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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
65 128
66static AV *texture_av; 129static AV *texture_av;
67 130
68static struct 131static struct
69{ 132{
106 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
108} 171}
109 172
110#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
111 175
112#include "pango-font.c" 176#include "pango-font.c"
113#include "pango-fontmap.c" 177#include "pango-fontmap.c"
114#include "pango-render.c" 178#include "pango-render.c"
115 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
118 184
119typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
120 186
121static int 187static int
122shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
123{ 189{
124 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
125 191
126 while (attrs) 192 while (attrs)
127 { 193 {
128 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 195
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 197 return 1;
132 198
133 attrs = attrs->next; 199 attrs = attrs->next;
134 } 200 }
135 201
136 return 0; 202 return 0;
137} 203}
138 204
139typedef struct cf_layout { 205struct cf_layout {
140 PangoLayout *pl; 206 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
142 int base_height; 208 int base_height;
143 CFPlus__Font font; 209 DC__Font font;
144} *CFPlus__Layout; 210 rc_t rc;
211};
145 212
213typedef cf_layout *DC__Layout;
214
146static CFPlus__Font default_font; 215static DC__Font default_font;
147static PangoContext *opengl_context; 216static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
149 218
150static void 219static void
151substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
152{ 221{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 225#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 227}
159 228
160static void 229static void
161layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
162{ 231{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
165 */ 234 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
167 236
168 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 239
171 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
172} 241}
173 242
174static void 243static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 245{
177 PangoRectangle rect; 246 PangoRectangle rect;
178 247
179 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
190} 259}
191 260
192typedef uint16_t tileid; 261typedef uint16_t tileid;
193typedef uint16_t faceid; 262typedef uint16_t faceid;
194 263
195typedef struct { 264struct maptex
265{
196 int name; 266 GLuint name;
197 int w, h; 267 int w, h;
198 float s, t; 268 float s, t;
199 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
200 tileid smoothtile; 270 tileid smoothtile;
201 uint8_t smoothlevel; 271 uint8_t smoothlevel;
202} maptex; 272 uint8_t unused; /* set to zero on use */
273};
203 274
204typedef struct { 275struct mapcell
276{
205 uint32_t player; 277 uint32_t player;
206 tileid tile[3]; 278 tileid tile[3];
207 uint16_t darkness; 279 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 281};
210 282
211typedef struct { 283struct maprow
284{
212 int32_t c0, c1; 285 int32_t c0, c1;
213 mapcell *col; 286 mapcell *col;
214} maprow; 287};
215 288
216typedef struct map { 289struct mapgrid {
217 int x, y, w, h; 290 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
220 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
221 294
222 int32_t rows; 295 int32_t rows;
223 maprow *row; 296 maprow *row;
224} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
225 307
226static char * 308static char *
227prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
228{ 310{
229 char *p; 311 char *p;
246} 328}
247 329
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 332
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
271static maprow * 333static maprow *
272map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
273{ 335{
274 if (0 > y) 336 if (0 > y)
275 { 337 {
276 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
315 377
316 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
317} 379}
318 380
319static mapcell * 381static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
321{ 383{
322 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
323} 385}
324 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
325static void 414static void
326map_clear (CFPlus__Map self)
327{
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341}
342
343static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 416{
346 int x, y; 417 int x, y;
347 maprow *row; 418 maprow *row;
348 mapcell *cell; 419 mapcell *cell;
349 420
361 if (x >= row->c1) 432 if (x >= row->c1)
362 break; 433 break;
363 434
364 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
365 436
366 cell->darkness = 0; 437 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 438 }
371 } 439 }
372} 440}
373 441
374typedef struct { 442struct smooth_key
443{
375 tileid tile; 444 tileid tile;
376 uint8_t x, y, level; 445 uint8_t x, y, level;
377} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
378 465
379static void 466static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 468{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
383 470
384 if (SvIOK (*sv)) 471 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
386 else 473 else
387 sv_setiv (*sv, bits); 474 it->second |= bits;
388} 475}
389 476
390static void 477static void
391music_finished (void) 478music_finished (void)
392{ 479{
409 ev.code = 1; 496 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 498 ev.data2 = 0;
412 499
413 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
414} 508}
415 509
416static unsigned int 510static unsigned int
417minpot (unsigned int n) 511minpot (unsigned int n)
418{ 512{
428 n |= n >> 16; 522 n |= n >> 16;
429 523
430 return n + 1; 524 return n + 1;
431} 525}
432 526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
433/* SDL should provide this, really. */ 538/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 539#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 540#define SDLK_MODIFIER_MAX 314
436 541
437MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
438 644
439PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
440 646
441BOOT: 647BOOT:
442{ 648{
443 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 650 static const struct {
445 const char *name; 651 const char *name;
446 IV iv; 652 IV iv;
447 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
470 676
471 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
474 680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
814
815 const_iv (KMOD_LRAM),
816
817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
556# undef const_iv 847# undef const_iv
557 }; 848 };
558 849
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 852
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 855}
565 856
577 RETVAL 868 RETVAL
578 869
579NV floor (NV x) 870NV floor (NV x)
580 871
581NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
582 883
583void 884void
584pango_init () 885pango_init ()
585 CODE: 886 CODE:
586{ 887{
587 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
590} 896}
591 897
592char *
593SDL_GetError () 898char *SDL_GetError ()
594 899
595int 900void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 901 PROTOTYPE: &
597 902
598void 903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
599SDL_Quit () 909void SDL_Quit ()
910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
600 920
601void 921void
602SDL_ListModes (int rgb, int alpha) 922SDL_ListModes (int rgb, int alpha)
603 PPCODE: 923 PPCODE:
604{ 924{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 939
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 942
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 944
628 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
629 while (*m) 946 while (*m)
630 { 947 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 948 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 949 {
633 AV *av = newAV (); 950 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 953 av_push (av, newSViv (rgb));
659 ); 976 );
660 977
661 if (RETVAL) 978 if (RETVAL)
662 { 979 {
663 av_clear (texture_av); 980 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 982#include "glfunc.h"
668#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 986 }
670} 987}
671 OUTPUT: 988 OUTPUT:
672 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
673 993
674void 994void
675SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
676 996
677char * 997char *
678SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
679 1000
680int 1001int
681SDL_GetAppState () 1002SDL_GetAppState ()
682 1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
683void 1011void
1012SDL_PumpEvents ()
1013
1014void
684poll_events () 1015peep_events ()
685 PPCODE: 1016 PPCODE:
686{ 1017{
687 SDL_Event ev; 1018 SDL_Event ev;
688 1019
689 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
696 { 1027 {
697 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1029 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1035 break;
705 1036
706 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1056 x = ev.motion.x;
726 y = ev.motion.y; 1057 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1059 }
729 1060
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1067 }
737 break; 1068 break;
738 1069
739 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1073
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1084 break;
754 } 1085 }
755 1086
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1088 }
758} 1089}
759 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
760int 1104int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1106 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
765 1109
766void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
767Mix_CloseAudio () 1127Mix_CloseAudio ()
768 1128
769int 1129int
770Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
1131
1132const char *
1133Mix_GetError ()
771 1134
772void 1135void
773lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
774 CODE: 1137 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1164 }
802 } 1165 }
803#endif 1166#endif
804} 1167}
805 1168
806void 1169int
807add_font (char *file) 1170add_font (char *file)
808 CODE: 1171 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1182
811void 1183void
812load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
813 ALIAS: 1185 ALIAS:
814 load_image_file = 1 1186 load_image_file = 1
817 STRLEN image_len; 1189 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
824 1196
825 if (!rw) 1197 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
827 1199
860 1232
861 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
862 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
870 1242
900void 1272void
901error (char *message) 1273error (char *message)
902 CODE: 1274 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1276#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1278#endif
907 1279
908void 1280void
909fatal (char *message) 1281fatal (char *message)
910 CODE: 1282 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1284#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1286#endif
915 _exit (1); 1287 _exit (1);
916 1288
917void 1289void
918_exit (int retval = 0) 1290_exit (int retval = 0)
930#if DEBUG 1302#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
932#endif 1304#endif
933} 1305}
934 1306
935MODULE = CFPlus PACKAGE = CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
936 1313
937CFPlus::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
939 CODE: 1320 CODE:
940{ 1321{
941 int count; 1322 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945} 1326}
946 OUTPUT: 1327 OUTPUT:
947 RETVAL 1328 RETVAL
948 1329
949void 1330void
950DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
951 CODE: 1332 CODE:
952 pango_font_description_free (self); 1333 pango_font_description_free (self);
953 1334
954void 1335void
955make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
956 CODE: 1338 CODE:
957 default_font = self; 1339 default_font = self;
958 1340
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1342
1343PROTOTYPES: DISABLE
1344
961void 1345void
962reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
963 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
964 tc_clear (); 1355 tc_restore ();
965 1356
966CFPlus::Layout 1357DC::Layout
967new (SV *class) 1358new (SV *klass)
968 CODE: 1359 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
970 1361
971 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
973 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
980 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
981 OUTPUT: 1372 OUTPUT:
982 RETVAL 1373 RETVAL
983 1374
984void 1375void
985DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
986 CODE: 1377 CODE:
987 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
988 Safefree (self); 1379 delete self;
989 1380
990void 1381void
991set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
992 CODE: 1383 CODE:
993{ 1384{
994 STRLEN textlen; 1385 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
996 1387
997 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
998} 1389}
999 1390
1000void 1391void
1001set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
1002 CODE: 1393 CODE:
1003{ 1394{
1004 STRLEN textlen; 1395 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
1006 1397
1007 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
1008} 1399}
1009 1400
1010void 1401void
1011set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
1012 CODE: 1403 CODE:
1013{ 1404{
1014 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1407 const char *pos = text;
1051 if (attrs) 1442 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
1053} 1444}
1054 1445
1055void 1446void
1056get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
1057 PPCODE: 1448 PPCODE:
1058{ 1449{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1451
1061 do 1452 do
1062 { 1453 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1455
1065 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
1066 { 1457 {
1067 PangoRectangle extents; 1458 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1467
1077 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
1078} 1469}
1079 1470
1080int 1471int
1081has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
1082 CODE: 1473 CODE:
1083{ 1474{
1084 int lines = 1; 1475 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
1086 1477
1091} 1482}
1092 OUTPUT: 1483 OUTPUT:
1093 RETVAL 1484 RETVAL
1094 1485
1095SV * 1486SV *
1096get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
1097 CODE: 1488 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1491 OUTPUT:
1101 RETVAL 1492 RETVAL
1102 1493
1103void 1494void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1496 CODE:
1106 self->r = r; 1497 self->r = r;
1107 self->g = g; 1498 self->g = g;
1108 self->b = b; 1499 self->b = b;
1109 self->a = a; 1500 self->a = a;
1110 1501
1111void 1502void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1504 CODE:
1114 if (self->font != font) 1505 if (self->font != font)
1115 { 1506 {
1116 self->font = font; 1507 self->font = font;
1117 layout_update_font (self); 1508 layout_update_font (self);
1118 } 1509 }
1119 1510
1120void 1511void
1121set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1122 CODE: 1513 CODE:
1123 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1124 { 1515 {
1125 self->base_height = base_height; 1516 self->base_height = base_height;
1126 layout_update_font (self); 1517 layout_update_font (self);
1127 } 1518 }
1128 1519
1129void 1520void
1130set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1522 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1524
1134void 1525void
1135set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
1136 CODE: 1527 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1529
1139void 1530void
1140set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
1141 CODE: 1532 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1534
1144void 1535void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1537 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
1152 ); 1543 );
1153 1544
1154void 1545void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1547 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1549
1159void 1550void
1160size (CFPlus::Layout self) 1551size (DC::Layout self)
1161 PPCODE: 1552 PPCODE:
1162{ 1553{
1163 int w, h; 1554 int w, h;
1164 1555
1165 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1170} 1561}
1171 1562
1172int 1563int
1173descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1174 CODE: 1565 CODE:
1175{ 1566{
1176 PangoRectangle rect; 1567 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1180} 1571}
1181 OUTPUT: 1572 OUTPUT:
1182 RETVAL 1573 RETVAL
1183 1574
1184int 1575int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1577 CODE:
1187{ 1578{
1188 int index, trailing; 1579 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1581 RETVAL = index + trailing;
1191} 1582}
1192 OUTPUT: 1583 OUTPUT:
1193 RETVAL 1584 RETVAL
1194 1585
1195void 1586void
1196cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1588 PPCODE:
1198{ 1589{
1199 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1592
1202 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1597}
1207 1598
1208void 1599void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1601 PPCODE:
1211{ 1602{
1212 int line, x; 1603 int line, x;
1213 1604
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1608 --line;
1609#endif
1217 EXTEND (SP, 2); 1610 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1613}
1221 1614
1222void 1615void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1616line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1617 PPCODE:
1225{ 1618{
1226 PangoLayoutLine *lp; 1619 PangoLayoutLine *lp;
1227 int index, trailing; 1620 int index, trailing;
1228 1621
1229 if (line < 0) 1622 if (line < 0)
1230 XSRETURN_EMPTY; 1623 XSRETURN_EMPTY;
1231 1624
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1626 XSRETURN_EMPTY; /* do better */
1234 1627
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1629
1237 EXTEND (SP, 2); 1630 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1637 }
1245} 1638}
1246 1639
1247void 1640void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1642 CODE:
1643 self->rc.clear ();
1250 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1251 self->pl, 1645 self->pl,
1646 &self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1254 flags 1649 flags
1255 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1256 1654
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1655void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1263 CODE: 1657 CODE:
1264{ 1658{
1265 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1666
1268 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1683 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1684 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1688
1282 SvPOK_only (result_); 1689 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1284 1691
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1693 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1695
1289 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1697 }
1296} 1698}
1297 1699
1298void 1700void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1707{
1306 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1310 1715
1311 if (items < 5) 1716 if (items < 5)
1312 { 1717 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1344 } 1749 }
1345} 1750}
1346 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1874 CODE:
1349{ 1875{
1350 GLint width; 1876 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1879 RETVAL = width > 0;
1354} 1880}
1355 OUTPUT: 1881 OUTPUT:
1356 RETVAL 1882 RETVAL
1357 1883
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1885
1360CFPlus::Map 1886PROTOTYPES: DISABLE
1887
1888DC::Map
1361new (SV *class) 1889new (SV *klass)
1362 CODE: 1890 CODE:
1363 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1364 RETVAL->x = 0; 1892 RETVAL->x = 0;
1365 RETVAL->y = 0; 1893 RETVAL->y = 0;
1366 RETVAL->w = 0; 1894 RETVAL->w = 0;
1367 RETVAL->h = 0; 1895 RETVAL->h = 0;
1368 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1369 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1372 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1373 RETVAL->row = 0; 1899 RETVAL->row = 0;
1374 OUTPUT: 1900 OUTPUT:
1375 RETVAL 1901 RETVAL
1376 1902
1377void 1903void
1378DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1379 CODE: 1905 CODE:
1380{ 1906{
1381 map_clear (self);
1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
1384 Safefree (self); 1907 delete self;
1385} 1908}
1386 1909
1387void 1910void
1388resize (CFPlus::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1912 CODE:
1390 self->w = map_width; 1913 self->w = map_width;
1391 self->h = map_height; 1914 self->h = map_height;
1392 1915
1393void 1916void
1394clear (CFPlus::Map self) 1917clear (DC::Map self)
1395 CODE: 1918 CODE:
1396 map_clear (self); 1919 self->clear_cells ();
1397 1920
1398void 1921void
1399set_tileid (CFPlus::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1923 CODE:
1401{ 1924{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1403 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1404} 1928}
1405 1929
1406void 1930void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1932 CODE:
1409{ 1933{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1414 return; 1935 return;
1415 1936
1416 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1417 return; 1938 return;
1418 1939
1419 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1420 1941
1421 if (!texid) 1942 if (!texid)
1422 return; 1943 return;
1423 1944
1424 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1425 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1426 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1427} 1948}
1428 1949
1429void 1950void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1952 CODE:
1432{ 1953{
1433 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1434 1955
1435 { 1956 {
1436 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1437 1958
1438 tex->name = name; 1959 tex.name = name;
1439 tex->w = w; 1960 tex.w = w;
1440 tex->h = h; 1961 tex.h = h;
1441 tex->s = s; 1962 tex.s = s;
1442 tex->t = t; 1963 tex.t = t;
1443 tex->r = r; 1964 tex.r = r;
1444 tex->g = g; 1965 tex.g = g;
1445 tex->b = b; 1966 tex.b = b;
1446 tex->a = a; 1967 tex.a = a;
1447 } 1968 }
1448 1969
1449 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1454 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1978}
1458 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1459int 2000int
1460ox (CFPlus::Map self) 2001ox (DC::Map self)
1461 ALIAS: 2002 ALIAS:
1462 oy = 1 2003 oy = 1
1463 x = 2 2004 x = 2
1464 y = 3 2005 y = 3
1465 w = 4 2006 w = 4
1476 } 2017 }
1477 OUTPUT: 2018 OUTPUT:
1478 RETVAL 2019 RETVAL
1479 2020
1480void 2021void
1481scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1482 CODE: 2023 CODE:
1483{ 2024{
1484 if (dx > 0) 2025 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2027 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1503 } 2044 }
1504} 2045}
1505 2046
1506void 2047SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1508 CODE: 2049 CODE:
1509{ 2050{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2053 mapcell *cell;
1513 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1514 2057
1515 while (data < data_end - 1) 2058 while (data < data_end - 1)
1516 { 2059 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1518 2061
1531 2074
1532 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1533 2076
1534 if (flags & 8) 2077 if (flags & 8)
1535 { 2078 {
2079 uint8_t ext, cmd;
2080
1536 if (extmap) 2081 do
1537 { 2082 {
1538 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1539 2085
1540 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1541 { 2089 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2090 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2092 }
1568 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1569 } 2110 }
1570 else 2111 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2112 }
1573 2113
2114 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2115 if (flags & (4 >> z))
1575 { 2116 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1577 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1578 cell->tile [0] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1579 } 2136 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2137 }
1595 else 2138 else
1596 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1597 } 2140 }
1598} 2141}
2142 OUTPUT:
2143 RETVAL
1599 2144
1600SV * 2145SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2147 CODE:
1603{ 2148{
1604 int x1, x; 2149 int x1, x;
1605 int y1, y; 2150 int y1, y;
1606 int z; 2151 int z;
1619 ? self->row + y 2164 ? self->row + y
1620 : 0; 2165 : 0;
1621 2166
1622 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1623 { 2168 {
1624 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2170
1626 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1627 { 2172 {
1628 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1629 2174
1631 { 2176 {
1632 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2179 int a1 = tex.a;
1635 2180
1636 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1640 } 2185 }
1641 } 2186 }
1642 2187
1643 *map++ = (r ) 2188 *map++ = (r )
1644 | (g << 8) 2189 | (g << 8)
1645 | (b << 16) 2190 | (b << 16)
1646 | (a << 24); 2191 | (a << 24);
1647 } 2192 }
1648 } 2193 }
1649 2194
1650 RETVAL = map_sv; 2195 RETVAL = map_sv;
1651} 2196}
1652 OUTPUT: 2197 OUTPUT:
1653 RETVAL 2198 RETVAL
1654 2199
1655void 2200void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2202 CODE:
1658{ 2203{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z; 2204 int x, y, z;
1664 int last_name;
1665 2205
2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
2213
2214 pl_tex.name = 0;
2215
1666 // thats current max. sorry. 2216 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1669 2219
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2220 memset (&key, 0, sizeof (key));
1672 2221 key.r = 255;
1673 glColor4ub (255, 255, 255, 255); 2222 key.g = 255;
1674 2223 key.b = 255;
1675 glEnable (GL_BLEND); 2224 key.a = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2225 key.mode = GL_QUADS;
1677 glEnable (GL_TEXTURE_2D); 2226 key.format = GL_T2F_V3F;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2227
1684 mx += self->x; 2228 mx += self->x;
1685 my += self->y; 2229 my += self->y;
1686 2230
1687 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1688 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1691 2235
1692 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1694 { 2238 {
1695 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2248 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2249 self->tex [cell->tile [2]].smoothlevel));
1706 } 2250 }
1707 } 2251 }
1708 2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
1709 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1710 { 2258 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1712 2263
1713 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1715 { 2266 {
1716 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1723 2274
1724 if (tile) 2275 if (tile)
1725 { 2276 {
1726 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2278 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2279
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2280 if (key.texname != tex.name)
1733 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1734 if (!tex.name) 2284 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2286
2287 key.texname = tex.name;
1737 glEnd (); 2288 arr = &rc.array (key);
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 } 2289 }
1741 2290
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2291 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2292 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2293
1747 if (cell->flags && z == 2) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2295 {
1749 if (cell->flags & 1) 2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
1750 { 2299 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1765 2306
1766 // update smooth hash 2307 // update smooth hash
1767 if (tex.smoothtile) 2308 if (tex.smoothtile)
1768 { 2309 {
1769 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1771 2312
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1773 2314
1774 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1776 2317
1777 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1785 2326
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1788 2329
1789 // full tile 2330 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1791 2332
1792 // borders 2333 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1797 2338
1798 // corners 2339 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1803 } 2364 }
1804 } 2365 }
1805 } 2366 }
1806 } 2367 }
1807 2368
2369 rc.draw ();
2370 rc.clear ();
2371
1808 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2373 // this is basically counting sort
1810 { 2374 {
1811 int w, b; 2375 int w, b;
1812 2376
1813 for (w = 0; w < 256 / 32; ++w) 2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1814 { 2382 {
1815 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
1816 if (smask) 2384 IV bits = it->second;
1817 for (b = 0; b < 32; ++b) 2385
1818 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
1819 { 2389 {
1820 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
1821 HE *he; 2398 if (tex.name)
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 { 2399 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
1827 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
1828 2402 if (key.texname != tex.name)
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 { 2403 {
1833 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840 2405
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 2406 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1851 } 2409 }
1852 2410
1853 if (border) 2411 if (border)
1854 { 2412 {
1855 float ox = border * dx; 2413 float ox = border * dx;
1856 2414
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2419 }
1862 2420
1863 if (corner) 2421 if (corner)
1864 { 2422 {
1865 float ox = corner * dx; 2423 float ox = corner * dx;
1866 2424
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1871 }
1872 } 2429 }
1873 } 2430 }
1874 } 2431 }
1875 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1876 } 2437 }
1877
1878 hv_clear (smooth);
1879 } 2438 }
1880 2439
1881 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1882 2445
1883 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1884 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1885 2461
1886 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
1892 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2470 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
1896 2472
1897 int px = x * T; 2473 int px = x * Tw;
1898 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
1899 2481
1900 if (cell->stat_hp) 2482 if (cell->stat_hp)
1901 { 2483 {
1902 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2486
1905 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2489 px + width - 1, py);
1908 2490
1914 } 2496 }
1915 } 2497 }
1916} 2498}
1917 2499
1918void 2500void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2502 CODE:
1921{ 2503{
1922 static float color[16][3] = { 2504 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1927 2509
1928 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1932 2514
1933 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1937 2519
1938 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1939 2521
1940 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1943 }; 2525 };
1944 2526
1945 int x, y; 2527 int x, y;
1946 2528
1947 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1952 2540
1953 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1957 2545
1958 if (m) 2546 if (m)
1959 { 2547 {
1960 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1961 2549
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1964 2552
1965 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2558 }
1974 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1976} 2564}
1977 2565
1978void 2566void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2568 PPCODE:
1981{ 2569{
1982 int x, y; 2570 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1988 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2582
1991 mx += self->x; 2583 mx += self->x - 1;
1992 my += self->y; 2584 my += self->y - 1;
1993 2585
1994 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1996 { 2588 {
1997 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
1998 2590
1999 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2593 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2003 2595
2004 darkness[y * sw4 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2599 }
2008 } 2600 }
2009 2601
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2603 for (x = 0; x < sw; ++x)
2020 { 2604 {
2021 float *f = (float *)matrix; 2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2614
2025 for (dy = -1; dy <= 1; ++dy) 2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2616 uint8_t r21 = d21;
2027 { 2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2618
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2619 uint8_t r12 = d12;
2032 } 2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2033 2622
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2626
2037 darkness_sv = darkness2_sv; 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2636 }
2637
2638 free (darkness1);
2039 2639
2040 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
2044} 2644}
2045 2645
2046SV * 2646SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2648 CODE:
2049{ 2649{
2050 int x, y, x1, y1; 2650 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2709 else
2110 *data++ = 0; 2710 *data++ = 0;
2111 } 2711 }
2112 } 2712 }
2113 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
2114 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
2116 RETVAL = data_sv; 2721 RETVAL = data_sv;
2117} 2722}
2118 OUTPUT: 2723 OUTPUT:
2119 RETVAL 2724 RETVAL
2120 2725
2121void 2726void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2728 PPCODE:
2124{ 2729{
2125 int x, y, z; 2730 int x, y, z;
2126 int w, h; 2731 int w, h;
2127 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
2128 2743
2129 if (*data++ != 0) 2744 if (*data++ != 0)
2130 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
2131 2746
2132 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
2134 2749
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2762 {
2148 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
2149 2764
2150 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
2151 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
2152 uint8_t flags = *data++; 2772 flags = *data++;
2153 2773
2154 if (flags) 2774 if (flags)
2155 { 2775 {
2156 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2777 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2782
2163 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
2164 { 2784 {
2165 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2166 2787
2167 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2168 { 2789 {
2169 tileid t = tile [z]; 2790 tileid t = tile [z];
2170 2791
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2172 { 2793 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2175 } 2796 }
2176 2797
2177 cell->tile [z] = t; 2798 cell->tile[z] = t;
2178 } 2799 }
2179 } 2800 }
2180 } 2801 }
2181 } 2802 }
2182 } 2803 }
2183} 2804}
2184 2805
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2807
2187CFPlus::MixChunk 2808DC::RW
2188new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
2189 CODE: 2810 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
2191 OUTPUT: 2817 OUTPUT:
2192 RETVAL 2818 RETVAL
2193 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
2194void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
2195DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
2196 CODE: 2948 CODE:
2197 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
2198 2950
2199int 2951int
2200volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2957 OUTPUT:
2204 RETVAL 2958 RETVAL
2205 2959
2206int 2960DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2962 CODE:
2963{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
2210 OUTPUT: 2975 OUTPUT:
2211 RETVAL 2976 RETVAL
2212 2977
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2214 2991
2215int 2992int
2216volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
2217 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2999 OUTPUT:
2220 RETVAL 3000 RETVAL
2221 3001
3002void
3003fade_out (int ms)
3004 CODE:
3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
2222int 3012int
2223fade_out (int ms) 3013playing ()
2224 CODE: 3014 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3015 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3016 OUTPUT:
2227 RETVAL 3017 RETVAL
2228 3018
2229CFPlus::MixMusic 3019DC::MixMusic
2230new_from_file (SV *class, char *path) 3020new (SV *klass, DC::RW rwops)
2231 CODE: 3021 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3023 OUTPUT:
2234 RETVAL 3024 RETVAL
2235 3025
2236void 3026void
2237DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
2238 CODE: 3028 CODE:
2239 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
2240 3030
2241int 3031int
2242play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
2243 CODE: 3033 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3035 OUTPUT:
2246 RETVAL 3036 RETVAL
2247 3037
2248int 3038void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3040 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3041 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3042
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
2256 3046
2257BOOT: 3047BOOT:
2258{ 3048{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3050 static const struct {
2261 const char *name; 3051 const char *name;
2262 IV iv; 3052 IV iv;
2263 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3073 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3106 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3107 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3164# undef const_iv
2351 }; 3165 };
2352 3166
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3169
2356 texture_av = newAV (); 3170 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2358} 3172}
2359 3173
2360char * 3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2361gl_vendor () 3184gl_vendor ()
2362 CODE: 3185 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3187 OUTPUT:
2365 RETVAL 3188 RETVAL
2366 3189
2367char * 3190const char *
2368gl_version () 3191gl_version ()
2369 CODE: 3192 CODE:
2370 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2371 OUTPUT: 3194 OUTPUT:
2372 RETVAL 3195 RETVAL
2373 3196
2374char * 3197const char *
2375gl_extensions () 3198gl_extensions ()
2376 CODE: 3199 CODE:
2377 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT: 3201 OUTPUT:
2379 RETVAL 3202 RETVAL
2380 3203
2381const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2382 3209
2383GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2384 CODE: 3211 CODE:
2385 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT: 3213 OUTPUT:
2394 3221
2395int glGetError () 3222int glGetError ()
2396 3223
2397void glFinish () 3224void glFinish ()
2398 3225
3226void glFlush ()
3227
2399void glClear (int mask) 3228void glClear (int mask)
2400 3229
2401void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3231 PROTOTYPE: @
2403 3232
2413 3242
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3244 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3246
3247# void glBlendEquation (int se)
3248
2418void glDepthMask (int flag) 3249void glDepthMask (int flag)
2419 3250
2420void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2421 3252
2422void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3269
2439# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
2441 3274
2442void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
2443 3276
2444void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
2445 3278
2453 3286
2454void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2455 CODE: 3288 CODE:
2456 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2457 3290
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3292 PROTOTYPE: @
2464 ALIAS: 3293 ALIAS:
2465 glColor_premultiply = 1 3294 glColor_premultiply = 1
2466 CODE: 3295 CODE:
2467 if (ix) 3296 if (ix)
2468 { 3297 {
2471 b *= a; 3300 b *= a;
2472 } 3301 }
2473 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
2475 3304
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3306 CODE:
2484 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3309
2490 3313
2491void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2492 CODE: 3315 CODE:
2493 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2494 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2495void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2496 CODE: 3348 CODE:
2497 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2498 3350
2499void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3368 CODE:
2517 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3371
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3373
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3375
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3377
2551 3403
2552void glEndList () 3404void glEndList ()
2553 3405
2554void glCallList (int list) 3406void glCallList (int list)
2555 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
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