ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
60 128
61static AV *texture_av; 129static AV *texture_av;
62 130
63static struct 131static struct
64{ 132{
101 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
103} 171}
104 172
105#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
106 175
107#include "pango-font.c" 176#include "pango-font.c"
108#include "pango-fontmap.c" 177#include "pango-fontmap.c"
109#include "pango-render.c" 178#include "pango-render.c"
110 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
113 184
114typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
115 186
116static int 187static int
117shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
118{ 189{
119 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
120 191
121 while (attrs) 192 while (attrs)
122 { 193 {
123 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 195
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 197 return 1;
127 198
128 attrs = attrs->next; 199 attrs = attrs->next;
129 } 200 }
130 201
131 return 0; 202 return 0;
132} 203}
133 204
134typedef struct cf_layout { 205struct cf_layout {
135 PangoLayout *pl; 206 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
137 int base_height; 208 int base_height;
138 CFPlus__Font font; 209 DC__Font font;
139} *CFPlus__Layout; 210 rc_t rc;
211};
140 212
213typedef cf_layout *DC__Layout;
214
141static CFPlus__Font default_font; 215static DC__Font default_font;
142static PangoContext *opengl_context; 216static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
144 218
145static void 219static void
146substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
147{ 221{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 225#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 227}
154 228
155static void 229static void
156layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
157{ 231{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
160 */ 234 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
162 236
163 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 239
166 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
167} 241}
168 242
169static void 243static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 245{
172 PangoRectangle rect; 246 PangoRectangle rect;
173 247
174 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
185} 259}
186 260
187typedef uint16_t tileid; 261typedef uint16_t tileid;
188typedef uint16_t faceid; 262typedef uint16_t faceid;
189 263
190typedef struct { 264struct maptex
265{
191 int name; 266 GLuint name;
192 int w, h; 267 int w, h;
193 float s, t; 268 float s, t;
194 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
195 tileid smoothtile; 270 tileid smoothtile;
196 uint8_t smoothlevel; 271 uint8_t smoothlevel;
197} maptex; 272 uint8_t unused; /* set to zero on use */
273};
198 274
199typedef struct { 275struct mapcell
276{
200 uint32_t player; 277 uint32_t player;
201 tileid tile[3]; 278 tileid tile[3];
202 uint16_t darkness; 279 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
204} mapcell; 281};
205 282
206typedef struct { 283struct maprow
284{
207 int32_t c0, c1; 285 int32_t c0, c1;
208 mapcell *col; 286 mapcell *col;
209} maprow; 287};
210 288
211typedef struct map { 289struct mapgrid {
212 int x, y, w, h; 290 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
215 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
216 294
217 int32_t rows; 295 int32_t rows;
218 maprow *row; 296 maprow *row;
219} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
220 307
221static char * 308static char *
222prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
223{ 310{
224 char *p; 311 char *p;
241} 328}
242 329
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245 332
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
266static maprow * 333static maprow *
267map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
268{ 335{
269 if (0 > y) 336 if (0 > y)
270 { 337 {
271 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
310 377
311 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
312} 379}
313 380
314static mapcell * 381static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
316{ 383{
317 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
318} 385}
319 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
320static void 414static void
321map_clear (CFPlus__Map self)
322{
323 int r;
324
325 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col);
327
328 Safefree (self->row);
329
330 self->x = 0;
331 self->y = 0;
332 self->ox = 0;
333 self->oy = 0;
334 self->row = 0;
335 self->rows = 0;
336}
337
338static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
340{ 416{
341 int x, y; 417 int x, y;
342 maprow *row; 418 maprow *row;
343 mapcell *cell; 419 mapcell *cell;
344 420
356 if (x >= row->c1) 432 if (x >= row->c1)
357 break; 433 break;
358 434
359 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
360 436
361 cell->darkness = 0; 437 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 438 }
366 } 439 }
367} 440}
368 441
369typedef struct { 442struct smooth_key
443{
370 tileid tile; 444 tileid tile;
371 uint8_t x, y, level; 445 uint8_t x, y, level;
372} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
373 465
374static void 466static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
376{ 468{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
378 470
379 if (SvIOK (*sv)) 471 if (it == h.end ())
380 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
381 else 473 else
382 sv_setiv (*sv, bits); 474 it->second |= bits;
383} 475}
384 476
385static void 477static void
386music_finished (void) 478music_finished (void)
387{ 479{
404 ev.code = 1; 496 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 498 ev.data2 = 0;
407 499
408 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
409} 508}
410 509
411static unsigned int 510static unsigned int
412minpot (unsigned int n) 511minpot (unsigned int n)
413{ 512{
423 n |= n >> 16; 522 n |= n >> 16;
424 523
425 return n + 1; 524 return n + 1;
426} 525}
427 526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
428/* SDL should provide this, really. */ 538/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 539#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 540#define SDLK_MODIFIER_MAX 314
431 541
432MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
433 644
434PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
435 646
436BOOT: 647BOOT:
437{ 648{
438 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 650 static const struct {
440 const char *name; 651 const char *name;
441 IV iv; 652 IV iv;
442 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
465 676
466 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
469 680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
814
815 const_iv (KMOD_LRAM),
816
817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
551# undef const_iv 847# undef const_iv
552 }; 848 };
553 849
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 852
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 855}
560 856
572 RETVAL 868 RETVAL
573 869
574NV floor (NV x) 870NV floor (NV x)
575 871
576NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
577 883
578void 884void
579pango_init () 885pango_init ()
580 CODE: 886 CODE:
581{ 887{
582 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
585} 896}
586 897
587int 898char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 899
590void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
591SDL_Quit () 909void SDL_Quit ()
592 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
593void 921void
594SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
595 PPCODE: 923 PPCODE:
596{ 924{
597 SDL_Rect **m; 925 SDL_Rect **m;
598 926
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 931
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 934
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 939
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 942
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 944
623 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
624 while (*m) 946 while (*m)
625 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
626 AV *av = newAV (); 950 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
630 957
631 ++m; 958 ++m;
632 } 959 }
633} 960}
634 961
635char *
636SDL_GetError ()
637
638int 962int
639SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
641 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 976 );
977
644 if (RETVAL) 978 if (RETVAL)
645 { 979 {
646 av_clear (texture_av); 980 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 982#include "glfunc.h"
651# undef GL_FUNC 983#undef GL_FUNC
652 984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 986 }
987}
654 OUTPUT: 988 OUTPUT:
655 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
656 993
657void 994void
658SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
659 996
660char * 997char *
661SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
662 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
663void 1011void
664SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
665 PPCODE: 1016 PPCODE:
666{ 1017{
667 SDL_Event ev; 1018 SDL_Event ev;
668 1019
669 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1022 {
671 HV *hv = newHV (); 1023 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1025
674 switch (ev.type) 1026 switch (ev.type)
675 { 1027 {
676 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1029 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1035 break;
684 1036
685 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1040 break;
689 1041
690 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
698 break; 1068 break;
699 1069
700 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1073
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1084 break;
715 } 1085 }
716 1086
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1088 }
719} 1089}
720 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
721int 1104int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1106 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
726 1109
727void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
728Mix_CloseAudio () 1127Mix_CloseAudio ()
729 1128
730int 1129int
731Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
1131
1132const char *
1133Mix_GetError ()
732 1134
733void 1135void
734lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
735 CODE: 1137 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1164 }
763 } 1165 }
764#endif 1166#endif
765} 1167}
766 1168
767void 1169int
768add_font (char *file) 1170add_font (char *file)
769 CODE: 1171 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1182
772void 1183void
773load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
774 ALIAS: 1185 ALIAS:
775 load_image_file = 1 1186 load_image_file = 1
778 STRLEN image_len; 1189 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
785 1196
786 if (!rw) 1197 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
788 1199
821 1232
822 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
831 1242
861void 1272void
862error (char *message) 1273error (char *message)
863 CODE: 1274 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1276#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1278#endif
868 1279
869void 1280void
870fatal (char *message) 1281fatal (char *message)
871 CODE: 1282 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1284#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1286#endif
876 _exit (1); 1287 _exit (1);
877 1288
878void 1289void
879_exit (int retval = 0) 1290_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1293 ExitThread (retval); // unclean, please beam me up
883#else 1294#else
884 _exit (retval); 1295 _exit (retval);
885#endif 1296#endif
886 1297
887MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
888 1306
889CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1320 CODE:
892{ 1321{
893 int count; 1322 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1326}
898 OUTPUT: 1327 OUTPUT:
899 RETVAL 1328 RETVAL
900 1329
901void 1330void
902DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
903 CODE: 1332 CODE:
904 pango_font_description_free (self); 1333 pango_font_description_free (self);
905 1334
906void 1335void
907make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
908 CODE: 1338 CODE:
909 default_font = self; 1339 default_font = self;
910 1340
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1342
1343PROTOTYPES: DISABLE
1344
913void 1345void
914reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
915 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
916 tc_clear (); 1355 tc_restore ();
917 1356
918CFPlus::Layout 1357DC::Layout
919new (SV *class) 1358new (SV *klass)
920 CODE: 1359 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
922 1361
923 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
932 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
933 OUTPUT: 1372 OUTPUT:
934 RETVAL 1373 RETVAL
935 1374
936void 1375void
937DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
938 CODE: 1377 CODE:
939 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
940 Safefree (self); 1379 delete self;
941 1380
942void 1381void
943set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
944 CODE: 1383 CODE:
945{ 1384{
946 STRLEN textlen; 1385 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
948 1387
949 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
950} 1389}
951 1390
952void 1391void
953set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
954 CODE: 1393 CODE:
955{ 1394{
956 STRLEN textlen; 1395 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
958 1397
959 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
960} 1399}
961 1400
962void 1401void
963set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
964 CODE: 1403 CODE:
965{ 1404{
966 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1407 const char *pos = text;
1003 if (attrs) 1442 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
1005} 1444}
1006 1445
1007void 1446void
1008get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
1009 PPCODE: 1448 PPCODE:
1010{ 1449{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1451
1013 do 1452 do
1014 { 1453 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1455
1017 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
1018 { 1457 {
1019 PangoRectangle extents; 1458 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1467
1029 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
1030} 1469}
1031 1470
1032int 1471int
1033has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
1034 CODE: 1473 CODE:
1035{ 1474{
1036 int lines = 1; 1475 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
1038 1477
1043} 1482}
1044 OUTPUT: 1483 OUTPUT:
1045 RETVAL 1484 RETVAL
1046 1485
1047SV * 1486SV *
1048get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
1049 CODE: 1488 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1491 OUTPUT:
1053 RETVAL 1492 RETVAL
1054 1493
1055void 1494void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1496 CODE:
1058 self->r = r; 1497 self->r = r;
1059 self->g = g; 1498 self->g = g;
1060 self->b = b; 1499 self->b = b;
1061 self->a = a; 1500 self->a = a;
1062 1501
1063void 1502void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1504 CODE:
1066 if (self->font != font) 1505 if (self->font != font)
1067 { 1506 {
1068 self->font = font; 1507 self->font = font;
1069 layout_update_font (self); 1508 layout_update_font (self);
1070 } 1509 }
1071 1510
1072void 1511void
1073set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1074 CODE: 1513 CODE:
1075 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1076 { 1515 {
1077 self->base_height = base_height; 1516 self->base_height = base_height;
1078 layout_update_font (self); 1517 layout_update_font (self);
1079 } 1518 }
1080 1519
1081void 1520void
1082set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1522 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1524
1086void 1525void
1087set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
1088 CODE: 1527 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1529
1091void 1530void
1092set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
1093 CODE: 1532 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1534
1096void 1535void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1537 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
1104 ); 1543 );
1105 1544
1106void 1545void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1547 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1549
1111void 1550void
1112size (CFPlus::Layout self) 1551size (DC::Layout self)
1113 PPCODE: 1552 PPCODE:
1114{ 1553{
1115 int w, h; 1554 int w, h;
1116 1555
1117 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1122} 1561}
1123 1562
1124int 1563int
1125descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1126 CODE: 1565 CODE:
1127{ 1566{
1128 PangoRectangle rect; 1567 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1132} 1571}
1133 OUTPUT: 1572 OUTPUT:
1134 RETVAL 1573 RETVAL
1135 1574
1136int 1575int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1577 CODE:
1139{ 1578{
1140 int index, trailing; 1579 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1581 RETVAL = index + trailing;
1143} 1582}
1144 OUTPUT: 1583 OUTPUT:
1145 RETVAL 1584 RETVAL
1146 1585
1147void 1586void
1148cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1588 PPCODE:
1150{ 1589{
1151 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1592
1154 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1597}
1159 1598
1160void 1599void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1601 PPCODE:
1163{ 1602{
1164 int line, x; 1603 int line, x;
1165 1604
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1608 --line;
1609#endif
1169 EXTEND (SP, 2); 1610 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1613}
1173 1614
1174void 1615void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1616line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1617 PPCODE:
1177{ 1618{
1178 PangoLayoutLine *lp; 1619 PangoLayoutLine *lp;
1179 int index, trailing; 1620 int index, trailing;
1180 1621
1181 if (line < 0) 1622 if (line < 0)
1182 XSRETURN_EMPTY; 1623 XSRETURN_EMPTY;
1183 1624
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1626 XSRETURN_EMPTY; /* do better */
1186 1627
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1629
1189 EXTEND (SP, 2); 1630 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1637 }
1197} 1638}
1198 1639
1199void 1640void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1642 CODE:
1643 self->rc.clear ();
1202 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1203 self->pl, 1645 self->pl,
1646 &self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1206 flags 1649 flags
1207 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1208 1654
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1655void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1213 CODE: 1657 CODE:
1214{ 1658{
1215 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1666
1218 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1683 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1684 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1688
1232 SvPOK_only (result_); 1689 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1234 1691
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1693 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1695
1239 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1697 }
1246} 1698}
1247 1699
1248void 1700void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1707{
1256 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1260 1715
1261 if (items < 5) 1716 if (items < 5)
1262 { 1717 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1294 } 1749 }
1295} 1750}
1296 1751
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1298 1761
1299CFPlus::Map 1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1300new (SV *class) 1889new (SV *klass)
1301 CODE: 1890 CODE:
1302 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1303 RETVAL->x = 0; 1892 RETVAL->x = 0;
1304 RETVAL->y = 0; 1893 RETVAL->y = 0;
1305 RETVAL->w = 0; 1894 RETVAL->w = 0;
1306 RETVAL->h = 0; 1895 RETVAL->h = 0;
1307 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1308 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1311 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1312 RETVAL->row = 0; 1899 RETVAL->row = 0;
1313 OUTPUT: 1900 OUTPUT:
1314 RETVAL 1901 RETVAL
1315 1902
1316void 1903void
1317DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1318 CODE: 1905 CODE:
1319{ 1906{
1320 map_clear (self);
1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
1323 Safefree (self); 1907 delete self;
1324} 1908}
1325 1909
1326void 1910void
1327resize (CFPlus::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1912 CODE:
1329 self->w = map_width; 1913 self->w = map_width;
1330 self->h = map_height; 1914 self->h = map_height;
1331 1915
1332void 1916void
1333clear (CFPlus::Map self) 1917clear (DC::Map self)
1334 CODE: 1918 CODE:
1335 map_clear (self); 1919 self->clear_cells ();
1336 1920
1337void 1921void
1338set_tileid (CFPlus::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1923 CODE:
1340{ 1924{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1342 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1343} 1928}
1344 1929
1345void 1930void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1932 CODE:
1348{ 1933{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1353 return; 1935 return;
1354 1936
1355 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1356 return; 1938 return;
1357 1939
1358 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1359 1941
1360 if (!texid) 1942 if (!texid)
1361 return; 1943 return;
1362 1944
1363 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1364 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1365 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1366} 1948}
1367 1949
1368void 1950void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1952 CODE:
1371{ 1953{
1372 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1373 1955
1374 { 1956 {
1375 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1376 1958
1377 tex->name = name; 1959 tex.name = name;
1378 tex->w = w; 1960 tex.w = w;
1379 tex->h = h; 1961 tex.h = h;
1380 tex->s = s; 1962 tex.s = s;
1381 tex->t = t; 1963 tex.t = t;
1382 tex->r = r; 1964 tex.r = r;
1383 tex->g = g; 1965 tex.g = g;
1384 tex->b = b; 1966 tex.b = b;
1385 tex->a = a; 1967 tex.a = a;
1386 } 1968 }
1387 1969
1388 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1393 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1978}
1397 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1398int 2000int
1399ox (CFPlus::Map self) 2001ox (DC::Map self)
1400 ALIAS: 2002 ALIAS:
1401 oy = 1 2003 oy = 1
1402 x = 2 2004 x = 2
1403 y = 3 2005 y = 3
1404 w = 4 2006 w = 4
1415 } 2017 }
1416 OUTPUT: 2018 OUTPUT:
1417 RETVAL 2019 RETVAL
1418 2020
1419void 2021void
1420scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1421 CODE: 2023 CODE:
1422{ 2024{
1423 if (dx > 0) 2025 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2027 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1442 } 2044 }
1443} 2045}
1444 2046
1445void 2047SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1447 CODE: 2049 CODE:
1448{ 2050{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2053 mapcell *cell;
1452 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1453 2057
1454 while (data < data_end - 1) 2058 while (data < data_end - 1)
1455 { 2059 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1457 2061
1470 2074
1471 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1472 2076
1473 if (flags & 8) 2077 if (flags & 8)
1474 { 2078 {
2079 uint8_t ext, cmd;
2080
1475 if (extmap) 2081 do
1476 { 2082 {
1477 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1478 2085
1479 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1480 { 2089 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2090 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2092 }
1507 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1508 } 2110 }
1509 else 2111 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2112 }
1512 2113
2114 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2115 if (flags & (4 >> z))
1514 { 2116 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1516 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1517 cell->tile [0] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1518 } 2136 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2137 }
1534 else 2138 else
1535 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1536 } 2140 }
1537} 2141}
2142 OUTPUT:
2143 RETVAL
1538 2144
1539SV * 2145SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2147 CODE:
1542{ 2148{
1543 int x1, x; 2149 int x1, x;
1544 int y1, y; 2150 int y1, y;
1545 int z; 2151 int z;
1558 ? self->row + y 2164 ? self->row + y
1559 : 0; 2165 : 0;
1560 2166
1561 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1562 { 2168 {
1563 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2170
1565 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1566 { 2172 {
1567 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1568 2174
1570 { 2176 {
1571 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2179 int a1 = tex.a;
1574 2180
1575 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1579 } 2185 }
1580 } 2186 }
1581 2187
1582 *map++ = (r ) 2188 *map++ = (r )
1583 | (g << 8) 2189 | (g << 8)
1584 | (b << 16) 2190 | (b << 16)
1585 | (a << 24); 2191 | (a << 24);
1586 } 2192 }
1587 } 2193 }
1588 2194
1589 RETVAL = map_sv; 2195 RETVAL = map_sv;
1590} 2196}
1591 OUTPUT: 2197 OUTPUT:
1592 RETVAL 2198 RETVAL
1593 2199
1594void 2200void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2202 CODE:
1597{ 2203{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z; 2204 int x, y, z;
1603 int last_name;
1604 2205
2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
2213
2214 pl_tex.name = 0;
2215
1605 // thats current max. sorry. 2216 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1608 2219
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2220 memset (&key, 0, sizeof (key));
1611 2221 key.r = 255;
1612 glColor4ub (255, 255, 255, 255); 2222 key.g = 255;
1613 2223 key.b = 255;
1614 glEnable (GL_BLEND); 2224 key.a = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2225 key.mode = GL_QUADS;
1616 glEnable (GL_TEXTURE_2D); 2226 key.format = GL_T2F_V3F;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2227
1623 mx += self->x; 2228 mx += self->x;
1624 my += self->y; 2229 my += self->y;
1625 2230
1626 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1627 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1630 2235
1631 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1633 { 2238 {
1634 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2248 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2249 self->tex [cell->tile [2]].smoothlevel));
1645 } 2250 }
1646 } 2251 }
1647 2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
1648 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1649 { 2258 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1651 2263
1652 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1654 { 2266 {
1655 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1662 2274
1663 if (tile) 2275 if (tile)
1664 { 2276 {
1665 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2278 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2279
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2280 if (key.texname != tex.name)
1672 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1673 if (!tex.name) 2284 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2286
2287 key.texname = tex.name;
1676 glEnd (); 2288 arr = &rc.array (key);
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 } 2289 }
1680 2290
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2291 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2292 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2293
1686 if (cell->flags && z == 2) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2295 {
1688 if (cell->flags & 1) 2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
1689 { 2299 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1704 2306
1705 // update smooth hash 2307 // update smooth hash
1706 if (tex.smoothtile) 2308 if (tex.smoothtile)
1707 { 2309 {
1708 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1710 2312
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1712 2314
1713 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1715 2317
1716 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1724 2326
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1727 2329
1728 // full tile 2330 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1730 2332
1731 // borders 2333 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1736 2338
1737 // corners 2339 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1742 } 2364 }
1743 } 2365 }
1744 } 2366 }
1745 } 2367 }
1746 2368
2369 rc.draw ();
2370 rc.clear ();
2371
1747 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2373 // this is basically counting sort
1749 { 2374 {
1750 int w, b; 2375 int w, b;
1751 2376
1752 for (w = 0; w < 256 / 32; ++w) 2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1753 { 2382 {
1754 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
1755 if (smask) 2384 IV bits = it->second;
1756 for (b = 0; b < 32; ++b) 2385
1757 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
1758 { 2389 {
1759 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
1760 HE *he; 2398 if (tex.name)
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 { 2399 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
1766 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
1767 2402 if (key.texname != tex.name)
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 { 2403 {
1772 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779 2405
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd (); 2406 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1790 } 2409 }
1791 2410
1792 if (border) 2411 if (border)
1793 { 2412 {
1794 float ox = border * dx; 2413 float ox = border * dx;
1795 2414
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2419 }
1801 2420
1802 if (corner) 2421 if (corner)
1803 { 2422 {
1804 float ox = corner * dx; 2423 float ox = corner * dx;
1805 2424
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1810 }
1811 } 2429 }
1812 } 2430 }
1813 } 2431 }
1814 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1815 } 2437 }
1816
1817 hv_clear (smooth);
1818 } 2438 }
1819 2439
1820 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1821 2445
1822 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1823 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1824 2461
1825 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
1831 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2470 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
1835 2472
1836 int px = x * T; 2473 int px = x * Tw;
1837 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
1838 2481
1839 if (cell->stat_hp) 2482 if (cell->stat_hp)
1840 { 2483 {
1841 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2486
1844 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2489 px + width - 1, py);
1847 2490
1853 } 2496 }
1854 } 2497 }
1855} 2498}
1856 2499
1857void 2500void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2502 CODE:
1860{ 2503{
1861 static float color[16][3] = { 2504 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1866 2509
1867 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1871 2514
1872 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1876 2519
1877 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1878 2521
1879 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1882 }; 2525 };
1883 2526
1884 int x, y; 2527 int x, y;
1885 2528
1886 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1891 2540
1892 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1896 2545
1897 if (m) 2546 if (m)
1898 { 2547 {
1899 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1900 2549
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1903 2552
1904 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2558 }
1913 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1915} 2564}
1916 2565
1917void 2566void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2568 PPCODE:
1920{ 2569{
1921 int x, y; 2570 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1927 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2582
1930 mx += self->x; 2583 mx += self->x - 1;
1931 my += self->y; 2584 my += self->y - 1;
1932 2585
1933 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1935 { 2588 {
1936 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
1937 2590
1938 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2593 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1942 2595
1943 darkness[y * sw4 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2599 }
1947 } 2600 }
1948 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1949 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1953} 2644}
1954 2645
1955SV * 2646SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2648 CODE:
1958{ 2649{
1959 int x, y, x1, y1; 2650 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2709 else
2019 *data++ = 0; 2710 *data++ = 0;
2020 } 2711 }
2021 } 2712 }
2022 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
2023 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
2025 RETVAL = data_sv; 2721 RETVAL = data_sv;
2026} 2722}
2027 OUTPUT: 2723 OUTPUT:
2028 RETVAL 2724 RETVAL
2029 2725
2030void 2726void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2728 PPCODE:
2033{ 2729{
2034 int x, y, z; 2730 int x, y, z;
2035 int w, h; 2731 int w, h;
2036 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
2037 2743
2038 if (*data++ != 0) 2744 if (*data++ != 0)
2039 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
2040 2746
2041 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
2043 2749
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2762 {
2057 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
2058 2764
2059 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
2060 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
2061 uint8_t flags = *data++; 2772 flags = *data++;
2062 2773
2063 if (flags) 2774 if (flags)
2064 { 2775 {
2065 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2777 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2782
2072 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
2073 { 2784 {
2074 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2075 2787
2076 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2077 { 2789 {
2078 tileid t = tile [z]; 2790 tileid t = tile [z];
2079 2791
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2081 { 2793 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2084 } 2796 }
2085 2797
2086 cell->tile [z] = t; 2798 cell->tile[z] = t;
2087 } 2799 }
2088 } 2800 }
2089 } 2801 }
2090 } 2802 }
2091 } 2803 }
2092} 2804}
2093 2805
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2807
2096CFPlus::MixChunk 2808DC::RW
2097new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
2098 CODE: 2810 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
2100 OUTPUT: 2817 OUTPUT:
2101 RETVAL 2818 RETVAL
2102 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
2103void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
2104DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
2105 CODE: 2948 CODE:
2106 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
2107 2950
2108int 2951int
2109volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2957 OUTPUT:
2113 RETVAL 2958 RETVAL
2114 2959
2115int 2960DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2962 CODE:
2963{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
2119 OUTPUT: 2975 OUTPUT:
2120 RETVAL 2976 RETVAL
2121 2977
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2123 2991
2124int 2992int
2125volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
2126 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2999 OUTPUT:
2129 RETVAL 3000 RETVAL
2130 3001
2131CFPlus::MixMusic 3002void
2132new_from_file (SV *class, char *path) 3003fade_out (int ms)
2133 CODE: 3004 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3016 OUTPUT:
2136 RETVAL 3017 RETVAL
2137 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
2138void 3026void
2139DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
2140 CODE: 3028 CODE:
2141 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
2142 3030
2143int 3031int
2144play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
2145 CODE: 3033 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3035 OUTPUT:
2148 RETVAL 3036 RETVAL
2149 3037
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
2151 3046
2152BOOT: 3047BOOT:
2153{ 3048{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3050 static const struct {
2156 const char *name; 3051 const char *name;
2157 IV iv; 3052 IV iv;
2158 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3073 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3164# undef const_iv
2241 }; 3165 };
2242 3166
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3169
2246 texture_av = newAV (); 3170 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2248} 3172}
2249 3173
2250char * 3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2251gl_vendor () 3184gl_vendor ()
2252 CODE: 3185 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3187 OUTPUT:
2255 RETVAL 3188 RETVAL
2256 3189
2257char * 3190const char *
2258gl_version () 3191gl_version ()
2259 CODE: 3192 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3194 OUTPUT:
2262 RETVAL 3195 RETVAL
2263 3196
2264char * 3197const char *
2265gl_extensions () 3198gl_extensions ()
2266 CODE: 3199 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3201 OUTPUT:
2269 RETVAL 3202 RETVAL
2270 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
2271int glGetError () 3222int glGetError ()
2272 3223
2273void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
2274 3227
2275void glClear (int mask) 3228void glClear (int mask)
2276 3229
2277void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3231 PROTOTYPE: @
2289 3242
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3244 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3246
3247# void glBlendEquation (int se)
3248
2294void glDepthMask (int flag) 3249void glDepthMask (int flag)
2295 3250
2296void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2297 3252
2298void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3269
2315# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
2317 3274
2318void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
2319 3276
2320void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
2321 3278
2329 3286
2330void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2331 CODE: 3288 CODE:
2332 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2333 3290
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3292 PROTOTYPE: @
2340 ALIAS: 3293 ALIAS:
2341 glColor_premultiply = 1 3294 glColor_premultiply = 1
2342 CODE: 3295 CODE:
2343 if (ix) 3296 if (ix)
2344 { 3297 {
2347 b *= a; 3300 b *= a;
2348 } 3301 }
2349 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
2351 3304
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3306 CODE:
2360 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3309
2366 3313
2367void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2368 CODE: 3315 CODE:
2369 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2370 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2371void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2372 CODE: 3348 CODE:
2373 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2374 3350
2375void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3368 CODE:
2393 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3371
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3373
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3375
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
2401 3379
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3381
2404int glGenTexture () 3382int glGenTexture ()
2405 CODE: 3383 CODE:
2425 3403
2426void glEndList () 3404void glEndList ()
2427 3405
2428void glCallList (int list) 3406void glCallList (int list)
2429 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines