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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
92 101
93/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
95 128
96static AV *texture_av; 129static AV *texture_av;
97 130
98static struct 131static struct
99{ 132{
156{ 189{
157 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
158 191
159 while (attrs) 192 while (attrs)
160 { 193 {
161 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 195
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 197 return 1;
165 198
166 attrs = attrs->next; 199 attrs = attrs->next;
167 } 200 }
168 201
169 return 0; 202 return 0;
170} 203}
171 204
172typedef struct cf_layout { 205struct cf_layout {
173 PangoLayout *pl; 206 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
175 int base_height; 208 int base_height;
176 DC__Font font; 209 DC__Font font;
177 rc_t *rc; 210 rc_t rc;
178} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
179 214
180static DC__Font default_font; 215static DC__Font default_font;
181static PangoContext *opengl_context; 216static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
183 218
184static void 219static void
185substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
186{ 221{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 225#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 227}
193 228
194static void 229static void
224} 259}
225 260
226typedef uint16_t tileid; 261typedef uint16_t tileid;
227typedef uint16_t faceid; 262typedef uint16_t faceid;
228 263
229typedef struct { 264struct maptex
265{
230 GLuint name; 266 GLuint name;
231 int w, h; 267 int w, h;
232 float s, t; 268 float s, t;
233 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
234 tileid smoothtile; 270 tileid smoothtile;
235 uint8_t smoothlevel; 271 uint8_t smoothlevel;
236} maptex; 272 uint8_t unused; /* set to zero on use */
273};
237 274
238typedef struct { 275struct mapcell
276{
239 uint32_t player; 277 uint32_t player;
240 tileid tile[3]; 278 tileid tile[3];
241 uint16_t darkness; 279 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
243} mapcell; 281};
244 282
245typedef struct { 283struct maprow
284{
246 int32_t c0, c1; 285 int32_t c0, c1;
247 mapcell *col; 286 mapcell *col;
248} maprow; 287};
249 288
250typedef struct map { 289struct mapgrid {
251 int x, y, w, h; 290 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
254 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
255 294
256 int32_t rows; 295 int32_t rows;
257 maprow *row; 296 maprow *row;
258} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
259 307
260static char * 308static char *
261prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
262{ 310{
263 char *p; 311 char *p;
280} 328}
281 329
282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284 332
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
305static maprow * 333static maprow *
306map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
307{ 335{
308 if (0 > y) 336 if (0 > y)
309 { 337 {
310 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
349 377
350 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
351} 379}
352 380
353static mapcell * 381static mapcell *
354map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
355{ 383{
356 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
357} 385}
358 386
359static void 387void mapgrid::clear_cells ()
360map_clear (DC__Map self)
361{ 388{
362 int r; 389 int r;
363 390
364 for (r = 0; r < self->rows; r++) 391 for (r = 0; r < rows; r++)
365 Safefree (self->row[r].col); 392 Safefree (row[r].col);
366 393
367 Safefree (self->row); 394 Safefree (row);
368 395
369 self->x = 0; 396 x = 0;
370 self->y = 0; 397 y = 0;
371 self->ox = 0; 398 ox = 0;
372 self->oy = 0; 399 oy = 0;
373 self->row = 0; 400 row = 0;
374 self->rows = 0; 401 rows = 0;
375} 402}
376 403
377#define CELL_CLEAR(cell) \ 404#define CELL_CLEAR(cell) \
378 do { \ 405 do { \
379 if ((cell)->player) \ 406 if ((cell)->player) \
383 (cell)->flags = 0; \ 410 (cell)->flags = 0; \
384 (cell)->player = 0; \ 411 (cell)->player = 0; \
385 } while (0) 412 } while (0)
386 413
387static void 414static void
388map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
389{ 416{
390 int x, y; 417 int x, y;
391 maprow *row; 418 maprow *row;
392 mapcell *cell; 419 mapcell *cell;
393 420
410 CELL_CLEAR (cell); 437 CELL_CLEAR (cell);
411 } 438 }
412 } 439 }
413} 440}
414 441
415typedef struct { 442struct smooth_key
443{
416 tileid tile; 444 tileid tile;
417 uint8_t x, y, level; 445 uint8_t x, y, level;
418} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
419 465
420static void 466static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
422{ 468{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
424 470
425 if (SvIOK (*sv)) 471 if (it == h.end ())
426 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
427 else 473 else
428 sv_setiv (*sv, bits); 474 it->second |= bits;
429} 475}
430 476
431static void 477static void
432music_finished (void) 478music_finished (void)
433{ 479{
450 ev.code = 1; 496 ev.code = 1;
451 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0; 498 ev.data2 = 0;
453 499
454 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
455} 508}
456 509
457static unsigned int 510static unsigned int
458minpot (unsigned int n) 511minpot (unsigned int n)
459{ 512{
527 return 0; 580 return 0;
528 581
529 return 1; 582 return 1;
530} 583}
531 584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
532static void 599static void
533deliantra_main () 600deliantra_main (SV *real_main)
534{ 601{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP; 602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
538} 606}
539 607
540#ifdef __MACOSX__ 608#ifdef __MACOSX__
609 static SV *real_main;
610
541 /* to due surprising braindamage on the side of SDL design, we 611 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 612 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which, 613 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back. 615 * and which calls our main (== SDL_main) back.
546 */ 616 */
547 extern C_LINKAGE int 617 extern C_LINKAGE int
548 main (int argc, char *argv[]) 618 main (int argc, char *argv[])
549 { 619 {
550 deliantra_main (); 620 deliantra_main (real_main);
551 } 621 }
552 622
553 #undef main 623 #undef main
554 624
555 extern C_LINKAGE int main (int argc, char *argv[]); 625 extern C_LINKAGE int main (int argc, char *argv[]);
556 626
557 static void 627 static void
558 SDL_braino (void) 628 SDL_main_hack (SV *real_main_)
559 { 629 {
630 real_main = real_main_;
631
560 char *argv[] = { "deliantra client", 0 }; 632 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv); 633 (main) (1, argv);
562 } 634 }
563#else 635#else
564 static void 636 static void
565 SDL_braino (void) 637 SDL_main_hack (SV *real_main)
566 { 638 {
567 deliantra_main (); 639 deliantra_main (real_main);
568 } 640 }
569#endif 641#endif
570 642
571MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
572 644
603 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
604 676
605 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
608 730
609 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
692 814
815 const_iv (KMOD_LRAM),
816
693 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
694 818
695 const_iv (SDL_INIT_TIMER), 819 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 820 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 821 const_iv (SDL_INIT_VIDEO),
721 845
722 const_iv (FOW_DARKNESS) 846 const_iv (FOW_DARKNESS)
723# undef const_iv 847# undef const_iv
724 }; 848 };
725 849
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
728 852
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731} 855}
732 856
748NV ceil (NV x) 872NV ceil (NV x)
749 873
750IV minpot (UV n) 874IV minpot (UV n)
751 875
752IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
753 883
754void 884void
755pango_init () 885pango_init ()
756 CODE: 886 CODE:
757{ 887{
765#endif 895#endif
766} 896}
767 897
768char *SDL_GetError () 898char *SDL_GetError ()
769 899
770void SDL_braino () 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
771 902
772int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
773 904
774int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
775 906
776void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
777 908
778void SDL_Quit () 909void SDL_Quit ()
779 910
780int SDL_GL_SetAttribute (int attr, int value) 911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
781 913
782int SDL_GL_GetAttribute (int attr) 914int SDL_GL_GetAttribute (int attr)
783 CODE: 915 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL)) 916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
785 XSRETURN_UNDEF; 917 XSRETURN_UNDEF;
786 OUTPUT: 918 OUTPUT:
787 RETVAL 919 RETVAL
788 920
789void 921void
844 ); 976 );
845 977
846 if (RETVAL) 978 if (RETVAL)
847 { 979 {
848 av_clear (texture_av); 980 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h" 982#include "glfunc.h"
853#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
854 } 986 }
855} 987}
856 OUTPUT: 988 OUTPUT:
857 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
858 993
859void 994void
860SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
861 996
862char * 997char *
863SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
864 1000
865int 1001int
866SDL_GetAppState () 1002SDL_GetAppState ()
867 1003
868int 1004int
869SDL_GetModState () 1005SDL_GetModState ()
870 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
871void 1011void
1012SDL_PumpEvents ()
1013
1014void
872poll_events () 1015peep_events ()
873 PPCODE: 1016 PPCODE:
874{ 1017{
875 SDL_Event ev; 1018 SDL_Event ev;
876 1019
877 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
884 { 1027 {
885 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
886 case SDL_KEYUP: 1029 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 1035 break;
893 1036
894 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 1056 x = ev.motion.x;
914 y = ev.motion.y; 1057 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 1059 }
917 1060
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
943 1086
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 } 1088 }
946} 1089}
947 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
948int 1104int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL: 1106 POSTCALL:
951 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
953 1109
954void 1110void
955Mix_QuerySpec () 1111Mix_QuerySpec ()
1014add_font (char *file) 1170add_font (char *file)
1015 CODE: 1171 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT: 1173 OUTPUT:
1018 RETVAL 1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1019 1182
1020void 1183void
1021load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
1022 ALIAS: 1185 ALIAS:
1023 load_image_file = 1 1186 load_image_file = 1
1069 1232
1070 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
1071 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
1072 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1073 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1076 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
1079 1242
1139#if DEBUG 1302#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1141#endif 1304#endif
1142} 1305}
1143 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1315
1146PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1147 1317
1148DC::Font 1318DC::Font
1149new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1150 CODE: 1320 CODE:
1151{ 1321{
1152 int count; 1322 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1183 PROTOTYPE: 1353 PROTOTYPE:
1184 CODE: 1354 CODE:
1185 tc_restore (); 1355 tc_restore ();
1186 1356
1187DC::Layout 1357DC::Layout
1188new (SV *class) 1358new (SV *klass)
1189 CODE: 1359 CODE:
1190 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1191 1361
1192 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1194 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1195 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1196 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1198 RETVAL->font = 0; 1368 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200 1369
1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1202 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1203 OUTPUT: 1372 OUTPUT:
1204 RETVAL 1373 RETVAL
1205 1374
1206void 1375void
1207DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1208 CODE: 1377 CODE:
1209 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1210 rc_free (self->rc);
1211 Safefree (self); 1379 delete self;
1212 1380
1213void 1381void
1214set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1215 CODE: 1383 CODE:
1216{ 1384{
1342 1510
1343void 1511void
1344set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1345 CODE: 1513 CODE:
1346 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1347 { 1515 {
1348 self->base_height = base_height; 1516 self->base_height = base_height;
1349 layout_update_font (self); 1517 layout_update_font (self);
1350 } 1518 }
1351 1519
1352void 1520void
1470} 1638}
1471 1639
1472void 1640void
1473render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE: 1642 CODE:
1475 rc_clear (self->rc); 1643 self->rc.clear ();
1476 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1477 self->pl, 1645 self->pl,
1478 self->rc, 1646 &self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1481 flags 1649 flags
1482 ); 1650 );
1483 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498 1666
1499 rc_draw (self->rc); 1667 self->rc.draw ();
1500 1668
1501 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1504} 1672}
1579 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1581 } 1749 }
1582} 1750}
1583 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1874 CODE:
1586{ 1875{
1587 GLint width; 1876 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1595MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1596 1885
1597PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1598 1887
1599DC::Map 1888DC::Map
1600new (SV *class) 1889new (SV *klass)
1601 CODE: 1890 CODE:
1602 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1603 RETVAL->x = 0; 1892 RETVAL->x = 0;
1604 RETVAL->y = 0; 1893 RETVAL->y = 0;
1605 RETVAL->w = 0; 1894 RETVAL->w = 0;
1606 RETVAL->h = 0; 1895 RETVAL->h = 0;
1607 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1608 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1611 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1612 RETVAL->row = 0; 1899 RETVAL->row = 0;
1613 OUTPUT: 1900 OUTPUT:
1614 RETVAL 1901 RETVAL
1615 1902
1616void 1903void
1617DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1618 CODE: 1905 CODE:
1619{ 1906{
1620 map_clear (self);
1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
1623 Safefree (self); 1907 delete self;
1624} 1908}
1625 1909
1626void 1910void
1627resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1628 CODE: 1912 CODE:
1630 self->h = map_height; 1914 self->h = map_height;
1631 1915
1632void 1916void
1633clear (DC::Map self) 1917clear (DC::Map self)
1634 CODE: 1918 CODE:
1635 map_clear (self); 1919 self->clear_cells ();
1636 1920
1637void 1921void
1638set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1639 CODE: 1923 CODE:
1640{ 1924{
1641 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1642 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1643} 1928}
1644 1929
1645void 1930void
1646set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE: 1932 CODE:
1648{ 1933{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1653 return; 1935 return;
1654 1936
1655 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1656 return; 1938 return;
1657 1939
1658 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1659 1941
1660 if (!texid) 1942 if (!texid)
1661 return; 1943 return;
1662 1944
1663 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1664 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1665 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1666} 1948}
1667 1949
1668void 1950void
1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1670 CODE: 1952 CODE:
1671{ 1953{
1672 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1673 1955
1674 { 1956 {
1675 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1676 1958
1677 tex->name = name; 1959 tex.name = name;
1678 tex->w = w; 1960 tex.w = w;
1679 tex->h = h; 1961 tex.h = h;
1680 tex->s = s; 1962 tex.s = s;
1681 tex->t = t; 1963 tex.t = t;
1682 tex->r = r; 1964 tex.r = r;
1683 tex->g = g; 1965 tex.g = g;
1684 tex->b = b; 1966 tex.b = b;
1685 tex->a = a; 1967 tex.a = a;
1686 } 1968 }
1687 1969
1688 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1697 1999
1698int 2000int
1699ox (DC::Map self) 2001ox (DC::Map self)
1700 ALIAS: 2002 ALIAS:
1701 oy = 1 2003 oy = 1
1741 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1742 } 2044 }
1743} 2045}
1744 2046
1745SV * 2047SV *
1746map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1747 CODE: 2049 CODE:
1748{ 2050{
1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1750 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell; 2053 mapcell *cell;
1772 2074
1773 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1774 2076
1775 if (flags & 8) 2077 if (flags & 8)
1776 { 2078 {
2079 uint8_t ext, cmd;
2080
1777 if (extmap) 2081 do
1778 { 2082 {
1779 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1780 2085
1781 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1782 { 2089 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1; 2090 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 } 2092 }
1811 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1812 } 2110 }
1813 else 2111 while (ext & 0x80);
1814 cell->darkness = *data++ + 1;
1815 } 2112 }
1816 2113
1817 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1818 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1819 { 2116 {
1820 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1821 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1822 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1823 2120
1824 if (cell->tile [z]) 2121 if (cell->tile[z])
1825 { 2122 {
1826 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1827 if (!tex->name) 2125 if (!tex.name)
1828 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1829 2127
1830 if (tex->smoothtile) 2128 if (tex.smoothtile)
1831 { 2129 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1833 if (!smooth->name) 2132 if (!smooth.name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1835 } 2134 }
1836 } 2135 }
1837 } 2136 }
1838 } 2137 }
1839 else 2138 else
1865 ? self->row + y 2164 ? self->row + y
1866 : 0; 2165 : 0;
1867 2166
1868 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1869 { 2168 {
1870 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1871 2170
1872 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1873 { 2172 {
1874 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1875 2174
1877 { 2176 {
1878 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1879 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1880 int a1 = tex.a; 2179 int a1 = tex.a;
1881 2180
1882 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1883 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1884 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1885 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1886 } 2185 }
1887 } 2186 }
1888 2187
1889 *map++ = (r ) 2188 *map++ = (r )
1890 | (g << 8) 2189 | (g << 8)
1891 | (b << 16) 2190 | (b << 16)
1892 | (a << 24); 2191 | (a << 24);
1893 } 2192 }
1894 } 2193 }
1895 2194
1896 RETVAL = map_sv; 2195 RETVAL = map_sv;
1897} 2196}
1898 OUTPUT: 2197 OUTPUT:
1899 RETVAL 2198 RETVAL
1900 2199
1901void 2200void
1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE: 2202 CODE:
1904{ 2203{
1905 int x, y, z; 2204 int x, y, z;
1906 2205
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1910 smooth_key skey;
1911 int pl_x, pl_y; 2207 int pl_x, pl_y;
1912 maptex pl_tex; 2208 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1914 rc_key_t key; 2211 rc_key_t key;
1915 rc_array_t *arr; 2212 rc_t::array_t *arr;
1916 2213
1917 pl_tex.name = 0; 2214 pl_tex.name = 0;
1918 2215
1919 // thats current max. sorry. 2216 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925 2219
1926 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1927 key.r = 255; 2221 key.r = 255;
1928 key.g = 255; 2222 key.g = 255;
1929 key.b = 255; 2223 key.b = 255;
1930 key.a = 255; 2224 key.a = 255;
1931 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2227
1935 mx += self->x; 2228 mx += self->x;
1936 my += self->y; 2229 my += self->y;
1937 2230
1938 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1939 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1942 2235
1943 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1945 { 2238 {
1946 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2256
1964 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1965 { 2258 {
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1967 2263
1968 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1970 { 2266 {
1971 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1978 2274
1979 if (tile) 2275 if (tile)
1980 { 2276 {
1981 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2278 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2279
1985 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1986 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1987 if (!tex.name) 2284 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2286
1990 key.texname = tex.name; 2287 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1992 } 2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
1993 2293
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2295 {
1996 pl_x = px; 2296 pl_x = px;
1997 pl_y = py; 2297 pl_y = py;
1998 pl_tex = tex; 2298 pl_tex = tex;
1999 continue; 2299 continue;
2000 } 2300 }
2001 2301
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031 2306
2032 // update smooth hash 2307 // update smooth hash
2033 if (tex.smoothtile) 2308 if (tex.smoothtile)
2034 { 2309 {
2035 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
2037 2312
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
2039 2314
2040 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
2042 2317
2043 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
2051 2326
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
2054 2329
2055 // full tile 2330 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2057 2332
2058 // borders 2333 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2063 2338
2064 // corners 2339 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2069 } 2364 }
2070 } 2365 }
2071 } 2366 }
2072 } 2367 }
2073 2368
2074 rc_draw (rc); 2369 rc.draw ();
2075 rc_clear (rc); 2370 rc.clear ();
2076 2371
2077 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort 2373 // this is basically counting sort
2079 { 2374 {
2080 int w, b; 2375 int w, b;
2081 2376
2082 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2085 { 2382 {
2086 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2087 if (smask) 2384 IV bits = it->second;
2088 for (b = 0; b < 32; ++b) 2385
2089 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2090 { 2389 {
2091 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2092 HE *he; 2398 if (tex.name)
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 { 2399 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2098 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2099 2402 if (key.texname != tex.name)
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 { 2403 {
2104 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111 2405
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd (); 2406 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2121 } 2409 }
2122 2410
2123 if (border) 2411 if (border)
2124 { 2412 {
2125 float ox = border * dx; 2413 float ox = border * dx;
2126 2414
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2131 } 2419 }
2132 2420
2133 if (corner) 2421 if (corner)
2134 { 2422 {
2135 float ox = corner * dx; 2423 float ox = corner * dx;
2136 2424
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2141 }
2142 }
2143 } 2429 }
2144 } 2430 }
2145 } 2431 }
2146 } 2432 }
2147 2433
2148 glEnd (); 2434 glEnd ();
2149 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1; 2436 key.texname = -1;
2151 } 2437 }
2152
2153 hv_clear (smooth);
2154 } 2438 }
2155 2439
2156 if (pl_tex.name) 2440 if (pl_tex.name)
2157 { 2441 {
2158 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2159 int px = pl_x + sdx; 2443 int px = pl_x + sdx;
2160 int py = pl_y + sdy; 2444 int py = pl_y + sdy;
2161 2445
2162 key.texname = tex.name; 2446 key.texname = tex.name;
2163 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2164 2448
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2169 2453
2170 rc_draw (rc); 2454 rc.draw ();
2171 } 2455 }
2172 2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2173 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2174 rc_free (rc);
2175 2461
2176 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2179 { 2465 {
2182 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2184 { 2470 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2186 2472
2187 int px = x * T; 2473 int px = x * Tw;
2188 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2189 2481
2190 if (cell->stat_hp) 2482 if (cell->stat_hp)
2191 { 2483 {
2192 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2194 2486
2195 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py); 2489 px + width - 1, py);
2198 2490
2204 } 2496 }
2205 } 2497 }
2206} 2498}
2207 2499
2208void 2500void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2502 CODE:
2211{ 2503{
2212 static float color[16][3] = { 2504 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2217 2509
2218 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2222 2514
2223 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2227 2519
2228 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2229 2521
2230 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2233 }; 2525 };
2234 2526
2235 int x, y; 2527 int x, y;
2236 2528
2237 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2242 2540
2243 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2247 2545
2248 if (m) 2546 if (m)
2249 { 2547 {
2250 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2251 2549
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2254 2552
2255 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2558 }
2268void 2566void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2568 PPCODE:
2271{ 2569{
2272 int x, y; 2570 int x, y;
2273 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2579
2281 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2582
2284 mx += self->x - 1; 2583 mx += self->x - 1;
2285 my += self->y - 1; 2584 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2585
2289 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2291 { 2588 {
2292 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2593 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2298 2595
2299 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2599 }
2303 } 2600 }
2304 2601
2305 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2325 2622
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2626
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2636 }
2340 2637
2341 free (darkness1); 2638 free (darkness1);
2342 2639
2343 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2347} 2644}
2348 2645
2349SV * 2646SV *
2412 else 2709 else
2413 *data++ = 0; 2710 *data++ = 0;
2414 } 2711 }
2415 } 2712 }
2416 2713
2417 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 { 2716 {
2420 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 } 2719 }
2423 2720
2424 RETVAL = data_sv; 2721 RETVAL = data_sv;
2425} 2722}
2426 OUTPUT: 2723 OUTPUT:
2427 RETVAL 2724 RETVAL
2428 2725
2429void 2726void
2436 STRLEN len; 2733 STRLEN len;
2437 uint8_t *data, *end; 2734 uint8_t *data, *end;
2438 2735
2439 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2442 end = data + len + 8; 2739 end = data + len + 8;
2443 2740
2444 if (len < 5) 2741 if (len < 5)
2445 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2446 2743
2490 2787
2491 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2492 { 2789 {
2493 tileid t = tile [z]; 2790 tileid t = tile [z];
2494 2791
2495 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2496 { 2793 {
2497 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2499 } 2796 }
2500 2797
2501 cell->tile [z] = t; 2798 cell->tile[z] = t;
2502 } 2799 }
2503 } 2800 }
2504 } 2801 }
2505 } 2802 }
2506 } 2803 }
2507} 2804}
2508 2805
2509MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2510 2807
2511DC::RW 2808DC::RW
2512new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2513 CODE: 2810 CODE:
2514{ 2811{
2515 STRLEN datalen; 2812 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2517 2814
2519} 2816}
2520 OUTPUT: 2817 OUTPUT:
2521 RETVAL 2818 RETVAL
2522 2819
2523DC::RW 2820DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2525 CODE: 2822 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT: 2824 OUTPUT:
2528 RETVAL 2825 RETVAL
2529 2826
2547 if (RETVAL < 0) 2844 if (RETVAL < 0)
2548 { 2845 {
2549 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2550 2847
2551 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2552 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2553 2855 }
2856 else
2554 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2555 } 2858 }
2556 2859
2557 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2559} 2862}
2606void 2909void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2911 CODE:
2609{ 2912{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2916}
2614 2917
2615void 2918void
2616set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2619 2922
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621 2924
2622PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2623 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2624DC::MixChunk 2939DC::MixChunk
2625new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2626 CODE: 2941 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT: 2943 OUTPUT:
2629 RETVAL 2944 RETVAL
2630 2945
2660 OUTPUT: 2975 OUTPUT:
2661 RETVAL 2976 RETVAL
2662 2977
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2665int 2992int
2666volume (int volume = -1) 2993volume (int volume = -1)
2667 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2668 CODE: 2995 CODE:
2669 if (items > 0) 2996 if (items > 0)
2680void 3007void
2681halt () 3008halt ()
2682 CODE: 3009 CODE:
2683 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2684 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2685DC::MixMusic 3019DC::MixMusic
2686new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2687 CODE: 3021 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT: 3023 OUTPUT:
2690 RETVAL 3024 RETVAL
2691 3025
2719 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3164# undef const_iv
2823 }; 3165 };
2824 3166
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2827 3169
2828 texture_av = newAV (); 3170 texture_av = newAV ();
2829 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2830} 3172}
2831 3173
2833disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2834 CODE: 3176 CODE:
2835 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2837 3179
2838char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2839gl_vendor () 3184gl_vendor ()
2840 CODE: 3185 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2842 OUTPUT: 3187 OUTPUT:
2843 RETVAL 3188 RETVAL
2844 3189
2845char * 3190const char *
2846gl_version () 3191gl_version ()
2847 CODE: 3192 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2849 OUTPUT: 3194 OUTPUT:
2850 RETVAL 3195 RETVAL
2851 3196
2852char * 3197const char *
2853gl_extensions () 3198gl_extensions ()
2854 CODE: 3199 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT: 3201 OUTPUT:
2857 RETVAL 3202 RETVAL
2858 3203
2859const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2860 3209
2861GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2862 CODE: 3211 CODE:
2863 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT: 3213 OUTPUT:
2872 3221
2873int glGetError () 3222int glGetError ()
2874 3223
2875void glFinish () 3224void glFinish ()
2876 3225
3226void glFlush ()
3227
2877void glClear (int mask) 3228void glClear (int mask)
2878 3229
2879void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @ 3231 PROTOTYPE: @
2881 3232
2890void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2891 3242
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3244 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2895 3248
2896void glDepthMask (int flag) 3249void glDepthMask (int flag)
2897 3250
2898void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2899 3252
2934void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2935 CODE: 3288 CODE:
2936 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2937 3290
2938void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2939 ALIAS: 3293 ALIAS:
2940 glColor_premultiply = 1 3294 glColor_premultiply = 1
2941 CODE: 3295 CODE:
2942 if (ix) 3296 if (ix)
2943 { 3297 {
3049 3403
3050void glEndList () 3404void glEndList ()
3051 3405
3052void glCallList (int list) 3406void glCallList (int list)
3053 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3414
3056PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
3057 3416
3058void 3417void
3059find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
3060 PPCODE: 3419 PPCODE:
3061{ 3420{
3062 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
3063 XPUSHs (self); 3422 XPUSHs (self);
3064} 3423}
3065 3424
3066BOOT: 3425BOOT:
3067{ 3426{
3075 3434
3076void 3435void
3077draw (SV *self) 3436draw (SV *self)
3078 CODE: 3437 CODE:
3079{ 3438{
3080 HV *hv; 3439 HV *hv;
3081 SV **svp; 3440 SV **svp;
3082 NV x, y, w, h; 3441 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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