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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
174 uint32_t player; 277 uint32_t player;
175 mapface face[3]; 278 tileid tile[3];
176 uint16_t darkness; 279 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 281};
179 282
180typedef struct { 283struct maprow
284{
181 int32_t c0, c1; 285 int32_t c0, c1;
182 mapcell *col; 286 mapcell *col;
183} maprow; 287};
184 288
185typedef struct map { 289struct mapgrid {
186 int x, y, w, h; 290 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 292 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 293 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 294
194 int32_t rows; 295 int32_t rows;
195 maprow *row; 296 maprow *row;
196} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
197 300
198static char * 301static char *
199prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
200{ 303{
201 char *p; 304 char *p;
218} 321}
219 322
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
223static maprow * 346static maprow *
224map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
225{ 348{
226 if (0 > y) 349 if (0 > y)
227 { 350 {
228 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
267 390
268 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
269} 392}
270 393
271static mapcell * 394static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
273{ 396{
274 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
275} 398}
276 399
277static void 400static void
278map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
279{ 402{
280 int r; 403 int r;
281 404
282 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
290 self->oy = 0; 413 self->oy = 0;
291 self->row = 0; 414 self->row = 0;
292 self->rows = 0; 415 self->rows = 0;
293} 416}
294 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
295static void 428static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
297{ 430{
298 int x, y; 431 int x, y;
299 maprow *row; 432 maprow *row;
300 mapcell *cell; 433 mapcell *cell;
301 434
313 if (x >= row->c1) 446 if (x >= row->c1)
314 break; 447 break;
315 448
316 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
317 450
318 cell->darkness = 0; 451 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 452 }
321 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
322} 489}
323 490
324static void 491static void
325music_finished (void) 492music_finished (void)
326{ 493{
343 ev.code = 1; 510 ev.code = 1;
344 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
345 ev.data2 = 0; 512 ev.data2 = 0;
346 513
347 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
348} 522}
349 523
350static unsigned int 524static unsigned int
351minpot (unsigned int n) 525minpot (unsigned int n)
352{ 526{
362 n |= n >> 16; 536 n |= n >> 16;
363 537
364 return n + 1; 538 return n + 1;
365} 539}
366 540
367MODULE = CFPlus PACKAGE = CFPlus 541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
368 658
369PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
370 660
371BOOT: 661BOOT:
372{ 662{
373 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 664 static const struct {
375 const char *name; 665 const char *name;
376 IV iv; 666 IV iv;
377 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
379 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
461 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 828
474 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 830
476 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
477# undef const_iv 861# undef const_iv
478 }; 862 };
479 863
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
483 876
484int 877int
485in_destruct () 878in_destruct ()
486 CODE: 879 CODE:
487 RETVAL = PL_main_cv == Nullcv; 880 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 882 RETVAL
490 883
491NV floor (NV x) 884NV floor (NV x)
492 885
493NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
494 897
495void 898void
496pango_init () 899pango_init ()
497 CODE: 900 CODE:
498{ 901{
499 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
502} 910}
503 911
504int 912char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 913
507void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
508SDL_Quit () 923void SDL_Quit ()
509 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
510void 935void
511SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
512 PPCODE: 937 PPCODE:
513{ 938{
514 SDL_Rect **m; 939 SDL_Rect **m;
515 940
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 945
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 948
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 953
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 956
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 958
540 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
541 while (*m) 960 while (*m)
542 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
543 AV *av = newAV (); 964 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
547 971
548 ++m; 972 ++m;
549 } 973 }
550} 974}
551 975
552char *
553SDL_GetError ()
554
555int 976int
556SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
558 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 990 );
991
561 if (RETVAL) 992 if (RETVAL)
562 { 993 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 996#include "glfunc.h"
566# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
567 } 1000 }
1001}
568 OUTPUT: 1002 OUTPUT:
569 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
570 1007
571void 1008void
572SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
573 1010
574char * 1011char *
575SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
576 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
577void 1025void
578SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
579 PPCODE: 1030 PPCODE:
580{ 1031{
581 SDL_Event ev; 1032 SDL_Event ev;
582 1033
583 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 1036 {
585 HV *hv = newHV (); 1037 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 1039
588 switch (ev.type) 1040 switch (ev.type)
589 { 1041 {
590 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
591 case SDL_KEYUP: 1043 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 1049 break;
597 1050
598 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 1054 break;
602 1055
603 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
611 break; 1082 break;
612 1083
613 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 1087
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1098 break;
628 } 1099 }
629 1100
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1102 }
632} 1103}
633 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
634int 1118int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1120 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
639 1123
640void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
641Mix_CloseAudio () 1141Mix_CloseAudio ()
642 1142
643int 1143int
644Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
645 1145
1146const char *
1147Mix_GetError ()
1148
646void 1149void
647lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
648 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
649#ifndef _WIN32 1158#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
651#endif 1180#endif
1181}
652 1182
653void 1183int
654add_font (char *file) 1184add_font (char *file)
655 CODE: 1185 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
657 1196
658void 1197void
659load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
660 ALIAS: 1199 ALIAS:
661 load_image_file = 1 1200 load_image_file = 1
664 STRLEN image_len; 1203 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
671 1210
672 if (!rw) 1211 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
674 1213
707 1246
708 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
709 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
710 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
711 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
712 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
713 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
714 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
715 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
716 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
717 1256
747void 1286void
748error (char *message) 1287error (char *message)
749 CODE: 1288 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1290#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1292#endif
754 1293
755void 1294void
756fatal (char *message) 1295fatal (char *message)
757 CODE: 1296 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1298#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1300#endif
762 _exit (1); 1301 _exit (1);
763 1302
764void 1303void
765_exit (int retval) 1304_exit (int retval = 0)
766 CODE: 1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
767 _exit (retval); 1309 _exit (retval);
1310#endif
768 1311
769MODULE = CFPlus PACKAGE = CFPlus::Font 1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
770 1320
771CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
773 CODE: 1334 CODE:
774{ 1335{
775 int count; 1336 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
777 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
779} 1340}
780 OUTPUT: 1341 OUTPUT:
781 RETVAL 1342 RETVAL
782 1343
783void 1344void
784DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
785 CODE: 1346 CODE:
786 pango_font_description_free (self); 1347 pango_font_description_free (self);
787 1348
788void 1349void
789make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
790 CODE: 1352 CODE:
791 default_font = self; 1353 default_font = self;
792 1354
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1356
1357PROTOTYPES: DISABLE
1358
795void 1359void
796reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
797 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
798 tc_clear (); 1369 tc_restore ();
799 1370
800CFPlus::Layout 1371DC::Layout
801new (SV *class) 1372new (SV *klass)
802 CODE: 1373 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
804 1375
805 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
807 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
814 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
815 OUTPUT: 1386 OUTPUT:
816 RETVAL 1387 RETVAL
817 1388
818void 1389void
819DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
820 CODE: 1391 CODE:
821 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
822 Safefree (self); 1393 delete self;
823 1394
824void 1395void
825set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
826 CODE: 1397 CODE:
827{ 1398{
828 STRLEN textlen; 1399 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
830 1401
831 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
832} 1403}
833 1404
834void 1405void
835set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
836 CODE: 1407 CODE:
837{ 1408{
838 STRLEN textlen; 1409 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
840 1411
841 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
842} 1413}
843 1414
844void 1415void
845set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
846 CODE: 1417 CODE:
847{ 1418{
848 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1421 const char *pos = text;
885 if (attrs) 1456 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
887} 1458}
888 1459
889void 1460void
890get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
891 PPCODE: 1462 PPCODE:
892{ 1463{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1465
895 do 1466 do
896 { 1467 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1469
899 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
900 { 1471 {
901 PangoRectangle extents; 1472 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1481
911 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
912} 1483}
913 1484
914int 1485int
915has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
916 CODE: 1487 CODE:
917{ 1488{
918 int lines = 1; 1489 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
920 1491
925} 1496}
926 OUTPUT: 1497 OUTPUT:
927 RETVAL 1498 RETVAL
928 1499
929SV * 1500SV *
930get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
931 CODE: 1502 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
934 OUTPUT: 1505 OUTPUT:
935 RETVAL 1506 RETVAL
936 1507
937void 1508void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1510 CODE:
940 self->r = r; 1511 self->r = r;
941 self->g = g; 1512 self->g = g;
942 self->b = b; 1513 self->b = b;
943 self->a = a; 1514 self->a = a;
944 1515
945void 1516void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1518 CODE:
948 if (self->font != font) 1519 if (self->font != font)
949 { 1520 {
950 self->font = font; 1521 self->font = font;
951 layout_update_font (self); 1522 layout_update_font (self);
952 } 1523 }
953 1524
954void 1525void
955set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
956 CODE: 1527 CODE:
957 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
958 { 1529 {
959 self->base_height = base_height; 1530 self->base_height = base_height;
960 layout_update_font (self); 1531 layout_update_font (self);
961 } 1532 }
962 1533
963void 1534void
964set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
965 CODE: 1536 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1538
968void 1539void
969set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
970 CODE: 1541 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1543
973void 1544void
974set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
975 CODE: 1546 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1548
978void 1549void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1551 CODE:
981 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
986 ); 1557 );
987 1558
988void 1559void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1561 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1563
993void 1564void
994size (CFPlus::Layout self) 1565size (DC::Layout self)
995 PPCODE: 1566 PPCODE:
996{ 1567{
997 int w, h; 1568 int w, h;
998 1569
999 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1004} 1575}
1005 1576
1006int 1577int
1007descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1008 CODE: 1579 CODE:
1009{ 1580{
1010 PangoRectangle rect; 1581 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1014} 1585}
1015 OUTPUT: 1586 OUTPUT:
1016 RETVAL 1587 RETVAL
1017 1588
1018int 1589int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1591 CODE:
1021{ 1592{
1022 int index, trailing; 1593 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1595 RETVAL = index + trailing;
1025} 1596}
1026 OUTPUT: 1597 OUTPUT:
1027 RETVAL 1598 RETVAL
1028 1599
1029void 1600void
1030cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1602 PPCODE:
1032{ 1603{
1033 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1606
1036 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1611}
1041 1612
1042void 1613void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1615 PPCODE:
1616{
1617 int line, x;
1618
1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1622 --line;
1623#endif
1624 EXTEND (SP, 2);
1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627}
1628
1629void
1630line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632{
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
1649 PUSHs (sv_2mortal (newSViv (index)));
1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
1652}
1653
1654void
1655render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1045 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1046 self->pl, 1659 self->pl,
1660 &self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1049 flags 1663 flags
1050 ); 1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1051 1668
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1669void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1670draw (DC::Layout self)
1056 CODE: 1671 CODE:
1057{ 1672{
1058 int ow = SvIV (w_); 1673 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1680
1061 if (ow && oh) 1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686}
1687
1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1689
1690PROTOTYPES: ENABLE
1691
1692void
1693pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695{
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1697 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1698 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1699 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1700 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1702
1075 SvPOK_only (result_); 1703 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1704 SvCUR_set (result_, nw * nh * bpp);
1077 1705
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1707 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1709
1082 sv_setsv (data_, result_); 1710 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1711 }
1089} 1712}
1090 1713
1091void 1714void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1715draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1721{
1099 HV *hv = (HV *)SvRV (self); 1722 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1103 1729
1104 if (items < 5) 1730 if (items < 5)
1105 { 1731 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1137 } 1763 }
1138} 1764}
1139 1765
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1766void
1141 1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1142CFPlus::Map 1768 PROTOTYPE: @
1143new (SV *class, int map_width, int map_height)
1144 CODE: 1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889{
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894}
1895 OUTPUT:
1896 RETVAL
1897
1898MODULE = Deliantra::Client PACKAGE = DC::Map
1899
1900PROTOTYPES: DISABLE
1901
1902DC::Map
1903new (SV *klass)
1904 CODE:
1145 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1146 RETVAL->x = 0; 1906 RETVAL->x = 0;
1147 RETVAL->y = 0; 1907 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1908 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1909 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1911 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1914 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1915 RETVAL->row = 0;
1158 OUTPUT: 1916 OUTPUT:
1159 RETVAL 1917 RETVAL
1160 1918
1161void 1919void
1162DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1163 CODE: 1921 CODE:
1164{ 1922{
1165 map_clear (self); 1923 map_clear (self);
1166 Safefree (self->face); 1924 Safefree (self->face2tile);
1167 Safefree (self->tex); 1925 Safefree (self->tex);
1168 Safefree (self); 1926 Safefree (self);
1169} 1927}
1170 1928
1171void 1929void
1930resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935void
1172clear (CFPlus::Map self) 1936clear (DC::Map self)
1173 CODE: 1937 CODE:
1174 map_clear (self); 1938 map_clear (self);
1175 1939
1176void 1940void
1177set_face (CFPlus::Map self, int face, int texid) 1941set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1942 CODE:
1179{ 1943{
1180 while (self->faces <= face) 1944 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1945 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1946}
1188 1947
1189void 1948void
1949set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951{
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969}
1970
1971void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1973 CODE:
1192{ 1974{
1193 while (self->texs <= texid) 1975 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1976
1199 { 1977 {
1200 maptex *tex = self->tex + texid; 1978 maptex *tex = self->tex + texid;
1201 1979
1202 tex->name = name; 1980 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1999}
1222 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1223int 2021int
1224ox (CFPlus::Map self) 2022ox (DC::Map self)
1225 ALIAS: 2023 ALIAS:
1226 oy = 1 2024 oy = 1
1227 x = 2 2025 x = 2
1228 y = 3 2026 y = 3
1229 w = 4 2027 w = 4
1240 } 2038 }
1241 OUTPUT: 2039 OUTPUT:
1242 RETVAL 2040 RETVAL
1243 2041
1244void 2042void
1245scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1246 CODE: 2044 CODE:
1247{ 2045{
1248 if (dx > 0) 2046 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 2048 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 2050
1253 if (dy > 0) 2051 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 2052 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 2053 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 2055
1258 self->ox += dx; self->x += dx; 2056 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 2057 self->oy += dy; self->y += dy;
1260 2058
1261 while (self->y < 0) 2059 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 2063 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1267 } 2065 }
1268} 2066}
1269 2067
1270void 2068SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1272 CODE: 2070 CODE:
1273{ 2071{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 2074 mapcell *cell;
1277 int x, y, flags; 2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
1278 2078
1279 while (data < data_end - 1) 2079 while (data < data_end - 1)
1280 { 2080 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 2081 flags = (data [0] << 8) + data [1]; data += 2;
1282 2082
1287 2087
1288 if (flags & 15) 2088 if (flags & 15)
1289 { 2089 {
1290 if (!cell->darkness) 2090 if (!cell->darkness)
1291 { 2091 {
2092 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 2093 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 2094 }
1297 2095
1298 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1299 2097
1300 if (flags & 8) 2098 if (flags & 8)
1301 { 2099 {
2100 uint8_t ext, cmd;
2101
1302 if (extmap) 2102 do
1303 { 2103 {
1304 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1305 2106
1306 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1307 { 2110 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2111 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2113 }
1334 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1335 } 2131 }
1336 else 2132 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338 } 2133 }
1339 2134
2135 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 2136 if (flags & (4 >> z))
1341 { 2137 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
1343 } 2157 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 2158 }
1355 else 2159 else
1356 { 2160 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 2161 }
1361} 2162}
2163 OUTPUT:
2164 RETVAL
1362 2165
1363SV * 2166SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 2168 CODE:
1366{ 2169{
1367 int x1, x; 2170 int x1, x;
1368 int y1, y; 2171 int y1, y;
1369 int z; 2172 int z;
1382 ? self->row + y 2185 ? self->row + y
1383 : 0; 2186 : 0;
1384 2187
1385 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1386 { 2189 {
1387 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1388 2191
1389 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1390 { 2193 {
1391 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1392 2195
1393 for (z = 0; z <= 0; z++) 2196 for (z = 0; z <= 0; z++)
1394 { 2197 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 2198 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 2200 int a1 = tex.a;
1402 2201
1403 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1404 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1405 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1406 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1407 }
1408 } 2206 }
1409 } 2207 }
1410 2208
1411 *map++ = (r ) 2209 *map++ = (r )
1412 | (g << 8) 2210 | (g << 8)
1413 | (b << 16) 2211 | (b << 16)
1414 | (a << 24); 2212 | (a << 24);
1415 } 2213 }
1416 } 2214 }
1417 2215
1418 RETVAL = map_sv; 2216 RETVAL = map_sv;
1419} 2217}
1420 OUTPUT: 2218 OUTPUT:
1421 RETVAL 2219 RETVAL
1422 2220
1423void 2221void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2223 CODE:
1426{ 2224{
1427 int vx, vy;
1428 int x, y, z; 2225 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2226
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
1434 2234
1435 /* 2235 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2236
1440 int vy = self->vy = self->h >= sh 2237 // that's current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2238 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 if (sh > 255) sh = 255;
1443 */
1444 2240
1445 glColor4ub (255, 255, 255, 255); 2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
1446 2273
1447 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2277
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
1457 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1459 { 2287 {
1460 maprow *row = self->row + (y + vy); 2288 maprow *row = self->row + (y + my);
1461 2289
1462 for (x = 0; x < sw; x++) 2290 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1464 { 2403 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
1466 2406
1467 face = cell->face [z]; 2407 if (!(bits & 0x1000)
1468 2408 && skey.level == level
1469 if (face && face < self->texs) 2409 && level > smooth_max [skey.x][skey.y])
1470 { 2410 {
1471 maptex tex = self->tex [face]; 2411 maptex tex = self->tex [skey.tile];
1472 int px = (x + 1) * 32 - tex.w; 2412 int px = (((int)skey.x) - 1) * Tw;
1473 int py = (y + 1) * 32 - tex.h; 2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
1474 2418
1475 if (last_name != tex.name) 2419 if (tex.name)
1476 { 2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
1477 glEnd (); 2427 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1479 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1480 } 2430 }
1481 2431
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2432 if (border)
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 { 2433 {
1492 maptex tex = self->tex [1]; 2434 float ox = border * dx;
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495 2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1496 glEnd (); 2440 }
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499 2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
1504 } 2451 }
1505 } 2452 }
1506 } 2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
1507 } 2458 }
2459 }
1508 2460
1509 glEnd (); 2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
1510 2466
1511 glDisable (GL_TEXTURE_2D); 2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1512 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1513 2482
1514 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1517 { 2486 {
1518 maprow *row = self->row + (y + vy); 2487 maprow *row = self->row + (y + my);
1519 2488
1520 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2491 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
1524 2493
1525 int px = x * 32; 2494 int px = x * Tw;
1526 int py = y * 32; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
1527 2502
1528 if (cell->stat_hp) 2503 if (cell->stat_hp)
1529 { 2504 {
1530 int width = cell->stat_width * 32; 2505 int width = cell->stat_width * Tw;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2507
1533 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2510 px + width - 1, py);
1536 2511
1542 } 2517 }
1543 } 2518 }
1544} 2519}
1545 2520
1546void 2521void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1548 CODE: 2523 CODE:
1549{ 2524{
1550 static float color[16][3] = { 2525 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
1552 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
1553 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
1554 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
1555 2530
1556 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
1557 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
1558 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
1559 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
1560 2535
1561 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
1562 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
1563 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
1564 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
1565 2540
1566 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
1567 2542
1568 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
1569 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
1570 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
1571 }; 2546 };
1572 2547
1573 int x, y; 2548 int x, y;
1574 2549
1575 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1577 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
1580 2561
1581 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
1585 2566
1586 if (m) 2567 if (m)
1587 { 2568 {
1588 float *c = color [m & 15]; 2569 float *c = color [m & 15];
1589 2570
1590 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
1591 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
1592 2573
1593 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 } 2579 }
1602 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
1604} 2585}
1605 2586
1606void 2587void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2589 PPCODE:
1609{ 2590{
1610 int vx, vy;
1611 int x, y; 2591 int x, y;
1612 int sw4 = (sw + 3) & ~3; 2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 memset (darkness, 255, sw4 * sh); 2599 memset (darkness1, 0, sw1*sh1);
2600
1617 SvPOK_only (darkness_sv); 2601 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
1619 2603
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2604 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2605 my += self->y - 1;
1622 2606
1623 for (y = 0; y < sh; y++) 2607 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
1625 { 2609 {
1626 maprow *row = self->row + (y + vy); 2610 maprow *row = self->row + (y + my);
1627 2611
1628 for (x = 0; x < sw; x++) 2612 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2614 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
1632 2616
1633 darkness[y * sw4 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1635 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1636 } 2620 }
1637 } 2621 }
1638 2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
1639 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2664 PUSHs (darkness3_sv);
1643} 2665}
1644 2666
1645SV * 2667SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2669 CODE:
1648{ 2670{
1649 int x, y, x1, y1; 2671 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2698 if (row && row->c0 <= x && x < row->c1)
1677 { 2699 {
1678 mapcell *cell = row->col + (x - row->c0); 2700 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2701 uint8_t flags = 0;
1680 2702
1681 if (cell->face [0]) flags |= 1; 2703 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2704 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2705 if (cell->tile [2]) flags |= 4;
1684 2706
1685 *data++ = flags; 2707 *data++ = flags;
1686 2708
1687 if (flags & 1) 2709 if (flags & 1)
1688 { 2710 {
2711 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2712 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2713 *data++ = tile;
1691 } 2714 }
1692 2715
1693 if (flags & 2) 2716 if (flags & 2)
1694 { 2717 {
2718 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2719 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2720 *data++ = tile;
1697 } 2721 }
1698 2722
1699 if (flags & 4) 2723 if (flags & 4)
1700 { 2724 {
2725 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2726 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2727 *data++ = tile;
1703 } 2728 }
1704 } 2729 }
1705 else 2730 else
1706 *data++ = 0; 2731 *data++ = 0;
1707 } 2732 }
1708 } 2733 }
1709 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
1710 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
1712 RETVAL = data_sv; 2742 RETVAL = data_sv;
1713} 2743}
1714 OUTPUT: 2744 OUTPUT:
1715 RETVAL 2745 RETVAL
1716 2746
1717void 2747void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2749 PPCODE:
1720{ 2750{
1721 int x, y, z; 2751 int x, y, z;
1722 int w, h; 2752 int w, h;
1723 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
1724 2764
1725 if (*data++ != 0) 2765 if (*data++ != 0)
1726 return; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
1727 2767
1728 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2769 h = *data++ << 8; h |= *data++;
1730 2770
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2771 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2783 {
1744 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
1745 2785
1746 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
1747 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
1748 uint8_t flags = *data++; 2793 flags = *data++;
1749 2794
1750 if (flags) 2795 if (flags)
1751 { 2796 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
1755 2799
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2803
1760 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
1761 { 2805 {
1762 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
1763 2808
1764 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
1765 { 2810 {
1766 cell->face[z] = face[z]; 2811 tileid t = tile [z];
1767 2812
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
1770 } 2820 }
1771 } 2821 }
1772 } 2822 }
1773 } 2823 }
1774 } 2824 }
1775} 2825}
1776 2826
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2827MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2828
1779CFPlus::MixChunk 2829DC::RW
1780new_from_file (SV *class, char *path) 2830new (SV *klass, SV *data_sv)
1781 CODE: 2831 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2832{
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837}
1783 OUTPUT: 2838 OUTPUT:
1784 RETVAL 2839 RETVAL
1785 2840
2841DC::RW
2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848# fails on win32:
2849# dc.xs(2268) : error C2059: syntax error : '('
1786void 2850#void
2851#close (DC::RW self)
2852# CODE:
2853# (self->(close)) (self);
2854
2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857PROTOTYPES: DISABLE
2858
2859DC::Channel
2860find ()
2861 CODE:
2862{
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883}
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892void
2893expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897void
2898fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902int
2903volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909void
2910unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914void
2915set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921void
2922set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926void
2927set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930void
2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933{
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937}
2938
2939void
2940set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946PROTOTYPES: DISABLE
2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2960DC::MixChunk
2961new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967void
1787DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
1788 CODE: 2969 CODE:
1789 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
1790 2971
1791int 2972int
1792volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2978 OUTPUT:
1796 RETVAL 2979 RETVAL
1797 2980
1798int 2981DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2983 CODE:
2984{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995}
1802 OUTPUT: 2996 OUTPUT:
1803 RETVAL 2997 RETVAL
1804 2998
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
1806 3012
1807int 3013int
1808volume (int volume = -1) 3014volume (int volume = -1)
3015 PROTOTYPE: ;$
1809 CODE: 3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 3019 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 3020 OUTPUT:
1812 RETVAL 3021 RETVAL
1813 3022
1814CFPlus::MixMusic 3023void
1815new_from_file (SV *class, char *path) 3024fade_out (int ms)
1816 CODE: 3025 CODE:
1817 RETVAL = Mix_LoadMUS (path); 3026 Mix_FadeOutMusic (ms);
3027
3028void
3029halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
1818 OUTPUT: 3037 OUTPUT:
1819 RETVAL 3038 RETVAL
1820 3039
3040DC::MixMusic
3041new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
1821void 3047void
1822DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
1823 CODE: 3049 CODE:
1824 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
1825 3051
1826int 3052int
1827play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
1828 CODE: 3054 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 3056 OUTPUT:
1831 RETVAL 3057 RETVAL
1832 3058
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3059void
3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066PROTOTYPES: ENABLE
1834 3067
1835BOOT: 3068BOOT:
1836{ 3069{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 3071 static const struct {
1839 const char *name; 3072 const char *name;
1840 IV iv; 3073 IV iv;
1841 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
1843 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 3088 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 3089 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 3090 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 3091 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 3094 const_iv (GL_AND),
1857 const_iv (GL_ONE), 3095 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
1863 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
1865 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
1873 const_iv (GL_INTENSITY), 3115 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 3116 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 3117 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 3118 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 3129 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 3130 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 3131 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 3132 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 3133 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 3154 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 3155 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 3156 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 3160 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 3161 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 3162 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 3163 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 3164 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 3165 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 3166 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1923# undef const_iv 3185# undef const_iv
1924 }; 3186 };
1925 3187
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1928}
1929 3190
1930char * 3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193}
3194
3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
1931gl_vendor () 3205gl_vendor ()
1932 CODE: 3206 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
1934 OUTPUT: 3208 OUTPUT:
1935 RETVAL 3209 RETVAL
1936 3210
1937char * 3211const char *
1938gl_version () 3212gl_version ()
1939 CODE: 3213 CODE:
1940 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
1941 OUTPUT: 3215 OUTPUT:
1942 RETVAL 3216 RETVAL
1943 3217
1944char * 3218const char *
1945gl_extensions () 3219gl_extensions ()
1946 CODE: 3220 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 3222 OUTPUT:
1949 RETVAL 3223 RETVAL
1950 3224
3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
1951int glGetError () 3243int glGetError ()
1952 3244
1953void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
1954 3248
1955void glClear (int mask) 3249void glClear (int mask)
1956 3250
1957void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
1958 PROTOTYPE: @ 3252 PROTOTYPE: @
1969 3263
1970void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE: 3265 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
1973 3267
3268# void glBlendEquation (int se)
3269
1974void glDepthMask (int flag) 3270void glDepthMask (int flag)
1975 3271
1976void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
1977 3273
1978void glColorMask (int red, int green, int blue, int alpha) 3274void glColorMask (int red, int green, int blue, int alpha)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3289void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3290
1995# near_ and far_ are due to microsofts buggy "c" compiler 3291# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3292void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294PROTOTYPES: DISABLE
1997 3295
1998void glViewport (int x, int y, int width, int height) 3296void glViewport (int x, int y, int width, int height)
1999 3297
2000void glScissor (int x, int y, int width, int height) 3298void glScissor (int x, int y, int width, int height)
2001 3299
2009 3307
2010void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2011 CODE: 3309 CODE:
2012 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2013 3311
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3313 PROTOTYPE: @
2020 ALIAS: 3314 ALIAS:
2021 glColor_premultiply = 1 3315 glColor_premultiply = 1
2022 CODE: 3316 CODE:
2023 if (ix) 3317 if (ix)
2024 { 3318 {
2027 b *= a; 3321 b *= a;
2028 } 3322 }
2029 // microsoft visual "c" rounds instead of truncating... 3323 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3324 glColor4f (r, g, b, a);
2031 3325
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3326void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3327 CODE:
2040 glRasterPos3f (0, 0, z); 3328 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3329 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3330
2046 3334
2047void glTexCoord (float s, float t) 3335void glTexCoord (float s, float t)
2048 CODE: 3336 CODE:
2049 glTexCoord2f (s, t); 3337 glTexCoord2f (s, t);
2050 3338
3339void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352PROTOTYPES: ENABLE
3353
3354void glBegin (int mode)
3355
3356void glEnd ()
3357
3358void glPointSize (GLfloat size)
3359
3360void glLineWidth (GLfloat width)
3361
3362void glInterleavedArrays (int format, int stride, char *data)
3363
3364void glDrawElements (int mode, int count, int type, char *indices)
3365
3366# 1.2 void glDrawRangeElements (int mode, int start, int end
3367
2051void glTexEnv (int target, int pname, float param) 3368void glTexEnv (int target, int pname, float param)
2052 CODE: 3369 CODE:
2053 glTexEnvf (target, pname, param); 3370 glTexEnvf (target, pname, param);
2054 3371
2055void glTexParameter (int target, int pname, float param) 3372void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3389 CODE:
2073 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3392
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3394
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3396
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399void glPixelZoom (float x, float y)
2081 3400
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3401void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3402
2084int glGenTexture () 3403int glGenTexture ()
2085 CODE: 3404 CODE:
2086{ 3405 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3406 OUTPUT:
2092 RETVAL 3407 RETVAL
2093 3408
2094void glDeleteTexture (int name) 3409void glDeleteTexture (int name)
2095 CODE: 3410 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3411 del_texture (name);
2099} 3412
2100
2101int glGenList () 3413int glGenList ()
2102 CODE: 3414 CODE:
2103 RETVAL = glGenLists (1); 3415 RETVAL = glGenLists (1);
2104 OUTPUT: 3416 OUTPUT:
2105 RETVAL 3417 RETVAL
2112 3424
2113void glEndList () 3425void glEndList ()
2114 3426
2115void glCallList (int list) 3427void glCallList (int list)
2116 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436PROTOTYPES: DISABLE
3437
3438void
3439find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441{
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444}
3445
3446BOOT:
3447{
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454}
3455
3456void
3457draw (SV *self)
3458 CODE:
3459{
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517#if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529#endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540}
3541

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