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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
55 130
56static struct 131static struct
57{ 132{
58#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 134#include "glfunc.h"
60#undef GL_FUNC 135#undef GL_FUNC
61} gl; 136} gl;
62 137
138static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 140{
65 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 145 else
70 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
71} 147}
72 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
75 184
76typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
77 186
78static int 187static int
79shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
80{ 189{
81 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
82 191
83 while (attrs) 192 while (attrs)
84 { 193 {
85 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 195
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 197 return 1;
89 198
90 attrs = attrs->next; 199 attrs = attrs->next;
91 } 200 }
92 201
93 return 0; 202 return 0;
94} 203}
95 204
96typedef struct cf_layout { 205struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
100 int base_height; 208 int base_height;
101 CFClient__Font font; 209 DC__Font font;
102} *CFClient__Layout; 210 rc_t rc;
211};
103 212
213typedef cf_layout *DC__Layout;
214
104static CFClient__Font default_font; 215static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
107 218
108static void 219static void
109substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
110{ 221{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 225#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 227}
121 228
122static void 229static void
123layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
124{ 231{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
127 */ 234 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
129 236
130 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 239
133 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
134} 241}
135 242
136static void 243static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
140 250
141 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 253
144 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
145} 255 if (!rect.height) rect.height = 1;
146 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
147typedef uint16_t mapface; 262typedef uint16_t faceid;
148 263
149typedef struct { 264struct maptex
265{
150 GLint name; 266 GLuint name;
151 int w, h; 267 int w, h;
152 float s, t; 268 float s, t;
153 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
154} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
155 274
156typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
157 int16_t darkness; 279 uint16_t darkness;
158 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 281};
160 282
161typedef struct { 283struct maprow
284{
162 int32_t c0, c1; 285 int32_t c0, c1;
163 mapcell *col; 286 mapcell *col;
164} maprow; 287};
165 288
166typedef struct map { 289struct mapgrid {
167 int x, y, w, h; 290 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 292 std::vector<tileid> tile;
170 mapface *face; 293 std::vector<maptex> tex;
171
172 int texs;
173 maptex *tex;
174 294
175 int32_t rows; 295 int32_t rows;
176 maprow *row; 296 maprow *row;
177} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
178 307
179static char * 308static char *
180prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
181{ 310{
182 char *p; 311 char *p;
200 329
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 332
204static maprow * 333static maprow *
205map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
206{ 335{
207 if (0 > y) 336 if (0 > y)
208 { 337 {
209 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
248 377
249 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
250} 379}
251 380
252static mapcell * 381static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
254{ 383{
255 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
256} 385}
257 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
258static void 414static void
259map_clear (CFClient__Map self)
260{
261 int r;
262
263 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col);
265
266 Safefree (self->row);
267
268 self->x = 0;
269 self->y = 0;
270 self->ox = 0;
271 self->oy = 0;
272 self->row = 0;
273 self->rows = 0;
274}
275
276static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 416{
279 int x, y; 417 int x, y;
280 maprow *row; 418 maprow *row;
419 mapcell *cell;
281 420
282 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 422 if (y >= 0)
284 { 423 {
285 if (y >= self->rows) 424 if (y >= self->rows)
291 if (x >= row->c0) 430 if (x >= row->c0)
292 { 431 {
293 if (x >= row->c1) 432 if (x >= row->c1)
294 break; 433 break;
295 434
296 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
297 } 438 }
298 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
299} 475}
300 476
301static void 477static void
302music_finished (void) 478music_finished (void)
303{ 479{
320 ev.code = 1; 496 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 498 ev.data2 = 0;
323 499
324 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
325} 508}
326 509
327static unsigned int 510static unsigned int
328minpot (unsigned int n) 511minpot (unsigned int n)
329{ 512{
339 n |= n >> 16; 522 n |= n >> 16;
340 523
341 return n + 1; 524 return n + 1;
342} 525}
343 526
344MODULE = CFClient PACKAGE = CFClient 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
345 644
346PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
347 646
348BOOT: 647BOOT:
349{ 648{
350 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 650 static const struct {
352 const char *name; 651 const char *name;
353 IV iv; 652 IV iv;
354 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
356 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
438 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 814
451 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 816
453 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
454# undef const_iv 847# undef const_iv
455 }; 848 };
456 849
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
460 869
461NV floor (NV x) 870NV floor (NV x)
462 871
463NV ceil (NV x) 872NV ceil (NV x)
464 873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
883
465void 884void
466pango_init () 885pango_init ()
467 CODE: 886 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 887{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 891 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 892#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 895#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 896}
491 897
492int 898char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 899
495void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
496SDL_Quit () 909void SDL_Quit ()
497 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
498void 921void
499SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
500 PPCODE: 923 PPCODE:
501{ 924{
502 SDL_Rect **m; 925 SDL_Rect **m;
503 926
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 931
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 934
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 939
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 942
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 944
524 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
525 while (*m) 946 while (*m)
526 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
527 AV *av = newAV (); 950 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
531 957
532 ++m; 958 ++m;
533 } 959 }
534} 960}
535 961
536char *
537SDL_GetError ()
538
539int 962int
540SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
542 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 976 );
977
545 if (RETVAL) 978 if (RETVAL)
546 { 979 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 982#include "glfunc.h"
550# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 986 }
987}
552 OUTPUT: 988 OUTPUT:
553 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
554 993
555void 994void
556SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
557 996
558char * 997char *
559SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
560 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
561void 1011void
562SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
563 PPCODE: 1016 PPCODE:
564{ 1017{
565 SDL_Event ev; 1018 SDL_Event ev;
566 1019
567 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1022 {
569 HV *hv = newHV (); 1023 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1025
572 switch (ev.type) 1026 switch (ev.type)
573 { 1027 {
574 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1029 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1035 break;
581 1036
582 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1040 break;
586 1041
587 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
595 break; 1068 break;
596 1069
597 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1073
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1084 break;
612 } 1085 }
613 1086
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1088 }
616} 1089}
617 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
618int 1104int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1106 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
623 1109
624void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
625Mix_CloseAudio () 1127Mix_CloseAudio ()
626 1128
627int 1129int
628Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
629 1131
1132const char *
1133Mix_GetError ()
1134
630void 1135void
631lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
632 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
633#ifndef _WIN32 1144#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
635#endif 1166#endif
1167}
636 1168
637void 1169int
638add_font (char *file) 1170add_font (char *file)
639 CODE: 1171 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1173 OUTPUT:
642 // cairo... sigh... requires win2000 1174 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1175
644#endif 1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1182
646void 1183void
647load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
648 ALIAS: 1185 ALIAS:
649 load_image_file = 1 1186 load_image_file = 1
652 STRLEN image_len; 1189 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
659 1196
660 if (!rw) 1197 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
662 1199
691 1228
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1230
694 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
695 1232
1233 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
705 1242
706 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
708} 1245}
709 1246
735void 1272void
736error (char *message) 1273error (char *message)
737 CODE: 1274 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1276#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1278#endif
742 1279
743void 1280void
744fatal (char *message) 1281fatal (char *message)
745 CODE: 1282 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1284#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1286#endif
750 _exit (1); 1287 _exit (1);
751 1288
752void 1289void
753_exit (int retval) 1290_exit (int retval = 0)
754 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
755 _exit (retval); 1295 _exit (retval);
1296#endif
756 1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
757MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
758 1315
759CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1320 CODE:
762{ 1321{
763 int count; 1322 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1326}
768 OUTPUT: 1327 OUTPUT:
769 RETVAL 1328 RETVAL
770 1329
771void 1330void
772DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
773 CODE: 1332 CODE:
774 pango_font_description_free (self); 1333 pango_font_description_free (self);
775 1334
776void 1335void
777make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
778 CODE: 1338 CODE:
779 default_font = self; 1339 default_font = self;
780 1340
781MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1342
783CFClient::Layout 1343PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0)
785 CODE:
786 New (0, RETVAL, 1, struct cf_layout);
787 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
798 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
799 OUTPUT: 1372 OUTPUT:
800 RETVAL 1373 RETVAL
801 1374
802void 1375void
803DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
804 CODE: 1377 CODE:
805 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
806 Safefree (self); 1379 delete self;
807 1380
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1381void
816set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
817 CODE: 1383 CODE:
818{ 1384{
819 STRLEN textlen; 1385 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
821 1387
822 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
823} 1389}
824 1390
825void 1391void
826set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
827 CODE: 1393 CODE:
828{ 1394{
829 STRLEN textlen; 1395 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
831 1397
832 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
833} 1399}
834 1400
835void 1401void
836set_shapes (CFClient::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
837 CODE: 1403 CODE:
838{ 1404{
839 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1407 const char *pos = text;
842 int arg = 2; 1408 int arg = 4;
843 1409
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1411 {
846 PangoRectangle rect; 1412 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1413 PangoAttribute *attr;
848 1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1417 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1418 int h = SvIV (ST (arg ));
851 1419
852 arg += 2;
853
854 rect.x = 0; 1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1426 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1427 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1428 rect.height = h * PANGO_SCALE;
858 1429
859 if (!attrs) 1430 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1431 attrs = pango_layout_get_attributes (self->pl);
861 1432
862 attr = pango_attr_shape_new (&rect, &rect); 1433 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1434 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1436 pango_attr_list_insert (attrs, attr);
866 1437
1438 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1439 pos += sizeof (OBJ_STR) - 1;
868 } 1440 }
869 1441
870 if (attrs) 1442 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
872} 1444}
873 1445
874void 1446void
875get_shapes (CFClient::Layout self) 1447get_shapes (DC::Layout self)
876 PPCODE: 1448 PPCODE:
877{ 1449{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1451
880 do 1452 do
881 { 1453 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1455
884 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
885 { 1457 {
886 PangoRectangle extents; 1458 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1460
1461 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1464 }
892 } 1465 }
893 while (pango_layout_iter_next_run (iter)); 1466 while (pango_layout_iter_next_run (iter));
894 1467
895 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
896} 1469}
897 1470
898int 1471int
899has_wrapped (CFClient::Layout self) 1472has_wrapped (DC::Layout self)
900 CODE: 1473 CODE:
901{ 1474{
902 int lines = 1; 1475 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
904 1477
909} 1482}
910 OUTPUT: 1483 OUTPUT:
911 RETVAL 1484 RETVAL
912 1485
913SV * 1486SV *
914get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
915 CODE: 1488 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
918 OUTPUT: 1491 OUTPUT:
919 RETVAL 1492 RETVAL
920 1493
921void 1494void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1496 CODE:
924 self->r = r; 1497 self->r = r;
925 self->g = g; 1498 self->g = g;
926 self->b = b; 1499 self->b = b;
927 self->a = a; 1500 self->a = a;
928 1501
929void 1502void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1504 CODE:
932 if (self->font != font) 1505 if (self->font != font)
933 { 1506 {
934 self->font = font; 1507 self->font = font;
935 layout_update_font (self); 1508 layout_update_font (self);
936 } 1509 }
937 1510
938void 1511void
939set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
940 CODE: 1513 CODE:
941 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
942 { 1515 {
943 self->base_height = base_height; 1516 self->base_height = base_height;
944 layout_update_font (self); 1517 layout_update_font (self);
945 } 1518 }
946 1519
947void 1520void
948set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
949 CODE: 1522 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1524
952void 1525void
953set_indent (CFClient::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
954 CODE: 1527 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1529
957void 1530void
958set_spacing (CFClient::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
959 CODE: 1532 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1534
962void 1535void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1537 CODE:
965 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
970 ); 1543 );
971 1544
972void 1545void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1547 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1549
977void 1550void
978size (CFClient::Layout self) 1551size (DC::Layout self)
979 PPCODE: 1552 PPCODE:
980{ 1553{
981 int w, h; 1554 int w, h;
982 1555
983 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
988} 1561}
989 1562
990int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
991xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1577 CODE:
993{ 1578{
994 int index, trailing; 1579 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1581 RETVAL = index + trailing;
997} 1582}
998 OUTPUT: 1583 OUTPUT:
999 RETVAL 1584 RETVAL
1000 1585
1001void 1586void
1002cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1588 PPCODE:
1004{ 1589{
1005 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1592
1008 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1597}
1013 1598
1014void 1599void
1015render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1601 PPCODE:
1017{ 1602{
1018 SV *retval; 1603 int line, x;
1019 int w, h;
1020 1604
1021 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1608 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1609#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1610 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1633 else
1078 { 1634 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1635 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1637 }
1103} 1638}
1104 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1105MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1675
1107void 1676PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1677
1114 if (ow && oh) 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1683 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1684 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1688
1128 SvPOK_only (result_); 1689 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1130 1691
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1693 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1695
1135 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1697 }
1142} 1698}
1143 1699
1144void 1700void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1707{
1152 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1156 1715
1157 if (items < 5) 1716 if (items < 5)
1158 { 1717 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1190 } 1749 }
1191} 1750}
1192 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1193MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1885
1195CFClient::Map 1886PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
1197 CODE: 1890 CODE:
1198 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1199 RETVAL->x = 0; 1892 RETVAL->x = 0;
1200 RETVAL->y = 0; 1893 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1205 RETVAL->faces = 8192;
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1899 RETVAL->row = 0;
1211 OUTPUT: 1900 OUTPUT:
1212 RETVAL 1901 RETVAL
1213 1902
1214void 1903void
1215DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1216 CODE: 1905 CODE:
1217{ 1906{
1218 map_clear (self);
1219 Safefree (self->face);
1220 Safefree (self->tex);
1221 Safefree (self); 1907 delete self;
1222} 1908}
1223 1909
1224void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1225clear (CFClient::Map self) 1917clear (DC::Map self)
1226 CODE: 1918 CODE:
1227 map_clear (self); 1919 self->clear_cells ();
1228 1920
1229void 1921void
1230set_face (CFClient::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1923 CODE:
1232{ 1924{
1233 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1234 {
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1240} 1928}
1241 1929
1242void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1952 CODE:
1245{ 1953{
1246 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1955
1252 { 1956 {
1253 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1254 1958
1255 tex->name = name; 1959 tex.name = name;
1256 tex->w = w; 1960 tex.w = w;
1257 tex->h = h; 1961 tex.h = h;
1258 tex->s = s; 1962 tex.s = s;
1259 tex->t = t; 1963 tex.t = t;
1260 tex->r = r; 1964 tex.r = r;
1261 tex->g = g; 1965 tex.g = g;
1262 tex->b = b; 1966 tex.b = b;
1263 tex->a = a; 1967 tex.a = a;
1264 } 1968 }
1265 1969
1266 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1267 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1268 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1271 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 1978}
1275 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1276int 2000int
1277ox (CFClient::Map self) 2001ox (DC::Map self)
1278 ALIAS: 2002 ALIAS:
1279 oy = 1 2003 oy = 1
1280 x = 2 2004 x = 2
1281 y = 3 2005 y = 3
1282 w = 4 2006 w = 4
1293 } 2017 }
1294 OUTPUT: 2018 OUTPUT:
1295 RETVAL 2019 RETVAL
1296 2020
1297void 2021void
1298scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1299 CODE: 2023 CODE:
1300{ 2024{
1301 if (dx > 0) 2025 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 2027 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 2029
1306 if (dy > 0) 2030 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 2032 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 2034
1311 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1313 2037
1314 while (self->y < 0) 2038 while (self->y < 0)
1318 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1320 } 2044 }
1321} 2045}
1322 2046
1323void 2047SV *
1324map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1325 CODE: 2049 CODE:
1326{ 2050{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 2053 mapcell *cell;
1330 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1331 2057
1332 while (data < data_end) 2058 while (data < data_end - 1)
1333 { 2059 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1335 2061
1336 x = self->x + ((flags >> 10) & 63); 2062 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 2063 y = self->y + ((flags >> 4) & 63);
1338 2064
1339 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1340 2066
1341 if (flags & 15) 2067 if (flags & 15)
1342 { 2068 {
1343 if (cell->darkness < 0) 2069 if (!cell->darkness)
1344 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 2072 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 2073 }
1350 2074
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1354 2076
1355 if (flags & 4) 2077 if (flags & 8)
1356 { 2078 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1358 } 2112 }
1359 2113
2114 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2115 if (flags & (4 >> z))
1361 { 2116 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1363 } 2136 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2137 }
1370 else 2138 else
1371 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1372 } 2140 }
1373} 2141}
2142 OUTPUT:
2143 RETVAL
1374 2144
1375SV * 2145SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2147 CODE:
1378{ 2148{
1379 int x1, x; 2149 int x1, x;
1380 int y1, y; 2150 int y1, y;
1381 int z; 2151 int z;
1394 ? self->row + y 2164 ? self->row + y
1395 : 0; 2165 : 0;
1396 2166
1397 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1398 { 2168 {
1399 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1400 2170
1401 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1402 { 2172 {
1403 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1404 2174
1405 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1406 { 2176 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2179 int a1 = tex.a;
1414 2180
1415 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1416 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1417 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1418 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1419 }
1420 } 2185 }
1421 } 2186 }
1422 2187
1423 *map++ = (r ) 2188 *map++ = (r )
1424 | (g << 8) 2189 | (g << 8)
1425 | (b << 16) 2190 | (b << 16)
1426 | (a << 24); 2191 | (a << 24);
1427 } 2192 }
1428 } 2193 }
1429 2194
1430 RETVAL = map_sv; 2195 RETVAL = map_sv;
1431} 2196}
1432 OUTPUT: 2197 OUTPUT:
1433 RETVAL 2198 RETVAL
1434 2199
1435void 2200void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2202 CODE:
1438{ 2203{
1439 int vx, vy;
1440 int x, y, z; 2204 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2205
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1446 2213
1447 /* 2214 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2215
1452 int vy = self->vy = self->h >= sh 2216 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2217 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2218 if (sh > 255) sh = 255;
1455 */
1456 2219
1457 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1458 2252
1459 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2256
1464 glBegin (GL_QUADS);
1465
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1469 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1471 { 2266 {
1472 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1473 2268
1474 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1476 { 2382 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1478 2385
1479 face = cell->face [z]; 2386 if (!(bits & 0x1000)
1480 2387 && skey.level == level
1481 if (face) 2388 && level > smooth_max [skey.x][skey.y])
1482 { 2389 {
1483 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1484
1485 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1486 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1487 2397
1488 if (last_name != tex.name) 2398 if (tex.name)
1489 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1490 glEnd (); 2406 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1494 } 2430 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2431 }
1501 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1502 } 2437 }
2438 }
1503 2439
1504 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1505 2445
1506 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1507 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1508}
1509 2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
1510void 2500void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2502 CODE:
1513{ 2503{
1514 static float color[16][3] = { 2504 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2505 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2506 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2507 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2508 { 1.00f, 0.00f, 0.00f },
1519 2509
1520 { 1.00, 0.54, 0.00 }, 2510 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2511 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2512 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2513 { 0.18f, 0.54f, 0.34f },
1524 2514
1525 { 0.56, 0.73, 0.56 }, 2515 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2516 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2517 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2518 { 0.99f, 0.77f, 0.26f },
1529 2519
1530 { 0.74, 0.65, 0.41 }, 2520 { 0.74f, 0.65f, 0.41f },
1531 2521
1532 { 0.00, 1.00, 1.00 }, 2522 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2523 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2524 { 1.00f, 1.00f, 0.00f },
1535 }; 2525 };
1536 2526
1537 int x, y; 2527 int x, y;
1538 2528
1539 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1544 2540
1545 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1549 2545
1550 if (m) 2546 if (m)
1551 { 2547 {
1552 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1553 2549
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1556 2552
1557 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2558 }
1566 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1568} 2564}
1569 2565
1570void 2566void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2568 PPCODE:
1573{ 2569{
1574 int vx, vy;
1575 int x, y; 2570 int x, y;
1576 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1580 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1581 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1583 2582
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2583 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2584 my += self->y - 1;
1586 2585
1587 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1589 { 2588 {
1590 maprow *row = self->row + (y + vy); 2589 maprow *row = self->row + (y + my);
1591 2590
1592 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2593 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1596 2595
1597 darkness[y * sw4 + x] = cell->darkness < 0 2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2599 }
1601 } 2600 }
1602 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1603 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1607} 2644}
1608 2645
1609SV * 2646SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2648 CODE:
1612{ 2649{
1613 int x, y, x1, y1; 2650 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1641 { 2678 {
1642 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2680 uint8_t flags = 0;
1644 2681
1645 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1648 2685
1649 *data++ = flags; 2686 *data++ = flags;
1650 2687
1651 if (flags & 1) 2688 if (flags & 1)
1652 { 2689 {
2690 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2692 *data++ = tile;
1655 } 2693 }
1656 2694
1657 if (flags & 2) 2695 if (flags & 2)
1658 { 2696 {
2697 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2699 *data++ = tile;
1661 } 2700 }
1662 2701
1663 if (flags & 4) 2702 if (flags & 4)
1664 { 2703 {
2704 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2706 *data++ = tile;
1667 } 2707 }
1668 } 2708 }
1669 else 2709 else
1670 *data++ = 0; 2710 *data++ = 0;
1671 } 2711 }
1672 } 2712 }
1673 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1674 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1676 RETVAL = data_sv; 2721 RETVAL = data_sv;
1677} 2722}
1678 OUTPUT: 2723 OUTPUT:
1679 RETVAL 2724 RETVAL
1680 2725
1681void 2726void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2728 PPCODE:
1684{ 2729{
1685 int x, y, z; 2730 int x, y, z;
1686 int w, h; 2731 int w, h;
1687 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1688 2743
1689 if (*data++ != 0) 2744 if (*data++ != 0)
1690 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1691 2746
1692 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1694 2749
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2762 {
1708 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1709 2764
1710 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1711 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1712 uint8_t flags = *data++; 2772 flags = *data++;
1713 2773
1714 if (flags) 2774 if (flags)
1715 { 2775 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1719 2778
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2782
1724 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1725 { 2784 {
1726 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1727 2787
1728 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1729 { 2789 {
1730 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1731 2791
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1734 } 2799 }
1735 } 2800 }
1736 } 2801 }
1737 } 2802 }
1738 } 2803 }
1739} 2804}
1740 2805
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2807
1743CFClient::MixChunk 2808DC::RW
1744new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1745 CODE: 2810 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1747 OUTPUT: 2817 OUTPUT:
1748 RETVAL 2818 RETVAL
1749 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1750void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1751DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1752 CODE: 2948 CODE:
1753 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1754 2950
1755int 2951int
1756volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2957 OUTPUT:
1760 RETVAL 2958 RETVAL
1761 2959
1762int 2960DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2962 CODE:
2963{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1766 OUTPUT: 2975 OUTPUT:
1767 RETVAL 2976 RETVAL
1768 2977
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1770 2991
1771int 2992int
1772volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1773 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 2999 OUTPUT:
1776 RETVAL 3000 RETVAL
1777 3001
1778CFClient::MixMusic 3002void
1779new_from_file (SV *class, char *path) 3003fade_out (int ms)
1780 CODE: 3004 CODE:
1781 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1782 OUTPUT: 3016 OUTPUT:
1783 RETVAL 3017 RETVAL
1784 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1785void 3026void
1786DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1787 CODE: 3028 CODE:
1788 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1789 3030
1790int 3031int
1791play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1792 CODE: 3033 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 3035 OUTPUT:
1795 RETVAL 3036 RETVAL
1796 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1798 3046
1799BOOT: 3047BOOT:
1800{ 3048{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 3050 static const struct {
1803 const char *name; 3051 const char *name;
1804 IV iv; 3052 IV iv;
1805 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 3073 const_iv (GL_AND),
1821 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3164# undef const_iv
1887 }; 3165 };
1888 3166
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1891}
1892 3169
1893char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1894gl_vendor () 3184gl_vendor ()
1895 CODE: 3185 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1897 OUTPUT: 3187 OUTPUT:
1898 RETVAL 3188 RETVAL
1899 3189
1900char * 3190const char *
1901gl_version () 3191gl_version ()
1902 CODE: 3192 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1904 OUTPUT: 3194 OUTPUT:
1905 RETVAL 3195 RETVAL
1906 3196
1907char * 3197const char *
1908gl_extensions () 3198gl_extensions ()
1909 CODE: 3199 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3201 OUTPUT:
1912 RETVAL 3202 RETVAL
1913 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1914int glGetError () 3222int glGetError ()
1915 3223
1916void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1917 3227
1918void glClear (int mask) 3228void glClear (int mask)
1919 3229
1920void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1921 PROTOTYPE: @ 3231 PROTOTYPE: @
1932 3242
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3244 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3246
3247# void glBlendEquation (int se)
3248
1937void glDepthMask (int flag) 3249void glDepthMask (int flag)
1938 3250
1939void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1940 3252
1941void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3269
1958# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1960 3274
1961void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1962 3276
1963void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1964 3278
1972 3286
1973void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1974 CODE: 3288 CODE:
1975 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1976 3290
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3292 PROTOTYPE: @
1983 ALIAS: 3293 ALIAS:
1984 glColor_premultiply = 1 3294 glColor_premultiply = 1
1985 CODE: 3295 CODE:
1986 if (ix) 3296 if (ix)
1987 { 3297 {
1988 r *= a; 3298 r *= a;
1989 g *= a; 3299 g *= a;
1990 b *= a; 3300 b *= a;
1991 } 3301 }
1992 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3303 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3304
2004void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3306 CODE:
2006 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3313
2013void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2014 CODE: 3315 CODE:
2015 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2016 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2017void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2018 CODE: 3348 CODE:
2019 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2020 3350
2021void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3368 CODE:
2039 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3371
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3373
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3375
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
2047 3379
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3381
2050int glGenTexture () 3382int glGenTexture ()
2051 CODE: 3383 CODE:
2052{ 3384 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3385 OUTPUT:
2058 RETVAL 3386 RETVAL
2059 3387
2060void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2061 CODE: 3389 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3390 del_texture (name);
2065} 3391
2066
2067int glGenList () 3392int glGenList ()
2068 CODE: 3393 CODE:
2069 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2070 OUTPUT: 3395 OUTPUT:
2071 RETVAL 3396 RETVAL
2078 3403
2079void glEndList () 3404void glEndList ()
2080 3405
2081void glCallList (int list) 3406void glCallList (int list)
2082 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2083 3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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