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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
95 104
96#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
97 106
98#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
101 128
102static AV *texture_av; 129static AV *texture_av;
103 130
104static struct 131static struct
105{ 132{
162{ 189{
163 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
164 191
165 while (attrs) 192 while (attrs)
166 { 193 {
167 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 195
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 197 return 1;
171 198
172 attrs = attrs->next; 199 attrs = attrs->next;
173 } 200 }
174 201
175 return 0; 202 return 0;
176} 203}
177 204
178typedef struct cf_layout { 205struct cf_layout {
179 PangoLayout *pl; 206 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
181 int base_height; 208 int base_height;
182 DC__Font font; 209 DC__Font font;
183 rc_t *rc; 210 rc_t rc;
184} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
185 214
186static DC__Font default_font; 215static DC__Font default_font;
187static PangoContext *opengl_context; 216static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
189 218
190static void 219static void
191substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
192{ 221{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 225#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 227}
199 228
200static void 229static void
230} 259}
231 260
232typedef uint16_t tileid; 261typedef uint16_t tileid;
233typedef uint16_t faceid; 262typedef uint16_t faceid;
234 263
235typedef struct { 264struct maptex
265{
236 GLuint name; 266 GLuint name;
237 int w, h; 267 int w, h;
238 float s, t; 268 float s, t;
239 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
240 tileid smoothtile; 270 tileid smoothtile;
241 uint8_t smoothlevel; 271 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
243} maptex; 273};
244 274
245typedef struct { 275struct mapcell
276{
246 uint32_t player; 277 uint32_t player;
247 tileid tile[3]; 278 tileid tile[3];
248 uint16_t darkness; 279 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 281};
251 282
252typedef struct { 283struct maprow
284{
253 int32_t c0, c1; 285 int32_t c0, c1;
254 mapcell *col; 286 mapcell *col;
255} maprow; 287};
256 288
257typedef struct map { 289struct mapgrid {
258 int x, y, w, h; 290 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
262 294
263 int32_t rows; 295 int32_t rows;
264 maprow *row; 296 maprow *row;
265} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
266 300
267static char * 301static char *
268prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
269{ 303{
270 char *p; 304 char *p;
288 322
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291 325
292static void 326static void
293need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
294{ 328{
295 while (self->faces <= face) 329 while (self->faces <= face)
296 { 330 {
297 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2; 332 self->faces *= 2;
299 } 333 }
300} 334}
301 335
302static void 336static void
303need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
304{ 338{
305 while (self->texs <= texid) 339 while (self->texs <= texid)
306 { 340 {
307 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2; 342 self->texs *= 2;
309 } 343 }
310} 344}
311 345
312static maprow * 346static maprow *
313map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
314{ 348{
315 if (0 > y) 349 if (0 > y)
316 { 350 {
317 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
356 390
357 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
358} 392}
359 393
360static mapcell * 394static mapcell *
361map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
362{ 396{
363 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
364} 398}
365 399
366static void 400static void
367map_clear (DC__Map self) 401map_clear (mapgrid *self)
368{ 402{
369 int r; 403 int r;
370 404
371 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
391 (cell)->player = 0; \ 425 (cell)->player = 0; \
392 } while (0) 426 } while (0)
393 427
394static void 428static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 430{
397 int x, y; 431 int x, y;
398 maprow *row; 432 maprow *row;
399 mapcell *cell; 433 mapcell *cell;
400 434
417 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
418 } 452 }
419 } 453 }
420} 454}
421 455
422typedef struct { 456struct smooth_key
457{
423 tileid tile; 458 tileid tile;
424 uint8_t x, y, level; 459 uint8_t x, y, level;
425} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
426 479
427static void 480static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 482{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
431 484
432 if (SvIOK (*sv)) 485 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
434 else 487 else
435 sv_setiv (*sv, bits); 488 it->second |= bits;
436} 489}
437 490
438static void 491static void
439music_finished (void) 492music_finished (void)
440{ 493{
457 ev.code = 1; 510 ev.code = 1;
458 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0; 512 ev.data2 = 0;
460 513
461 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
462} 522}
463 523
464static unsigned int 524static unsigned int
465minpot (unsigned int n) 525minpot (unsigned int n)
466{ 526{
549 609
550 return mod; 610 return mod;
551} 611}
552 612
553static void 613static void
554deliantra_main () 614deliantra_main (SV *real_main)
555{ 615{
556 char *argv[] = { 0 }; 616 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
558} 620}
559 621
560#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
561 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
566 */ 630 */
567 extern C_LINKAGE int 631 extern C_LINKAGE int
568 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
569 { 633 {
570 deliantra_main (); 634 deliantra_main (real_main);
571 } 635 }
572 636
573 #undef main 637 #undef main
574 638
575 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
576 640
577 static void 641 static void
578 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
579 { 643 {
644 real_main = real_main_;
645
580 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 647 (main) (1, argv);
582 } 648 }
583#else 649#else
584 static void 650 static void
585 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
586 { 652 {
587 deliantra_main (); 653 deliantra_main (real_main);
588 } 654 }
589#endif 655#endif
590 656
591MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
592 658
793 859
794 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
795# undef const_iv 861# undef const_iv
796 }; 862 };
797 863
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 866
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 869}
804 870
820NV ceil (NV x) 886NV ceil (NV x)
821 887
822IV minpot (UV n) 888IV minpot (UV n)
823 889
824IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
825 897
826void 898void
827pango_init () 899pango_init ()
828 CODE: 900 CODE:
829{ 901{
837#endif 909#endif
838} 910}
839 911
840char *SDL_GetError () 912char *SDL_GetError ()
841 913
842void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
843 916
844int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
845 918
846int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
847 920
848void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
849 922
850void SDL_Quit () 923void SDL_Quit ()
851 924
852int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
853 927
854int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
855 CODE: 929 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
858 OUTPUT: 932 OUTPUT:
859 RETVAL 933 RETVAL
860 934
861void 935void
916 ); 990 );
917 991
918 if (RETVAL) 992 if (RETVAL)
919 { 993 {
920 av_clear (texture_av); 994 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 996#include "glfunc.h"
925#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 1000 }
927} 1001}
928 OUTPUT: 1002 OUTPUT:
929 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
930 1007
931void 1008void
932SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
933 1010
934char * 1011char *
935SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
936 1014
937int 1015int
938SDL_GetAppState () 1016SDL_GetAppState ()
939 1017
940int 1018int
941SDL_GetModState () 1019SDL_GetModState ()
942 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
943void 1025void
1026SDL_PumpEvents ()
1027
1028void
944poll_events () 1029peep_events ()
945 PPCODE: 1030 PPCODE:
946{ 1031{
947 SDL_Event ev; 1032 SDL_Event ev;
948 1033
949 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1015 1100
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1102 }
1018} 1103}
1019 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1020int 1118int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1120 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1025 1123
1026void 1124void
1027Mix_QuerySpec () 1125Mix_QuerySpec ()
1086add_font (char *file) 1184add_font (char *file)
1087 CODE: 1185 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1187 OUTPUT:
1090 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1196
1092void 1197void
1093load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1094 ALIAS: 1199 ALIAS:
1095 load_image_file = 1 1200 load_image_file = 1
1141 1246
1142 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1151 1256
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1329
1225PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1226 1331
1227DC::Font 1332DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1334 CODE:
1230{ 1335{
1231 int count; 1336 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1367 PROTOTYPE:
1263 CODE: 1368 CODE:
1264 tc_restore (); 1369 tc_restore ();
1265 1370
1266DC::Layout 1371DC::Layout
1267new (SV *class) 1372new (SV *klass)
1268 CODE: 1373 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1270 1375
1271 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1273 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1274 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1275 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0; 1382 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279 1383
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1282 OUTPUT: 1386 OUTPUT:
1283 RETVAL 1387 RETVAL
1284 1388
1285void 1389void
1286DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1287 CODE: 1391 CODE:
1288 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self); 1393 delete self;
1291 1394
1292void 1395void
1293set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1294 CODE: 1397 CODE:
1295{ 1398{
1421 1524
1422void 1525void
1423set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1424 CODE: 1527 CODE:
1425 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1426 { 1529 {
1427 self->base_height = base_height; 1530 self->base_height = base_height;
1428 layout_update_font (self); 1531 layout_update_font (self);
1429 } 1532 }
1430 1533
1431void 1534void
1549} 1652}
1550 1653
1551void 1654void
1552render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE: 1656 CODE:
1554 rc_clear (self->rc); 1657 self->rc.clear ();
1555 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1556 self->pl, 1659 self->pl,
1557 self->rc, 1660 &self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1560 flags 1663 flags
1561 ); 1664 );
1562 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577 1680
1578 rc_draw (self->rc); 1681 self->rc.draw ();
1579 1682
1580 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1583} 1686}
1658 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1660 } 1763 }
1661} 1764}
1662 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1888 CODE:
1665{ 1889{
1666 GLint width; 1890 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1674MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1675 1899
1676PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1677 1901
1678DC::Map 1902DC::Map
1679new (SV *class) 1903new (SV *klass)
1680 CODE: 1904 CODE:
1681 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1682 RETVAL->x = 0; 1906 RETVAL->x = 0;
1683 RETVAL->y = 0; 1907 RETVAL->y = 0;
1684 RETVAL->w = 0; 1908 RETVAL->w = 0;
1685 RETVAL->h = 0; 1909 RETVAL->h = 0;
1686 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1723 1947
1724void 1948void
1725set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE: 1950 CODE:
1727{ 1951{
1728 tileid texid; 1952 tileid texid;
1729 maptex *tex; 1953 maptex *tex;
1730 1954
1731 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1732 return; 1956 return;
1733 1957
1734 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1735 return; 1959 return;
1736 1960
1737 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1738 1962
1739 if (!texid) 1963 if (!texid)
1740 return; 1964 return;
1741 1965
1742 tex = self->tex + texid; 1966 tex = self->tex + texid;
1775} 1999}
1776 2000
1777void 2001void
1778expire_textures (DC::Map self, int texid, int count) 2002expire_textures (DC::Map self, int texid, int count)
1779 PPCODE: 2003 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count) 2004 for (; texid < self->texs && count; ++texid, --count)
1781 { 2005 {
1782 maptex *tex = self->tex + texid; 2006 maptex *tex = self->tex + texid;
1783 2007
1784 if (tex->name) 2008 if (tex->name)
1785 { 2009 {
1840 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1841 } 2065 }
1842} 2066}
1843 2067
1844SV * 2068SV *
1845map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1846 CODE: 2070 CODE:
1847{ 2071{
1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1849 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1850 mapcell *cell; 2074 mapcell *cell;
1871 2095
1872 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1873 2097
1874 if (flags & 8) 2098 if (flags & 8)
1875 { 2099 {
2100 uint8_t ext, cmd;
2101
1876 if (extmap) 2102 do
1877 { 2103 {
1878 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1879 2106
1880 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1881 { 2110 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1; 2111 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 } 2113 }
1910 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1911 } 2131 }
1912 else 2132 while (ext & 0x80);
1913 cell->darkness = *data++ + 1;
1914 } 2133 }
1915 2134
1916 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
1917 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
1918 { 2137 {
1966 ? self->row + y 2185 ? self->row + y
1967 : 0; 2186 : 0;
1968 2187
1969 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1970 { 2189 {
1971 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2191
1973 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1974 { 2193 {
1975 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1976 2195
1978 { 2197 {
1979 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2200 int a1 = tex.a;
1982 2201
1983 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1987 } 2206 }
1988 } 2207 }
1989 2208
1990 *map++ = (r ) 2209 *map++ = (r )
1991 | (g << 8) 2210 | (g << 8)
1992 | (b << 16) 2211 | (b << 16)
1993 | (a << 24); 2212 | (a << 24);
1994 } 2213 }
1995 } 2214 }
1996 2215
1997 RETVAL = map_sv; 2216 RETVAL = map_sv;
1998} 2217}
1999 OUTPUT: 2218 OUTPUT:
2000 RETVAL 2219 RETVAL
2001 2220
2002void 2221void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2223 CODE:
2005{ 2224{
2006 int x, y, z; 2225 int x, y, z;
2007 2226
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2011 smooth_key skey;
2012 int pl_x, pl_y; 2228 int pl_x, pl_y;
2013 maptex pl_tex; 2229 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2015 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2016 rc_key_t key; 2232 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2233 rc_t::array_t *arr;
2018 2234
2019 pl_tex.name = 0; 2235 pl_tex.name = 0;
2020 2236
2021 // that's current max. sorry. 2237 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027 2240
2028 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
2029 key.r = 255; 2242 key.r = 255;
2030 key.g = 255; 2243 key.g = 255;
2031 key.b = 255; 2244 key.b = 255;
2037 my += self->y; 2250 my += self->y;
2038 2251
2039 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
2040 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2043 2256
2044 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2046 { 2259 {
2047 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2060 2273
2061 glEnable (GL_BLEND); 2274 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064 2277
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
2069 { 2279 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2071 key.texname = -1; 2283 key.texname = -1;
2072 2284
2073 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
2075 { 2287 {
2092 2304
2093 if (!tex.name) 2305 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095 2307
2096 key.texname = tex.name; 2308 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2098 } 2310 }
2099 2311
2100 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2102 2314
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2316 {
2105 pl_x = px; 2317 pl_x = px;
2106 pl_y = py; 2318 pl_y = py;
2107 pl_tex = tex; 2319 pl_tex = tex;
2108 continue; 2320 continue;
2109 } 2321 }
2110 2322
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2115 2327
2116 // update smooth hash 2328 // update smooth hash
2117 if (tex.smoothtile) 2329 if (tex.smoothtile)
2118 { 2330 {
2119 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
2121 2333
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
2123 2335
2124 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
2126 2338
2127 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2135 2347
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2138 2350
2139 // full tile 2351 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2141 2353
2142 // borders 2354 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2147 2359
2148 // corners 2360 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2153 } 2365 }
2154 } 2366 }
2155 2367
2156 if (expect_false (z == 2)) 2368 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2369 {
2158 /* draw question marks on top of hidden spaces */ 2370 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2371 if (cell->flags & 1)
2160 { 2372 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2180 int py = y * T - T * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2181 2377
2182 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2184 2380
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2189 }
2190 } 2385 }
2191 } 2386 }
2192 } 2387 }
2193 } 2388 }
2194 2389
2195 rc_draw (rc); 2390 rc.draw ();
2196 rc_clear (rc); 2391 rc.clear ();
2197 2392
2198 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort 2394 // this is basically counting sort
2200 { 2395 {
2201 int w, b; 2396 int w, b;
2202 2397
2203 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2206 { 2403 {
2207 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2208 if (smask) 2405 IV bits = it->second;
2209 for (b = 0; b < 32; ++b) 2406
2210 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2211 { 2410 {
2212 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2213 HE *he; 2419 if (tex.name)
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 { 2420 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2219 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2220 2423 if (key.texname != tex.name)
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 { 2424 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0; 2425 self->tex [skey.tile].unused = 0;
2240 2426
2241 glEnd (); 2427 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2244 } 2430 }
2245 2431
2246 if (border) 2432 if (border)
2247 { 2433 {
2248 float ox = border * dx; 2434 float ox = border * dx;
2249 2435
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2254 } 2440 }
2255 2441
2256 if (corner) 2442 if (corner)
2257 { 2443 {
2258 float ox = corner * dx; 2444 float ox = corner * dx;
2259 2445
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2264 }
2265 }
2266 } 2450 }
2267 } 2451 }
2268 } 2452 }
2269 } 2453 }
2270 2454
2271 glEnd (); 2455 glEnd ();
2272 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1; 2457 key.texname = -1;
2274 } 2458 }
2275
2276 hv_clear (smooth);
2277 } 2459 }
2278 2460
2279 if (pl_tex.name) 2461 if (pl_tex.name)
2280 { 2462 {
2281 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2282 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2283 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2284 2466
2285 key.texname = tex.name; 2467 key.texname = tex.name;
2286 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2287 2469
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2292 2474
2293 rc_draw (rc); 2475 rc.draw ();
2294 } 2476 }
2295 2477
2296 rc_draw (rc_ov); 2478 rc_ov.draw ();
2297 rc_clear (rc_ov); 2479 rc_ov.clear ();
2298 2480
2299 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302 2482
2303 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2306 { 2486 {
2309 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2311 { 2491 {
2312 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2313 2493
2314 int px = x * T; 2494 int px = x * Tw;
2315 int py = y * T; 2495 int py = y * Th;
2316 2496
2317 if (expect_false (cell->player == player)) 2497 if (expect_false (cell->player == player))
2318 { 2498 {
2319 px += sdx; 2499 px += sdx;
2320 py += sdy; 2500 py += sdy;
2321 } 2501 }
2322 2502
2323 if (cell->stat_hp) 2503 if (cell->stat_hp)
2324 { 2504 {
2325 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2327 2507
2328 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py); 2510 px + width - 1, py);
2331 2511
2337 } 2517 }
2338 } 2518 }
2339} 2519}
2340 2520
2341void 2521void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2343 CODE: 2523 CODE:
2344{ 2524{
2345 static float color[16][3] = { 2525 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
2347 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
2348 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
2349 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
2350 2530
2351 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
2352 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
2353 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
2354 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
2355 2535
2356 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
2357 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
2358 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
2359 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
2360 2540
2361 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2362 2542
2363 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2364 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2365 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2366 }; 2546 };
2367 2547
2368 int x, y; 2548 int x, y;
2369 2549
2370 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures 2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using 2553 * and takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different 2554 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia. 2555 * alpha, but atcually gives us the correct colour with nvidia.
2376 */ 2556 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2386 2566
2387 if (m) 2567 if (m)
2388 { 2568 {
2389 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2390 2570
2391 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2392 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2393 2573
2394 glColor4f (c[0], c[1], c[2], 1); 2574 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2407void 2587void
2408fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2409 PPCODE: 2589 PPCODE:
2410{ 2590{
2411 int x, y; 2591 int x, y;
2412 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2413 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2414 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2415 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2419 2600
2420 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2421 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2422 2603
2423 mx += self->x - 1; 2604 mx += self->x - 1;
2424 my += self->y - 1; 2605 my += self->y - 1;
2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427 2606
2428 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2429 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2430 { 2609 {
2431 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2434 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2435 { 2614 {
2436 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2437 2616
2438 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2440 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2441 } 2620 }
2442 } 2621 }
2443 2622
2444 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2464 2643
2465 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2468 2647
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2478 } 2657 }
2479 2658
2480 free (darkness1); 2659 free (darkness1);
2481 2660
2482 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2483 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2484 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2485 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2486} 2665}
2487 2666
2488SV * 2667SV *
2551 else 2730 else
2552 *data++ = 0; 2731 *data++ = 0;
2553 } 2732 }
2554 } 2733 }
2555 2734
2556 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 { 2737 {
2559 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 } 2740 }
2562 2741
2563 RETVAL = data_sv; 2742 RETVAL = data_sv;
2564} 2743}
2565 OUTPUT: 2744 OUTPUT:
2566 RETVAL 2745 RETVAL
2567 2746
2568void 2747void
2575 STRLEN len; 2754 STRLEN len;
2576 uint8_t *data, *end; 2755 uint8_t *data, *end;
2577 2756
2578 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2581 end = data + len + 8; 2760 end = data + len + 8;
2582 2761
2583 if (len < 5) 2762 if (len < 5)
2584 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2585 2764
2646} 2825}
2647 2826
2648MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2649 2828
2650DC::RW 2829DC::RW
2651new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2652 CODE: 2831 CODE:
2653{ 2832{
2654 STRLEN datalen; 2833 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2656 2835
2658} 2837}
2659 OUTPUT: 2838 OUTPUT:
2660 RETVAL 2839 RETVAL
2661 2840
2662DC::RW 2841DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2664 CODE: 2843 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT: 2845 OUTPUT:
2667 RETVAL 2846 RETVAL
2668 2847
2686 if (RETVAL < 0) 2865 if (RETVAL < 0)
2687 { 2866 {
2688 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2689 2868
2690 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2691 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2692 2876 }
2877 else
2693 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2694 } 2879 }
2695 2880
2696 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2698} 2883}
2745void 2930void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE: 2932 CODE:
2748{ 2933{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752} 2937}
2753 2938
2754void 2939void
2755set_reverse_stereo (DC::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2758 2943
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760 2945
2761PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2762 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2763DC::MixChunk 2960DC::MixChunk
2764new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2765 CODE: 2962 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2964 OUTPUT:
2768 RETVAL 2965 RETVAL
2769 2966
2799 OUTPUT: 2996 OUTPUT:
2800 RETVAL 2997 RETVAL
2801 2998
2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2803 3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
3012
2804int 3013int
2805volume (int volume = -1) 3014volume (int volume = -1)
2806 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2807 CODE: 3016 CODE:
2808 if (items > 0) 3017 if (items > 0)
2819void 3028void
2820halt () 3029halt ()
2821 CODE: 3030 CODE:
2822 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2823 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2824DC::MixMusic 3040DC::MixMusic
2825new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2826 CODE: 3042 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2828 OUTPUT: 3044 OUTPUT:
2829 RETVAL 3045 RETVAL
2830 3046
2858 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2859# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2863 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2864 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2865 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2866 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2867 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2879 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2880 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2881 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2882 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2883 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2884 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2885 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2886 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2962 const_iv (GL_FUNC_SUBTRACT), 3183 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2964# undef const_iv 3185# undef const_iv
2965 }; 3186 };
2966 3187
2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2969 3190
2970 texture_av = newAV (); 3191 texture_av = newAV ();
2971 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2972} 3193}
2973 3194
2978 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
2979 3200
2980void 3201void
2981apple_nvidia_bug (int enable) 3202apple_nvidia_bug (int enable)
2982 3203
2983char * 3204const char *
2984gl_vendor () 3205gl_vendor ()
2985 CODE: 3206 CODE:
2986 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2987 OUTPUT: 3208 OUTPUT:
2988 RETVAL 3209 RETVAL
2989 3210
2990char * 3211const char *
2991gl_version () 3212gl_version ()
2992 CODE: 3213 CODE:
2993 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2994 OUTPUT: 3215 OUTPUT:
2995 RETVAL 3216 RETVAL
2996 3217
2997char * 3218const char *
2998gl_extensions () 3219gl_extensions ()
2999 CODE: 3220 CODE:
3000 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3001 OUTPUT: 3222 OUTPUT:
3002 RETVAL 3223 RETVAL
3003 3224
3004const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3005 3230
3006GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
3007 CODE: 3232 CODE:
3008 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT: 3234 OUTPUT:
3016 RETVAL 3241 RETVAL
3017 3242
3018int glGetError () 3243int glGetError ()
3019 3244
3020void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
3021 3248
3022void glClear (int mask) 3249void glClear (int mask)
3023 3250
3024void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
3025 PROTOTYPE: @ 3252 PROTOTYPE: @
3197 3424
3198void glEndList () 3425void glEndList ()
3199 3426
3200void glCallList (int list) 3427void glCallList (int list)
3201 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203 3435
3204PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
3205 3437
3206void 3438void
3207find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3208 PPCODE: 3440 PPCODE:
3209{ 3441{
3210 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3211 XPUSHs (self); 3443 XPUSHs (self);
3212} 3444}
3213 3445
3214BOOT: 3446BOOT:
3215{ 3447{
3223 3455
3224void 3456void
3225draw (SV *self) 3457draw (SV *self)
3226 CODE: 3458 CODE:
3227{ 3459{
3228 HV *hv; 3460 HV *hv;
3229 SV **svp; 3461 SV **svp;
3230 NV x, y, w, h; 3462 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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