ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
184{ 189{
185 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
186 191
187 while (attrs) 192 while (attrs)
188 { 193 {
189 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 195
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 197 return 1;
193 198
194 attrs = attrs->next; 199 attrs = attrs->next;
195 } 200 }
196 201
197 return 0; 202 return 0;
198} 203}
199 204
200typedef struct cf_layout { 205struct cf_layout {
201 PangoLayout *pl; 206 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
203 int base_height; 208 int base_height;
204 DC__Font font; 209 DC__Font font;
205 rc_t *rc; 210 rc_t rc;
206} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
207 214
208static DC__Font default_font; 215static DC__Font default_font;
209static PangoContext *opengl_context; 216static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
211 218
212static void 219static void
213substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
214{ 221{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 225#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 227}
221 228
222static void 229static void
252} 259}
253 260
254typedef uint16_t tileid; 261typedef uint16_t tileid;
255typedef uint16_t faceid; 262typedef uint16_t faceid;
256 263
257typedef struct { 264struct maptex
265{
258 GLuint name; 266 GLuint name;
259 int w, h; 267 int w, h;
260 float s, t; 268 float s, t;
261 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
262 tileid smoothtile; 270 tileid smoothtile;
263 uint8_t smoothlevel; 271 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
265} maptex; 273};
266 274
267typedef struct { 275struct mapcell
276{
268 uint32_t player; 277 uint32_t player;
269 tileid tile[3]; 278 tileid tile[3];
270 uint16_t darkness; 279 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 281};
273 282
274typedef struct { 283struct maprow
284{
275 int32_t c0, c1; 285 int32_t c0, c1;
276 mapcell *col; 286 mapcell *col;
277} maprow; 287};
278 288
279typedef struct map { 289struct mapgrid {
280 int x, y, w, h; 290 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
283 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
284 294
285 int32_t rows; 295 int32_t rows;
286 maprow *row; 296 maprow *row;
287} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
288 307
289static char * 308static char *
290prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
291{ 310{
292 char *p; 311 char *p;
309} 328}
310 329
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313 332
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
334static maprow * 333static maprow *
335map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
336{ 335{
337 if (0 > y) 336 if (0 > y)
338 { 337 {
339 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
378 377
379 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
380} 379}
381 380
382static mapcell * 381static mapcell *
383map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
384{ 383{
385 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
386} 385}
387 386
388static void 387void mapgrid::clear_cells ()
389map_clear (DC__Map self)
390{ 388{
391 int r; 389 int r;
392 390
393 for (r = 0; r < self->rows; r++) 391 for (r = 0; r < rows; r++)
394 Safefree (self->row[r].col); 392 Safefree (row[r].col);
395 393
396 Safefree (self->row); 394 Safefree (row);
397 395
398 self->x = 0; 396 x = 0;
399 self->y = 0; 397 y = 0;
400 self->ox = 0; 398 ox = 0;
401 self->oy = 0; 399 oy = 0;
402 self->row = 0; 400 row = 0;
403 self->rows = 0; 401 rows = 0;
404} 402}
405 403
406#define CELL_CLEAR(cell) \ 404#define CELL_CLEAR(cell) \
407 do { \ 405 do { \
408 if ((cell)->player) \ 406 if ((cell)->player) \
412 (cell)->flags = 0; \ 410 (cell)->flags = 0; \
413 (cell)->player = 0; \ 411 (cell)->player = 0; \
414 } while (0) 412 } while (0)
415 413
416static void 414static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 416{
419 int x, y; 417 int x, y;
420 maprow *row; 418 maprow *row;
421 mapcell *cell; 419 mapcell *cell;
422 420
439 CELL_CLEAR (cell); 437 CELL_CLEAR (cell);
440 } 438 }
441 } 439 }
442} 440}
443 441
444typedef struct { 442struct smooth_key
443{
445 tileid tile; 444 tileid tile;
446 uint8_t x, y, level; 445 uint8_t x, y, level;
447} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
448 465
449static void 466static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 468{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
453 470
454 if (SvIOK (*sv)) 471 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
456 else 473 else
457 sv_setiv (*sv, bits); 474 it->second |= bits;
458} 475}
459 476
460static void 477static void
461music_finished (void) 478music_finished (void)
462{ 479{
481 ev.data2 = 0; 498 ev.data2 = 0;
482 499
483 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
484} 501}
485 502
503// approximately divide by 255
486static unsigned int 504static unsigned int
487div255 (unsigned int n) 505div255 (unsigned int n)
488{ 506{
489 return (n + (n >> 8)) >> 8; 507 return (n + (n >> 8)) >> 8;
490} 508}
577 595
578 return mod; 596 return mod;
579} 597}
580 598
581static void 599static void
582deliantra_main () 600deliantra_main (SV *real_main)
583{ 601{
584 char *argv[] = { 0 }; 602 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
586} 606}
587 607
588#ifdef __MACOSX__ 608#ifdef __MACOSX__
609 static SV *real_main;
610
589 /* to due surprising braindamage on the side of SDL design, we 611 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 612 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 613 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 615 * and which calls our main (== SDL_main) back.
594 */ 616 */
595 extern C_LINKAGE int 617 extern C_LINKAGE int
596 main (int argc, char *argv[]) 618 main (int argc, char *argv[])
597 { 619 {
598 deliantra_main (); 620 deliantra_main (real_main);
599 } 621 }
600 622
601 #undef main 623 #undef main
602 624
603 extern C_LINKAGE int main (int argc, char *argv[]); 625 extern C_LINKAGE int main (int argc, char *argv[]);
604 626
605 static void 627 static void
606 SDL_braino (void) 628 SDL_main_hack (SV *real_main_)
607 { 629 {
630 real_main = real_main_;
631
608 char *argv[] = { "deliantra client", 0 }; 632 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 633 (main) (1, argv);
610 } 634 }
611#else 635#else
612 static void 636 static void
613 SDL_braino (void) 637 SDL_main_hack (SV *real_main)
614 { 638 {
615 deliantra_main (); 639 deliantra_main (real_main);
616 } 640 }
617#endif 641#endif
618 642
619MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
620 644
871#endif 895#endif
872} 896}
873 897
874char *SDL_GetError () 898char *SDL_GetError ()
875 899
876void SDL_braino () 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
877 902
878int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
879 904
880int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
881 906
882void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
883 908
884void SDL_Quit () 909void SDL_Quit ()
885 910
886int SDL_GL_SetAttribute (int attr, int value) 911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
887 913
888int SDL_GL_GetAttribute (int attr) 914int SDL_GL_GetAttribute (int attr)
889 CODE: 915 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL)) 916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
891 XSRETURN_UNDEF; 917 XSRETURN_UNDEF;
892 OUTPUT: 918 OUTPUT:
893 RETVAL 919 RETVAL
894 920
895void 921void
950 ); 976 );
951 977
952 if (RETVAL) 978 if (RETVAL)
953 { 979 {
954 av_clear (texture_av); 980 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 982#include "glfunc.h"
959#undef GL_FUNC 983#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 986 }
964} 987}
965 OUTPUT: 988 OUTPUT:
966 RETVAL 989 RETVAL
967 990
968void 991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
969SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
970 996
971char * 997char *
972SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
973 1000
974int 1001int
975SDL_GetAppState () 1002SDL_GetAppState ()
976 1003
977int 1004int
1074 OUTPUT: 1101 OUTPUT:
1075 RETVAL 1102 RETVAL
1076 1103
1077int 1104int
1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL: 1106 POSTCALL:
1080 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
1082 1109
1083void 1110void
1084Mix_QuerySpec () 1111Mix_QuerySpec ()
1205 1232
1206 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
1207 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
1208 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1209 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1212 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
1215 1242
1287MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1288 1315
1289PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1290 1317
1291DC::Font 1318DC::Font
1292new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1293 CODE: 1320 CODE:
1294{ 1321{
1295 int count; 1322 int count;
1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1297 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1326 PROTOTYPE: 1353 PROTOTYPE:
1327 CODE: 1354 CODE:
1328 tc_restore (); 1355 tc_restore ();
1329 1356
1330DC::Layout 1357DC::Layout
1331new (SV *class) 1358new (SV *klass)
1332 CODE: 1359 CODE:
1333 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1334 1361
1335 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1336 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1337 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1338 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1339 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1340 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1341 RETVAL->font = 0; 1368 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
1343 1369
1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1345 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1346 OUTPUT: 1372 OUTPUT:
1347 RETVAL 1373 RETVAL
1348 1374
1349void 1375void
1350DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1351 CODE: 1377 CODE:
1352 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1353 rc_free (self->rc);
1354 Safefree (self); 1379 delete self;
1355 1380
1356void 1381void
1357set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1358 CODE: 1383 CODE:
1359{ 1384{
1485 1510
1486void 1511void
1487set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1488 CODE: 1513 CODE:
1489 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1490 { 1515 {
1491 self->base_height = base_height; 1516 self->base_height = base_height;
1492 layout_update_font (self); 1517 layout_update_font (self);
1493 } 1518 }
1494 1519
1495void 1520void
1613} 1638}
1614 1639
1615void 1640void
1616render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE: 1642 CODE:
1618 rc_clear (self->rc); 1643 self->rc.clear ();
1619 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1620 self->pl, 1645 self->pl,
1621 self->rc, 1646 &self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1624 flags 1649 flags
1625 ); 1650 );
1626 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641 1666
1642 rc_draw (self->rc); 1667 self->rc.draw ();
1643 1668
1644 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1647} 1672}
1859MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1860 1885
1861PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1862 1887
1863DC::Map 1888DC::Map
1864new (SV *class) 1889new (SV *klass)
1865 CODE: 1890 CODE:
1866 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1867 RETVAL->x = 0; 1892 RETVAL->x = 0;
1868 RETVAL->y = 0; 1893 RETVAL->y = 0;
1869 RETVAL->w = 0; 1894 RETVAL->w = 0;
1870 RETVAL->h = 0; 1895 RETVAL->h = 0;
1871 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1872 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1875 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1876 RETVAL->row = 0; 1899 RETVAL->row = 0;
1877 OUTPUT: 1900 OUTPUT:
1878 RETVAL 1901 RETVAL
1879 1902
1880void 1903void
1881DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1882 CODE: 1905 CODE:
1883{ 1906{
1884 map_clear (self);
1885 Safefree (self->face2tile);
1886 Safefree (self->tex);
1887 Safefree (self); 1907 delete self;
1888} 1908}
1889 1909
1890void 1910void
1891resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1892 CODE: 1912 CODE:
1894 self->h = map_height; 1914 self->h = map_height;
1895 1915
1896void 1916void
1897clear (DC::Map self) 1917clear (DC::Map self)
1898 CODE: 1918 CODE:
1899 map_clear (self); 1919 self->clear_cells ();
1900 1920
1901void 1921void
1902set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1903 CODE: 1923 CODE:
1904{ 1924{
1905 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1906 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1907} 1928}
1908 1929
1909void 1930void
1910set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE: 1932 CODE:
1912{ 1933{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1917 return; 1935 return;
1918 1936
1919 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1920 return; 1938 return;
1921 1939
1922 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1923 1941
1924 if (!texid) 1942 if (!texid)
1925 return; 1943 return;
1926 1944
1927 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1928 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1929 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1930} 1948}
1931 1949
1932void 1950void
1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1934 CODE: 1952 CODE:
1935{ 1953{
1936 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1937 1955
1938 { 1956 {
1939 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1940 1958
1941 tex->name = name; 1959 tex.name = name;
1942 tex->w = w; 1960 tex.w = w;
1943 tex->h = h; 1961 tex.h = h;
1944 tex->s = s; 1962 tex.s = s;
1945 tex->t = t; 1963 tex.t = t;
1946 tex->r = r; 1964 tex.r = r;
1947 tex->g = g; 1965 tex.g = g;
1948 tex->b = b; 1966 tex.b = b;
1949 tex->a = a; 1967 tex.a = a;
1950 } 1968 }
1951 1969
1952 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1953 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1954 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1960} 1978}
1961 1979
1962void 1980void
1963expire_textures (DC::Map self, int texid, int count) 1981expire_textures (DC::Map self, int texid, int count)
1964 PPCODE: 1982 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count) 1983 for (; texid < self->tex.size () && count; ++texid, --count)
1966 { 1984 {
1967 maptex *tex = self->tex + texid; 1985 maptex &tex = self->tex[texid];
1968 1986
1969 if (tex->name) 1987 if (tex.name)
1970 { 1988 {
1971 if (tex->unused) 1989 if (tex.unused)
1972 { 1990 {
1973 tex->name = 0; 1991 tex.name = 0;
1974 tex->unused = 0; 1992 tex.unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid))); 1993 XPUSHs (sv_2mortal (newSViv (texid)));
1976 } 1994 }
1977 else 1995 else
1978 tex->unused = 1; 1996 tex.unused = 1;
1979 } 1997 }
1980 } 1998 }
1981 1999
1982int 2000int
1983ox (DC::Map self) 2001ox (DC::Map self)
2025 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
2026 } 2044 }
2027} 2045}
2028 2046
2029SV * 2047SV *
2030map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
2031 CODE: 2049 CODE:
2032{ 2050{
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell; 2053 mapcell *cell;
2056 2074
2057 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
2058 2076
2059 if (flags & 8) 2077 if (flags & 8)
2060 { 2078 {
2079 uint8_t ext, cmd;
2080
2061 if (extmap) 2081 do
2062 { 2082 {
2063 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
2064 2085
2065 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2066 { 2089 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1; 2090 cell->stat_width = 1;
2075 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 } 2092 }
2095 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2096 } 2110 }
2097 else 2111 while (ext & 0x80);
2098 cell->darkness = *data++ + 1;
2099 } 2112 }
2100 2113
2101 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
2103 { 2116 {
2104 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2105 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2106 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
2107 2120
2108 if (cell->tile [z]) 2121 if (cell->tile[z])
2109 { 2122 {
2110 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2111 tex->unused = 0; 2124 tex.unused = 0;
2112 if (!tex->name) 2125 if (!tex.name)
2113 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
2114 2127
2115 if (tex->smoothtile) 2128 if (tex.smoothtile)
2116 { 2129 {
2117 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2118 smooth->unused = 0; 2131 smooth.unused = 0;
2119 if (!smooth->name) 2132 if (!smooth.name)
2120 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
2121 } 2134 }
2122 } 2135 }
2123 } 2136 }
2124 } 2137 }
2125 else 2138 else
2177 | (b << 16) 2190 | (b << 16)
2178 | (a << 24); 2191 | (a << 24);
2179 } 2192 }
2180 } 2193 }
2181 2194
2182 RETVAL = map_sv; 2195 RETVAL = map_sv;
2183} 2196}
2184 OUTPUT: 2197 OUTPUT:
2185 RETVAL 2198 RETVAL
2186 2199
2187void 2200void
2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE: 2202 CODE:
2190{ 2203{
2191 int x, y, z; 2204 int x, y, z;
2192 2205
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2196 smooth_key skey;
2197 int pl_x, pl_y; 2207 int pl_x, pl_y;
2198 maptex pl_tex; 2208 maptex pl_tex;
2199 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2200 rc_t *rc_ov = rc_alloc (); 2210 rc_t rc_ov;
2201 rc_key_t key; 2211 rc_key_t key;
2202 rc_array_t *arr; 2212 rc_t::array_t *arr;
2203 2213
2204 pl_tex.name = 0; 2214 pl_tex.name = 0;
2205 2215
2206 // that's current max. sorry. 2216 // that's current max. sorry.
2207 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212 2219
2213 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
2214 key.r = 255; 2221 key.r = 255;
2215 key.g = 255; 2222 key.g = 255;
2216 key.b = 255; 2223 key.b = 255;
2222 my += self->y; 2229 my += self->y;
2223 2230
2224 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
2225 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2228 2235
2229 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
2231 { 2238 {
2232 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249 2256
2250 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2251 { 2258 {
2252 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2253 key.texname = -1; 2262 key.texname = -1;
2254 2263
2255 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
2257 { 2266 {
2274 2283
2275 if (!tex.name) 2284 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277 2286
2278 key.texname = tex.name; 2287 key.texname = tex.name;
2279 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
2280 } 2289 }
2281 2290
2282 px = (x + 1) * Th - tex.w; 2291 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h; 2292 py = (y + 1) * Tw - tex.h;
2284 2293
2288 pl_y = py; 2297 pl_y = py;
2289 pl_tex = tex; 2298 pl_tex = tex;
2290 continue; 2299 continue;
2291 } 2300 }
2292 2301
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2297 2306
2298 // update smooth hash 2307 // update smooth hash
2299 if (tex.smoothtile) 2308 if (tex.smoothtile)
2300 { 2309 {
2301 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
2303 2312
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
2305 2314
2306 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
2308 2317
2309 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
2317 2326
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
2320 2329
2321 // full tile 2330 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2323 2332
2324 // borders 2333 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2329 2338
2330 // corners 2339 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2335 } 2344 }
2336 } 2345 }
2337 2346
2338 if (expect_false (z == 2) && expect_false (cell->flags)) 2347 if (expect_false (z == 2) && expect_false (cell->flags))
2339 { 2348 {
2340 // overlays such as the speech bubble, probably more to come 2349 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1) 2350 if (cell->flags & 1)
2342 { 2351 {
2343 rc_key_t key_ov = key; 2352 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH]; 2353 maptex tex = self->tex[TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32; 2354 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32; 2355 int py = y * Th - Th * 6 / 32;
2348 2356
2349 key_ov.texname = tex.name; 2357 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov); 2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2351 2359
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2356 } 2364 }
2357 } 2365 }
2358 } 2366 }
2359 } 2367 }
2360 2368
2361 rc_draw (rc); 2369 rc.draw ();
2362 rc_clear (rc); 2370 rc.clear ();
2363 2371
2364 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort 2373 // this is basically counting sort
2366 { 2374 {
2367 int w, b; 2375 int w, b;
2368 2376
2369 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2372 { 2382 {
2373 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2374 if (smask) 2384 IV bits = it->second;
2375 for (b = 0; b < 32; ++b) 2385
2376 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2377 { 2389 {
2378 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2379 HE *he; 2398 if (tex.name)
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 { 2399 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2385 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2386 2402 if (key.texname != tex.name)
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 { 2403 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0; 2404 self->tex [skey.tile].unused = 0;
2406 2405
2407 glEnd (); 2406 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2410 } 2409 }
2411 2410
2412 if (border) 2411 if (border)
2413 { 2412 {
2414 float ox = border * dx; 2413 float ox = border * dx;
2415 2414
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 } 2419 }
2421 2420
2422 if (corner) 2421 if (corner)
2423 { 2422 {
2424 float ox = corner * dx; 2423 float ox = corner * dx;
2425 2424
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 } 2429 }
2433 } 2430 }
2434 } 2431 }
2435 } 2432 }
2436 2433
2437 glEnd (); 2434 glEnd ();
2438 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1; 2436 key.texname = -1;
2440 } 2437 }
2441
2442 hv_clear (smooth);
2443 } 2438 }
2444 2439
2445 if (pl_tex.name) 2440 if (pl_tex.name)
2446 { 2441 {
2447 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2448 int px = pl_x + sdx; 2443 int px = pl_x + sdx;
2449 int py = pl_y + sdy; 2444 int py = pl_y + sdy;
2450 2445
2451 key.texname = tex.name; 2446 key.texname = tex.name;
2452 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2453 2448
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2458 2453
2459 rc_draw (rc); 2454 rc.draw ();
2460 } 2455 }
2461 2456
2462 rc_draw (rc_ov); 2457 rc_ov.draw ();
2463 rc_clear (rc_ov); 2458 rc_ov.clear ();
2464 2459
2465 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468 2461
2469 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2472 { 2465 {
2716 else 2709 else
2717 *data++ = 0; 2710 *data++ = 0;
2718 } 2711 }
2719 } 2712 }
2720 2713
2721 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 { 2716 {
2724 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 } 2719 }
2727 2720
2728 RETVAL = data_sv; 2721 RETVAL = data_sv;
2729} 2722}
2730 OUTPUT: 2723 OUTPUT:
2731 RETVAL 2724 RETVAL
2732 2725
2733void 2726void
2740 STRLEN len; 2733 STRLEN len;
2741 uint8_t *data, *end; 2734 uint8_t *data, *end;
2742 2735
2743 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2746 end = data + len + 8; 2739 end = data + len + 8;
2747 2740
2748 if (len < 5) 2741 if (len < 5)
2749 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2750 2743
2794 2787
2795 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2796 { 2789 {
2797 tileid t = tile [z]; 2790 tileid t = tile [z];
2798 2791
2799 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2800 { 2793 {
2801 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2803 } 2796 }
2804 2797
2805 cell->tile [z] = t; 2798 cell->tile[z] = t;
2806 } 2799 }
2807 } 2800 }
2808 } 2801 }
2809 } 2802 }
2810 } 2803 }
2811} 2804}
2812 2805
2813MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2814 2807
2815DC::RW 2808DC::RW
2816new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2817 CODE: 2810 CODE:
2818{ 2811{
2819 STRLEN datalen; 2812 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2821 2814
2823} 2816}
2824 OUTPUT: 2817 OUTPUT:
2825 RETVAL 2818 RETVAL
2826 2819
2827DC::RW 2820DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2829 CODE: 2822 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT: 2824 OUTPUT:
2832 RETVAL 2825 RETVAL
2833 2826
2942#else 2935#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif 2937#endif
2945 2938
2946DC::MixChunk 2939DC::MixChunk
2947new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2948 CODE: 2941 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT: 2943 OUTPUT:
2951 RETVAL 2944 RETVAL
2952 2945
3022 RETVAL = Mix_PlayingMusic (); 3015 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT: 3016 OUTPUT:
3024 RETVAL 3017 RETVAL
3025 3018
3026DC::MixMusic 3019DC::MixMusic
3027new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
3028 CODE: 3021 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT: 3023 OUTPUT:
3031 RETVAL 3024 RETVAL
3032 3025
3185 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
3186 3179
3187void 3180void
3188apple_nvidia_bug (int enable) 3181apple_nvidia_bug (int enable)
3189 3182
3190char * 3183const char *
3191gl_vendor () 3184gl_vendor ()
3192 CODE: 3185 CODE:
3193 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3194 OUTPUT: 3187 OUTPUT:
3195 RETVAL 3188 RETVAL
3196 3189
3197char * 3190const char *
3198gl_version () 3191gl_version ()
3199 CODE: 3192 CODE:
3200 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
3201 OUTPUT: 3194 OUTPUT:
3202 RETVAL 3195 RETVAL
3203 3196
3204char * 3197const char *
3205gl_extensions () 3198gl_extensions ()
3206 CODE: 3199 CODE:
3207 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3208 OUTPUT: 3201 OUTPUT:
3209 RETVAL 3202 RETVAL
3210 3203
3211const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3212 3209
3213GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
3214 CODE: 3211 CODE:
3215 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT: 3213 OUTPUT:
3419 3416
3420void 3417void
3421find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
3422 PPCODE: 3419 PPCODE:
3423{ 3420{
3424 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
3425 XPUSHs (self); 3422 XPUSHs (self);
3426} 3423}
3427 3424
3428BOOT: 3425BOOT:
3429{ 3426{
3437 3434
3438void 3435void
3439draw (SV *self) 3436draw (SV *self)
3440 CODE: 3437 CODE:
3441{ 3438{
3442 HV *hv; 3439 HV *hv;
3443 SV **svp; 3440 SV **svp;
3444 NV x, y, w, h; 3441 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines