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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
90 128
91static AV *texture_av; 129static AV *texture_av;
92 130
93static struct 131static struct
94{ 132{
151{ 189{
152 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
153 191
154 while (attrs) 192 while (attrs)
155 { 193 {
156 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 195
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 197 return 1;
160 198
161 attrs = attrs->next; 199 attrs = attrs->next;
162 } 200 }
163 201
164 return 0; 202 return 0;
165} 203}
166 204
167typedef struct cf_layout { 205struct cf_layout {
168 PangoLayout *pl; 206 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
170 int base_height; 208 int base_height;
171 DC__Font font; 209 DC__Font font;
172 rc_t *rc; 210 rc_t rc;
173} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
174 214
175static DC__Font default_font; 215static DC__Font default_font;
176static PangoContext *opengl_context; 216static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
178 218
179static void 219static void
180substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
181{ 221{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 225#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 227}
188 228
189static void 229static void
219} 259}
220 260
221typedef uint16_t tileid; 261typedef uint16_t tileid;
222typedef uint16_t faceid; 262typedef uint16_t faceid;
223 263
224typedef struct { 264struct maptex
265{
225 GLuint name; 266 GLuint name;
226 int w, h; 267 int w, h;
227 float s, t; 268 float s, t;
228 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
229 tileid smoothtile; 270 tileid smoothtile;
230 uint8_t smoothlevel; 271 uint8_t smoothlevel;
231} maptex; 272 uint8_t unused; /* set to zero on use */
273};
232 274
233typedef struct { 275struct mapcell
276{
234 uint32_t player; 277 uint32_t player;
235 tileid tile[3]; 278 tileid tile[3];
236 uint16_t darkness; 279 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 281};
239 282
240typedef struct { 283struct maprow
284{
241 int32_t c0, c1; 285 int32_t c0, c1;
242 mapcell *col; 286 mapcell *col;
243} maprow; 287};
244 288
245typedef struct map { 289struct mapgrid {
246 int x, y, w, h; 290 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
249 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
250 294
251 int32_t rows; 295 int32_t rows;
252 maprow *row; 296 maprow *row;
253} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
254 307
255static char * 308static char *
256prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
257{ 310{
258 char *p; 311 char *p;
275} 328}
276 329
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279 332
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
300static maprow * 333static maprow *
301map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
302{ 335{
303 if (0 > y) 336 if (0 > y)
304 { 337 {
305 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
344 377
345 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
346} 379}
347 380
348static mapcell * 381static mapcell *
349map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
350{ 383{
351 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
352} 385}
353 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
354static void 414static void
355map_clear (DC__Map self)
356{
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370}
371
372static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 416{
375 int x, y; 417 int x, y;
376 maprow *row; 418 maprow *row;
377 mapcell *cell; 419 mapcell *cell;
378 420
390 if (x >= row->c1) 432 if (x >= row->c1)
391 break; 433 break;
392 434
393 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
394 436
395 cell->darkness = 0; 437 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 438 }
400 } 439 }
401} 440}
402 441
403typedef struct { 442struct smooth_key
443{
404 tileid tile; 444 tileid tile;
405 uint8_t x, y, level; 445 uint8_t x, y, level;
406} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
407 465
408static void 466static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 468{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
412 470
413 if (SvIOK (*sv)) 471 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
415 else 473 else
416 sv_setiv (*sv, bits); 474 it->second |= bits;
417} 475}
418 476
419static void 477static void
420music_finished (void) 478music_finished (void)
421{ 479{
438 ev.code = 1; 496 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 498 ev.data2 = 0;
441 499
442 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
443} 508}
444 509
445static unsigned int 510static unsigned int
446minpot (unsigned int n) 511minpot (unsigned int n)
447{ 512{
514 if (!svp || !SvTRUE (*svp)) 579 if (!svp || !SvTRUE (*svp))
515 return 0; 580 return 0;
516 581
517 return 1; 582 return 1;
518} 583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
519 642
520MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
521 644
522PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
523 646
552 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
553 676
554 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
557 730
558 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
641 814
815 const_iv (KMOD_LRAM),
816
642 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
643 818
644 const_iv (SDL_INIT_TIMER), 819 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 820 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 821 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 840 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 843 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
670# undef const_iv 847# undef const_iv
671 }; 848 };
672 849
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 852
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 855}
679 856
695NV ceil (NV x) 872NV ceil (NV x)
696 873
697IV minpot (UV n) 874IV minpot (UV n)
698 875
699IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
700 883
701void 884void
702pango_init () 885pango_init ()
703 CODE: 886 CODE:
704{ 887{
712#endif 895#endif
713} 896}
714 897
715char *SDL_GetError () 898char *SDL_GetError ()
716 899
900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
717int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
718 904
719int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
720 906
721void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
722 908
723void SDL_Quit () 909void SDL_Quit ()
724 910
725int SDL_GL_SetAttribute (int attr, int value) 911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
726 913
727int SDL_GL_GetAttribute (int attr) 914int SDL_GL_GetAttribute (int attr)
728 CODE: 915 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 917 XSRETURN_UNDEF;
731 OUTPUT: 918 OUTPUT:
732 RETVAL 919 RETVAL
733 920
734void 921void
789 ); 976 );
790 977
791 if (RETVAL) 978 if (RETVAL)
792 { 979 {
793 av_clear (texture_av); 980 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 982#include "glfunc.h"
798#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 986 }
800} 987}
801 OUTPUT: 988 OUTPUT:
802 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
803 993
804void 994void
805SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
806 996
807char * 997char *
808SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
809 1000
810int 1001int
811SDL_GetAppState () 1002SDL_GetAppState ()
812 1003
813int 1004int
814SDL_GetModState () 1005SDL_GetModState ()
815 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
816void 1011void
1012SDL_PumpEvents ()
1013
1014void
817poll_events () 1015peep_events ()
818 PPCODE: 1016 PPCODE:
819{ 1017{
820 SDL_Event ev; 1018 SDL_Event ev;
821 1019
822 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
829 { 1027 {
830 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1029 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1035 break;
838 1036
839 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1056 x = ev.motion.x;
859 y = ev.motion.y; 1057 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1059 }
862 1060
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1086
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1088 }
891} 1089}
892 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
893int 1104int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1106 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
898 1109
899void 1110void
900Mix_QuerySpec () 1111Mix_QuerySpec ()
959add_font (char *file) 1170add_font (char *file)
960 CODE: 1171 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1173 OUTPUT:
963 RETVAL 1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1182
965void 1183void
966load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
967 ALIAS: 1185 ALIAS:
968 load_image_file = 1 1186 load_image_file = 1
1014 1232
1015 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
1024 1242
1084#if DEBUG 1302#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1086#endif 1304#endif
1087} 1305}
1088 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1315
1091PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1092 1317
1093DC::Font 1318DC::Font
1094new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1095 CODE: 1320 CODE:
1096{ 1321{
1097 int count; 1322 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1128 PROTOTYPE: 1353 PROTOTYPE:
1129 CODE: 1354 CODE:
1130 tc_restore (); 1355 tc_restore ();
1131 1356
1132DC::Layout 1357DC::Layout
1133new (SV *class) 1358new (SV *klass)
1134 CODE: 1359 CODE:
1135 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1136 1361
1137 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1139 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1140 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1141 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0; 1368 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145 1369
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1148 OUTPUT: 1372 OUTPUT:
1149 RETVAL 1373 RETVAL
1150 1374
1151void 1375void
1152DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1153 CODE: 1377 CODE:
1154 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self); 1379 delete self;
1157 1380
1158void 1381void
1159set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1160 CODE: 1383 CODE:
1161{ 1384{
1287 1510
1288void 1511void
1289set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1290 CODE: 1513 CODE:
1291 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1292 { 1515 {
1293 self->base_height = base_height; 1516 self->base_height = base_height;
1294 layout_update_font (self); 1517 layout_update_font (self);
1295 } 1518 }
1296 1519
1297void 1520void
1415} 1638}
1416 1639
1417void 1640void
1418render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE: 1642 CODE:
1420 rc_clear (self->rc); 1643 self->rc.clear ();
1421 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1422 self->pl, 1645 self->pl,
1423 self->rc, 1646 &self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1426 flags 1649 flags
1427 ); 1650 );
1428 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443 1666
1444 rc_draw (self->rc); 1667 self->rc.draw ();
1445 1668
1446 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1449} 1672}
1524 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1526 } 1749 }
1527} 1750}
1528 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1874 CODE:
1531{ 1875{
1532 GLint width; 1876 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1540MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1541 1885
1542PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1543 1887
1544DC::Map 1888DC::Map
1545new (SV *class) 1889new (SV *klass)
1546 CODE: 1890 CODE:
1547 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1548 RETVAL->x = 0; 1892 RETVAL->x = 0;
1549 RETVAL->y = 0; 1893 RETVAL->y = 0;
1550 RETVAL->w = 0; 1894 RETVAL->w = 0;
1551 RETVAL->h = 0; 1895 RETVAL->h = 0;
1552 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1553 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1556 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1557 RETVAL->row = 0; 1899 RETVAL->row = 0;
1558 OUTPUT: 1900 OUTPUT:
1559 RETVAL 1901 RETVAL
1560 1902
1561void 1903void
1562DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1563 CODE: 1905 CODE:
1564{ 1906{
1565 map_clear (self);
1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
1568 Safefree (self); 1907 delete self;
1569} 1908}
1570 1909
1571void 1910void
1572resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1573 CODE: 1912 CODE:
1575 self->h = map_height; 1914 self->h = map_height;
1576 1915
1577void 1916void
1578clear (DC::Map self) 1917clear (DC::Map self)
1579 CODE: 1918 CODE:
1580 map_clear (self); 1919 self->clear_cells ();
1581 1920
1582void 1921void
1583set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1584 CODE: 1923 CODE:
1585{ 1924{
1586 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1587 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1588} 1928}
1589 1929
1590void 1930void
1591set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE: 1932 CODE:
1593{ 1933{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1598 return; 1935 return;
1599 1936
1600 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1601 return; 1938 return;
1602 1939
1603 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1604 1941
1605 if (!texid) 1942 if (!texid)
1606 return; 1943 return;
1607 1944
1608 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1609 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1610 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1611} 1948}
1612 1949
1613void 1950void
1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1615 CODE: 1952 CODE:
1616{ 1953{
1617 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1618 1955
1619 { 1956 {
1620 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1621 1958
1622 tex->name = name; 1959 tex.name = name;
1623 tex->w = w; 1960 tex.w = w;
1624 tex->h = h; 1961 tex.h = h;
1625 tex->s = s; 1962 tex.s = s;
1626 tex->t = t; 1963 tex.t = t;
1627 tex->r = r; 1964 tex.r = r;
1628 tex->g = g; 1965 tex.g = g;
1629 tex->b = b; 1966 tex.b = b;
1630 tex->a = a; 1967 tex.a = a;
1631 } 1968 }
1632 1969
1633 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1642 1999
1643int 2000int
1644ox (DC::Map self) 2001ox (DC::Map self)
1645 ALIAS: 2002 ALIAS:
1646 oy = 1 2003 oy = 1
1686 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1687 } 2044 }
1688} 2045}
1689 2046
1690SV * 2047SV *
1691map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1692 CODE: 2049 CODE:
1693{ 2050{
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell; 2053 mapcell *cell;
1717 2074
1718 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1719 2076
1720 if (flags & 8) 2077 if (flags & 8)
1721 { 2078 {
2079 uint8_t ext, cmd;
2080
1722 if (extmap) 2081 do
1723 { 2082 {
1724 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1725 2085
1726 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1727 { 2089 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1; 2090 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 } 2092 }
1756 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1757 } 2110 }
1758 else 2111 while (ext & 0x80);
1759 cell->darkness = *data++ + 1;
1760 } 2112 }
1761 2113
1762 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1764 { 2116 {
1765 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1766 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1767 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1768 2120
1769 if (cell->tile [z]) 2121 if (cell->tile[z])
1770 { 2122 {
1771 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1772 if (!tex->name) 2125 if (!tex.name)
1773 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1774 2127
1775 if (tex->smoothtile) 2128 if (tex.smoothtile)
1776 { 2129 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1778 if (!smooth->name) 2132 if (!smooth.name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1780 } 2134 }
1781 } 2135 }
1782 } 2136 }
1783 } 2137 }
1784 else 2138 else
1785 { 2139 CELL_CLEAR (cell);
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 } 2140 }
1792} 2141}
1793 OUTPUT: 2142 OUTPUT:
1794 RETVAL 2143 RETVAL
1795 2144
1815 ? self->row + y 2164 ? self->row + y
1816 : 0; 2165 : 0;
1817 2166
1818 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1819 { 2168 {
1820 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2170
1822 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1823 { 2172 {
1824 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1825 2174
1827 { 2176 {
1828 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2179 int a1 = tex.a;
1831 2180
1832 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1836 } 2185 }
1837 } 2186 }
1838 2187
1839 *map++ = (r ) 2188 *map++ = (r )
1840 | (g << 8) 2189 | (g << 8)
1841 | (b << 16) 2190 | (b << 16)
1842 | (a << 24); 2191 | (a << 24);
1843 } 2192 }
1844 } 2193 }
1845 2194
1846 RETVAL = map_sv; 2195 RETVAL = map_sv;
1847} 2196}
1848 OUTPUT: 2197 OUTPUT:
1849 RETVAL 2198 RETVAL
1850 2199
1851void 2200void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2202 CODE:
1854{ 2203{
1855 int x, y, z; 2204 int x, y, z;
1856 2205
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1860 smooth_key skey;
1861 int pl_x, pl_y; 2207 int pl_x, pl_y;
1862 maptex pl_tex; 2208 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1864 rc_key_t key; 2211 rc_key_t key;
1865 rc_array_t *arr; 2212 rc_t::array_t *arr;
1866 2213
1867 pl_tex.name = 0; 2214 pl_tex.name = 0;
1868 2215
1869 // thats current max. sorry. 2216 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875 2219
1876 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1877 key.r = 255; 2221 key.r = 255;
1878 key.g = 255; 2222 key.g = 255;
1879 key.b = 255; 2223 key.b = 255;
1880 key.a = 255; 2224 key.a = 255;
1881 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2227
1885 mx += self->x; 2228 mx += self->x;
1886 my += self->y; 2229 my += self->y;
1887 2230
1888 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1889 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1892 2235
1893 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1895 { 2238 {
1896 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2256
1914 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1915 { 2258 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1917 2263
1918 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1920 { 2266 {
1921 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1928 2274
1929 if (tile) 2275 if (tile)
1930 { 2276 {
1931 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2278 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2279
1935 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1936 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1937 if (!tex.name) 2284 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2286
1940 key.texname = tex.name; 2287 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1942 } 2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
1943 2293
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2295 {
1946 pl_x = px; 2296 pl_x = px;
1947 pl_y = py; 2297 pl_y = py;
1948 pl_tex = tex; 2298 pl_tex = tex;
1949 continue; 2299 continue;
1950 } 2300 }
1951 2301
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981 2306
1982 // update smooth hash 2307 // update smooth hash
1983 if (tex.smoothtile) 2308 if (tex.smoothtile)
1984 { 2309 {
1985 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1987 2312
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1989 2314
1990 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1992 2317
1993 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
2001 2326
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
2004 2329
2005 // full tile 2330 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2007 2332
2008 // borders 2333 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2013 2338
2014 // corners 2339 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2019 } 2364 }
2020 } 2365 }
2021 } 2366 }
2022 } 2367 }
2023 2368
2024 rc_draw (rc); 2369 rc.draw ();
2025 rc_clear (rc); 2370 rc.clear ();
2026 2371
2027 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort 2373 // this is basically counting sort
2029 { 2374 {
2030 int w, b; 2375 int w, b;
2031 2376
2032 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2035 { 2382 {
2036 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2037 if (smask) 2384 IV bits = it->second;
2038 for (b = 0; b < 32; ++b) 2385
2039 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2040 { 2389 {
2041 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2042 HE *he; 2398 if (tex.name)
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 { 2399 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2048 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2049 2402 if (key.texname != tex.name)
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 { 2403 {
2054 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061 2405
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd (); 2406 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2071 } 2409 }
2072 2410
2073 if (border) 2411 if (border)
2074 { 2412 {
2075 float ox = border * dx; 2413 float ox = border * dx;
2076 2414
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2419 }
2082 2420
2083 if (corner) 2421 if (corner)
2084 { 2422 {
2085 float ox = corner * dx; 2423 float ox = corner * dx;
2086 2424
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 }
2092 }
2093 } 2429 }
2094 } 2430 }
2095 } 2431 }
2096 } 2432 }
2097 2433
2098 glEnd (); 2434 glEnd ();
2099 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1; 2436 key.texname = -1;
2101 } 2437 }
2102
2103 hv_clear (smooth);
2104 } 2438 }
2105 2439
2106 if (pl_tex.name) 2440 if (pl_tex.name)
2107 { 2441 {
2108 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2109 int px = pl_x + sdx; 2443 int px = pl_x + sdx;
2110 int py = pl_y + sdy; 2444 int py = pl_y + sdy;
2111 2445
2112 key.texname = tex.name; 2446 key.texname = tex.name;
2113 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2114 2448
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2119 2453
2120 rc_draw (rc); 2454 rc.draw ();
2121 } 2455 }
2122 2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2123 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2124 rc_free (rc);
2125 2461
2126 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2129 { 2465 {
2132 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2470 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2136 2472
2137 int px = x * T; 2473 int px = x * Tw;
2138 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2139 2481
2140 if (cell->stat_hp) 2482 if (cell->stat_hp)
2141 { 2483 {
2142 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2486
2145 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2489 px + width - 1, py);
2148 2490
2154 } 2496 }
2155 } 2497 }
2156} 2498}
2157 2499
2158void 2500void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2502 CODE:
2161{ 2503{
2162 static float color[16][3] = { 2504 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2167 2509
2168 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2172 2514
2173 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2177 2519
2178 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2179 2521
2180 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2183 }; 2525 };
2184 2526
2185 int x, y; 2527 int x, y;
2186 2528
2187 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2192 2540
2193 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2197 2545
2198 if (m) 2546 if (m)
2199 { 2547 {
2200 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2201 2549
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2204 2552
2205 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2558 }
2218void 2566void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2568 PPCODE:
2221{ 2569{
2222 int x, y; 2570 int x, y;
2223 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2579
2231 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2582
2234 mx += self->x - 1; 2583 mx += self->x - 1;
2235 my += self->y - 1; 2584 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2585
2239 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2241 { 2588 {
2242 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2593 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2248 2595
2249 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2599 }
2253 } 2600 }
2254 2601
2255 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2275 2622
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2626
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2636 }
2290 2637
2291 free (darkness1); 2638 free (darkness1);
2292 2639
2293 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2297} 2644}
2298 2645
2299SV * 2646SV *
2362 else 2709 else
2363 *data++ = 0; 2710 *data++ = 0;
2364 } 2711 }
2365 } 2712 }
2366 2713
2367 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 { 2716 {
2370 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 } 2719 }
2373 2720
2374 RETVAL = data_sv; 2721 RETVAL = data_sv;
2375} 2722}
2376 OUTPUT: 2723 OUTPUT:
2377 RETVAL 2724 RETVAL
2378 2725
2379void 2726void
2386 STRLEN len; 2733 STRLEN len;
2387 uint8_t *data, *end; 2734 uint8_t *data, *end;
2388 2735
2389 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2739 end = data + len + 8;
2393 2740
2394 if (len < 5) 2741 if (len < 5)
2395 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2396 2743
2440 2787
2441 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2442 { 2789 {
2443 tileid t = tile [z]; 2790 tileid t = tile [z];
2444 2791
2445 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2446 { 2793 {
2447 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2449 } 2796 }
2450 2797
2451 cell->tile [z] = t; 2798 cell->tile[z] = t;
2452 } 2799 }
2453 } 2800 }
2454 } 2801 }
2455 } 2802 }
2456 } 2803 }
2457} 2804}
2458 2805
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2807
2461DC::RW 2808DC::RW
2462new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2463 CODE: 2810 CODE:
2464{ 2811{
2465 STRLEN datalen; 2812 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2467 2814
2469} 2816}
2470 OUTPUT: 2817 OUTPUT:
2471 RETVAL 2818 RETVAL
2472 2819
2473DC::RW 2820DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2822 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2824 OUTPUT:
2478 RETVAL 2825 RETVAL
2479 2826
2497 if (RETVAL < 0) 2844 if (RETVAL < 0)
2498 { 2845 {
2499 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2500 2847
2501 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2503 2855 }
2856 else
2504 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2505 } 2858 }
2506 2859
2507 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2509} 2862}
2556void 2909void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2911 CODE:
2559{ 2912{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2916}
2564 2917
2565void 2918void
2566set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2569 2922
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2924
2572PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2573 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2574DC::MixChunk 2939DC::MixChunk
2575new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2576 CODE: 2941 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2943 OUTPUT:
2579 RETVAL 2944 RETVAL
2580 2945
2610 OUTPUT: 2975 OUTPUT:
2611 RETVAL 2976 RETVAL
2612 2977
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2615int 2992int
2616volume (int volume = -1) 2993volume (int volume = -1)
2617 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2618 CODE: 2995 CODE:
2619 if (items > 0) 2996 if (items > 0)
2630void 3007void
2631halt () 3008halt ()
2632 CODE: 3009 CODE:
2633 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2634 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2635DC::MixMusic 3019DC::MixMusic
2636new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2637 CODE: 3021 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3023 OUTPUT:
2640 RETVAL 3024 RETVAL
2641 3025
2669 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3164# undef const_iv
2773 }; 3165 };
2774 3166
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3169
2778 texture_av = newAV (); 3170 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2780} 3172}
2781 3173
2783disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2784 CODE: 3176 CODE:
2785 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2787 3179
2788char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2789gl_vendor () 3184gl_vendor ()
2790 CODE: 3185 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3187 OUTPUT:
2793 RETVAL 3188 RETVAL
2794 3189
2795char * 3190const char *
2796gl_version () 3191gl_version ()
2797 CODE: 3192 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3194 OUTPUT:
2800 RETVAL 3195 RETVAL
2801 3196
2802char * 3197const char *
2803gl_extensions () 3198gl_extensions ()
2804 CODE: 3199 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3201 OUTPUT:
2807 RETVAL 3202 RETVAL
2808 3203
2809const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2810 3209
2811GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2812 CODE: 3211 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3213 OUTPUT:
2822 3221
2823int glGetError () 3222int glGetError ()
2824 3223
2825void glFinish () 3224void glFinish ()
2826 3225
3226void glFlush ()
3227
2827void glClear (int mask) 3228void glClear (int mask)
2828 3229
2829void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3231 PROTOTYPE: @
2831 3232
2840void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2841 3242
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3244 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2845 3248
2846void glDepthMask (int flag) 3249void glDepthMask (int flag)
2847 3250
2848void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2849 3252
2884void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2885 CODE: 3288 CODE:
2886 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2887 3290
2888void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2889 ALIAS: 3293 ALIAS:
2890 glColor_premultiply = 1 3294 glColor_premultiply = 1
2891 CODE: 3295 CODE:
2892 if (ix) 3296 if (ix)
2893 { 3297 {
2999 3403
3000void glEndList () 3404void glEndList ()
3001 3405
3002void glCallList (int list) 3406void glCallList (int list)
3003 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3414
3006PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
3007 3416
3008void 3417void
3009find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
3010 PPCODE: 3419 PPCODE:
3011{ 3420{
3012 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
3013 XPUSHs (self); 3422 XPUSHs (self);
3014} 3423}
3015 3424
3016BOOT: 3425BOOT:
3017{ 3426{
3025 3434
3026void 3435void
3027draw (SV *self) 3436draw (SV *self)
3028 CODE: 3437 CODE:
3029{ 3438{
3030 HV *hv; 3439 HV *hv;
3031 SV **svp; 3440 SV **svp;
3032 NV x, y, w, h; 3441 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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