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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
52 130
53static struct 131static struct
54{ 132{
55#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 134#include "glfunc.h"
57#undef GL_FUNC 135#undef GL_FUNC
58} gl; 136} gl;
59 137
138static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 140{
62 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 145 else
67 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
68} 147}
69 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
72 184
73typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
74 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
75typedef struct cf_layout { 205struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
79 int base_height; 208 int base_height;
80 CFClient__Font font; 209 DC__Font font;
81} *CFClient__Layout; 210 rc_t rc;
211};
82 212
213typedef cf_layout *DC__Layout;
214
83static CFClient__Font default_font; 215static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
86 218
87static void 219static void
88substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
89{ 221{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 223#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 225#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 227}
97 228
98static void 229static void
99layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
100{ 231{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
103 */ 234 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
105 236
106 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 239
109 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
110} 241}
111 242
112static void 243static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
116 250
117 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 253
120 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
121} 255 if (!rect.height) rect.height = 1;
122 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
123typedef uint16_t mapface; 262typedef uint16_t faceid;
124 263
125typedef struct { 264struct maptex
265{
126 GLint name; 266 GLuint name;
127 int w, h; 267 int w, h;
128 float s, t; 268 float s, t;
129 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
130} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
131 274
132typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
133 int16_t darkness; 279 uint16_t darkness;
134 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 281};
136 282
137typedef struct { 283struct maprow
284{
138 int32_t c0, c1; 285 int32_t c0, c1;
139 mapcell *col; 286 mapcell *col;
140} maprow; 287};
141 288
142typedef struct map { 289struct mapgrid {
143 int x, y, w, h; 290 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 292 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 293 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 294
151 int32_t rows; 295 int32_t rows;
152 maprow *row; 296 maprow *row;
153} *CFClient__Map; 297};
154 298
155static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
156prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
157{ 304{
158 char *p; 305 T *p;
159 306
160 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
161 Zero (p, inc, char); 308 Zero (p, inc, T);
162 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
163 Safefree (ptr); 310 Safefree (ptr);
164 311
165 return p; 312 ptr = p;
166} 313}
167 314
168static char * 315template<typename T>
316static void
169append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
170{ 318{
171 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
172 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
173
174 return ptr;
175} 321}
176 322
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
179 342
180static maprow * 343static maprow *
181map_get_row (CFClient__Map self, int y) 344map_get_row (mapgrid *self, int y)
182{ 345{
183 if (0 > y) 346 if (0 > y)
184 { 347 {
185 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
187 350
188 self->rows += extend; 351 self->rows += extend;
189 self->y += extend; 352 self->y += extend;
190 y += extend; 353 y += extend;
191 } 354 }
192 else if (y >= self->rows) 355 else if (y >= self->rows)
193 { 356 {
194 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
195 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
196 self->rows += extend; 359 self->rows += extend;
197 } 360 }
198 361
199 return self->row + y; 362 return self->row + y;
200} 363}
210 } 373 }
211 374
212 if (row->c0 > x) 375 if (row->c0 > x)
213 { 376 {
214 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
215 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
216 row->c0 -= extend; 379 row->c0 -= extend;
217 } 380 }
218 else if (x >= row->c1) 381 else if (x >= row->c1)
219 { 382 {
220 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
221 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
222 row->c1 += extend; 385 row->c1 += extend;
223 } 386 }
224 387
225 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
226} 389}
227 390
228static mapcell * 391static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
230{ 393{
231 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
232} 395}
233 396
234static void 397static void
235map_clear (CFClient__Map self) 398map_clear (mapgrid *self)
236{ 399{
237 int r; 400 int r;
238 401
239 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
247 self->oy = 0; 410 self->oy = 0;
248 self->row = 0; 411 self->row = 0;
249 self->rows = 0; 412 self->rows = 0;
250} 413}
251 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
252static void 425static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 427{
255 int x, y; 428 int x, y;
256 maprow *row; 429 maprow *row;
430 mapcell *cell;
257 431
258 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 433 if (y >= 0)
260 { 434 {
261 if (y >= self->rows) 435 if (y >= self->rows)
267 if (x >= row->c0) 441 if (x >= row->c0)
268 { 442 {
269 if (x >= row->c1) 443 if (x >= row->c1)
270 break; 444 break;
271 445
272 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
273 } 449 }
274 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
275} 486}
276 487
277static void 488static void
278music_finished (void) 489music_finished (void)
279{ 490{
298 ev.data2 = 0; 509 ev.data2 = 0;
299 510
300 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
301} 512}
302 513
303MODULE = CFClient PACKAGE = CFClient 514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
519}
520
521static unsigned int
522minpot (unsigned int n)
523{
524 if (!n)
525 return 0;
526
527 --n;
528
529 n |= n >> 1;
530 n |= n >> 2;
531 n |= n >> 4;
532 n |= n >> 8;
533 n |= n >> 16;
534
535 return n + 1;
536}
537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
304 655
305PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
306 657
307BOOT: 658BOOT:
308{ 659{
309 HV *stash = gv_stashpv ("CFClient", 1); 660 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 661 static const struct {
311 const char *name; 662 const char *name;
312 IV iv; 663 IV iv;
313 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
315 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
397 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 825
410 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 827
412 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
413# undef const_iv 858# undef const_iv
414 }; 859 };
415 860
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
873
874int
875in_destruct ()
876 CODE:
877 RETVAL = PL_main_cv == Nullcv;
878 OUTPUT:
879 RETVAL
880
881NV floor (NV x)
882
883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
419 894
420void 895void
421pango_init () 896pango_init ()
422 CODE: 897 CODE:
423{ 898{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 902 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 903#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
431} 907}
432 908
433int 909char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 910
436void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
437SDL_Quit () 920void SDL_Quit ()
438 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
439void 932void
440SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
441 PPCODE: 934 PPCODE:
442{ 935{
443 SDL_Rect **m; 936 SDL_Rect **m;
444 937
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 942
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 945
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 950
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 953
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 955
465 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
466 while (*m) 957 while (*m)
467 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
468 AV *av = newAV (); 961 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
472 968
473 ++m; 969 ++m;
474 } 970 }
475} 971}
476 972
477char *
478SDL_GetError ()
479
480int 973int
481SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
483 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 987 );
988
486 if (RETVAL) 989 if (RETVAL)
487 { 990 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 993#include "glfunc.h"
491# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
492 } 997 }
998}
493 OUTPUT: 999 OUTPUT:
494 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
495 1004
496void 1005void
497SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
498 1007
499char * 1008char *
500SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
501 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
502void 1022void
503SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
504 PPCODE: 1027 PPCODE:
505{ 1028{
506 SDL_Event ev; 1029 SDL_Event ev;
507 1030
508 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 1033 {
510 HV *hv = newHV (); 1034 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 1036
513 switch (ev.type) 1037 switch (ev.type)
514 { 1038 {
515 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
516 case SDL_KEYUP: 1040 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 1046 break;
522 1047
523 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 1051 break;
527 1052
528 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
536 break; 1079 break;
537 1080
538 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 1084
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 1095 break;
553 } 1096 }
554 1097
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 1099 }
557} 1100}
558 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
559int 1115int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 1117 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
564 1120
565void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
566Mix_CloseAudio () 1138Mix_CloseAudio ()
567 1139
568int 1140int
569Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
570 1142
1143const char *
1144Mix_GetError ()
1145
571void 1146void
572lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
573 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
574#ifndef _WIN32 1155#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
576#endif 1177#endif
1178}
577 1179
578void 1180int
579add_font (char *file) 1181add_font (char *file)
580 CODE: 1182 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1184 OUTPUT:
583 // cairo... sigh... requires win2000 1185 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0); 1186
585#endif 1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
586 1193
587void 1194void
588load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
589 ALIAS: 1196 ALIAS:
590 load_image_file = 1 1197 load_image_file = 1
593 STRLEN image_len; 1200 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
600 1207
601 if (!rw) 1208 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
603 1210
632 1239
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1240 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1241
635 assert (surface2->pitch == surface2->w * 4); 1242 assert (surface2->pitch == surface2->w * 4);
636 1243
1244 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1245 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1252 SDL_UnlockSurface (surface2);
646 1253
647 SDL_FreeSurface (surface); 1254 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1255 SDL_FreeSurface (surface2);
649} 1256}
650 1257
676void 1283void
677error (char *message) 1284error (char *message)
678 CODE: 1285 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1287#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1289#endif
683 1290
684void 1291void
685fatal (char *message) 1292fatal (char *message)
686 CODE: 1293 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1295#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1297#endif
691 exit (1); 1298 _exit (1);
692 1299
1300void
1301_exit (int retval = 0)
1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
1306 _exit (retval);
1307#endif
1308
1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
693MODULE = CFClient PACKAGE = CFClient::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
694 1326
695CFClient::Font 1327PROTOTYPES: DISABLE
1328
1329DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
697 CODE: 1331 CODE:
698{ 1332{
699 int count; 1333 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
703} 1337}
704 OUTPUT: 1338 OUTPUT:
705 RETVAL 1339 RETVAL
706 1340
707void 1341void
708DESTROY (CFClient::Font self) 1342DESTROY (DC::Font self)
709 CODE: 1343 CODE:
710 pango_font_description_free (self); 1344 pango_font_description_free (self);
711 1345
712void 1346void
713make_default (CFClient::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
714 CODE: 1349 CODE:
715 default_font = self; 1350 default_font = self;
716 1351
717MODULE = CFClient PACKAGE = CFClient::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1353
719CFClient::Layout 1354PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0)
721 CODE:
722#if _WIN32
723 //rgba = 0;//D makes text nicer, breaks TextView
724#endif
725 New (0, RETVAL, 1, struct cf_layout);
726 1355
1356void
1357glyph_cache_backup ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1366 tc_restore ();
1367
1368DC::Layout
1369new (SV *klass)
1370 CODE:
1371 RETVAL = new cf_layout;
1372
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
737 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
738 OUTPUT: 1383 OUTPUT:
739 RETVAL 1384 RETVAL
740 1385
741void 1386void
742DESTROY (CFClient::Layout self) 1387DESTROY (DC::Layout self)
743 CODE: 1388 CODE:
744 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
745 Safefree (self); 1390 delete self;
746 1391
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1392void
755set_text (CFClient::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
756 CODE: 1394 CODE:
757{ 1395{
758 STRLEN textlen; 1396 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
760 1398
761 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
762} 1400}
763 1401
764void 1402void
765set_markup (CFClient::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
766 CODE: 1404 CODE:
767{ 1405{
768 STRLEN textlen; 1406 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
770 1408
771 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
772} 1410}
773 1411
1412void
1413set_shapes (DC::Layout self, ...)
1414 CODE:
1415{
1416 PangoAttrList *attrs = 0;
1417 const char *text = pango_layout_get_text (self->pl);
1418 const char *pos = text;
1419 int arg = 4;
1420
1421 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1422 {
1423 PangoRectangle inkrect, rect;
1424 PangoAttribute *attr;
1425
1426 int x = SvIV (ST (arg - 3));
1427 int y = SvIV (ST (arg - 2));
1428 int w = SvIV (ST (arg - 1));
1429 int h = SvIV (ST (arg ));
1430
1431 inkrect.x = 0;
1432 inkrect.y = 0;
1433 inkrect.width = 0;
1434 inkrect.height = 0;
1435
1436 rect.x = x * PANGO_SCALE;
1437 rect.y = y * PANGO_SCALE;
1438 rect.width = w * PANGO_SCALE;
1439 rect.height = h * PANGO_SCALE;
1440
1441 if (!attrs)
1442 attrs = pango_layout_get_attributes (self->pl);
1443
1444 attr = pango_attr_shape_new (&inkrect, &rect);
1445 attr->start_index = pos - text;
1446 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1447 pango_attr_list_insert (attrs, attr);
1448
1449 arg += 4;
1450 pos += sizeof (OBJ_STR) - 1;
1451 }
1452
1453 if (attrs)
1454 pango_layout_set_attributes (self->pl, attrs);
1455}
1456
1457void
1458get_shapes (DC::Layout self)
1459 PPCODE:
1460{
1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1462
1463 do
1464 {
1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1466
1467 if (run && shape_attr_p (run))
1468 {
1469 PangoRectangle extents;
1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1471
1472 EXTEND (SP, 2);
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1474 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1475 }
1476 }
1477 while (pango_layout_iter_next_run (iter));
1478
1479 pango_layout_iter_free (iter);
1480}
1481
1482int
1483has_wrapped (DC::Layout self)
1484 CODE:
1485{
1486 int lines = 1;
1487 const char *text = pango_layout_get_text (self->pl);
1488
1489 while (*text)
1490 lines += *text++ == '\n';
1491
1492 RETVAL = lines < pango_layout_get_line_count (self->pl);
1493}
1494 OUTPUT:
1495 RETVAL
1496
774SV * 1497SV *
775get_text (CFClient::Layout self) 1498get_text (DC::Layout self)
776 CODE: 1499 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1501 sv_utf8_decode (RETVAL);
779 OUTPUT: 1502 OUTPUT:
780 RETVAL 1503 RETVAL
781 1504
782void 1505void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1507 CODE:
785 self->r = r; 1508 self->r = r;
786 self->g = g; 1509 self->g = g;
787 self->b = b; 1510 self->b = b;
788 self->a = a; 1511 self->a = a;
789 1512
790void 1513void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1515 CODE:
793 if (self->font != font) 1516 if (self->font != font)
794 { 1517 {
795 self->font = font; 1518 self->font = font;
796 layout_update_font (self); 1519 layout_update_font (self);
797 } 1520 }
798 1521
799void 1522void
800set_height (CFClient::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
801 CODE: 1524 CODE:
802 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
803 { 1526 {
804 self->base_height = base_height; 1527 self->base_height = base_height;
805 layout_update_font (self); 1528 layout_update_font (self);
806 } 1529 }
807 1530
808void 1531void
809set_width (CFClient::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
810 CODE: 1533 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1535
813void 1536void
814set_indent (CFClient::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
815 CODE: 1538 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1540
818void 1541void
819set_spacing (CFClient::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
820 CODE: 1543 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1545
823void 1546void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1548 CODE:
826 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
831 ); 1554 );
832 1555
833void 1556void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1558 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1560
838void 1561void
839size (CFClient::Layout self) 1562size (DC::Layout self)
840 PPCODE: 1563 PPCODE:
841{ 1564{
842 int w, h; 1565 int w, h;
843 1566
844 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
849} 1572}
850 1573
851int 1574int
1575descent (DC::Layout self)
1576 CODE:
1577{
1578 PangoRectangle rect;
1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1581 RETVAL = PANGO_DESCENT (rect);
1582}
1583 OUTPUT:
1584 RETVAL
1585
1586int
852xy_to_index (CFClient::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1588 CODE:
854{ 1589{
855 int index, trailing; 1590 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1592 RETVAL = index + trailing;
858} 1593}
859 OUTPUT: 1594 OUTPUT:
860 RETVAL 1595 RETVAL
861 1596
862void 1597void
863cursor_pos (CFClient::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
864 PPCODE: 1599 PPCODE:
865{ 1600{
866 PangoRectangle strong_pos; 1601 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1603
869 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1608}
874 1609
875void 1610void
876render (CFClient::Layout self) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1612 PPCODE:
878{ 1613{
879 SV *retval; 1614 int line, x;
880 int w, h;
881 1615
882 layout_get_pixel_size (self, &w, &h); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1617#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1619 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1620#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1621 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1644 else
939 { 1645 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1646 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1648 }
964} 1649}
965 1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1655 pango_opengl_render_layout_subpixel (
1656 self->pl,
1657 &self->rc,
1658 x * PANGO_SCALE, y * PANGO_SCALE,
1659 self->r, self->g, self->b, self->a,
1660 flags
1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1665
1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
966MODULE = CFClient PACKAGE = CFClient::Texture 1685MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1686
1687PROTOTYPES: ENABLE
1688
968void 1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1694 {
1695 STRLEN datalen;
1696 char *data = SvPVbyte (data_, datalen);
1697 int bpp = datalen / (ow * oh);
1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1699
1700 SvPOK_only (result_);
1701 SvCUR_set (result_, nw * nh * bpp);
1702
1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1704 while (oh--)
1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1706
1707 sv_setsv (data_, result_);
1708 }
1709}
1710
1711void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1713 PROTOTYPE: $$$;$$
971 ALIAS: 1714 ALIAS:
972 draw_quad_alpha = 1 1715 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1716 draw_quad_alpha_premultiplied = 2
974 CODE: 1717 CODE:
975{ 1718{
976 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
980 1726
981 if (items < 5) 1727 if (items < 5)
982 { 1728 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1736
991 if (ix == 2) 1737 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1738 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1739 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1740 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1741 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1742
997 glEnable (GL_ALPHA_TEST); 1743 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1744 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1745 }
1000 1746
1012 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1014 } 1760 }
1015} 1761}
1016 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1017MODULE = CFClient PACKAGE = CFClient::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1896
1019CFClient::Map 1897PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1898
1899DC::Map
1900new (SV *klass)
1021 CODE: 1901 CODE:
1022 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1023 RETVAL->x = 0; 1903 RETVAL->x = 0;
1024 RETVAL->y = 0; 1904 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1912 RETVAL->row = 0;
1035 OUTPUT: 1913 OUTPUT:
1036 RETVAL 1914 RETVAL
1037 1915
1038void 1916void
1039DESTROY (CFClient::Map self) 1917DESTROY (DC::Map self)
1040 CODE: 1918 CODE:
1041{ 1919{
1042 map_clear (self); 1920 map_clear (self);
1043 Safefree (self->face); 1921 Safefree (self->face2tile);
1922 Safefree (self->tex);
1044 Safefree (self); 1923 Safefree (self);
1045} 1924}
1046 1925
1047void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1048clear (CFClient::Map self) 1933clear (DC::Map self)
1049 CODE: 1934 CODE:
1050 map_clear (self); 1935 map_clear (self);
1051 1936
1052void 1937void
1053set_face (CFClient::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1939 CODE:
1055{ 1940{
1056 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1942 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1943}
1064 1944
1065void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1970 CODE:
1068{ 1971{
1069 while (self->texs <= texid) 1972 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1973
1075 { 1974 {
1076 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1077 1976
1078 tex->name = name; 1977 tex->name = name;
1094 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1996}
1098 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1099int 2018int
1100ox (CFClient::Map self) 2019ox (DC::Map self)
1101 ALIAS: 2020 ALIAS:
1102 oy = 1 2021 oy = 1
1103 x = 2 2022 x = 2
1104 y = 3 2023 y = 3
1105 w = 4 2024 w = 4
1116 } 2035 }
1117 OUTPUT: 2036 OUTPUT:
1118 RETVAL 2037 RETVAL
1119 2038
1120void 2039void
1121scroll (CFClient::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1122 CODE: 2041 CODE:
1123{ 2042{
1124 if (dx > 0) 2043 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 2045 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 2047
1129 if (dy > 0) 2048 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 2050 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 2052
1134 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1136 2055
1137 while (self->y < 0) 2056 while (self->y < 0)
1138 { 2057 {
1139 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1140 2059
1141 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1143 } 2062 }
1144} 2063}
1145 2064
1146void 2065SV *
1147map1a_update (CFClient::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
1148 CODE: 2067 CODE:
1149{ 2068{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 2071 mapcell *cell;
1153 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1154 2075
1155 while (data < data_end) 2076 while (data < data_end - 1)
1156 { 2077 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1158 2079
1159 x = ((flags >> 10) & 63) + self->x; 2080 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 2081 y = self->y + ((flags >> 4) & 63);
1161 2082
1162 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
1163 2084
1164 if (flags & 15) 2085 if (flags & 15)
1165 { 2086 {
1166 if (cell->darkness < 0) 2087 if (!cell->darkness)
1167 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 2090 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 2091 }
1173 2092
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1177 2094
1178 if (flags & 4) 2095 if (flags & 8)
1179 { 2096 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1181 } 2130 }
1182 2131
2132 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 2133 if (flags & (4 >> z))
1184 { 2134 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1186 } 2154 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 2155 }
1193 else 2156 else
1194 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1195 } 2158 }
1196} 2159}
2160 OUTPUT:
2161 RETVAL
1197 2162
1198SV * 2163SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 2165 CODE:
1201{ 2166{
1202 int x1, x; 2167 int x1, x;
1203 int y1, y; 2168 int y1, y;
1204 int z; 2169 int z;
1217 ? self->row + y 2182 ? self->row + y
1218 : 0; 2183 : 0;
1219 2184
1220 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1221 { 2186 {
1222 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1223 2188
1224 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1225 { 2190 {
1226 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1227 2192
1228 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1229 { 2194 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 2197 int a1 = tex.a;
1237 2198
1238 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1239 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1240 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1241 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1242 }
1243 } 2203 }
1244 } 2204 }
1245 2205
1246 *map++ = (r ) 2206 *map++ = (r )
1247 | (g << 8) 2207 | (g << 8)
1248 | (b << 16) 2208 | (b << 16)
1249 | (a << 24); 2209 | (a << 24);
1250 } 2210 }
1251 } 2211 }
1252 2212
1253 RETVAL = map_sv; 2213 RETVAL = map_sv;
1254} 2214}
1255 OUTPUT: 2215 OUTPUT:
1256 RETVAL 2216 RETVAL
1257 2217
1258void 2218void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1260 PPCODE: 2220 CODE:
1261{ 2221{
1262 int vx, vy;
1263 int x, y, z; 2222 int x, y, z;
1264 int last_name;
1265 mapface face;
1266 int sw4 = (sw + 3) & ~3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1269 2223
1270 memset (darkness, 255, sw4 * sh); 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1271 SvPOK_only (darkness_sv); 2225 int pl_x, pl_y;
1272 SvCUR_set (darkness_sv, sw4 * sh); 2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1273 2231
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2232 pl_tex.name = 0;
1275 vy = self->y + (self->h - sh) / 2 - shift_y;
1276 2233
1277 /* 2234 // that's current max. sorry.
1278 int vx = self->vx = self->w >= sw 2235 if (sw > 255) sw = 255;
1279 ? self->x + (self->w - sw) / 2 2236 if (sh > 255) sh = 255;
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2237
1282 int vy = self->vy = self->h >= sh 2238 memset (&key, 0, sizeof (key));
1283 ? self->y + (self->h - sh) / 2 2239 key.r = 255;
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2240 key.g = 255;
1285 */ 2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
1286 2245
1287 glColor4ub (255, 255, 255, 255); 2246 mx += self->x;
2247 my += self->y;
1288 2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
2270
2271 glEnable (GL_BLEND);
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293 2274
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1299 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1301 { 2284 {
1302 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1303 2286
1304 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1306 { 2400 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1308 2403
1309 darkness[y * sw4 + x] = cell->darkness < 0 2404 if (!(bits & 0x1000)
1310 ? 255 - FOW_DARKNESS 2405 && skey.level == level
1311 : 255 - cell->darkness; 2406 && level > smooth_max [skey.x][skey.y])
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 { 2407 {
1317 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1318
1319 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1320 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1321 2415
1322 if (last_name != tex.name) 2416 if (tex.name)
1323 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1324 glEnd (); 2424 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1327 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1328 } 2448 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 } 2449 }
1335 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
2455 }
2456 }
2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2478 glDisable (GL_BLEND);
2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
2518void
2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2520 CODE:
2521{
2522 static float color[16][3] = {
2523 { 0.00f, 0.00f, 0.00f },
2524 { 1.00f, 1.00f, 1.00f },
2525 { 0.00f, 0.00f, 0.55f },
2526 { 1.00f, 0.00f, 0.00f },
2527
2528 { 1.00f, 0.54f, 0.00f },
2529 { 0.11f, 0.56f, 1.00f },
2530 { 0.93f, 0.46f, 0.00f },
2531 { 0.18f, 0.54f, 0.34f },
2532
2533 { 0.56f, 0.73f, 0.56f },
2534 { 0.80f, 0.80f, 0.80f },
2535 { 0.55f, 0.41f, 0.13f },
2536 { 0.99f, 0.77f, 0.26f },
2537
2538 { 0.74f, 0.65f, 0.41f },
2539
2540 { 0.00f, 1.00f, 1.00f },
2541 { 1.00f, 0.00f, 1.00f },
2542 { 1.00f, 1.00f, 0.00f },
2543 };
2544
2545 int x, y;
2546
2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2555 glEnable (GL_BLEND);
2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2557 glBegin (GL_QUADS);
2558
2559 for (y = 0; y < h; y++)
2560 for (x = 0; x < w; x++)
2561 {
2562 unsigned char m = data [x + y * w];
2563
2564 if (m)
2565 {
2566 float *c = color [m & 15];
2567
2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2569 float tx2 = tx1 + 0.5f;
2570
2571 glColor4f (c[0], c[1], c[2], 1);
2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1336 } 2576 }
2577 }
1337 2578
1338 glEnd (); 2579 glEnd ();
1339 2580 glDisable (GL_BLEND);
1340 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1341 glDisable (GL_BLEND); 2582}
2583
2584void
2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2586 PPCODE:
2587{
2588 int x, y;
2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2597
2598 SvPOK_only (darkness3_sv);
2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2600
2601 mx += self->x - 1;
2602 my += self->y - 1;
2603
2604 for (y = 0; y < sh1; y++)
2605 if (0 <= y + my && y + my < self->rows)
2606 {
2607 maprow *row = self->row + (y + my);
2608
2609 for (x = 0; x < sw1; x++)
2610 if (row->c0 <= x + mx && x + mx < row->c1)
2611 {
2612 mapcell *cell = row->col + (x + mx - row->c0);
2613
2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2617 }
2618 }
2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
1342 2657
1343 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1347} 2662}
1348 2663
1349SV * 2664SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2666 CODE:
1352{ 2667{
1353 int x, y, x1, y1; 2668 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1381 { 2696 {
1382 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2698 uint8_t flags = 0;
1384 2699
1385 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1388 2703
1389 *data++ = flags; 2704 *data++ = flags;
1390 2705
1391 if (flags & 1) 2706 if (flags & 1)
1392 { 2707 {
2708 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2710 *data++ = tile;
1395 } 2711 }
1396 2712
1397 if (flags & 2) 2713 if (flags & 2)
1398 { 2714 {
2715 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2717 *data++ = tile;
1401 } 2718 }
1402 2719
1403 if (flags & 4) 2720 if (flags & 4)
1404 { 2721 {
2722 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2724 *data++ = tile;
1407 } 2725 }
1408 } 2726 }
1409 else 2727 else
1410 *data++ = 0; 2728 *data++ = 0;
1411 } 2729 }
1412 } 2730 }
1413 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1414 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1416 RETVAL = data_sv; 2739 RETVAL = data_sv;
1417} 2740}
1418 OUTPUT: 2741 OUTPUT:
1419 RETVAL 2742 RETVAL
1420 2743
1421void 2744void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2746 PPCODE:
1424{ 2747{
1425 int x, y, z; 2748 int x, y, z;
1426 int w, h; 2749 int w, h;
1427 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1428 2761
1429 if (*data++ != 0) 2762 if (*data++ != 0)
1430 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1431 2764
1432 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1434 2767
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2780 {
1448 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1449 2782
1450 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1451 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1452 uint8_t flags = *data++; 2790 flags = *data++;
1453 2791
1454 if (flags) 2792 if (flags)
1455 { 2793 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1459 2796
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2800
1464 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1465 { 2802 {
1466 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1467 2805
1468 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1469 { 2807 {
1470 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1471 2809
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1474 } 2817 }
1475 } 2818 }
1476 } 2819 }
1477 } 2820 }
1478 } 2821 }
1479} 2822}
1480 2823
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2825
1483CFClient::MixChunk 2826DC::RW
1484new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1485 CODE: 2828 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1487 OUTPUT: 2835 OUTPUT:
1488 RETVAL 2836 RETVAL
1489 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1490void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1491DESTROY (CFClient::MixChunk self) 2965DESTROY (DC::MixChunk self)
1492 CODE: 2966 CODE:
1493 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1494 2968
1495int 2969int
1496volume (CFClient::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2975 OUTPUT:
1500 RETVAL 2976 RETVAL
1501 2977
1502int 2978DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2980 CODE:
2981{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1506 OUTPUT: 2993 OUTPUT:
1507 RETVAL 2994 RETVAL
1508 2995
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1510 3009
1511int 3010int
1512volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1513 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 3017 OUTPUT:
1516 RETVAL 3018 RETVAL
1517 3019
1518CFClient::MixMusic 3020void
1519new_from_file (SV *class, char *path) 3021fade_out (int ms)
1520 CODE: 3022 CODE:
1521 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1522 OUTPUT: 3034 OUTPUT:
1523 RETVAL 3035 RETVAL
1524 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1525void 3044void
1526DESTROY (CFClient::MixMusic self) 3045DESTROY (DC::MixMusic self)
1527 CODE: 3046 CODE:
1528 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1529 3048
1530int 3049int
1531play (CFClient::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1532 CODE: 3051 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 3053 OUTPUT:
1535 RETVAL 3054 RETVAL
1536 3055
3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1538 3064
1539BOOT: 3065BOOT:
1540{ 3066{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 3068 static const struct {
1543 const char *name; 3069 const char *name;
1544 IV iv; 3070 IV iv;
1545 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1547 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 3083 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 3084 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
3088 const_iv (GL_FRONT),
3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 3091 const_iv (GL_AND),
1559 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
3102 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
3105 const_iv (GL_RGBA4),
3106 const_iv (GL_RGBA8),
3107 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 3108 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 3109 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 3110 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 3111 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1620# undef const_iv 3182# undef const_iv
1621 }; 3183 };
1622 3184
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1625}
1626 3187
1627char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1628gl_vendor () 3202gl_vendor ()
1629 CODE: 3203 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1631 OUTPUT: 3205 OUTPUT:
1632 RETVAL 3206 RETVAL
1633 3207
1634char * 3208const char *
1635gl_version () 3209gl_version ()
1636 CODE: 3210 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1638 OUTPUT: 3212 OUTPUT:
1639 RETVAL 3213 RETVAL
1640 3214
1641char * 3215const char *
1642gl_extensions () 3216gl_extensions ()
1643 CODE: 3217 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 3219 OUTPUT:
1646 RETVAL 3220 RETVAL
1647 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1648int glGetError () 3240int glGetError ()
3241
3242void glFinish ()
3243
3244void glFlush ()
1649 3245
1650void glClear (int mask) 3246void glClear (int mask)
1651 3247
1652void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 3249 PROTOTYPE: @
1664 3260
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE: 3262 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1668 3264
3265# void glBlendEquation (int se)
3266
1669void glDepthMask (int flag) 3267void glDepthMask (int flag)
1670 3268
1671void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1672 3270
1673void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1677void glPushMatrix () 3275void glPushMatrix ()
1678 3276
1679void glPopMatrix () 3277void glPopMatrix ()
1680 3278
1681void glLoadIdentity () 3279void glLoadIdentity ()
3280
3281void glDrawBuffer (int buffer)
3282
3283void glReadBuffer (int buffer)
1682 3284
1683# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 3287
1686# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1688 3292
1689void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1690 3294
1691void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1692 3296
1700 3304
1701void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1702 CODE: 3306 CODE:
1703 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1704 3308
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @ 3310 PROTOTYPE: @
1711 ALIAS: 3311 ALIAS:
1712 glColor_premultiply = 1 3312 glColor_premultiply = 1
1713 CODE: 3313 CODE:
1714 if (ix) 3314 if (ix)
1715 { 3315 {
1716 r *= a; 3316 r *= a;
1717 g *= a; 3317 g *= a;
1718 b *= a; 3318 b *= a;
1719 } 3319 }
1720 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 3321 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 3322
1732void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 3324 CODE:
1734 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
1740 3331
1741void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
1742 CODE: 3333 CODE:
1743 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
1744 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
1745void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
1746 CODE: 3366 CODE:
1747 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
1748 3368
1749void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 3386 CODE:
1767 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 3389
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 3391
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 3393
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
1775 3397
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 3399
1778int glGenTexture () 3400int glGenTexture ()
1779 CODE: 3401 CODE:
1780{ 3402 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 3403 OUTPUT:
1786 RETVAL 3404 RETVAL
1787 3405
1788void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
1789 CODE: 3407 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 3408 del_texture (name);
1793} 3409
1794
1795int glGenList () 3410int glGenList ()
1796 CODE: 3411 CODE:
1797 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
1798 OUTPUT: 3413 OUTPUT:
1799 RETVAL 3414 RETVAL
1806 3421
1807void glEndList () 3422void glEndList ()
1808 3423
1809void glCallList (int list) 3424void glCallList (int list)
1810 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1811 3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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