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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
92 101
93/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
95 128
96static AV *texture_av; 129static AV *texture_av;
97 130
98static struct 131static struct
99{ 132{
156{ 189{
157 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
158 191
159 while (attrs) 192 while (attrs)
160 { 193 {
161 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 195
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 197 return 1;
165 198
166 attrs = attrs->next; 199 attrs = attrs->next;
167 } 200 }
168 201
169 return 0; 202 return 0;
170} 203}
171 204
172typedef struct cf_layout { 205struct cf_layout {
173 PangoLayout *pl; 206 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
175 int base_height; 208 int base_height;
176 DC__Font font; 209 DC__Font font;
177 rc_t *rc; 210 rc_t rc;
178} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
179 214
180static DC__Font default_font; 215static DC__Font default_font;
181static PangoContext *opengl_context; 216static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
183 218
184static void 219static void
185substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
186{ 221{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 225#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 227}
193 228
194static void 229static void
224} 259}
225 260
226typedef uint16_t tileid; 261typedef uint16_t tileid;
227typedef uint16_t faceid; 262typedef uint16_t faceid;
228 263
229typedef struct { 264struct maptex
265{
230 GLuint name; 266 GLuint name;
231 int w, h; 267 int w, h;
232 float s, t; 268 float s, t;
233 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
234 tileid smoothtile; 270 tileid smoothtile;
235 uint8_t smoothlevel; 271 uint8_t smoothlevel;
236} maptex; 272 uint8_t unused; /* set to zero on use */
273};
237 274
238typedef struct { 275struct mapcell
276{
239 uint32_t player; 277 uint32_t player;
240 tileid tile[3]; 278 tileid tile[3];
241 uint16_t darkness; 279 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
243} mapcell; 281};
244 282
245typedef struct { 283struct maprow
284{
246 int32_t c0, c1; 285 int32_t c0, c1;
247 mapcell *col; 286 mapcell *col;
248} maprow; 287};
249 288
250typedef struct map { 289struct mapgrid {
251 int x, y, w, h; 290 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
254 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
255 294
256 int32_t rows; 295 int32_t rows;
257 maprow *row; 296 maprow *row;
258} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
259 307
260static char * 308static char *
261prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
262{ 310{
263 char *p; 311 char *p;
280} 328}
281 329
282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284 332
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
305static maprow * 333static maprow *
306map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
307{ 335{
308 if (0 > y) 336 if (0 > y)
309 { 337 {
310 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
349 377
350 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
351} 379}
352 380
353static mapcell * 381static mapcell *
354map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
355{ 383{
356 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
357} 385}
358 386
359static void 387void mapgrid::clear_cells ()
360map_clear (DC__Map self)
361{ 388{
362 int r; 389 int r;
363 390
364 for (r = 0; r < self->rows; r++) 391 for (r = 0; r < rows; r++)
365 Safefree (self->row[r].col); 392 Safefree (row[r].col);
366 393
367 Safefree (self->row); 394 Safefree (row);
368 395
369 self->x = 0; 396 x = 0;
370 self->y = 0; 397 y = 0;
371 self->ox = 0; 398 ox = 0;
372 self->oy = 0; 399 oy = 0;
373 self->row = 0; 400 row = 0;
374 self->rows = 0; 401 rows = 0;
375} 402}
376 403
377#define CELL_CLEAR(cell) \ 404#define CELL_CLEAR(cell) \
378 do { \ 405 do { \
379 if ((cell)->player) \ 406 if ((cell)->player) \
383 (cell)->flags = 0; \ 410 (cell)->flags = 0; \
384 (cell)->player = 0; \ 411 (cell)->player = 0; \
385 } while (0) 412 } while (0)
386 413
387static void 414static void
388map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
389{ 416{
390 int x, y; 417 int x, y;
391 maprow *row; 418 maprow *row;
392 mapcell *cell; 419 mapcell *cell;
393 420
410 CELL_CLEAR (cell); 437 CELL_CLEAR (cell);
411 } 438 }
412 } 439 }
413} 440}
414 441
415typedef struct { 442struct smooth_key
443{
416 tileid tile; 444 tileid tile;
417 uint8_t x, y, level; 445 uint8_t x, y, level;
418} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
419 465
420static void 466static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
422{ 468{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
424 470
425 if (SvIOK (*sv)) 471 if (it == h.end ())
426 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
427 else 473 else
428 sv_setiv (*sv, bits); 474 it->second |= bits;
429} 475}
430 476
431static void 477static void
432music_finished (void) 478music_finished (void)
433{ 479{
450 ev.code = 1; 496 ev.code = 1;
451 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0; 498 ev.data2 = 0;
453 499
454 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
455} 508}
456 509
457static unsigned int 510static unsigned int
458minpot (unsigned int n) 511minpot (unsigned int n)
459{ 512{
527 return 0; 580 return 0;
528 581
529 return 1; 582 return 1;
530} 583}
531 584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
532static void 599static void
533deliantra_main () 600deliantra_main (SV *real_main)
534{ 601{
535 char *argv[] = { 0 }; 602 dSP;
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
537} 606}
538 607
539#ifdef __MACOSX__ 608#ifdef __MACOSX__
609 static SV *real_main;
610
540 /* to due surprising braindamage on the side of SDL design, we 611 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 612 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 613 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 615 * and which calls our main (== SDL_main) back.
545 */ 616 */
546 extern C_LINKAGE int 617 extern C_LINKAGE int
547 main (int argc, char *argv[]) 618 main (int argc, char *argv[])
548 { 619 {
549 deliantra_main (); 620 deliantra_main (real_main);
550 } 621 }
551 622
552 #undef main 623 #undef main
553 624
554 extern C_LINKAGE int main (int argc, char *argv[]); 625 extern C_LINKAGE int main (int argc, char *argv[]);
555 626
556 static void 627 static void
557 SDL_braino (void) 628 SDL_main_hack (SV *real_main_)
558 { 629 {
630 real_main = real_main_;
631
559 char *argv[] = { "deliantra client", 0 }; 632 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv); 633 (main) (1, argv);
561 } 634 }
562#else 635#else
563 static void 636 static void
564 SDL_braino (void) 637 SDL_main_hack (SV *real_main)
565 { 638 {
566 deliantra_main (); 639 deliantra_main (real_main);
567 } 640 }
568#endif 641#endif
569 642
570MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
571 644
602 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
603 676
604 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
607 730
608 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
691 814
815 const_iv (KMOD_LRAM),
816
692 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
693 818
694 const_iv (SDL_INIT_TIMER), 819 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 820 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 821 const_iv (SDL_INIT_VIDEO),
720 845
721 const_iv (FOW_DARKNESS) 846 const_iv (FOW_DARKNESS)
722# undef const_iv 847# undef const_iv
723 }; 848 };
724 849
725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
727 852
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
730} 855}
731 856
747NV ceil (NV x) 872NV ceil (NV x)
748 873
749IV minpot (UV n) 874IV minpot (UV n)
750 875
751IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
752 883
753void 884void
754pango_init () 885pango_init ()
755 CODE: 886 CODE:
756{ 887{
764#endif 895#endif
765} 896}
766 897
767char *SDL_GetError () 898char *SDL_GetError ()
768 899
769void SDL_braino () 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
770 902
771int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
772 904
773int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
774 906
775void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
776 908
777void SDL_Quit () 909void SDL_Quit ()
778 910
779int SDL_GL_SetAttribute (int attr, int value) 911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
780 913
781int SDL_GL_GetAttribute (int attr) 914int SDL_GL_GetAttribute (int attr)
782 CODE: 915 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL)) 916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
784 XSRETURN_UNDEF; 917 XSRETURN_UNDEF;
785 OUTPUT: 918 OUTPUT:
786 RETVAL 919 RETVAL
787 920
788void 921void
843 ); 976 );
844 977
845 if (RETVAL) 978 if (RETVAL)
846 { 979 {
847 av_clear (texture_av); 980 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h" 982#include "glfunc.h"
852#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
853 } 986 }
854} 987}
855 OUTPUT: 988 OUTPUT:
856 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
857 993
858void 994void
859SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
860 996
861char * 997char *
862SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
863 1000
864int 1001int
865SDL_GetAppState () 1002SDL_GetAppState ()
866 1003
867int 1004int
868SDL_GetModState () 1005SDL_GetModState ()
869 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
870void 1011void
1012SDL_PumpEvents ()
1013
1014void
871poll_events () 1015peep_events ()
872 PPCODE: 1016 PPCODE:
873{ 1017{
874 SDL_Event ev; 1018 SDL_Event ev;
875 1019
876 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
883 { 1027 {
884 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
885 case SDL_KEYUP: 1029 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 1035 break;
892 1036
893 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 1056 x = ev.motion.x;
913 y = ev.motion.y; 1057 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 1059 }
916 1060
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
942 1086
943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
944 } 1088 }
945} 1089}
946 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
947int 1104int
948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL: 1106 POSTCALL:
950 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
952 1109
953void 1110void
954Mix_QuerySpec () 1111Mix_QuerySpec ()
1013add_font (char *file) 1170add_font (char *file)
1014 CODE: 1171 CODE:
1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT: 1173 OUTPUT:
1017 RETVAL 1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1018 1182
1019void 1183void
1020load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
1021 ALIAS: 1185 ALIAS:
1022 load_image_file = 1 1186 load_image_file = 1
1068 1232
1069 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
1070 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
1071 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1072 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
1078 1242
1138#if DEBUG 1302#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1140#endif 1304#endif
1141} 1305}
1142 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1315
1145PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1146 1317
1147DC::Font 1318DC::Font
1148new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1149 CODE: 1320 CODE:
1150{ 1321{
1151 int count; 1322 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1182 PROTOTYPE: 1353 PROTOTYPE:
1183 CODE: 1354 CODE:
1184 tc_restore (); 1355 tc_restore ();
1185 1356
1186DC::Layout 1357DC::Layout
1187new (SV *class) 1358new (SV *klass)
1188 CODE: 1359 CODE:
1189 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1190 1361
1191 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1193 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1194 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1195 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0; 1368 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199 1369
1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1201 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1202 OUTPUT: 1372 OUTPUT:
1203 RETVAL 1373 RETVAL
1204 1374
1205void 1375void
1206DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1207 CODE: 1377 CODE:
1208 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1209 rc_free (self->rc);
1210 Safefree (self); 1379 delete self;
1211 1380
1212void 1381void
1213set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1214 CODE: 1383 CODE:
1215{ 1384{
1341 1510
1342void 1511void
1343set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1344 CODE: 1513 CODE:
1345 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1346 { 1515 {
1347 self->base_height = base_height; 1516 self->base_height = base_height;
1348 layout_update_font (self); 1517 layout_update_font (self);
1349 } 1518 }
1350 1519
1351void 1520void
1469} 1638}
1470 1639
1471void 1640void
1472render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE: 1642 CODE:
1474 rc_clear (self->rc); 1643 self->rc.clear ();
1475 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1476 self->pl, 1645 self->pl,
1477 self->rc, 1646 &self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1480 flags 1649 flags
1481 ); 1650 );
1482 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497 1666
1498 rc_draw (self->rc); 1667 self->rc.draw ();
1499 1668
1500 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1503} 1672}
1578 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1580 } 1749 }
1581} 1750}
1582 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1874 CODE:
1585{ 1875{
1586 GLint width; 1876 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1594MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1595 1885
1596PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1597 1887
1598DC::Map 1888DC::Map
1599new (SV *class) 1889new (SV *klass)
1600 CODE: 1890 CODE:
1601 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1602 RETVAL->x = 0; 1892 RETVAL->x = 0;
1603 RETVAL->y = 0; 1893 RETVAL->y = 0;
1604 RETVAL->w = 0; 1894 RETVAL->w = 0;
1605 RETVAL->h = 0; 1895 RETVAL->h = 0;
1606 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1607 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1610 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1611 RETVAL->row = 0; 1899 RETVAL->row = 0;
1612 OUTPUT: 1900 OUTPUT:
1613 RETVAL 1901 RETVAL
1614 1902
1615void 1903void
1616DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1617 CODE: 1905 CODE:
1618{ 1906{
1619 map_clear (self);
1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
1622 Safefree (self); 1907 delete self;
1623} 1908}
1624 1909
1625void 1910void
1626resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1627 CODE: 1912 CODE:
1629 self->h = map_height; 1914 self->h = map_height;
1630 1915
1631void 1916void
1632clear (DC::Map self) 1917clear (DC::Map self)
1633 CODE: 1918 CODE:
1634 map_clear (self); 1919 self->clear_cells ();
1635 1920
1636void 1921void
1637set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1638 CODE: 1923 CODE:
1639{ 1924{
1640 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1641 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1642} 1928}
1643 1929
1644void 1930void
1645set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE: 1932 CODE:
1647{ 1933{
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1652 return; 1935 return;
1653 1936
1654 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1655 return; 1938 return;
1656 1939
1657 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1658 1941
1659 if (!texid) 1942 if (!texid)
1660 return; 1943 return;
1661 1944
1662 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1663 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1664 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1665} 1948}
1666 1949
1667void 1950void
1668set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1669 CODE: 1952 CODE:
1670{ 1953{
1671 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1672 1955
1673 { 1956 {
1674 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1675 1958
1676 tex->name = name; 1959 tex.name = name;
1677 tex->w = w; 1960 tex.w = w;
1678 tex->h = h; 1961 tex.h = h;
1679 tex->s = s; 1962 tex.s = s;
1680 tex->t = t; 1963 tex.t = t;
1681 tex->r = r; 1964 tex.r = r;
1682 tex->g = g; 1965 tex.g = g;
1683 tex->b = b; 1966 tex.b = b;
1684 tex->a = a; 1967 tex.a = a;
1685 } 1968 }
1686 1969
1687 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1696 1999
1697int 2000int
1698ox (DC::Map self) 2001ox (DC::Map self)
1699 ALIAS: 2002 ALIAS:
1700 oy = 1 2003 oy = 1
1740 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1741 } 2044 }
1742} 2045}
1743 2046
1744SV * 2047SV *
1745map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1746 CODE: 2049 CODE:
1747{ 2050{
1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1749 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1750 mapcell *cell; 2053 mapcell *cell;
1771 2074
1772 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1773 2076
1774 if (flags & 8) 2077 if (flags & 8)
1775 { 2078 {
2079 uint8_t ext, cmd;
2080
1776 if (extmap) 2081 do
1777 { 2082 {
1778 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1779 2085
1780 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1781 { 2089 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1; 2090 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 } 2092 }
1810 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1811 } 2110 }
1812 else 2111 while (ext & 0x80);
1813 cell->darkness = *data++ + 1;
1814 } 2112 }
1815 2113
1816 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1817 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1818 { 2116 {
1819 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1820 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1821 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1822 2120
1823 if (cell->tile [z]) 2121 if (cell->tile[z])
1824 { 2122 {
1825 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1826 if (!tex->name) 2125 if (!tex.name)
1827 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1828 2127
1829 if (tex->smoothtile) 2128 if (tex.smoothtile)
1830 { 2129 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1832 if (!smooth->name) 2132 if (!smooth.name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1834 } 2134 }
1835 } 2135 }
1836 } 2136 }
1837 } 2137 }
1838 else 2138 else
1864 ? self->row + y 2164 ? self->row + y
1865 : 0; 2165 : 0;
1866 2166
1867 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1868 { 2168 {
1869 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1870 2170
1871 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1872 { 2172 {
1873 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1874 2174
1876 { 2176 {
1877 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1878 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1879 int a1 = tex.a; 2179 int a1 = tex.a;
1880 2180
1881 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1882 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1883 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1884 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1885 } 2185 }
1886 } 2186 }
1887 2187
1888 *map++ = (r ) 2188 *map++ = (r )
1889 | (g << 8) 2189 | (g << 8)
1890 | (b << 16) 2190 | (b << 16)
1891 | (a << 24); 2191 | (a << 24);
1892 } 2192 }
1893 } 2193 }
1894 2194
1895 RETVAL = map_sv; 2195 RETVAL = map_sv;
1896} 2196}
1897 OUTPUT: 2197 OUTPUT:
1898 RETVAL 2198 RETVAL
1899 2199
1900void 2200void
1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE: 2202 CODE:
1903{ 2203{
1904 int x, y, z; 2204 int x, y, z;
1905 2205
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1909 smooth_key skey;
1910 int pl_x, pl_y; 2207 int pl_x, pl_y;
1911 maptex pl_tex; 2208 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1913 rc_key_t key; 2211 rc_key_t key;
1914 rc_array_t *arr; 2212 rc_t::array_t *arr;
1915 2213
1916 pl_tex.name = 0; 2214 pl_tex.name = 0;
1917 2215
1918 // thats current max. sorry. 2216 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924 2219
1925 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1926 key.r = 255; 2221 key.r = 255;
1927 key.g = 255; 2222 key.g = 255;
1928 key.b = 255; 2223 key.b = 255;
1929 key.a = 255; 2224 key.a = 255;
1930 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2227
1934 mx += self->x; 2228 mx += self->x;
1935 my += self->y; 2229 my += self->y;
1936 2230
1937 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1938 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1941 2235
1942 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1944 { 2238 {
1945 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2256
1963 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1964 { 2258 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1966 2263
1967 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1969 { 2266 {
1970 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1977 2274
1978 if (tile) 2275 if (tile)
1979 { 2276 {
1980 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2278 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2279
1984 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1985 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1986 if (!tex.name) 2284 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2286
1989 key.texname = tex.name; 2287 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1991 } 2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
1992 2293
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2295 {
1995 pl_x = px; 2296 pl_x = px;
1996 pl_y = py; 2297 pl_y = py;
1997 pl_tex = tex; 2298 pl_tex = tex;
1998 continue; 2299 continue;
1999 } 2300 }
2000 2301
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030 2306
2031 // update smooth hash 2307 // update smooth hash
2032 if (tex.smoothtile) 2308 if (tex.smoothtile)
2033 { 2309 {
2034 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
2036 2312
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
2038 2314
2039 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
2041 2317
2042 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
2050 2326
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
2053 2329
2054 // full tile 2330 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2056 2332
2057 // borders 2333 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2062 2338
2063 // corners 2339 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2068 } 2364 }
2069 } 2365 }
2070 } 2366 }
2071 } 2367 }
2072 2368
2073 rc_draw (rc); 2369 rc.draw ();
2074 rc_clear (rc); 2370 rc.clear ();
2075 2371
2076 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort 2373 // this is basically counting sort
2078 { 2374 {
2079 int w, b; 2375 int w, b;
2080 2376
2081 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2084 { 2382 {
2085 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2086 if (smask) 2384 IV bits = it->second;
2087 for (b = 0; b < 32; ++b) 2385
2088 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2089 { 2389 {
2090 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2091 HE *he; 2398 if (tex.name)
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 { 2399 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2097 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2098 2402 if (key.texname != tex.name)
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 { 2403 {
2103 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110 2405
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd (); 2406 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2120 } 2409 }
2121 2410
2122 if (border) 2411 if (border)
2123 { 2412 {
2124 float ox = border * dx; 2413 float ox = border * dx;
2125 2414
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2130 } 2419 }
2131 2420
2132 if (corner) 2421 if (corner)
2133 { 2422 {
2134 float ox = corner * dx; 2423 float ox = corner * dx;
2135 2424
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2140 }
2141 }
2142 } 2429 }
2143 } 2430 }
2144 } 2431 }
2145 } 2432 }
2146 2433
2147 glEnd (); 2434 glEnd ();
2148 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1; 2436 key.texname = -1;
2150 } 2437 }
2151
2152 hv_clear (smooth);
2153 } 2438 }
2154 2439
2155 if (pl_tex.name) 2440 if (pl_tex.name)
2156 { 2441 {
2157 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2158 int px = pl_x + sdx; 2443 int px = pl_x + sdx;
2159 int py = pl_y + sdy; 2444 int py = pl_y + sdy;
2160 2445
2161 key.texname = tex.name; 2446 key.texname = tex.name;
2162 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2163 2448
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2168 2453
2169 rc_draw (rc); 2454 rc.draw ();
2170 } 2455 }
2171 2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2172 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2173 rc_free (rc);
2174 2461
2175 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2178 { 2465 {
2181 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2183 { 2470 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2185 2472
2186 int px = x * T; 2473 int px = x * Tw;
2187 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2188 2481
2189 if (cell->stat_hp) 2482 if (cell->stat_hp)
2190 { 2483 {
2191 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2193 2486
2194 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py); 2489 px + width - 1, py);
2197 2490
2203 } 2496 }
2204 } 2497 }
2205} 2498}
2206 2499
2207void 2500void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2502 CODE:
2210{ 2503{
2211 static float color[16][3] = { 2504 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2216 2509
2217 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2221 2514
2222 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2226 2519
2227 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2228 2521
2229 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2232 }; 2525 };
2233 2526
2234 int x, y; 2527 int x, y;
2235 2528
2236 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2241 2540
2242 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2246 2545
2247 if (m) 2546 if (m)
2248 { 2547 {
2249 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2250 2549
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2253 2552
2254 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2558 }
2267void 2566void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2568 PPCODE:
2270{ 2569{
2271 int x, y; 2570 int x, y;
2272 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2579
2280 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2582
2283 mx += self->x - 1; 2583 mx += self->x - 1;
2284 my += self->y - 1; 2584 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2585
2288 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2290 { 2588 {
2291 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2593 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2297 2595
2298 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2599 }
2302 } 2600 }
2303 2601
2304 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2324 2622
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2626
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2636 }
2339 2637
2340 free (darkness1); 2638 free (darkness1);
2341 2639
2342 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2346} 2644}
2347 2645
2348SV * 2646SV *
2411 else 2709 else
2412 *data++ = 0; 2710 *data++ = 0;
2413 } 2711 }
2414 } 2712 }
2415 2713
2416 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 { 2716 {
2419 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 } 2719 }
2422 2720
2423 RETVAL = data_sv; 2721 RETVAL = data_sv;
2424} 2722}
2425 OUTPUT: 2723 OUTPUT:
2426 RETVAL 2724 RETVAL
2427 2725
2428void 2726void
2435 STRLEN len; 2733 STRLEN len;
2436 uint8_t *data, *end; 2734 uint8_t *data, *end;
2437 2735
2438 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2441 end = data + len + 8; 2739 end = data + len + 8;
2442 2740
2443 if (len < 5) 2741 if (len < 5)
2444 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2445 2743
2489 2787
2490 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2491 { 2789 {
2492 tileid t = tile [z]; 2790 tileid t = tile [z];
2493 2791
2494 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2495 { 2793 {
2496 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2498 } 2796 }
2499 2797
2500 cell->tile [z] = t; 2798 cell->tile[z] = t;
2501 } 2799 }
2502 } 2800 }
2503 } 2801 }
2504 } 2802 }
2505 } 2803 }
2506} 2804}
2507 2805
2508MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2509 2807
2510DC::RW 2808DC::RW
2511new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2512 CODE: 2810 CODE:
2513{ 2811{
2514 STRLEN datalen; 2812 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2516 2814
2518} 2816}
2519 OUTPUT: 2817 OUTPUT:
2520 RETVAL 2818 RETVAL
2521 2819
2522DC::RW 2820DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2524 CODE: 2822 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT: 2824 OUTPUT:
2527 RETVAL 2825 RETVAL
2528 2826
2546 if (RETVAL < 0) 2844 if (RETVAL < 0)
2547 { 2845 {
2548 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2549 2847
2550 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2551 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2552 2855 }
2856 else
2553 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2554 } 2858 }
2555 2859
2556 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2558} 2862}
2605void 2909void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2911 CODE:
2608{ 2912{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2916}
2613 2917
2614void 2918void
2615set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2618 2922
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620 2924
2621PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2622 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2623DC::MixChunk 2939DC::MixChunk
2624new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2625 CODE: 2941 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT: 2943 OUTPUT:
2628 RETVAL 2944 RETVAL
2629 2945
2659 OUTPUT: 2975 OUTPUT:
2660 RETVAL 2976 RETVAL
2661 2977
2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2664int 2992int
2665volume (int volume = -1) 2993volume (int volume = -1)
2666 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2667 CODE: 2995 CODE:
2668 if (items > 0) 2996 if (items > 0)
2679void 3007void
2680halt () 3008halt ()
2681 CODE: 3009 CODE:
2682 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2683 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2684DC::MixMusic 3019DC::MixMusic
2685new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2686 CODE: 3021 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2688 OUTPUT: 3023 OUTPUT:
2689 RETVAL 3024 RETVAL
2690 3025
2718 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3164# undef const_iv
2822 }; 3165 };
2823 3166
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2826 3169
2827 texture_av = newAV (); 3170 texture_av = newAV ();
2828 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2829} 3172}
2830 3173
2832disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2833 CODE: 3176 CODE:
2834 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2836 3179
2837char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2838gl_vendor () 3184gl_vendor ()
2839 CODE: 3185 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3187 OUTPUT:
2842 RETVAL 3188 RETVAL
2843 3189
2844char * 3190const char *
2845gl_version () 3191gl_version ()
2846 CODE: 3192 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2848 OUTPUT: 3194 OUTPUT:
2849 RETVAL 3195 RETVAL
2850 3196
2851char * 3197const char *
2852gl_extensions () 3198gl_extensions ()
2853 CODE: 3199 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT: 3201 OUTPUT:
2856 RETVAL 3202 RETVAL
2857 3203
2858const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2859 3209
2860GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2861 CODE: 3211 CODE:
2862 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT: 3213 OUTPUT:
2871 3221
2872int glGetError () 3222int glGetError ()
2873 3223
2874void glFinish () 3224void glFinish ()
2875 3225
3226void glFlush ()
3227
2876void glClear (int mask) 3228void glClear (int mask)
2877 3229
2878void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2879 PROTOTYPE: @ 3231 PROTOTYPE: @
2880 3232
2889void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2890 3242
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3244 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2894 3248
2895void glDepthMask (int flag) 3249void glDepthMask (int flag)
2896 3250
2897void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2898 3252
2933void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2934 CODE: 3288 CODE:
2935 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2936 3290
2937void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2938 ALIAS: 3293 ALIAS:
2939 glColor_premultiply = 1 3294 glColor_premultiply = 1
2940 CODE: 3295 CODE:
2941 if (ix) 3296 if (ix)
2942 { 3297 {
3048 3403
3049void glEndList () 3404void glEndList ()
3050 3405
3051void glCallList (int list) 3406void glCallList (int list)
3052 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3414
3055PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
3056 3416
3057void 3417void
3058find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
3059 PPCODE: 3419 PPCODE:
3060{ 3420{
3061 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
3062 XPUSHs (self); 3422 XPUSHs (self);
3063} 3423}
3064 3424
3065BOOT: 3425BOOT:
3066{ 3426{
3074 3434
3075void 3435void
3076draw (SV *self) 3436draw (SV *self)
3077 CODE: 3437 CODE:
3078{ 3438{
3079 HV *hv; 3439 HV *hv;
3080 SV **svp; 3440 SV **svp;
3081 NV x, y, w, h; 3441 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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