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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.70 by root, Sun Apr 30 09:21:47 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 83#else
30 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 85#endif
37 86
38#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
39 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
41 96
42#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
44 99
45#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
46 101
47#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
48 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \ 104
50 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
51 \ 106
52 if (!init_) \ 107#define TEXID_SPEECH 1
53 { \ 108#define TEXID_NOFACE 2
54 init_ = 1; \ 109
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
56 } \ 111fast_sv_grow (SV *sv, STRLEN need)
57 \ 112{
58 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
59 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
60 } 123 }
61 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
64 184
65typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
66 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
67typedef struct cf_layout { 205struct cf_layout {
68 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
69 int base_height; 208 int base_height;
70 CFClient__Font font; 209 DC__Font font;
71} *CFClient__Layout; 210 rc_t rc;
211};
72 212
213typedef cf_layout *DC__Layout;
214
73static CFClient__Font default_font; 215static DC__Font default_font;
74static PangoContext *context; 216static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 217static PangoFontMap *opengl_fontmap;
76 218
77static void 219static void
78substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
79{ 221{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 227}
83 228
84static void 229static void
85layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
86{ 231{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
89 */ 234 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
91 236
92 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 239
95 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
96} 241}
97 242
98static void 243static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
102 250
103 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
108typedef uint16_t mapface; 262typedef uint16_t faceid;
109 263
110typedef struct { 264struct maptex
265{
111 GLint name; 266 GLuint name;
112 int w, h; 267 int w, h;
113 float s, t; 268 float s, t;
114 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
115} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
116 274
117typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
118 int16_t darkness; 279 uint16_t darkness;
119 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 281};
121 282
122typedef struct { 283struct maprow
284{
123 int32_t c0, c1; 285 int32_t c0, c1;
124 mapcell *col; 286 mapcell *col;
125} maprow; 287};
126 288
127typedef struct map { 289struct mapgrid {
128 int x, y, w, h; 290 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 292 std::vector<tileid> tile;
131 mapface *face; 293 std::vector<maptex> tex;
132
133 int texs;
134 maptex *tex;
135 294
136 int32_t rows; 295 int32_t rows;
137 maprow *row; 296 maprow *row;
138} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
139 307
140static char * 308static char *
141prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
142{ 310{
143 char *p; 311 char *p;
161 329
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 332
165static maprow * 333static maprow *
166map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
167{ 335{
168 if (0 > y) 336 if (0 > y)
169 { 337 {
170 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
209 377
210 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
211} 379}
212 380
213static mapcell * 381static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
215{ 383{
216 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
217} 385}
218 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
219static void 414static void
220map_clear (CFClient__Map self)
221{
222 int r;
223
224 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col);
226
227 Safefree (self->row);
228
229 self->x = 0;
230 self->y = 0;
231 self->ox = 0;
232 self->oy = 0;
233 self->row = 0;
234 self->rows = 0;
235}
236
237static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
239{ 416{
240 int x, y; 417 int x, y;
241 maprow *row; 418 maprow *row;
419 mapcell *cell;
242 420
243 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 422 if (y >= 0)
245 { 423 {
246 if (y >= self->rows) 424 if (y >= self->rows)
252 if (x >= row->c0) 430 if (x >= row->c0)
253 { 431 {
254 if (x >= row->c1) 432 if (x >= row->c1)
255 break; 433 break;
256 434
257 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
258 } 438 }
259 } 439 }
260} 440}
261 441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
262static void 466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
475}
476
477static void
263music_finished () 478music_finished (void)
264{ 479{
265 SDL_UserEvent ev; 480 SDL_UserEvent ev;
266 481
267 ev.type = SDL_USEREVENT; 482 ev.type = SDL_USEREVENT;
268 ev.code = 0; 483 ev.code = 0;
270 ev.data2 = 0; 485 ev.data2 = 0;
271 486
272 SDL_PushEvent ((SDL_Event *)&ev); 487 SDL_PushEvent ((SDL_Event *)&ev);
273} 488}
274 489
275MODULE = CFClient PACKAGE = CFClient 490static void
491channel_finished (int channel)
492{
493 SDL_UserEvent ev;
494
495 ev.type = SDL_USEREVENT;
496 ev.code = 1;
497 ev.data1 = (void *)(long)channel;
498 ev.data2 = 0;
499
500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
508}
509
510static unsigned int
511minpot (unsigned int n)
512{
513 if (!n)
514 return 0;
515
516 --n;
517
518 n |= n >> 1;
519 n |= n >> 2;
520 n |= n >> 4;
521 n |= n >> 8;
522 n |= n >> 16;
523
524 return n + 1;
525}
526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
276 644
277PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
278 646
279BOOT: 647BOOT:
280{ 648{
281 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 650 static const struct {
283 const char *name; 651 const char *name;
284 IV iv; 652 IV iv;
285 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
287 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
369 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 814
382 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 816
384 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
385# undef const_iv 847# undef const_iv
386 }; 848 };
387 849
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
390 852
391 fontmap = pango_ft2_font_map_new (); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
395 862
396int 863int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
398 869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
883
399void 884void
885pango_init ()
886 CODE:
887{
888 opengl_fontmap = pango_opengl_font_map_new ();
889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
896}
897
898char *SDL_GetError ()
899
900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
400SDL_Quit () 909void SDL_Quit ()
401 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
402void 921void
403SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
404 PPCODE: 923 PPCODE:
405{ 924{
406 SDL_Rect **m; 925 SDL_Rect **m;
407 926
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 931
932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
934
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 939
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 942
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 944
427 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
428 while (*m) 946 while (*m)
429 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
430 AV *av = newAV (); 950 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
434 957
435 ++m; 958 ++m;
436 } 959 }
437} 960}
438 961
439int 962int
440SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
442 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 976 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 977
978 if (RETVAL)
979 {
980 av_clear (texture_av);
981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
982#include "glfunc.h"
983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
986 }
987}
446 OUTPUT: 988 OUTPUT:
447 RETVAL 989 RETVAL
448 990
449void 991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
450SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
451 996
997char *
998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
452void 1011void
453SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
454 PPCODE: 1016 PPCODE:
455{ 1017{
456 SDL_Event ev; 1018 SDL_Event ev;
457 1019
458 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 1022 {
460 HV *hv = newHV (); 1023 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
462 1025
463 switch (ev.type) 1026 switch (ev.type)
464 { 1027 {
465 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
466 case SDL_KEYUP: 1029 case SDL_KEYUP:
467 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
468 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
469 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
470 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
471 break; 1035 break;
472 1036
473 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
474 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
475 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
476 break; 1040 break;
477 1041
478 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
479 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
482 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
483 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
484 break; 1068 break;
485 1069
486 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
487 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1073
488 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
489 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
490 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
491 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
492 break; 1078 break;
1079
1080 case SDL_USEREVENT:
1081 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1084 break;
493 } 1085 }
494 1086
495 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
496 } 1088 }
497} 1089}
498 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
499int 1104int
500Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
501 POSTCALL: 1106 POSTCALL:
502 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
1108 Mix_ChannelFinished (channel_finished);
1109
1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
503 1125
504void 1126void
505Mix_CloseAudio () 1127Mix_CloseAudio ()
506 1128
507int 1129int
508Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
509 1131
1132const char *
1133Mix_GetError ()
1134
510void 1135void
511lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
512 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
513#ifndef _WIN32 1144#ifdef _WIN32
514 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
515#endif 1166#endif
1167}
516 1168
517char * 1169int
518gl_version () 1170add_font (char *file)
519 CODE: 1171 CODE:
520 RETVAL = (char *)glGetString (GL_VERSION); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
521 OUTPUT: 1173 OUTPUT:
522 RETVAL 1174 RETVAL
523 1175
524char *
525gl_extensions ()
526 CODE:
527 RETVAL = (char *)glGetString (GL_EXTENSIONS);
528 OUTPUT:
529 RETVAL
530
531void 1176void
532add_font (char *file) 1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
533 CODE: 1178
534 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
535 1182
536void 1183void
537load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
538 ALIAS: 1185 ALIAS:
539 load_image_file = 1 1186 load_image_file = 1
542 STRLEN image_len; 1189 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
549 1196
550 if (!rw) 1197 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
552 1199
581 1228
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1230
584 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
585 1232
1233 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
595 1242
596 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
598} 1245}
599 1246
623} 1270}
624 1271
625void 1272void
626error (char *message) 1273error (char *message)
627 CODE: 1274 CODE:
1275 fprintf (stderr, "ERROR: %s\n", message);
628#ifdef _WIN32 1276#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1278#endif
1279
1280void
1281fatal (char *message)
1282 CODE:
1283 fprintf (stderr, "FATAL: %s\n", message);
1284#ifdef _WIN32
1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1286#endif
1287 _exit (1);
1288
1289void
1290_exit (int retval = 0)
1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
630#else 1294#else
631 fprintf (stderr, "ERROR: %s\n", message); 1295 _exit (retval);
632#endif 1296#endif
633 1297
634void 1298void
635fatal (char *message) 1299debug ()
636 CODE: 1300 CODE:
637#ifdef _WIN32 1301{
638 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1302#if DEBUG
639#else 1303 VALGRIND_DO_LEAK_CHECK;
640 fprintf (stderr, "FATAL: %s\n", message);
641#endif 1304#endif
642 exit (1); 1305}
643 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
644MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
645 1315
646CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
647new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
648 CODE: 1320 CODE:
649{ 1321{
650 int count; 1322 int count;
651 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
652 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
654} 1326}
655 OUTPUT: 1327 OUTPUT:
656 RETVAL 1328 RETVAL
657 1329
658void 1330void
659DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
660 CODE: 1332 CODE:
661 pango_font_description_free (self); 1333 pango_font_description_free (self);
662 1334
663void 1335void
664make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
665 CODE: 1338 CODE:
666 default_font = self; 1339 default_font = self;
667 1340
668MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
669 1342
670CFClient::Layout 1343PROTOTYPES: DISABLE
671new (SV *class, int base_height = MIN_FONT_HEIGHT) 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
672 CODE: 1348 CODE:
673 New (0, RETVAL, 1, struct cf_layout); 1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
674 RETVAL->pl = pango_layout_new (context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
675 RETVAL->base_height = base_height; 1363 RETVAL->r = 1.;
1364 RETVAL->g = 1.;
1365 RETVAL->b = 1.;
1366 RETVAL->a = 1.;
1367 RETVAL->base_height = MIN_FONT_HEIGHT;
676 RETVAL->font = 0; 1368 RETVAL->font = 0;
1369
677 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
678 pango_layout_set_font_description (RETVAL->pl, default_font); 1371 layout_update_font (RETVAL);
679 OUTPUT: 1372 OUTPUT:
680 RETVAL 1373 RETVAL
681 1374
682void 1375void
683DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
684 CODE: 1377 CODE:
685 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
686 Safefree (self); 1379 delete self;
687 1380
688void 1381void
689set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
690 CODE: 1383 CODE:
691{ 1384{
692 STRLEN textlen; 1385 STRLEN textlen;
693 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
694 1387
695 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
696} 1389}
697 1390
698void 1391void
699set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
700 CODE: 1393 CODE:
701{ 1394{
702 STRLEN textlen; 1395 STRLEN textlen;
703 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
704 1397
705 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
706} 1399}
707 1400
1401void
1402set_shapes (DC::Layout self, ...)
1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
1409
1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1411 {
1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
1417 int w = SvIV (ST (arg - 1));
1418 int h = SvIV (ST (arg ));
1419
1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
1429
1430 if (!attrs)
1431 attrs = pango_layout_get_attributes (self->pl);
1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
708SV * 1486SV *
709get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
710 CODE: 1488 CODE:
711 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
712 SvUTF8_on (RETVAL); 1490 sv_utf8_decode (RETVAL);
713 OUTPUT: 1491 OUTPUT:
714 RETVAL 1492 RETVAL
715 1493
716void 1494void
1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1496 CODE:
1497 self->r = r;
1498 self->g = g;
1499 self->b = b;
1500 self->a = a;
1501
1502void
717set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
718 CODE: 1504 CODE:
719 if (self->font != font) 1505 if (self->font != font)
720 { 1506 {
721 self->font = font; 1507 self->font = font;
722 layout_update_font (self); 1508 layout_update_font (self);
723 } 1509 }
724 1510
725void 1511void
726set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
727 CODE: 1513 CODE:
728 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
729 { 1515 {
730 self->base_height = base_height; 1516 self->base_height = base_height;
731 layout_update_font (self); 1517 layout_update_font (self);
732 } 1518 }
733 1519
734void 1520void
735set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
736 CODE: 1522 CODE:
737 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
738 1524
739void 1525void
1526set_indent (DC::Layout self, int indent)
1527 CODE:
1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1529
1530void
1531set_spacing (DC::Layout self, int spacing)
1532 CODE:
1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1534
1535void
1536set_ellipsise (DC::Layout self, int ellipsise)
1537 CODE:
1538 pango_layout_set_ellipsize (self->pl,
1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1542 : PANGO_ELLIPSIZE_NONE
1543 );
1544
1545void
1546set_single_paragraph_mode (DC::Layout self, int spm)
1547 CODE:
1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1549
1550void
740size (CFClient::Layout self) 1551size (DC::Layout self)
741 PPCODE: 1552 PPCODE:
742{ 1553{
743 int w, h; 1554 int w, h;
744 1555
745 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
748 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
749 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
750} 1561}
751 1562
752int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
753xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
754 CODE: 1577 CODE:
755{ 1578{
756 int index, trailing; 1579 int index, trailing;
757 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
758 RETVAL = index; 1581 RETVAL = index + trailing;
759} 1582}
760 OUTPUT: 1583 OUTPUT:
761 RETVAL 1584 RETVAL
762 1585
763void 1586void
764cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
765 PPCODE: 1588 PPCODE:
766{ 1589{
767 PangoRectangle strong_pos; 1590 PangoRectangle pos;
768 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
769 1592
770 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
771 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
772 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
773 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
774} 1597}
775 1598
776void 1599void
777render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
778 PPCODE: 1601 PPCODE:
779{ 1602{
780 SV *retval; 1603 int line, x;
781 int w, h;
782 FT_Bitmap bitmap;
783 1604
784 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
785 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
786 retval = newSV (w * h); 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
787 SvPOK_only (retval); 1608 --line;
788 SvCUR_set (retval, w * h); 1609#endif
789
790 bitmap.rows = h;
791 bitmap.width = w;
792 bitmap.pitch = w;
793 bitmap.buffer = (unsigned char*)SvPVX (retval);
794 bitmap.num_grays = 256;
795 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
796
797 memset (bitmap.buffer, 0, w * h);
798
799 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
800
801 EXTEND (SP, 3); 1610 EXTEND (SP, 2);
802 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
803 PUSHs (sv_2mortal (newSViv (h))); 1635 PUSHs (sv_2mortal (newSViv (index)));
804 PUSHs (sv_2mortal (retval)); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
805} 1638}
806 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
807MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
808 1675
1676PROTOTYPES: ENABLE
1677
809void 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1683 {
1684 STRLEN datalen;
1685 char *data = SvPVbyte (data_, datalen);
1686 int bpp = datalen / (ow * oh);
1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1688
1689 SvPOK_only (result_);
1690 SvCUR_set (result_, nw * nh * bpp);
1691
1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1693 while (oh--)
1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1695
1696 sv_setsv (data_, result_);
1697 }
1698}
1699
1700void
810draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
811 PROTOTYPE: $$$;$$ 1702 PROTOTYPE: $$$;$$
1703 ALIAS:
1704 draw_quad_alpha = 1
1705 draw_quad_alpha_premultiplied = 2
812 CODE: 1706 CODE:
813{ 1707{
814 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
815 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
816 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
817 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
818 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
819 1715
820 if (items < 5) 1716 if (items < 5)
821 { 1717 {
822 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
823 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
824 } 1720 }
825 1721
1722 if (ix)
1723 {
1724 glEnable (GL_BLEND);
1725
1726 if (ix == 2)
1727 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1728 else
1729 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1730 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1731
1732 glEnable (GL_ALPHA_TEST);
1733 glAlphaFunc (GL_GREATER, 0.01f);
1734 }
1735
826 glBindTexture (GL_TEXTURE_2D, name); 1736 glBindTexture (GL_TEXTURE_2D, name);
827 if (wrap_mode) { 1737
828 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
829 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
830 }
831 glBegin (GL_QUADS); 1738 glBegin (GL_QUADS);
832 glTexCoord2f (0, 0); glVertex2f (x , y ); 1739 glTexCoord2f (0, 0); glVertex2f (x , y );
833 glTexCoord2f (0, t); glVertex2f (x , y + h); 1740 glTexCoord2f (0, t); glVertex2f (x , y + h);
834 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1741 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
835 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1742 glTexCoord2f (s, 0); glVertex2f (x + w, y );
836 glEnd (); 1743 glEnd ();
837}
838 1744
1745 if (ix)
1746 {
1747 glDisable (GL_ALPHA_TEST);
1748 glDisable (GL_BLEND);
1749 }
1750}
1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
839MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
840 1885
841CFClient::Map 1886PROTOTYPES: DISABLE
842new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
843 CODE: 1890 CODE:
844 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
845 RETVAL->x = 0; 1892 RETVAL->x = 0;
846 RETVAL->y = 0; 1893 RETVAL->y = 0;
847 RETVAL->w = map_width; 1894 RETVAL->w = 0;
848 RETVAL->h = map_height; 1895 RETVAL->h = 0;
849 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
850 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
851 RETVAL->faces = 8192;
852 Newz (0, RETVAL->face, RETVAL->faces, mapface);
853 RETVAL->texs = 8192;
854 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
855 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
856 RETVAL->row = 0; 1899 RETVAL->row = 0;
857 OUTPUT: 1900 OUTPUT:
858 RETVAL 1901 RETVAL
859 1902
860void 1903void
861DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1905 CODE:
1906{
1907 delete self;
1908}
1909
1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1917clear (DC::Map self)
1918 CODE:
1919 self->clear_cells ();
1920
1921void
1922set_tileid (DC::Map self, int face, int tile)
1923 CODE:
1924{
1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1928}
1929
1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1952 CODE:
1953{
1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1955
1956 {
1957 maptex &tex = self->tex[texid];
1958
1959 tex.name = name;
1960 tex.w = w;
1961 tex.h = h;
1962 tex.s = s;
1963 tex.t = t;
1964 tex.r = r;
1965 tex.g = g;
1966 tex.b = b;
1967 tex.a = a;
1968 }
1969
1970 // somewhat hackish, but for textures that require it, it really
1971 // improves the look, and most others don't suffer.
1972 glBindTexture (GL_TEXTURE_2D, name);
1973 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1975 // use uglier nearest interpolation because linear suffers
1976 // from transparent color bleeding and ugly wrapping effects.
1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
862 CODE: 1982 PPCODE:
863{ 1983 for (; texid < self->tex.size () && count; ++texid, --count)
864 map_clear (self);
865 Safefree (self->face);
866 Safefree (self);
867}
868
869void
870clear (CFClient::Map self)
871 CODE:
872 map_clear (self);
873
874void
875set_face (CFClient::Map self, int face, int texid)
876 CODE:
877{
878 while (self->faces <= face)
879 { 1984 {
880 Append (mapface, self->face, self->faces, self->faces); 1985 maptex &tex = self->tex[texid];
881 self->faces *= 2; 1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
882 } 1998 }
883 1999
884 self->face [face] = texid;
885}
886
887void
888set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
889 CODE:
890{
891 while (self->texs <= texid)
892 {
893 Append (maptex, self->tex, self->texs, self->texs);
894 self->texs *= 2;
895 }
896
897 {
898 maptex *tex = self->tex + texid;
899
900 tex->name = name;
901 tex->w = w;
902 tex->h = h;
903 tex->s = s;
904 tex->t = t;
905 tex->r = r;
906 tex->g = g;
907 tex->b = b;
908 tex->a = a;
909 }
910}
911
912int 2000int
913ox (CFClient::Map self) 2001ox (DC::Map self)
914 ALIAS: 2002 ALIAS:
915 oy = 1 2003 oy = 1
2004 x = 2
2005 y = 3
2006 w = 4
2007 h = 5
916 CODE: 2008 CODE:
917 switch (ix) 2009 switch (ix)
918 { 2010 {
919 case 0: RETVAL = self->ox; break; 2011 case 0: RETVAL = self->ox; break;
920 case 1: RETVAL = self->oy; break; 2012 case 1: RETVAL = self->oy; break;
2013 case 2: RETVAL = self->x; break;
2014 case 3: RETVAL = self->y; break;
2015 case 4: RETVAL = self->w; break;
2016 case 5: RETVAL = self->h; break;
921 } 2017 }
922 OUTPUT: 2018 OUTPUT:
923 RETVAL 2019 RETVAL
924 2020
925void 2021void
926scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
927 CODE: 2023 CODE:
928{ 2024{
929 if (dx > 0) 2025 if (dx > 0)
930 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
931 else if (dx < 0) 2027 else if (dx < 0)
932 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
933 2029
934 if (dy > 0) 2030 if (dy > 0)
935 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
936 else if (dy < 0) 2032 else if (dy < 0)
937 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
938 2034
939 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
940 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
941 2037
942 while (self->y < 0) 2038 while (self->y < 0)
946 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
947 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
948 } 2044 }
949} 2045}
950 2046
951void 2047SV *
952map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
953 CODE: 2049 CODE:
954{ 2050{
955 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
956 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
957 mapcell *cell; 2053 mapcell *cell;
958 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
959 2057
960 while (data < data_end) 2058 while (data < data_end - 1)
961 { 2059 {
962 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
963 2061
964 x = ((flags >> 10) & 63) + self->x; 2062 x = self->x + ((flags >> 10) & 63);
965 y = ((flags >> 4) & 63) + self->y; 2063 y = self->y + ((flags >> 4) & 63);
966 2064
967 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
968 2066
969 if (flags & 15) 2067 if (flags & 15)
970 { 2068 {
971 if (cell->darkness < 0) 2069 if (!cell->darkness)
972 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
973 cell->darkness = 0; 2072 cell->darkness = 256;
974 cell->face [0] = 0;
975 cell->face [1] = 0;
976 cell->face [2] = 0;
977 } 2073 }
978 2074
979 cell->darkness = flags & 8 ? *data++ : 255;
980
981 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
982 2076
983 if (flags & 4) 2077 if (flags & 8)
984 { 2078 {
985 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
986 } 2112 }
987 2113
2114 for (z = 0; z <= 2; ++z)
988 if (flags & 2) 2115 if (flags & (4 >> z))
989 { 2116 {
990 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
991 } 2136 }
992
993 if (flags & 1)
994 {
995 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
996 }
997 } 2137 }
998 else 2138 else
999 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1000 } 2140 }
1001} 2141}
2142 OUTPUT:
2143 RETVAL
1002 2144
1003SV * 2145SV *
1004mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1005 CODE: 2147 CODE:
1006{ 2148{
1007 int x1, x; 2149 int x1, x;
1008 int y1, y; 2150 int y1, y;
1009 int z; 2151 int z;
1022 ? self->row + y 2164 ? self->row + y
1023 : 0; 2165 : 0;
1024 2166
1025 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1026 { 2168 {
1027 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1028 2170
1029 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1030 { 2172 {
1031 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1032 2174
1033 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1034 { 2176 {
1035 mapface face = cell->face [z];
1036
1037 if (face)
1038 {
1039 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1040 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1041 int a1 = tex.a; 2179 int a1 = tex.a;
1042 2180
1043 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1044 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1045 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1046 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1047 }
1048 } 2185 }
1049 } 2186 }
1050 2187
1051 *map++ = (r ) 2188 *map++ = (r )
1052 | (g << 8) 2189 | (g << 8)
1053 | (b << 16) 2190 | (b << 16)
1054 | (a << 24); 2191 | (a << 24);
1055 } 2192 }
1056 } 2193 }
1057 2194
1058 RETVAL = map_sv; 2195 RETVAL = map_sv;
1059} 2196}
1060 OUTPUT: 2197 OUTPUT:
1061 RETVAL 2198 RETVAL
1062 2199
1063void 2200void
1064draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1065 PPCODE: 2202 CODE:
1066{ 2203{
1067 int vx, vy;
1068 int x, y, z; 2204 int x, y, z;
1069 int last_name;
1070 mapface face;
1071 int sw4 = (sw + 3) & ~3;
1072 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1073 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1074 2205
1075 memset (darkness, 255, sw4 * sh); 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1076 SvPOK_only (darkness_sv); 2207 int pl_x, pl_y;
1077 SvCUR_set (darkness_sv, sw4 * sh); 2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1078 2213
1079 vx = self->x + (self->w - sw) / 2 - shift_x; 2214 pl_tex.name = 0;
1080 vy = self->y + (self->h - sh) / 2 - shift_y;
1081 2215
1082 /* 2216 // that's current max. sorry.
1083 int vx = self->vx = self->w >= sw 2217 if (sw > 255) sw = 255;
1084 ? self->x + (self->w - sw) / 2 2218 if (sh > 255) sh = 255;
1085 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1086 2219
1087 int vy = self->vy = self->h >= sh 2220 memset (&key, 0, sizeof (key));
1088 ? self->y + (self->h - sh) / 2 2221 key.r = 255;
1089 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2222 key.g = 255;
1090 */ 2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
1091 2227
1092 glColor4ub (255, 255, 255, 255); 2228 mx += self->x;
2229 my += self->y;
1093 2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
1094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1095 glEnable (GL_BLEND);
1096 glEnable (GL_TEXTURE_2D);
1097 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1098 2256
1099 glBegin (GL_QUADS);
1100
1101 last_name = 0;
1102
1103 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1104 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1105 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1106 { 2266 {
1107 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1108 2268
1109 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1110 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1111 { 2382 {
1112 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1113 2385
1114 darkness[y * sw4 + x] = cell->darkness < 0 2386 if (!(bits & 0x1000)
1115 ? 255 - FOW_DARKNESS 2387 && skey.level == level
1116 : 255 - cell->darkness; 2388 && level > smooth_max [skey.x][skey.y])
1117
1118 face = cell->face [z];
1119
1120 if (face)
1121 { 2389 {
1122 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1123
1124 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1125 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1126 2397
1127 if (last_name != tex.name) 2398 if (tex.name)
1128 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1129 glEnd (); 2406 glEnd ();
1130 last_name = tex.name;
1131 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1132 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1133 } 2430 }
1134
1135 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1136 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1137 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1138 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1139 } 2431 }
1140 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1141 } 2558 }
2559 }
1142 2560
1143 glEnd (); 2561 glEnd ();
1144 2562 glDisable (GL_BLEND);
1145 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1146 glDisable (GL_BLEND); 2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
1147 2639
1148 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1149 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1150 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1151 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1152} 2644}
1153 2645
1154SV * 2646SV *
1155get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1156 CODE: 2648 CODE:
1157{ 2649{
1158 int x, y, x1, y1; 2650 int x, y, x1, y1;
1159 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1160 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1185 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1186 { 2678 {
1187 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1188 uint8_t flags = 0; 2680 uint8_t flags = 0;
1189 2681
1190 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1191 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1192 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1193 2685
1194 *data++ = flags; 2686 *data++ = flags;
1195 2687
1196 if (flags & 1) 2688 if (flags & 1)
1197 { 2689 {
2690 tileid tile = cell->tile [0];
1198 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1199 *data++ = cell->face [0]; 2692 *data++ = tile;
1200 } 2693 }
1201 2694
1202 if (flags & 2) 2695 if (flags & 2)
1203 { 2696 {
2697 tileid tile = cell->tile [1];
1204 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1205 *data++ = cell->face [1]; 2699 *data++ = tile;
1206 } 2700 }
1207 2701
1208 if (flags & 4) 2702 if (flags & 4)
1209 { 2703 {
2704 tileid tile = cell->tile [2];
1210 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1211 *data++ = cell->face [2]; 2706 *data++ = tile;
1212 } 2707 }
1213 } 2708 }
1214 else 2709 else
1215 *data++ = 0; 2710 *data++ = 0;
1216 } 2711 }
1217 } 2712 }
1218 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1219 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1220 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1221 RETVAL = data_sv; 2721 RETVAL = data_sv;
1222} 2722}
1223 OUTPUT: 2723 OUTPUT:
1224 RETVAL 2724 RETVAL
1225 2725
1226void 2726void
1227set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1228 PPCODE: 2728 PPCODE:
1229{ 2729{
1230 int x, y, z; 2730 int x, y, z;
1231 int w, h; 2731 int w, h;
1232 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1233 2743
1234 if (*data++ != 0) 2744 if (*data++ != 0)
1235 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1236 2746
1237 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1238 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1239 2749
1240 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1252 { 2762 {
1253 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1254 2764
1255 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1256 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1257 uint8_t flags = *data++; 2772 flags = *data++;
1258 2773
1259 if (flags) 2774 if (flags)
1260 { 2775 {
1261 mapface face[3] = { 0, 0, 0 };
1262
1263 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1264 2778
1265 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1266 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1267 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1268 2782
1269 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1270 { 2784 {
1271 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1272 2787
1273 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1274 { 2789 {
1275 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1276 2791
1277 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1278 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1279 } 2799 }
1280 } 2800 }
1281 } 2801 }
1282 } 2802 }
1283 } 2803 }
1284} 2804}
1285 2805
1286MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1287 2807
1288CFClient::MixChunk 2808DC::RW
1289new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1290 CODE: 2810 CODE:
1291 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1292 OUTPUT: 2817 OUTPUT:
1293 RETVAL 2818 RETVAL
1294 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1295void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1296DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1297 CODE: 2948 CODE:
1298 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1299 2950
1300int 2951int
1301volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1302 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1303 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1304 OUTPUT: 2957 OUTPUT:
1305 RETVAL 2958 RETVAL
1306 2959
1307int 2960DC::Channel
1308play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1309 CODE: 2962 CODE:
2963{
1310 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1311 OUTPUT: 2975 OUTPUT:
1312 RETVAL 2976 RETVAL
1313 2977
1314MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1315 2991
1316int 2992int
1317volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1318 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1319 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1320 OUTPUT: 2999 OUTPUT:
1321 RETVAL 3000 RETVAL
1322 3001
1323CFClient::MixMusic 3002void
1324new_from_file (SV *class, char *path) 3003fade_out (int ms)
1325 CODE: 3004 CODE:
1326 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1327 OUTPUT: 3016 OUTPUT:
1328 RETVAL 3017 RETVAL
1329 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1330void 3026void
1331DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1332 CODE: 3028 CODE:
1333 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1334 3030
1335int 3031int
1336play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1337 CODE: 3033 CODE:
1338 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1339 OUTPUT: 3035 OUTPUT:
1340 RETVAL 3036 RETVAL
1341 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1342MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1343 3046
1344BOOT: 3047BOOT:
1345{ 3048{
1346 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1347 static const struct { 3050 static const struct {
1348 const char *name; 3051 const char *name;
1349 IV iv; 3052 IV iv;
1350 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1351# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1352 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1353 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1354 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1355 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1356 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
3064 const_iv (GL_CULL_FACE),
1357 const_iv (GL_SCISSOR_TEST), 3065 const_iv (GL_SCISSOR_TEST),
3066 const_iv (GL_DEPTH_TEST),
3067 const_iv (GL_ALPHA_TEST),
3068 const_iv (GL_NORMALIZE),
3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1358 const_iv (GL_AND), 3073 const_iv (GL_AND),
1359 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1360 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1361 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1362 const_iv (GL_SRC_ALPHA_SATURATE), 3077 const_iv (GL_DST_ALPHA),
1363 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1364 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
3084 const_iv (GL_SRC_ALPHA_SATURATE),
1365 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1366 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
3087 const_iv (GL_RGBA4),
3088 const_iv (GL_RGBA8),
3089 const_iv (GL_RGB5_A1),
1367 const_iv (GL_UNSIGNED_BYTE), 3090 const_iv (GL_UNSIGNED_BYTE),
3091 const_iv (GL_UNSIGNED_SHORT),
3092 const_iv (GL_UNSIGNED_INT),
1368 const_iv (GL_ALPHA), 3093 const_iv (GL_ALPHA),
3094 const_iv (GL_INTENSITY),
3095 const_iv (GL_LUMINANCE),
3096 const_iv (GL_LUMINANCE_ALPHA),
1369 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1370 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1371 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1372 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1373 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1374 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1375 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1376 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1377 const_iv (GL_TEXTURE_ENV_MODE), 3113 const_iv (GL_TEXTURE_ENV_MODE),
1378 const_iv (GL_TEXTURE_WRAP_S), 3114 const_iv (GL_TEXTURE_WRAP_S),
1379 const_iv (GL_TEXTURE_WRAP_T), 3115 const_iv (GL_TEXTURE_WRAP_T),
3116 const_iv (GL_REPEAT),
1380 const_iv (GL_CLAMP), 3117 const_iv (GL_CLAMP),
1381 const_iv (GL_REPEAT), 3118 const_iv (GL_CLAMP_TO_EDGE),
1382 const_iv (GL_NEAREST), 3119 const_iv (GL_NEAREST),
1383 const_iv (GL_LINEAR), 3120 const_iv (GL_LINEAR),
1384 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3121 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1385 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3122 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1386 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3123 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1387 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3124 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1388 const_iv (GL_GENERATE_MIPMAP), 3125 const_iv (GL_GENERATE_MIPMAP),
1389 const_iv (GL_MODULATE), 3126 const_iv (GL_MODULATE),
1390 const_iv (GL_DECAL), 3127 const_iv (GL_DECAL),
1391 const_iv (GL_REPLACE), 3128 const_iv (GL_REPLACE),
3129 const_iv (GL_DEPTH_BUFFER_BIT),
1392 const_iv (GL_COLOR_BUFFER_BIT), 3130 const_iv (GL_COLOR_BUFFER_BIT),
1393 const_iv (GL_PROJECTION), 3131 const_iv (GL_PROJECTION),
1394 const_iv (GL_MODELVIEW), 3132 const_iv (GL_MODELVIEW),
1395 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1396 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1397 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1398 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1399 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1400 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
3141 const_iv (GL_LINE_LOOP),
1401 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
3143 const_iv (GL_QUAD_STRIP),
3144 const_iv (GL_TRIANGLES),
3145 const_iv (GL_TRIANGLE_STRIP),
3146 const_iv (GL_TRIANGLE_FAN),
1402 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_POLYGON),
1403 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1404 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
3157 const_iv (GL_V2F),
3158 const_iv (GL_V3F),
3159 const_iv (GL_T2F_V3F),
3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1405# undef const_iv 3164# undef const_iv
1406 }; 3165 };
1407 3166
1408 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1409 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3169
3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
1410} 3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
3184gl_vendor ()
3185 CODE:
3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3187 OUTPUT:
3188 RETVAL
3189
3190const char *
3191gl_version ()
3192 CODE:
3193 RETVAL = (const char *)glGetString (GL_VERSION);
3194 OUTPUT:
3195 RETVAL
3196
3197const char *
3198gl_extensions ()
3199 CODE:
3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3201 OUTPUT:
3202 RETVAL
3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
1411 3221
1412int glGetError () 3222int glGetError ()
3223
3224void glFinish ()
3225
3226void glFlush ()
1413 3227
1414void glClear (int mask) 3228void glClear (int mask)
1415 3229
1416void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1417 PROTOTYPE: @ 3231 PROTOTYPE: @
1424 3238
1425void glHint (int target, int mode) 3239void glHint (int target, int mode)
1426 3240
1427void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
1428 3242
3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3244 CODE:
3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
3248
3249void glDepthMask (int flag)
3250
1429void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1430 3252
1431void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1432 3254
1433void glMatrixMode (int mode) 3255void glMatrixMode (int mode)
1436 3258
1437void glPopMatrix () 3259void glPopMatrix ()
1438 3260
1439void glLoadIdentity () 3261void glLoadIdentity ()
1440 3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
3266
1441# near and far are due to microsofts buggy c compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3269
3270# near_ and far_ are due to microsofts buggy "c" compiler
1442void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1443 3274
1444void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1445 3276
1446void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1447 3278
1455 3286
1456void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1457 CODE: 3288 CODE:
1458 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1459 3290
1460void glBegin (int mode)
1461
1462void glEnd ()
1463
1464void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1465 PROTOTYPE: @ 3292 PROTOTYPE: @
3293 ALIAS:
3294 glColor_premultiply = 1
1466 CODE: 3295 CODE:
1467 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3296 if (ix)
3297 {
3298 r *= a;
3299 g *= a;
3300 b *= a;
3301 }
3302 // microsoft visual "c" rounds instead of truncating...
3303 glColor4f (r, g, b, a);
3304
3305void glRasterPos (float x, float y, float z = 0.)
3306 CODE:
3307 glRasterPos3f (0, 0, z);
3308 glBitmap (0, 0, 0, 0, x, y, 0);
1468 3309
1469void glVertex (float x, float y, float z = 0.) 3310void glVertex (float x, float y, float z = 0.)
1470 CODE: 3311 CODE:
1471 glVertex3f (x, y, z); 3312 glVertex3f (x, y, z);
1472 3313
1473void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1474 CODE: 3315 CODE:
1475 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1476 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1477void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1478 CODE: 3348 CODE:
1479 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1480 3350
1481void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1484 3354
1485void glBindTexture (int target, int name) 3355void glBindTexture (int target, int name)
1486 3356
1487void glConvolutionParameter (int target, int pname, float params) 3357void glConvolutionParameter (int target, int pname, float params)
1488 CODE: 3358 CODE:
1489 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3359 if (gl.ConvolutionParameterf)
3360 gl.ConvolutionParameterf (target, pname, params);
1490 3361
1491void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3362void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1492 CODE: 3363 CODE:
1493 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3364 if (gl.ConvolutionFilter2D)
1494 (target, internalformat, width, height, format, type, data)); 3365 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1495 3366
1496void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1497 CODE: 3368 CODE:
1498 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3369 if (gl.SeparableFilter2D)
1499 (target, internalformat, width, height, format, type, row, column)); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1500 3371
1501void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1502 3373
1503void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1504 3375
1505void glRasterPos (int x, int y) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
1506 CODE: 3377
1507 glRasterPos2i (x, y); 3378void glPixelZoom (float x, float y)
1508 3379
1509void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1510 3381
1511int glGenTexture () 3382int glGenTexture ()
1512 CODE: 3383 CODE:
1513{ 3384 RETVAL = gen_texture ();
1514 GLuint name;
1515 glGenTextures (1, &name);
1516 RETVAL = name;
1517}
1518 OUTPUT: 3385 OUTPUT:
1519 RETVAL 3386 RETVAL
1520 3387
1521void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
1522 CODE: 3389 CODE:
1523{
1524 GLuint name_ = name;
1525 glDeleteTextures (1, &name_); 3390 del_texture (name);
1526} 3391
1527
1528int glGenList () 3392int glGenList ()
1529 CODE: 3393 CODE:
1530 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
1531 OUTPUT: 3395 OUTPUT:
1532 RETVAL 3396 RETVAL
1539 3403
1540void glEndList () 3404void glEndList ()
1541 3405
1542void glCallList (int list) 3406void glCallList (int list)
1543 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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