… | |
… | |
32 | #include <cstring> |
32 | #include <cstring> |
33 | #include <cstdio> |
33 | #include <cstdio> |
34 | #include <cstdlib> |
34 | #include <cstdlib> |
35 | |
35 | |
36 | #include <utility> |
36 | #include <utility> |
|
|
37 | #include <bitset> |
37 | |
38 | |
38 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | |
40 | |
40 | #include <SDL.h> |
41 | #include <SDL.h> |
41 | #include <SDL_thread.h> |
42 | #include <SDL_thread.h> |
… | |
… | |
199 | } |
200 | } |
200 | |
201 | |
201 | return 0; |
202 | return 0; |
202 | } |
203 | } |
203 | |
204 | |
204 | typedef struct cf_layout { |
205 | struct cf_layout { |
205 | PangoLayout *pl; |
206 | PangoLayout *pl; |
206 | float r, g, b, a; // default color for rgba mode |
207 | float r, g, b, a; // default color for rgba mode |
207 | int base_height; |
208 | int base_height; |
208 | DC__Font font; |
209 | DC__Font font; |
209 | rc_t *rc; |
210 | rc_t rc; |
210 | } *DC__Layout; |
211 | }; |
|
|
212 | |
|
|
213 | typedef cf_layout *DC__Layout; |
211 | |
214 | |
212 | static DC__Font default_font; |
215 | static DC__Font default_font; |
213 | static PangoContext *opengl_context; |
216 | static PangoContext *opengl_context; |
214 | static PangoFontMap *opengl_fontmap; |
217 | static PangoFontMap *opengl_fontmap; |
215 | |
218 | |
… | |
… | |
256 | } |
259 | } |
257 | |
260 | |
258 | typedef uint16_t tileid; |
261 | typedef uint16_t tileid; |
259 | typedef uint16_t faceid; |
262 | typedef uint16_t faceid; |
260 | |
263 | |
261 | typedef struct { |
264 | struct maptex |
|
|
265 | { |
262 | GLuint name; |
266 | GLuint name; |
263 | int w, h; |
267 | int w, h; |
264 | float s, t; |
268 | float s, t; |
265 | uint8_t r, g, b, a; |
269 | uint8_t r, g, b, a; |
266 | tileid smoothtile; |
270 | tileid smoothtile; |
267 | uint8_t smoothlevel; |
271 | uint8_t smoothlevel; |
268 | uint8_t unused; /* set to zero on use */ |
272 | uint8_t unused; /* set to zero on use */ |
269 | } maptex; |
273 | }; |
270 | |
274 | |
271 | typedef struct { |
275 | struct mapcell |
|
|
276 | { |
272 | uint32_t player; |
277 | uint32_t player; |
273 | tileid tile[3]; |
278 | tileid tile[3]; |
274 | uint16_t darkness; |
279 | uint16_t darkness; |
275 | uint8_t stat_width, stat_hp, flags, smoothmax; |
280 | uint8_t stat_width, stat_hp, flags, smoothmax; |
276 | } mapcell; |
281 | }; |
277 | |
282 | |
278 | typedef struct { |
283 | struct maprow |
|
|
284 | { |
279 | int32_t c0, c1; |
285 | int32_t c0, c1; |
280 | mapcell *col; |
286 | mapcell *col; |
281 | } maprow; |
287 | }; |
282 | |
288 | |
283 | typedef struct map { |
289 | struct mapgrid { |
284 | int x, y, w, h; |
290 | int x, y, w, h; |
285 | int ox, oy; /* offset to virtual global coordinate system */ |
291 | int ox, oy; /* offset to virtual global coordinate system */ |
286 | int faces; tileid *face2tile; // [faceid] |
292 | std::vector<tileid> tile; |
287 | int texs; maptex *tex; // [tileid] |
293 | std::vector<maptex> tex; |
288 | |
294 | |
289 | int32_t rows; |
295 | int32_t rows; |
290 | maprow *row; |
296 | maprow *row; |
291 | } *DC__Map; |
297 | |
|
|
298 | ~mapgrid () |
|
|
299 | { |
|
|
300 | clear_cells (); |
|
|
301 | } |
|
|
302 | |
|
|
303 | void clear_cells (); |
|
|
304 | }; |
|
|
305 | |
|
|
306 | typedef mapgrid *DC__Map; |
292 | |
307 | |
293 | static char * |
308 | static char * |
294 | prepend (char *ptr, int sze, int inc) |
309 | prepend (char *ptr, int sze, int inc) |
295 | { |
310 | { |
296 | char *p; |
311 | char *p; |
… | |
… | |
313 | } |
328 | } |
314 | |
329 | |
315 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
330 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
316 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
331 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
317 | |
332 | |
318 | static void |
|
|
319 | need_facenum (struct map *self, faceid face) |
|
|
320 | { |
|
|
321 | while (self->faces <= face) |
|
|
322 | { |
|
|
323 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
324 | self->faces *= 2; |
|
|
325 | } |
|
|
326 | } |
|
|
327 | |
|
|
328 | static void |
|
|
329 | need_texid (struct map *self, int texid) |
|
|
330 | { |
|
|
331 | while (self->texs <= texid) |
|
|
332 | { |
|
|
333 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
334 | self->texs *= 2; |
|
|
335 | } |
|
|
336 | } |
|
|
337 | |
|
|
338 | static maprow * |
333 | static maprow * |
339 | map_get_row (DC__Map self, int y) |
334 | map_get_row (mapgrid *self, int y) |
340 | { |
335 | { |
341 | if (0 > y) |
336 | if (0 > y) |
342 | { |
337 | { |
343 | int extend = - y + MAP_EXTEND_Y; |
338 | int extend = - y + MAP_EXTEND_Y; |
344 | Prepend (maprow, self->row, self->rows, extend); |
339 | Prepend (maprow, self->row, self->rows, extend); |
… | |
… | |
382 | |
377 | |
383 | return row->col + (x - row->c0); |
378 | return row->col + (x - row->c0); |
384 | } |
379 | } |
385 | |
380 | |
386 | static mapcell * |
381 | static mapcell * |
387 | map_get_cell (DC__Map self, int x, int y) |
382 | map_get_cell (mapgrid *self, int x, int y) |
388 | { |
383 | { |
389 | return row_get_cell (map_get_row (self, y), x); |
384 | return row_get_cell (map_get_row (self, y), x); |
390 | } |
385 | } |
391 | |
386 | |
392 | static void |
387 | void mapgrid::clear_cells () |
393 | map_clear (DC__Map self) |
|
|
394 | { |
388 | { |
395 | int r; |
389 | int r; |
396 | |
390 | |
397 | for (r = 0; r < self->rows; r++) |
391 | for (r = 0; r < rows; r++) |
398 | Safefree (self->row[r].col); |
392 | Safefree (row[r].col); |
399 | |
393 | |
400 | Safefree (self->row); |
394 | Safefree (row); |
401 | |
395 | |
402 | self->x = 0; |
396 | x = 0; |
403 | self->y = 0; |
397 | y = 0; |
404 | self->ox = 0; |
398 | ox = 0; |
405 | self->oy = 0; |
399 | oy = 0; |
406 | self->row = 0; |
400 | row = 0; |
407 | self->rows = 0; |
401 | rows = 0; |
408 | } |
402 | } |
409 | |
403 | |
410 | #define CELL_CLEAR(cell) \ |
404 | #define CELL_CLEAR(cell) \ |
411 | do { \ |
405 | do { \ |
412 | if ((cell)->player) \ |
406 | if ((cell)->player) \ |
… | |
… | |
416 | (cell)->flags = 0; \ |
410 | (cell)->flags = 0; \ |
417 | (cell)->player = 0; \ |
411 | (cell)->player = 0; \ |
418 | } while (0) |
412 | } while (0) |
419 | |
413 | |
420 | static void |
414 | static void |
421 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
415 | map_blank (mapgrid *self, int x0, int y0, int w, int h) |
422 | { |
416 | { |
423 | int x, y; |
417 | int x, y; |
424 | maprow *row; |
418 | maprow *row; |
425 | mapcell *cell; |
419 | mapcell *cell; |
426 | |
420 | |
… | |
… | |
1361 | tc_restore (); |
1355 | tc_restore (); |
1362 | |
1356 | |
1363 | DC::Layout |
1357 | DC::Layout |
1364 | new (SV *klass) |
1358 | new (SV *klass) |
1365 | CODE: |
1359 | CODE: |
1366 | New (0, RETVAL, 1, struct cf_layout); |
1360 | RETVAL = new cf_layout; |
1367 | |
1361 | |
1368 | RETVAL->pl = pango_layout_new (opengl_context); |
1362 | RETVAL->pl = pango_layout_new (opengl_context); |
1369 | RETVAL->r = 1.; |
1363 | RETVAL->r = 1.; |
1370 | RETVAL->g = 1.; |
1364 | RETVAL->g = 1.; |
1371 | RETVAL->b = 1.; |
1365 | RETVAL->b = 1.; |
1372 | RETVAL->a = 1.; |
1366 | RETVAL->a = 1.; |
1373 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1367 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1374 | RETVAL->font = 0; |
1368 | RETVAL->font = 0; |
1375 | RETVAL->rc = rc_alloc (); |
|
|
1376 | |
1369 | |
1377 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1370 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1378 | layout_update_font (RETVAL); |
1371 | layout_update_font (RETVAL); |
1379 | OUTPUT: |
1372 | OUTPUT: |
1380 | RETVAL |
1373 | RETVAL |
1381 | |
1374 | |
1382 | void |
1375 | void |
1383 | DESTROY (DC::Layout self) |
1376 | DESTROY (DC::Layout self) |
1384 | CODE: |
1377 | CODE: |
1385 | g_object_unref (self->pl); |
1378 | g_object_unref (self->pl); |
1386 | rc_free (self->rc); |
|
|
1387 | Safefree (self); |
1379 | delete self; |
1388 | |
1380 | |
1389 | void |
1381 | void |
1390 | set_text (DC::Layout self, SV *text_) |
1382 | set_text (DC::Layout self, SV *text_) |
1391 | CODE: |
1383 | CODE: |
1392 | { |
1384 | { |
… | |
… | |
1646 | } |
1638 | } |
1647 | |
1639 | |
1648 | void |
1640 | void |
1649 | render (DC::Layout self, float x, float y, int flags = 0) |
1641 | render (DC::Layout self, float x, float y, int flags = 0) |
1650 | CODE: |
1642 | CODE: |
1651 | rc_clear (self->rc); |
1643 | self->rc.clear (); |
1652 | pango_opengl_render_layout_subpixel ( |
1644 | pango_opengl_render_layout_subpixel ( |
1653 | self->pl, |
1645 | self->pl, |
1654 | self->rc, |
1646 | &self->rc, |
1655 | x * PANGO_SCALE, y * PANGO_SCALE, |
1647 | x * PANGO_SCALE, y * PANGO_SCALE, |
1656 | self->r, self->g, self->b, self->a, |
1648 | self->r, self->g, self->b, self->a, |
1657 | flags |
1649 | flags |
1658 | ); |
1650 | ); |
1659 | // we assume that context_change actually clears/frees stuff |
1651 | // we assume that context_change actually clears/frees stuff |
… | |
… | |
1670 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1662 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1671 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1663 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1672 | glEnable (GL_ALPHA_TEST); |
1664 | glEnable (GL_ALPHA_TEST); |
1673 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1665 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1674 | |
1666 | |
1675 | rc_draw (self->rc); |
1667 | self->rc.draw (); |
1676 | |
1668 | |
1677 | glDisable (GL_ALPHA_TEST); |
1669 | glDisable (GL_ALPHA_TEST); |
1678 | glDisable (GL_BLEND); |
1670 | glDisable (GL_BLEND); |
1679 | glDisable (GL_TEXTURE_2D); |
1671 | glDisable (GL_TEXTURE_2D); |
1680 | } |
1672 | } |
… | |
… | |
1894 | PROTOTYPES: DISABLE |
1886 | PROTOTYPES: DISABLE |
1895 | |
1887 | |
1896 | DC::Map |
1888 | DC::Map |
1897 | new (SV *klass) |
1889 | new (SV *klass) |
1898 | CODE: |
1890 | CODE: |
1899 | New (0, RETVAL, 1, struct map); |
1891 | RETVAL = new mapgrid; |
1900 | RETVAL->x = 0; |
1892 | RETVAL->x = 0; |
1901 | RETVAL->y = 0; |
1893 | RETVAL->y = 0; |
1902 | RETVAL->w = 0; |
1894 | RETVAL->w = 0; |
1903 | RETVAL->h = 0; |
1895 | RETVAL->h = 0; |
1904 | RETVAL->ox = 0; |
1896 | RETVAL->ox = 0; |
1905 | RETVAL->oy = 0; |
1897 | RETVAL->oy = 0; |
1906 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
|
|
1907 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
|
|
1908 | RETVAL->rows = 0; |
1898 | RETVAL->rows = 0; |
1909 | RETVAL->row = 0; |
1899 | RETVAL->row = 0; |
1910 | OUTPUT: |
1900 | OUTPUT: |
1911 | RETVAL |
1901 | RETVAL |
1912 | |
1902 | |
1913 | void |
1903 | void |
1914 | DESTROY (DC::Map self) |
1904 | DESTROY (DC::Map self) |
1915 | CODE: |
1905 | CODE: |
1916 | { |
1906 | { |
1917 | map_clear (self); |
|
|
1918 | Safefree (self->face2tile); |
|
|
1919 | Safefree (self->tex); |
|
|
1920 | Safefree (self); |
1907 | delete self; |
1921 | } |
1908 | } |
1922 | |
1909 | |
1923 | void |
1910 | void |
1924 | resize (DC::Map self, int map_width, int map_height) |
1911 | resize (DC::Map self, int map_width, int map_height) |
1925 | CODE: |
1912 | CODE: |
… | |
… | |
1927 | self->h = map_height; |
1914 | self->h = map_height; |
1928 | |
1915 | |
1929 | void |
1916 | void |
1930 | clear (DC::Map self) |
1917 | clear (DC::Map self) |
1931 | CODE: |
1918 | CODE: |
1932 | map_clear (self); |
1919 | self->clear_cells (); |
1933 | |
1920 | |
1934 | void |
1921 | void |
1935 | set_tileid (DC::Map self, int face, int tile) |
1922 | set_tileid (DC::Map self, int face, int tile) |
1936 | CODE: |
1923 | CODE: |
1937 | { |
1924 | { |
1938 | need_facenum (self, face); self->face2tile [face] = tile; |
1925 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
1939 | need_texid (self, tile); |
1926 | self->tile[face] = tile; |
|
|
1927 | if (self->tex.size () <= tile) self->tex .resize (tile + 1); |
1940 | } |
1928 | } |
1941 | |
1929 | |
1942 | void |
1930 | void |
1943 | set_smooth (DC::Map self, int face, int smooth, int level) |
1931 | set_smooth (DC::Map self, int face, int smooth, int level) |
1944 | CODE: |
1932 | CODE: |
1945 | { |
1933 | { |
1946 | tileid texid; |
|
|
1947 | maptex *tex; |
|
|
1948 | |
|
|
1949 | if (face < 0 || face >= self->faces) |
1934 | if (face < 0 || face >= self->tile.size ()) |
1950 | return; |
1935 | return; |
1951 | |
1936 | |
1952 | if (smooth < 0 || smooth >= self->faces) |
1937 | if (smooth < 0 || smooth >= self->tile.size ()) |
1953 | return; |
1938 | return; |
1954 | |
1939 | |
1955 | texid = self->face2tile [face]; |
1940 | tileid texid = self->tile[face]; |
1956 | |
1941 | |
1957 | if (!texid) |
1942 | if (!texid) |
1958 | return; |
1943 | return; |
1959 | |
1944 | |
1960 | tex = self->tex + texid; |
1945 | maptex &tex = self->tex[texid]; |
1961 | tex->smoothtile = self->face2tile [smooth]; |
1946 | tex.smoothtile = self->tile[smooth]; |
1962 | tex->smoothlevel = level; |
1947 | tex.smoothlevel = level; |
1963 | } |
1948 | } |
1964 | |
1949 | |
1965 | void |
1950 | void |
1966 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1951 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1967 | CODE: |
1952 | CODE: |
1968 | { |
1953 | { |
1969 | need_texid (self, texid); |
1954 | if (self->tex.size () < texid) self->tex.resize (texid + 1); |
1970 | |
1955 | |
1971 | { |
1956 | { |
1972 | maptex *tex = self->tex + texid; |
1957 | maptex &tex = self->tex[texid]; |
1973 | |
1958 | |
1974 | tex->name = name; |
1959 | tex.name = name; |
1975 | tex->w = w; |
1960 | tex.w = w; |
1976 | tex->h = h; |
1961 | tex.h = h; |
1977 | tex->s = s; |
1962 | tex.s = s; |
1978 | tex->t = t; |
1963 | tex.t = t; |
1979 | tex->r = r; |
1964 | tex.r = r; |
1980 | tex->g = g; |
1965 | tex.g = g; |
1981 | tex->b = b; |
1966 | tex.b = b; |
1982 | tex->a = a; |
1967 | tex.a = a; |
1983 | } |
1968 | } |
1984 | |
1969 | |
1985 | // somewhat hackish, but for textures that require it, it really |
1970 | // somewhat hackish, but for textures that require it, it really |
1986 | // improves the look, and most others don't suffer. |
1971 | // improves the look, and most others don't suffer. |
1987 | glBindTexture (GL_TEXTURE_2D, name); |
1972 | glBindTexture (GL_TEXTURE_2D, name); |
… | |
… | |
1993 | } |
1978 | } |
1994 | |
1979 | |
1995 | void |
1980 | void |
1996 | expire_textures (DC::Map self, int texid, int count) |
1981 | expire_textures (DC::Map self, int texid, int count) |
1997 | PPCODE: |
1982 | PPCODE: |
1998 | for (; texid < self->texs && count; ++texid, --count) |
1983 | for (; texid < self->tex.size () && count; ++texid, --count) |
1999 | { |
1984 | { |
2000 | maptex *tex = self->tex + texid; |
1985 | maptex &tex = self->tex[texid]; |
2001 | |
1986 | |
2002 | if (tex->name) |
1987 | if (tex.name) |
2003 | { |
1988 | { |
2004 | if (tex->unused) |
1989 | if (tex.unused) |
2005 | { |
1990 | { |
2006 | tex->name = 0; |
1991 | tex.name = 0; |
2007 | tex->unused = 0; |
1992 | tex.unused = 0; |
2008 | XPUSHs (sv_2mortal (newSViv (texid))); |
1993 | XPUSHs (sv_2mortal (newSViv (texid))); |
2009 | } |
1994 | } |
2010 | else |
1995 | else |
2011 | tex->unused = 1; |
1996 | tex.unused = 1; |
2012 | } |
1997 | } |
2013 | } |
1998 | } |
2014 | |
1999 | |
2015 | int |
2000 | int |
2016 | ox (DC::Map self) |
2001 | ox (DC::Map self) |
… | |
… | |
2127 | } |
2112 | } |
2128 | |
2113 | |
2129 | for (z = 0; z <= 2; ++z) |
2114 | for (z = 0; z <= 2; ++z) |
2130 | if (flags & (4 >> z)) |
2115 | if (flags & (4 >> z)) |
2131 | { |
2116 | { |
2132 | faceid face = (data [0] << 8) + data [1]; data += 2; |
2117 | faceid face = (data[0] << 8) + data[1]; data += 2; |
2133 | need_facenum (self, face); |
2118 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
2134 | cell->tile [z] = self->face2tile [face]; |
2119 | cell->tile[z] = self->tile[face]; |
2135 | |
2120 | |
2136 | if (cell->tile [z]) |
2121 | if (cell->tile[z]) |
2137 | { |
2122 | { |
2138 | maptex *tex = self->tex + cell->tile [z]; |
2123 | maptex &tex = self->tex[cell->tile[z]]; |
2139 | tex->unused = 0; |
2124 | tex.unused = 0; |
2140 | if (!tex->name) |
2125 | if (!tex.name) |
2141 | av_push (missing, newSViv (cell->tile [z])); |
2126 | av_push (missing, newSViv (cell->tile [z])); |
2142 | |
2127 | |
2143 | if (tex->smoothtile) |
2128 | if (tex.smoothtile) |
2144 | { |
2129 | { |
2145 | maptex *smooth = self->tex + tex->smoothtile; |
2130 | maptex &smooth = self->tex[tex.smoothtile]; |
2146 | smooth->unused = 0; |
2131 | smooth.unused = 0; |
2147 | if (!smooth->name) |
2132 | if (!smooth.name) |
2148 | av_push (missing, newSViv (tex->smoothtile)); |
2133 | av_push (missing, newSViv (tex.smoothtile)); |
2149 | } |
2134 | } |
2150 | } |
2135 | } |
2151 | } |
2136 | } |
2152 | } |
2137 | } |
2153 | else |
2138 | else |
… | |
… | |
2216 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2201 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2217 | CODE: |
2202 | CODE: |
2218 | { |
2203 | { |
2219 | int x, y, z; |
2204 | int x, y, z; |
2220 | |
2205 | |
2221 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
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|
2222 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2206 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2223 | smooth_key skey; |
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|
2224 | int pl_x, pl_y; |
2207 | int pl_x, pl_y; |
2225 | maptex pl_tex; |
2208 | maptex pl_tex; |
2226 | rc_t *rc = rc_alloc (); |
2209 | rc_t rc; |
2227 | rc_t *rc_ov = rc_alloc (); |
2210 | rc_t rc_ov; |
2228 | rc_key_t key; |
2211 | rc_key_t key; |
2229 | rc_array_t *arr; |
2212 | rc_t::array_t *arr; |
2230 | |
2213 | |
2231 | pl_tex.name = 0; |
2214 | pl_tex.name = 0; |
2232 | |
2215 | |
2233 | // that's current max. sorry. |
2216 | // that's current max. sorry. |
2234 | if (sw > 255) sw = 255; |
2217 | if (sw > 255) sw = 255; |
2235 | if (sh > 255) sh = 255; |
2218 | if (sh > 255) sh = 255; |
2236 | |
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|
2237 | // clear key, in case of extra padding |
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|
2238 | memset (&skey, 0, sizeof (skey)); |
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|
2239 | |
2219 | |
2240 | memset (&key, 0, sizeof (key)); |
2220 | memset (&key, 0, sizeof (key)); |
2241 | key.r = 255; |
2221 | key.r = 255; |
2242 | key.g = 255; |
2222 | key.g = 255; |
2243 | key.b = 255; |
2223 | key.b = 255; |
… | |
… | |
2249 | my += self->y; |
2229 | my += self->y; |
2250 | |
2230 | |
2251 | // first pass: determine smooth_max |
2231 | // first pass: determine smooth_max |
2252 | // rather ugly, if you ask me |
2232 | // rather ugly, if you ask me |
2253 | // could also be stored inside mapcell and updated on change |
2233 | // could also be stored inside mapcell and updated on change |
2254 | memset (smooth_max, 0, sizeof (smooth_max)); |
2234 | memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2255 | |
2235 | |
2256 | for (y = 0; y < sh; y++) |
2236 | for (y = 0; y < sh; y++) |
2257 | if (0 <= y + my && y + my < self->rows) |
2237 | if (0 <= y + my && y + my < self->rows) |
2258 | { |
2238 | { |
2259 | maprow *row = self->row + (y + my); |
2239 | maprow *row = self->row + (y + my); |
… | |
… | |
2274 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2254 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2275 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2255 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2276 | |
2256 | |
2277 | for (z = 0; z <= 2; z++) |
2257 | for (z = 0; z <= 2; z++) |
2278 | { |
2258 | { |
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|
2259 | std::bitset<256> smooth_level; // one bit for every possible smooth level |
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|
2260 | smooth_key skey; |
2279 | smooth_hash smooth; |
2261 | smooth_hash smooth; |
2280 | memset (smooth_level, 0, sizeof (smooth_level)); |
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|
2281 | key.texname = -1; |
2262 | key.texname = -1; |
2282 | |
2263 | |
2283 | for (y = 0; y < sh; y++) |
2264 | for (y = 0; y < sh; y++) |
2284 | if (0 <= y + my && y + my < self->rows) |
2265 | if (0 <= y + my && y + my < self->rows) |
2285 | { |
2266 | { |
… | |
… | |
2302 | |
2283 | |
2303 | if (!tex.name) |
2284 | if (!tex.name) |
2304 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2285 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2305 | |
2286 | |
2306 | key.texname = tex.name; |
2287 | key.texname = tex.name; |
2307 | arr = rc_array (rc, &key); |
2288 | arr = &rc.array (key); |
2308 | } |
2289 | } |
2309 | |
2290 | |
2310 | px = (x + 1) * Th - tex.w; |
2291 | px = (x + 1) * Th - tex.w; |
2311 | py = (y + 1) * Tw - tex.h; |
2292 | py = (y + 1) * Tw - tex.h; |
2312 | |
2293 | |
… | |
… | |
2316 | pl_y = py; |
2297 | pl_y = py; |
2317 | pl_tex = tex; |
2298 | pl_tex = tex; |
2318 | continue; |
2299 | continue; |
2319 | } |
2300 | } |
2320 | |
2301 | |
2321 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2302 | arr->t2f_v3f (0 , 0 , px , py , 0); |
2322 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2303 | arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2323 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2304 | arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2324 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2305 | arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2325 | |
2306 | |
2326 | // update smooth hash |
2307 | // update smooth hash |
2327 | if (tex.smoothtile) |
2308 | if (tex.smoothtile) |
2328 | { |
2309 | { |
2329 | skey.tile = tex.smoothtile; |
2310 | skey.tile = tex.smoothtile; |
2330 | skey.level = tex.smoothlevel; |
2311 | skey.level = tex.smoothlevel; |
2331 | |
2312 | |
2332 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
2313 | smooth_level[tex.smoothlevel] = 1; |
2333 | |
2314 | |
2334 | // add bits to current tile and all neighbours. skey.x|y is |
2315 | // add bits to current tile and all neighbours. skey.x|y is |
2335 | // shifted +1|+1 so we always stay positive. |
2316 | // shifted +1|+1 so we always stay positive. |
2336 | |
2317 | |
2337 | // bits is ___n cccc CCCC bbbb |
2318 | // bits is ___n cccc CCCC bbbb |
… | |
… | |
2367 | { |
2348 | { |
2368 | // overlays such as the speech bubble, probably more to come |
2349 | // overlays such as the speech bubble, probably more to come |
2369 | if (cell->flags & 1) |
2350 | if (cell->flags & 1) |
2370 | { |
2351 | { |
2371 | rc_key_t key_ov = key; |
2352 | rc_key_t key_ov = key; |
2372 | maptex tex = self->tex [TEXID_SPEECH]; |
2353 | maptex tex = self->tex[TEXID_SPEECH]; |
2373 | rc_array_t *arr; |
|
|
2374 | int px = x * Tw + Tw * 2 / 32; |
2354 | int px = x * Tw + Tw * 2 / 32; |
2375 | int py = y * Th - Th * 6 / 32; |
2355 | int py = y * Th - Th * 6 / 32; |
2376 | |
2356 | |
2377 | key_ov.texname = tex.name; |
2357 | key_ov.texname = tex.name; |
2378 | arr = rc_array (rc_ov, &key_ov); |
2358 | rc_t::array_t &arr = rc_ov.array (key_ov); |
2379 | |
2359 | |
2380 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2360 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2381 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2361 | arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2382 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2362 | arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2383 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2363 | arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2384 | } |
2364 | } |
2385 | } |
2365 | } |
2386 | } |
2366 | } |
2387 | } |
2367 | } |
2388 | |
2368 | |
2389 | rc_draw (rc); |
2369 | rc.draw (); |
2390 | rc_clear (rc); |
2370 | rc.clear (); |
2391 | |
2371 | |
2392 | // go through all smoothlevels, lowest to highest, then draw. |
2372 | // go through all smoothlevels, lowest to highest, then draw. |
2393 | // this is basically counting sort |
2373 | // this is basically counting sort |
2394 | { |
2374 | { |
2395 | int w, b; |
2375 | int w, b; |
2396 | |
2376 | |
2397 | glEnable (GL_TEXTURE_2D); |
2377 | glEnable (GL_TEXTURE_2D); |
2398 | glBegin (GL_QUADS); |
2378 | glBegin (GL_QUADS); |
2399 | for (w = 0; w < 256 / 32; ++w) |
2379 | for (int level = 0; level < smooth_level.size (); ++level) |
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|
2380 | if (smooth_level[level]) |
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|
2381 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2400 | { |
2382 | { |
2401 | uint32_t smask = smooth_level [w]; |
2383 | smooth_key &skey = it->first; |
2402 | if (smask) |
2384 | IV bits = it->second; |
2403 | for (b = 0; b < 32; ++b) |
2385 | |
2404 | if (smask & (((uint32_t)1) << b)) |
2386 | if (!(bits & 0x1000) |
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|
2387 | && skey.level == level |
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|
2388 | && level > smooth_max [skey.x][skey.y]) |
2405 | { |
2389 | { |
2406 | int level = (w << 5) | b; |
2390 | maptex tex = self->tex [skey.tile]; |
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|
2391 | int px = (((int)skey.x) - 1) * Tw; |
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|
2392 | int py = (((int)skey.y) - 1) * Th; |
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|
2393 | int border = bits & 15; |
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|
2394 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
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|
2395 | float dx = tex.s * .0625f; // 16 images/row |
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|
2396 | float dy = tex.t * .5f ; // 2 images/column |
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|
2397 | |
2407 | HE *he; |
2398 | if (tex.name) |
2408 | |
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|
2409 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
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|
2410 | { |
2399 | { |
2411 | smooth_key &skey = it->first; |
2400 | // this time avoiding texture state changes |
2412 | IV bits = it->second; |
2401 | // save gobs of state changes. |
2413 | |
2402 | if (key.texname != tex.name) |
2414 | if (!(bits & 0x1000) |
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|
2415 | && skey.level == level |
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|
2416 | && level > smooth_max [skey.x][skey.y]) |
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|
2417 | { |
2403 | { |
2418 | maptex tex = self->tex [skey.tile]; |
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|
2419 | int px = (((int)skey.x) - 1) * Tw; |
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|
2420 | int py = (((int)skey.y) - 1) * Th; |
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|
2421 | int border = bits & 15; |
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|
2422 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
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|
2423 | float dx = tex.s * .0625f; // 16 images/row |
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|
2424 | float dy = tex.t * .5f ; // 2 images/column |
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|
2425 | |
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|
2426 | if (tex.name) |
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|
2427 | { |
|
|
2428 | // this time avoiding texture state changes |
|
|
2429 | // save gobs of state changes. |
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|
2430 | if (key.texname != tex.name) |
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|
2431 | { |
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|
2432 | self->tex [skey.tile].unused = 0; |
2404 | self->tex [skey.tile].unused = 0; |
2433 | |
2405 | |
2434 | glEnd (); |
2406 | glEnd (); |
2435 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2407 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2436 | glBegin (GL_QUADS); |
2408 | glBegin (GL_QUADS); |
2437 | } |
2409 | } |
2438 | |
2410 | |
2439 | if (border) |
2411 | if (border) |
2440 | { |
2412 | { |
2441 | float ox = border * dx; |
2413 | float ox = border * dx; |
2442 | |
2414 | |
2443 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2444 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2416 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2445 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2417 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2446 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2418 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2447 | } |
2419 | } |
2448 | |
2420 | |
2449 | if (corner) |
2421 | if (corner) |
2450 | { |
2422 | { |
2451 | float ox = corner * dx; |
2423 | float ox = corner * dx; |
2452 | |
2424 | |
2453 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2425 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2454 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2426 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2455 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2427 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2456 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2428 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2457 | } |
|
|
2458 | } |
|
|
2459 | } |
2429 | } |
2460 | } |
2430 | } |
2461 | } |
2431 | } |
2462 | } |
2432 | } |
2463 | |
2433 | |
2464 | glEnd (); |
2434 | glEnd (); |
2465 | glDisable (GL_TEXTURE_2D); |
2435 | glDisable (GL_TEXTURE_2D); |
2466 | key.texname = -1; |
2436 | key.texname = -1; |
2467 | } |
2437 | } |
… | |
… | |
2472 | maptex tex = pl_tex; |
2442 | maptex tex = pl_tex; |
2473 | int px = pl_x + sdx; |
2443 | int px = pl_x + sdx; |
2474 | int py = pl_y + sdy; |
2444 | int py = pl_y + sdy; |
2475 | |
2445 | |
2476 | key.texname = tex.name; |
2446 | key.texname = tex.name; |
2477 | arr = rc_array (rc, &key); |
2447 | rc_t::array_t &arr = rc.array (key); |
2478 | |
2448 | |
2479 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2449 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2480 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2450 | arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2481 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2451 | arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2482 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2452 | arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2483 | |
2453 | |
2484 | rc_draw (rc); |
2454 | rc.draw (); |
2485 | } |
2455 | } |
2486 | |
2456 | |
2487 | rc_draw (rc_ov); |
2457 | rc_ov.draw (); |
2488 | rc_clear (rc_ov); |
2458 | rc_ov.clear (); |
2489 | |
2459 | |
2490 | glDisable (GL_BLEND); |
2460 | glDisable (GL_BLEND); |
2491 | rc_free (rc); |
|
|
2492 | rc_free (rc_ov); |
|
|
2493 | |
2461 | |
2494 | // top layer: overlays such as the health bar |
2462 | // top layer: overlays such as the health bar |
2495 | for (y = 0; y < sh; y++) |
2463 | for (y = 0; y < sh; y++) |
2496 | if (0 <= y + my && y + my < self->rows) |
2464 | if (0 <= y + my && y + my < self->rows) |
2497 | { |
2465 | { |
… | |
… | |
2819 | |
2787 | |
2820 | for (z = 0; z <= 2; z++) |
2788 | for (z = 0; z <= 2; z++) |
2821 | { |
2789 | { |
2822 | tileid t = tile [z]; |
2790 | tileid t = tile [z]; |
2823 | |
2791 | |
2824 | if (t >= self->texs || (t && !self->tex [t].name)) |
2792 | if (t >= self->tex.size () || (t && !self->tex[t].name)) |
2825 | { |
2793 | { |
2826 | PUSHs (sv_2mortal (newSViv (t))); |
2794 | PUSHs (sv_2mortal (newSViv (t))); |
2827 | need_texid (self, t); |
2795 | if (self->tex.size () <= t) self->tex.resize (t + 1); |
2828 | } |
2796 | } |
2829 | |
2797 | |
2830 | cell->tile [z] = t; |
2798 | cell->tile[z] = t; |
2831 | } |
2799 | } |
2832 | } |
2800 | } |
2833 | } |
2801 | } |
2834 | } |
2802 | } |
2835 | } |
2803 | } |