {
2725 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2727 *data++ = tile;
1233 } 2728 }
1234 } 2729 }
1235 else 2730 else
1236 *data++ = 0; 2731 *data++ = 0;
1237 } 2732 }
1238 } 2733 }
1239 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1240 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1242 RETVAL = data_sv; 2742 RETVAL = data_sv;
1243} 2743}
1244 OUTPUT: 2744 OUTPUT:
1245 RETVAL 2745 RETVAL
1246 2746
1247void 2747void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2749 PPCODE:
1250{ 2750{
1251 int x, y, z; 2751 int x, y, z;
1252 int w, h; 2752 int w, h;
1253 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1254 2764
1255 if (*data++ != 0) 2765 if (*data++ != 0)
1256 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1257 2767
1258 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1260 2770
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2783 {
1274 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1275 2785
1276 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1277 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1278 uint8_t flags = *data++; 2793 flags = *data++;
1279 2794
1280 if (flags) 2795 if (flags)
1281 { 2796 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1285 2799
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2803
1290 if (cell->darkness <= 0) 2804 if (cell->darkness == 0)
1291 { 2805 {
1292 cell->darkness = -1; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1293 2808
1294 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1295 { 2810 {
1296 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1297 2812
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1300 } 2820 }
1301 } 2821 }
1302 } 2822 }
1303 } 2823 }
1304 } 2824 }
1305} 2825}
1306 2826
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2828
1309CFClient::MixChunk 2829DC::RW
1310new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1311 CODE: 2831 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1313 OUTPUT: 2838 OUTPUT:
1314 RETVAL 2839 RETVAL
1315 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1316void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1317DESTROY (CFClient::MixChunk self) 2968DESTROY (DC::MixChunk self)
1318 CODE: 2969 CODE:
1319 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1320 2971
1321int 2972int
1322volume (CFClient::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2978 OUTPUT:
1326 RETVAL 2979 RETVAL
1327 2980
1328int 2981DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2983 CODE:
2984{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1332 OUTPUT: 2996 OUTPUT:
1333 RETVAL 2997 RETVAL
1334 2998
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1336 3012
1337int 3013int
1338volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1339 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 3020 OUTPUT:
1342 RETVAL 3021 RETVAL
1343 3022
1344CFClient::MixMusic 3023void
1345new_from_file (SV *class, char *path) 3024fade_out (int ms)
1346 CODE: 3025 CODE:
1347 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 3037 OUTPUT:
1349 RETVAL 3038 RETVAL
1350 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1351void 3047void
1352DESTROY (CFClient::MixMusic self) 3048DESTROY (DC::MixMusic self)
1353 CODE: 3049 CODE:
1354 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1355 3051
1356int 3052int
1357play (CFClient::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1358 CODE: 3054 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3056 OUTPUT:
1361 RETVAL 3057 RETVAL
1362 3058
3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1364 3067
1365BOOT: 3068BOOT:
1366{ 3069{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3071 static const struct {
1369 const char *name; 3072 const char *name;
1370 IV iv; 3073 IV iv;
1371 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
3085 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3086 const_iv (GL_SCISSOR_TEST),
3087 const_iv (GL_DEPTH_TEST),
3088 const_iv (GL_ALPHA_TEST),
3089 const_iv (GL_NORMALIZE),
3090 const_iv (GL_RESCALE_NORMAL),
3091 const_iv (GL_FRONT),
3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3094 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
3105 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
3108 const_iv (GL_RGBA4),
3109 const_iv (GL_RGBA8),
3110 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3111 const_iv (GL_UNSIGNED_BYTE),
3112 const_iv (GL_UNSIGNED_SHORT),
3113 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3114 const_iv (GL_ALPHA),
3115 const_iv (GL_INTENSITY),
3116 const_iv (GL_LUMINANCE),
3117 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3134 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3135 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3136 const_iv (GL_TEXTURE_WRAP_T),
3137 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3138 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3139 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3140 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3141 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3142 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3143 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3144 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3145 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3146 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3147 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3148 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3149 const_iv (GL_REPLACE),
3150 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3151 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3152 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3153 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
3161 const_iv (GL_LINE_STRIP),
3162 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
3164 const_iv (GL_QUAD_STRIP),
3165 const_iv (GL_TRIANGLES),
3166 const_iv (GL_TRIANGLE_STRIP),
3167 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3168 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
3178 const_iv (GL_V2F),
3179 const_iv (GL_V3F),
3180 const_iv (GL_T2F_V3F),
3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3185# undef const_iv
1427 }; 3186 };
1428 3187
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3190
3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
1431} 3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
3205gl_vendor ()
3206 CODE:
3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3208 OUTPUT:
3209 RETVAL
3210
3211const char *
3212gl_version ()
3213 CODE:
3214 RETVAL = (const char *)glGetString (GL_VERSION);
3215 OUTPUT:
3216 RETVAL
3217
3218const char *
3219gl_extensions ()
3220 CODE:
3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3222 OUTPUT:
3223 RETVAL
3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
1432 3242
1433int glGetError () 3243int glGetError ()
3244
3245void glFinish ()
3246
3247void glFlush ()
1434 3248
1435void glClear (int mask) 3249void glClear (int mask)
1436 3250
1437void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3252 PROTOTYPE: @
1445 3259
1446void glHint (int target, int mode) 3260void glHint (int target, int mode)
1447 3261
1448void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
1449 3263
3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3265 CODE:
3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
3269
3270void glDepthMask (int flag)
3271
1450void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
1451 3273
1452void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
1453 3275
1454void glMatrixMode (int mode) 3276void glMatrixMode (int mode)
1457 3279
1458void glPopMatrix () 3280void glPopMatrix ()
1459 3281
1460void glLoadIdentity () 3282void glLoadIdentity ()
1461 3283
3284void glDrawBuffer (int buffer)
3285
3286void glReadBuffer (int buffer)
3287
1462# near and far are due to microsofts buggy c compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3290
3291# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
1464 3295
1465void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
1466 3297
1467void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
1468 3299
1476 3307
1477void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
1478 CODE: 3309 CODE:
1479 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
1480 3311
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3313 PROTOTYPE: @
3314 ALIAS:
3315 glColor_premultiply = 1
1487 CODE: 3316 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3317 if (ix)
3318 {
3319 r *= a;
3320 g *= a;
3321 b *= a;
3322 }
3323 // microsoft visual "c" rounds instead of truncating...
3324 glColor4f (r, g, b, a);
3325
3326void glRasterPos (float x, float y, float z = 0.)
3327 CODE:
3328 glRasterPos3f (0, 0, z);
3329 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3330
1490void glVertex (float x, float y, float z = 0.) 3331void glVertex (float x, float y, float z = 0.)
1491 CODE: 3332 CODE:
1492 glVertex3f (x, y, z); 3333 glVertex3f (x, y, z);
1493 3334
1494void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
1495 CODE: 3336 CODE:
1496 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
1497 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
1498void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
1499 CODE: 3369 CODE:
1500 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
1501 3371
1502void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
1505 3375
1506void glBindTexture (int target, int name) 3376void glBindTexture (int target, int name)
1507 3377
1508void glConvolutionParameter (int target, int pname, float params) 3378void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3379 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3380 if (gl.ConvolutionParameterf)
3381 gl.ConvolutionParameterf (target, pname, params);
1511 3382
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3383void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3384 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3385 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3386 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3387
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3389 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3390 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3392
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3394
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3396
1526void glRasterPos (int x, int y) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3398
1528 glRasterPos2i (x, y); 3399void glPixelZoom (float x, float y)
1529 3400
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3402
1532int glGenTexture () 3403int glGenTexture ()
1533 CODE: 3404 CODE:
1534{ 3405 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3406 OUTPUT:
1540 RETVAL 3407 RETVAL
1541 3408
1542void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
1543 CODE: 3410 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3411 del_texture (name);
1547} 3412
1548
1549int glGenList () 3413int glGenList ()
1550 CODE: 3414 CODE:
1551 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
1552 OUTPUT: 3416 OUTPUT:
1553 RETVAL 3417 RETVAL
1560 3424
1561void glEndList () 3425void glEndList ()
1562 3426
1563void glCallList (int list) 3427void glCallList (int list)
1564 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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