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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
90 128
91static AV *texture_av; 129static AV *texture_av;
92 130
93static struct 131static struct
94{ 132{
151{ 189{
152 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
153 191
154 while (attrs) 192 while (attrs)
155 { 193 {
156 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 195
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 197 return 1;
160 198
161 attrs = attrs->next; 199 attrs = attrs->next;
162 } 200 }
163 201
164 return 0; 202 return 0;
165} 203}
166 204
167typedef struct cf_layout { 205struct cf_layout {
168 PangoLayout *pl; 206 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
170 int base_height; 208 int base_height;
171 DC__Font font; 209 DC__Font font;
172 rc_t *rc; 210 rc_t rc;
173} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
174 214
175static DC__Font default_font; 215static DC__Font default_font;
176static PangoContext *opengl_context; 216static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
178 218
179static void 219static void
180substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
181{ 221{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 225#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 227}
188 228
189static void 229static void
219} 259}
220 260
221typedef uint16_t tileid; 261typedef uint16_t tileid;
222typedef uint16_t faceid; 262typedef uint16_t faceid;
223 263
224typedef struct { 264struct maptex
265{
225 GLuint name; 266 GLuint name;
226 int w, h; 267 int w, h;
227 float s, t; 268 float s, t;
228 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
229 tileid smoothtile; 270 tileid smoothtile;
230 uint8_t smoothlevel; 271 uint8_t smoothlevel;
231} maptex; 272 uint8_t unused; /* set to zero on use */
273};
232 274
233typedef struct { 275struct mapcell
276{
234 uint32_t player; 277 uint32_t player;
235 tileid tile[3]; 278 tileid tile[3];
236 uint16_t darkness; 279 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 281};
239 282
240typedef struct { 283struct maprow
284{
241 int32_t c0, c1; 285 int32_t c0, c1;
242 mapcell *col; 286 mapcell *col;
243} maprow; 287};
244 288
245typedef struct map { 289struct mapgrid {
246 int x, y, w, h; 290 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
249 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
250 294
251 int32_t rows; 295 int32_t rows;
252 maprow *row; 296 maprow *row;
253} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
254 307
255static char * 308static char *
256prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
257{ 310{
258 char *p; 311 char *p;
275} 328}
276 329
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279 332
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
300static maprow * 333static maprow *
301map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
302{ 335{
303 if (0 > y) 336 if (0 > y)
304 { 337 {
305 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
344 377
345 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
346} 379}
347 380
348static mapcell * 381static mapcell *
349map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
350{ 383{
351 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
352} 385}
353 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
354static void 414static void
355map_clear (DC__Map self)
356{
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370}
371
372static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 416{
375 int x, y; 417 int x, y;
376 maprow *row; 418 maprow *row;
377 mapcell *cell; 419 mapcell *cell;
378 420
390 if (x >= row->c1) 432 if (x >= row->c1)
391 break; 433 break;
392 434
393 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
394 436
395 cell->darkness = 0; 437 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 438 }
400 } 439 }
401} 440}
402 441
403typedef struct { 442struct smooth_key
443{
404 tileid tile; 444 tileid tile;
405 uint8_t x, y, level; 445 uint8_t x, y, level;
406} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
407 465
408static void 466static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 468{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
412 470
413 if (SvIOK (*sv)) 471 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
415 else 473 else
416 sv_setiv (*sv, bits); 474 it->second |= bits;
417} 475}
418 476
419static void 477static void
420music_finished (void) 478music_finished (void)
421{ 479{
438 ev.code = 1; 496 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 498 ev.data2 = 0;
441 499
442 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
443} 508}
444 509
445static unsigned int 510static unsigned int
446minpot (unsigned int n) 511minpot (unsigned int n)
447{ 512{
514 if (!svp || !SvTRUE (*svp)) 579 if (!svp || !SvTRUE (*svp))
515 return 0; 580 return 0;
516 581
517 return 1; 582 return 1;
518} 583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
519 642
520MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
521 644
522PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
523 646
552 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
553 676
554 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
557 730
558 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
641 814
815 const_iv (KMOD_LRAM),
816
642 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
643 818
644 const_iv (SDL_INIT_TIMER), 819 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 820 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 821 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 822 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 823 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 824 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 825 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
652# undef const_iv 847# undef const_iv
653 }; 848 };
654 849
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
657 852
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660} 855}
661 856
677NV ceil (NV x) 872NV ceil (NV x)
678 873
679IV minpot (UV n) 874IV minpot (UV n)
680 875
681IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
682 883
683void 884void
684pango_init () 885pango_init ()
685 CODE: 886 CODE:
686{ 887{
694#endif 895#endif
695} 896}
696 897
697char *SDL_GetError () 898char *SDL_GetError ()
698 899
900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
699int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
700 904
701int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
702 906
703void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
704 908
705void SDL_Quit () 909void SDL_Quit ()
910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
706 920
707void 921void
708SDL_ListModes (int rgb, int alpha) 922SDL_ListModes (int rgb, int alpha)
709 PPCODE: 923 PPCODE:
710{ 924{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 939
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 942
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 944
734 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
735 while (*m) 946 while (*m)
736 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
737 AV *av = newAV (); 950 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 953 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 954 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
743 957
744 ++m; 958 ++m;
745 } 959 }
746} 960}
747 961
762 ); 976 );
763 977
764 if (RETVAL) 978 if (RETVAL)
765 { 979 {
766 av_clear (texture_av); 980 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h" 982#include "glfunc.h"
771#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
772 } 986 }
773} 987}
774 OUTPUT: 988 OUTPUT:
775 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
776 993
777void 994void
778SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
779 996
780char * 997char *
781SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
782 1000
783int 1001int
784SDL_GetAppState () 1002SDL_GetAppState ()
785 1003
786int 1004int
787SDL_GetModState () 1005SDL_GetModState ()
788 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
789void 1011void
1012SDL_PumpEvents ()
1013
1014void
790poll_events () 1015peep_events ()
791 PPCODE: 1016 PPCODE:
792{ 1017{
793 SDL_Event ev; 1018 SDL_Event ev;
794 1019
795 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
802 { 1027 {
803 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
804 case SDL_KEYUP: 1029 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 1035 break;
811 1036
812 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 1056 x = ev.motion.x;
832 y = ev.motion.y; 1057 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 1059 }
835 1060
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
861 1086
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 } 1088 }
864} 1089}
865 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
866int 1104int
867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL: 1106 POSTCALL:
869 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
871 1109
872void 1110void
873Mix_QuerySpec () 1111Mix_QuerySpec ()
932add_font (char *file) 1170add_font (char *file)
933 CODE: 1171 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT: 1173 OUTPUT:
936 RETVAL 1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
937 1182
938void 1183void
939load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
940 ALIAS: 1185 ALIAS:
941 load_image_file = 1 1186 load_image_file = 1
987 1232
988 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
989 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
990 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
991 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
994 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
997 1242
1057#if DEBUG 1302#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1059#endif 1304#endif
1060} 1305}
1061 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1315
1064PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1065 1317
1066DC::Font 1318DC::Font
1067new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1068 CODE: 1320 CODE:
1069{ 1321{
1070 int count; 1322 int count;
1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1072 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1101 PROTOTYPE: 1353 PROTOTYPE:
1102 CODE: 1354 CODE:
1103 tc_restore (); 1355 tc_restore ();
1104 1356
1105DC::Layout 1357DC::Layout
1106new (SV *class) 1358new (SV *klass)
1107 CODE: 1359 CODE:
1108 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1109 1361
1110 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1111 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1112 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1113 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1114 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1115 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1116 RETVAL->font = 0; 1368 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
1118 1369
1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1120 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1121 OUTPUT: 1372 OUTPUT:
1122 RETVAL 1373 RETVAL
1123 1374
1124void 1375void
1125DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1126 CODE: 1377 CODE:
1127 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1128 rc_free (self->rc);
1129 Safefree (self); 1379 delete self;
1130 1380
1131void 1381void
1132set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1133 CODE: 1383 CODE:
1134{ 1384{
1260 1510
1261void 1511void
1262set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1263 CODE: 1513 CODE:
1264 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1265 { 1515 {
1266 self->base_height = base_height; 1516 self->base_height = base_height;
1267 layout_update_font (self); 1517 layout_update_font (self);
1268 } 1518 }
1269 1519
1270void 1520void
1388} 1638}
1389 1639
1390void 1640void
1391render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE: 1642 CODE:
1393 rc_clear (self->rc); 1643 self->rc.clear ();
1394 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1395 self->pl, 1645 self->pl,
1396 self->rc, 1646 &self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1399 flags 1649 flags
1400 ); 1650 );
1401 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416 1666
1417 rc_draw (self->rc); 1667 self->rc.draw ();
1418 1668
1419 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1422} 1672}
1497 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1499 } 1749 }
1500} 1750}
1501 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1874 CODE:
1504{ 1875{
1505 GLint width; 1876 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1513MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1514 1885
1515PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1516 1887
1517DC::Map 1888DC::Map
1518new (SV *class) 1889new (SV *klass)
1519 CODE: 1890 CODE:
1520 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1521 RETVAL->x = 0; 1892 RETVAL->x = 0;
1522 RETVAL->y = 0; 1893 RETVAL->y = 0;
1523 RETVAL->w = 0; 1894 RETVAL->w = 0;
1524 RETVAL->h = 0; 1895 RETVAL->h = 0;
1525 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1526 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1529 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1530 RETVAL->row = 0; 1899 RETVAL->row = 0;
1531 OUTPUT: 1900 OUTPUT:
1532 RETVAL 1901 RETVAL
1533 1902
1534void 1903void
1535DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1536 CODE: 1905 CODE:
1537{ 1906{
1538 map_clear (self);
1539 Safefree (self->face2tile);
1540 Safefree (self->tex);
1541 Safefree (self); 1907 delete self;
1542} 1908}
1543 1909
1544void 1910void
1545resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1546 CODE: 1912 CODE:
1548 self->h = map_height; 1914 self->h = map_height;
1549 1915
1550void 1916void
1551clear (DC::Map self) 1917clear (DC::Map self)
1552 CODE: 1918 CODE:
1553 map_clear (self); 1919 self->clear_cells ();
1554 1920
1555void 1921void
1556set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1557 CODE: 1923 CODE:
1558{ 1924{
1559 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1560 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1561} 1928}
1562 1929
1563void 1930void
1564set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE: 1932 CODE:
1566{ 1933{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1571 return; 1935 return;
1572 1936
1573 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1574 return; 1938 return;
1575 1939
1576 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1577 1941
1578 if (!texid) 1942 if (!texid)
1579 return; 1943 return;
1580 1944
1581 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1582 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1583 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1584} 1948}
1585 1949
1586void 1950void
1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1588 CODE: 1952 CODE:
1589{ 1953{
1590 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1591 1955
1592 { 1956 {
1593 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1594 1958
1595 tex->name = name; 1959 tex.name = name;
1596 tex->w = w; 1960 tex.w = w;
1597 tex->h = h; 1961 tex.h = h;
1598 tex->s = s; 1962 tex.s = s;
1599 tex->t = t; 1963 tex.t = t;
1600 tex->r = r; 1964 tex.r = r;
1601 tex->g = g; 1965 tex.g = g;
1602 tex->b = b; 1966 tex.b = b;
1603 tex->a = a; 1967 tex.a = a;
1604 } 1968 }
1605 1969
1606 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1607 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1608 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1615 1999
1616int 2000int
1617ox (DC::Map self) 2001ox (DC::Map self)
1618 ALIAS: 2002 ALIAS:
1619 oy = 1 2003 oy = 1
1659 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1660 } 2044 }
1661} 2045}
1662 2046
1663SV * 2047SV *
1664map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1665 CODE: 2049 CODE:
1666{ 2050{
1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1668 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1669 mapcell *cell; 2053 mapcell *cell;
1690 2074
1691 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1692 2076
1693 if (flags & 8) 2077 if (flags & 8)
1694 { 2078 {
2079 uint8_t ext, cmd;
2080
1695 if (extmap) 2081 do
1696 { 2082 {
1697 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1698 2085
1699 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1700 { 2089 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1; 2090 cell->stat_width = 1;
1709 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 } 2092 }
1729 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1730 } 2110 }
1731 else 2111 while (ext & 0x80);
1732 cell->darkness = *data++ + 1;
1733 } 2112 }
1734 2113
1735 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1736 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1737 { 2116 {
1738 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1739 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1740 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1741 2120
1742 if (cell->tile [z]) 2121 if (cell->tile[z])
1743 { 2122 {
1744 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1745 if (!tex->name) 2125 if (!tex.name)
1746 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1747 2127
1748 if (tex->smoothtile) 2128 if (tex.smoothtile)
1749 { 2129 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1751 if (!smooth->name) 2132 if (!smooth.name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1753 } 2134 }
1754 } 2135 }
1755 } 2136 }
1756 } 2137 }
1757 else 2138 else
1758 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1759 } 2140 }
1760} 2141}
1761 OUTPUT: 2142 OUTPUT:
1762 RETVAL 2143 RETVAL
1763 2144
1783 ? self->row + y 2164 ? self->row + y
1784 : 0; 2165 : 0;
1785 2166
1786 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1787 { 2168 {
1788 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1789 2170
1790 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1791 { 2172 {
1792 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1793 2174
1795 { 2176 {
1796 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1798 int a1 = tex.a; 2179 int a1 = tex.a;
1799 2180
1800 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1801 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1802 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1803 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1804 } 2185 }
1805 } 2186 }
1806 2187
1807 *map++ = (r ) 2188 *map++ = (r )
1808 | (g << 8) 2189 | (g << 8)
1809 | (b << 16) 2190 | (b << 16)
1810 | (a << 24); 2191 | (a << 24);
1811 } 2192 }
1812 } 2193 }
1813 2194
1814 RETVAL = map_sv; 2195 RETVAL = map_sv;
1815} 2196}
1816 OUTPUT: 2197 OUTPUT:
1817 RETVAL 2198 RETVAL
1818 2199
1819void 2200void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2202 CODE:
1822{ 2203{
1823 int x, y, z; 2204 int x, y, z;
1824 2205
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1828 smooth_key skey;
1829 int pl_x, pl_y; 2207 int pl_x, pl_y;
1830 maptex pl_tex; 2208 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1832 rc_key_t key; 2211 rc_key_t key;
1833 rc_array_t *arr; 2212 rc_t::array_t *arr;
1834 2213
1835 pl_tex.name = 0; 2214 pl_tex.name = 0;
1836 2215
1837 // thats current max. sorry. 2216 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843 2219
1844 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1845 key.r = 255; 2221 key.r = 255;
1846 key.g = 255; 2222 key.g = 255;
1847 key.b = 255; 2223 key.b = 255;
1848 key.a = 255; 2224 key.a = 255;
1849 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2227
1853 mx += self->x; 2228 mx += self->x;
1854 my += self->y; 2229 my += self->y;
1855 2230
1856 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1857 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1860 2235
1861 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1863 { 2238 {
1864 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2256
1882 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1883 { 2258 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1885 2263
1886 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1888 { 2266 {
1889 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1896 2274
1897 if (tile) 2275 if (tile)
1898 { 2276 {
1899 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2278 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2279
1903 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1904 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1905 if (!tex.name) 2284 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2286
1908 key.texname = tex.name; 2287 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1910 } 2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
1911 2293
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2295 {
1914 pl_x = px; 2296 pl_x = px;
1915 pl_y = py; 2297 pl_y = py;
1916 pl_tex = tex; 2298 pl_tex = tex;
1917 continue; 2299 continue;
1918 } 2300 }
1919 2301
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949 2306
1950 // update smooth hash 2307 // update smooth hash
1951 if (tex.smoothtile) 2308 if (tex.smoothtile)
1952 { 2309 {
1953 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1955 2312
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1957 2314
1958 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1960 2317
1961 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1969 2326
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1972 2329
1973 // full tile 2330 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1975 2332
1976 // borders 2333 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1981 2338
1982 // corners 2339 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1987 } 2364 }
1988 } 2365 }
1989 } 2366 }
1990 } 2367 }
1991 2368
1992 rc_draw (rc); 2369 rc.draw ();
1993 rc_clear (rc); 2370 rc.clear ();
1994 2371
1995 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort 2373 // this is basically counting sort
1997 { 2374 {
1998 int w, b; 2375 int w, b;
1999 2376
2000 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2003 { 2382 {
2004 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2005 if (smask) 2384 IV bits = it->second;
2006 for (b = 0; b < 32; ++b) 2385
2007 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2008 { 2389 {
2009 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2010 HE *he; 2398 if (tex.name)
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 { 2399 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2016 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2017 2402 if (key.texname != tex.name)
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 { 2403 {
2022 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029 2405
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd (); 2406 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2039 } 2409 }
2040 2410
2041 if (border) 2411 if (border)
2042 { 2412 {
2043 float ox = border * dx; 2413 float ox = border * dx;
2044 2414
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2419 }
2050 2420
2051 if (corner) 2421 if (corner)
2052 { 2422 {
2053 float ox = corner * dx; 2423 float ox = corner * dx;
2054 2424
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 }
2060 }
2061 } 2429 }
2062 } 2430 }
2063 } 2431 }
2064 } 2432 }
2065 2433
2066 glEnd (); 2434 glEnd ();
2067 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1; 2436 key.texname = -1;
2069 } 2437 }
2070
2071 hv_clear (smooth);
2072 } 2438 }
2073 2439
2074 if (pl_tex.name) 2440 if (pl_tex.name)
2075 { 2441 {
2076 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2443 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2444 int py = pl_y + sdy;
2079 2445
2080 key.texname = tex.name; 2446 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2082 2448
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2087 2453
2088 rc_draw (rc); 2454 rc.draw ();
2089 } 2455 }
2090 2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2091 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2092 rc_free (rc);
2093 2461
2094 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2097 { 2465 {
2100 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2470 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2104 2472
2105 int px = x * T; 2473 int px = x * Tw;
2106 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2107 2481
2108 if (cell->stat_hp) 2482 if (cell->stat_hp)
2109 { 2483 {
2110 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2486
2113 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2489 px + width - 1, py);
2116 2490
2122 } 2496 }
2123 } 2497 }
2124} 2498}
2125 2499
2126void 2500void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2502 CODE:
2129{ 2503{
2130 static float color[16][3] = { 2504 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2135 2509
2136 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2140 2514
2141 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2145 2519
2146 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2147 2521
2148 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2151 }; 2525 };
2152 2526
2153 int x, y; 2527 int x, y;
2154 2528
2155 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2160 2540
2161 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2165 2545
2166 if (m) 2546 if (m)
2167 { 2547 {
2168 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2169 2549
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2172 2552
2173 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2558 }
2186void 2566void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2568 PPCODE:
2189{ 2569{
2190 int x, y; 2570 int x, y;
2191 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2579
2199 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2582
2202 mx += self->x - 1; 2583 mx += self->x - 1;
2203 my += self->y - 1; 2584 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2585
2207 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2209 { 2588 {
2210 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2593 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2216 2595
2217 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2599 }
2221 } 2600 }
2222 2601
2223 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2243 2622
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2626
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2636 }
2258 2637
2259 free (darkness1); 2638 free (darkness1);
2260 2639
2261 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2265} 2644}
2266 2645
2267SV * 2646SV *
2330 else 2709 else
2331 *data++ = 0; 2710 *data++ = 0;
2332 } 2711 }
2333 } 2712 }
2334 2713
2335 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 { 2716 {
2338 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 } 2719 }
2341 2720
2342 RETVAL = data_sv; 2721 RETVAL = data_sv;
2343} 2722}
2344 OUTPUT: 2723 OUTPUT:
2345 RETVAL 2724 RETVAL
2346 2725
2347void 2726void
2354 STRLEN len; 2733 STRLEN len;
2355 uint8_t *data, *end; 2734 uint8_t *data, *end;
2356 2735
2357 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2360 end = data + len + 8; 2739 end = data + len + 8;
2361 2740
2362 if (len < 5) 2741 if (len < 5)
2363 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2364 2743
2408 2787
2409 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2410 { 2789 {
2411 tileid t = tile [z]; 2790 tileid t = tile [z];
2412 2791
2413 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2414 { 2793 {
2415 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2417 } 2796 }
2418 2797
2419 cell->tile [z] = t; 2798 cell->tile[z] = t;
2420 } 2799 }
2421 } 2800 }
2422 } 2801 }
2423 } 2802 }
2424 } 2803 }
2425} 2804}
2426 2805
2427MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2428 2807
2429DC::RW 2808DC::RW
2430new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2431 CODE: 2810 CODE:
2432{ 2811{
2433 STRLEN datalen; 2812 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2435 2814
2437} 2816}
2438 OUTPUT: 2817 OUTPUT:
2439 RETVAL 2818 RETVAL
2440 2819
2441DC::RW 2820DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2443 CODE: 2822 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT: 2824 OUTPUT:
2446 RETVAL 2825 RETVAL
2447 2826
2465 if (RETVAL < 0) 2844 if (RETVAL < 0)
2466 { 2845 {
2467 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2468 2847
2469 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2471 2855 }
2856 else
2472 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2473 } 2858 }
2474 2859
2475 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2477} 2862}
2524void 2909void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2911 CODE:
2527{ 2912{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2916}
2532 2917
2533void 2918void
2534set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2537 2922
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2924
2540PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2541 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2542DC::MixChunk 2939DC::MixChunk
2543new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2544 CODE: 2941 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT: 2943 OUTPUT:
2547 RETVAL 2944 RETVAL
2548 2945
2578 OUTPUT: 2975 OUTPUT:
2579 RETVAL 2976 RETVAL
2580 2977
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2583int 2992int
2584volume (int volume = -1) 2993volume (int volume = -1)
2585 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2586 CODE: 2995 CODE:
2587 if (items > 0) 2996 if (items > 0)
2598void 3007void
2599halt () 3008halt ()
2600 CODE: 3009 CODE:
2601 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2602 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2603DC::MixMusic 3019DC::MixMusic
2604new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2605 CODE: 3021 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT: 3023 OUTPUT:
2608 RETVAL 3024 RETVAL
2609 3025
2637 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3164# undef const_iv
2741 }; 3165 };
2742 3166
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3169
2746 texture_av = newAV (); 3170 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2748} 3172}
2749 3173
2751disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2752 CODE: 3176 CODE:
2753 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2755 3179
2756char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2757gl_vendor () 3184gl_vendor ()
2758 CODE: 3185 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3187 OUTPUT:
2761 RETVAL 3188 RETVAL
2762 3189
2763char * 3190const char *
2764gl_version () 3191gl_version ()
2765 CODE: 3192 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2767 OUTPUT: 3194 OUTPUT:
2768 RETVAL 3195 RETVAL
2769 3196
2770char * 3197const char *
2771gl_extensions () 3198gl_extensions ()
2772 CODE: 3199 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT: 3201 OUTPUT:
2775 RETVAL 3202 RETVAL
2776 3203
2777const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2778 3209
2779GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2780 CODE: 3211 CODE:
2781 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT: 3213 OUTPUT:
2790 3221
2791int glGetError () 3222int glGetError ()
2792 3223
2793void glFinish () 3224void glFinish ()
2794 3225
3226void glFlush ()
3227
2795void glClear (int mask) 3228void glClear (int mask)
2796 3229
2797void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3231 PROTOTYPE: @
2799 3232
2808void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2809 3242
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3244 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2813 3248
2814void glDepthMask (int flag) 3249void glDepthMask (int flag)
2815 3250
2816void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2817 3252
2852void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2853 CODE: 3288 CODE:
2854 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2855 3290
2856void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2857 ALIAS: 3293 ALIAS:
2858 glColor_premultiply = 1 3294 glColor_premultiply = 1
2859 CODE: 3295 CODE:
2860 if (ix) 3296 if (ix)
2861 { 3297 {
2967 3403
2968void glEndList () 3404void glEndList ()
2969 3405
2970void glCallList (int list) 3406void glCallList (int list)
2971 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3414
2974PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
2975 3416
2976void 3417void
2977find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
2978 PPCODE: 3419 PPCODE:
2979{ 3420{
2980 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
2981 XPUSHs (self); 3422 XPUSHs (self);
2982} 3423}
2983 3424
2984BOOT: 3425BOOT:
2985{ 3426{
2993 3434
2994void 3435void
2995draw (SV *self) 3436draw (SV *self)
2996 CODE: 3437 CODE:
2997{ 3438{
2998 HV *hv; 3439 HV *hv;
2999 SV **svp; 3440 SV **svp;
3000 NV x, y, w, h; 3441 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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