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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1042 OUTPUT: 1115 OUTPUT:
1043 RETVAL 1116 RETVAL
1044 1117
1045int 1118int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1120 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1050 1123
1051void 1124void
1052Mix_QuerySpec () 1125Mix_QuerySpec ()
1111add_font (char *file) 1184add_font (char *file)
1112 CODE: 1185 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1187 OUTPUT:
1115 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1196
1117void 1197void
1118load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1119 ALIAS: 1199 ALIAS:
1120 load_image_file = 1 1200 load_image_file = 1
1166 1246
1167 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1176 1256
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1329
1250PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1251 1331
1252DC::Font 1332DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1334 CODE:
1255{ 1335{
1256 int count; 1336 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1367 PROTOTYPE:
1288 CODE: 1368 CODE:
1289 tc_restore (); 1369 tc_restore ();
1290 1370
1291DC::Layout 1371DC::Layout
1292new (SV *class) 1372new (SV *klass)
1293 CODE: 1373 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1295 1375
1296 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1298 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1299 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1300 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0; 1382 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304 1383
1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1307 OUTPUT: 1386 OUTPUT:
1308 RETVAL 1387 RETVAL
1309 1388
1310void 1389void
1311DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1312 CODE: 1391 CODE:
1313 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1314 rc_free (self->rc);
1315 Safefree (self); 1393 delete self;
1316 1394
1317void 1395void
1318set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1319 CODE: 1397 CODE:
1320{ 1398{
1446 1524
1447void 1525void
1448set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1449 CODE: 1527 CODE:
1450 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1451 { 1529 {
1452 self->base_height = base_height; 1530 self->base_height = base_height;
1453 layout_update_font (self); 1531 layout_update_font (self);
1454 } 1532 }
1455 1533
1456void 1534void
1574} 1652}
1575 1653
1576void 1654void
1577render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE: 1656 CODE:
1579 rc_clear (self->rc); 1657 self->rc.clear ();
1580 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1581 self->pl, 1659 self->pl,
1582 self->rc, 1660 &self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1585 flags 1663 flags
1586 ); 1664 );
1587 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602 1680
1603 rc_draw (self->rc); 1681 self->rc.draw ();
1604 1682
1605 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1608} 1686}
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1899
1822PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1823 1901
1824DC::Map 1902DC::Map
1825new (SV *class) 1903new (SV *klass)
1826 CODE: 1904 CODE:
1827 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1828 RETVAL->x = 0; 1906 RETVAL->x = 0;
1829 RETVAL->y = 0; 1907 RETVAL->y = 0;
1830 RETVAL->w = 0; 1908 RETVAL->w = 0;
1831 RETVAL->h = 0; 1909 RETVAL->h = 0;
1832 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1869 1947
1870void 1948void
1871set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE: 1950 CODE:
1873{ 1951{
1874 tileid texid; 1952 tileid texid;
1875 maptex *tex; 1953 maptex *tex;
1876 1954
1877 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1878 return; 1956 return;
1879 1957
1880 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1881 return; 1959 return;
1882 1960
1883 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1884 1962
1885 if (!texid) 1963 if (!texid)
1886 return; 1964 return;
1887 1965
1888 tex = self->tex + texid; 1966 tex = self->tex + texid;
1921} 1999}
1922 2000
1923void 2001void
1924expire_textures (DC::Map self, int texid, int count) 2002expire_textures (DC::Map self, int texid, int count)
1925 PPCODE: 2003 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count) 2004 for (; texid < self->texs && count; ++texid, --count)
1927 { 2005 {
1928 maptex *tex = self->tex + texid; 2006 maptex *tex = self->tex + texid;
1929 2007
1930 if (tex->name) 2008 if (tex->name)
1931 { 2009 {
1986 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1987 } 2065 }
1988} 2066}
1989 2067
1990SV * 2068SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1992 CODE: 2070 CODE:
1993{ 2071{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2074 mapcell *cell;
2017 2095
2018 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
2019 2097
2020 if (flags & 8) 2098 if (flags & 8)
2021 { 2099 {
2100 uint8_t ext, cmd;
2101
2022 if (extmap) 2102 do
2023 { 2103 {
2024 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
2025 2106
2026 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2027 { 2110 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2111 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2113 }
2056 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2057 } 2131 }
2058 else 2132 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2133 }
2061 2134
2062 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
2064 { 2137 {
2112 ? self->row + y 2185 ? self->row + y
2113 : 0; 2186 : 0;
2114 2187
2115 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
2116 { 2189 {
2117 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2191
2119 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
2120 { 2193 {
2121 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
2122 2195
2124 { 2197 {
2125 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2200 int a1 = tex.a;
2128 2201
2129 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
2133 } 2206 }
2134 } 2207 }
2135 2208
2136 *map++ = (r ) 2209 *map++ = (r )
2137 | (g << 8) 2210 | (g << 8)
2138 | (b << 16) 2211 | (b << 16)
2139 | (a << 24); 2212 | (a << 24);
2140 } 2213 }
2141 } 2214 }
2142 2215
2143 RETVAL = map_sv; 2216 RETVAL = map_sv;
2144} 2217}
2145 OUTPUT: 2218 OUTPUT:
2146 RETVAL 2219 RETVAL
2147 2220
2148void 2221void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2223 CODE:
2151{ 2224{
2152 int x, y, z; 2225 int x, y, z;
2153 2226
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2157 smooth_key skey;
2158 int pl_x, pl_y; 2228 int pl_x, pl_y;
2159 maptex pl_tex; 2229 maptex pl_tex;
2160 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2161 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2162 rc_key_t key; 2232 rc_key_t key;
2163 rc_array_t *arr; 2233 rc_t::array_t *arr;
2164 2234
2165 pl_tex.name = 0; 2235 pl_tex.name = 0;
2166 2236
2167 // that's current max. sorry. 2237 // that's current max. sorry.
2168 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173 2240
2174 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
2175 key.r = 255; 2242 key.r = 255;
2176 key.g = 255; 2243 key.g = 255;
2177 key.b = 255; 2244 key.b = 255;
2183 my += self->y; 2250 my += self->y;
2184 2251
2185 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
2186 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2189 2256
2190 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2192 { 2259 {
2193 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210 2277
2211 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
2212 { 2279 {
2213 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2214 key.texname = -1; 2283 key.texname = -1;
2215 2284
2216 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
2218 { 2287 {
2235 2304
2236 if (!tex.name) 2305 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238 2307
2239 key.texname = tex.name; 2308 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2241 } 2310 }
2242 2311
2243 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2245 2314
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2316 {
2248 pl_x = px; 2317 pl_x = px;
2249 pl_y = py; 2318 pl_y = py;
2250 pl_tex = tex; 2319 pl_tex = tex;
2251 continue; 2320 continue;
2252 } 2321 }
2253 2322
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2258 2327
2259 // update smooth hash 2328 // update smooth hash
2260 if (tex.smoothtile) 2329 if (tex.smoothtile)
2261 { 2330 {
2262 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
2264 2333
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
2266 2335
2267 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
2269 2338
2270 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2278 2347
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2281 2350
2282 // full tile 2351 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2284 2353
2285 // borders 2354 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2290 2359
2291 // corners 2360 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2296 } 2365 }
2297 } 2366 }
2298 2367
2299 if (expect_false (z == 2) && expect_false (cell->flags)) 2368 if (expect_false (z == 2) && expect_false (cell->flags))
2300 { 2369 {
2301 // overlays such as the speech bubble, probably more to come 2370 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1) 2371 if (cell->flags & 1)
2303 { 2372 {
2304 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2309 2377
2310 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2312 2380
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2317 } 2385 }
2318 } 2386 }
2319 } 2387 }
2320 } 2388 }
2321 2389
2322 rc_draw (rc); 2390 rc.draw ();
2323 rc_clear (rc); 2391 rc.clear ();
2324 2392
2325 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort 2394 // this is basically counting sort
2327 { 2395 {
2328 int w, b; 2396 int w, b;
2329 2397
2330 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2333 { 2403 {
2334 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2335 if (smask) 2405 IV bits = it->second;
2336 for (b = 0; b < 32; ++b) 2406
2337 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2338 { 2410 {
2339 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2340 HE *he; 2419 if (tex.name)
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 { 2420 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2346 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2347 2423 if (key.texname != tex.name)
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 { 2424 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0; 2425 self->tex [skey.tile].unused = 0;
2367 2426
2368 glEnd (); 2427 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2371 } 2430 }
2372 2431
2373 if (border) 2432 if (border)
2374 { 2433 {
2375 float ox = border * dx; 2434 float ox = border * dx;
2376 2435
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2440 }
2382 2441
2383 if (corner) 2442 if (corner)
2384 { 2443 {
2385 float ox = corner * dx; 2444 float ox = corner * dx;
2386 2445
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 }
2392 }
2393 } 2450 }
2394 } 2451 }
2395 } 2452 }
2396 } 2453 }
2397 2454
2398 glEnd (); 2455 glEnd ();
2399 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1; 2457 key.texname = -1;
2401 } 2458 }
2402
2403 hv_clear (smooth);
2404 } 2459 }
2405 2460
2406 if (pl_tex.name) 2461 if (pl_tex.name)
2407 { 2462 {
2408 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2409 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2410 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2411 2466
2412 key.texname = tex.name; 2467 key.texname = tex.name;
2413 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2414 2469
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2419 2474
2420 rc_draw (rc); 2475 rc.draw ();
2421 } 2476 }
2422 2477
2423 rc_draw (rc_ov); 2478 rc_ov.draw ();
2424 rc_clear (rc_ov); 2479 rc_ov.clear ();
2425 2480
2426 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429 2482
2430 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2433 { 2486 {
2436 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2491 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2440 2493
2441 int px = x * T; 2494 int px = x * Tw;
2442 int py = y * T; 2495 int py = y * Th;
2443 2496
2444 if (expect_false (cell->player == player)) 2497 if (expect_false (cell->player == player))
2445 { 2498 {
2446 px += sdx; 2499 px += sdx;
2447 py += sdy; 2500 py += sdy;
2448 } 2501 }
2449 2502
2450 if (cell->stat_hp) 2503 if (cell->stat_hp)
2451 { 2504 {
2452 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2507
2455 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2510 px + width - 1, py);
2458 2511
2538 int x, y; 2591 int x, y;
2539 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2595 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2546 2600
2547 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2603
2550 mx += self->x - 1; 2604 mx += self->x - 1;
2676 else 2730 else
2677 *data++ = 0; 2731 *data++ = 0;
2678 } 2732 }
2679 } 2733 }
2680 2734
2681 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 { 2737 {
2684 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 } 2740 }
2687 2741
2688 RETVAL = data_sv; 2742 RETVAL = data_sv;
2689} 2743}
2690 OUTPUT: 2744 OUTPUT:
2691 RETVAL 2745 RETVAL
2692 2746
2693void 2747void
2700 STRLEN len; 2754 STRLEN len;
2701 uint8_t *data, *end; 2755 uint8_t *data, *end;
2702 2756
2703 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2760 end = data + len + 8;
2707 2761
2708 if (len < 5) 2762 if (len < 5)
2709 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2710 2764
2771} 2825}
2772 2826
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2828
2775DC::RW 2829DC::RW
2776new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2777 CODE: 2831 CODE:
2778{ 2832{
2779 STRLEN datalen; 2833 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2781 2835
2783} 2837}
2784 OUTPUT: 2838 OUTPUT:
2785 RETVAL 2839 RETVAL
2786 2840
2787DC::RW 2841DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2843 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2845 OUTPUT:
2792 RETVAL 2846 RETVAL
2793 2847
2902#else 2956#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2958#endif
2905 2959
2906DC::MixChunk 2960DC::MixChunk
2907new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2908 CODE: 2962 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2964 OUTPUT:
2911 RETVAL 2965 RETVAL
2912 2966
2982 RETVAL = Mix_PlayingMusic (); 3036 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3037 OUTPUT:
2984 RETVAL 3038 RETVAL
2985 3039
2986DC::MixMusic 3040DC::MixMusic
2987new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2988 CODE: 3042 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3044 OUTPUT:
2991 RETVAL 3045 RETVAL
2992 3046
3129 const_iv (GL_FUNC_SUBTRACT), 3183 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3185# undef const_iv
3132 }; 3186 };
3133 3187
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3190
3137 texture_av = newAV (); 3191 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
3139} 3193}
3140 3194
3145 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
3146 3200
3147void 3201void
3148apple_nvidia_bug (int enable) 3202apple_nvidia_bug (int enable)
3149 3203
3150char * 3204const char *
3151gl_vendor () 3205gl_vendor ()
3152 CODE: 3206 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3208 OUTPUT:
3155 RETVAL 3209 RETVAL
3156 3210
3157char * 3211const char *
3158gl_version () 3212gl_version ()
3159 CODE: 3213 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3215 OUTPUT:
3162 RETVAL 3216 RETVAL
3163 3217
3164char * 3218const char *
3165gl_extensions () 3219gl_extensions ()
3166 CODE: 3220 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3222 OUTPUT:
3169 RETVAL 3223 RETVAL
3170 3224
3171const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3172 3230
3173GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
3174 CODE: 3232 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3234 OUTPUT:
3183 RETVAL 3241 RETVAL
3184 3242
3185int glGetError () 3243int glGetError ()
3186 3244
3187void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
3188 3248
3189void glClear (int mask) 3249void glClear (int mask)
3190 3250
3191void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3252 PROTOTYPE: @
3377 3437
3378void 3438void
3379find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3380 PPCODE: 3440 PPCODE:
3381{ 3441{
3382 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3383 XPUSHs (self); 3443 XPUSHs (self);
3384} 3444}
3385 3445
3386BOOT: 3446BOOT:
3387{ 3447{
3395 3455
3396void 3456void
3397draw (SV *self) 3457draw (SV *self)
3398 CODE: 3458 CODE:
3399{ 3459{
3400 HV *hv; 3460 HV *hv;
3401 SV **svp; 3461 SV **svp;
3402 NV x, y, w, h; 3462 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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