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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
52 101
53#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
54 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 104
56 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
57 \ 106
58 if (!init_) \ 107#define TEXID_SPEECH 1
59 { \ 108#define TEXID_NOFACE 2
60 init_ = 1; \ 109
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
62 } \ 111fast_sv_grow (SV *sv, STRLEN need)
63 \ 112{
64 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
66 } 123 }
67 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
70 184
71typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
72 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
73typedef struct cf_layout { 205struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
77 int base_height; 208 int base_height;
78 CFClient__Font font; 209 DC__Font font;
79} *CFClient__Layout; 210 rc_t rc;
211};
80 212
213typedef cf_layout *DC__Layout;
214
81static CFClient__Font default_font; 215static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
84 218
85static void 219static void
86substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
87{ 221{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 223#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 225#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 227}
95 228
96static void 229static void
97layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
98{ 231{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
101 */ 234 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
103 236
104 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 239
107 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
108} 241}
109 242
110static void 243static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
114 250
115 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 253
118 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
119} 255 if (!rect.height) rect.height = 1;
120 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
121typedef uint16_t mapface; 262typedef uint16_t faceid;
122 263
123typedef struct { 264struct maptex
265{
124 GLint name; 266 GLuint name;
125 int w, h; 267 int w, h;
126 float s, t; 268 float s, t;
127 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
128} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
129 274
130typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
131 int16_t darkness; 279 uint16_t darkness;
132 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 281};
134 282
135typedef struct { 283struct maprow
284{
136 int32_t c0, c1; 285 int32_t c0, c1;
137 mapcell *col; 286 mapcell *col;
138} maprow; 287};
139 288
140typedef struct map { 289struct mapgrid {
141 int x, y, w, h; 290 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 292 std::vector<tileid> tile;
144 mapface *face; 293 std::vector<maptex> tex;
145
146 int texs;
147 maptex *tex;
148 294
149 int32_t rows; 295 int32_t rows;
150 maprow *row; 296 maprow *row;
151} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
152 307
153static char * 308static char *
154prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
155{ 310{
156 char *p; 311 char *p;
174 329
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 332
178static maprow * 333static maprow *
179map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
180{ 335{
181 if (0 > y) 336 if (0 > y)
182 { 337 {
183 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
222 377
223 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
224} 379}
225 380
226static mapcell * 381static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
228{ 383{
229 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
230} 385}
231 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
232static void 414static void
233map_clear (CFClient__Map self)
234{
235 int r;
236
237 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col);
239
240 Safefree (self->row);
241
242 self->x = 0;
243 self->y = 0;
244 self->ox = 0;
245 self->oy = 0;
246 self->row = 0;
247 self->rows = 0;
248}
249
250static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 416{
253 int x, y; 417 int x, y;
254 maprow *row; 418 maprow *row;
419 mapcell *cell;
255 420
256 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 422 if (y >= 0)
258 { 423 {
259 if (y >= self->rows) 424 if (y >= self->rows)
265 if (x >= row->c0) 430 if (x >= row->c0)
266 { 431 {
267 if (x >= row->c1) 432 if (x >= row->c1)
268 break; 433 break;
269 434
270 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
271 } 438 }
272 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
273} 475}
274 476
275static void 477static void
276music_finished (void) 478music_finished (void)
277{ 479{
296 ev.data2 = 0; 498 ev.data2 = 0;
297 499
298 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
299} 501}
300 502
301MODULE = CFClient PACKAGE = CFClient 503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
508}
509
510static unsigned int
511minpot (unsigned int n)
512{
513 if (!n)
514 return 0;
515
516 --n;
517
518 n |= n >> 1;
519 n |= n >> 2;
520 n |= n >> 4;
521 n |= n >> 8;
522 n |= n >> 16;
523
524 return n + 1;
525}
526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
302 644
303PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
304 646
305BOOT: 647BOOT:
306{ 648{
307 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 650 static const struct {
309 const char *name; 651 const char *name;
310 IV iv; 652 IV iv;
311 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
313 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
395 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 814
408 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 816
410 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
411# undef const_iv 847# undef const_iv
412 }; 848 };
413 849
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
417 883
418void 884void
419pango_init () 885pango_init ()
420 CODE: 886 CODE:
421{ 887{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 891 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 892#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
429} 896}
430 897
431int 898char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 899
434void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
435SDL_Quit () 909void SDL_Quit ()
436 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
437void 921void
438SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
439 PPCODE: 923 PPCODE:
440{ 924{
441 SDL_Rect **m; 925 SDL_Rect **m;
442 926
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 931
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 934
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 939
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 942
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 944
463 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
464 while (*m) 946 while (*m)
465 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
466 AV *av = newAV (); 950 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
470 957
471 ++m; 958 ++m;
472 } 959 }
473} 960}
474 961
475char *
476SDL_GetError ()
477
478int 962int
479SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
481 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 976 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 977
978 if (RETVAL)
979 {
980 av_clear (texture_av);
981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
982#include "glfunc.h"
983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
986 }
987}
485 OUTPUT: 988 OUTPUT:
486 RETVAL 989 RETVAL
487 990
488void 991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
489SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
490 996
997char *
998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
491void 1011void
492SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
493 PPCODE: 1016 PPCODE:
494{ 1017{
495 SDL_Event ev; 1018 SDL_Event ev;
496 1019
497 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 1022 {
499 HV *hv = newHV (); 1023 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 1025
502 switch (ev.type) 1026 switch (ev.type)
503 { 1027 {
504 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
505 case SDL_KEYUP: 1029 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 1035 break;
511 1036
512 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 1040 break;
516 1041
517 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
523 break; 1068 break;
524 1069
525 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1073
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 1078 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 1084 break;
538 } 1085 }
539 1086
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 1088 }
542} 1089}
543 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
544int 1104int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 1106 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
549 1109
550void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
551Mix_CloseAudio () 1127Mix_CloseAudio ()
552 1128
553int 1129int
554Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
555 1131
1132const char *
1133Mix_GetError ()
1134
556void 1135void
557lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
558 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
559#ifndef _WIN32 1144#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
561#endif 1166#endif
1167}
562 1168
563char * 1169int
564gl_vendor () 1170add_font (char *file)
565 CODE: 1171 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1173 OUTPUT:
568 RETVAL 1174 RETVAL
569 1175
570char *
571gl_version ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VERSION);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_extensions ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_EXTENSIONS);
581 OUTPUT:
582 RETVAL
583
584void 1176void
585add_font (char *file) 1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
586 CODE: 1178
587 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
588#ifdef _WIN32 1180void
589 // cairo... sigh... requires win2000 1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
590 AddFontResourceEx (file, FR_PRIVATE, 0);
591#endif
592 1182
593void 1183void
594load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
595 ALIAS: 1185 ALIAS:
596 load_image_file = 1 1186 load_image_file = 1
599 STRLEN image_len; 1189 STRLEN image_len;
600 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
601 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
602 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
603 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
604 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
605 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
606 1196
607 if (!rw) 1197 if (!rw)
608 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
609 1199
638 1228
639 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
640 1230
641 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
642 1232
1233 SDL_LockSurface (surface2);
643 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
644 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
645 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
646 SDL_LockSurface (surface2);
647 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
648 SDL_UnlockSurface (surface2);
649 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
650 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
651 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
652 1242
653 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
654 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
655} 1245}
656 1246
682void 1272void
683error (char *message) 1273error (char *message)
684 CODE: 1274 CODE:
685 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
686#ifdef _WIN32 1276#ifdef _WIN32
687 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
688#endif 1278#endif
689 1279
690void 1280void
691fatal (char *message) 1281fatal (char *message)
692 CODE: 1282 CODE:
693 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
694#ifdef _WIN32 1284#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
696#endif 1286#endif
697 exit (1); 1287 _exit (1);
698 1288
1289void
1290_exit (int retval = 0)
1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
1295 _exit (retval);
1296#endif
1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
699MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
700 1315
701CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
702new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
703 CODE: 1320 CODE:
704{ 1321{
705 int count; 1322 int count;
706 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
707 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
709} 1326}
710 OUTPUT: 1327 OUTPUT:
711 RETVAL 1328 RETVAL
712 1329
713void 1330void
714DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
715 CODE: 1332 CODE:
716 pango_font_description_free (self); 1333 pango_font_description_free (self);
717 1334
718void 1335void
719make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
720 CODE: 1338 CODE:
721 default_font = self; 1339 default_font = self;
722 1340
723MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
724 1342
725CFClient::Layout 1343PROTOTYPES: DISABLE
726new (SV *class, int rgba = 0)
727 CODE:
728#if _WIN32
729 rgba = 0;//D
730#endif
731 New (0, RETVAL, 1, struct cf_layout);
732 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
733 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
734 RETVAL->rgba = rgba;
735 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
736 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
737 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
738 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
739 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
743 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
744 OUTPUT: 1372 OUTPUT:
745 RETVAL 1373 RETVAL
746 1374
747void 1375void
748DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
749 CODE: 1377 CODE:
750 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
751 Safefree (self); 1379 delete self;
752 1380
753int
754is_rgba (CFClient::Layout self)
755 CODE:
756 RETVAL = self->rgba;
757 OUTPUT:
758 RETVAL
759
760void 1381void
761set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
762 CODE: 1383 CODE:
763{ 1384{
764 STRLEN textlen; 1385 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
766 1387
767 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
768} 1389}
769 1390
770void 1391void
771set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
772 CODE: 1393 CODE:
773{ 1394{
774 STRLEN textlen; 1395 STRLEN textlen;
775 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
776 1397
777 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
778} 1399}
779 1400
1401void
1402set_shapes (DC::Layout self, ...)
1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
1409
1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1411 {
1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
1417 int w = SvIV (ST (arg - 1));
1418 int h = SvIV (ST (arg ));
1419
1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
1429
1430 if (!attrs)
1431 attrs = pango_layout_get_attributes (self->pl);
1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
780SV * 1486SV *
781get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
782 CODE: 1488 CODE:
783 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
784 SvUTF8_on (RETVAL); 1490 sv_utf8_decode (RETVAL);
785 OUTPUT: 1491 OUTPUT:
786 RETVAL 1492 RETVAL
787 1493
788void 1494void
789set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
790 CODE: 1496 CODE:
791 self->r = r; 1497 self->r = r;
792 self->g = g; 1498 self->g = g;
793 self->b = b; 1499 self->b = b;
794 self->a = a; 1500 self->a = a;
795 1501
796void 1502void
797set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
798 CODE: 1504 CODE:
799 if (self->font != font) 1505 if (self->font != font)
800 { 1506 {
801 self->font = font; 1507 self->font = font;
802 layout_update_font (self); 1508 layout_update_font (self);
803 } 1509 }
804 1510
805void 1511void
806set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
807 CODE: 1513 CODE:
808 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
809 { 1515 {
810 self->base_height = base_height; 1516 self->base_height = base_height;
811 layout_update_font (self); 1517 layout_update_font (self);
812 } 1518 }
813 1519
814void 1520void
815set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
816 CODE: 1522 CODE:
817 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
818 1524
819void 1525void
820set_indent (CFClient::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
821 CODE: 1527 CODE:
822 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
823 1529
824void 1530void
825set_spacing (CFClient::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
826 CODE: 1532 CODE:
827 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
828 1534
829void 1535void
830set_ellipsise (CFClient::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
831 CODE: 1537 CODE:
832 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
833 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
834 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
835 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
836 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
837 ); 1543 );
838 1544
839void 1545void
840set_single_paragraph_mode (CFClient::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
841 CODE: 1547 CODE:
842 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
843 1549
844void 1550void
845size (CFClient::Layout self) 1551size (DC::Layout self)
846 PPCODE: 1552 PPCODE:
847{ 1553{
848 int w, h; 1554 int w, h;
849 1555
850 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
853 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
854 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
855} 1561}
856 1562
857int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
858xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
859 CODE: 1577 CODE:
860{ 1578{
861 int index, trailing; 1579 int index, trailing;
862 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
863 RETVAL = index; 1581 RETVAL = index + trailing;
864} 1582}
865 OUTPUT: 1583 OUTPUT:
866 RETVAL 1584 RETVAL
867 1585
868void 1586void
869cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
870 PPCODE: 1588 PPCODE:
871{ 1589{
872 PangoRectangle strong_pos; 1590 PangoRectangle pos;
873 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
874 1592
875 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
876 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
877 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
878 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
879} 1597}
880 1598
881void 1599void
882render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
883 PPCODE: 1601 PPCODE:
884{ 1602{
885 SV *retval; 1603 int line, x;
886 int w, h;
887 1604
888 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
889 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
890 if (self->rgba) 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
891 { 1608 --line;
892 cairo_surface_t *surface;
893 cairo_t *cairo;
894
895 retval = newSV (w * h * 4);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h * 4);
898
899 memset (SvPVX (retval), 0, w * h * 4);
900
901 surface = cairo_image_surface_create_for_data (
902 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
903 cairo = cairo_create (surface);
904 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
905
906 pango_cairo_show_layout (cairo, self->pl);
907
908 cairo_destroy (cairo);
909 cairo_surface_destroy (surface);
910
911 // what a mess, and its premultiplied, too :(
912 {
913 uint32_t *p = (uint32_t *)SvPVX (retval);
914 uint32_t *e = p + w * h;
915
916 while (p < e)
917 {
918 uint32_t rgba = *p;
919 rgba = (rgba >> 24) | (rgba << 8);
920#if 0
921#ifdef _WIN32
922 {//D
923 uint8_t r = rgba >> 24;
924 uint8_t g = rgba >> 16;
925 uint8_t b = rgba >> 8;
926 uint8_t a = rgba >> 0;
927
928 rgba = (rgba & 0xffffff00) | a;
929 }
930#endif 1609#endif
931#endif
932 rgba = SDL_SwapBE32 (rgba);
933 *p++ = rgba;
934 }
935 }
936
937 EXTEND (SP, 5); 1610 EXTEND (SP, 2);
938 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
939 PUSHs (sv_2mortal (newSViv (h))); 1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
940 PUSHs (sv_2mortal (retval));
941 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
943 }
944 else 1633 else
945 { 1634 {
946 FT_Bitmap bitmap;
947
948 retval = newSV (w * h);
949 SvPOK_only (retval);
950 SvCUR_set (retval, w * h);
951
952 bitmap.rows = h;
953 bitmap.width = w;
954 bitmap.pitch = w;
955 bitmap.buffer = (unsigned char*)SvPVX (retval);
956 bitmap.num_grays = 256;
957 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
958
959 memset (bitmap.buffer, 0, w * h);
960
961 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
962
963 EXTEND (SP, 5);
964 PUSHs (sv_2mortal (newSViv (w))); 1635 PUSHs (sv_2mortal (newSViv (index)));
965 PUSHs (sv_2mortal (newSViv (h))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
966 PUSHs (sv_2mortal (retval));
967 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
968 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
969 } 1637 }
970} 1638}
971 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
972MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
973 1675
1676PROTOTYPES: ENABLE
1677
974void 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1683 {
1684 STRLEN datalen;
1685 char *data = SvPVbyte (data_, datalen);
1686 int bpp = datalen / (ow * oh);
1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1688
1689 SvPOK_only (result_);
1690 SvCUR_set (result_, nw * nh * bpp);
1691
1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1693 while (oh--)
1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1695
1696 sv_setsv (data_, result_);
1697 }
1698}
1699
1700void
975draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
976 PROTOTYPE: $$$;$$ 1702 PROTOTYPE: $$$;$$
977 ALIAS: 1703 ALIAS:
978 draw_quad_alpha = 1 1704 draw_quad_alpha = 1
979 draw_quad_alpha_premultiplied = 2 1705 draw_quad_alpha_premultiplied = 2
980 CODE: 1706 CODE:
981{ 1707{
982 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
983 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
984 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
985 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
986 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
987 1715
988 if (items < 5) 1716 if (items < 5)
989 { 1717 {
990 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
991 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
992 } 1720 }
993 1721
994 if (ix) 1722 if (ix)
995 { 1723 {
996 glEnable (GL_BLEND); 1724 glEnable (GL_BLEND);
1725
1726 if (ix == 2)
997 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1728 else
1729 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1730 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1731
998 glEnable (GL_ALPHA_TEST); 1732 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f); 1733 glAlphaFunc (GL_GREATER, 0.01f);
1000 } 1734 }
1001 1735
1002 glBindTexture (GL_TEXTURE_2D, name); 1736 glBindTexture (GL_TEXTURE_2D, name);
1003
1004 if (wrap_mode)
1005 {
1006 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1007 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1008 }
1009 1737
1010 glBegin (GL_QUADS); 1738 glBegin (GL_QUADS);
1011 glTexCoord2f (0, 0); glVertex2f (x , y ); 1739 glTexCoord2f (0, 0); glVertex2f (x , y );
1012 glTexCoord2f (0, t); glVertex2f (x , y + h); 1740 glTexCoord2f (0, t); glVertex2f (x , y + h);
1013 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1741 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1019 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1020 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1021 } 1749 }
1022} 1750}
1023 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1024MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1025 1885
1026CFClient::Map 1886PROTOTYPES: DISABLE
1027new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
1028 CODE: 1890 CODE:
1029 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1030 RETVAL->x = 0; 1892 RETVAL->x = 0;
1031 RETVAL->y = 0; 1893 RETVAL->y = 0;
1032 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1033 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1034 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1035 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1036 RETVAL->faces = 8192;
1037 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1038 RETVAL->texs = 8192;
1039 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1040 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1041 RETVAL->row = 0; 1899 RETVAL->row = 0;
1042 OUTPUT: 1900 OUTPUT:
1043 RETVAL 1901 RETVAL
1044 1902
1045void 1903void
1046DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1905 CODE:
1906{
1907 delete self;
1908}
1909
1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1917clear (DC::Map self)
1918 CODE:
1919 self->clear_cells ();
1920
1921void
1922set_tileid (DC::Map self, int face, int tile)
1923 CODE:
1924{
1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1928}
1929
1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1952 CODE:
1953{
1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1955
1956 {
1957 maptex &tex = self->tex[texid];
1958
1959 tex.name = name;
1960 tex.w = w;
1961 tex.h = h;
1962 tex.s = s;
1963 tex.t = t;
1964 tex.r = r;
1965 tex.g = g;
1966 tex.b = b;
1967 tex.a = a;
1968 }
1969
1970 // somewhat hackish, but for textures that require it, it really
1971 // improves the look, and most others don't suffer.
1972 glBindTexture (GL_TEXTURE_2D, name);
1973 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1975 // use uglier nearest interpolation because linear suffers
1976 // from transparent color bleeding and ugly wrapping effects.
1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1047 CODE: 1982 PPCODE:
1048{ 1983 for (; texid < self->tex.size () && count; ++texid, --count)
1049 map_clear (self);
1050 Safefree (self->face);
1051 Safefree (self);
1052}
1053
1054void
1055clear (CFClient::Map self)
1056 CODE:
1057 map_clear (self);
1058
1059void
1060set_face (CFClient::Map self, int face, int texid)
1061 CODE:
1062{
1063 while (self->faces <= face)
1064 { 1984 {
1065 Append (mapface, self->face, self->faces, self->faces); 1985 maptex &tex = self->tex[texid];
1066 self->faces *= 2; 1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1067 } 1998 }
1068 1999
1069 self->face [face] = texid;
1070}
1071
1072void
1073set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1074 CODE:
1075{
1076 while (self->texs <= texid)
1077 {
1078 Append (maptex, self->tex, self->texs, self->texs);
1079 self->texs *= 2;
1080 }
1081
1082 {
1083 maptex *tex = self->tex + texid;
1084
1085 tex->name = name;
1086 tex->w = w;
1087 tex->h = h;
1088 tex->s = s;
1089 tex->t = t;
1090 tex->r = r;
1091 tex->g = g;
1092 tex->b = b;
1093 tex->a = a;
1094 }
1095}
1096
1097int 2000int
1098ox (CFClient::Map self) 2001ox (DC::Map self)
1099 ALIAS: 2002 ALIAS:
1100 oy = 1 2003 oy = 1
2004 x = 2
2005 y = 3
2006 w = 4
2007 h = 5
1101 CODE: 2008 CODE:
1102 switch (ix) 2009 switch (ix)
1103 { 2010 {
1104 case 0: RETVAL = self->ox; break; 2011 case 0: RETVAL = self->ox; break;
1105 case 1: RETVAL = self->oy; break; 2012 case 1: RETVAL = self->oy; break;
2013 case 2: RETVAL = self->x; break;
2014 case 3: RETVAL = self->y; break;
2015 case 4: RETVAL = self->w; break;
2016 case 5: RETVAL = self->h; break;
1106 } 2017 }
1107 OUTPUT: 2018 OUTPUT:
1108 RETVAL 2019 RETVAL
1109 2020
1110void 2021void
1111scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1112 CODE: 2023 CODE:
1113{ 2024{
1114 if (dx > 0) 2025 if (dx > 0)
1115 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1116 else if (dx < 0) 2027 else if (dx < 0)
1117 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1118 2029
1119 if (dy > 0) 2030 if (dy > 0)
1120 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1121 else if (dy < 0) 2032 else if (dy < 0)
1122 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1123 2034
1124 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1125 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1126 2037
1127 while (self->y < 0) 2038 while (self->y < 0)
1131 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1132 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1133 } 2044 }
1134} 2045}
1135 2046
1136void 2047SV *
1137map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1138 CODE: 2049 CODE:
1139{ 2050{
1140 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1141 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1142 mapcell *cell; 2053 mapcell *cell;
1143 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1144 2057
1145 while (data < data_end) 2058 while (data < data_end - 1)
1146 { 2059 {
1147 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1148 2061
1149 x = ((flags >> 10) & 63) + self->x; 2062 x = self->x + ((flags >> 10) & 63);
1150 y = ((flags >> 4) & 63) + self->y; 2063 y = self->y + ((flags >> 4) & 63);
1151 2064
1152 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1153 2066
1154 if (flags & 15) 2067 if (flags & 15)
1155 { 2068 {
1156 if (cell->darkness < 0) 2069 if (!cell->darkness)
1157 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1158 cell->darkness = 0; 2072 cell->darkness = 256;
1159 cell->face [0] = 0;
1160 cell->face [1] = 0;
1161 cell->face [2] = 0;
1162 } 2073 }
1163 2074
1164 cell->darkness = flags & 8 ? *data++ : 255;
1165
1166 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1167 2076
1168 if (flags & 4) 2077 if (flags & 8)
1169 { 2078 {
1170 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1171 } 2112 }
1172 2113
2114 for (z = 0; z <= 2; ++z)
1173 if (flags & 2) 2115 if (flags & (4 >> z))
1174 { 2116 {
1175 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1176 } 2136 }
1177
1178 if (flags & 1)
1179 {
1180 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1181 }
1182 } 2137 }
1183 else 2138 else
1184 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1185 } 2140 }
1186} 2141}
2142 OUTPUT:
2143 RETVAL
1187 2144
1188SV * 2145SV *
1189mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1190 CODE: 2147 CODE:
1191{ 2148{
1192 int x1, x; 2149 int x1, x;
1193 int y1, y; 2150 int y1, y;
1194 int z; 2151 int z;
1207 ? self->row + y 2164 ? self->row + y
1208 : 0; 2165 : 0;
1209 2166
1210 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1211 { 2168 {
1212 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1213 2170
1214 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1215 { 2172 {
1216 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1217 2174
1218 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1219 { 2176 {
1220 mapface face = cell->face [z];
1221
1222 if (face)
1223 {
1224 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1225 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1226 int a1 = tex.a; 2179 int a1 = tex.a;
1227 2180
1228 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1229 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1230 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1231 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1232 }
1233 } 2185 }
1234 } 2186 }
1235 2187
1236 *map++ = (r ) 2188 *map++ = (r )
1237 | (g << 8) 2189 | (g << 8)
1238 | (b << 16) 2190 | (b << 16)
1239 | (a << 24); 2191 | (a << 24);
1240 } 2192 }
1241 } 2193 }
1242 2194
1243 RETVAL = map_sv; 2195 RETVAL = map_sv;
1244} 2196}
1245 OUTPUT: 2197 OUTPUT:
1246 RETVAL 2198 RETVAL
1247 2199
1248void 2200void
1249draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1250 PPCODE: 2202 CODE:
1251{ 2203{
1252 int vx, vy;
1253 int x, y, z; 2204 int x, y, z;
1254 int last_name;
1255 mapface face;
1256 int sw4 = (sw + 3) & ~3;
1257 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1258 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1259 2205
1260 memset (darkness, 255, sw4 * sh); 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1261 SvPOK_only (darkness_sv); 2207 int pl_x, pl_y;
1262 SvCUR_set (darkness_sv, sw4 * sh); 2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1263 2213
1264 vx = self->x + (self->w - sw) / 2 - shift_x; 2214 pl_tex.name = 0;
1265 vy = self->y + (self->h - sh) / 2 - shift_y;
1266 2215
1267 /* 2216 // that's current max. sorry.
1268 int vx = self->vx = self->w >= sw 2217 if (sw > 255) sw = 255;
1269 ? self->x + (self->w - sw) / 2 2218 if (sh > 255) sh = 255;
1270 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1271 2219
1272 int vy = self->vy = self->h >= sh 2220 memset (&key, 0, sizeof (key));
1273 ? self->y + (self->h - sh) / 2 2221 key.r = 255;
1274 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2222 key.g = 255;
1275 */ 2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
1276 2227
1277 glColor4ub (255, 255, 255, 255); 2228 mx += self->x;
2229 my += self->y;
1278 2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
1279 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1280 glEnable (GL_BLEND);
1281 glEnable (GL_TEXTURE_2D);
1282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1283 2256
1284 glBegin (GL_QUADS);
1285
1286 last_name = 0;
1287
1288 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1289 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1290 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1291 { 2266 {
1292 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1293 2268
1294 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1295 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1296 { 2382 {
1297 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1298 2385
1299 darkness[y * sw4 + x] = cell->darkness < 0 2386 if (!(bits & 0x1000)
1300 ? 255 - FOW_DARKNESS 2387 && skey.level == level
1301 : 255 - cell->darkness; 2388 && level > smooth_max [skey.x][skey.y])
1302
1303 face = cell->face [z];
1304
1305 if (face)
1306 { 2389 {
1307 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1308
1309 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1310 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1311 2397
1312 if (last_name != tex.name) 2398 if (tex.name)
1313 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1314 glEnd (); 2406 glEnd ();
1315 last_name = tex.name;
1316 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1317 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1318 } 2430 }
1319
1320 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1321 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1322 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1323 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1324 } 2431 }
1325 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1326 } 2558 }
2559 }
1327 2560
1328 glEnd (); 2561 glEnd ();
1329 2562 glDisable (GL_BLEND);
1330 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1331 glDisable (GL_BLEND); 2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
1332 2639
1333 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1334 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1335 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1336 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1337} 2644}
1338 2645
1339SV * 2646SV *
1340get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1341 CODE: 2648 CODE:
1342{ 2649{
1343 int x, y, x1, y1; 2650 int x, y, x1, y1;
1344 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1345 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1370 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1371 { 2678 {
1372 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1373 uint8_t flags = 0; 2680 uint8_t flags = 0;
1374 2681
1375 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1376 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1377 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1378 2685
1379 *data++ = flags; 2686 *data++ = flags;
1380 2687
1381 if (flags & 1) 2688 if (flags & 1)
1382 { 2689 {
2690 tileid tile = cell->tile [0];
1383 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1384 *data++ = cell->face [0]; 2692 *data++ = tile;
1385 } 2693 }
1386 2694
1387 if (flags & 2) 2695 if (flags & 2)
1388 { 2696 {
2697 tileid tile = cell->tile [1];
1389 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1390 *data++ = cell->face [1]; 2699 *data++ = tile;
1391 } 2700 }
1392 2701
1393 if (flags & 4) 2702 if (flags & 4)
1394 { 2703 {
2704 tileid tile = cell->tile [2];
1395 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1396 *data++ = cell->face [2]; 2706 *data++ = tile;
1397 } 2707 }
1398 } 2708 }
1399 else 2709 else
1400 *data++ = 0; 2710 *data++ = 0;
1401 } 2711 }
1402 } 2712 }
1403 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1404 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1405 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1406 RETVAL = data_sv; 2721 RETVAL = data_sv;
1407} 2722}
1408 OUTPUT: 2723 OUTPUT:
1409 RETVAL 2724 RETVAL
1410 2725
1411void 2726void
1412set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1413 PPCODE: 2728 PPCODE:
1414{ 2729{
1415 int x, y, z; 2730 int x, y, z;
1416 int w, h; 2731 int w, h;
1417 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1418 2743
1419 if (*data++ != 0) 2744 if (*data++ != 0)
1420 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1421 2746
1422 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1423 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1424 2749
1425 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1437 { 2762 {
1438 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1439 2764
1440 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1441 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1442 uint8_t flags = *data++; 2772 flags = *data++;
1443 2773
1444 if (flags) 2774 if (flags)
1445 { 2775 {
1446 mapface face[3] = { 0, 0, 0 };
1447
1448 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1449 2778
1450 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1451 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1452 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1453 2782
1454 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1455 { 2784 {
1456 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1457 2787
1458 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1459 { 2789 {
1460 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1461 2791
1462 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1463 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1464 } 2799 }
1465 } 2800 }
1466 } 2801 }
1467 } 2802 }
1468 } 2803 }
1469} 2804}
1470 2805
1471MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1472 2807
1473CFClient::MixChunk 2808DC::RW
1474new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1475 CODE: 2810 CODE:
1476 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1477 OUTPUT: 2817 OUTPUT:
1478 RETVAL 2818 RETVAL
1479 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1480void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1481DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1482 CODE: 2948 CODE:
1483 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1484 2950
1485int 2951int
1486volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1487 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1488 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1489 OUTPUT: 2957 OUTPUT:
1490 RETVAL 2958 RETVAL
1491 2959
1492int 2960DC::Channel
1493play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1494 CODE: 2962 CODE:
2963{
1495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1496 OUTPUT: 2975 OUTPUT:
1497 RETVAL 2976 RETVAL
1498 2977
1499MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1500 2991
1501int 2992int
1502volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1503 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1504 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1505 OUTPUT: 2999 OUTPUT:
1506 RETVAL 3000 RETVAL
1507 3001
1508CFClient::MixMusic 3002void
1509new_from_file (SV *class, char *path) 3003fade_out (int ms)
1510 CODE: 3004 CODE:
1511 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1512 OUTPUT: 3016 OUTPUT:
1513 RETVAL 3017 RETVAL
1514 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1515void 3026void
1516DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1517 CODE: 3028 CODE:
1518 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1519 3030
1520int 3031int
1521play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1522 CODE: 3033 CODE:
1523 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1524 OUTPUT: 3035 OUTPUT:
1525 RETVAL 3036 RETVAL
1526 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1527MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1528 3046
1529BOOT: 3047BOOT:
1530{ 3048{
1531 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1532 static const struct { 3050 static const struct {
1533 const char *name; 3051 const char *name;
1534 IV iv; 3052 IV iv;
1535 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1536# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1537 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1538 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1539 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1540 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1541 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1543 const_iv (GL_SCISSOR_TEST), 3065 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST), 3066 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1548 const_iv (GL_AND), 3073 const_iv (GL_AND),
1549 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1550 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1551 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1552 const_iv (GL_SRC_ALPHA_SATURATE), 3077 const_iv (GL_DST_ALPHA),
1553 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1554 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
3084 const_iv (GL_SRC_ALPHA_SATURATE),
1555 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1556 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
3087 const_iv (GL_RGBA4),
3088 const_iv (GL_RGBA8),
3089 const_iv (GL_RGB5_A1),
1557 const_iv (GL_UNSIGNED_BYTE), 3090 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT), 3091 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT), 3092 const_iv (GL_UNSIGNED_INT),
1560 const_iv (GL_ALPHA), 3093 const_iv (GL_ALPHA),
1561 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1562 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1563 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1564 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1565 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1566 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1567 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1568 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1569 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1570 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1571 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1572 const_iv (GL_TEXTURE_ENV_MODE), 3113 const_iv (GL_TEXTURE_ENV_MODE),
1573 const_iv (GL_TEXTURE_WRAP_S), 3114 const_iv (GL_TEXTURE_WRAP_S),
1574 const_iv (GL_TEXTURE_WRAP_T), 3115 const_iv (GL_TEXTURE_WRAP_T),
3116 const_iv (GL_REPEAT),
1575 const_iv (GL_CLAMP), 3117 const_iv (GL_CLAMP),
1576 const_iv (GL_REPEAT), 3118 const_iv (GL_CLAMP_TO_EDGE),
1577 const_iv (GL_NEAREST), 3119 const_iv (GL_NEAREST),
1578 const_iv (GL_LINEAR), 3120 const_iv (GL_LINEAR),
1579 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3121 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1580 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3122 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1581 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3123 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1591 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1592 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1593 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1594 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1595 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1596 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
1597 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1598 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1599 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1600 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1601 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1602 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1604 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1605 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1606 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1607 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1608 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1609# undef const_iv 3164# undef const_iv
1610 }; 3165 };
1611 3166
1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3169
3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
1614} 3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
3184gl_vendor ()
3185 CODE:
3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3187 OUTPUT:
3188 RETVAL
3189
3190const char *
3191gl_version ()
3192 CODE:
3193 RETVAL = (const char *)glGetString (GL_VERSION);
3194 OUTPUT:
3195 RETVAL
3196
3197const char *
3198gl_extensions ()
3199 CODE:
3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3201 OUTPUT:
3202 RETVAL
3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
1615 3221
1616int glGetError () 3222int glGetError ()
3223
3224void glFinish ()
3225
3226void glFlush ()
1617 3227
1618void glClear (int mask) 3228void glClear (int mask)
1619 3229
1620void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1621 PROTOTYPE: @ 3231 PROTOTYPE: @
1628 3238
1629void glHint (int target, int mode) 3239void glHint (int target, int mode)
1630 3240
1631void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
1632 3242
3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3244 CODE:
3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
3248
1633void glDepthMask (int flag) 3249void glDepthMask (int flag)
1634 3250
1635void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1636 3252
1637void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1641void glPushMatrix () 3257void glPushMatrix ()
1642 3258
1643void glPopMatrix () 3259void glPopMatrix ()
1644 3260
1645void glLoadIdentity () 3261void glLoadIdentity ()
3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
1646 3266
1647# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649 3269
1650# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1651void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1652 3274
1653void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1654 3276
1655void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1656 3278
1664 3286
1665void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1666 CODE: 3288 CODE:
1667 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1668 3290
1669void glBegin (int mode)
1670
1671void glEnd ()
1672
1673void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1674 PROTOTYPE: @ 3292 PROTOTYPE: @
3293 ALIAS:
3294 glColor_premultiply = 1
1675 CODE: 3295 CODE:
3296 if (ix)
3297 {
3298 r *= a;
3299 g *= a;
3300 b *= a;
3301 }
1676 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1677 glColor4ub (MIN ((int)(r * 255.f), 255), 3303 glColor4f (r, g, b, a);
1678 MIN ((int)(g * 255.f), 255),
1679 MIN ((int)(b * 255.f), 255),
1680 MIN ((int)(a * 255.f), 255));
1681
1682void glInterleavedArrays (int format, int stride, char *data)
1683
1684void glDrawElements (int mode, int count, int type, char *indices)
1685
1686# 1.2 void glDrawRangeElements (int mode, int start, int end
1687 3304
1688void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1689 CODE: 3306 CODE:
1690 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1691 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1696 3313
1697void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1698 CODE: 3315 CODE:
1699 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1700 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1701void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1702 CODE: 3348 CODE:
1703 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1704 3350
1705void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1708 3354
1709void glBindTexture (int target, int name) 3355void glBindTexture (int target, int name)
1710 3356
1711void glConvolutionParameter (int target, int pname, float params) 3357void glConvolutionParameter (int target, int pname, float params)
1712 CODE: 3358 CODE:
1713 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3359 if (gl.ConvolutionParameterf)
3360 gl.ConvolutionParameterf (target, pname, params);
1714 3361
1715void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3362void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1716 CODE: 3363 CODE:
1717 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3364 if (gl.ConvolutionFilter2D)
1718 (target, internalformat, width, height, format, type, data)); 3365 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1719 3366
1720void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1721 CODE: 3368 CODE:
1722 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3369 if (gl.SeparableFilter2D)
1723 (target, internalformat, width, height, format, type, row, column)); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1724 3371
1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1726 3373
1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1728 3375
1729void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1730 3379
1731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1732 3381
1733int glGenTexture () 3382int glGenTexture ()
1734 CODE: 3383 CODE:
1735{ 3384 RETVAL = gen_texture ();
1736 GLuint name;
1737 glGenTextures (1, &name);
1738 RETVAL = name;
1739}
1740 OUTPUT: 3385 OUTPUT:
1741 RETVAL 3386 RETVAL
1742 3387
1743void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
1744 CODE: 3389 CODE:
1745{
1746 GLuint name_ = name;
1747 glDeleteTextures (1, &name_); 3390 del_texture (name);
1748} 3391
1749
1750int glGenList () 3392int glGenList ()
1751 CODE: 3393 CODE:
1752 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
1753 OUTPUT: 3395 OUTPUT:
1754 RETVAL 3396 RETVAL
1761 3403
1762void glEndList () 3404void glEndList ()
1763 3405
1764void glCallList (int list) 3406void glCallList (int list)
1765 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1766 3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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